Buy 3 Months Of Xbox One Game Pass At Amazon And Get 3 Months Free

If you’re an Xbox One Game Pass member or have considered signing up for the service, this might be your best chance at a cheap subscription: order a three-month Xbox Game Pass at Amazon, and you’ll receive an extra three-month Game Pass for free.

While there’s no countdown or end date listed for this offer, Amazon does specify that it’s a “limited-time offer,” and you must redeem the Xbox Game Pass code before June 30 to be usable. There’s also a limit of one free code per customer or mailing address. But even if you’re already signed up for Xbox Game Pass, here’s a great chance to get your next six months for basically 50% off.

When you first look at the product page, it’s easy to look over the offer. Scroll down the page a little, and you should see this section:

No Caption Provided

As long as that offer is still listed on the page, the deal should still be valid. Add the three-month Game Pass to your cart, and just before you place the order, check that it says “Qualifying offers: offer applied” in the Order Summary box (right under where it lists your order total). After you purchase, the digital code you bought will be available under “Games and Software” in your Amazon account. The free bonus code will be directly emailed to you.

Xbox Game Pass is a monthly subscription that gives you unlimited access to over 100 Xbox One and Xbox 360 games. Similar to Netflix, new games are rotated in every month while others are removed. The current Xbox Game Pass lineup includes Fallout 4, Marvel vs. Capcom: Infinite, Middle-Earth: Shadow of Mordor, Just Cause 4, Deus Ex: Mankind Divided, Halo 5: Guardians, and many more.

Buy a three-month Xbox Game Pass, get another three-month pass for free:

Assassin’s Creed Odyssey 1.2.0 Update Launches Tomorrow; Full Patch Notes Listed

Ubisoft has announced the latest update for Assassin’s Creed Odyssey, Patch 1.2.0, will go live on Xbox One, PS4, and PC tomorrow, April 4. The update is 4.1 GB on Xbox One, 4.4 GB on PS4, and 3.9 GB on PC.

Patch 1.2.0 implements in-game support for several upcoming content drops in Odyssey. The largest of those content drops–the first episode of Odyssey’s Fate of Atlantis DLC, titled Fields of Elysium–releases April 23. Patch 1.2.0 adds in-game support for upcoming Lost Tales of Greece side missions as well. Like the Fate of Atlantis DLC, you can expect these Lost Tales of Greece missions to launch at a later date.

The update adds new features to Odyssey too. Patch 1.2.0 implements custom gear loadouts, allowing you to quickly switch between your favorite combinations of armor and weapons for different combat encounters. Lost Tales of Greece missions will also be highlighted in the Quest log, making it easier to keep track of how many you have left and which tasks you still need to do to complete each one.

The rest of Patch 1.2.0 outlines fixes for some of Odyssey’s balancing issues and bugs. The full notes are outlined below. Be warned, the patch notes for this update do contain spoilers for certain mid- to late-game storylines.

In our Assassin’s Creed Odyssey review, Alessandro Fillari gave the game an 8/10, writing, “…Assassin’s Creed Odyssey’s ambition is admirable, which is reflected in its rich attention to detail for the era and its approach to handling the multi-faceted narrative with strong protagonists at the lead. While its large-scale campaign–clocking in at over 50 hours–can occasionally be tiresome, and some features don’t quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it’s a joy to venture out and leave your mark on its ever-changing setting.”

Assassin’s Creed Odyssey Update 1.2.0 Patch Notes

Balancing

  • The Legendary sword, Prometheus’ Sika, now has a warrior engraving as intended.
  • Addressed an issue that prevented Primary attributes from upgrading.
  • Players will now take damage when the oxygen bar is depleted.

Miscellaneous

  • Players can now change the resolution modifier by increments of 10%.
  • The newly added Viewpoints with TU1.1.4 will now be automatically completed when the region was discovered already.
  • [PC] Added support for MSI Mystic Light.

Bug Fixes

Legacy of the First Blade

  • Addressed a visual issue with the reward for looting the three letters in The Last Magi.
  • Addressed an issue in Smoke and Fury where a Persian NPC wouldn’t participate in combat.

Lost Tales of Greece

  • Addressed an issue in Daughters of Lalaia where Thyia could sometimes be MIA in the cinematic when interacting with the Magistrate in Phokis.
  • Untracked Lost Tales of Greece quests will now appear blue instead of white.

New Game Plus

  • Addressed an issue in New Game+ where players sometimes could become stuck in the Forge.
  • Uncollected Orichalcum nodes are now present in the world in New Game+.
  • Addressed an issue where players could lose their items in New Game+ upon looting the same item with a higher level.
  • Legendary Upgrade in New Game+ will no longer make the item higher level than the player.
  • Addressed an issue where A Friend Worth Dying For couldn’t be started in New Game+.

Main Game

  • Quest
    • Addressed an issue that prevented Myrrine from reaching her destination.
    • Addressed various quest progression issues upon killing and confirming the kill of various NPCs.
    • Addressed an issue where snakes wouldn’t be inside the bathhouse in Enough Is Enough. Enough Hiss Enough.
    • Addressed an issue in Moving On where the quest would be completed when the requirements weren’t met.
    • Addressed an issue where players couldn’t upgrade their spear at the forge.
    • Addressed an issue in Paint It Red where the quest markers would sometimes disappear before reaching the destination.
    • Addressed an issue where The City That Cried Wolf couldn’t be completed as the wolves wouldn’t spawn.
    • Addressed an issue in Bare It All where players couldn’t loot the Amulet.
    • Addressed an issue where players were missing the sub-quest Speak No Evil.
    • Addressed an issue in The Doctor Will See You Now where players couldn’t process with the quest after getting the forceps.
    • Addressed an issue where Nikolaos will have a different hairstyle after the conquest battle in The Last Fight of Aristaeus.
    • Addressed an issue where players were missing all main story quests after a loaded game save.
    • Addressed an issue in Throw the Dice where the quest items could sometimes be missing at the intended locations.
    • Addressed an issue where players couldn’t interact with the Sphinx or complete the quest Lore of the Sphinx.
    • Addressed several issues where NPCs could sometimes die after a cut scene.
    • Addressed an issue where the Eagle Bearer in Would the Real Eagle Bearer Please Stand Up can be killed by the player before speaking with him.
    • Addressed an issue in Ashes to Ashes that prevented players from completing the quest.
    • Herodotos will no longer slide right after the dialogue is finished in Regrets.
  • Character and AI
    • Addressed several behavior issues with Lieutenants once they have been assigned to the Adrestia.
  • Adrestia and Naval
    • Addressed an issue where enemy ships could exceed Level 99.
    • Addressed an issue that caused Athena/Octopus’ bows to be missing.
  • Graphics, Animations, and Audio
    • Addressed some graphical issues that occurred in various regions.
    • Addressed various lighting issues.
    • Addressed various gear texture issues.
    • Improved an animation when activating Rapid Fire while crouched.
    • Addressed an animation issue with the Fury of the Bloodline ability when attacked by another NPC.
    • [PC] Addressed an issue where the game looked washed out with FreeSync 2 enabled on HDR monitors.
  • Abilities, Perks, and Engravings
    • Increased the invulnerability window at the end of Fury of the Bloodline.
    • Addressed an issue where players couldn’t use combat and melee special abilities under certain circumstances.
    • Elemental resistance now works as intended and provides bonuses to the player based on the total value.
    • Hephaistos’ Workshop Tier S2 20% discount is now applied properly.
    • Addressed an issue that caused the Crit Chance at full health perk to not work as intended with overpower attacks.
  • User Interface, Menu, and Subtitles
    • Addressed various localization issues.
    • Addressed various UI/HUD display issues.
    • Addressed various lip sync issues.
    • Addressed an issue with the Transmog System where the hidden item slot wasn’t working as intended under certain circumstances.
    • Addressed an issue with the Sceptre of Samothrace where its visual wouldn’t be available as a Transmog option.
    • Addressed an issue where Aya’s lieutenant would be missing a legendary perk after Title Update 1.1.4.
    • Addressed an issue that could cause a double fade when accessing the Engraving section of a blacksmith.
    • Addressed an issue where fast travel was grayed out.
    • Addressed an issue that caused the Level 99 pop-up to display a wrong message.
    • Addressed an issue where the Olouros Fortress location is not marked as completed.
    • Addressed an issue where Tomb locations wouldn’t be marked as completed upon activating the Stele.
    • The Pond of Tainaros is now marked as a Historical Point of Interest.
    • Addressed an issue where unused ability points could be missing after Title Update 1.1.4.
    • Addressed an issue that could occur when scrolling rapidly between Mercenary tiers.
    • [PS4] Addressed an issue where PlayStation®Vita system controls overlap with the ability menu.
    • [PC] Addressed an issue where the Skip button during cut scenes has Controller feedback while using M&K.
    • [PC] Addressed an issue with the Benchmark tool where the Adaptive Quality option didn’t function.
    • [PC] Addressed an issue with the HDR option that would be displayed as off while activating after changing graphics settings.

Marvel’s Black Widow Movie Casts David Harbour, Rachel Weisz – Report

Although no more movies in the Marvel Cinematic Universe have been announced beyond July’s Spider-Man: Far From Home, the next phase of the MCU is taking shape behind-the-scenes. One film that is definitely happening is the long-awaited Black Widow movie. It’s set to start shooting this year, and now two big names are reportedly being lined up to star alongside Scarlett Johansson.

According to Variety, Rachel Weisz and Stranger Things star David Harbour are both in talks to play roles in Black Widow. The site states that deals have not been made for either actor yet, but that Weisz will play a “key role” and that there is “strong interest from both sides of negotiations.”

Weisz is best known for movies such as this year’s Oscar-nominated The Favourite, The Bourne Legacy, and the 1999 film of The Mummy. Harbour will next be seen in the reboot of Hellboy, which releases this month, and returns for Stranger Things Season 3 in July.

Black Widow will be directed by Cate Shortland, who previously helmed the thriller The Berlin Syndrome. Last month it was reported that Fighting with My Family star Florence Pugh will play the second lead in the film. It doesn’t currently have a release date.

Before we get to her standalone movie, Johansson will be seen as Black Widow in Avengers: Endgame, which hits theaters on April 26. The latest promo video revealed loads of new footage–check out GameSpot’s breakdown of this new video. In addition, tickets for Endgame are now available. The pre-sale has broken records and caused several ticketing sites–including Fandango and AMC–to crash.

Apex Legends Update Fixed After Server Downtime, Lost Progression

Respawn has provided another update on the Apex Legends bug that emerged on Wednesday. In a post on Reddit, it explained that “players were unintentionally moved to the wrong servers that didn’t have their persistence and this caused players accounts to appear reset with all progression lost.” It confirmed that it hadn’t actually lost players’ progress and that it shut down live servers intentionally in order to get things back on track.

Because of this, Respawn said your progress should be intact–that is, up until update 1.1 went live at 10 AM PT on Wednesday. Anything you did after that, assuming you did install the update, has been reverted, however. Here’s what Respawn said exactly:

  • Any in-game purchases and progress acquired during the time between 1.1 going live and the fix will be reverted – levels earned, items unlocked, packs opened, and spent currency. If you continued to play and didn’t patch then this will not affect you.
  • Any currency purchased, spent or not, will be carried back over to their original account state. i.e. – if you bought $20 worth of coins, and spent $18, then you will get $20 after the fix.

With all of this sorted out, you can now go about checking out what’s new in the latest patch. The highlights, as noted below, include a way to party up with squadmates you’ve matched up with, among other things. The original story follows.

Respawn has put out a warning that there’s a pretty serious bug in Apex Legends right now. It’s tied to the battle royale title’s latest update, patch 1.1–which is live now–and it deletes your in-game progress. Meanwhile, the game’s servers appear to be down at the time of this writing.

To stave off the bug, Respawn wrote a quick post on Reddit advising all players to “not buy or craft anything” until the issue is resolved. The post did not list any specific platform, so it’s implied the bug is affecting all versions of Apex Legends on Xbox One, PS4, and PC. There’s no time table for how long it will be before this is fixed, or if impacted players will be able to recover their lost progression

It also seems like players can no longer log in to Apex Legends’ servers either, regardless of platform. Specifically, players are getting an error stating “no servers found.” It’s possible that the servers have been deliberately shut down in order to stop players from logging in and losing their progress. However, Respawn has not issued an official statement in regards to the server shutdown.

The update in question, Patch 1.1, is (ironically enough) a quality-of-life patch for Apex Legends. Patch 1.1 adds a feature that allows you to invite the squadmates you just played with to join you in a party. So if there’s ever a random teammate you meet online that you want to play with again, you can easily find them. The update also implements a mute button on Apex Legends’ intro and character select screens, and creates an option to report players for cheating or “Other.” Octane’s jump pads no longer affect Wraith while she’s using her Into the Void ability as well.

Patch 1.1 implements a few bug fixes too. The three of them are outlined below. If you’re curious, Respawn has posted the full patch notes for Apex Legends’ latest update on Reddit.

Apex Legends Patch 1.1 Bug Fixes

  • Fixed issue where the Battle Pass rewards page would not have a default item selected, resulting in a mostly blank page.
  • Fixed bug for PS4 and Xbox One where sometimes attempting to use a keyboard to chat could cause a fatal script error.
  • Fixed bug with Banner Cards not showing up during and at the end of a match.

Why Suda51 Returned To The Series That Launched His Career

It’s been about 25 years since Goichi “Suda51” Suda had a hand in a Fire Pro Wrestling game, but he’s coming back to lend his storytelling chops to the retro-style wrestling series–it’s where he got his start, after all.

Suda’s made a name for himself and the team at Grasshopper Manufacture with bizarre concepts for unconventional narratives that have turned into cult hits, such as Killer7, Shadows Of The Damned, and the No More Heroes franchise. If you’ve been paying attention to games he’s worked on, you’ve seen the love of professional wrestling throughout his body of work; Travis Touchdown suplexes enemies to finish them off and Mask de Smith’s whole persona was based on a luchador-masked wrestler with the proper moveset to fit. All that can be traced back to Fire Pro Wrestling.

Back in 1994, Super Fire Pro Wrestling Special hit the Super Famicom in Japan, and in addition to its intricate gameplay, it had a surprisingly involved and twisted narrative called Champion Road. As director and writer, Suda hit us with an unexpectedly dark scenario that involved a series of devastating character deaths blending into the story’s wrestling events (it also featured a Ric Flair stand-in named “Dick Slender”). It concluded with the main character eventually becoming champion. However, the final scene cut to a frame of his house and an audible gunshot, implying that he had committed suicide. It’s a grim premise to begin with and a difficult one to build from, but that’s what Suda is doing. And this time around, it seems to be more hopeful than what he wrote over two decades ago.

This new scenario–that’s coming as DLC for last year’s Fire Pro Wrestling World–was born out of the idea: what if the main character from the original story had a kid? It’s sort of a sequel, essentially Champion Road 2 in spirit, starring the son who is now 24 years old and in a tag-team called The Vanishing. When I had a chance to talk with Suda briefly about it, he said, “I’d been kind of mulling it over for a while and it’s been 25 years since the last scenario, and now it’s kind of the right time. I decided, okay, I’m going through with it. That’s how this character came about.”

The teaser image for the Fire Pro Wrestling World DLC, a story scenario starring the tag-team The Vanishing.The teaser image for the Fire Pro Wrestling World DLC, a story scenario starring the tag-team The Vanishing.

A lot has changed in the years since. With the original story being brutally dark and utterly ridiculous, and Suda’s body of work built from unconventional, experimental types of games, there are so many directions this could go. What kind of tone should we expect from a new Fire Pro story? How does Suda feel about the original story; did it go too far, or did he wish he’d done it differently, in retrospect?

“The original scenario was pretty traumatic: the main character rises up to the top and then ends up dying, you know?” Suda said. “When thinking about what to do with this one, I do have a general idea of where to go and what to do with it. But put simply, it’s sort of a story of his growth and development. As I started writing it, the character started coming to life on his own. And to be honest, at this point, I’m not sure where this character is going to go. I don’t know how it’s going to end until I actually finish it!

What I want to portray is sort of the inner-mind of a pro wrestler. When he’s fighting, what is he feeling? What is he thinking? What kind of stuff is he struggling with? It will be a bit more serious and a lot more introspective. – Suda51

“I hit the original Champion Road with my unbridled passion for the sport and the result was intense and over-the-top in a way only pro wrestling can be. Reading it now, the prose is pretty rough, so I’d like to rewrite it given the chance.”

Suda’s latest game, Travis Strikes Again, channeled a lot of what made No More Heroes stand out with fourth-wall breaking and self-references, some very on-the-nose, but thematically fitting. They almost gave a sense that he was trying to talk the player through the game. But it seems that the new Fire Pro scenario is aiming to be a bit more measured for now.

“With [No More Heroes’] Travis, he’s always kind of been like that,” Suda said. “He’s got a really deep connection with video games, so I felt that he was that sort of character that would talk directly to the players. For this game [Fire Pro], I mean obviously it’s a pro wrestling game, and thematically it is a bit different. And rather than have, for example, the wrestlers speak directly to the player or laying out the central themes, what I want to portray is sort of the inner-mind of a pro wrestler. When he’s fighting, what is he feeling? What is he thinking? What kind of stuff is he struggling with? It will be a bit more serious and a lot more introspective.”

With Suda in full control over the scenario writing, it’ll be nice to see him have a hand in gameplay elements for The Vanishing tag-team, especially having directed Fire Pro in the past. But that aspect may have to be left to Spike Chunsoft’s development team.

“Since I haven’t finished writing the first scenario yet, I’m not sure if stuff like that might pop up, but basically I’m thinking of just leaving the gameplay stuff all up to the studio,” Suda explained. “There are a few things, these wrestlers are going to have their own unique special moves and stuff. For things like that I’m going to put in requests like, ‘okay I want them to have these moves that work this way.’ But apart from that, I’m planning on pretty much just leaving it up to the studio.”

Suda helped promote Fire Pro Wrestling World before it launched in 2017, but now he's actively developing the DLC.Suda helped promote Fire Pro Wrestling World before it launched in 2017, but now he’s actively developing the DLC.

For those not familiar with Fire Pro Wrestling, its had a storied history that began in 1989 as a PC Engine game by a now-defunct studio called Human Entertainment. Former members of Human eventually formed Grasshopper Manufacture which Suda heads up as CEO. As for Fire Pro Wrestling, Spike Chunsoft picked up the reins in 2000, and in total there have been more than 20 releases within the franchise–most of which are only available in Japan, where pro wrestling had breakout success, coinciding with the popularity of the games.

“Human had actually been putting out the game since before I joined the company, but originally it started out as a straight up wrestling simulator,” Suda said. “And so I decided that, kind of like the scenario I wrote for [Super Fire Pro Wrestling Special (1994)], I wanted to do something similar where it wasn’t just a simulator but really giving it proper themes and giving it a sense of story. The originals came out, and they were the sort of games where you don’t really have to be into pro wrestling to get into it. There were a lot of gamers that didn’t know anything about it who tried the game and were like, ‘oh, this is actually pretty cool, I kind of like pro wrestling now,’ and that was a pretty big thing in Japan at the time.

“With this latest one, I feel like it’s the same type of game, where you don’t need to know anything about pro wrestling, you don’t have to really be into it; just try playing it as a game. People who just chekc it out just as a game will hopefully get into pro wrestling through this! The scenario that I’m writing up again is a proper story, so it’s not just about men as wrestlers. It’s got this realness as well, and I’m hoping it will help people get more into the game and then, by extension, pro wrestling.”

No Caption Provided

No Caption Provided

If you dig the games that Suda and company have made over the years, you may owe it to New Japan Pro Wrestling (NJPW), but he called back to how he used to despise the sport. It wasn’t until the break out of a particular persona in the NJPW scene–who’s based on an old Shonen Jump manga series–sparked something in Suda and sort of set things in motion.

“I actually used to hate pro wrestling,” Suda admitted. “I thought it was really gritty, people always bleeding all over the place and stuff. But the moment I saw Tiger Mask debut on NJPW, I was like ‘wow, this is something different.’ It was pretty much that moment I got really into it, just from seeing that guy. If Tiger Mask hadn’t made his debut, I probably wouldn’t even be into pro wrestling.”

And if it wasn’t for the break out of Tiger Mask, he probably wouldn’t have worked on Fire Pro all those years ago.

Editor’s Note: Translation for the interview with Goichi Suda was done by Spike Chunsoft.

DC’s Joker, Birds of Prey, Wonder Woman 1984 Footage Revealed At CinemaCon

As its title suggests, CinemaCon is the annual convention for the National Association of Theatre Owners, and in recent years has become a vital part of early movie publicity. Unlike San Diego Comic-Con, it isn’t a public event, but studios clearly realise that screening early footage for the industry and media can be a major help in building buzz for new films.

Warner had a major presence at this year’s CinemaCon, which is currently underway in Las Vegas. The studio previewed three of its highly anticipated upcoming DC movies, namely Joker, Birds of Prey, and Wonder Woman 1984.

According to The Hollywood Reporter, the first Joker trailer was introduced by director Todd Phillips, who explained that rumors about the film’s tone and plot “[haven’t] been accurate.” Phillips then described the movie as a “tragedy.” As for the trailer, THR states that it includes footage of Joaquin Phoenix’s lead character being attacked before trying on various costumes to find his iconic Joker look. [UPDATE: the Joker trailer is now online.]

Unlike Joker, early footage of Birds of Prey was officially released in January, but CinemaCon attendees got see more of the movie, which arrives in February 2020 and sees Margot Robbie reprise her Suicide Squad role as Harley Quinn. Slashfilm described the new footage as “bright, bold, and bursting with neon colors,” and it included a shot of Harley Quinn roller skating behind a moving vehicle. In addition, the Birds of Prey presentation revealed that Harley isn’t actually a full-time member of the titular female superhero team.

As for Wonder Woman 1984, although the movie isn’t due for release until July 2020, it was shot before both Joker and Birds of Prey. According to Variety, there were several scenes shown, including footage of Diana (Gal Gadot) and Steve Trevor (Chris Pine) walking through Washington DC, Diana getting involved in some action in an ’80s shopping mall, and Kristen Wiig’s villainous Cheetah.

When I Died on Game of Thrones: A Fallen King Reflects on His Legacy

In honor of the eighth and final season of Game of Thrones, IGN is taking a look back at some of the iconic characters who’ve fallen along the way, and the lasting impact they had on the story. These heroes and villains may not have made it to the end of the road, but their lives weren’t in vain – they stand as a fitting reminder that when you play the game of thrones, you win, or you die.

Renly Baratheon had the loyalty of his people, the backing of the powerful Tyrell family, and a loyal Kingsguard behind him, but that wasn’t enough to save him. While Renly’s many years in King’s Landing might have prepared him for the conniving schemes of the Lannisters, he never could have predicted the manner in which his ambitious brother Stannis and the magical Red Woman Melisandre plotted against him — and neither could we.

Continue reading…

Warhammer: Chaosbane Wood Elf Gameplay Revealed

Join Chris from the Warhammer: Chaosbane development team as he walks you through some gameplay of Elessa, the wood elf class in the upcoming Diablo-style action-RPG.

If you enjoy the video above, there’s more! Chris has also done a similar video for the high elf class. Check that out below:

For more on Warhammer: Chaosbane, stick with IGN!

Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Continue reading…

Avengers: Endgame Directors Explain Why the Movie Is Three Hours Long

In a recent interview with Total Film magazine, directors of Avengers: Endgame, Joe and Anthony Russo, explain why the film came in at just over three-hours long, as reported by GamesRadar.

“It’s 10 years of one of the greatest experiments in movie history coming to a close, and you know, it’s an epic narrative that’s fitting right around three hours,” Joe Russo said.

In terms of being pressured to cut the minutes down, Anthony Russo said the two of them are usually the ones to put that pressure on themselves.

Continue reading…

Borderlands 3 Supports Cross-Platform Co-Op According to Microsoft Store

The listing for Borderlands 3 on Microsoft’s store page claims that the game will support cross-platform co-op.

So far in the game’s short-but-loud marketing campaign, developer Gearbox has yet to say anything about cross-platform play. And yet here it is, in black and white, under the ‘Capabilities’ section of the Microsoft store listing.

We’ve reached out to Gearbox for comment. Hopefully it refers to full cross-platform compatibility, but chances are it more likely refers to co-op play between PC and Xbox One. A recent example of this kind of co-op is Sea of Thieves, although it should be noted that Rare’s pirate sandbox is a Microsoft exclusive, and thus would naturally be limited to Microsoft platforms. Still, there’s significantly less corporate mess to untangle with PC to Xbox cross-platform play than there is when Sony is involved.

Continue reading…