Fortnite’s Next Update Has Been Delayed

Epic has announced a delay in the 6.21 update for Fortnite. Originally scheduled for October 31 at 2 AM PT / 4 AM ET / 9 AM BST, the update has been postponed to November 1.

According to Epic, the delay is a result of a “last minute issue” discovered in Fortnite’s new build. The battle royale game was scheduled to go down on October 31 for maintenance while the update was installing, but that is no longer the case. Players should expect Fortnite to go down on November 1 instead. As with previous Fortnite updates, the patch notes for 6.21 won’t be released until the day of release.

Fortnite is currently in the midst of its limited-time, Halloween-themed event called Fortnitemares. Introduced on October 23 in update 6.20, the event lasts until November 26 and introduces a new PvP mode that meshes both Fortnite’s popular Battle Royale and original Save The World. “Explore all of the tasty treats, exciting appearances, and new looks,” Epic Games said about the event. “During Fortnitemares, you’ll face off against Cube Monsters in a whole new way of playing Battle Royale. There are new weapons to fight back against these creepy creatures, like the Six Shooter and Fiend Hunter Crossbow.”

Fortnitemares’ challenges are set to alternate every few days throughout the event. For now, the four challenges are the ones listed below. However, part of update 6.21 could be changes to the challenges, so get to them now if you haven’t already.

Fortnitemare Battle Royale Challenges

  • Destroy Cube Monsters (200) — 500 XP
  • Deal damage with Assault Rifles or Pistols to Cube Monsters (5,000) — 500 XP
  • Visit a Corrupted Area in different matches (7) — 500 XP
  • Dance at different Gargoyles (5) — 500 XP

Fortnite is available for Xbox One, PS4, Nintendo Switch, mobile, and PC.

Battlefield 5 Microtransactions Won’t Be Available At Launch

Because it is a Big Game Coming Out In 2018, EA’s Battlefield V will have microtransactions. Now, developer DICE has talked further about how the WWII shooter uses microtransactions, and when they will be available in the game.

Starting off, Battlefield V has two forms of currency: Company Coin and Battlefield Currency. Company Coin is earned through in-game progression (ex. career progression, daily missions, special assignments), and you can spend this currency on customisation options for your Company, or group of soldiers.

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“You can use Company Coin to unlock choices within weapon and vehicle Specializations. You can also use Company Coin to get cosmetic items, such as jackets, face paint, and weapon skins,” DICE said in a blog post.

Cosmetics for soldiers and weapons will be available at launch, while cosmetics for vehicles will launch later in the Tides of War update.

The real-money currency in Battlefield V is called Battlefield Currency. You can buy cosmetics with Battlefield Currency, but not items that actually affect gameplay. This is the expected route to go, as DICE’s Star Wars: Battlefront II generated a lot of controversy and negative attention for its microtransaction system (which has since been scaled back to only offer cosmetic items to buy with real money).

Battlefield V’s paid microtransactions are coming sometime after launch. “Balanced rock-paper-scissors gameplay has always been the foundation of the Battlefield series, and our belief is that real-world money should not enable pay-to-win or pay-for-power,” DICE said.

Microtransactions isn’t the only part of Battlefield V coming after launch. The game’s battle royale mode, Firestorm, won’t be available until March 2019.

Black Bird Review – Featherweight

Black Bird pits you–a young girl turned into a demonic bird–against overwhelmed cities in a frenetic side-scrolling shoot-em-up. Humorous sensibilities and gleeful chaos capture the frantic fun typical for the genre, but the charms are short-lived. With a mere four levels (and an unlockable remix mode), your bombing fantasies wrap up after just 20 minutes, leaving you plenty of time to ponder what ruffled that mean bird’s feathers.

The cities you conquer are teeming with the lives of the ordinary people who live there. A mustachioed man on the sidewalk turns the crank of a pipe organ while his neighbors chatter happily away on a nearby balcony. It’s only when you spew forth a stream of deadly bullets that the danger bells toll. The militia attempts to thwart your attacks with slow-moving arrows from precarious sniper spots or whatever vehicle they can leap into. The hot air balloons of early stages give way to jetpacks and missiles as you get deeper into your killing spree, flooding the screen with bright red projectiles that mean your death if you stray too close. The tried-and-true action is enlivened by the personality of the characters and the dramatic music, but once the sheen wears off, it’s clear there isn’t much depth to the action.

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Aside from upsetting ordinary life in spectacular ways, the goal of each stage is to blow up the guard towers dotted across the city. These bases take more shots to destroy than the average enemy, and while you’re unloading your arsenal into these hotspots, the local army is gathering its force to ensure your victory is not easy. Dodging their attacks isn’t that difficult because Black Bird goes easy on the projectiles compared to a teeth-grinding, bullet-hell shooter, but there’s enough danger to keep your hands sweaty and your attention engaged as you swerve recklessly through the air.

There isn’t much in the way of strategy, though. Your gun automatically becomes more deadly as you progress–adding bigger bullets and shots that move diagonally–but there’s no way to decide the upgrades yourself. And the vortex bomb power-up that deals massive damage in a pinch is too limited to fill that tactical void. The best shoot-’em-ups allow for deeper tactics, often by giving you control over weapon upgrades, which lets you inject your own personality into the killer proceedings. Without more options here, the only real strategy is to shoot the attackers while avoiding getting hit yourself, and that’s not much to sustain your fun long term. With every run feeling very much like the last, a crushing sense of deja vu soon becomes your biggest enemy.

Stages circle in on themselves so you can fly over one well-protected tower, keep moving in the same direction, and then reach your mark again with fewer defenders in sight. This retreat-then-attack strategy works well because enemies materialize whenever you stay in one spot for too long, but you never feel as if you’re wasting time by flying away from your target. The cities are jam-packed with bonuses and secrets to boost your score and extend your life. Blowing up neon signs or spinning windmills are neat diversions that build on the goofy presentation that is so prevalent throughout the adventure.

Even the enemies themselves are funny rather than threatening. The second boss is a chicken head perched upon a tank that spews projectiles, for instance. Filling its beak with bullets while avoiding the bouncing balls it spits out is much more charming than gunning down an ordinary fighter jet or attack helicopter. All the enemies have this off-kilter personality that keeps the game feeling light and carefree even amidst the most hectic moments.

After shooting down the boss on the fourth stage, you open up a true mode that bumps up the difficulty and adds new enemies. Bosses aren’t too difficult the first time around, but once they’re equipped with more attacks and a bit more speed, they go from being pushovers to genuine roadblocks. Although Black Bird never reaches the agonizing difficulty of other shoot-’em-ups, true mode offers a good challenge for those who want to be smacked down a few pegs.

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Ultimately, though, the game isn’t interesting for long. At first, I was frustrated that dying meant restarting from the beginning. But after seeing just how quickly I could reach the end once I knew the enemies’ patterns, I could understand why death is so punitive. There just isn’t a great reason to keep playing once you’ve seen everything. Sure, there are high scores to chase and alternate endings to unlock, but the stages don’t allow for the diverse tactics that would make striving for a better ranking so exciting. After you’ve blown up those neon billboards once, the thrill wears off, and you’re just going through stages by rote without having to put much thought into what you’re doing.

It’s a shame Black Bird is so shallow, because the core action is so appealing. The lighthearted atmosphere and sharp controls make it a joy to wreak havoc on the unprepared people and the difficulty hits a nice sweet spot where it provides a good challenge without ever being frustrating. I would have gladly spent more time in this sepia-toned world if there were more stages and more strategy, but with such meager offerings, I’d fly right by Black Bird.

Guardians Fans Spend Over $4K on Rehire James Gunn Billboard on Way to Disneyland

Fans of director James Gunn created a website and paid a company $4,000 to run a digital billboard just outside of Anaheim, CA to show their support for Gunn and Guardians of the Galaxy Vol. 3, reported by THR.

The billboard is just four miles away from Disneyland in Anaheim and reads, “Save the Galaxy: James Gunn for Vol. 3.” It also has the group’s website at the bottom in large letters, RehireJamesGunn.com.

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Titanfall 3 and Star Wars Jedi: Fallen Order Could Be Out by Late 2019

According to some prepared remarks from EA, it appears Respawn Entertainment will have multiple games released by holiday 2019, which may include Titanfall 3 and Star Wars Jedi: Fallen Order.

In these prepared remarks, EA revealed that there are new projects underway across multiple studios, “including games from Respawn that are slated to launch by next holiday season.”

When Respawn was acquired by EA in 2017, both groups revealed that the studio was working on several projects, including an Oculus Rift VR game that was announced in 2017, a third Titanfall game and a third-person Star Wars title that was revealed to be Star Wars Jedi: Fallen Order at E3 2018.

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Call of Cthulhu Review

It doesn’t take long for Call of Cthulhu’s dark and intriguing detective story to rapidly spiral down the well of occult madness. Inspired by the legendary Chaosium RPG of the same name, it tells its Lovecraftian tale with writing so strong that I couldn’t help but get sucked into the immersive atmosphere it created. The story itself can be confusing in spots, and some rougher mechanics and levels do rear up occasionally, but Call of Cthulhu still delivers what is perhaps one of the finest cosmic horror experiences in modern gaming.

The hero of this story is Edward Pierce, a grizzled veteran and alcoholic PI who acts mostly as a blank slate for you to experience the story through. There really isn’t much to the character beyond the many choices you make for him, shaped by which skills you choose to upgrade. In the beginning, I found Pierce’s somewhat wooden portrayal a little jarring, but as I made him my own by focusing heavily in the stats that intrigued me most – like Investigation and Eloquence – and then leaned on those skills in my conversations and investigations, I rapidly became invested in his tortured tale.

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Nintendo Switch Reaches New Sales Milestone, But Still Far Off Target

Nintendo reported earnings for its latest period today, and as part of that, the Japanese gaming giant also updated its sales charts for the Nintendo Switch console. As of September 30, the Switch had sold 22.86 million units, along with 111.1 million games sold for the system.

Nintendo previously forecast that it would sell 20 million Switch consoles during the current fiscal year, which ends on March 30. Over the first half of the fiscal year, Nintendo has sold 5.07 million Switches, so the company needs to have a successful holiday season to hit the mark, it seems.

The company’s new CEO, Shuntaro Furukawa, said during a news briefing that Nintendo, like other game companies, often does significant business during the holiday shopping season.

“The Switch’s momentum has been in line with our expectations,” Furukawa said, as reported by The Wall Street Journal. “While the 20 million goal is not an easy target to achieve, the year-end holiday season is when we get the largest revenue.”

Nintendo has a few major releases coming up in the balance of the year that will undoubtedly help sell systems. Pokemon Let’s Go Pikachu and Pokemon: Let’s Go Eevee launch in November, followed by Super Smash Bros. Ultimate in early December.

Regarding game sales, Donkey Kong Country: Tropical Freeze shifted 1.67 million units following its release in May, while June’s Mario Tennis Aces has sold 2.16 million copies. Overall, Super Mario Odyssey is the best-selling Switch game with 12.17 million copies sold. Like other companies, Nintendo is seeing an uptick in digital sales. Sales of downloadable games and add-on content combined for Switch amount to ¥39.1 billion ($345 million) for the six-month period ended September 30.

EA Boss Responds To PS5/Next Xbox Rumors, Suggests Streaming May Play Bigger Role

Microsoft has already confirmed it’s working on multiple new Xbox consoles, while Sony recently for the first time acknowledged it may make a fifth PlayStation console. It’s obvious and expected that Microsoft and Sony, as well as Nintendo, will continue to release new hardware as time goes on. Now, Electronic Arts CEO Andrew Wilson has spoken up to say you’ll have to wait a while longer to learn about new consoles. However, he intriguingly suggested that new consoles could place more of an emphasis on streaming and the cloud.

“There are a few articles out there; a few rumours; and a little hearsay as to what [the new consoles are] and when they’re coming and what they might be,” Wilson said. “I don’t think we’re in a position today to have a conversation about that. But just know that we’ve worked with Microsoft and Sony and Nintendo for many, many years and we look forward to working with them for many, many years more, even if we all collectively seek to move–either some portion of or all of our experiences–to the cloud.”

That last line about Wilson believing that all platform-holders might be looking at streaming more seriously is particularly interesting. There are rumors that one of Microsoft’s new Xbox consoles is a streaming box, while Nintendo already has streaming support for games like Assassin’s Creed Odyssey and Resident Evil 7 (though only in Japan). Sony, meanwhile, has its PlayStation Now streaming service already running. Another player in the market could be Google, which recently showed with its own game-streaming tech that you can play AAA games in your browser.

Strauss Zelnick, the CEO of Rockstar Games parent company Take-Two Interactive, has said he believes streaming will help accelerate the industry’s transition away from “closed” systems. Bethesda boss Pete Hines recently talked about how he would like the industry to get to a place where you can buy a game and play it wherever you want. Wilson, the CEO of EA, said during the same presentation today that he sees a future where you can play games on any device you want, with streaming/cloud gaming help accelerate that shift.

Presumably companies like EA, Bethesda, and others are briefed on announcements before they are made public, so it’s intriguing to hear top executives at each company independently say much the same thing. EA itself is working on a game-streaming service as part of its ridiculously ambitious-sounding Project Atlas.

There is no word yet as to when Microsoft and Sony will officially announce their new consoles. Nintendo, meanwhile, is expected to release a new version of the Nintendo Switch in 2019.

Microsoft’s next big event is X018 in Mexico City, which takes place in November. If Microsoft has some kind of big announcement to make soon, X018 could be the venue for it.

Family Drama Propels This Week’s Flash

Warning: Full spoilers for the episode below.

Not everything has been sunshine and roses for The Flash Season 5 so far. Last week’s disappointing episode served as an uncomfortable reminder that the show still has plenty of hurdles yet to cross. But for the most part, the series seems on stronger footing this year. “News Flash” is further proof, capturing the vibe of the classic Season 1 and 2-era Flash nicely.

As I’ve said in recent reviews, one of the big improvements this season is that the writers seem to have a better grasp on blending humor and character drama. The lightheartedness of those first two seasons is back in play, but not to such an exaggerated degree that it becomes forced and empty like it was in Season 4. The one-two punch of iris’ disastrous breakfast and Barry’s horrific softball skills helped kick this episode off on a very fun and entertaining note.

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