The Gothic Terror of Jurassic World: Fallen Kingdom

Jurassic World: Fallen Kingdom is not a science-fiction film.

That’s a controversial statement to make, and not just because the people who saw it might disagree; most of the people who made it probably would too. In its marketing, there was nothing to indicate that Fallen Kingdom — which was released just about a year ago, on June 22, 2018 — wouldn’t be exactly the movie its audience was expecting: a crowd-pleasing dinosaur adventure with IMAX-ready action set pieces, charismatic stars, and of course, as many dinosaurs as possible. Yet while Fallen Kingdom delivered the movie the trailers sold, it also provided one the trailers didn’t, because threaded between the seams is possibly the riskiest trick any 2018 blockbuster pulled: completely changing the genre of its franchise.

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Games We Suspect Are Coming To PS5 And Xbox Scarlett: Final Fantasy 7, Elder Scrolls 6, Halo Infinite, And More

Netflix’s Neon Genesis Evangelion Makes Changes That Fans Aren’t Happy With

The streaming service Netflix now has the beloved series Neon Genesis Evangelion, marking a big get for anime devotees. But the show is missing a few key components and long-time fans of the series are calling foul.

The Netflix stream is missing some music cues, as well as the karaoke covers of the old standard Fly Me To The Moon. Some users have claimed that Netflix Japan has retained the covers, which could suggest that it’s a music licensing issue. Another Twitter user has showed purported side-by-side translations from the original that appear to censor a gay theme involving a key character.

The sci-fi series focuses on adolescents who are uniquely suited to pilot giant mecha armor to defend humanity against the attacks of beasts known as Angels. It’s rated TV-14, and is known for its heady themes surrounding violence, psychology, religion, and sexuality. Netflix has the 26 original episodes of the series, as well as the two films, The End of Evangelion and Death & Rebirth.

Evangelion was given a new theatrical version starting in 2007, as a trilogy of films that tell roughly the same story in a style that is meant to be more accessible. Those movies are not available on Netflix.

Daily Deals: Buy Super Mario Maker 2, Get 50% off 12 Months of Switch Online

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

We bring you the best deals we’ve found today on video games, hardware, electronics, and a bunch of random stuff too. Check them out here or like us on Facebook and follow us on Twitter to get the latest deals.

How to Prepare for Amazon Prime Day 2019

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IGN UK Podcast #492: My Friend Pedro’s Bad Movie Round-up

This week Joe, Dale, and Matt are here to talk all about their latest slo-mo obsession: My Friend Pedro. Also joining in for a little bit of a chat is My Friend Pedro’s developer, Victor Agren, better known as DeadToast. He knows a thing or two about good grenade launcher sounds, so you’ll want to listen in for that. As well as good video game chat we’ve got bad film chat, too, as the guys have seen a few dreadful movies recently that need dissecting. And to finish it all off, there’s a tense game of the Endless Search that’ll (probably not) go down in history.

IGN UK Podcast #492: My Friend Pedro’s Bad Movie Round-up (Feat. DeadToast)

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Harry Potter: Wizards Unite Is Lacking One Key Pokemon Go Feature

Harry Potter: Wizards Unite has gone live a little earlier than expected in the US and UK. The new Harry Potter game from Warner Bros. and Niantic shares many commonalities with Pokemon Go, albeit with more content right out of the gate. However, it’s missing one significant feature that Pokemon Go has.

Wizards Unite doesn’t yet appear to have its own equivalent of Pokemon Go’s Adventure Sync. That feature rolled out for Go back in October and allows the game to keep track of the distance you walk, even when the app is running in the background. Not only was it a boon for the game’s battery life, it made it much easier to hatch Eggs, as you wouldn’t need to have the game open the whole time while walking around.

Wizards Unite has its own version of Eggs in Portkeys, which will take you to a Wizarding World location once you’ve walked a certain distance. However, because the game lacks an Adventure Sync-like feature, that means you need to keep it open the whole time in order for it to log the distance you’ve traveled, which makes activating Portkeys a hassle.

Of course, considering Wizards Unite has only been live for a few hours, it’s still very much early days for the game. Pokemon Go didn’t get its Adventure Sync until more than two years after it launched, so Niantic will presumably add a similar feature to Wizards Unite sometime down the line. As of right now, however, you’ll need to keep the game open if you’re hoping to activate any Portkeys you find.

There is much more to Wizards Unite than just Portkeys. The game also has a Profession system, which allows you to upgrade yourself with perks and abilities as you level up. You can read more details about those in our Wizards Unite Professions guide. We’ve also put together a Wizards Unite glossary guide to help you familiarize yourself with the game’s vast array of terminology. For even more coverage, be sure to check out our Harry Potter: Wizards Unite hub page.

Anthem Is ‘Not Working Very Well’ Admits EA CEO

EA CEO Andrew Wilson has admitted that Anthem’s ambition to bring together story-focused gaming and looter-shooter mechanics is “not working very well”, but he vows that the publisher will stand by both the game and developer BioWare in hope of improving Anthem’s fortunes.

Talking to GameDaily.biz, Wilson said of the two player demographics Anthem attempted to bring together: “One was traditional BioWare story driven content, and the other was this action-adventure type content. About the 30 or 40 hour mark they really had to come together and start working in on the elder game. At that point everyone kind of went, ‘Oh, hang a minute.’ Now the calculation is off.”

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Star Wars Jedi Fallen Order Has Dismembering Only For “Select Cases”

Star Wars: Jedi Fallen Order is the next big Star Wars game from Electronic Arts, and now we’ve learned a little more about it. Specifically, developer Respawn says you will only be able to dismember enemies with your lightsaber in “select cases.”

Senior designer Justin Perez explained to IGN that probably only droids and spiders can have their limbs cut off from your lightsaber attacks. Humanoid characters, however, generally cannot be dismembered–and that’s apparently because Disney is a family friendly company.

Separately, story artist for The Clone Wars, Tatyana Drewry Carvin, explained to IGN that one of Disney’s rules is that they should never show blood and they should “hide the cut in case of decapitation.” According to the rules, “the burn of a lightsaber is supposed to cauterize it instantly,” Carvin explained. Apparently this also applies to Jedi Fallen Order.

Lightsabers are capable of dismembering enemies, but this is rarely depicted in Star Wars media. Everyone remembers the scene where Darth Vader lops off Luke Skywalker’s hand and when Obi-Wan cuts Darth Maul in half. The fact that instances of dismemberment by lightsaber are so few and far between make them more impactful and emotionally resonant, it seems.

Jedi Fallen Order, which has Metroidvania level design, didn’t start out as a Star Wars game. The first gameplay video was shown at the start of EA Play and revealed that lightsaber battles are going to be considered and tactical, instead of a flurry of swings. Because of that, it is being likened to From Software’s Dark Souls and Bloodborne titles, and this is something explored in our full interview with Star Wars: Jedi Fallen Order director Stig Asmussen. The gameplay demo also confirmed that a major character from Rogue One will be in Jedi Fallen Order.

Star Wars: Jedi Fallen Order is coming to Xbox One, PS4, and PC on November 15.

Halo: Reach PC Beta Starts Next Week

The first beta test for Halo: Reach on PC will begin next week, Halo developer 343 Industries has confirmed. It’s not locked down, however, as plans could change. Still, next week is when the studio is looking to release the first beta test on PC.

The beta test, or “flight,” will first be released for a “small subsection” of Halo Insider members–you can sign up for the free Halo Insider program here.

Halo: Reach on PCHalo: Reach on PC

“We’re starting more modestly because we’ve got quite a few levers to pull and we want to ensure our delivery pipeline runs smoothly, our communications are clear, and that participants can properly provide their feedback on the build,” 343 said in a blog post. “Since there are so many pieces and levers that need testing, verification, and appropriate approvals, we need to take our time to ensure we’re sending out a quality flight to our Halo Insiders.”

The development team is close to finalizing a version of Halo: Reach for PC for the beta, but it is still “going through the test process.”

“We’re still targeting to release next week and will be sharing the details with the public, so even if you aren’t selected for the flight, you’ll know what’s happening. Stay tuned for more details throughout!” 343 says.

Halo: Reach was playable at E3 2019 in Los Angeles this week, but this first beta will mark the first time the wider public will have a chance to check it out.

Reach is coming to PC as part of Microsoft’s plans to launch The Master Chief Collection on PC. The rest of the releases will follow in chronological order, spanning Halo 2, Halo 3, Halo 3: ODST, and Halo 4. Each game will be sold for $10 USD each, except for ODST which is $5 USD. The beta releases for each title are free.

Reach is also coming to Xbox One and it’ll release on consoles through a beta test as well, though a release date has not been announced.

The next big Halo game is Halo Infinite, which launches in Holiday 2020 for the Xbox One family of systems–which includes Scarlett–as well as PC. Recently, Microsoft confirmed more details about it including split-screen and LAN support, as well as beta tests and more.

Crash Team Racing Nitro-Fueled Review In Progress – Bringing Jorts Back

The monetization of nostalgia is nothing new, but the process seems to have accelerated in this current generation of consoles. HD remasters and “built-from-the-ground-up” remakes litter store shelves, and we’re invariably delighted to lap up these colorful reminders of our gaming past. Occasionally, these are cynical ways to mine our memories for cash, but other times they give old gems the polish they need to shine once again. Crash Team Racing Nitro-Fueled is, happily, the latter, and thanks to modern updates in the right places it feels as good today as the original did 20 years ago.

There was a danger Crash Team Racing Nitro-Fueled would show its 1999 progenitor up to be a dated game best left in the past. Instead, developer Beenox has proved how impressive and durable Naughty Dog’s original work was while also tweaking it in the right ways. The original game’s list of 18 tracks has been expanded upon with 13 more from its sequel, Crash Nitro Kart, and these provide an extended list of topographically and visually distinct circuits, from underwater tunnels to ice caves to desert pyramids. Those visuals have of course also been given a facelift, and while no track looks bad, some look especially stunning. Coco Park has gorgeous pink flowers strewn across the road, for example, while Tiger Temple looks like it was taken directly from Uncharted 4 and Electron Avenue feels like racing through Blade Runner’s vision of Los Angeles.

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The handling takes a bit of getting used to, mind you. For anyone who’s played any amount of Mario Kart, for example, over the past few years, Crash Team Racing’s power slides will feel decidedly alien, at times too sensitive and at others not sensitive enough–and this leads to quite a few missed crates or headlong collisions with stationary objects. However, once you reacquaint yourself with the mechanic–which requires you to hold one bumper down to drift and press the other bumper with the correct timing to gain a boost–it reveals itself to be of greater depth than comparable turning methods in other kart racers. You can chain these boosts for even faster acceleration (but at the risk of spinning out), so while it’s harder to get to grips with, Crash Team Racing’s power sliding nets bigger rewards for those willing to dance with the drifting devil.

Nitro-Fueled’s array of power-ups are the other obstacles in your path to the finish line. They are derivative of Mario Kart’s selection–Crash’s green beakers are Mario’s bananas, Crash’s Aku Aku and Uka Uka are Mario’s Super Star, and so on–but, again, Crash Team Racing provides an interesting twist. Collecting Wumpa Fruit both speeds you up and turbocharges your power-ups. Green beakers transform into the more deadly red beakers, TNTs–which can be shaken off–become the instantly detonating Nitros, and so on. When the power-ups, boost pads, and handling combine, Nitro-Fueled boasts an exhilarating sense of speed.

These power-ups do, however, occasionally become frustrating during CTR’s Adventure mode, which tasks you with coming first in every single race across the original game’s tracklist, in addition to some optional challenges like beating certain times or collecting a certain number of crystals. Winning on every track is certainly manageable, barring a couple of trickier races, until you reach the boss fights, which feel a little unfair as bosses are quicker than any playable character and boast unlimited power-ups. Over time, after yet another run ruined by yet another bomb, it’s enough to make you want to turn off Adventure–though perhaps just until you’re back to craving that triumphant adrenaline rush the boss battles admittedly conjure.

In a welcome attempt to modernize the mode, Beenox has added a Nitro-Fueled variant of Adventure. This allows you to switch characters between races and adjust the difficulty, which goes a long way to resolving the campaign’s more irritating moments. If you prefer the more punishing, “authentic” method of progressing, you can do that too. Mercifully, the game autosaves after every race, though those giant green screens are still around if you fancy saving there for old time’s sake. (Incidentally, this is an attitude Beenox has applied to the game’s soundtrack, which allows you to switch between the revamped version and the original PlayStation audio–a nice touch.) Nitro-Fueled mode solves many of Adventure’s problems and so allows the campaign’s challenges, relics, and crystals to supply lone players an incentive to keep coming back.

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Outside of Adventure, there are of course the standard single races or cups, as well as an extensive Battle mode. Within this are varied game types such as Capture the Flag and a battle royale-style Last Kart Driving. These are fun, but the relative lack of players (a maximum of eight, including AI, in local play) limits the chaos somewhat, so matches can sometimes feel a little lifeless. [Editor’s note: At the time of writing, multiplayer servers were not populated enough to find a match. We will finalize our review once we’ve played the online multiplayer offering post-launch.]

As well as Adventure mode, character customization has also been modernized. As in the 1999 game, you can choose characters depending on your preference for higher top speed, quicker acceleration, or better handling. However, you can now also change your kart and character’s appearance, with a selection of skins, badges, paint jobs, outfits, and whole new karts and characters to choose from. These are unlocked through normal play, but can also be purchased with in-game currency via the store. While they are, mechanically speaking, meaningless, they add a nice bit of flavor–and some of the outfits are pretty cool. My favorites are Robo-Cortex and the adorable Fisherman Polar. Look at him! Look at him!

Simply put: This is a remaster done right. Nitro-Fueled maintains the spirit and rock-solid foundations of a childhood favorite while building on it and modernizing it where necessary–even if the handling might take a bit of getting used to. Adventure mode’s classic variant feels a little tough, but your first race on Roo’s Tubes or Sewer Speedway will bring a nostalgic grin to your face regardless. When the nostalgia fades, Crash Team Racing Nitro-Fueled remains fun and engaging enough to keep you racing on with a smile on your face for much longer yet. It’s good to have Crash back.