Best-Selling Games And Console For January In The US Revealed – GameSpot News Update

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No, Overkill’s The Walking Dead Has Not Been Canceled on Consoles

Despite reports suggesting the console version of Overkill’s The Walking Dead had been canceled, one of the game’s publishers has gone on record saying it’s simply been postponed.

Confirmed by publisher 505 Games on Twitter, the company states “We just wanted to clear the position on the Overkill’s The Walking Dead on console and confirm that the game has not been cancelled, purely postponed whilst development is on-going. We will share further news as soon as possible.”

What $100 Gets You in Apex Legends

If you’ve been playing Apex Legends and have yet to part with any of your money, we’ve saved you the hassle of trying to figure out what’s what by spending 100 dollars in Respawn’s battle royale shooter.

Because Apex Legends is free-to-play, microtransactions are inevitably going to be a part of its ecosystem. For consumers who are unclear with how mictrotransactions work in Apex Legends, don’t worry:  all of them are 100% cosmetic, which means you can’t get an edge in the game if you fork out cash.

You can actually see every unlockable cosmetic if you head over to the legend and armory tab. There are over 1900 total items with 4 tiers of rarity: common, rare, epic, and legendary. Players will have unlocked 45 total apex boxes once they reach level 100 and with 3 items per loot box, that means you are getting access to 135 free items.

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Chris Hemsworth Will Play Hulk Hogan In Biopic – GameSpot Universe News Update

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Tetris 99 Video Quick Review

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Sharkey the Bounty Hunter Offers Shallow Sci-Fi Fun

Most readers know what to expect from Mark Millar’s comics at this point. On the plus side, there’s always a strong elevator pitch, an irreverent sense of humor and an A-List artist as major selling points. On the down side, these projects too often come up lacking in terms of depth and nuance. Sharkey the Bounty Hunter is no exception. The first issue is an entertaining romp, but it doesn’t dig in deep enough with its characters and setting to truly make a name for itself.

The title character may be this series’ biggest problem right off the bat. Sharkey is an intergalactic bounty hunter who’s good at his job but less adept at dealing with the mountain of debt he’s accumulated. When the ultimate payday opportunity comes along, Sharkey sees an opportunity to end his money woes once and for all. That’s about the long and short of it. He may look like a purple Freddie Mercury, but otherwise Sharkey is basically your textbook outlaw protagonist with a heart of gold.

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Ghostbusters Director Says Reboot Will ‘Hand the Movie Back to the Fans’

The director for the upcoming Ghostbusters movie, Jason Reitman, has said his movie is intended to appeal to fans of the first two films.

In an interview on Bill Burr’s Monday Morning Podcast (via The Playlist) Reitman, the son of the original films’ director Ivan Reitman, made several comments that perhaps distance this movie from the 2016 reboot. Reitman believes this film will be more in line with the original Ghostbusters films, citing his own attachment to the movies that were made in his youth.

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Netflix’s Russian Doll: Season 1 Ending Explained

Warning: The following contains spoilers for Russian Doll on Netflix. Obviously.

Now that you’ve made it through the tumultuous and triumphant Russian Doll – which is a surefire Year’s Best contender (read our Russian Doll review here) – we can dig into the ending in an attempt to decipher what actually happened.

Keep in mind, Russian Doll isn’t a show about hard answers. It’s about feelings, themes, and comic connectivity that doesn’t easily break down into solvable equations. Like 1993’s Groundhog Day, which is pop culture ground zero for the “repeat the day” premise this series lovingly lassos, there’s no conclusive answer for the surreal and supernatural happenstance that’s afflicting Nadia and Alan.

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Skull & Bones TV Show Starts Production Before Ubisoft’s Game Even Comes Out

Ubisoft has announced it’s teaming up with Atlas Entertainment to develop a TV series that adapts its upcoming pirate adventure game, Skull & Bones. In a rather surprising vote of confidence, Ubisoft is starting production on the show before Skull & Bones even releases.

“Ubisoft is known for creating innovative video games that combine immense worlds with rich narratives,” Ubisoft director of development for television Danielle Kreinik told The Hollywood Reporter. Kreinik is scheduled to be executive producer on the new series alongside Ubisoft film and television head Jason Altman.

The Skull & Bones TV series is described as a female-driven drama that takes place in the same setting and time period as the game: the Indian Ocean at the end of the golden age of piracy. Amanda Segal, who’s previously been an executive producer for Person of Interest and The Mist, is scheduled to write the series’ pilot episode.

Skull & Bones isn’t the first video game Ubisoft has adapted for other media. In 2016, Assassin’s Creed got its own live-action movie starring Michael Fassbender. That same year, Ubisoft announced The Division would be getting a movie as well, which will star Jake Gyllenhaal and Jessica Chastain. The Division movie is being both written and directed by Oscar winner Stephen Gaghan, and Ubisoft has confirmed it is “well on the way.” Ubisoft’s Women’s Film and Television Fellowship is creating additional adaptations as well, including Child of Light and Werewolves Within.

Skull & Bones builds on what made Assassin’s Creed IV: Black Flag great, with its surprisingly deep ship-to-ship combat. One of Skull & Bones’ modes, called The Hunting Grounds, is a PvPvE shared-open world competition “where every player encounter matters.” In this mode, you sail the Indian Ocean and loot merchant ships, set up trade routes, or attack other vessels. You can team up with others to take on more formidable threats, or betray the players you encounter and steal away their treasure.

Skull & Bones is scheduled to launch for Xbox One, PS4, and PC in 2019.

Anthem Gets A Tie-In Comic Ahead Of Release

Freelancers and perspective Freelancers rejoice, Dark Horse has just given you an opportunity to expand your understanding of the high stakes, mech-infested world of Anthem even further with a brand new, three issue prequel comic. Creative team Alexander Freed, Mac Walters, and Eduardo Francisco have jumped into the years leading up to the player’s journey in the game with two characters–Kismet, a young orphan who was originally created for the comic, and Jani, his adopted sister who will feature in the game as an adult.

In an interview with GameSpot, Freed described the comic’s story as something fans both new and familiar to Anthem’s in-game lore can appreciate. “[For new fans], it’s an intimate, character-driven adventure in an alien world, taking a look at what it means to grow up and find purpose on a dangerous frontier. Flying power armor and over-the-top monsters and imaginative technology live alongside sibling rivalries and small-town dreams. For someone already passionate about the game, the comic is a way of diving deeper into the setting, exploring what daily life is like in the world of Anthem, and providing more background on certain characters and events. A comic can’t match the visceral intensity of a video game, but it can offer depth in places the game can’t.”

Take a look at the first seven pages from issue number one here in this exclusive preview.

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On the design side, artist Eduardo Francisco spoke about the challenge of matching BioWare and EA’s specific design aesthetics for a new medium. “BioWare’s artists beautifully crafted the backgrounds, armor, and every single detail, and every element has a purpose or function in the game,” he said. “In a way, it was intimidating to try to match that quality in sequential pages. I had to find a way to simplify the elements in the scene to optimize the production, so I just focused on storytelling. Kismet is original to the comics, so his design was up to me. The other main character in the comics, Jani, will appear in the game, as an adult. Jani appears as a young girl in issue #1, so I just needed to reverse engineer her appearance based on how she looks as an adult in the game.”

And speaking of Jani and Kismet, Freed continued by teasing the importance of their relationship in Anthem’s ongoing story. ” Without giving too much away, Jani and Kismet are both troubled youths who balance out one another’s extremes. Alone, each spirals into self-destructive behavior–Jani, born in Fort Tarsis, is desperate for a thrill to make her forget her difficult home life, and Kismet is brilliant but traumatized and fearful from a childhood encounter with the horrifying Scars. Over time, each finds a role among Anthem’s strange factions. But balance is rarely stable, and the pendulum swings back and forth. Jani and Kismet are in for a rough road.”

It’s that rough road and tenuous balance that will propel the final two issues of the prequel forward, Freed said, while continuing to expand on the depth and the mythology of the game’s rich world.

Anthem #1 is on sale now. Make sure to check out GameSpot’s review in progress of Anthem, which Kallie Plagge said, “I’m currently treating Anthem’s disparate missions as an excuse to try a new weapon or special attack, which, combined with flight, gives me incentive to keep going. I’m hoping that I get more out of the story as I go on, but so far it’s too generic to get its hooks in me. I’ll keep playing on PC–I’ve luckily only been kicked due to server issues twice–so look out for the full review in the next few days.”