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Walmart: it’s basically everywhere. The mega retailer has brick-and-mortar stores in nearly every town in America, making it a major force in the global economy. Thankfully for customers, Walmart often uses its massive size to offer low prices on things like video games, consoles, PCs, televisions, and other items that can keep you entertained. If you’re looking to save some cash on those kinds of things, you’ve come to the right place.
Although we still don’t have an exact launch date for the upcoming Need for Speed and Plants vs. Zombies games, EA has revealed a release window for both titles. In the company’s latest financial report, EA announces both games are expected to be released this year sometime between October and December.
In the report, EA lists new games for both Need for Speed and Plants vs. Zombies releasing during the same quarter as Star Wars Jedi: Fallen Order, currently scheduled to launch on November 15 for Xbox One, PS4, and PC. The Need for Speed and Plants vs. Zombies releases are listed as both console and PC games, so they too are probably launching on Xbox One, PS4, and PC.
Little has been announced about these new Need for Speed and Plants vs. Zombies games. During a previous company financial report, EA COO and CFO Blake Jorgensen announced both games. “Looking forward, we’re delighted to launch Anthem, our new IP, to grow Apex Legends and related Titanfall experiences, to deliver new Plants vs. Zombies and Need for Speed titles, and to add Star Wars Jedi: Fallen Order to our sports titles in the fall,” Jorgensen said.
In a subsequent earnings call, EA confirmed the Plants vs. Zombies game would be a shooter. Though this is in no way a confirmation, this detail implies the upcoming game is another edition to the Plants vs. Zombies: Garden Warfare series. The theory is further supported by a retail listing leaking the existence of Plants vs. Zombies: Garden Warfare 3. However, EA hasn’t confirmed the leak’s authenticity.
The latest financial report also mentions Sea of Solitude, an EA Original indie game that was teased during EA Play 2018, will be releasing on consoles and PC next quarter (sometime between July 1 and September 30). An adventure game, Sea of Solitude has you play as Kay, a young woman lost in a half submerged city filled with red-eyed creatures. Kay herself has begun to change into one of the monsters that populate the city, so she’s searching for a way to become human again.
Disney revealed that the Bob’s Burgers movie is still on track to be released in Summer 2020.
Announced through an official slate of release dates for Disney films over the next handful of years, Bob’s Burgers will hit theaters on July 17, 2020 – the same date that Fox announced in 2017.
Until now, the status of various Fox films, including Bob’s Burgers, was unclear following Disney’s acquisition of 21st Century Fox earlier this year. Bob’s Burgers is currently in its ninth season at Fox.
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When Microsoft confirmed Scalebound’s cancellation back in January 2017, fans of the would-be franchise were understandably upset the series wouldn’t see the light of day. But developer PlatinumGames’ studio head noted fans’ ire should be directed not just at Microsoft.
Speaking to Video Games Chronicles, PlatinumGames studio head Atsushi Inaba discussed Scalebound’s cancellation, nothing “both
failed” when it came to the project.
“I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be canceled,” Inaba said.
The MCU news just keeps on coming today with even more Phase 4 goodness. After announcing an official release schedule for all upcoming Marvel movies into 2022, yet another actor is joining the star-studded cast of The Eternals as reported by The Wrap.
Richard Madden, known for playing the late Robb Stark on HBO’s Game of Thrones, is reportedly in talks to join Angelina Jolie and Kumail Nanjiani in Marvel’s new cosmic superhero team. Details surrounding Madden’s potential role are unclear, but it seems likely that he’ll be taking on Ikaris, an immortal with the ability to harness and control cosmic and psionic energy.
Created by Jack Kirby back in the late 1970s, The Eternals are an “evolutionary offshoot” of humanity created by the god-like Celestials when the Earth was new. The experimentation gave the Eternals superpowers such as flight, enhanced durability, and incredible strength as well as functional immortality. Though the Eternals themselves have not been alluded to in the MCU, their progenitors have been with Guardians of the Galaxy featuring “Knowhere,” a city contained within the severed head of a Celestial avatar, and Vormir a planet referred to in Avengers: Endgame as the “center of Celestial existence.”
Similarly, Thanos, the villain of the MCU’s Infinity Saga, is known as a “Deviant” in the comics, an Eternal with a genetic mutation responsible for his purple skin and incredible strength; however, Thanos’ lineage and race was never addressed in the movies.
The Eternals will be directed by Chloe Zhao (Songs My Brothers Taught Me, The Rider) and written by Matthew and Ryan Fripo. It is rumored to focus on the love story of Sersi (Jolie), an Eternal who spends her time immersed in human society, and Ikaris, an Eternal fueled by cosmic energy.
These next few slides are more for people who are new to AEW and The Elite. It’s not for you, person who wants to see a constantly updated match card. However, you’re more than welcome to put make some comments below for best BTE episodes to watch, while you work on the #FullGearChallenge.
If AEW doesn’t have a weekly television show, how will you know what’s going on with the storylines? Well, there are a couple of YouTube channels you’ll want to keep your eye on. First and foremost is the web series Being The Elite. This is where the storylines for the shows are built. Each 15-20 minute weekly episode followsThe Young Bucks, Cody, Brandi, Kenny Omega, SCU, Page, and other AEW stars–my personal favorite is Joey Ryan–along with an assortment of other indy wrestlers, and you’ll never see a full wrestling match. It’s mostly stories, like Page killing Ryan and Ryan coming back to life at All In or MJF (who is better than you) kissing up to the bosses while belittling everyone else. Most recently, there’s a battle between Kenny & Cody and Matt Jackson & Christopher Daniels over who should take on the gimmicky role of The Librarian. And don’t even get me started about Michael Nakazawa.
I could talk all day about Being The Elite, but I won’t. What I will say is that it is a ton of fun and doesn’t take itself too seriously. It shows the stars off as real people and goofballs, which is something right up my alley. It also manages to make storylines and feuds work, even when the wrestlers involved are performing for a variety of different companies around the world.
Destiny 2‘s latest timed event, the Revelry, was a nice change of pace with its new Exotic weapon and a new, more fun take on Mercury’s Infinite Forest. It wasn’t without its problems, though–the Revelry was all about generating Orbs of Light to allow players to activate lots of Supers, but those mechanics broke in a bunch of ways and some had to be taken offline in particular activities.
The Revelry’s over, but according to its blog, Bungie’s latest patch for the game, Update 2.2.2, fixes one of its lingering issues. Thanks to the broken Orbs of Light mechanics, players weren’t able to unlock a Triumph for generating orbs in competitive games. This update fixes that, awarding the Triumph retroactively and allowing players frustrated with their inability to unlock a special emblem for completing all the Revelry’s Triumphs to finally snag it.
The update includes a bunch of other minor tweaks and fixes. The biggest is the change to the Spectral Blades Super available to Hunters. That Super relies on players using an ability to become invisible, sneaking around the battlefield to get in close and slice up enemies when they can’t see them. Bungie’s latest update decreases the amount of damage attacks do when you’re not in stealth, and decrease how long the Super will last when you’re attacking. That’ll make Spectral Blades less effective, especially in the player-vs.-player Crucible, where some considered the Super especially dominant.
You can read the full patch notes and see all the changes and fixes from Bungie below:
Patch Notes
Sandbox
Hunter
Spectral Blades
Out-of-stealth damage reduction decreased from 60% to 52%
In-stealth damage reduction decreased from 62% to 54.4%
Super duration out of stealth with no attacking decreased from 17.5 to 14.5 seconds
Super duration in stealth with no attacking decreased from 26.6 to 23.5 seconds
Light melee cost increased by 50%
Arcstrider
Fixed an issue in which Combination Blow was unintentionally magnifying damage of the Arc Staff Super
Warlock
Voidwalker
Fixed an issue where Warlocks were unable to Blink after going through a teleportation portal
Stormcaller
Fixed an issue where Chaos Reach would not deal damage to enemies affected by other status effects (such as Thorn’s Soul Devourer or Hunter Tethers)
Weapons and Armor
Fixed an issue where Actium War Rig would prevent Auto Rifles with the Grave Robber perk from being able to generate Masterwork orbs
Fixed an issue where Vestian Dynasty could not be Masterworked
The Wizened Rebuke can now drop with random rolls from Iron Banner engrams and Match Rewards once the associated Triumph has been completed
Removing Sentry armor with Umbral Strike stacks active will no longer give a permanent damage buff against Taken (note that while the buff string does not clean up, the damage modifier properly clears when removing the armor; the string cleanup will be fixed in a later patch)
Investment
Lore
Fixed an issue where Dreaming City lore was not being awarded when completing an Ascendant Challenge
Bounties
Fixed an issue where the “Collect Vex Samples” objective of the Xûr bounty “The Tower” could not be completed in the Warden of Nothing strike
Fixed an issue with the Gambit Prime bounty “Sentries Hold the Line” where all boss enemies were unintentionally contributing toward bounty progress
The bounty has been re-balanced to award significantly more bounty progress for Blocker and Primeval kills
Triumphs
Lowered the Verdant Light: Competitive Triumph to require only 20 Revelry Orbs
Players who earned 20 orbs during the Revelry event will have their Triumph completed retroactively
If players completed all other Triumphs, the “Party Harder” Triumph will also be completed and grant the emblem reward
Medals
Fixed an issue where Massacre and Locksmith medals were not appearing in Gambit Prime
Iron Banner
Fixed an issue where the Iron Ruby shader was not dropping
This shader now drops when dismantling Iron Banner gear
Eververse
Fixed an issue where Legendary Eververse Ghost Shells were dropping with only Mercury perks
Fixed an issue where the “Good Doggo” emote was dropping from unintended sources
Motion Twin has released a new trailer announcing that Dead Cells is coming to mobile. The new trailer can be watched below.
Dead Cells is coming to iOS devices first, but an exact date has not yet been provided. The trailer only mentions the iPhone and iPad versions of the game are coming “soon,” and that the Android version is coming “later.” In a press release, Motion Twin said the mobile version of Dead Cells will feature a “revamped interface” and have two games modes: original and auto-hit. You’ll also be able to customize the position and sizes of the buttons, as well as switch between using touch controls and a physical controller. The game will cost €10 (roughly $11 USD), but you get the full experience with one purchase. There are no ads or free-to-play transactions.
An indie roguelike platformer game, Dead Cells is one of our favorite titles from last year, and we included it in our list of best games of 2018. In our Dead Cell review, Daniel Starkey wrote, “[Dead Cells] gives you a sense of constant progress, even when you bomb a run. In fact, the only real issue with the adventure is that some of the better upgrades can take substantially longer than they should. It stalls progress in the mid-game a bit and can lead to a feeling of grinding your wheels. Besides that, though, Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It’s one of the better examples of how to remix ideas without losing their individual strengths.”
In Dead Cells, you play as a lump of undead cells that repeatedly infests host bodies and journeys out into a world that has suffered a terrible plague and is now infested by monsters and the remnants of a fallen kingdom. All weapons and items you collect are lost upon death, but certain power-ups hidden throughout the world stay with you even after you’ve fallen in battle. These power-ups allow you to traverse the environment in new ways and get to previously unreachable areas and bosses. As you journey further, you’ll learn more about the world and what transpired to cause the collapse of civilization.
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Dead Cells is one of the games featured in our new Audio Logs videos as well. In this series, we talk with the lead designers behind certain games to learn what transpired behind the scenes that make these titles as successful as they are. The Dead Cells Audio Log features game designer Sebastian Benard, who discusses hidden features within the game that ensure you die less often while playing. The video is embedded at the top of this article. Be sure to check out our other episodes as well, such as God of War director Cory Barlog explaining the process behind the PS4 exclusive’s most memorable scene or Studio MDHR’s Jared Moldenhauer breaking down the design of Cuphead‘s Dice Palace level.