Doug Cockle, who voiced Geralt throughout the Witcher trilogy, isn’t currently involved with Cyberpunk 2077.
“I’m not currently attached to any triple-A projects,” Cockle said in a recent interview with VG24/7. Cyberpunk 2077 undoubtedly being a blockbuster game, that statement alone would seem to rule out Cockle’s involvement, but the voice actor left no room for doubt.
“I’m not
actually, so I don’t even have to lie about that,” he said. “Whether I will or not is a different question.
“They’ve kind of hinted that they want to get me involved in some way, shape, or form. But what that might be? Who knows, and it may never happen.”
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I got my Nintendo Switch on the day it came out, and I’ve been completely taken with it ever since. I’m not the only one who’s head-over-heels for Nintendo’s hybrid. The console and its games have been doing extremely well on the sales charts, and there’s an ever expanding library of games to fit anyone’s preferences. If you haven’t gotten yourself a Switch yet, I’m not going to judge you. What I will do, however, is recommend one of these bundles to get yourself off on the right Nintendo Switch foot.
WWE superstar Triple H is sending London Spitfire a custom championship belt after the team was crowed Overwatch League’s first-ever champions earlier this year.
“After an exceptional resurgence, history was captured at the Overwatch League’s First Finals,” Triple H wrote on Twitter. “Congrats Spitfire and Cloud9!” He added a message to Spitfire founder and CEO Jack Etienne, writing, “this custom title is coming to you!”
The custom belt’s side plates feature the London Spitfire logo, along with the text “Overwatch League Champions 2018.”
London Spitfire’s custom WWE belt. Image via Triple H on Twitter
Apple has shown off the next iteration of its Apple Watch, which has been “redesigned and re-engineered.” Revealed during its keynote, the company showed off the Series 4‘s bigger screen, which utilises a new user interface to make use of the additional real estate. We also got a release date and prices for the various models, along with the new iPhone XS, XS Max, and XR.
To make the most of the extra space, there are now new customization options for faces and Complications. The modular face can now surface more detailed information from stocks and healths apps. The Breathe app will now be available as a watch face and will guide you through a deep breath exercise when you raise your wrist. Other dynamic watch faces that interact with the larger screen and its curved edges.
The Digital Crown now has haptic feedback and the speaker has been redesigned to be 50 percent louder, which is handy for phone calls and talking to Siri. The microphone has been shifted away from the speaker to reduce echo, while the back of the Series 4 Apple Watch is made of black ceramic and sapphire crystal. Radio waves can pass through the front and the back, which means better reception.
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Apple Watch Series 4 – Official Introduction Trailer
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Inside the device is the S4 chip with a dual-core 64-bit processor, which deliverers 2x faster performance. The accelerometer gyroscope has been improved significantly too, to the point where it can tell when a wearer has fallen over. If it senses you’re immobile for more than a minute it starts informing emergency services.
Three new heart features were also announced. The first is a notification when your heart rate is too low. Apple Watch can also screen your heart rhythm in the background and send you information if it detects atrial fibrillation. The final new feature is the ability to take electrocardiograms (ECG); this is the first time an ECG product has been offered over the counter to consumers, according to Apple. Built in electrodes in the back of the watch and the Digital Crown detect electrical signals from the heart and the S4 chip processes this information, before surfacing it to the wearer in the Health app. This information can be exported as a .pdf file and given to doctors. All this data, Apple says, will be protected, as the information is encrypted on the devices and in the cloud.
The Apple Watch Series 4’s battery life has the same 18-hour battery life as its predecessors, even with the enhancements.
Series 4 will be available in silver, gold, and space grey. A stainless collection will also be available, alongside a gold stainless finish. Band colours and styles that are already available will still fit the new watch. Apple Watch Series 4 starts at $399 with GPS, $499 with cellular and will be available to order from September 14 and picked up from September 21. The Series 3 Apple Watch will drop in price to $279. The latest version of WatchOS, meanwhile, will launch on September 17.
During Apple’s 2018 iPhone keynote, Bethesda’s Todd Howard took the stage to show how The Elder Scrolls: Blades will run on the new iPhone XS. The segment followed details about the improved technology in the newly announced XS and XS Max, including the new A12 Bionic chip, which has increased processing power and a GPU that’s 50% faster than last year’s equivalent.
The focus of the segment was how the new iPhone tech will enhance the mobile gaming experience. Howard discussed how the XS’ OLED screen allows for a high amount of visual detail in both light and dark areas of the game; he also highlighted precision touch controls for sword movements and haptic feedback for attacks. Also during the keynote, former NBA star Steve Nash appeared to promote a new basketball training app that was showcased on the XS.
Originally announced at E3 2018, The Elder Scrolls: Blades is described as a “uniquely mobile experience” with “console-quality graphics.” It has the same kind of combat as previous Elder Scrolls games as well as a town-building mechanic and PvP.
The Elder Scrolls: Blades is coming to iOS and Android this fall. It will be free and is currently available for pre-order on Bethesda’s website. For more on what Apple had to share, check out our full coverage below.
Fortnite Week 10 Challenges for Season 5 have leaked and include a search jigsaw puzzle pieces in basements cahllenge and the Search between a covered bridge, waterfall, and the 9th green challenge.
It’s easy to picture Marvel’s latest Amazing Spider-Man relaunch turning out poorly. Writer Dan Slott was a near-impossible act to follow, given the huge mark he left on the franchise. Yet over the course of this opening storyline, Nick Spencer and Ryan Ottley have managed to make the series their own even as they continue very naturally from where Slott left off. The result is a comic that manages to bring Spidey back to basics even as it continues to push him forward and challenge him in unexpected ways.
Issue #5 caps off the series first major story arc, with Peter Parker and Spider-Man still occupying separate bodies and a fleet of Tri-Sentinels putting New York in danger. It’s a great premise that really speaks to the unique blend of high-concept storytelling and goofball humor the creators are going for here. The Tri-Sentinel threat gives this issue ample scope and drama, but Spencer’s script rarely wavers from its focus on the Peter/Spidey dynamic. What happens when the two halves of his life become physically separated? And can Peter impart that lesson about power and responsibility to a Spider-Man who has no memory of Uncle Ben? It’s a fascinating dilemma that proves Spencer has no trouble thinking outside the box.
Matt Fowler is a writer for IGN and a member of the Television Critics Association (TCA). Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
Rockstar’s Grand Theft Auto V recently surpassed Wii Sports to become one of the most commercially successful games in history. With sales of more than 95 million units globally, GTA V is also one of the biggest pieces of entertainment of any kind in history.
Strauss Zelnick, the CEO of Rockstar parent company Take-Two Interactive, says in a new interview that Take-Two doesn’t necessarily see itself as a video game company. While the company’s labels, including Rockstar and 2K Games, do make video games, Zelnick says a better description is that its products are pieces of wider entertainment that transcend the video game label.
“We’re not a video game company. We’re not an interactive entertainment company. We’re an entertainment company,” Zelnick said on a recent episode of the KindredCast podcast. “Our teams have proven that our titles can be the most important entertainment properties on Earth. And yet, it’s just the beginning of this industry, and therefore, I think, for us.”
Zelnick elaborated and said what makes Rockstar’s games so widely appealing is that they are often designed to be easy to approach but difficult to master. As a result, their games appeal to the masses while also giving dedicated players a level of depth that keeps them coming back–and spending money. Regarding GTA V’s immense popularity, Zelnick said–perhaps jokingly–that every hardcore gamer on Earth over the age of 17 owns the open-world game.
This is not the first time that Zelnick compared video games to entertainment. The executive–who was the CEO of movie studio 20th Century Fox in the ’90s–said Red Dead and GTA franchises are similar to the James Bond series because they are “permanent.”
Rockstar’s next big game is Red Dead Redemption 2, which launches at the end of October for PlayStation 4 and Xbox One. In other news, Rockstar recently confirmed that the sequel will feature one playable character instead of three that you switch between as was the case in GTA V.