Titans Debuts Another Memorable DC Hero

Warning: Full spoilers for the episode below.

It’s an even-numbered episode of Titans, which means it’s time for the series to draw another outside character into Dick Grayson’s world. At least in this case the focus shifts to another long-standing Teen Titans character rather than whatever batch of heroes DC is attempting to position for a spinoff series. Donna Troy doesn’t make as strong a first impression as the likes of the Doom Patrol, but she does show more potential in terms of being a lasting, significant presence on the show.

The opening flashback scene is key in terms of establishing the history between Dick and Donna. They’re basically two lonely sidekicks who found a friend in each other while their parents discussed work. In a rare moment of innocence, Dick even explains their relationship by saying, “Her mom knew my dad.” It’s a great way to induct Donna into the fold and reveal that not every aspect of Dick’s childhood at Chez Wayne was so awful. It helped this episode feel like less of a side-story than most of the even-numbered episodes have been. Donna is basically the source of stability Dick needs as he grapples with giving up the Robin mantle and searching for something new.

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Pokemon Go’s December Community Day Weekend Starts Today: Featured Pokemon, Start Time, And More

Niantic kicked off the first-ever Pokemon Go Community Day this past January, and since then, the developer has hosted a new one every month in 2018. These special events give players a chance to head outdoors and earn bonuses, capture rare Pokemon, and even learn event-exclusive moves that they wouldn’t typically be able to get. For the final Community Day of the year, however, the developer is doing something a little different.

Rather than holding December’s Community Day on a single day, as it has for most previous events, Niantic is closing out the year with a big Community Day weekend celebration. The event kicks off this Friday, November 30, and runs through Sunday, December 2, during which time you’ll have another chance to get some previously featured Pokemon and special attacks. To help you prepare, we’ve rounded up everything you need to know about December 2018’s Community Day below.

What Is The Featured Pokemon?

Every Community Day, Niantic designates one particular Pokemon as that month’s featured monster, which means that for the duration of the event it will appear in the wild much more frequently than it normally does. While each previous Community Day has only starred one featured Pokemon, Niantic is bringing all of them back at the same time for December’s. Throughout the entire weekend, you’ll be able to find increased spawns of Pikachu, Bulbasaur, Dratini, Beldum, and all of the other featured Pokemon from previous Community Days.

Moreover, this weekend’s event will give you another opportunity to learn all of the special moves that were available during previous Community Days. These attacks normally cannot be learned in Pokemon Go any other way, making them particularly desirable; for instance, during January’s Community Day, players could get a Pikachu that knows Surf. In order to learn these special attacks, you typically need to evolve a featured Pokemon into its final form before the Community Day ends. You can read more about all of the previous Community Day moves and how to get them in the guides below.

What Time Does It Start?

While Community Days typically only run for three hours and have varying schedules depending on your region, December’s event will be available throughout the entire weekend. The festivities begin at 1 PM PT / 4 PM ET on November 30 and conclude at 11 PM PT on December 2 (2 AM ET on December 3). You’ll have that entire window of time to catch the aforementioned featured Pokemon and obtain their event-exclusive moves.

What Other Bonuses Are There?

On top of increased Pokemon spawns, Niantic also offers other in-game bonuses during every Community Day. December’s event is no exception. However, unlike the featured Pokemon spawns, which will be available throughout the entire weekend, you’ll only be able to take advantage of the other Community Day bonuses during a specific three-hour window of time.

The date and time these bonuses will be available will vary depending on what part of the world you live in; you can find the schedule for each region below. However, the bonuses themselves will be consistent across regions. This time, you’ll be able to earn double the normal amount of XP and Stardust for capturing Pokemon. Niantic is also doubling Incubator effectiveness during the designated times, allowing you to hatch Pokemon Eggs more easily.

Europe, Middle East, Africa, India

  • Saturday, December 1
  • 10 AM – 1 PM UTC

Americas, Greenland

  • Saturday, December 1
  • 11 AM – 2 PM PST

Asia-Pacific

  • Sunday, December 2
  • 12 PM – 3 PM JST

Pokemon Go PvP Battles Finally Coming Soon

PvP battles are finally on the way to Pokemon Go. Developer Niantic had previously teased that the highly requested feature was in the works, although it hadn’t provided any details on when they would arrive or how they would operate. Now, the official Pokemon Go Twitter account has shared a new screenshot that gives us our first glimpse at them.

The image, which you can see below, should look immediately familiar to anyone who has played a mainline Pokemon game. It shows a rival player standing at the opposite end of a battle arena, with a designated spot for each trainer’s Pokemon in the middle of the field.

No Caption Provided

Unfortunately, Niantic hasn’t shared any more details about PvP battles beyond that screenshot, so we don’t know how they’ll be initiated or whether they’ll use the same combat system as Gym and Raid Battles, which have you tapping the screen quickly to power up Charged attacks. It appears we won’t have to wait too long to learn more, however, as Niantic says the feature will be added to the game “soon.”

Niantic has been working on a number of new features for Pokemon Go this year. Earlier this summer, the developer rolled out friends lists and trading, while this month saw the arrival of Adventure Sync, a feature that allows the game to track your walking distance even when idle. Niantic is also testing a PokeStop nomination system, although that is currently only available to high-level players in certain parts of the world.

Pokemon Go’s next Community Day kicks off on November 30. This time, the event runs through the entire weekend and brings back all of the featured Pokemon and special moves from previous Community Days. Niantic is also rolling out a new set of Field Research on December 1, which likewise brings back previously featured Pokemon and some popular tasks.

Fortnite Account Merge Feature Delayed to 2019

Epic Games has pushed back Fortnite’s account merge feature from November 2018 to “early next year.”

Back in September, after Sony announced that the PS4 will now support cross-platform play for Fortnite, Epic followed up with news of an account merging solution for players who had created accounts on different platforms. Scheduled for a November roll-out, the studio has now stated that the feature will be pushed back to 2019 due to technical issues.

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Pokemon Go Is Finally Getting PVP Trainer Battles

Since its launch in July 2016, Pokemon Go has been a strictly PvE affair – but that’s about to change.

On the game’s official Twitter account, Niantic confirmed that Trainer Battles are coming to the game soon, but didn’t provide additional details just yet.

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The 10 Best Anime Series on Netflix Right Now

Are you looking for the best anime series on Netflix right now? From mecha to magical girls, adorable red pandas to horrific demons, Netflix continues to grow its anime library. It can be a challenge to choose which anime to binge next as Netflix continues to grow its shake up its library with new licenses and originals each month. The IGN Staff took on the task of picking the 10 best anime currently available on Netflix in the U.S.

As this is a list of anime series, no anime movies were considered for this feature.

Or follow these links for the best of other genres:

The best sci fi movies on Netflix

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British Film Institute Will No Longer Fund Films With Scarred Villains

Filmmakers who want to receive funding from the British Film Institute (BFI) will have to abandon an old trope, as the BFI will no longer fund movies featuring villains with scars, reports the Telegraph.

The move comes as the BFI backs Changing Faces’ #IAmNotYourVillain charitable campaign. The BFI is reportedly the first organization to support the project and is doing so in an effort to destigmatize facial disfigurements.

“Film is a catalyst for change,” said BFI Deputy CEO Ben Roberts, “and that is why we are committing to not having negative representations depicted through scars or facial difference in the films we fund.”

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Dying Too Fast In Battlefield 5? EA Is Planning Some Changes

The first major update is coming to Battlefield V next week alongside the the launch of the World War II game’s Tides of War event. While the full patch notes have not been released yet, developer DICE has started to provide some insight into what you can expect for this update and ones to come on a further-out timeline.

Writing on Reddit, the studio said one of the more notable changes has to do with the Time to Kill (TTK) and TTD (Time to Death) elements. DICE is observing that players are dying too often/too quickly, and are getting frustrated as a result. In the wake of this, DICE is “looking at how we can improve the experience for new players and veterans and alike.”

Next week’s Battlefield V update won’t include any changes to TTK specifically, but DICE is looking into changes that might lead to a “perceived” slower TTK through things like netcode, damage feedback, and other elements.

“We want to achieve gunplay balance where the experience is healthy, where latency is in a good place in order to improve consistency experience across all platforms including PC and console,” DICE said. “We want to propose any TTK model changes to you, the community, and involve you in testing experimental changes with the goal of improving experience and create deeper gameplay potential.”

Core gameplay designer Le Bihan said improving the TTK/TTD experience is “one of our high priorities right now,” adding that getting things to a better place involves “complex pieces that are being investigated…”

DICE is working on some new TTK measures, and it may roll the changes out on a small pool of servers first, to compare with the original TTK formula.

“It may be proposed to players in-game by rolling out the new TTK changes globally to all players connecting to any server, while adding a new playlist accessible through the server browser where players can play the old (or as it is, current) TTK to compare the two experiences,” Bihan said.

As for changes that are coming to to Battlefield V next week in the new update, players can expect the revive mechanic to improve for both the reviver and the revivee. “We identified a few delays that prevented players to get full control after the animation was completed–this is now resolved and will virtually make the reviving experience ‘faster.’ We want to see if what we are addressing improves the quality of the experience enough. Increasing the revive speed is something we still keep in mind but aren’t implementing just yet,” DICE said

As for the weapon balance changes, DICE is making a series of changes, which you can see at the bottom of this post. Outside of those changes, DICE confirmed that the ability to drag a downed teammate–a feature shown in trailers before launch–won’t be included in the update. “We are still investigating feasibility around this mechanic,” DICE wrote.

GameSpot’s Battlefield V review scored the World War II shooter an 8/10. DICE is planning numerous and significant updates to the game over time, including the Tides of War event, as well as a battle royale mode called Firestorm that’s coming in March.

Weapon Balancing/Changes

  • Damage

    • Decreased M1928A1 maximum damage to 25.1 (previously 30)

    • Increased the 3 hit kill range of the Gewehr 1-5 to 30 meters (previously 25 meters)

    • Increased maximum damage for the Sturmgewehr 1-5 and StG 44 to 25.1 (previously 24)

    • Reduced the range at which the Turner SMLE can kill with one headshot and one body shot to 30 meters (previously 35 meters)

    • Increased the 4 hit kill range of all assault rifles, LMGs, MMGs and SMGs to 10 meters (previously 9 meters) to make close quarter damage more reliable

    • Increased all SMG 5 hit kill range to 30 meters (previously 25 meters)

    • Slightly extended pistol damage drop-off distances

    • Bolt actions no longer deal slightly reduced damage when hitting the lower body or upper arms, this means the minimum damage will never go below 55 damage.

  • Recoil

    • Increased horizontal recoil of the KE7 to 0.45 (previously 0.36)

    • Increased horizontal recoil of the M1907 SF to 0.41 (previously 0.39)

    • Decreased horizontal recoil of the STEN to 0.38 (previously 0.4) and increased the efficacy of the Ported Barrel specialization

  • Specializations

    • Increased the effect of the Slings and Swivels specialization. Switching to your primary weapon is now an additional 50 ms faster for all weapons and firing after sprinting is allowed an additional 16 ms earlier for bolt actions, assault rifles, semi auto rifles and SLRs

    • Changed the specialization for the KE7. Recoil Buffer has been removed. Quick Aim has been added. Specialization tree has been reordered

  • Reload

    • Increased the reload speed of the KE7. Base reload time is now 3.55 s (previously 3.75 s)

    • Increased the reload speed of the MG34 with the double drum magazine. Tactical reload is now 3.7 s (previously 4 s) and empty reload is 5.083 s (previously 5.5 s)

    • Increased the reload speed of the M1907 SF. Tactical reload is now 2.7 s (previously 2.9 s) and empty reload is 3.3 s (previously 3.5 s)

  • Miscellaneous

    • Improved sustained fire accuracy of SMGs while aimed and stationary

    • Decreased sustained fire accuracy of assault rifles while aimed and moving

    • Increased muzzle velocity of all SMGs as follows:

    • MP34: 495 m/s (previously 450 m/s)

    • MP34 (High Velocity Bullets): 560 m/s (previously 520 m/s)

    • STEN: 495 m/s (previously 430 m/s)

    • MP40: 455 m/s (previously 400 m/s)

    • EMP: 420 m/s (previously 380 m/s)

    • MP28: 345 m/s (previously 320 m/s)

    • Suomi KP/-31: 330 m/s (previously 300 m/s)

    • M1928A1: 330 m/s (previously 280 m/s)

    • Decreased drag of SMG bullets from to 0.005 (previously 0.007) for regular bullets and 0.0035 (previously 0.005) for High Velocity Bullets