John Cho Joins Netflix’s Cowboy Bebop Show, As Cast Details Revealed

The live-action TV adaptation of the anime series Cowboy Bebop was first reported back in 2017, and last November it was revealed that Netflix will produce it. The first casting announcements have now been made for the show, which focuses on a gang of intergalactic bounty hunters.

Netflix confirmed that John Cho will take the main role as Spike Spiegel, the series’ iconic lead bounty hunter. Cho is best known for the Harold and Kumar movies, as well as playing Sulu in the recent Star Trek films and starring in last year’s acclaimed thriller Searching.

Cowboy Bebop will also star Mustafa Shakir, Daniella Pineda, and Alex Hassell. Shakir, who appeared in Season 2 of Luke Cage, will play Jet Black, a former cop and captain of the show’s spaceship Bebop. Pineda (Jurassic World: Fallen Kingdom) is set to appear as amnesiac bounty hunter Faye Valentine, while Hassell (the upcoming The Boys) is to play notorious hitman Vicious. Netflix says more casting news is still to come, including that of Radical Ed.

Alex Garcia Lopez (who has also worked on Netflix shows such as The Witcher and Marvel’s Daredevil and The Punisher) is set to direct the first two episodes. The first of these will be written by Christopher Yost (Thor: Ragnarok). The show will consist of 10 episodes in total.

Netflix also confirmed a previous report that the director of the original series, Shinichiro Watanabe, is working on the new version as a consultant. Additionally, veterans of Sunrise Inc., the studio that made the anime show, are executive producing.

Cowboy Bebop was released in Japan in 1998 and ran for 26 episodes. It was followed by an animated movie in 2003, as well as a manga series and a video game. It became one of the key anime properties to break through to a western audience and was screened on Adult Swim in the US.

MLB The Show 19 Review – Bases Loaded

MLB The Show 19 begins with an ode to spring: the opening cutscene waxes lyrical about the world blooming into color with bright blue skies and beaming sun rays amid the chirping of birds, before moving onto the hope, optimism, and excitement that accompanies a new season of Major League Baseball. America’s favorite pastime is synonymous with the transition from winter’s gloomy doldrums to the warmer weather of spring, and Sony San Diego’s long-running baseball series has become a complementary part of that equation. This is due in no small part to the high level of quality The Show has maintained throughout its lifespan, and MLB 19 is no different, implementing smart new tweaks and significant refinements to its on-field action, while introducing entertaining new modes to its authentic flavor of baseball excellence.

Fielding has received the most substantial improvements out on the diamond, with the Defensive Runs Saved metric coming to the forefront. Now any player wearing a leather-clad glove is more responsive than before, hustling to field weakly hit balls, recovering quickly from botched catches, and utilizing a plethora of new animations to give you added control over the defensive side of the game. There’s also a clear distinction between each fielder’s individual stats, so if you’ve got a Gold Glove player like Matt Chapman manning the hot corner, you’ll notice how adept he is at reaching balls lesser fielders will have trouble getting to. An outfielder’s reaction to the ball jumping off the bat varies depending on their attributes, too, while a new interface makes it easier or harder to read balls that careen off the outfield wall depending on the defending player’s skill set. There’s an intuitive fielding ability indicator under the feet of each player to give you a quick reference point for how likely they are to pull off a spectacular play versus an embarrassing one, and that means substituting that beefy power hitter you’ve lodged into left field is now a tactical switch worth considering in the later innings. Each of these changes contributes to a greater sense of control over how your team prevents runs, removing a lot of the frustration that plagued previous games when fielders were often too lackadaisical.

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At the plate, batting feels slightly more forgiving this year. There’s now a greater distinction between the types of contact you can make with the ball, and a larger variety of hits makes batting more enjoyable. Not to mention pitchers are now actually concerned with self-preservation, so you won’t encounter quite as many stolen hits because the pitcher’s face was in the way. These changes coalesce to make a strong aspect of the game even stronger, and few feelings can match the elation that arises when you square up a ball and hear the crack of the bat as it flies into a gap in center field.

In terms of modes, the most notable new addition is March to October, which essentially acts as a truncated and more streamlined version of the time-consuming Franchise Mode. In the past, Sony San Diego has made strides in contriving various ways to make Franchise less of a time sink. Being able to expedite a 162-game baseball season by alternating between playing full games or using quick manage and player lock was a welcome change, but it’s still a lengthy endeavor that most will still want to simulate through at times. However, there’s always an inherent degree of detachment that comes from simming your way through blocks of the season. March to October alleviates this issue by making your performances impact your team’s form, even if you’re only playing for two or three innings at a time.

At the outset, March to October asks you to pick a team, categorizing all 30 MLB teams based on their expectations as either favorites, contenders, underdogs, or longshots. It doesn’t matter whether you pick a team like the Yankees or the Orioles, your ultimate goal is to reach the postseason and win the World Series. The majority of the season is automatically simulated, but during critical moments you’ll be dropped into games in a variety of situations to try and earn a positive outcome. These can range from taking over a game in the eighth inning of a blowout with the simple aim of maintaining a shutout, joining in the sixth to break open a tied game, or stepping into the batter’s box with two outs in the ninth and a man on second when your team is down by a single run. Your performance in these situations earns you either positive or negative momentum, and this affects your team’s results during those simulated games. Obviously, there’s a little more leeway here if you’re using one of the powerhouse teams as opposed to a relative minnow, but momentum ensures your performance has a palpable effect on how well your team does even when you’re not directly involved. Maintain positive momentum and you’ll see your team go on a winning run, while the opposite is true if you fail to meet your objectives. You’ll also occasionally have the opportunity to use player lock in certain games, with that player earning a season-long bonus if you, say, drive in three runs or crush a game-winning homer.

Completing a full season takes roughly 10 to 15 hours, and winning the World Series at the conclusion of March to October nets you rewards for MLB 19’s card-collecting mode, Diamond Dynasty. This won’t be a mouth-watering incentive for everyone, and March to October still consumes enough time that there’s little replay value involved. Nevertheless, it’s an engaging new mode that consistently puts you in situations tailor-made for some thrilling topsy-turvy baseball. It may lack depth due to an absence of roster moves, with a single deadline day trade the only chance to augment your team, but for those who don’t have time to commit to Franchise Mode, it’s a fantastic alternative.

Moments is another new addition that also drops you into crucial situations, with the key difference here being their historical significance. Playing as the likes of Babe Ruth, Nolan Ryan, Willie Mays, and other icons of the sport, Moments lets you relive the classic plays, at-bats, pitching performances, and playoff series of these legendary players’ Hall of Fame careers–complete with authentic stadiums and a black and white filter. It’s not a perfect recreation of baseball’s past, with plenty of default players on top of contemporary commentary and graphic overlays. There’s also little fanfare when you pull off a historic feat, with not even so much as a single line of dialogue. Yet despite these missteps, it’s still exciting to call your homerun with The Bambino, mash your way to a .400 average with Tony Gywnn, or win the Chicago Cubs’ first World Series in 108 years. Moments also provides another avenue to earn rewards for Diamond Dynasty, beyond giving you the opportunity to play as historic players before unlocking their playing cards.

This is a common through line in MLB 19: Almost everything you do contributes to Diamond Dynasty in some way. This makes it relatively easy to assemble a competitive team without having to spend a dime of real-world money, and there are still multiple ways to engage with Diamond Dynasty in both single and multiplayer capacities, depending on your preference, from playing against others online to conquering maps in Conquest Mode, drafting a team in Battle Royale to ascend a ladder, and completing various challenges. The variety of options mixed with the frequent stream of rewards makes Diamond Dynasty one of the most enjoyable card-collecting modes in the genre.

Elsewhere, Road to the Show introduces a few more RPG elements this year to give dialogue options some much-needed impact. During the creation of your player, you have to choose between reworked archetypes, with each one acting as a physical blueprint for the type of player you want to be. There isn’t a level cap anymore, so you can feasibly increase each of your player’s stats to 99 overall, but your chosen archetype governs how easy or difficult it is to improve specific attributes. For instance, pick a Small Ball hitter and you’ll find it easier to train your speed, fielding, and stealing, while it will be much harder to improve power and plate discipline, with contact and arm strength falling somewhere in the middle. Enhancing these stats still relates to your on-field performance, with a base hit correlating to an increase in contact, and so on. There are new minigames based around weightlifting and other exercise drills, too, allowing you to progress certain attributes if you want to put in the extra work off the field.

During the character creation process you’re also asked to choose between four personality types: lightning rod, captain, heart and soul, and maverick. Each dialogue option in Road to the Show relates to one of these personalities, so picking the captain option to give a teammate some encouragement when he’s in the midst of a slump will upgrade your captain attributes, which in turn allows you to unlock various perks within a modest skill tree. Reach tier two in heart and soul, for example, and you can activate a perk that improves your hitting ability when in 2-0, 2-1, 3-0, and 3-1 counts, ensuring your dialogue choices manifest in meaningful bonuses when at the plate. Forming a relationship with teammates or an antagonistic rivalry with another team’s players will make these perks more powerful as well. Occasionally you’ll also be asked to pick between three challenges during particular moments in games, whether it’s simply getting on base or striking out the next batter. Each challenge has a boost to stats related to it, with harder challenges providing a more substantial boost if you’re successful. This is only a small touch, but it gives you an extra opportunity to improve your player by balancing the risk and reward of picking a harder challenge over a simpler one. There’s no doubt smashing a home run over the left field wall is more exhilarating than usual when a 175% boost is active.

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As for Franchise Mode, there’s not really a lot to say. Contracts now more closely mirror their real-life counterparts, both in terms of years and money, and you can finally re-sign players before they reach the end of their current deal. This adds authenticity to the business side of Franchise Mode, but otherwise it’s the same as it has been for a few years now. There’s still no team relocation, stadium building, or online Franchise Mode, which is disappointing considering these are staples in other sports games. On the plus side, at least you can now use two-way sensation Shohei Ohtani as a designated hitter on days he’s not pitching without having to waste a substitution.

Despite the lack of innovation in Franchise Mode, MLB The Show 19 excels when it comes to the sheer variety of single-player content on offer, while significant improvements to fielding round out the on-field package, making this one of the best baseball games ever. That’s not a particularly bold statement considering the series’ consistent quality throughout the years, but MLB 19 continues that upward trajectory with its most robust offering yet, guaranteeing another year’s worth of excellent baseball.

Avengers: Endgame Box Office Estimates Call For Huge Opening Weekend

Earth’s Mightiest Heroes are aiming to smash box office records later this month. Avengers: Endgame is reportedly on pace for an estimated debut of $200-250 million during its first weekend, which would make it the best debut of the year and one of only six films to top $200 million in its opening weekend.

Variety reports that the film’s runtime, at just over three hours, could be one unexpected obstacle to its box office take. With such a long film, theater owners will need to squeeze fewer showtimes in per day. The current record for opening weekend in 2019 is held by fellow MCU movie Captain Marvel, at $153 million.

These estimates could be wrong. As Variety notes, initial box office estimates for Avengers: Infinity War pegged it at $180-225 million, but it blew those away by bringing in $257 million. That made it the largest opening weekend of all time, a record it still holds. Endgame is nearly matching that figure in estimates, so if it surpasses expectations it could very well become the new record holder. Infinity War also amassed a huge global box office launch, with $640 million worldwide without a launch in China. Endgame is aiming to top that partly by including China in its global launch plans.

The strong sales estimates are no surprise. Avengers: Endgame recently kicked off ticket sales, promptly leading to crashing ticketing sites, and Marvel movies as a whole are known for their financial success. The latest trailer was packed with new footage, and we broke down all the new details we spotted. For more, check out our roundup of everything we know.

Fortnite Wooden Rabbit, Stone Pig, And Metal Llama Location Guide (Week 6 Challenge)

Fortnite‘s Week 6’s challenges are now live on PS4, Xbox One, PC, Switch, and mobile, giving players across all platforms another opportunity to earn Battle Stars and level up their Season 8 Battle Pass. While most of this week’s tasks are fairly straightforward, a couple of them will require a bit more legwork, including the one that asks you to visit a wooden rabbit, stone pick, and metal llama. If you’re not sure where to go, this handy guide will point you in the right direction.

As you can probably gather from the challenge’s name, you’ll need to find the giant, animal-shaped structures somewhere around the island to claim your Battle Stars. This can seem a bit daunting, particularly if you aren’t too familiar with Fortnite’s map. Fortunately, however, you don’t need to visit all three within a single round, so you can simply glide from the Battle Bus to a different animal structure across three matches and complete the challenge.

The wooden rabbit an be found in quadrant A4, on a hill located between Haunted Hills and Snobby Shores. The stone pig, meanwhile, is directly east of Lucky Landing, and the metal llama is just northwest of Junk Junction. We’ve marked their exact locations on the map below. You can also watch the video at the top of this guide to give you a better look at where you need to go.

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Once you’ve visited all three of the structures, you’ll earn five Battle Stars, bringing you another step closer to unlock Season 8’s Battle Pass rewards. Most of Week 6’s other challenges are more straightforward, so you should be able to complete them just by playing the game normally. However, you may have trouble knowing where to find the highest elevations on the island, so we’ve put together another guide laying out where they are located.

Week 6’s challenges arrive on the heels of Fortnite’s 8.20 content update, which introduced another new weapon to the game: the Boom Bow. What makes this bow unique is that it has shotgun shells on its arrow tips, making them explode upon impact. The update also brought back the Sniper Showdown limited-time mode and buffed peppers, one of the several scavenged items recently added to the game.

Borderlands: The Handsome Collection Is Free To Play On Xbox One And PC This Weekend

It’s been a week full of Borderlands announcements, so it’s no huge surprise that Borderlands: The Handsome Collection is free to play on Xbox One (Gold members only) and Steam this weekend. The bundle is also discounted in the PlayStation and Microsoft stores, Steam, and Best Buy, where you can currently buy it for $15.

The free-to-play weekend deal has already begun and will end Sunday, April 7 at 10 AM PT / 1 PM ET for Steam and Monday, April 8 at 12 AM PT / 3 AM ET for Xbox.

Borderlands: The Handsome Collection includes Borderlands 2, Borderlands: The Pre-Sequel, and all DLC. It also allows for online co-op gameplay for up to four players.

Xbox’s free-to-play weekend deals, which are exclusive to Xbox Live Gold members, also include WWE 2K19 and Dead By Daylight: Special Edition in addition to Borderlands: Handsome Collection. You can install those here. To download and play for free on console, navigate to the Gold member area of your Xbox One dashboard, where you’ll find the games.

On Steam, both Borderlands 2 and Borderlands: The Pre-Sequel are individually listed as free to play.

In addition, free Ultra HD texture packs were just released for both games in the Handsome Collection on PC, Xbox One X, and PS4 Pro, so it’s a great time to dive into these games and check out the new enhancements. These graphical improvements include 4K and HDR support for console players and remastered environments, characters, and vehicles. The enhanced PC version doesn’t provide HDR support but comes with many other improvements.

The biggest news of the week was, of course, the confirmation that Borderlands 3 will release on September 13 and is now available for pre-order. In addition, fans can also pick up the new, remastered Borderlands: Game of the Year edition for $30 on PS4, Xbox One, and PC.

Free-to-play weekend for Borderlands:

Buy Borderlands: The Handsome Collection on sale:

Fortnite – Season 8 Week 6 Secret Hidden Banner Location Walkthrough Guide

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Prince Harry Wants Fortnite Banned – GS News Update

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Final Fantasy 12: The Zodiac Age Nintendo Switch Gameplay: Trials And Desert Combat

In 2017, Square Enix released an enhanced edition of Final Fantasy XII in the form of The Zodiac Age for PC and PS4. Along with the improved presentation–adding in full 60 frames-per-second and a re-recorded orchestral soundtrack–it marked the first time western fans could play FFXII’s International edition, which overhauled much of the original’s leveling and character growth systems. The Zodiac Age was a stellar improvement upon an already fantastic game, and now fans will be able to play the enhanced edition of Final Fantasy XII on Xbox One and Nintendo Switch.

At PAX East 2019, we got an early look at the Switch version ahead of its April 30 release date and came away surprised at how well it made the transition to the portable hardware. The Switch has built up a strong reputation for being a system that can handle ports of some unexpected games, in particular, Doom (2016), Warframe, and Wolfenstein II: The New Colossus, and it’s good to see that the re-release of Final Fantasy XII holds up quite well. From our hands-on time, we got to check out several areas of the game, taking part in numerous battles and exploring some of the more vibrant areas.

Though the graphics are noticeably downgraded compared to the other releases, it still manages to keep its performance and visual luster. It’s impressive to see how well a game as massive as The Zodiac Age turned out on Switch, and getting to experience the game in portable form–which will be a first for Final Fantasy XII–makes for a pretty enticing way for long-time fans to give it another go.

For more on the games of PAX East 2019, including Borderlands 3 and other titles that really impressed us, be sure to check out our roundup of games that made the show something to remember.

Fortnite – Where Knife Points On The Treasure Map (Week 6, Season 8 Challenge Location)

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Battlefield 5 April Update Patch Notes Detail Fixes, Quality-Of-Life Changes

The April update for Battlefield 5 has gone live, making dozens of smaller changes alongside some much bigger ones. This update also introduces microtransactions, after the game launched without in-game purchases.

According to the studio, most of the focus for this update has been on improving the new Firestorm battle royale mode. To that end, this update changes the loot behavior and adjusts the way safes work, along with patching up some visual issues and making the Flare Gun usable underwater. In the full patch notes (below), Firestorm clearly gets the lion’s share of the attention.

Other adjustments include bug fixes and quality-of-life tweaks, plus the addition of the the soldier stance icon from single-player in response to fan requests. It also adds an in-game shop that sells cosmetics and time-savers. The shop also offers “value bundles” that offer combinations of cosmetics, currency, and time-savers.

Check out the full patch notes below, and make sure to check out the details of the new Firestorm mode. If you’re looking to get into Battlefield 5 now is a pretty good time, as it’s on sale for cheap.

Battlefield 5 April Update Patch Notes

Firestorm – Gameplay fixes and changes

  • Fixed an issue which was causing a weapon to be misaligned when a player was in a man down state while being spectated.
  • V-1 and Artillery Strikes now count as “gadget kills”.
  • Pistols that have been picked up by the player now properly drop on the ground if the player dies.
  • Players are now able to use the Flare Gun while in water.
  • Increased the draw distance for grenades and melee weapons.
  • Grenades now collide with the cover of the pickup truck instead of going through it.
  • Fixed an issue where the active VOIP icon would not always show if the entire squad would be talking at the same time.
  • Players will no longer deploy a grenade automatically when dropping an item as a passenger.
  • When in a tank, the player will no longer switch to the selected tank gun while zooming on the map.
  • Added a red outline for the Artillery Strike on the map to make it more visible.
  • The health cooldown UI no longer freezes if a player drops their healing items when it is in progress.
  • Getting an invite from a player while looking for players enables you to join the squad.
  • If the user cancels and resumes the interaction with a safe, it will always reset.
  • When the player is watching another player being revived, the camera will remain in the same position.
  • The Napalm Helmet will no longer obstruct the player when aiming down sights.
  • Players can now jump as soon as they reach the start of the jump location.
  • When waiting for the other players, the squad list shows the correct Armor Plates number that the player had before death.
  • Players will no longer reload when opening doors.
  • The loot rarity icon is no longer visible through soldier bodies and vehicles.
  • When getting killed by another player, the text for the weapon used will show properly.
  • Switching weapon while dropping a weapon will no longer make the weapon being held invisible.
  • The Swap and Drop button callouts are updated if the player changes the keybind in-game.
  • Interaction detection has been improved to avoid issues with loot near Objectives and vehicles.
  • The interaction prompt for safes will no longer be offset when the player interacts with it repeatedly.
  • The interaction prompt for safes will no longer double when the player interacts with it repeatedly.
  • Interacting with a safe repeatedly will no longer make the progress bar disappear.
  • When the player is killed by an Artillery Strike, an icon is displayed in the kill feed.
  • The first wave of capture points now start earlier, before the zone starts to shrink for the first time.

Firestorm – Map improvements and fixes

  • Improved the rock wall textures near Pluto (Dig Site A).
  • Removed a piece of terrain that was clipping through the bridge towards the farm from the lake, causing vehicles to flip if they drive over it with speed.
  • Fixed a floating telegraph pole that was placed east from Nannahavn.
  • The crates located west of Hansen Farms are no longer floating in the air.
  • Fixed a floating tree west of the Halvoy Dam.
  • Players can no longer get stuck between the gap of the barrels inside Hansen Farms.
  • The shed door is no longer clipping through the barrels at Minerva Docks.
  • Players can no longer interact with the backside of the ladder near Guderos.
  • Players can no longer get stuck while prone under the wooden platform next to the fishing cabin near Halvoy Dam.
  • Players can no longer get stuck between the wall and the railway sleeper stacks East of Minerva Docks.
  • Players can no longer get stuck when jumping between the metal bars at Pluto (Dig site A).
  • Improved rock textures near the Odenberg area.
  • Player can no longer get stuck between the tree and the wall north of Minerva Docks.
  • Players can no longer hide behind the waterfall South of Minerva Docks.
  • The wooden crates are no longer floating above the floor inside the shed southeast of Hansen Farms.
  • The wooden crate no longer blocks the player from vaulting through the window in arctic house west of Hansen Farms.
  • Snow effect is no longer present inside the house southeast of Hotstad as well as the house north of Minerva Docks.
  • Fixed an issue that was causing mild flickering around the windshields inside vehicles.The PAK-40 AT towable located southeast of Halvdeler has been moved ten meters to make it more useful.

Vehicles

  • Fixed a bug that enabled players to use airplanes during the match start timer period. The animation when entering and exiting vehicles is now smoother and should have less unintended sudden camera movements.
  • Fixed an issue that could cause a temporary black screen when reloading a stationary turret while using its zoom functionality at the same time.
  • Made audio improvements to audibility of other players’ tanks.

Weapons, Gadgets, and Specializations

  • Fixed the Ribeyrolles aperture sights being misaligned and using the wrong magnification.
  • Tweaked the Gewehr 43 reflex sight to look better.
  • Tweaked the Bren max recoil which was too low.
  • Reduced the M1897 damage drop-off start distance by 1 m for all ammo types. Our data indicated that the 1897 had a bit too much range compared to other shotguns.
  • Changed the way camera recoil works. When firing, weapons are allowed to go a bit
more off center now. The true point of aim will follow the weapon and is not fixed to the screen center.
  • Changed the way SMG and assault rifle dispersion increases while firing in ADS. The second, third, and sometimes fourth shots (for low rate-of-fire weapons) are now more predictable while later shots are less predictable. Also shortened the time it takes for dispersion to decrease when no longer firing. This means short bursts are a bit more effective, while long bursts or mag dumps are a bit less effective.
  • Fixed an issue that would prevent shotgun damage decals to appear on vehicles.
  • The knife animation no longer triggers after firing the last round of a Panzerfaust.
  • Bullet impact sounds have been further localized and the amount by which they can
attenuate non-player weapons has been reduced.
  • Improved audibility of single-shot weapons.
  • Improved audibility of late reflections for automatic weapons based on distance from listener.
  • Adjusted headphone mix for low frequencies to smooth out positioning.

Soldier

  • Fixed a bug with the Medic class that would result in the weapon floating in the air while the player was running briefly after reviving another player.
  • The first-person animation when picking up health packs and ammo packs have been moved to take less screen space for improved visibility.

Maps and Modes

  • Fixed an issue in the Practice Range where vehicles would not spawn when the user restarts the range.
  • Fixed a visual bug in the Practice Range which would cause the player’s body to be invisible while driving the Kubelwagen in third person.

UI/HUD/Options/Assignments

  • Fixed an issue where the ticket counter was not visible when playing Breakthrough, Frontlines, and Airborne.
  • Disabled the saturation effect when regenerating health.
  • Fixed a hang that could occur if players looked at server info from within the social hub while being in the Your Company screen.
  • Fixed a bug which could prevent players from deploying, prompting the error message “The Class you have selected is violating the server rules” if they had equipped a newly unlocked sight.
  • Fixed a bug which prevented players from speeding up the bleed out timer when being in a down state.
  • Improved responsiveness and accuracy of the Commo Rose and the Squad Reinforcements Rose when using a controller.
  • Fixed an issue that would cause equipped vanity items to get unequipped when players purchased and equipped something else.
  • Fixed the placement of the buy button in the Replace Weapon screen to no longer clip into the divider line.
  • Fixed an issue where players would purchase something with Company Coin and get a “Not enough Company Coin” error message even if they had enough currency.
  • Fixed a bug that would cause the idle kick functionality to not always work.
  • Improved how class characters are loaded when scrolling through them while in the
hangar between matches.
  • Added the soldier stance icon from single-player into multiplayer.
  • In the grenade selection menu, the smoke grenade selection will no longer show the Frag Grenade demonstration video.

Stability

  • Made multiple crash fixes and stability improvements.

PC-Specific Improvements

  • Increased maximum ray count in DXR Ultra to improve reflection quality.
  • DLSS is now also supported in borderless mode.
  • Made improvements to DLSS sharpness.
  • Fixed an issue that caused the Customization screen to be darker than intended when
having DX12 enabled.
  • Fixed a rendering issue that could cause graphical corruption when spamming various player actions.

  • Fixed a bug that would cause the game to hang if the player mashed all the keyboard and mouse buttons while in the key binding menu. The player that found this must have
eaten too much pineapple pizza.
  • In Firestorm, opening the map and using the “scroll” button while inside a tank in the
gunner position will no longer switch the selected tank gun as well.