Sabrina Season 2 On Netflix Date And New Teaser Revealed

The second season of Netflix’s witch show Chilling Adventures of Sabrina will premiere on April 5, 2019, the network has announced. Not only that, but Netflix revealed a teaser trailer for the second season, while it also posted a brief synopsis of what to expect in the sophomore season.

“Get ready, mortals. Our girl’s gone full witch,” reads a line from the description. “Join Sabrina as she navigates the Path of Night while holding on tight to her friends who walk the Path of Light. Chilling Adventures of Sabrina continue on April 5.” You can watch the reveal trailer above.

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Kiernan Shipka plays Sabrina in the show, which is far darker and edgier than the more family friendly version of the show starring Melissa Joan Hart in the late ’90s show.

In addition to Shipka, Chilling Adventures of Sabrina stars Lord of the Rings’ Mirando Otto as her aunt Zelda and Wonder Woman’s Lucy Davis as her other aunt Helga. The cat Salem is also in the show, but he doesn’t talk like he did on the ’90s show.

The 10 episodes of Chilling Adventures of Sabrina premiered on Netflix at the end of October. While you have to wait until 2019 for Season 2, a Christmas special premieres on December 14.

Chilling Adventures of Sabrina generated some amount of controversy after the Satanic Temple sued Netflix and production company Warner Bros. for $50 million over the show’s use of the Temple’s goat-headed Baphomet creature. The companies eventually settled amicably.

Captain Marvel Gets New Poster, Trailer Coming Tomorrow

Marvel Studios has released a vibrant new poster for Captain Marvel, alongside news that a trailer will be coming for the film tomorrow.

The poster shows off Brie Larson’s Captain Marvel in a powerful state, posing with what appears to be Earth in the background, and a blue and red motif split down the middle, emphasizing different elements of the film.

Brie Larson Captain Marvel Poster

There are fighter jets on one half, referencing Carol Danvers’ past as a United States Air Force pilot, and futuristic ships on the other half, likely belonging to the Kree (or possibly the Skrulls). Landscapes on both sides appear to be the same location, with one half strewn with what looks to be spaceship wreckage.

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Captain Marvel Trailer Coming Soon, Check Out A New Poster For Now

A new trailer for Marvel’s next big movie, Captain Marvel, is coming very soon. Marvel has announced that the premiere trailer will debut during Monday Night Football on ESPN tomorrow, December 3. The game starts at 8:15 PM ET / 5:15 PM PT, but there is no word as of yet as to when the trailer will drop during the matchup between the Washington Redskins and the Philadelphia Eagles. Whatever the case, we’ll post it here on GameSpot as soon as we can.

To help ease the wait for the trailer, Marvel released a brand-new poster for Captain Marvel, showcasing Brie Larson as the star. Check it out below.

Monday Night Football airs on ESPN, whose parent company is Disney (which owns Marvel), so the Captain Marvel trailer premiering on the sports network makes a lot of sense.

Captain Marvel is set to premiere in March 2019. The first Captain Marvel trailer came online in September–you can check out GameSpot’s in-depth breakdown in the video above.

In addition to Larson in the title role, Captain Marvel–which is set in the 1990s–stars a two-eyed, digitally de-aged Samuel L. Jackson as Nick Fury, Jude Law as a Kree commander, Ben Mendelsohn as Talos, Lee Pace as Ronan the Accuser, and Gemma Chan as Minn-Rrva. You can see a full breakdown of who’s in the movie here.

Larson, who won the Best Actress Oscar for his role in Room, will play Captain Marvel again in 2019’s untitled Avengers 4.

20 Years of StarCraft: A Retrospective

In the mid-to-late 1990s, the real-time strategy (RTS) genre was not only popular but ubiquitous. RTS games of various styles and settings were everywhere, and a company named Blizzard Entertainment was at the forefront. The studio had become a household name with gamers thanks – primarily – to three titles: 1994’s Warcraft: Orcs & Humans, 1995’s Warcraft II: Tides of Darkness and an action role-playing game released on the final day of 1996 (and developed by Blizzard North), Diablo. These games cemented Blizzard as a company that made high quality cinematic story-driven experiences that were fun, accessible, and infinitely repayable.

With StarCraft, its third real-time strategy game, Blizzard would leave behind the fantasy world of the breakout Warcraft franchise and set its sights on the distant future. It would take players to a science-fiction setting where humans and strange alien races engaged in isometric high-tech warfare. And the studio would go on a journey of its own; in the time between Warcraft II and StarCraft’s launch in 1998 the look and feel of the game would change drastically – alongside its story, characters, vehicles and other player-controlled units. This is the story of that evolution… and the success beyond.

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Fallout 76 Patch Notes For December 4 Update Released

The next big patch for Bethesda’s multiplayer RPG Fallout 76 is coming soon, and now developer Bethesda has posted the full patch notes for the December 4 update.

As announced previously, this patch will increase the maximum stash storage to 600 pounds, and it could expand further down the road, Bethesda said. The update also introduces stability improvements to the Fallout 76 client and servers, which in turn should lead to a better experience overall.

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In terms of balance changes, the Fallout 76 patch makes bosses drop 2-4 items per boss (depending on difficulty and level), while weapon damage has been increased by 20 percent “across the board,” so it sounds like you’ll feel more powerful right away with this update.

As for bug fixes, on console Bethesda has fixed an issue that could lead to an infinite loading screen when players signed out of their console while playing the game. And on Xbox One specifically, the patch addresses a crash scenario for a specific situation related to team invites. There are UI, Survival, and Perk changes, too, included in this update. You can see the full patch notes below, as posted by Bethesda on their website.

Fallout 76 launched in mid-November, and while it might not have been a hit with critics, the game quickly reached “millions” of players. The game is underperforming GameStop’s expectations, but that doesn’t necessarily mean the game is doing badly.

The December 4 update for Fallout 76 won’t be the last, as Bethesda is planning another one for December 11, while the developer overall plans to support the game for years to come.

GENERAL

  • Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

C.A.M.P., CRAFTING, AND WORKSHOPS

  • Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.

BALANCE

  • Enemies: XP rewards for killing high-level creatures have been reduced.
  • Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
  • Weapons: Automatic weapon damage has been increased by approximately 20% across the board.

PVP

  • Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.

BUG FIXES

STABILITY AND PERFORMANCE
  • Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
  • Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.
GENERAL
  • Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
  • Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
C.A.M.P., WORKSHOPS, AND CRAFTING
  • C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
  • Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
  • Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.
PERKS
  • Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.
SOCIAL
  • Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
  • Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.
SURVIVAL
  • Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.
USER INTERFACE
  • AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
  • Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
  • Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
  • Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
  • Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
  • Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
  • Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.