GTA 5 Online’s Big After Hours Update Out Now

Rockstar Games has rolled out another batch of new content for Grand Theft Auto V. The massive After Hours update for GTA Online is now available on PS4, Xbox One, and PC, bringing new vehicles, the ability to own and operate a nightclub, and more to the online mode.

Nightclubs are the update’s biggest addition. Players can now partner with Tony Prince to open and manage their own club, from recruiting staff to choosing decor and promoting the venue. If your club becomes popular, you may even see GTA celebrities like Jimmy Boston and Lacey Jonas stop by.

The nightclubs also serve a more utilitarian purpose; every existing business players own can be managed from there. Each club also comes with a complimentary Vapid Speedo Custom, one of seven new vehicles added to GTA Online. The Vapid Speedo Custom can be upgraded with armor plating and a swivel-mounted machine gun. You can see the other new vehicles available in GTA Online below:

  • Dinka Jester Classic (Legendary Motorsport)
  • Ocelot Swinger (Legendary Motorsport)
  • Mammoth Patriot Stretch (Southern San Andreas Super Autos)
  • Festival Bus (Southern San Andreas Super Autos)
  • MTL Pounder Custom (Warstock)
  • Maibatsu Mule Custom (Warstock)

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Players who log in to GTA Online through July 30 will receive a free Tony’s Fun House t-shirt. Those who joined the “guest list” by logging in before July 2 will also receive their exclusive rewards, including GTA $350,000, Sessanta Nove Multi-Color and Pink & Green Camo liveries, and the Maisonette Los Santos t-shirt. Guest list members can also get 40% off of the new Maibatsu Mule Custom and MTL Pounder Custom.

Finally, a new assortment of in-game discounts are now available to peruse. Players can get 25% off of a variety of properties, businesses, and renovations in GTA Online through July 30. You can find the full list of discounted items below:

  • Hangars & Renovations
  • Hangar Workshop
  • Executive Offices & Renovations
  • Executive Garages & Renovations
  • Custom Auto Shop
  • Special Cargo Warehouses
  • Biker Clubhouses & Renovations
  • Custom Bike Shop
  • Biker Businesses
  • Bunkers & Renovations

You can read more about the After Hours update on Rockstar’s official website.

Bleach Review

Kurosaki Ichigo – just your average orange-haired, brown-eyed high-schooler who can see spirits.

 Yes, our beloved Bleach is back on the big screen, this time as a live-action movie. So many live-action adaptations of classic manga have missed the mark, but there are some exceptions, such as the recent Liverleaf (Misu Misou), which provide glimpses of light in an otherwise dark tunnel.

 And now there’s Bleach. Directed by Shinsuke Sato, who has also adapted hit manga such as Gantz and I Am a Hero, and with popular and action-ready young star Sota Fukushi playing Ichigo, it would seem to have all the ingredients for success.

Continue reading…

Fortnite Makes $2 Million Per Day On Mobile, Report Says

Fortnite is one of the most popular games on planet Earth right now, but just how much money is the free-to-play game bringing in from its microtransactions? In short, a lot.

According to mobile analytics company Sensor Tower (via GI.biz), Fortnite’s iOS version made an average of $2 million per day over a 10-day period following the start of Season 5 earlier this month. This is up from a reported average of $1.2 million per day from launch on March 15 to the end of Season 4 on July 11. For the final 10 days of Season 4, Fortnite was apparently making an average of $1.7 million a day.

According to Sensor Tower, Fortnite daily revenue reached $3 million on July 13, which is a new daily revenue record. This is up substantially from the reported previous record of $1.9 million on May 1 for the start of Season 4.

Sensor Tower’s estimates say Fortnite has now brought in more than $150 million from the mobile edition alone. An Android version is still to come. Fortnite is also hugely popular on PC and console, so it’s staggering to think how much money the game might be making across all systems.

Epic is pouring some of that money back into the community, as it is promising $100 million in total prize money for the game’s 2018-2019 competitive season. Additionally, Epic recently announced a big change to its Unreal Engine Marketplace whereby it will now pay creators 88 percent of sales, with Epic taking just 12 percent. This is significantly higher than the industry standard 70/30 split, and is no doubt made possible in part by Fortnite’s massive success.

Fortnite’s virtual currency, V-Bucks, can be used to purchase things like cosmetics for your character, as well as the game’s various Battle Passes. None of the items you can purchase in Fortnite impact gameplay.

Fortnite was released one year ago this week, and developer Epic is celebrating with an anniversary event that adds birthday cakes and more to the popular game.

New Halo Arcade Game Now Available At All Dave & Buster Locations

While you have to wait a while longer to play Halo Infinite and watch the new Halo TV show, fans of Microsoft’s famous shooter franchise do have something new to check out.

Halo: Fireteam Raven, an arcade game set in the Halo: Combat Evolved timeline, is available now at all Dave & Busters locations, Microsoft has announced. It’s been rolling out at select stores, but as of now it should be available at the arcade/sports bar’s dozens of locations across the United States.

Fireteam Raven will also be available at arcade locations internationally. The game will make its Australian debut at Timezone in Sydney this week, before coming to Melbourne, the Gold Coast, and Perth in August.

The game is set in the timeline of Halo: Combat Evolved, putting players into the shoes of ODST troopers that make up Fireteam Raven. While you don’t play as Master Chief, you’re battling his enemies: Covenant forces. The four-player game is played on a 130-inch 4K screen with four mounted turrets. Players fight together to take down the Flood and also compete for high scores. The game also makes use of Halo Waypoint so you can track your scores and earn rewards. Fireteam Raven was developed by arcade veterans Raw Thrills and Play Mechanix with the support of Halo custodian 343 Industries.

The next big Halo game is Halo Infinite. A trailer for the game’s engine, not the game itself, premiered at E3 this year. The game is coming to Xbox One and PC, but it may or may not support Xbox Play Anywhere. For more on Fireteam Raven, check out the announcement trailer above.

Avengers Director Joss Whedon Didn’t Have A Plan For Thanos

Back in the day, acclaimed filmmaker Joss Whedon directed Avengers and Avengers: Age of Ultron, in which Thanos made one of his first appearances in the Marvel Cinematic Universe. Whedon recently spoke to IGN about his plans for Thanos at the time which were… limited.

In a quote from the interview, Whedon said that while he enjoyed the character, he essentially had no plans for the future of Thanos while making the movie. In Whedon’s own words, “Honestly, I kind of hung [Thanos] out to dry.”

Whedon went on to talk about Thanos as a character and why he decided not to move forward with him, “I love Thanos. I love his apocalyptic vision, his love affair with death. I love his power. But, I don’t really understand it. He’s had a lot of power, and he was cool in the comics. And I’m like, Thanos is the ultimate Marvel villain! And then I was like, I don’t actually know what I would do with Thanos.” This is surprising considering how important Thanos is to the franchise, but to Whedon’s point, it can be difficult to place a character that has that much power because of how easy it should be for them to defeat everyone; it doesn’t leave much room for drama.

Considering Whedon’s well documented break with the MCU, you might think that he would disagree with the direction the franchise has taken, but Whedon went on to compliment the Russo brothers and Avengers: Infinity War as a whole by saying, “So, I liked what [the Russo brothers] did so much, and I thought [Thanos actor Josh Brolin] killed it. And they did an amazing job of keeping that performance on-screen. But it wasn’t like I was like, here’s a set of directions. I was like, I’m gonna get through Ultron, nap for four years, and then I’ll come to the premiere. Which I did! It was like, this is so cool!”

Joss Whedon and the Russo brothers have done a great job tag-teaming the franchise, but it’s interesting to know that Infinity War wasn’t necessarily the plan the whole time.

Metal Gear Solid: Director Jordan Vogt-Roberts Discusses The MGS Movie

The Metal Gear Solid movie is still a long way off. Its director, Jordan Vogt-Roberts, attached himself to the adaptation unusually early in the process, through a combination of passion, determination, and hard work. Back in 2014, he was relatively untested; now, with last year’s successful Kong: Skull Island on his resume, he’s hard at work on the project closest to his heart.

We caught up with Vogt-Roberts at San Diego Comic-Con 2018 to discuss the status of the Metal Gear Solid movie, including the brand new art the director has been tweeting. There have been some updates since the last time we chatted with him. Watch the video above.

To celebrate the series’ 31st anniversary, Vogt-Roberts sent out a note recently marking the date, and promised he’ll be dropping 31 days of fan art with “some surprises along the way.”

He provided a playful CODEC scene with Roy Campbell explaining that Snake has been sent to retrieve new information about the Metal Gear Solid movie. In the meantime, he’s giving us a look at concept art he’s created, though the message is careful to note that this shouldn’t be interpreted as hints at the film itself.

“As a thank you to fans of this franchise, that bearded director, Jordan Vogt-Roberts, will be releasing concept art he created with a series of ‘next-gen artists,'” reads the message. “For the next 31 days, we will be releasing 31 pieces of art. We must stress that this is, quote, ‘fan art’, and is not meant to represent what is or not in the forthcoming film.”

That doesn’t mean the MGS movie is off the table at Sony–it’s just probably still a long way off. However, one of the director’s goals includes debuting the movie officially with a Comic-Con panel, which we discussed in the video above.

Madden 19 Adds A New Voice

Madden 19 is making a change to its voice acting lineup, it seems. GameSpot recently got a chance to play the pro football sim and we discovered that former ESPN anchor Jonathan Coachman now appears to be the pregame/halftime host. In the previous Madden games, Larry Ridley covered the pregame and halftime duties. You can hear his voice in the gameplay video above.

It’s unclear if Ridley is completely gone for Madden 19 or if he’ll be featured in the game alongside Coachman. We have contacted EA Sports in an attempt to get more details, and we’ll update this post with anything we hear.

Coachman, who goes by the stage name “The Coach,” currently works for the WWE following a run as an anchor at ESPN. This isn’t the first time he’s lent his voice to a video game, as Coachman also did voicework for Black College Football: BCFX: The Xperience.

The commentating team of Brandon Gaudin and Charles Davis that’s been in place since Madden 17 will remain intact for Madden 19. In a very big and controversial move, they replaced NFL broadcast legends Jim Nantz and Phil Simms who did the previous games.

Madden 19 launches a little earlier this year, arriving at the start of August. The game is coming to PlayStation 4 and Xbox One, as well as PC for the first time in a decade. The footage in the video above was captured on Madden 19’s PC version. For more on Madden 19, check out 35 minutes of the game’s Longshot mode here.