James Gunn’s Horror Movie Postponed to 2019

The James Gunn-produced horror movie BrightBurn has been postponed from November 30 to the more coveted slot of May 24, 2019.

As reported by THR, Sony has pushed the film to the beginning of the long Memorial Day weekend, a much more desirable spot on the box-office calendar, which implies a great deal of faith in the film.

BrightBurn was meant to have a panel at this year’s San Diego Comic-Con, but it was nixed after the news broke that Disney had fired James Gunn from Guardians of the Galaxy 3 over old tweets resurfaced by conservative pundits. As such, we still don’t know anything about the film other than it’s a Gunn family affair (Gunn’s brother and cousin Brian and Mark wrote the script) and will star Elizabeth Banks. The Hive filmmaker David Yarovesky is directing.

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Fallout 76 Microtransaction System Detailed

We have known for a while now that Bethesda’s Fallout 76, like many games today, will feature a microtransaction system. Bethesda was quick to clarify that you won’t be able to spend real money on Perk Cards to unlock more abilities, with the microtransaction system instead limited to cosmetics. Now, Bethesda has shared more details on how microtransactions work in Fallout 76.

The microtransaction currency in Fallout 76 is called Atoms, Bethesda boss Pete Hines told Microsoft’s Larry “Major Nelson” Hyrb. These Atoms can be spent on things like new outfits and skins. You can earn these Atoms in the game by completing tasks, or you can buy them outright with real money. Bethesda hasn’t said yet provided any specifics on Atom pricing, however.

Whatever the case, Hines suggested Bethesda will be generous with Atoms, telling Major Nelson that Fallout 76 will “throw them at you all the time.”

“Atoms are thing that we use and hand out as you play the game–quite honestly we throw them at you all the time,” he explained. “You get them as little rewards leaving the Vault or the first time you kill a creature or the first time you pick fruits or vegetables from somewhere. It’s a little challenge reward. Atoms are used in our shop to buy cosmetics things. So you know, new outfits or skins or things like that. [Things to customise] your character to look unique from everybody else.”

Everyone who pre-orders Fallout 76 on Xbox One gets 500 Atoms right away, but how much value this really offers won’t be clear until Bethesda reveals the cost of in-game items. Microsoft’s partnership with Bethesda goes further, as the company is also releasing a 1 TB Xbox One X bundle that comes with a copy of Fallout 76.

It appears Bethesda is following the model of games like Overwatch and Fortnite in that it will only allow players to spend real money on cosmetics, not items or abilities that actually affect the game.

After Bethesda announced that perks in Fallout 76 are acquired and represented through Perk Cards, many wondered if players would be able to buy these with real money. Thankfully, as mentioned above, Bethesda will not allow players to spend real money to acquire new perks.

For lots more on Fallout 76, you can check out the video embedded above and GameSpot’s recent coverage in the stories linked below. The game launches on November 14 for PS4, Xbox One, and PC, with a beta scheduled to begin first on Xbox One on October 23.

Daredevil Trailer Reveals Bullseye Is a Villain in Season 3

Netflix and Marvel finally confirmed that Bullseye will be one of the major villains for Daredevil Season 3 at New York Comic Con, releasing a new trailer that teased the reveal.

“I think it’s safe to say that – and it may be the worst kept secret in the history of Marvel – this season we would be telling an origin story for one of the more iconic characters,” Marvel TV boss Jeph Loeb teased, allowing actor Wilson Bethel to be the first to say the villain’s name.

“Honestly it was one of the most incredible experiences of my life to be able to tell the story of how Benjamin Poindexter will ultimately become Bullseye,” Bethel said, before star Charlie Cox got up from his seat and ran over to draw a bullseye on Bethel’s forehead in Sharpie.

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Game Scoop! 500: Our Favorite Games IGN Has Ever Covered

Welcome back to Game Scoop!, IGN’s weekly video game talk show. It’s our 500th episode! We’re discussing the biggest games and trends we’ve covered over the past 12 years, all in front of a live audience. Watch the video above or download the podcast below.

Download Game Scoop! Episode 500

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New Monster Hunter Movie Gets More Plot And Casting Details – GameSpot Universe News Update

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Nintendo President Explains Why Switch Voice Chat Uses Phone App

With Switch, Nintendo made the curious decision to integrate voice chat with a smartphone app, rather than building the functionality into the system itself, as is the case with competing consoles. Now, Nintendo of America president Reggie Fils-Aime has explained why the company offloaded voice chat services onto smartphones.

“We believe the easiest way for you to connect and have a peer-to-peer experience with voice chat is with your mobile phone,” Fils-Aime said during the Geekwire Summit, as reported by Ars Technica. “It’s always there, it’s always with you.”

Currently, to talk to others in most of Nintendo’s major multiplayer experiences you’re required to use the Nintendo Switch Online app on iOS or Android to create a party and chat. This method has proven to be divisive, given that most people are used to using one piece of hardware for both their gaming and social needs.

The exec noted that Nintendo has a history of adopting different strategies that it believes are appropriate for its own platforms and audience, instead of homogenizing with competitors. “Nintendo’s approach is to do things differently,” he said. “We have a much different suite of experiences than our competitors offer, and we do that in a different way. This creates a sort of yin and yang for our consumers. They’re excited about cloud saves and legacy content but wish we might deliver voice chat a different way, for example.”

On the subject of PlayStation and Xbox, Fils-Aime was asked if he sees them as competitors and replied, “I don’t,” adding that he believes Nintendo is instead competing simply for “entertainment time.”

He continued: “That’s what I compete for, minute by minute. That time you spend surfing the web, watching a movie, watching a telecast of a conference: that’s all entertainment time we’re competing for. My competitive set is much bigger than my direct competitors in Sony and Microsoft. I compete for time. When I do that, I have to be creative and innovative in order to win that battle.”

Nintendo Switch Online, the first ever paid online service from the company, is now available. Those that sign up for a membership are given access to online play, cloud saves, and a growing selection of NES classics, which have been updated to enable online multiplayer. However, the service comes with some caveats, most notably that Cloud saves aren’t available for all games, and NES online games are only playable offline for a week before requiring a check-in with the online service. For more information on the Switch Online service, check out our wrap-up of everything we know.

Cameron Monaghan Announces He’s Leaving Shameless

Cameron Monaghan, who has played Ian Gallagher on Shameless for “roughly ten years,” announced that this Sunday’s episode will be his final one as Ian.

Monaghan announced his departure on Instagram.

Alongside the above photos, he wrote a letter to fans of the show and of Ian Gallagher and ended his heartfelt message with “Goodbye, Ian Clayton Gallagher. We’ll meet again?”

I have been a series regular on this show for roughly ten years. I was the tender age of fifteen when we shot the pilot, and I came of age in so many ways, both legally and personally. I was very lucky to mature and grow with this show. Experiencing so many firsts, maturing as an actor, a professional, and a human. In the process gaining friends, family, and the best coworkers a very lucky actor could ask for, and for this I can be nothing but gracious.

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Venom’s Box Office Debut Compared to the Spider-Man Franchise

While early projections put Venom between $50 million and $60 million, it actually over-performed, in a big way. Venom’s estimated $80 million debut was more than enough to best the previous October box office opening weekend record of $55.8 million, set by Gravity in 2013. While this debut is definitely stronger than expected, it doesn’t exactly hold a candle to the rest of the Spider-Man franchise but is strong compared to most superhero spin-offs.

Venom’s debut actually doesn’t even come close to the original Spider-Man trilogy from director Sam Raimi, starring Tobey Maguire as the webbed wonder. 2002’s Spider-Man ($114.8 million debut, $403.7 million domestic) set an opening weekend record at the time, but the 2004 sequel Spider-Man 2 did slide significantly ($88.2 million debut, $373.6 million domestic). 2007’s Spider-Man 3 (which starred Topher Grace as Venom/Eddie Brock) rebounded with another then-record ($151.1 million debut, $336.5 million domestic). The record debut is almost ironic, though, since it had the worst domestic haul of the three and is considered the trilogy’s worst by many fans and critics alike.

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Out This Week: Call of Duty: Black Ops 4, WWE 2K19, Luigi’s Mansion on 3DS

With so many new games and movies coming out, it can be hard to keep up. Lucky for you, IGN is here to help with a weekly round-up of the biggest releases each and every week. Check out the latest releases for this week, and be sure to come back next Monday for a new update.

Note: The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.

Out-This-WeekBLOPS4

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