Sea of Thieves Forsaken Shores Release Date Revealed

Rare has revealed, Sea of Thieves’ next update dubbed Forsaken Shores will be opened for plunder on September 19.

During Microsoft’s Inside Xbox show at Gamescom 2018, the developers revealed the next update will bring a volcanic world to the Sea of Thieves called the Devil’s Roar. This new island will periodically erupt and shake the world with tremors, launch geysers, fling rocks, and heat the water around the island to the point you can be boiled to death, as well. To combat that heated water, Rare is introducing a row boat for players to safely get from one point to another.

Finally, a new kind of merchant mission will be introduced in Forsaken Shores called Cargo Runs which will bring a new way for players to progress by moving a number of different supplies from one place to another.

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State of Decay 2 Daybreak DLC Release Date Revealed

Undead Labs has revealed the next piece of State of Decay 2 DLC, called Daybreak, will come to Xbox One and Windows 10 PC on September 12.

Daybreak will add an entirely new mode in Sate of Decay 2 playing as a well-equipped Red Talon soldier in a siege defense style mission. Your goal is to defend a well-fortified location from increasingly difficult waves of zombies.

Daybreak will not rely on your own community, instead you spawn in as a Red Talon soldier and when dying, you’ll respawn as a new soldier in around 13 seconds. There are lots of new weapons and items included in Daybreak, as well as a brand-new freak called “the Blood Plague Juggernaut” because that’s something that we all wanted to see charging at us.

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PUBG Leaving Xbox One Game Preview, Release Date Announced

PlayerUnknown’s Battlegrounds is finally leaving Xbox One Game Preview, and the full game will be released September 4.

PUBG 1.0 will see the addition of War Mode, a team deathmatch mode complete with respawns and teammate reviving, where teams compete to reach a score goal.

The Sanhok map, which hit PC this June, will also come to Xbox One in PUBG 1.0, and the update will introduce in-game currency, which can be used to purchase cosmetic items, Event Pass: Sanhok, and more, with details to be revealed later.

Players who purchase the physical version will receive the Xbox #1.0/99 DLC, which includes exclusive Xbox-themed clothing and equipment. The Xbox #1.0 DLC will also be available for a limited time, starting September 4, to players who own the digital version.

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Asynchronously Race Against Your Friends in Ori and the Will of the Wisps’ Spirit Trials

During Gamescom 2018, Moon Studios announced a new aspect of Ori and the Will of the Wisps, Spirit Trials, that allows you to asynchronously race against your friends and/or the world to claim the best times.

As shown in the trailer below, there will be structures placed around the map that, once activated, will initiate these races/time trials against ghosts of other players. While you won’t be racing them in real-time, you will see their ghosts alongside yours, allowing you to see the paths they chose as it compares to yours.

When you approach these Spirit Trial structures, you will see the leaderboard and even be given the option to simply spectate, allowing you to see how the highest time was achieved.

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Marvel Debuts Wolverine’s New Costume

Marvel is gearing up for Return of Wolverine, the miniseries that officially welcomes the original Logan back into the Marvel Universe. Marvel previously revealed that Wolverine will be returning with an unusual new power, and now we know that the series will also introduce a new costume and a new villain.

First, check out Logan’s new costume as featured on the cover to Return of Wolverine #2:

Return of Wolverine #2 cover by Declan Shalvey. (Marvel Comics) Return of Wolverine #2 cover by Declan Shalvey. (Marvel Comics)

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Hunt: Showdown Coming to Xbox One

Crytek’s competitive horror shooter is currently in early access on PC, but will soon be making its way to Xbox One as part of the Xbox Game Preview program.

Announced at Gamescom 2018, Crytek revealed the first-person shooter will land on the Xbox One at a later date, and will give the developers a chance to improve the game from early players through their feedback and collected data.

To check out our thoughts and impressions on the unique shooter as it stands right now by heading over to the IGN Hunt: Showdown review.

And for everything Gamescom 2018 you can swing by the IGN Gamescom 2018 hub.

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New Cyberpunk 2077 Screenshots and Concept Art Revealed

Today during the IGN Gamescom live show, developer CD Projekt Red revealed new concept art from Cyberpunk 2077. CD Projekt later revealed new screenshots on Twitter.

You can flip through the gallery below to see all of the new screenshots and concept art from Cyberpunk 2077:

Three of those screenshots include new looks at Jackie Welles, a companion that works with the main character, V. We also saw a good amount of Jackie in the reveal trailer from E3 2018.

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Forza Horizon 4’s Halo Showcase Event Is Real, Amazing

The leaked Halo event in Forza Horizon 4 is definitely real, and it’s a hilarious race through the series’ tropes.

In a behind-closed-doors presentation at Gamescom today, creative director Ralph Fulton showed off the in-game event.

If you want to go into the game’s Halo Showcase totally fresh, don’t read beyond this point.

Following the template of the Horizon series’ over-the-top Showcase events, and riffing on the original Halo game, the event will appear on your map and, once activated, kicks off a cutscene that sees Master Chief walk up to a Warthog, stare down a Pelican and then appear on a Northumberland beach overlooked by Bamburgh Castle. This is particularly weird if you’re British.

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Guacamelee 2 Review – Ready For A Challenge

The mighty luchador Juan already had a devil of a time in the first Guacamelee, but that’s nothing compared to his second round. Guacamelee 2 is the best kind of sequel, doubling down on everything that worked in the original. Though it’s diabolically challenging, it always feels fair, letting its meticulously crafted level design and self-aware humor shine through.

It begins a few years after the original, with Juan, now married to Lupita (El Presidente’s daughter), raising two precocious kids in a tiny house on the outskirts of Pueblucho. At least, that’s what’s happening in the good timeline. In the Darkest Timeline, one of dozens of parallel dimensions in–ahem–the Mexiverse, Juan actually dies trying to defeat the previous big boss, Carlos Calaca. A hulking meatslab of a lucha named Salvador is the one who finishes the job, and he hopes to use a sacred, arcane guacamole recipe meant only for the gods to merge the land of the dead with the realm of the living. That has dire consequences, of course, and Juan once again must mask up and trek all across Mexico for the power to defeat Salvador and his minions.

Though there are some new additions, the fundamentals of Guacamelee haven’t undergone any sweeping changes. The clean look of the first game has been upgraded with some beautiful, evocative lighting effects, and the score has more variety, weaving hooks and catchy breakbeats with a wider range of Latin melodies, but that’s about it, aesthetically. The atmosphere is still firmly in the realm of eye-catching and dazzling cartoon aesthetics, but even just those minor tweaks add just the right touch of looming dread to fit Guacamelee 2’s intensity.

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Structurally, Guacamelee 2 maintains a balance between Metroidvania and side-scrolling beat-’em-up, and it doesn’t feel like either genre is being lost in the mix. Just strolling into a room to lay the smackdown on skeletons still feels big and brutal, the way a wrestler slamming an opponent into the pavement absolutely should. A split-second fiesta in the upper right-hand corner that rewards you for big combos is the chuckle-worthy cherry on top of a savage job well done. Hours upon hours later, it never gets old watching the numbers rack up.

The magic lies in how the deadly physicality of your moveset directly feeds into where and how you can explore. Every new move–a frog slam, a flying uppercut–is more than just a way to lay waste to the undead menace, but the keys to mastering your environment. Taking care of a stone barrier between you and the next room, where the solution isn’t some key you picked up clear across the map but the overkill of a big, booming punch or a massive headbutt, is satisfying like little else–especially coupled with the innate Metroidvania joy of being able to backtrack into an area and open up a route you couldn’t take before with extreme, gratifying prejudice.

Guacamelee 2 retains the physicality of the original, but it focuses more on letting you use your physical moveset as a means of traversal and staying off the ground. Along with Juan’s punches, kicks, and grab-and-slam maneuvers, a new magical grappling mechanic can shoot Juan off into different directions, which, until you earn the ability to fly, is the primary way you get through vertical sections of the map or areas where the ground is a hazard. Juan is once again able to turn into a chicken, but what was a cute, occasional gimmick is now integral to gameplay and the touchstone of all of the most delightfully absurd elements of the plot. Chicken Juan now has a high-powered moveset of his own, including firing himself diagonally into enemies and obstacles, sliding through tight spaces, and floating through the air.

As it turns out, staying off the ground is a job requiring more finesse than fight, and finesse is a trait for far more lithe and wiry wrestlers than Juan. The challenges of traversal you face are demanding, but it can absolutely be done, and the greatest challenge of Guacamelee 2 is looking at every obstacle and determining how to execute each of Juan’s abilities–only some of which were designed specifically for traversal purposes–to get to a very precise target. Later challenges even require you to change from lucha to chicken Juan and back again for the same obstacle. Guacamelee 2 will frustrate those who don’t cultivate the skills, but the exhilaration of succeeding and opening up a giant chunk of the map as a result is a wonderful motivator.

While you can now access upgrades at any time–rather than only at checkpoints–obtaining upgrades isn’t just a matter of having enough gold but also performing feats in-game. Want to upgrade your health? You’ll need to have found and opened a certain number of chests. Want more power out of a certain move? You’ll need to have killed enough enemies with the basic version first. The side effect is that you’re given further motivation to explore your environment and engage with even the easiest fights. Gold is still needed to make the purchase, however, and things do get mildly unbalanced there as the game goes on–after a few key upgrades, you’ll be able to earn more gold than you can spend just from getting into one fight with a low-level goon.

Straightforward hand-to-hand fights usually aren’t terribly difficult. Every enemy has a weakness, and once you figure out what attack leaves them wide open, it’s just a matter of you learning how best to capitalize. The danger comes from the placement. To the game’s great credit, no gauntlet of enemies in the game is unfair or unbeatable, they just require a keen eye for picking up the numerous, sly visual cues that tell you exactly what’s possible in a given area.

There is, however, another way to earn the enhancements you’ll need to take the fight to Salvador: Challenge Rooms. These tricky, self-contained obstacle courses with a treasure at the end are numerous in Guacamelee 2. The challenges themselves are wickedly conceived and executed, often designed to get you bouncing off walls, flying across rooms, and barrelling towards the ground at maximum speed, just barely missing a fatal hazard. Typically, you’ll need to use every single available move in your repertoire to emerge victorious–anything less than surgical precision and command over the physics and minutiae of everything Juan can do will get you instantly killed.

The issue with the Challenge Rooms is that the reward at the end can vary. When you survive a rough room, and you’re rewarded with a heart piece that extends Juan’s life, you can walk away knowing it was all worth it. Getting through a difficult room but only receiving 400 gold, can feel like a slap in the face, especially when money is no object.

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Thankfully, with infinite lives and the game’s generous checkpoints, you’re never too far from where you started should you fail. You will scream and curse at the screen often, but there’s no luck, glitches, or happy accidents involved in conquering Guacamelee 2’s most stringent tasks; there’s only deft, acquired, well-practiced skill.

But there’s more than just steel-hearted challenges waiting in the dark corners of Guacamelee 2’s world, and many of its secret areas hide the best jokes in the game. There’s an RPG dimension where all of Juan’s fights are turn-based and, probably the best of the bunch, a hilariously spiteful take on lootboxes where Juan must spend enormous amounts of gold to simply open a closet door in a poor family’s home to get his reward for saving their lives. Choozo statues–calling back to Metroid’s Chozo statues–are still where Juan gets his main powers, and the script consistently has fun with the idea that smashing each statue is smashing up Uay Chivo’s private and precious property.

Everything about Guacamelee 2 comes off as smarter and more thoughtful than the first game, even while indulging in its self-aware shenanigans and Rick & Morty-esque dimensional hijinks. The game never stops finding new ways to hook you in, to the point that even the most painstaking and intensive playthroughs feel like they just fly by. Saving the numerous timelines in Guacamelee 2 is just as much about partaking in a marvel of devious, meticulous game design as it is about saving Juan and his family from peril.

Shenmue 3 Release Date Announced

It’s official: Shenmue III will release on PS4 and PC on August 27, 2019. The news comes from an announcement made by publisher Deep Silver at GamesCom 2018.

First announced in 2015 alongside a Kickstarter campaign to help fund the game, Shenmue III went on to rack up $6,333,295 from nearly 70,000 backers–a record for the most money raised for a video game on the crowd-funding platform. Once the Kickstarter ended, developer Ys Net set up a Slacker Backer campaign to keep collecting money from anyone who wanted to contribute.

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Ys Net was originally aiming to launch the the game in December 2017, but wound up delaying it to the following year. In August 2017, Deep Silver signed on to publish Shenmue III, and soon the game was delayed again to 2019. A statement on Deep Silver’s website read, “The extra time will be used to polish the quality of the game even further, to the high standards it deserves and release the product in the best possible timeframe.”

The series kicked off in 1999 and received a sequel in 2002. If you want to see why so many people are fans of this series, you can pick up a collection of Shenmue I & II now on PS4, Xbox One, or PC.