Mega Man 11 Review – Robots Ride Again

Things haven’t been easy for Mega Man fans in the 2010s. Between the cancellations of Mega Man Universe and Mega Man Legends 3 and the disappointing spiritual revival Mighty No. 9, it felt like every hope of seeing the series’ beloved, classic action gameplay return was dashed in some way. So it was to great anticipation and expectations that Capcom announced Mega Man 11, the first all-new Mega Man game in over eight years. And while the game does deliver on its promises of being a charming, challenging action game with a rogue’s gallery of robots to scrap, it makes a few puzzling choices that keep it from true greatness.

Those who have been enjoying our blue buddy’s adventures within the last three decades are probably familiar with the gameplay formula here: You go through eight themed levels in the order of your choosing, claiming the weapons of the end-stage Robot Masters you defeat–and which can be used to exploit weaknesses in subsequent boss encounters. Once the eight robots are beaten, you advance to a tiered fortress with a final Dr. Wily showdown waiting at the end.

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The big new feature this time around, however, is that our hero has been fitted with the Double Gear System, which allows him to increase his weapon power or slow down the environment for a limited time. The Power Gear can increase the output of the standard Mega Buster or enhance special weapons with more potent effects, while the Speed Gear can help you in tricky spots where timing or moving quickly is crucial. However, these effects only last a few seconds, and once time runs out you have to wait for a cooldown period to end or collect a special item before you can use them again, preventing you from relying too heavily on them. You’re also not the only one using this new power, as you’ll find Wily’s machines are also putting it to use.

One thing you’ll notice right off the bat is how well the game manages to nail the overall feel and charm of the series in its visual presentation. The 3D character models of Mega Man, his friends, and his Robot Master foes are on point, with subtle visual flourishes like Auto’s exasperated expressions and robot bird Beat struggling to lift Mega’s weight adding a little bit of humor. The stages themselves are packed with the sort of strangely cute, googly-eyed robot enemies that have come to define the franchise, and background elements like Blast Man’s self-advertisements or Block Man’s strange hieroglyphs add a spark of personality to each of the stages. With visuals this nice, it’s easy to overlook the soundtrack, which is pleasant but wholly unmemorable.

Unfortunately, the early-game experience in Mega Man 11 is a trying one. Veterans will certainly notice how unusually long each of the stages are. While you might assume that more Mega Man action is good, the stage length serves to make the game far more frustrating than it should be, as checkpoints are sparsely placed and extra lives are few and far between. Making things worse, you often hit the most challenging parts of a stage in rapid succession, affording you little time to catch your breath. The stage design also tends to put trial-and-error areas like a labyrinth of instant-kill spike walls or a series of rapid-fire jumps at the end of these lengthy levels, making game overs especially demoralizing.

In other Mega Man games, failure feels more like a learning experience than a setback; here, however, the prospect of redoing a 10-minute level laden with strict checkpoints, instant-kill elements, and a mid-boss brawl often feels painful. The Double Gears help somewhat in navigating the more difficult sections, but they always seems to run out of power too quickly to be reliable. Progress gets better once you manage to build up a repertoire of boss weapons and purchase upgrades with collectible bolts found in the stages, but there’s still a small degree of frustration at certain stage design elements, like Torch Man’s three stretches of instant-kill flame wall pursuit, that never quite goes away. And while you can play the game on a lower difficulty, giving you more lives and checkpoints to make the stage hazards more manageable, it overcompensates by severely lowering damage to the point where boss battles become a dull pushover.

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Of course, the levels–overly long as they are–aren’t entirely bad, and there are a lot of enjoyable and interesting ideas. Blast Man’s stage has you blowing exploding robots into crates and other mechs to create chain blasts, while Impact Man has some reflex-testing areas where you need to dodge a series of drilling robots that fly out in quick succession. The mid-stage bosses are all pretty great, as well; my personal favorite is the robotic, icicle-summoning mammoth skeleton in Tundra Man’s stage. The Robot Masters themselves are also a lot of fun to fight, and they’ll actually change up their patterns by using their own Double Gears as their health depletes, keeping you on your toes. The collected boss weapons are also tons of fun to use, and the Power Gear variations are a neat touch that calls to mind the Mega Man X series.

Still, it’s easy to forget how much fun you had in other stages when you’re stuck getting nailed by yet another spike trap in the tail end of Acid Man’s stage or struggling with the springy walls and obnoxious slappy-hand platforms present in Bounce Man’s miserable abode. It culminates in a final set of levels that are both awesome and underwhelming: awesome in that they have some really fun gimmicks and bosses, underwhelming in that it doesn’t feel like it’s as significant of a skill test because you already dealt with some of the game’s biggest obstacles in the stages prior.

Mega Man 11 is a good action game that you can easily identify with, but it’s far too uneven and bumpy to hold up against some of the best installments in the venerable franchise. At its best, it’s a terrific retro romp with exciting boss encounters and unique gimmicks. At its worst, it’s a frustrating experience whose too-long levels toss out infuriating obstacles to progress at the worst times. But even with these issues, it just feels good to see Mega Man back in action, and Mega Man 11 will hopefully be the start of many new robotic adventures to come.

Hands-On With the First Four Chapters of Call of Cthulhu

Call of Cthulhu, Cyanide Studios’ RPG investigation game based on the pen and paper game of the same name, based on the HP Lovecraft short story of the same name, aims to emulate the rules of the former and the mood of the latter. Its first four chapters make good on the promise of an atmospheric, slow-moving horror experience that feels rooted in Lovecraft’s world, but I’m still wondering just how much your decision making affects its outcomes.

 Call of Cthulhu puts you in the shoes of private investigator Edward Pierce, a grizzled veteran hustling for a struggling business out of his lived-in New England office in 1919. I really loved the attention to detail here: old leather-bound books, yellowed newspaper clippings and dim lighting made me want to settle down in Pierce’s office with a cracked glass of whiskey, which is, incidentally, what Pierce does a lot.

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New Red Dead Redemption 2 Trailer Coming Very Soon

After a long stretch of sharing virtually nothing about Red Dead Redemption 2, the floodgates have opened recently. We should be learning even more soon, as Rockstar has announced that the next RDR2 trailer is coming on Monday, October 1.

The company shared the news on Twitter, saying our next glimpse at the game debuts in trailer form at 6 AM PT / 9 AM ET / 2 PM BST. It didn’t specify what to actually expect to be featured in the trailer–it only said it would be “gameplay video part 2”–but there isn’t much longer to wait to find out.

With Red Dead Redemption 2’s release date coming on October 26, Rockstar recently afforded us an opportunity to go hands-on with the game. We came away impressed with the level of depth to the world, with numerous systems at play. Since then, more screenshots and details on things like hunting and fishing have been shared.

While the main game itself is coming in just a few weeks, Red Dead Online–the game’s online multiplayer component–won’t launch until sometime in November. Even then, it’ll only be releasing in beta, and Rockstar has warned of “teething problems” as it expects things may not go completely smoothly at launch.

Red Dead Redemption 2 will be available in a number of special editions; you can read all about that in our pre-order guide. There’s also a PS4 Pro bundle on the way, which revealed–at least on that system–RDR2 will require 105 GB on your hard drive.

Top New Game Releases On Nintendo Switch, PS4, Xbox One, And PC This Week — September 30 – October 6

Normally when we kick off a new month, New Releases runs down the biggest games for the whole duration. Thing is, October is so jam-packed with games that we just have to take things week by week. This week alone has big exclusives like Forza Horizon 4, Fist of the North Star: Lost Paradise, and Super Mario Party. It’s also home to new entries in blockbuster franchises with Mega Man 11 and Assassin’s Creed Odyssey. Let’s get to it!

Forza Horizon 4 — October 2

Available on: Xbox One, PC

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This time around, Forza Horizon 4 is headed to the UK. The shared-world driving game features over 450 cars, but that’s par for the course for the series. What’s new this time is changing seasons: fall, winter, spring, and summer all drastically change how you move around the world. For example, you can drive right across a frozen lake–but only during winter.

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Fist of the North Star: Lost Paradise — October 2

Available on: PS4

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Based on the manga series of the same name, this beat ’em up is finally getting a worldwide release. If the combat reminds you of the Yakuza games, it’s for good reason: this is from the same studio. The worldwide release also brings a new gore slider with it, letting you increase the blood spurts from protagonist Kenshiro’s many punches.

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Mega Man 11 — October 2

Available on: PS4, Xbox One, PC, Switch

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It might look modern, but Mega Man 11 is designed to play just like its NES and SNES cousins. That said, it’s mixing things up with a new Gear System, letting you slow down time or increase the power of your Mega Buster. You’ll need to make good use of both if you hope to take down an all-new squad of Robot Masters.

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Assassin’s Creed Odyssey — October 5

Available on: PS4, Xbox One, PC

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Assassin’s Creed games have featured multiple heroes before, but this particular entry lets you play through the entire adventure as either Alexios or Kassandra. Both heroes can romance and steal from NPCs, and you’ll have lots of options for responding to characters and carrying out quests. Naval combat is back too, for fans of high-seas swashbuckling.

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Super Mario Party — October 5

Available on: Switch

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Super Mario Party is the first entry on Switch, and it’s utilizing a lot more than just motion controls and HD Rumble. You can use multiple Switches to play certain mini-games and even rearrange the board. Speaking of which, Super Mario Party also returns to the format of freely moving around the board as you compete for the most stars.

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All of this is happening in just the first week of October. Next time, we’ll take a look at some more big sequels like WWE 2K19 and Call of Duty: Black Ops 4, plus re-releases like Luigi’s Mansion and The World Ends With You: Final Remix.

Second Trailer for Red Dead Redemption 2 Has Release Date

Rockstar Games posted a teaser on their social media channels Sunday that a new trailer for Red Dead Redemption 2 will release on Monday morning, Oct. 1.

The post reads, “Gameplay Video Part 2 coming tomorrow 9am Eastern”.

Fans have been waiting for the second trailer for Red Dead Redemption 2 to release, with the full game launch coming up quickly on Oct. 26 for PlayStation 4 and Xbox One.

Red Dead Redemption 2 will be playable in first-person during its immediate release, and IGN recently spent two hours with the newest installment and thought the, “systems are polished to a level that feels frankly unmatchable by most of Rockstar’s peers.”

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Family Guy Season 17 Premiere: “Married… With Cancer” Review

Warning: Full spoilers for the episode below.

When a show has been on the air as long as Family Guy, any attempt to shake up the usual formula is generally a risk worth taking. South Park has changed things up by pursing a more continuity-driven approach in recent years. Family Guy has never been that ambitious, but occasionally fans are treated to a multi-episode storyline where the events of one episode actually carry over to the next. Kicking off Season 17 with another two-parter is a nice way to welcome the series back. That said, “Married… With Cancer” left me questioning why this storyline actually needs a second chapter in the end.

Brian is probably the most frustrating character on the series. In some ways, he’s the most complex member of the Griffin family, with more emotional foibles and generally giving the writers more room in which to play around. But Brian also tends to be the most obnoxious of Family Guy’s main cast. So much of the show’s Brian-related humor centers around his performative wokeness and his desperation for other to recognize how progressive and open-minded he is.

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Fear the Walking Dead: Season 4 Finale Review

Warning: Full spoilers for Fear the Walking Dead’s Season 4 finale follow…

Fear the Walking Dead’s Season 4 finale had one job, basically. Regardless of who lived or died, of who survived to see the adventures ahead (spoiler: it was freakin’ everyone), none of these folks could ever step foot in Alexandria.

I know, I know. That’s crazy, right? This whole half season’s been solely about Morgan collecting his new compadres (even meeting some new ones) and taking them all to his friend Rick. To house them in a safe environment. To show them the king he’s always talking about. The king who – er – used to have a tiger. It’s been his directive from the get-go.

Now all of that had to unravel in 50 minutes. Or 80 minutes including commercials. Or really, the final five minutes because that’s how quickly the show had Morgan ditch his entire plan. Because The Walking Dead’s about to hit us with an eighteen month time jump. Yup, just as Fear caught up to Walking Dead, the original show’s like “Smell ya later!” and is skipping ahead a year and a half.

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The Simpsons Season 30 Premiere: “Bart’s Not Dead” Review

Warning: Full spoilers for The Simpsons Season 30 premiere below.

September 30 seems like an appropriate day for The Simpsons to kick off its 30th season. That’s another huge milestone for the series in 2018, after it already broke Gunsmoke’s record as the longest-running primetime scripted series in history. Not that the series went out of its way to mark the occasion (aside from a quick nod during the intro). That’s probably for the best. Last season began with the gimmicky, medieval-themed “The Serfsons,” an episode that failed to give the show much early momentum. “Bart’s Not Dead” sticks to treading more traditional ground, and in the process becomes one of the series’ better season premieres in recent memory.

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Fortnite Funko Pops Show All Your Favorite Skins

The first announcement of Fortnite Funko Pops came with the barest glimpse of one of the collectible figurines, the Rex skin. Now Funko has released a slew of other images showing off more than a dozen character skins getting the Funko treatment.

The Pops cover some of the most popular characters, like Brite Bomber, Black Knight, and Cuddle Team Leader, along with some holiday-themed ones like Red-Nosed Raider, Crackshot, and Merry Marauder. The full-size Pop figurines are joined by a pair of keychains, featuring Love Ranger and Cuddle Team Leader. All of the Funko collectibles are set to drop in November.

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The announcement came right alongside the ringing in of Season 6, with new changes to the map, a whole new set of rewards to collect with your Battle Pass, and the addition of Shadow Stones and Pets. Check out our challenge map locations if you need some help scoring all that sweet loot.

Arguably one of the biggest changes to Fortnite this season came from outside the game itself. After months of criticism, Sony finally relaxed its policy on cross-play and allowed Fortnite to play nice with other consoles. Epic rolled out a new feature to ease the transition, by letting you link Fortnite console accounts. A separate account merging feature is coming this November.