Snake Eyes: RED Filmmaker May Direct G.I. Joe Movie Spinoff

Robert Schwentke, director of such films as RED and R.I.P.D., is in early talks to direct Snake Eyes, a G.I. Joe spinoff film.

As reported by TheWrap, Schwentke will be helming the Paramount and Allspark Pictures film based on the fan favorite Ninja Commando, Snake Eyes.

Beauty and The Beast and The Huntsman: Winter’s War screenwriter Evan Spiliotopoulos has written the first draft for the film and the story “centers on the character’s origins where he tries to become a member of the Arashikage Clan, a ninja clan based in Japan.”

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Free Battlefield 5 DLC Coming Soon, Here’s Exactly When

Battlefield V‘s first free DLC, Chapter 1: Overture, is right around the corner. Developer DICE confirmed on Twitter that, after a short delay, the expansion will arrive on Wednesday, December 5. It was originally targeted to launch a day sooner, but DICE discovered some issues, and as a result, decided to push the release back.

DICE said it was “working around the clock” to fix the issues that caused the delay, though the studio hasn’t explained what the problems were in the first place. Whatever the case, the good news is that the delay was a short one. DICE apologised for the extra wait and thanked fans for their patience. “The team agreed it was best for the game’s health to hold off and fix the issues,” DICE said about the delay.

Chapter 1: Overture is the first instalment in Battlefield V’s Tides of War live service element. Whereas previous Battlefield games charged players for extra content, DICE is giving it all away for Battlefield V, and instead selling cosmetic items. Microtransactions are not available in Battlefield V yet, but are presumably going to launch soon.

In a post on Reddit, DICE revealed some key details on Chapter 1: Overture’s rollout schedule. It will start to arrive on December 5 at midnight PT, which works out to 3 AM in New York, 8 AM in London, and 6 PM in Sydney. There will be one hour of downtime on each platform as the patch rolls out; here is the schedule:

  • PC – Wednesday, Dec 5th at 1am PT / 4am ET / 9am UTC / 10am CET
  • PlayStation 4 – Wednesday, Dec 5th at 2am PT / 5am ET / 10am UTC / 11am CET
  • Xbox One – Wednesday, Dec 5th at 3am PT / 6am ET / 11am UTC / 12pm CET

The Chapter 1: Overture update adds a new map, Panzerstorm, a new tutorial mode of sorts in Practice Range, a new single-player chapter where you play as a German soldier, vehicle cosmetic customisation options, and a series of gameplay balance changes. You can see the full patch notes here [PDF].

On a further-out timeline, Battlefield V will introduce a battle royale mode called Firestorm in March.

GameSpot’s Battlefield V review scored the World War II shooter an 8/10. The game is available now on PlayStation 4, Xbox One, and PC.

Netflix Cancelled Marvel’s Daredevil Despite Its High Viewership

While Netflix may have recently canceled Daredevil after its third season, it reportedly wasn’t due to viewership as the viewer demand for the Marvel show was quite high.

As reported by Deadline, Parrot Analytics, an analytics firm not associated with Netflix, has revealed that Daredevil “ranked fourth last week in viewer demand among all digital originals in the United States across all streaming platforms.”

The demand for Daredevil was only bested by Narcos, The Chilling Adventures of Sabrina, and Stranger Things, which all also happen to be Netflix series.

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A New Tony Hawk Game Is Coming Next Week For Mobile

A new Tony Hawk skateboarding game is in the works, but it might not be the one you want. Listings on Google Play and the Apple App Store show that a new free-to-play title, Tony Hawk’s Skate Jam, is coming on December 13 to Android and iOS devices.

The iOS listing states that Skate Jam will have a “classic career mode,” as well as “global skate jam tournaments.” What’s more, players can expect street, park, and vert skate disciplines, as well as “dozens” of skateboards to collect from Hawk’s own Birdhouse brand.

“Tony Hawk’s Skate Jam will set a new bar for authentic tricks, controls, and music in a mobile game, thanks to Tony,” reads a line from the game’s description.

As for playable skateboarders, the game mentions that Skate Jam will let you play as Tony Hawk himself, but no other skaters were mentioned.

Skate Jam is in development at Maple Media, a mobile game studio that previously released skateboarding games Skateboard Party and Skateboard Party 2.

The iOS store listing shows that Skate Jam is 1.4 GB, and confirms that it will feature microtransactions. The game will sell coin packs, though it’s not clear yet what you can buy with them. Some kind of a “Starter Pack” will also be available. The listing states that a full announement of Skate Jam is coming soon.

  • Small Coin Pack — $2
  • Medium Coin Pack — $5
  • Large Coin Pack — $10
  • Extra Large Coin Pack — $20
  • Jumbo Coin Pack Coin Pack — $50
  • Legendary Coin Pack — $100
  • Starter Pack — $2

Tony Hawk worked with Activision on numerous skateboarding games, starting with the 1999 original Tony Hawk’s Pro Skater. 2015’s Pro Skater 5 is the latest entry in the long-running series. A mobile game called Tony Hawk’s Shred Session was soft-launched in 2014, but it was never seen through to an official release.

In February this year, Hawk said he had stopped working with Activision on skateboarding games. A month before that, he stated that he was working on a new skateboarding game without Activision, and it appears this title is Skate Jam.

Just Cause 4 Review – Mildly Wild Ride

What’s another oppressive dictatorship to series protagonist Rico Rodriguez? Not much. He does encounter a new kind of enemy in Just Cause 4, however: extreme weather. It’s the common thread that runs through both the story and new mechanics and tops off the explosive spectacle the series is known for. And alongside new gadgets to send objects (and people) flying across the world, Just Cause has become a physics playground. Unfortunately, there just aren’t enough opportunities to put these features to good use; underwhelming mission structure and a world slim on enticing activities makes Just Cause 4 a short-lived blast with untapped potential.

The best and most prevalent piece of Just Cause games is at the forefront once again. An exceptional traversal system lets you propel Rico across the beautiful landscapes of Solis and effortlessly soar through the skies. With the combo of a grappling hook, parachute, and wingsuit, Rico can basically go wherever, whenever (and often more efficiently) without a vehicle. Like past games, you build momentum and essentially catapult yourself using the combination of these tools and hardly ever have to touch the ground. It’s tough to overstate how satisfying it is to escape enemy hordes and hook onto the underside of a helicopter to hijack it and tear them all down, or slingshot yourself out of harm’s way toward the next target you’ll blow to bits.

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Rico isn’t only built to move fast, however: if you aren’t causing explosions on a regular basis, you might be doing something wrong. Fuel tanks, red barrels, and vehicles are unusually explosive, and set the stage for over-the-top action. Since the grappling hook can also be used to tether objects together, you have lots of opportunities to get creative outside of exhausting your arsenal of firearms–some of which have their own wacky practical applications, like the wind cannon or lightning gun. Some weapons just wreak havoc such as the railgun or burst-fire rocket launcher, and even modest small arms like the SMG have impactful alternate fire modes. This may be the expectation for Just Cause, but it still pulls you in for a wild ride.

It’s tough to overstate how satisfying it is to escape enemy hordes and hook onto the underside of a helicopter to hijack it and tear them all down, or slingshot yourself out of harm’s way toward the next target you’ll blow to bits.

Its identity as a destructive playground is further emphasized by grappling hook mods, three of which you customize: air lifter, retractor, and boosters. All three devices coincide with the new physics engine. Air lifters (essentially mini hot air balloons) let you launch things into the sky, and they can be further customized in terms of velocity, behavior, and altitude. Retractors pull targets together violently, and boosters work like jet engines that’ll send objects into a speeding frenzy, whether it be an attack helicopter or a poor enemy soldier. Multiple permutations of these contraptions are made possible, since their effects can be stacked into a single tether and three loadout settings let you switch between loadouts on the fly. These gadgets are unlocked through side activities, and you’re given plenty of avenues to make them work as you desire, which leads to the most disappointing part. Just Cause 4 gives you so many shiny new toys to play with but seldom a reason to use them.

Mission structure is uninspired, as you are continually asked to escort NPCs, defend a specific object for a set duration, activate (or destroy) inconspicuous generators, or hit a number of console panels to activate some sort of process. The worst offender has to be the timed missions that ask you to sink bomb-rigged vehicles into the ocean; they’re tedious and prone to mishaps at no fault of your own. These are tied to Region Strikes, which are required to unlock territories on the map and progress to main story missions. While blasting through waves of enemies and their military-grade vehicles offers some great moments, you’re often asking yourself: okay, what else? Shielded heavies, snipers perched from a mile away, and flocks of attack helicopters can become enjoyably overwhelming, since you have to rapidly make use of your diverse toolset. But several missions are designed in such a way that’s oddly restricting, limiting the game’s strongest assets. Enemies simply swarm and act as basic obstacles rather than clever challenges, and that leaves you with objectives that rarely bring out the best in the mechanics and systems of Just Cause 4.

At a time when open-world games sometimes overstay their welcome, Just Cause 4 is at the other end of the spectrum, where you wish there was more to experience because it has so much going for it.

There are a few stellar moments in the main story missions that make proper use of the extreme weather system that is the core of Just Cause 4’s premise. Specifically, the conclusion to a stormchaser-themed questline funnels you through a number of battles while a tornado rips through your surroundings. Your ability to parachute and glide are drastically affected by the wind velocity and turbulence, which throws some welcome unpredictability into the mix. One particular sequence is also indicative of what the grappling hook mods are capable of; destroying massive wind cannons that impede progress with boosters wasn’t only the most efficient method, but watching these heaps of steel frantically spin out of control was a sight to behold. The last stand in this mission, a sequence of rooftop firefights amid the harsh weather, brings the many great pieces of the game together.

The same can’t be said about the other extreme weather conditions, however. Sandstorms challenge you with violent winds and obscured vision, and thunderstorms bring torrential rain and lightning strikes that make for a visual treat. But they’re not game-changing in the way tornadoes are since they have a minimal effect on gameplay. Even then, the questlines tied to these weather conditions and their respective biomes are over before you get to fully experience their unique qualities.

All the while, a vaguely coherent story about family and a rebellion against an evil regime serves as the platform for Rico’s wild ride. Stories in Just Cause haven’t been more than excuses for environmental destruction and a way to make you feel comically powerful, and the same holds true here, though you may find the ties to previous entries somewhat endearing. The harsh forecasts are justified by villain Oscar Espinoza’s high-tech devices that control the weather and oppress the people of the fictional South American country Solis. Rico remains the plausible one-man army who has the capabilities of a superhero with the air of a grounded, unassuming protagonist. If there’s anything that Just Cause does well story-wise, it’s convincing you to accept the absurdity of it all.

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Throughout the game, you’ll be building a revolution across Solis, bolstering what’s called the Army of Chaos. It’s a fundamental piece to progression and the key to taking down Espinoza and toppling The Black Hand private military again. The Army of Chaos serves as a tool to controlling territories across the map since you need to accumulate squad reinforcements to overtake regions, which also gates your ability to take on story missions. Cause destruction and raise your chaos level, and get squads to progress. It boils down to a numbers game, and once you understand the structure of this system, you can easily snowball squad numbers and control all of Solis without having to grind your chaos level. Side activities from three minor characters litter the map as well; Sargento has you teaming with NPCs to destroy enemy infrastructure, Garland makes you do stunts, and Javi provides a bit more context to Solis by asking to do a few easy puzzles. It’s more things to do, and they unlock the aforementioned grappling hook mods, but they’re simple in nature and aren’t enough to compensate for the shortcomings of other missions.

Just Cause 4 has incredible moments where beauty and destruction cross with Rico’s ability to zip around the world at a moment’s notice. It’s gratifying and easy to grasp, especially when you’re able to string a series of wingsuit fly-bys, vehicles hijackings, and fiery explosions all in the name of revolution, but those moments are either short-lived or tied to rudimentary missions. You’re given an awesome toolset that paves the way for creativity in a world with too few problems to solve. At a time when open-world games sometimes overstay their welcome, Just Cause 4 is at the other end of the spectrum, where you wish there was more to experience because it has so much going for it.

Spider-Man: Far From Home Trailer to Debut at Brazil Comic Con

The first trailer for Spider-Man: Far From Home is set to debut at Brazil Comic Con on Saturday, December 8.

Collider claims that the trailer will premiere at Sony’s panel at the Comic-Con Experience in San Paulo, and will be released online shortly thereafter: IGN can report via sources that this claim is accurate.

Set to take place after the events of Avengers 4, many aspects of the film’s plot are still not known, though it is certain that Peter Parker will make his way to Europe. Tom Holland gave us a look at Spider-Man’s new suit in the movie as filming wrapped, and again soon after on Jimmy Kimmel Live.

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The Flash’s 100th Episode Is a Mixed Blessing

Warning: Full spoilers for the episode below.

There are plenty of comparisons to be drawn between this week’s Arrow and The Flash episodes. Both are essentially acting as mid-season finales, tying up loose ends before the “Elseworlds” crossover arrives next week. Both also wrap up the current phase of their respective series and drop some major hints regarding big changes to come in 2019. And ultimately, both episodes are more successful at generating excitement for the future than they are taking full advantage of the here and now.

The big difference with “What’s Past Is Prologue” is that this episode also happens to be The Flash’s 100th episode. In that sense, you can sense the writers borrowing a few cues from Arrow’s 100th episode back in 2016. This episode follows a similar path in terms of concocting a way to revisit key characters and conflicts from seasons past. The advantage here is that The Flash doesn’t have to balance that celebratory look back with the needs of a larger crossover. Which makes it all the more frustrating that this episode doesn’t take fuller advantage of the premise.

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Oscars: Kevin Hart Confirmed to Host the Academy Awards

Kevin Hart will officially host the 91st annual Academy Awards ceremony in 2019.

Confirmed by the official Academy Awards Twitter account and through Kevin Hart’s Instagram, Hart will host the show on February 24, 2019. Hart commented on the announcement, saying “I am so happy to say that the day has finally come for me to host the Oscars. I am blown away simply because this has been a goal of mine for a long time… to be able to join the legendary list of host

that have graced that stage is unbelievable.”

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How is [SPOILER] Alive in The Flash?

This article contains spoilers for The Flash’s 100th episode, “What’s Past is Prologue.”

The Flash’s 100th episode dropped a pretty huge bombshell on viewers, revealing that Nora West-Allen has had a secret benefactor all throughout her trip to the past. And not just any benefactor, but the one and only Eobard Thawne. Apparently, this is one Arrowverse villain who just doesn’t know when to call it quits.

Flash fans may be rightfully wondering how Thawne can still be alive in the future after we’ve seen him die on more than one occasion. The short answer is because time travel. The long answer? Well, that’s a bit more complicated.

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The Flash 100 Cast Breaks Down That Insane Cliffhanger

Making is to 100 episode of TV in the modern landscape is no easy feat. So many shows last only a season or two before meeting an untimely end. That’s what makes The Flash‘s achievement so special and worthy of celebration. What you might not have expected, though, was an episode that also served as a game changer for not just this season, but the series as a whole. Warning: The following contains spoilers for The Flash’s 100th episode, “What’s Past is Prologue.”

While visiting the past was a nice way to honor all that the show has become, what was especially important is how it shaped the future–namely how it involves Nora (Jessica Parker Kennedy). “I really didn’t think I’d have a big part of it because I always sort of felt like the 100th episode should represent everyone that had been in the show so I was so surprised when I knew I was going to be such a huge part of it,” Kennedy told GameSpot on The Flash 100th episode red carpet.

She did play a massive role, though, which involves her own future. After meeting the Eobard Thawne (Tom Cavanagh) that tormented her father throughout Season 1 of the series, it was revealed she’s actually working with him–or some version of him–in the future, long after her father disappeared. What her goal is, though, has yet to be revealed.

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“There’s something going on but we don’t understand it exactly what it is,” she said. “Obviously, as the season goes on, that will make sense but I think the biggest thing is, is Norah good when there’s a part of Norah that’s bad? What are the reasons she’s there?”

That’s the question on the minds of every fan after realizing Barry Allen’s (Grant Gustin) daughter is working with his most dreaded enemy in some way. What would bring her to it and what happens now that she sees the man he truly was?

Of course, looking at it from Cavanagh’s point of view, bringing back Thawne is an exciting challenge. How do you revisit a former character but keep it fresh and new?

“I always think if you’re fortunate enough to be on a long-running TV show, maybe you don’t necessarily have to reinvent but it’s best not to get too staged in, you know, what you present to the viewership because I think they know you know an occasional ignition in one way or another,” he explained. “I think that with taking the classic villain, keeping him the classic villain, but showing a different error or different side or different aspect, if you will, with it was enjoyable.”

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That was also the route showrunner Todd Helbing and his writers wanted to take when it came to penning the script for the episode and deciding where it would lead as the season goes on. “We don’t wanna just do the same villain over and over and if we had the exact same attitude with Eobard Thawne, that we’ve seen this whole time, that’s not going to be interesting either,” he said. “So, he was part of the pitch from the beginning and I think what we really wanted to do was just see a different attitude from Thawne that we hadn’t, see him in a different light and, you know, there’s a big theme of legacy this season. And so, when we started talking about that with every other character and then we got to Thawne, it’s like, ‘What does legacy mean to him?’ So that’s what we start to touch on in the background.”

What does this mean for Sherloque, though? The version of Wells helping the team out in current day was certainly teased to show a connection to Eobard. In the 100th episode, they both refer to Nora as a “clever girl,” referencing Jurassic Park. However, as Helbing revealed, the two are not the same person.

“I’ll just say he’s has a different agenda than Thawne.” the showrunner teased. As for what that agenda is, and whether it’s good or evil, you’re going to have to wait for the season to play out. We’ll also have to wait to see whether Barry and Nora traveling back in time will have any impact on the timeline. “I feel like towards the end of the season is where we’re going to see what kind of repercussions episode 100 had,” Gustin said. Helbing, meanwhile, teased, “There’s something that will happen probably way down the line that you realize but, no, right now we’re not playing it in the same way like that we do.”

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With such a massive episode that featured so many major moments, you’re going to have to wait for any kind of immediate follow-up. Next, The Flash–along with Arrow and Supergirl–head into the massive “Elseworlds” crossover. The event kicks off on December 9. Make sure to check out our “Elseworlds” photos and spoiler teases so you’re ready to take it all in.