Bethesda Will Not Discuss The Elder Scrolls 6, Starfield at E3 2019

Bethesda has confirmed that it will not be discussing either The Elder Scrolls 6 or Starfield at E3 2019.

During the Bethesda Game Days stream at PAX East 2019, Todd Howard cautioned fans hoping for more details on two of the most anticipated games in the industry that they would need to wait a bit longer.

“Before everyone asks, please be patient,” Howard said. “It’s going to be a long time. It’s not something we’re going to be talking about at e3, either of those games, this year. Patience, please.”

Both The Elder Scrolls 6 and Starfield were announced at E3 2018, although very little details were given of either except that these would be brand-new ‘next-gen’ games, one of a few we already believe are in development for the new systems.

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Mortal Kombat 11 Beta – Brutalities & Fatalities Compilation

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Valve Admits Artifact Has ‘Deep-Rooted Issues’

Valve has acknowledged its Dota 2-themed digital card game Artifact has “deep-rooted issues,” and has committed to fixing them.

In a new post on the Artifact site, Valve stated bluntly that “Artifact represents the largest discrepancy between our expectations for how one of our games would be received and the actual outcome.”

While the response to Artifact was generally positive, complaints rose around its monetization model and lack of progression mechanics. As a result, its player base declined rapidly, and Artifact’s average concurrent player count for the last month currently sits at a meager 359 at the time of publishing this.

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No Elder Scrolls 6 Or Starfield At E3 2019, Says Bethesda

Bethesda has announced that it will not be showcasing or revealing additional details for either The Elder Scrolls VI or Starfield during E3 2019. Both games were announced and given tiny teasers during E3 2018, alongside more detailed reveals for Fallout 76 and Rage 2.

“That’s just a little sneak peek at the technology that we’ve been building,” Bethesda executive producer Todd Howard said during a PAX East panel, in regards to further details about a new game engine. “People are going to see [the tech] at first, actually, in Starfield. And so that tech will have like the second version of it in TES6, and–before everyone asks–please be patient. It’s going to be a long time. It’s not something we’re going to be talking about at E3–either of those games–this year. And so patience, please. But given the [Elder Scrolls] anniversary, we did want to give everybody a taste.”

It’s not that much of a surprise to hear that neither game will be shown at this year’s E3, given that their showings from last year’s event implied both titles are still in the early stages of development. Howard has said he already knows the release dates for both games, but he’s “not going to tell” as it “would be foolish to say it.”

During PAX Australia 2018, Bethesda marketing boss Pete Hines and ZeniMax Online Studios game director Matt Firor said The Elder Scrolls VI is still a long way off, most likely releasing on the next generation of console hardware. Howard said something similar about Starfield during last year’s E3, but clarified, “I can’t absolutely say yes to [leaving current generation consoles behind]. We’re not going to limit the game that way yet. I’m willing to [leave current generation consoles behind] but it’s not a priority right now. I’d put it that way.”

Next to nothing is known about Starfield, other than it’s the first new IP Bethesda has announced in 25 years. The first and only trailer for the game showcases a planet outlined by a distant sun, only for the camera to pan down and focus on a small space station which is seemingly sucked into some sort of black hole.

Even less is known about The Elder Scrolls VI. According to its trailer, the game takes place in a mountainous region. There are some trees and patches of fog. That’s about it. Even with so little information, though, fans are still theorizing and trying to piece together The Elder Scrolls VI’s setting.

In the meantime, Bethesda has plenty of other games to occupy players as they wait. Fallout 76 has already received the first of three major expansions, and the other two are scheduled for later this year. The Elder Scrolls: Blades has technically released as well. Also, Rage 2, Doom Eternal, and Wolfenstein: Youngblood (all published by Bethesda) are all scheduled to release in 2019–the latter of which comes with a pretty cool incentive to upgrade to the Deluxe Edition.

Apple Cancels Its AirPower Charging Mat

Apple has announced that it is cancelling its AirPower charging mat as it is having “difficulty meeting its own standards.”

As reported by TechCrunch, the AirPower charging mat has reportedly had “engineering problems related to the laws of physics” and that it ran too hot because the 3D charging coils were too close to each other and “required very, very cautious power management.”

“After much effort, we’ve concluded AirPower will not achieve our high standards and we have cancelled the project. We apologize to those customers who were looking forward to this launch. We continue to believe that the future is wireless and are committed to push the wireless experience forward,” said Dan Riccio, Apple’s senior vice president of Hardware Engineering in an emailed statement today.

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Dead Cells’ Free Rise of the Giant Update Is for the Fans

Dead Cells newest update, dubbed Rise of the Giant, is out now on Steam and slowly rolling out to consoles, bringing with it a ton of new content to a game that keeps getting better and better with age.

When I filed the IGN Dead Cells review last year, I thought it was one of the best action games I’d ever played, fusing breakneck speed, risk-versus-reward decision-making, and roguelike elements for something unique with an absolute ton of replay value.

And within that perfect storm of difficulty Dead Cells is known for, it’s also got an incredible tongue-in-cheek personality and is positively loaded with Easter Eggs that you might not have spotted yet, which helps alleviate some of that brutal atmosphere.

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Does Batman Really Have a ‘No Killing’ Rule?

The question of whether Batman kills or not is one of the key moral quandaries in comics. Though it feels like his “No Killing” rule is a concrete part of his character it’s actually something which has shifted, evolved, and changed since the earliest days of his creation.

The debate has been reignited thanks to Zack Snyder’s recent profanity-filled comments about superheroes which included the line, “Someone says to me: Batman killed a guy. I’m like, ‘F**k, really? Wake the f**k up.'” As Snyder here implies Batman has and will always kill, we thought it would be a good time to look back at the history of the Caped Crusader and his stance on killing.

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Game of Thrones Actors Tease Consequences of Jon and Daenerys’ Romance

Emilia Clarke, Kit Harington and Peter Dinklage have gone on record discussing the consequences of Jon Snow and Daenerys Targaryen’s romance in the final season of Game of Thrones.

Spoiler Warning: Some spoilers for Season 8 ahead.

Via TV Insider, it’s clear Jon and Daenerys aren’t aware of their blood relationship at the beginning of Season 8, but appear to find out rather quickly – Jon (born Aegon Targaryen) is the son of Daenerys’ older brother Rhaegar Targaryen, making Jon not only the rightful heir of the Iron Throne, but Daenerys’ nephew. Fans were treated to this revelation at the end of Season 7 while the two began to consummate their relationship. Naturally, things were bound to get messy.

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Celeste Composer Lena Raine Releases New Solo Album “Oneknowing”

One of the several aspects that make Celeste a superb game is the soundtrack. Its catchy, rhythmic mix of piano and chiptune-style synths masterfully complement the game’s tone, story, and intense platforming at just the right moments. The Celeste soundtrack is also wonderful to simply listen to as a standalone album, and the remixed Piano Collections just as much. But you don’t have to take my word for it. It’s been nominated for multiple awards including Best Music at the upcoming BAFTA Game Awards, and it took home Best Audio at the 2019 GDC Awards. That’s because of the work of composer Lena Raine, and today she released her debut solo album titled Oneknowing.

Oneknowing is now available on multiple music streaming platforms such as Bandcamp, Apple Music, Spotify, Google Play, and much more. While you may recognize a few parallels between that of Celeste’s soundtrack and Raine’s new record, Oneknowing hits a more relaxing, ethereal vibe especially in the songs “Breath” and “Momodani.” Raine also sings in an expressive, artificial language with her voice modified via vocaloid software for tracks like “Tsukuyomi” and “Light Rail.”

Cover art for Lena Raine's Cover art for Lena Raine’s “Oneknowing” done by artist Erica June Lahaie (@aurahack on Twitter)

I caught up with Raine following the win for Best Audio at the GDC Awards this year and asked her about the approach in creating Celeste’s soundtrack. She said, “In a lot of ways, Celeste was sort of me finally claiming my own voice. I had been writing music for other franchises, like Guild Wars 2, that already had an established voice. And so Celeste was finally my chance to actually just go super into the kind of music that excited me. And in a lot of ways, everything that has come since then, that’s where I now need to diversify my sound and keep coming up with new things to challenge myself.”

You may have seen her performing at The Game Awards 2018 alongside renowned composers Hans Zimmer and Lorne Balfe. Celeste was one of GameSpot’s favorite games last year and we awarded it a spot in our 5 Best Nintendo Switch Games of 2018. In regard to the soundtrack, writer and editor Oscar Dayus said in his Celeste review, “The piano and chiptune-heavy soundtrack adapts in a similar fashion [as the art style and environments], moving from the serene to the spooky at the perfect moment, all while remaining forever catchy.”

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