Bethesda’s E3 2018 Briefing Won’t Be Super Long

E3 2018 is coming up very soon. A big part of the annual event are the press briefings from the industry’s biggest companies where games are announced and shown off. Depending on where you live and what you’re up to, the schedule and the length of each show may be important to you. We’ve already rounded up the date and times for each briefing, and now we’re getting some kind of an idea for how long at least one of the shows may be. Bethesda marketing boss Pete Hines said on Twitter that while he is not going to divulge a length for Bethesda’s briefing, he said he’s sure it won’t be a marathon.

“I assure you it won’t be three hours long,” Hines said.

Bethesda’s briefings in the past have been refreshing in their brevity compared to the others. For example, the company’s 2017 show ran for just 39 minutes. That compares to around 1 hour for Sony, about 1 hour and 15 minutes for EA, more than 1 hour 40 minutes for Microsoft, and 1 hour and 10 minutes for Ubisoft.

Bethesda’s briefing last year was also notable because all of the games it showed off–including Wolfenstein II: The New Colossus and The Evil Within 2–launched that year. Other companies tend to tease and show first glimpses of projects that are much further down the track. While it is nice to know what’s coming–even if it’s a long ways off–Bethesda choosing to focus on titles launching within six months was great because you could get excited about something you could actually get your hands on relatively soon.

Bethesda will show off more of Rage 2 during E3 next month, but outside of that, we don’t know else the company may have to share. We know that The Elder Scrolls 6 is on the way, but there has been no indication that it’ll be announced at E3 this year.

E3 2018 runs June 12-14, but the briefings start earlier. EA kicks things off on Saturday, June 9, with other events to follow from Microsoft, Bethesda, Devolver, Square Enix, Ubisoft, Sony, and Nintendo. You can see the full schedule here. GameSpot will have a team on the ground at E3 2018 to bring you all the big news as it is announced, so keep checking back for more.

Why Persona and Yakuza Offer Incredible Video Game Tourism

Japan is one of my favourite places to go on holiday. I’ve been twice and there’s just something magical about it that is hard to quantify. I’m not sure if it’s because so much of my childhood was defined by Japanese games and media or if it’s the culture shock of a country that’s so very very different to my home in Australia, but I spend most of my time in Japan walking around open-mouthed in awe.

On those trips I’ve stayed in both rural areas and Tokyo city. I’ve been to shrines, parks and shops, and experienced a mix of the very traditional and the very modern. There is no place quite like Japan; from the food to the people to its complicated cultural tapestry. Visits to Japan, however, are a rare treat, so I thought I’d share my recent experiences with Persona and Yakuza; two game series’ that have brought me closer to the feeling of being there than anything else I’ve ever done on Australian shores.

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Another E3 Briefing Announced, Promises To Be A Dumpster Fire

Devolver Digital, the beloved indie game publisher behind whimsical, wacky, and wonderful games like Genital Jousting and Hotline Miami, is returning to E3. The company has announced that it will again hold an E3 briefing this year–and it sounds completely over-the-top.

Devolver’s “Big Fancy Press Conference,” as it’s called, will be broadcast live on Twitch on Sunday, June 10 at 8 PM PT / 11 PM ET. It’s taking place in the Dave Lang Memorial Convention Center, which is not a real place. The event’s description is very weird and great.

“This year’s Big Fancy Press Conference will feature real, actual game reveals and technological innovations from Developer Labs, the research and development arm of Devolver Digital responsible for last year’s Earliest Access program and making ‘throwing money at the screen’ a valid form of payment. There will almost certainly be blood, possibly loss of life.”

Devolver said it expects this year’s briefing to be a “dumpster fire.” The company added that you may want to re-watch last year’s completely absurd briefing so you’re up to speed on what Devolver is calling the “Devolver Digital Press Conference Universe (DDPCCU) through the blatant reuse of jokes and vague callbacks to the original. Pray for us.”

E3 2018 runs June 12-14 in Los Angeles, through the briefings actually start on Saturday, June 9, with a show from Electronic Arts. They continue through Tuesday with briefings from Microsoft, Sony, Nintendo, Ubisoft, and others–here is the full press conference schedule.

Deadpool 2 Made Less Money Than The First One For Its Opening Weekend

Deadpool 2 opened this past weekend, and it made lots and lots of money, but not as much as the first one did when it was released in February 2016. According to EW, the sequel pulled in $125 million in the US and Canada, finally pushing Avengers: Infinity War off the top spot for the first time.

The movie’s first-weekend performance came in below projections of $130 million to $150 million. Deadpool 1, by comparison, made $132.4 million for its opening two years ago. That movie set the opening-weekend record for an R-rated movie; Deadpool 2 is now No. 2 on that list.

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Deadpool 2 made $176.3 million from overseas markets this weekend, pushing its worldwide haul to $301.1 million for its international debut.

Deadpool 2 reportedly cost around $110 million to produce. Critics seemed to enjoy the film, and it has a A rating on CinemaScore, which indicates positive word-of-mouth that should help box office performance continue strongly into the second and third weekends.

“Overall, Deadpool 2 mostly works for all the same reasons that the original did,” GameSpot reviewer Michael Rougeau said. “Reynolds carries the movie on his back–although this time around he should have shared the load a little more evenly with some of his talented co-stars, particularly Beetz and Brolin. But Reynolds’ Wade Wilson is just as charming as ever, in his own twisted way, and Deadpool 2 delivers the laughs, action, and gruesome maimings that fans want.”

In other movie news from the weekend, Infinity War pulled in $28.7 million this weekend in the US and Canada, pushing its domestic haul to $595 million. With a further $84.4 million from international markets, the Marvel superhero film has now made an astonishing $1.8 billion.

May 18-20 US/Canada Box Office:

  1. Deadpool 2 — $125 million
  2. Avengers: Infinity War — $28.7 million
  3. Book Club — $12.5 million
  4. Life of the Party — $7.7 million
  5. Breaking In — $6.5 million
  6. Show Dogs — $6 million
  7. Overboard — $4.7 million
  8. A Quiet Place — $4 million
  9. Rampage — $1.5 million
  10. I Feel Pretty — $1.2 million

Top New Game Releases This Week On Switch, PS4, Xbox One, And PC — May 20-26

This week is home to heavy hitters like Dark Souls Remastered, State of Decay 2, and Detroit: Become Human.

This week has a couple of violent games, some robots, and a few violent robots. I promise there’s still variety here though, from the dodge-rolling Dark Souls Remastered, to the zombie-slaying State of Decay 2, to the decision-making Detroit: Become Human. The Kickstarter bonus Bloodstained: Curse of the Moon arrives too, alongside Mega Man Legacy Collection 1 and 2 on Nintendo Switch.

State of Decay 2 — May 22

Available on: Xbox One, PC

State of Decay 2 is expanding its world, and this time, you can attempt to survive in it with friends in four-player co-op. Together, you can build up your base, level up your people, and travel the world looking for other survivors in need.

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Mega Man Legacy Collection 1 & 2 — May 22

Available on: Switch

The Blue Bomber’s adventures are coming to the Switch, and you can download them separately from the Eshop or buy the first on a cartridge with a packed-in download code. Either way, you’ll be getting Mega Man’s six NES outings and four SNES adventures, plus new remixed challenge levels. You can even scroll through artwork from the series’ history in the virtual museum.

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Bloodstained: Curse of the Moon — May 24

Available on: PS4, Vita, Xbox One, PC, Switch, 3DS

When Bloodstained: Ritual of the Night was on Kickstarter, it passed a stretch goal for an additional, 8-bit game. Here it is. Curse of the Moon stars a handful of characters, each with their own abilities you can use to access different parts of the map. Chances are you’ll still encounter monsters in just about every corner though.

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Dark Souls Remastered — May 25

Available on: PS4, Xbox One, PC

One of May’s most anticipated games is one you might have already played, but Dark Souls is cutting into the current generation with a bunch of quality-of-life and resolution improvements. In fact, you can slay your foes in 4K at 60 FPS if you have a PS4 Pro, Xbox One X, or capable PC.

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Detroit: Become Human — May 25

Available on: PS4

If you’re familiar with director David Cage and his studio Quantic Dream, you know his games are all about making tough choices that lead to drastically different consequences. This time, you’ll be making those choices for a bunch androids who’ve just gained sentience. Detroit looks to be a heady game that touches on some deep topics, like what it means to be human.

Further Reading:

New Releases

IGN Happy Hour: City of Brass Special

Well, that could have been awkward. IGN recently gave the new Uppercut Games title City of Brass a less than glowing review, but that actually made this episode of IGN Happy Hour all the more interesting.

IGN’s Cam Shea and Dan Crowd were joined in the studio by Uppercut Games’ Andrew James and Ed Orman for a fascinating chat about the design process (and why the whip is this game’s Gravity Gun), the importance of feedback, lessons learned over seven years as an indie studio, and much more. Big thanks to the guys for coming in!

Download the IGN Happy Hour: City of Brass Special – Audio Version

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Resident Evil 7 Cloud Announced for Nintendo Switch

Resident Evil 7 is coming to Nintendo Switch, though it’s not really what you’d expect from your typical port. The title will be released exclusively on the Japanese eShop this week and will only be playable via the cloud.

While Capcom has stated that players will be able to experience the game on Switch while playing both docked and undocked, they will still need a stable internet connection to do so.

Resident Evil 7 Cloud will include all four DLC packs released on console and PC, thus making it a complete collection for the seventh iteration in the series. Players will be able to experience the first 15 minutes of the game for free, but will be prompted to buy a 180-day service pass if they’d like to keep playing past the trial period.

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The Simpsons Ends Season 29 on a High Note

Warning: Full spoilers for the Season 29 finale of The Simpsons, “Flanders’ Ladder,” follow.

These days, my standard for what separates a good Simpsons episode from the rest boils down to two questions – “Did it make me chuckle?” and “Does it remind me of an older, better episode?”. “Flanders’ Ladder” is the rare episode where I can answer yes to the first and no to the second. The relatively ambitious premise helped Season 29 wrap up on an unexpectedly strong note.

Tonally, “Flanders’ Ladder” is a bit of an oddball. This premise is something straight out of a Treehouse of Horror Special, mixing bits of The Sixth Sense and Jacob’s Ladder into a fairly dark tale of Bart trapped in a ghost-filled, coma-induced nightmare world. I’m glad that the premise was given a full-length episode to grow, however. As an eight-minute segment I don’t know how much it would have stood out. But in this format, we got an amusing and heartfelt look at the antagonistic relationship between Bart and Lisa.

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Zelda: Breath of the Wild Art Book Coming In November

Dark Horse has announced a hardcover companion book for The Legend of Zelda: Breath of the Wild. The collector’s volume is pretty massive, boasting 424 pages in all. The Legend of Zelda: Breath of the Wild–Creating a Champion will cost $40 when it releases on November 20, 2018.

The announcement details just how much space in the book is devoted to its various artifacts. It boasts 296 pages of design artwork and commentary alone, along with another 55 of Hyrule history leading up to the events in Breath of the Wild, and nearly 50 of sketches and illustrations from Takumi Wada. It also includes interviews with the team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma. All the material will be from Breath of the Wild and its two DLC packs.

Dark Horse published the Hyrule Historia in the US in 2013, which was notable particularly for outlining the Zelda timeline. That followed by the Art and Artifacts art book last year, and the upcoming Zelda Encyclopedia. Creating a Champion is similarly a localization of the Breath of the Wild Master Works volume, which was published in Japan by Nintendo.

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