Ape Out Review – Monkey Business

Ape Out is, at heart, a game about jazz. The soundtrack is crafted by your improvised actions as you careen a runaway ape through the game’s levels, leaving a path of destruction and bloodshed in your wake. It’s high energy and exciting, even if, by the end, it feels like you’re playing the same basic tunes over and over.

It’s a very simple game, at least in terms of how it’s played–You’re an ape, and you must run through each level without getting blown up or shot three times by human enemies. The camera is positioned above you, giving you a Hotline Miami-esque omnipotence when it comes to where your enemies are positioned. You can push enemies, who will splat and die if they hit a solid object, or you can grab them, at which point they’ll fire at least one shot from their gun straight forward, hopefully into another person. A grabbed enemy can be thrown with more precision, which is especially handy if they’re wearing an explosive pack, which will blow up and take out anything within its blast radius. You’ll spend most of your time running forward, smacking enemies as you go, occasionally snaking away to avoid a mob or stopping to rip a steel door off its hinges.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

But the way Ape Out elevates its relatively straightforward gameplay loop is by evoking the feeling of creating music, thanks to Matt Boch’s captivating procedural soundtrack, which generates a drum-heavy percussion beat under the action. During lulls, the music fades to a calm, but when the action gets frenetic the drums and cymbal crashes kick in hard, and there are occasional horns and contextual changes depending on what’s happening in any given stage. Additionally, the levels are presented as though they were albums, with each new subsection representing a track, complete with transitions from Side A to Side B at the midway point. It’s a fascinating system which gives those moments where you’re in the middle of a killing spree a significant extra kick. It’s a repetitive game–you’re ultimately doing the same thing continually over the whole course of the game–but it can also be quite propulsive and thrilling, especially when you’re on a good run.

The stages themselves are starkly designed, with limited color palettes and simple geometric shapes. The ape itself is a single orange shape, and enemies are demarcated by a handful of different designs. There’s a slight film grain effect over the action that gives everything a subtle jittery quality, and the album motif is even baked into the loading screens, which make the faint scratching noises of a vinyl record that is left on the turntable after the music has finished. The game’s greatest strength is how defined and consistent this aesthetic is. The unique art blends perfectly with the soundtrack, making the game’s violence a bit more palatable than it might have otherwise been, and its boldness pulls you into the action very well.

It’s great that Ape Out has so much style and flair, because it’s essential to your investment due to the game’s lack of variety. There are slight variations in how each level operates–the third album, for instance, features combustible liquids that can create walls of fire if you throw an explosives expert into them, and in the second (and best) album there are windows that riot police can rappel through–but they never dramatically alter how you need to play the game. A few new enemy types pop up, but the methods you use to deal with them never really change. There are a handful of good sections where the lights go out and you need to track enemy movements based on the beams of their flashlights, and they highlight how much the game could have benefited from more interesting gimmicks and variety. It’s a shame that Ape Out isn’t more playful, because whenever new ideas are introduced, they’re always welcome–there just aren’t that many of them. The game is short, yet some levels still feel superfluous and samey. I kept hoping a level would come along that would fundamentally change how I had to play, but this never happened.

Levels are semi-procedurally generated, so while some landmarks and choke-points will always pop up in roughly the same spot, the exact layout and enemy placements will change. This means that you’ll sometimes find yourself in situations where a huge number of enemies swarm you at once, and properly defending yourself is all but impossible. Several times I encountered enemies wearing explosive vests and found that avoiding both their blast radius and gunfire from another enemy was frustrating and futile. The game isn’t too difficult on the default difficulty, although there are occasional spikes when a level is a bit longer, which gives enemies more time to put bullets into you.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Ape Out is a game that draws you in with its strong aesthetic style and flair, but it feels short on ideas. When you’re barrelling through a room, knocking multiple enemies into walls and watching them explode into puddles of blood, it can be quite exciting. But the game never really rises above being a mild thrill, and a lack the variety means that it’s too repetitive to truly make a strong impact. Ape Out isn’t as creative with its level designs and challenges as it is with its soundtrack and art, but as it stands it’s a pleasant, jazzy way to spend a few hours.

Here Are Fortnite Season 8’s New Map Changes And Updates

The transition from one season to the next is rarely a smooth one in the world of Fortnite, as developer Epic Games likes to make significant changes that turns everything that veteran players know on its head. Epic does this through large-scale world events that both develop Fortnite’s lore and also rework the island that players spend all their time on. Season 8, which is now live, is no exception.

As Season 7 was coming to a close, players reported earthquakes and, eventually, cracks began forming on the island. Now, it has been revealed that an incredibly powerful figure–the Prisoner–being held captive by the Ice King has now escaped. Alongside this enigmatic figure finding his freedom, a volcano has emerged on the island and ninjas have appeared. If the Ice King’s Ice Fiends and strange fire ninjas wasn’t enough, pirates have also arrived on the island. Each of these factions have their eyes on a treasure, and as the weeks progress, the struggle to acquire said treasure will no doubt get messy.

All of this has changed the Fortnite island in significant ways. When looking at the map, it’s most noticeable in the northwest corner, where the new volcano can be seen, with a pool of lava surround it. That lava isn’t just for show, as touching it will do one point of damage and also bounce the player away. That might not sound like a lot, but when a skirmish gets heated, backing into some lava when your health is low could be the difference between a Victory Royale and coming in second place.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3

Another new gameplay element are Volcanic Vents. These have appeared around the map and shoot out air that can be used to aid traversal. If you or a vehicle you’re in gets caught up in an air stream coming out of a vent, you’ll be launched into the sky. They work very similar to how the jump pads used to, so they essentially function as a replacement.

Around the volcano, two new areas have also appeared. Sunny Steps is to the east and has a distinct Mayan aesthetic, with pyramid structures that look like temples. It’s also nestled in the jungle and surrounded by greenery. With the sun beaming down over it, the area looks quite idyllic, though we anticipate it won’t be long before it’s home to chaotic skirmishes.

To the west of the volcano is Lazy Lagoon, which is an area themed after the new pirates that have arrived on the island. A huge pirate ship can be found docked there, and we expect the challenges coming over the next few weeks will have us boarding the ship regularly. Already, a Week 1 challenge sends you to track down pirate camps.

But the changes aren’t just constrained to the island, as the spawn island, where players gather before boarding the Battle Bus has also changed. It now has a little more of jungle theme, while also having some touches to remind players that there’s pirates out there now. You can take a look at the map, as well as the new locations in the images above.

Epic Games has released the Fortnite update 8.0 patch notes, so you can see everything that’s changed and added for the new season. The new Battle Pass is also available, and we have a comprehensive Fortnite Season 8 Battle Pass cosmetics guide, which has images of every unlock available, so you can check it out before purchasing a pass or figure out what you want to focus on getting. The highlight are the new skins, including the banana from one of the teaser.

New X-Men Dark Phoenix Trailer Arrives

Jessica Chastain appeared on Jimmy Fallon’s late night show tonight where she introduced a teaser for the new trailer for the upcoming superhero movie X-Men Dark Phoenix [Update: the full trailer is now also available]. You can watch it in the video embed here.

Dark Phoenix is directed by Simon Kinberg, who makes his directing debut after years as a writer and producer on X-Men movies. Sophie Turner returns to play Phoenix, while Chastain plays the main villain. In the interview with Fallon, Chastain teased that her character might kill someone.

“I get to beat up a lot of X-Men in the movie. Maybe kill some. It’s an intense movie, but we had fun,” she said.

Dark Phoenix and the other X-Men spin-off, New Mutants, are said to be the last X-Men films to be separate from the Marvel Cinematic Universe. Disney is buying the majority of Fox’s entertainment assets, so X-Men characters could become integrated into the MCU.

In a recent interview, Disney CEO Bob Iger stated that Marvel Studios boss Kevin Feige could take charge of the X-Universe as well. “I think it only makes sense,” Iger said. “I want to be careful here because of what’s been communicated to the Fox folks, but I think they know. It only makes sense for Marvel to be supervised by one entity. There shouldn’t be two Marvels.”

Dark Phoenix comes to theaters on June 7.

George R.R. Martin Turned Down A Game Of Thrones Season 8 Cameo And He Explains Why

Game of Thrones showrunners D.B. Weiss and David Benioff invited author George R.R. Martin to come to Ireland to film a cameo for the upcoming eighth and final season–but he said no.

Martin explained to Entertainment Weekly that he had a very good reason for staying hunkered down at home in New Mexico–he was working on the sixth novel in A Song of Ice and Fire saga.

“David and Dan invited me to a cameo in one of the final episodes, which I was tempted to do,” he explained. “But I didn’t hink just for the sake of a cameo I could take the time to return to Belfast.”

Martin also confirmed that he filmed a cameo in the pilot episode of Game of Thrones, but it was cut. “I was a guest at Dany’s wedding. But that was when she was played by Tamzin Merchant, so all that footage got thrown out when we recast with Emilia Clarke.”

An image of Martin in costume for the cameo can be seen here on the Game of Thrones wiki.

Game of Thrones Season 8 premieres on April 14 on HBO–you can see the latest footage here. While the main show is ending, a prequel series is in development.

Fortnite 8.0 Update Patch Notes: Season 8’s New Battle Pass, Locations, Weapon, And More

Epic Games has begun the process of rolling out Fortnite‘s eighth season, which brings with it gameplay changes and tweaks, as well as a brand new Battle Pass. For those not familiar, the Battle Pass allows players to unlock cosmetics and customization features, provided they play Fortnite to accrue experience and level it up. The Battle Pass has over 100 levels, which means over 100 rewards.

Beyond that, the most notable change in Season 8 is to the Fortnite island. As with previous seasons, Epic Game likes to mix things up by introducing new themes and altering the play space. This time around pirates, ninjas, and creatures from within a newly emerged volcano are all set to tussle over some treasure. Along with the volcano, new locations for Season 8 include Sunny Steps and Lazy Lagoon.

In terms of weapons, there’s a new Pirate Cannon, which can be used to destroy structures from a distance. You can also get inside the barrel of the cannon and launch yourself across the map. The other big gameplay addition is lava, which will deal one damage per touch and will make the player bounce off the surface. There are also volcanic vents that shoot out gusts of hot air that players can use to launch themselves into the sky.

Excitingly, Epic has also introduced Party Assist which, when enabled prior to a match, will allow daily or weekly Challenges to be completed with the help of everyone in your party. In Season 8, daily quests will be automatically claimed and the reward will be delivered once they are done. Check out the full Fortnite: Battle Royale Season 8 patch notes below. You can head to Epic’s website to see what’s new for the Creative and Save the World modes.

Weapons + Items

  • Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
    • Found throughout the environment.
  • Vaulted
    • Sneaky Snowman
    • Chiller Grenade
    • X-4 Stormwing
    • Shopping Cart
    • All Terrain Kart
  • Updated Hunting Rifle Icon
  • Reduced the availability of high tier Assault Rifles
    • Total number of Assault Rifles available remains unchanged
      • Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
      • Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
      • Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
      • Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
    • Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%

Bug Fixes

  • Supply Drops now properly appear on the map.
  • If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
  • Fixed Clingers causing damage through walls / floors when stuck to a player.
  • Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
  • Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
  • Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
  • Fixed items occasionally being invisible to some players.

Gameplay

  • Added Lava
    • Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
  • Added Volcanic Vents
    • Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
  • Party Assist Added
    • Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
    • Party members are able to provide progress to the selected challenge in addition to yourself.
    • This functionality excludes “fill” players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
  • Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
  • Cozy Campfire now glows while active when viewed through a Thermal Scope.
  • Starting in Season 8, daily quests will be automatically claimed once they’ve been completed.
    • Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.

Bug Fixes

  • Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
  • Fixed an issue where players were able to aim down sights while jumping.
  • Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
  • Fixed Bush consumable not being destroyed if player takes damage from a great distance.
  • Fixed aim assist to work through windows.
  • Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
  • Fixed an issue where the player couldn’t pick up items dropped around the Zipline pole.
  • Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
  • Fixed auto-pickup of items not working when first landing from skydiving.
  • Weapon auto-reloading no longer cancels emotes.
  • Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
  • Fixed equipped traps being dropped when using hold to swap to pick up items.

Limited Time Mode: 50v50

Summary

Two teams of fifty players fight to the finish!

Mode Details

  • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
  • The map has a dotted line, which indicates the “battle lines” between the two teams. Crossing the line will make running into enemies more likely.
  • Farming materials increased 25% over default.
  • Chests & Ammo Crates spawn more often than usual, and carry extra ammo.

Limited Time Mode: Close Encounters

Summary

Close quarters combat with Shotguns & Jetpacks!

Mode Details

  • Players start with a Jetpack in their inventory.
  • The only guns in this mode are the various types of Shotguns.
  • The Storm moves in more quickly than normal mid to late game.

Audio

  • Above/below footstep improvements.
    • More distinct sound for above footsteps.
    • Tuned the distance at which above/below footsteps travel to be more realistic.
  • Improved footstep audio timings when the game simulation is under heavy load.
  • Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
  • Added stereo sounds for all weapons for those carrying the weapon.
  • Added foley audio feedback when crouching and ADS’ing with a weapon.
  • Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
  • Added distant perspective to the enemy glider audio tell.
  • Improved damage/elimination audio feedback.
  • Added a new shield break sound.
  • Improved the “weak-point” hit sound when harvesting.

Bug Fixes

  • Fixed in-air wind audio restarting when eliminating an enemy while they’re in mid-air.
  • Fixed sniper projectiles not playing impact audio.
  • Fixed “Hootenany” emote getting stuck on infinitely.
  • Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.

UI

  • Added the ability to access the Patch Notes website from the News Screen.
  • Visual improvements made to squadmate names and indicators.
  • World Marker Improvements
    • World Markers are now visible in the world when placed close to you.
    • Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
    • Added 2D UI indicators to the World Markers, making them easier to see through objects.
    • World Markers now have an off-screen indicator and display the distance your character is from them.
    • Placing a World Marker on an item will display that item’s icon and rarity.
    • Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
      • This button can be remapped to any button you want. Let us know on our social channels what works best for you!
    • Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
  • Added filter tabs to the locker for animated loading screens and pets.
  • Added a card corner icon for certain types of animated cosmetics.

Bug Fixes

  • Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
  • The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
  • Fixed an issue where the team elimination count was sometimes inaccurate.
  • Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.

Replay

Bug Fixes

  • Fixed an issue where scrubbing through a replay could cause the player’s hero model to disappear in the lobby.
  • Fixed issue with cosmetic styles not displaying properly during replay playback.
  • Fixed elimination damage numbers being inaccurate in replays.
  • Fixed weapon firing animations sometimes playing twice in replays.

Mobile

  • Added more visual feedback when buttons are pressed.
  • Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
  • Player are now able to toggle between crouch and standing states while in build and edit modes.

Bug Fixes

  • Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
  • Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
  • Fixed an issue where attempting to place a trap using a mobile controller made the player animate as if they were trying to open a door several times before the trap is placed.
  • Fixed players ability to un-crouch while gliding.
  • Fixed action button remaining on the UI during the Battle Bus phase.
  • The ‘Resources’ HUD setting now properly shows in-game after making changes on mobile devices.
  • Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
  • Fixed an issue where dragging an item off the hotbar triggered a double click.
  • Fixed an issue where pick up and zip line activation icon’s default position overlapped with the aiming icon.
  • Fixed controller art sometimes missing in the Controller Setting screen.

Fortnite – Season 8 Announcement Trailer

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Fortnite Season 8 Adds Volcano, Pirate Cannonball, and Party Assist Challenges

Season 8 brings another big shakeup in the world of Fortnite with new volcanic and jungle locations, a cannonball weapon, and the ability to allow friends to help complete your challenges.

A volcano has emerged from depths of the map, creating a jungle and lagoon in the surrounding areas. In exchange for saying goodbye to Wailing Woods, Lazy Links, and Tomato Temple, two new locations have appeared on the map. Lazy Lagoon and Sunny Steps can be found in the northeastern portion of the map.

A new Pirate Cannonball can be found in different places on the map. Players can position the cannon, aim, and fire a ball to deal 100 damage on a direct hit and 50 damage for anything caught in the radius. You can even throw yourself into the cannon to launch yourself wherever you’d like to go.

Continue reading…