Fortnite’s Jetpacks Available Today

Update: Jetpacks arrive in Fortnite today, May 22.

According to a post on the official Fortnite Twitter account, players can “strap in and blast off with jetpacks in the v4.2 content update,” which went live today at 5am PT/8am ET/1pm UK/10pm AET.

Original story follows.

Fortnite’s jetpack may finally be making an appearance in an upcoming week 5 Limited Time Mode.

Fortnite’s jetpacks were going to roll out in February, but the update was delayed due to “a last minute design issue”. It looks like they might finally be coming to the game in week 5 for Battle Royale and in a Limited Time Mode, according to FNBRLeaks on Twitter.

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DC’s Shazam: See The First Official Image Of Costume

With Justice League failing at the box office and much uncertainty about the direction of the DC universe, DC fans haven’t exactly had as happy a time as those of rivals Marvel. But there’s plenty to look forward to, with Aquaman arriving in November and Shazam following in April. We now have a first official look at star Zachary Levi in costume.

To be strictly accurate, it’s a picture of Levi standing in front of the Shazam poster, which the actor posted on Instagram. The poster was revealed at the Licensing Expo in Las Vegas and features Shazam enjoying a big soft drink, which supports director David F. Sandberg’s earlier statements that the movie will have a more lighthearted tone than many of DC’s movies. Check it out below:

Shazam also stars Asher Angel as the character’s young alter ego, Billy Batson, and Mark Strong as the evil Doctor Sivana. The cast also includes Adam Brody (The OC, CHiPS), Grace Fulton (Annabelle: Creation), and Ross Butler (13 Reasons Why), and it hits theaters on April 5, 2019. A synopsis was released back in February.

In terms of future DC movies, Wonder Woman 2 arrives in November 2019. Beyond that, it was recently reported that the much-rumored Birds of Prey film was moving ahead and could start production in late 2018 or early 2019. The film will see Margot Robbie reprise her Suicide Squad role as Harley Quinn, and has been described by the actress as an “R-rated girl gang film.”

DC also recently announced new streaming service DC Universe, which launches later this year. The service will feature an animated Harley Quinn show, as well an animated Young Justice series, plus live-action Titans and Swamp Thing shows.

Just Cause Dev Avalanche Studios Opens Third Studio in Sweden

Avalanche Studios, the developer behind the Just Cause series and Mad Max, has opened a third office in Malmö, Sweden.

The studio was founded in Stockholm in 2003, and opened a second New York office in 2011. The third studio is reported to be working on current and future IP, particularly “relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology,” reads a statement.

Sara Ponnert, formerly of Pan Vision and Sony Ericsson Mobile, will manage the Malmö studio.

“Getting back into the games industry feels like coming home. I’m honoured to have been chosen for the role, and look forward to building Avalanche Studios’ presence in Malmö,” she said.

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Days Gone Feels Like ‘The Last of Us Jr.’, for Better and for Worse

I was dropped an hour into Days Gone’s post-apocalyptic survival world. I started in a camp/safezone with my motorcycle and a very limited quantity of ammo for my pistol and assault rifle (and sadly, no bolts for my crossbow). The freakers (don’t call ‘em zombies!) were a danger anywhere outside of the camp’s walls, and here I was, with a few tasks on my ledger, free to do whatever I pleased.

A tap on the bottom quadrant of the DualShock 4’s touchpad brings up hero Deacon St. John’s skill menu. You can upgrade yourself just like you can anything else in one of three categories: melee, ranged, and survival. Sadly my 20-minute hands-on didn’t allow me much time to plumb the depths of any of them, but I’m looking forward to sinking my teeth into each tree in the final version (which isn’t out until 2019, by the way).

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Why Marvel’s New and Classic Avengers Shouldn’t Be Mutually Exclusive

An all-new Avengers series has kicked off over at Marvel Comics with a brand new team roster — “new” in this case being extremely relative. Avengers by writer Jason Aaron and artist Ed McGuinness has set out to return the team to their classic roots, anchored by the familiar likes of Captain America, Iron Man, and Thor for the first time since 2014. No one is particularly surprised by this turn of events given that the pattern of benching and returning major heroes in comics is so regular you could set your watch by it. The fact that they’re back isn’t what makes this time special, nor is it really the problem — it’s who they’re ousting in the process, and the way it looks from the outside.

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Days Gone Has Desperate Survivors – Gameplay

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PS4 Zombie Game Days Gone Has An Impressive Open World, But Could Use More Original Ideas

Days Gone goes out of its way to make it feel like you’re in an oppressive and bleak setting. With many scattered survivors, bandits lurking in the streets and dense forests, and undead roaming among the remains of civilization–the zombie-apocalypse is a constant struggle to survive in. And the only thing keeping you going are whatever meager resources you could scrape together, and a motorcycle that’s seen far better days. Coming from Bend Studio, the same developers behind the Syphon Filter series and Uncharted: Golden Abyss, the upcoming open-world game is a massive departure for its creators, which shows some solid signs of ambition.

We recently got to check out the early hours of the PS4 exclusive, and saw some promise in the large open world of this zombie shooter. You take on the role of Deacon, a motorcycle-riding drifter who’s lived through two years of the apocalypse and counting–the game literally has a counter that shows how many days has passed since the outbreak. As he travels deeper into the wilds of the Pacific Northwest, he’ll encounter bandits, gangs, dangerous wild-animals, and other ruthless factions seeking to claim what’s left of the world, all the while finding out just how far the infection has spread.

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In order to stay alive, you’ll have to stay prepared and on the move, and Deacon’s most valuable tool to do just that is his motorcycle. Not only is it his go-to mode of transport, but it also allows him to haul materials to various locations housing safe havens. During our session, we started out in one of the many safe-zones scattered around the world. In these areas, Deacon can meet up with several NPCs who can give him quests, trade resources, and upgrade much of his gear –including his bike. In familiar open world fashion, you’ll be able to explore the map and take on a number of side-missions from NPC characters, as well as discovering stand-alone events that lead to some minor rewards. With a world size that’s similar in scale to Horizon: Zero Dawn, the map encompassing six regions that you’ll be able to explore will gradually become more diverse in layout and design, while also slowly growing more hostile.

I enjoyed the way Days Gone presents its world, but I couldn’t get over how familiar it all felt. With the fantasy of the zombie apocalypse being a very common premise–survivors being pushed to their limits while dealing with life in a chaotic post-civilization where bandits and the undead are out to kill you–it was hard to find something really unique in Days Gone. It often traversed a very well-worn path in the hour I spent with the game. Moreover, the exploration was constantly bogged down by some noticeable performance drops and odd bugs throughout, most of which occurred during moments of heavy action.

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Eventually, we found ourselves searching an abandoned laboratory facility operated by NERO–Days Gone’s more sinister take on the CDC–which happened to be filled with the undead. While bandits and other factions will be on the lookout for Deacon to take what he has–the larger threat to everyone are the numerous ‘freakers’ lurking about in the world. The freakers are essentially traditional zombie fodder, and can be easily taken out when only dealing with one at a time. However, they can be especially deadly in packs. In one of the game’s more interesting moments, large swarms of freakers moved in unison like a ravenous wave shifting through the woods and streets of the world. Even when driving your bike at high-speed, they’ll literally throw themselves at Deacon to knock him off–resulting in him getting swarmed by others when he’s left scrambling.

In a number of cases, it’s best to stick to the stealthy approach when entering areas swarming with bandits and zombies. Much like any other open-world action-game, Deacon has an assortment of skills that range from crafting, melee, long-range, and stealth. As he collects experience from quests and taking out enemies, he’ll level up and gain skill-points to unlock new perks and buffs. These upgrades includes longer use of breakable melee weapons, improved aiming, and more efficient crafting skills for better rewards. With resources being so scarce, Deacon will have to scavenge supplies found out in the wilderness, and from derelict buildings and vehicles left on the side of the road. An ever helpful survivor-sense also allows him to hone in on points of interest in the immediate area.

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In recent times, the survival aspect has become a key pillar in many open-world games. Whether it’s managing your character’s intake of resources like food and water, or simply just trying to keep them in one piece while exploring the land and trying to make it back to safety. Days Gone tends to stay within that middle ground. Not too overbearing, but still finding yourself in situations where you’re against a swarm of zombies with low ammo and healing. Deacon, while resourceful and capable of handling himself in a fight, isn’t able to sustain himself for long out in the wild.

Days Gone shows a lot of potential when it comes to offering a large world to explore. There are some traces echoes of other Sony exclusive titles like The Last of Us and Horizon to be found in its presentation and environmental design, which aren’t too bad of an influence on this open-world title. Even though it was a brief demo that only scratched the surface of what we can expect in the final game, I was impressed with how much of content and sights there are to see. While you can follow the story missions pretty closely, there are a number of cool side-objectives and challenging moments to be found off the golden path–such as trying to sneak through a freaker-infested lumberyard, which went horribly wrong in my case and resulted in me having to high-tail it back to my bike.

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But we still have some concerns about whether it can find a more meaningful way to distinguish itself apart from some cool moments riding the motorcycle and the amazingly detailed zombie swarms. With a release coming sometime in early 2019, there’s some time for Days Gone to get itself into shape on the technical side of things, and hopefully show us a stronger sense of identity.

We Happy Few Denied Classification by Australian Ratings Board

We Happy Few has been denied classification in Australia, although the reason behind the decision hasn’t been specified.

The game was refused classification this week based on Australia’s “National Classification Code”, which states video games that “depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that they should not be classified.”

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We Happy Few Denied Classification In Australia

We Happy Few, the BioShock-inspired game that entered Early Access back in 2016, is finally coming out this year, but its road to release may be rockier in Australia. The game was refused classification in the country under the Games 1 (a) clause. Here is the official wording, pulled from the Classification Board’s website (via Kotaku):

“Reason: Games 1(a)The computer game is classified RC in accordance with the National Classification Code, Computer Games Table, 1. (a) as computer games that ‘depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that they should not be classified.'”

Neither developer Compulsion Games nor publisher Gearbox Software (which is handling the physical edition) has yet to respond to this refusal notice in Australia; keep checking back for more.

We Happy Few has been announced for PS4, Xbox One, and PC. It was already playable on PC (and Xbox One) through Early Access, but in January when the game was delayed to summer 2018, Compulsion removed the ability to pre-buy the game.

The game is set in an alternate-history version of 1960s England in the fictional town of Wellington Wells. Players take on the role of characters who refuse to take their mind-altering happy pills and must find a way to escape from the town without being caught by its citizens. Players can get Early Access to the title right now on PC and Xbox One for $51. Compulsion released a new update for it today dubbed “Life in Technicolour,” which adds new Joy effects and improves other aspects of the game like UI and AI.

We Happy Few joins Saints Row IV, State of Decay, Hotline Miami 2, and South Park: Stick of Truth in being initially refused classification by the Australian Classification Board. Modified versions of some of those games were subsequently submitted to the board and granted ratings, the highest of which is the R18+ adult rating for video games.

PS4 Is Entering The End Of Its Lifecycle, Sony Says

Today during Sony’s Corporate Strategy Meeting, PlayStation boss John Kodera said the PlayStation 4 is entering the end of its lifecycle. While this could have a negative impact on Sony’s gaming division overall, it probably won’t because revenue from subscription services such as PlayStation Plus may help offset any decline in hardware sales, Wall Street Journal reporter Takashi Mochizuki quoted Kodera as saying. Importantly, Sony is not discontinuing the PS4 now or anytime soon, of course. The system is expected to continue to sell well, as new, exclusive games for it like The Last of Us: Part II, Spider-Man, and others come out.

As some further important context, Kodera was talking to investors and analysts about the health and viability of the PS4 as a platform. Earlier this year, Sony said it expected to sell 16 million PS4s during the year, compared to 19 million during the year prior, so Kodera was more than likely attempting to contextualize and explain the downturn in sales and what that all means. And the wording about the PS4 entering the end of its lifecycle may mean the system still has many years left of viability, only that the console is not rising as fast as it once did as it relates to sales. And of course, that is expected, given the system was released almost a half-decade ago.

The PS4 launched in November 2013, so it makes sense that the console would be entering the final stages of its lifecycle now given historical trends of consoles. The system has sold more than 79 million units by Sony’s latest count, which puts it just below the PS3 which reached 80 million units in 2013.

Sony’s Game & Network Services segment, which houses the PlayStation business, is expected to remain a juggernaut for Sony, with PSN hitting 80 million monthly active users (which is up from 70 million this time last year). Additionally, Sony said it will look to add more PS Plus subscribers going forward, which will help Sony make more money on a regular basis. On top of that, Sony said it wants to create more first-party exclusives, while it’s also looking at “harnessing growth opportunities” in the area of “add-on content.”

Overall, Sony predicted a downturn in profit for the Game & Network Services division for the fiscal year ending March 31, 2021. For that year, Sony expects its Game & Network Services unit to bring in between 130 billion and 170 billion yen in profit, which compares to 190 billion yen for the current fiscal year.

Intriguingly, Kodera also said during the meeting that the period covering now through March 2021 would be a time when PlayStation will “crouch down once” to stand taller in the future. It’s not immediately clear what he meant by this, however, but there is already speculation that a PlayStation 5 console is coming. PlayStation executive Shawn Layden recently confirmed that Sony’s E3 2018 briefing will not include any hardware announcements, however.

Also during the event, Kodera said PlayStation VR as a platform is growing, but not at a level that reaches what was projected. That’s not the only PlayStation business that is not having the easiest time, as PlayStation Vue–Sony’s TV streaming service–is running into tough competition that is having a negative impact, apparently. Kodera said PlayStation VR and PlayStation Vue can still grow, but not necessarily at the rate they would like to see.

Earlier this year, NPD analyst Matt Piscatella told GamingBolt that the PS4 should have another strong year of sales in 2019, though not as good as 2018. He added that the next PlayStation console probably won’t be released until 2020 or later.

Sony’s E3 2018 briefing takes place early next month in Los Angeles. We won’t hear anything about new hardware; Sony will focus on four big games during the event.