7 Iconic Locations We Want in Call of Duty: Black Ops 4’s Blackout Mode

The latest entry in Treyarch’s long-running Black Ops series is almost here, and with a traditional campaign officially scrapped (at least for launch), Black Ops 4 is doubling down on multiplayer in a big way. This year’s substantial inclusion is the Battle Royale-inspired mode Blackout — Call of Duty’s take on the wildly popular genre that’s taken the industry by storm over the last year and half.

One of the major components to a good Battle Royale game is, of course, the large map that players venture through in search of chicken dinners (or victory royales). PlayerUnknown’s Battlegrounds now has three maps in its rotation, while Fortnite alters its map significantly every three months via seasonal updates. Given Black Ops is one of the most successful Call of Duty sub-series to date — and as we’re still mostly in the dark about Blackout’s map and where Treyarch will go with it — now is as good as time as any to take a look back at the series and consider some memorable locations that would be a good fit.

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Nintendo’s Next Mobile Game, Dragalia Lost Gets a Release Date

Nintendo has announced that its next mobile game, Dragalia Lost, will be initially released on September 27, with a Nintendo Direct focused on it coming today.

Nintendo shared the news via Twitter, and announced that “service for Nintendo’s upcoming mobile game Dragalia Lost begins in the U.S., Japan, Hong Kong, Taiwan, and Macau on September 27.” There’s no word at time of writing on release dates for other territories.

The Direct will air at 8:30pm PT / 11:30pm ET (that’s 4:30am UK / 1:30pm AEST on August 30).

Dragalia Lost

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New Destiny 2 Roadmap Reveals A Year Of DLC After Forsaken

Forsaken, the next expansion for Destiny 2, arrives on September 4. Bungie has revealed the planned roadmap of DLC content that will come to Destiny 2 after Forsaken has run its course. There are two different paths of content depending on whether you want to spend more money on Destiny 2.

Forsaken kicks off Destiny 2’s fall season, which runs from September through November and is called Season of the Outlaw. On September 1, you can play Gambit as part of a 24-hour trial if you pre-order Forsaken. Forsaken officially launches three days later, and the expansion’s raid, titled Last Wish, goes live on September 14. On September 18, Iron Banner returns and The Convergence map is added to the Crucible. The Breakthrough multiplayer mode comes to Crucible on September 25, along with some more maps. Festival of the Lost returns in October, but Bungie is promising a twist this time around. Continued updates and surprises will be patched into Destiny 2 throughout November.

From there, Destiny 2’s roadmap splits. Each season will run three months long. What you get depends on whether you’re willing to pay. All Destiny 2 players get add-ons from the free seasonal updates path. Paying for the annual pass unlocks a different string of exclusive content.

Starting in December 2018’s Season of the Forge, everyone will have access to The Dawning event, as well as season rankings, the Iron Banner, new Crucible content, and new weapons–including the return of heavy machine guns. Annual pass holders get access to the Black Armory, which includes Light and Fury weapons, as well as the new Forges of the Chain activity, a Raid Lair, exotics, legendaries, and bonus rewards.

This pattern continues into Spring 2019’s Season of the Drifter and Summer 2019’s unnamed season, with new weapons and events unlocking for all players, and exotics, legendaries, and new activities to complete unlocking for annual pass holders. You can see the full roadmap on Bungie’s blog. Bungie is keeping some of the information purposively vague for now in order to surprise Destiny 2’s players down the line.

Dragon Quest 11 Review Roundup

Dragon Quest is one of gaming’s oldest and most beloved series, spanning more than 30 years and multiple consoles. Its latest chapter, Dragon Quest XI: Echoes of an Elusive Age, arrives on PS4 and PC this September (with a Switch version following down the line), and it marks a return of sorts for the long-running series, after its foray into MMO territory with Dragon Quest X.

In grand RPG tradition, Dragon Quest XI puts players in the role of a silent protagonist known as the Luminary, who is sent to jail early on in the story by King Carnelian because he believes Luminaries are conspiring with darkness. Like other mainline installments in the series, the game features a classic turn-based battle system, which is accentuated with the new Zone and Link systems.

With its release quickly approaching, reviews of Dragon Quest XI have begun to appear online. We’ve collected a sample of them below to give you a cross-section of what critics think about the title. For a broader look at the game’s critical reception, be sure to visit GameSpot sister site Metacritic.

  • Game: Dragon Quest XI: Echoes of an Elusive Age
  • Developer: Square Enix
  • Platforms: PS4, PC
  • Release date: September 4
  • Price: $60 / £45

GameSpot — 9/10

“Innovation in games is talked about a lot, but it’s also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that’s full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it’s going to be hard to put down until you reach the grand finale.” — Heidi Kemps [Full review]

Eurogamer

“[A]fter the boldness of past entries–whether that’s the not-so-recent Dragon Quest 9, or even the perfectly executed Builders spin-offs–Echoes of the Elusive Age ends up feeling like it’s missing a trick. This is a pointed return to a different age of RPGs, a throwback to a golden era that shines brightly in its splendour. You’ll be hard pushed to find a more lavish production this year, or one that’s so generous, though you can’t help but wonder whether it’s too much of a backwards step.” — Martin Robinson [Full review]

US Gamer — 5/5

“Even though Dragon Quest XI: Echoes of an Elusive Age is the 11th installment of the series, it feels like a natural follow-up to Dragon Quest VIII. That makes it a good entry point for Dragon Quest-curious players, too. There’s a lot of RPG here, but it all goes down easy. Enjoy it: Games like this only visit us once in a rare while.” — Nadia Oxford [Full review]

Game Informer — 8.25/10

“Dragon Quest XI stays to true the series’ sense of adventure, and the long journey culminates in something cool for longtime fans (be sure to reload your save after the credits roll). I had my share of fun, especially as someone who grew up with the franchise and could appreciate the callbacks littered throughout. At times, I was glued to my controller as I discovered the next village, plot revelation, or impressive boss. Dragon Quest has stuck around for a reason: It does what it does well, and the formula still works. However, Dragon Quest XI’s lack of evolution is a hindrance. It’s about time the series took some risks.” — Kimberley Wallace [Full review]

Polygon

“A lot of my complaints are about the core conceits. The graphics and scope, while updated, are grafted onto a frail and aging skeleton. The huge map that amounts to hallways, the NPCs with endlessly frivolous dialogue, and the incessant load screens all point to an update–in hardware and software–rather than an evolution. Dragon Quest 11 is a beautiful example of what a JRPG can be after 30 years of lovingly guided evolution. Its success is irrevocably tethered to those decades of development, though, and that means you probably already know if this is a game for you. If you’re not already one of the faithful, Dragon Quest 11 is unlikely to make you a convert.” — Jeffrey Parkin [Full review]

EGM Now — 8.5/10

“Dragon Quest XI brings the legendary Japanese RPG franchise to consoles (properly) for the first time in 13 years, and it’s a mostly fantastic new chapter of the series. Its story, gameplay, characters, and visuals all work to blend timeless series elements with newer-era genre refinements, and most of the time, the results are great. Unfortunately, there are a few times when honoring tradition is a weakness, not a strength—most specifically in the case of the game’s protagonist.” — Mollie L. Patterson [Full review]

Dragon Quest XI: Echoes Of An Elusive Age Review – Back To The Good-Old Days

The Dragon Quest series is a standard-bearer for an entire genre. Numerous JRPGs that have come and gone over the years have adapted from–and built upon–many of the formulas Dragon Quest established in the 8-bit era. While series like Final Fantasy have transformed dramatically over time, Dragon Quest tends towards traditionalism, enshrining many of its core gameplay and story concepts from game to game.

Dragon Quest XI is no exception. The chosen hero and his growing group of party members go on a globe-spanning adventure in a realm of fantasy and magic, exploring dungeons, solving story beats to proceed, and battling foes in turn-based combat. It’s a tale you’re probably familiar with if you’ve played any classic JRPG. But Dragon Quest XI is proof that traditions and tropes don’t have to feel worn-out and dull, as this gorgeous adventure will challenge your skills, tug at your heartstrings, and keep you eagerly playing further and further into its lengthy quest.

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The hero of Dragon Quest XI is the reincarnation of the Luminary, a chosen warrior who will destroy a foretold dark presence. Yet the glorious hero is not welcomed with open arms when his destiny is revealed; some fear him as a harbinger that disaster is imminent, and wish him dead. As the hero adventures from his hometown into the wider world, he makes many friends, encounters wicked monsters, endures intense tribulations, and fights for light in the shadow of an empire manipulated by darkness.

That setup likely sounds quite familiar. The story in Dragon Quest XI doesn’t really offer any novel plot beats or twists, but that’s not a knock against it; the game does a spectacular job of melding familiar story elements with engaging characters and excellent choreography.

For example, a tournament sequence is something you see in a lot of JRPGs, but the presentation, characterization, and sprinkling of humor present in Dragon Quest XI’s tournament arc makes it truly unforgettable. One memorable sequence involves the hero learning about his mysterious origins and the land that he came from. While that sounds like nothing more than a genre cliché, the way it’s presented here is absolutely beautiful and touching.

The characterization of the game’s various personalities helps a lot in making the story and world as engaging as it is. Every member of your party has a well-developed, unique personality that accentuates their role. For example, one of the more iconic party members is the flamboyant entertainer, Sylvando. His over-the-top mannerisms, cheerful attitude, and combat prowess make him stand out, but you also get an impression that the clown act might belie something buried in his past. There are plenty of fun NPCs you’ll interact with in the story as well, such as a love-starved mermaid, an eccentric dean of an elite girls’ prep school, and a stunningly incompetent prince. Finally, villains like the conflicted Sir Hendrick and the cunning Jasper present a constant threat that pushes you ever-forward.

Like the story and world, Dragon Quest XI’s combat is familiar and traditional, but presented in a charming and engaging way that makes it feel anything but dated.

Special praise should be given to the game’s localization. While it does change quite a few character and place names from the Japanese version, it does a magnificent job of making the dialogue and overall mood of the game feel warm, soulful, and inviting. Character personalities and the flavor of various regions of the world come through in dialogue with delightful flourishes (I feel for the editor who had to write hundreds of dialogue boxes for the characters who only speak in haiku), and even incidental menu and combat text has a fun, lighthearted feel to it that makes simply running through menus more lively. And when things get somber and serious, the writing changes to match, knowing full well what sort of tone needs to be set.

Dragon Quest XI is a very linear game; you hit one story point, solve whatever problem you’re facing there (be it by defeating a monster, collecting an item, beating a minigame, or various combinations of these things), then venture out to the next area where you’re presented with a new story beat, slashing down mobs of enemies along the way to build up your characters’ levels. You can go off the beaten path a bit to complete subquests and explore optional areas, but most locales are completely locked off until you hit a specific point in the story.

Like the story and world, Dragon Quest XI’s combat is familiar and traditional, but presented in a charming and engaging way that makes it feel anything but dated. Characters and enemies take individual turns based on their agility, and you choose what characters do by either picking commands from a text-based menu or setting the CPU to act based on preset guidelines. Animations play out as blows are exchanged and spells are cast, and every so often there’s a funky little twist to the fight that livens things up, like characters achieving a “pepped up” state that raises their abilities and grants them access to special attacks.

While there’s a setting in the options that allows you to physically move characters during battle (rather than having them stay in a stationary row), it doesn’t change the combat significantly; positioning doesn’t affect attacks, and the fighting remains strictly turn-driven. Though it’s relatively basic, little animations, messages, and quirks about combat, like enemies that fuse together or bizarre status conditions, keep you interested and engaged. Boss battles aren’t terribly common, but the big fights are truly trying, challenging you to make use of your learned spells and skills against a foe that will utterly wipe you out if you don’t play strategically.

Despite Dragon Quest XI’s massive length (anywhere from 60 to over 100 hours, depending on how you pace yourself and how much extra content and questing you do), it rarely feels like it’s dragging its feet. There’s practically always a new place to explore, a new character to encounter, or a new threat to tackle. The game occasionally fails to maintain its otherwise steady pace–a mid-game sequence involving the search for magical orbs is particularly troublesome–but it doesn’t often keep you in one place or dealing with one subplot for too long. You also won’t have to grind if you’re smart about picking enemy fights and divvying up character skill points. And if you ever need a bit of break, you can invest time in various mini-games like crafting items, horse racing, and a casino with slots and poker, among other things.

Innovation in games is talked about a lot, but it’s also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that’s full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it’s going to be hard to put down until you reach the grand finale.

Fighting A Blood Dragon, Sasquatch and More in Far Cry 5’s Dead Living Zombies DLC

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Call of Duty: Modern Warfare 2 Finally Backward Compatible on Xbox One

Call of Duty: Modern Warfare 2 is finally a part of the Xbox One Backward Compatibility library and it is available to play on your Xbox One or Xbox One X starting today.

Announced via Twitter by Major Nelson, Call of Duty: Modern Warfare 2 joins an ever-expanding library that includes every other mainline Call of Duty game, except the 2003 original, and is playable in some form on Xbox One.

In addition, if you don’t already own Modern Warfare 2, it is on sale this week for $14.99 USD digitally on the Xbox store.

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Monster Hunter Generations Ultimate Review

Monster Hunter Generations arrived in 2016 on Nintendo 3DS, compiling memorable monsters and areas from the series into one, mammoth package. Here’s what we thought at the time:

“Monster Hunter Generations hits the core tenets of what makes this series great. Great gear drives the lust for the hunt even on the small scale, but the big, spectacular fights ultimately matter the most. Generations’ tweaked combat adds just the right tools to make slaying epic boss monsters a fun activity that’s just as fun online or off. Playable companions help shake up the gathering game without taking away resources, and its fun to play as a wackier character. Generations only falters during slower moments spent on fetch quests and in wrangling through menus before the hunt.”

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Black Adam Producer Explains Why Dwayne Johnson Isn’t in Shazam!

It turns out there’s a good reason why Dwayne Johnson, aka one of the most bankable stars in Hollywood, isn’t going to appear in DC’s Shazam! movie.

Speaking to Collider, Black Adam’s producer Hiram Garcia said that the film’s star won’t be appearing in next year’s light-hearted flick because he didn’t want to compromise either of the heroes.

“So as we were developing an actual Black Adam and Shazam movie,” says Garcia, “we were just realizing that both characters are so special that we didn’t want to compromise either of them by cramming them both into the same movie. So that’s why we made the decision to let Shazam have his own standalone movie and kind of launch him properly, and then we’ll do the same for Black Adam. And so that kind of really freed things up. It allowed us to develop the right version of both.”

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Microsoft Worked On An Xbox VR Headset To Compete With PlayStation VR – Report

A new report from GameSpot sister site CNET goes into depth about Microsoft’s plans for an Xbox virtual reality headset that ultimately never got off the ground. “Early briefs” on the headset suggested the headset was to be a traditionally designed competitor to Sony’s PlayStation VR instead of something new and completely groundbreaking. The screen quality was considered “good,” according to the report, but not on the same level as Oculus Rift or HTC Vive.

Microsoft’s plans for an Xbox VR headset are now reportedly on hold. Why did Microsoft pause it’s VR plans? Sources inside Microsoft told CNET that the company is waiting until it can release a trailblazing piece of technology that is “sleeker” and possibly wireless.

Indeed, one of the issues some people have with VR headsets in their current form is that they are too big and bulky, and clunky with the need for wires. A smaller, wireless headset would indeed be a significant step forward. There is also the matter of processing power, as some have said the PS4 and Xbox One are too limited for true VR.

According to CNET’s story, Microsoft informed partners earlier this year that it was putting its VR plans on ice. Perhaps more intriguingly, Microsoft also reportedly reached out to unspecified partners “over the past couple years” to make VR games, though no other details are known about this.

It’s been rumoured for a long time that Microsoft was working on a VR headset, as a supposed design document from 2012 showed an Xbox VR headset of some kind.

While Microsoft hasn’t itself made a VR headset for Xbox or as a general device, the company has partnered with VR giant Oculus to include Xbox controllers with the device. Microsoft is, however, moving forward with augmented reality technology with its HoloLens headset. Microsoft showed a Halo HoloLens demo at E3 2015–and it was pretty magical.

The full CNET story is stacked with more interesting insight–go read it here.

When Microsoft first started talking about Project Scorpio, the console we now know as the Xbox One, the company said it was VR-ready. However, in 2017 Microsoft said its VR plans are more focused on PC than Xbox, so the news from CNET’s story is no big surprise.

At E3 2018, Microsoft announced that it is working on new Xbox consoles to follow the Xbox One, and it’s exciting to think about how powerful the systems might be and if they will support VR/AR in any capacity.