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To recap, the big news with these GPUs is that the Turing architecture is dramatically different from Pascal, as there’s now hardware specifically designed for ray tracing and functions associated with it. This feature is so paramount that aside from the expected clock speed and memory differences between the models, one of the biggest differences between models is the number of Gigarays each GPU can process. A Gigaray is 1 billion light ray calculations. As you go up the product stack the cards can calculate more rays, it’s as simple as that.
