The Simpsons Ends Season 29 on a High Note

Warning: Full spoilers for the Season 29 finale of The Simpsons, “Flanders’ Ladder,” follow.

These days, my standard for what separates a good Simpsons episode from the rest boils down to two questions – “Did it make me chuckle?” and “Does it remind me of an older, better episode?”. “Flanders’ Ladder” is the rare episode where I can answer yes to the first and no to the second. The relatively ambitious premise helped Season 29 wrap up on an unexpectedly strong note.

Tonally, “Flanders’ Ladder” is a bit of an oddball. This premise is something straight out of a Treehouse of Horror Special, mixing bits of The Sixth Sense and Jacob’s Ladder into a fairly dark tale of Bart trapped in a ghost-filled, coma-induced nightmare world. I’m glad that the premise was given a full-length episode to grow, however. As an eight-minute segment I don’t know how much it would have stood out. But in this format, we got an amusing and heartfelt look at the antagonistic relationship between Bart and Lisa.

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Zelda: Breath of the Wild Art Book Coming In November

Dark Horse has announced a hardcover companion book for The Legend of Zelda: Breath of the Wild. The collector’s volume is pretty massive, boasting 424 pages in all. The Legend of Zelda: Breath of the Wild–Creating a Champion will cost $40 when it releases on November 20, 2018.

The announcement details just how much space in the book is devoted to its various artifacts. It boasts 296 pages of design artwork and commentary alone, along with another 55 of Hyrule history leading up to the events in Breath of the Wild, and nearly 50 of sketches and illustrations from Takumi Wada. It also includes interviews with the team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma. All the material will be from Breath of the Wild and its two DLC packs.

Dark Horse published the Hyrule Historia in the US in 2013, which was notable particularly for outlining the Zelda timeline. That followed by the Art and Artifacts art book last year, and the upcoming Zelda Encyclopedia. Creating a Champion is similarly a localization of the Breath of the Wild Master Works volume, which was published in Japan by Nintendo.

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Resident Evil 7 Confirmed For Switch In Japan As A Streaming-Only Game

Resident Evil 7 is on the way to Nintendo Switch. Capcom confirmed today that a “Cloud Version” of the horror game is headed to Nintendo’s hybrid system in Japan on May 24.

According to Nintendo Everything, it’s called the Cloud Version because the game plays via the cloud, with a required download of only 45 MB. As such, you will need an internet connection to play this version of the game. Nintendo Everything added that you can play the game for up to 15 minutes for free, but after that, you have to pay ¥2,000 (~$18 USD) for a “ticket” that lets you play for 180 days.

The Cloud Version includes the base game, along with the Banned Footage Volume 1-2, End of Zoe, and Not a Hero expansions. You can check out the first trailer embedded above.

Resident Evil 7 launched in January 2017 for PS4, Xbox One, and PC to critical acclaim, with reviewers praising its atmosphere, appearance, and narrative. Over the past year, it’s also done well commercially: Capcom revealed recently that the game has passed 5.1 million copies sold.

These are very good numbers for the game, but it’s worth noting that Resident Evil 7 has currently sold fewer copies than any other mainline Resident Evil game besides Resident Evil 3, according to data compiled by the Resident Evil fan wiki. The previous instalment in the series, Resident Evil 6, has sold close to 10 million units since its launch in 2012.

As of yet, Capcom has not said if Resident Evil 7 is headed to Switch in other parts of the world, and if so, if it will have the same cloud-based structure. Keep checking back for more.

This announcement comes just a few weeks before E3 2018, where more game announcements for Nintendo Switch and many other platforms are expected.

Westworld Visits Shogun World with Questionable Results

This recap contains spoilers for Westworld Season 2, episode 5, “Akane No Mai.” To refresh your memory of where we left off, check out our review of Season 2, episode 4, and our explainer on what the ending of episode 1 could mean.

Season 2 of Westworld seems to be falling into a pattern; odd-numbered episodes feel slow and self-indulgent, while even-numbered installments like last week’s twist-filled “The Riddle of the Sphinx” offer new revelations and deeper insights into our characters. “Akane No Mai” finally makes good on the promise of Shogun World – which is oozing with atmosphere and chock full of gory, spectacular action sequences – but much of Maeve and her gang’s trip to the other park seems to prioritize style over substance, hammering us over the head with obvious parallels about our thirst for violence but never really succeeding at moving the story forward.

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How Call Of Duty: Black Ops 4’s Fortnite-Like Battle Royale Mode Will Stand Out

Call of Duty: Black Ops 4 has a battle royale mode called Blackout. We still do not know much in the way of specifics like if it will support 100 players like Fortnite and PUBG or what the actual gameplay looks like. But it’s an intriguing–if not surprising–move for the Call of Duty series. We spoke to Call of Duty boss Robert Kostich recently about Blackout, in particular what it does to stand apart from Fortnite and PUBG, and if it could ever be a standalone offering.

Months ago, we heard that Activision might be interested in getting in on the battle royale trend. We don’t know a specific timeline for what Treyarch came up with the idea for Blackout, but Kostich said is simply “emerged” as something the studio wanted to pursue to give fans yet another way to experience Call of Duty in a new way.

“Blackout just emerged as something that was passionately what the development team wanted to do and bring a new kind of experience to Call of Duty fans,” he said. “And I think it’s one that Black Ops is uniquely positioned to do with the rich history of Black Ops.”

Kostich added that Treyarch didn’t want to make a battle royale mode just for the sake of it. The team only decided to pursue the idea after they came up with a way that made it feel “unique” to Call of Duty and the Black Ops sub-franchise, Kostich said.

So, what sets Blackout apart from games like Fortnite and PUBG? We don’t know just yet, as we haven’t seen any gameplay or gotten to try it ourselves. But Kostich says Blackout will leverage things like Call of Duty’s well-established controls and fast-paced action. Indeed, Call of Duty as a franchise has remained the cream of the crop for shooter fans due in part to how well it nails its controls and feel. But Call of Duty is also known for its smaller maps and lower player counts relative to competitive titles like Battlefield and others. Blackout, however, is set on a massive map–1,500 times bigger than Nuketown–and it will use characters, weapons, and parts of maps that were included in Black Ops 1, 2, and 3 over the past 10 years.

“Certainly the Call of Duty mechanics, the fluidity of our controls, the pace of our action; that for us is like the highest end that we can provide,” Kostich said. “From there we also have a map that is 1500 times bigger than Nuketown.”

Kostich added that he also believes Blackout will stand out based on how you will interact with the environment. Specifically, you’ll be able to use land, sea, and air vehicles to traverse the map, or at least parts of it.

“We’re more focused on ourselves than we are responding to anything else” — Kostich

“The emergent gameplay moments are going to be very different from what you’re seeing in other battle royale games right now,” he said.

The Blackout announcement video (watch it again in the embed above), teases that the mode will offer the “best, most refined mechanics in the world” for a battle royale game. It will even include Zombies in some capacity as part of its effort to offer an experience that is “uniquely Black Ops.”

Kostich also spoke about whether or not games like Fortnite and PUBG are competitors to Blackout. In some ways they are by virtue of competing in the same space, but competition is nothing new for Call of Duty, and in fact, the innovation that battle royale brings to gaming overall is a positive overall, Kostich said.

“There is competition every year,” he said. “There are great games every year. It’s awesome for the industry to have more of this stuff and pushing new boundaries in different ways. We’re more focused on ourselves than we are responding to anything else.”

When asked if Blackout was developed specifically in response to games like Fortnite and PUBG, Kostich did not answer directly, but said “development is always a journey.”

“The story always evolves over the course of development,” he said. “This has been a really cool journey. From the start, Treyarch’s ambition has always been to find ways to bring people together in new and fun ways.”

Finally, we asked if Blackout could become a spinoff that gets a standalone release down the line. Kostich wasn’t ready to confirm anything. “[As a] standalone thing, I don’t know. We tend to focus all of our content within the games themselves,” he said.

In other Black Ops 4 news, the game does not have a traditional campaign–and Activision thinks that is not much a problem. Black Ops 4 launches on October 12 for PS4, Xbox One, and PC.

Minecraft’s First Aquatic Expansion Is Out Now On PC, Xbox One, Mobile, VR, And Mixed Reality

Dreaming of the deep blue sea? Quench all your marine needs with the first phase of Minecraft‘s latest Aquatic expansion, now available on Xbox One, PC, and more.

Now when you dive under the watery blocks of your Minecraft world, it won’t just be a blue abyss with scattered temples here and there. Now you’ll see dolphins, new types of fish, corals, kelp and sea grasses, buried treasure, and more. The seas even coordinate with the nine different biomes now too. For the full list of features in this first release, head on over to the announcement post.

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Every player on Xbox One, PC, mobile, Gear VR, Oculus Rift, and mixed reality platforms has access to this new expansion right now, totally free of charge. If you’re playing the Java version on PC, you’ll get the update soon. Xbox One players will need to download the latest version from the Xbox Store.

Mojang and Microsoft have not yet announced when the expansion will come to PS4 or Switch, or when the second phase will launch. But in other Minecraft news, Switch is getting cross-platform achievements for the title on Xbox One June 21.

Pokemon Go Raid Battles Let You Catch Ho-Oh Again, Right Now

The legendary rainbow Pokemon Ho-Oh is back for more in Pokemon Go. From now until June 7, you can catch this magnificent bird as it visits gyms for raid battles.

This bird is no joke–make sure you’re heading in with your strongest team to take on this legendary. You might just get lucky enough to capture a shiny Ho-Oh once you’ve defeated it in battle too.

Ho-Oh will be available worldwide beside Latios and Latias; however, the latter will be staying in their designated regions. As of our most recent update, players in Europe and Asia can get their hands on Latios, and players in Africa and North and South America can catch Latias. They will remain in these regions until June 5.

For even more Pokemon Go goodness, make sure to check out our Pokemon Go hub regularly for news on the game’s updates and legendary availability. And if you’ve really got the trainer bug, both the Pokemon Go Fest and Safari Zone events are returning this summer.

Call Of Duty: Black Ops 4 Not Having A Campaign Is Not A Big Problem, Boss Says

Unlike pretty much all of the previous Call of Duty games, this year’s Black Ops 4 from developer Treyarch will not have a single-player campaign, at least not in the traditional sense.

In place of a single-player campaign, the game will offer an assortment of solo missions that focus on Specialist characters. These missions will have a similar style of bombastic set-pieces that Call of Duty games are known for, and there will be story elements divulged in these missions. So in that sense, there will be something in Black Ops 4 for players looking for a campaign-style experience. But it’s not the kind of campaign fans are accustomed to.

We spoke to Call of Duty executive VP and GM Robert Kostich about this recently, and he told us that Black Ops 4 lacking a traditional campaign won’t be much of a problem. Activision has more work to do in the messaging department to let fans know that Black Ops 4 lacking a campaign doesn’t necessarily mean the game won’t offer a solo experience and story beats.

“As we go forward [through the year], fans are going to learn a lot about the story that is embedded in this game,” Kostich said. “Look, it’s not a dedicated campaign like it was in the past. We’re telling stories differently this year. We think our community is going to love this game from end to end, because it has so much to offer. The core focus of it, I don’t think that’s going to be a problem really. I think what our community is going to love at the end of the day comes down to the gameplay and the fun you have with it. And I think that’s what this game is going to have in spades. This is a little different from what we’ve done in the past.”

Black Ops 4’s solo missions are set between the events of Black Ops 2 and Black Ops 3. A handful of previous Specialists return in this instalment, including Ruin, Firebreak, and Seraph, and Treyarch says they’ve been reimagined this time around. There are also a number of new Specialists in the game; so far, we’ve seen ones named Recon, Crash, and Torque.

In other news, Black Ops 4 has a battle royale mode called Blackout, while the Zombies mode looks bigger and better than ever. The package of course also includes head-to-head multiplayer–here’s our latest preview. The PC edition will be available on Battle.net for the first time in franchise history. Call of Duty: Black Ops 4 launches for PS4, Xbox One, and PC on October 12.

The Glittering Kulve Taroth Siege Returns To Monster Hunter: World Next Week

If you didn’t have a chance to take down the Mother Goddess of Gold the last time she was available in Monster Hunter: World, you’ll be able to try again soon on Xbox One and PS4. The Kulve Taroth siege is returning to the title on May 24.

Revealed on Twitter, Kulve Taroth will become available on in the US May 24 at 5 PM PST and in Europe May 25 at 1 AM BST. An end date has not yet been announced. To take on this siege, you’ll have to be hunter rank 16 or higher, and team up with your friends to get the epic, golden loot for your hunter and palico.

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Kulve Taroth is an elder dragon that protects itself with a shining coat of metal. Each battle is a little different, as its coat and ecology change with each sighting. It was first seen in Monster Hunter: World last month as a limited-time siege quest. Capcom has not announced if it will become a permanent monster like the Deviljho.

Looking to take on this golden beast? Make sure to check out our guide on how to get all the Kulve Taroth armor and weapons.