Aquaman Is About To Hit A Major Box Office Milestone

Say what you will about the state of the DC Extended Universe films, but Aquaman is continuing its box office domination around the world. The film, which stars Jason Momoa, has been the number one movie in theaters since its December 21 debut and, according to The Hollywood Reporter, is set to stay in the top slot again this weekend.

Based on estimates, this weekend will also see the film cross the $1 billion worldwide mark, making it the first DC Entertainment film to do so since 2012’s The Dark Knight Rises, which ended it’s run with an impressive $1.084 billion at the box office.

While it’s global box office success hugely eclipses the other entries in the DCEU–the next highest-earning movie is Batman v Superman at $873 million–it’s still not the most domestically profitable film for the franchise. That honor goes to Wonder Woman, which earned $412 million at the domestic box office. To compare, Aquaman’s domestic haul currently sits at $268 million, per Box Office Mojo. That number also leaves it trailing behind Batman v Superman and Suicide Squad in North America. Of course, that just goes to show the international appeal of Aquaman, which has already earned over $700 million overseas.

Given the success of Aquaman, it’s hard not to think about what’s next for the DCEU. Shazam is the next DCEU character heading to theaters. Unlike Aquaman–who debuted in Justice League–this will be the first time the character is seen on the big screen. Will audiences still flock to theaters to see what the team behind the movie has come up with? You’ll find out on April 5, when Shazam premieres.

Destiny Split: Industry Reacts To Bungie Breaking Up With Activision

In one of the bigger gaming news stories so far in 2019, Bungie and Activision announced that they are breaking up. Going forward, Bungie will self-publish the Destiny franchise, with Activision instead focusing on its own series like Call of Duty.

It’s big news, and many people from the video game industry reacted. Xbox boss Phil Spencer weighed in, as did Nick Chester of Fortnite studio Epic Games. Many more people commented on the news as well, and you can see a roundup of takes below.

As part of the breakup, Bungie gets full control of the Destiny intellectual property. The transition from Activision to Bungie has already begun, and the two say they will “work closely” to ensure a smooth transition.

In addition to ongoing support for Destiny, Bungie is making new games. Last year, it got $100 million from Chinese company NetEase for non-Destiny projects that have not yet been announced. This is sure to be an ongoing story, so keep checking back with GameSpot for the latest.

Industry Reacts To Destiny Breakup

Phil Spencer (Head of Xbox):

Jason Schreier (Kotaku reporter):

Manveer Heir (Mass Effect developer):

Nick Chester (PR boss at Epic Games):

Mark Rein (Epic Games president):

Sergey Galyonkin (SteamSpy creator):

Devolver Digital (indie games publisher):

David Dague (Bungie Community Manager):

Rami Ismail (Vlambeer Co-Founder):

Cliff Bleszinski (Gears of War designer):

Bungie Splits with Activision, Maintains Destiny Rights

Bungie and Activision are parting ways after maintaining a publishing agreement since 2010.

Bungie made the announcement through Bungie.net today. In the official statement, Bungie says, “With Activision, we created something special. To date, Destiny has delivered a combination of over 50 million games and expansions to players all around the world.”

Following this eight-year run, Activision has transferred publishing rights for Destiny to Bungie, allowing the developer to fully control and publish its own property. Bungie further stated, “With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.”

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Bungie Splits From Activision, And It’s Keeping Destiny

Bungie will assume publishing rights of the Destiny series from Activision, the developer announced today. This will mark the end of a 10-year contract established in 2010, which saw Activision help Bungie to launch its first post-Halo project after it gained its independence from former owner Microsoft.

The process of transitioning Destiny’s publishing from Activision to Bungie has already begun, according to a post on Bungie’s website. There’s no word on any immediate impact on Destiny 2, but it’s likely development on the game’s post-launch content will continue as previously announced. The PC version–which operates using the Activision-owned Blizzard Battle.net launcher–will “still receive full support on BattleNet and we do not anticipate any disruption to our services or your gameplay experience,” Blizzard confirmed.

In a statement, Activision said, “Today, we’re announcing plans for Bungie to assume full publishing rights and responsibilities for the Destiny franchise. Going forward, Bungie will own and develop the franchise, and Activision will increase its focus on owned IP and other projects. Activision and Bungie are committed to a seamless transition for the Destiny franchise and will continue to work closely together during the transition on behalf of the community of Destiny players around the world.”

Both Destiny and Destiny 2 have been uneven games, delivering a mixture of highs and lows, with Bungie often correcting mistakes and offering dramatically improved experiences with post-launch expansions. Destiny 2 in particular has been maligned by some for its use of microtransactions and the Eververse store. While it’s difficult to separate decisions made by Bungie versus Activision, some players worried that the latter’s influence on the game had resulted in the heavy push of Eververse.

Reports have surfaced in the past about development issues with the series, as Destiny 2 was said to be rebooted at one point. Signs of possible strain between the companies’ relationship became public last year following the release of the Forsaken expansion in September. Despite being received much more warmly than the base game, Activision publicly stated that it had been a commercial disappointment. This in turn led to Destiny 2 director Luke Smith responding on Twitter, saying, “We are not disappointed with Forsaken. We set out to build a game that Destiny players would love, and at Bungie, we love it too. Building Destiny for players who love it is and will remain our focus going forward.”

In Bungie’s new statement regarding the split, it stated, “With Forsaken, we’ve learned, and listened, and leaned in to what we believe our players want from a great Destiny experience. Rest assured there is more of that on the way. We’ll continue to deliver on the existing Destiny roadmap, and we’re looking forward to releasing more seasonal experiences in the coming months, as well as surprising our community with some exciting announcements about what lies beyond.

“Thank you so much for your continued support. Our success is owed in no small part to the incredible community of players who have graced our worlds with light and life. We know self-publishing won’t be easy; there’s still much for us to learn as we grow as an independent, global studio, but we see unbounded opportunities and potential in Destiny. We know that new adventures await us all on new worlds filled with mystery, adventure, and hope. We hope you’ll join us there.”

The news provides no indication of what Destiny’s future might hold; Bungie appears to be fully dedicated to it and can perhaps have more freedom in how it handles Destiny 2 and beyond. But we also know part of Bungie is looking elsewhere, as just last year it received $100 million in funding from NetEase to work on non-Destiny projects. Bungie is a massive company, allowing it to work on multiple projects at once, and it insisted the Destiny franchise will “grow for many years to come. Our commitment to that world is not diminished by this announcement.”

Zack Snyder’s Batman Batarangs Now Official DC Canon

The design for Batman’s Batarangs seen in Zack Snyder’s DC movies Batman v Superman: Dawn of Justice and Justice League is now official DC Comics canon. The updated Batarang design can be seen in this week’s Batman #62 by writer Tom King and artist Mitch Gerads.

Check it out:

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Unity Engine Dispute Cripples Multiple Games [Update]

A dispute between Unity and the developer of the middleware SpatialOS is impacting developers. Studios have had to pull their games due to the conflict, and SpatialOS developer Improbable has strong words for Unity’s approach.

In a blog post, Improbable explained that a change in Unity’s terms of service puts SpatialOS games in breach of the license terms. In fact, it suggests that Unity clarified directly to the company that the change in the TOS was specifically to disallow services like theirs to work in the Unity engine. It says Unity also revoked the license due to another breach in an unspecified manner. Other engines remain unaffected.

[Update: Improbable has now published another blog post in which it accepts some of the blame alongside Unity but suggests the problems are deeper and could have involved any company. It proposes that the games industry “might need to consider making some changes which hugely increase the rate of innovation and the collective success we could all experience.” It doesn’t outline any specific solutions, instead seemingly seeking to initiate a dialogue on the subject.]

Going forward, Improbable says it is attempting to negotiate with Unity, and is offering development support to those who use the SpatialOS tech in the meantime, including opening an emergency fund. It’s also looking into moving to a different engine as a last resort.

“This is an action by Unity that has immediately done harm to projects across the industry, including those of extremely vulnerable or small scale developers and damaged major projects in development over many years,” the company said. “Games that have been funded based on the promise of SpatialOS to deliver next-generation multiplayer are now endangered due to their choice of game engine. Live games are now in legal limbo.

“All customers who entered into a relationship with us and Unity previously did so on the good faith understanding that the terms they signed up to, sometimes years ago, would allow them to be successful and not carry additional charges.”

Indie developers like Spilt Milk and Vitor de Magalhaes have made announcements on Twitter of their projects going on hiatus, pending a resolution to the conflict.

Get Aftercharge Free with IGN Prime

IGN Prime has partnered with Chainsawesome Games to bring you Aftercharge!

IGN Prime members, grab your copy of the electrifying 3 Vs 3 first person shooter, Aftercharge for Steam/PC and get ready for some high-octane battles.

Game Features:

  • Unique blend of fresh mechanics: An invisible team fighting an invincible team, reviving allies instantly with no limit and zero cooldown on abilities are only a few mechanics that make Aftercharge a shooter you’ve never played before.
  • Bite-size competitive matches: The teams are small, the maps are small, the rounds are short, the action is always within sight and it never stops.
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Marvel’s New Vision And Scarlet Witch TV Show Finds A Writer – GameSpot Universe News Update

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Video Games Have a Dead Football Player Problem

I don’t quite remember when I realized I was playing football with dead people. Tecmo Super Bowl has been a part of my life about as long as I could remember. It exists at the perfect junction of accessibility, depth, realism, and fun. Its legacy is so well regarded that decades after launch, unlicensed cartridge versions with updated NFL player and team rosters are still released annually. But it wasn’t until last year that I first connected the death of NFL linebacker Junior Seau with the classic video football game.

Seau’s remarkable career made his death by suicide at age 43 national news. He’s one of a number of players from the Tecmo Bowl and Tecmo Super Bowl rosters who have died since the games’ NES-era releases. Others include Terry Long, Mike Webster, and Andre Waters.

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Get This Free PC Game While Supplies Last

Everyone likes free stuff. Right now, just for signing up for the Humble Bundle newsletter, you can get a free copy of the game A Story About My Uncle, which normally sells for $15. (You can still get it even if you’re already signed up–just click the button). Make sure to grab your copy soon, because this freebie is only available while supplies last between now and January 12.

A Story About My Uncle is a story-driven first-person platformer. The narrative is delivered as a bedtime story by a father to his daughter. As for the gameplay, you spend most of your time running and jumping over pits between floating islands, using a grappling beam for assistance. There’s no combat, so all of the challenge comes from executing your landings and properly aiming your grapple beam.

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On GameSpot’s sister site Metacritic, A Story About My Uncle currently has a rating of 73 out of 100, which places it in the “mixed or average” category. That’s not bad, but even so, you don’t have anything to lose if you’re looking for a new game to play.

This isn’t the only PC game you can get without spending money at the moment. Also available free for a limited time via Steam is a Bomberman-like arena combat game called Blast Zone Tournament. Over on the Epic Games Store, you can grab What Remains of Edith Finch for free. And finally, if you’re an Amazon / Twitch Prime member, you have 11 free PC games waiting for you between now and the end of January.