Gran Turismo Sport Update Adds 12 New Cars
Gran Turismo Sport update 1.13 is live and adds 12 new cars, campaign events, and track layouts, and drivers can now be disqualified in Sports Mode.
The patch, posted today, rolls out changes to Sports Mode as well as the new content. Drivers who rack up too many collisions and shortcuts are now at risk of getting disqualified, while cars lagging behind by over a lap will be ghosted and “not be subject to collisions.” Players can now also submit grief reports for “misconduct of other users.”
You can check out the 12 new cars that have been added, below:
Far Cry 5: Clutch Nixon Stunt Mission Gameplay – IGN First
While times might be bleak in Hope County, Montana during the events of Far Cry 5, there’s a vein of lighthearted fun running throughout the world.
There’s no better example of that than the legend of Clutch Nixon, the ’60s and ’70s daredevil who performed impossible feats, usually half drunk, that cemented his place in Hope County lore for all time. Best of all, you’ll be able to recreate some of his heroic, and exceedingly dangerous stunts, by finding commemorative plaques throughout the world.
We’re happy to share one of those side missions today as part of our IGN First coverage of Far Cry 5. Suit up, put on your best ’70s ‘stache, and watch the story of the Spray and Pray run in the video above!
PS Plus Lineup for March 2018 Announced
Sony has unveiled the PlayStation Plus free games lineup for March 2018:
- Bloodborne (PS4)
- Ratchet & Clank (PS4)
- Legend of Kay (PS3)
- Mighty No. 9 (PS3)
- Claire: Extended Cut (PS Vita)
- Bombing Busters (PS Vita)
Bloodborne is FromSoftware’s PS4-exclusive take on the Souls series. We called it “an amazing, exacting, and exhausting pilgrimage through a gorgeous land that imposes the feeling of approaching the bottom of a descent into madness”, in our 9.1 review.
Ratchet & Clank is the beautiful remake of Insomniac’s classic 3D platformer – we called it “one of the most charming, creative, and rewarding adventures in recent memory.”
Wreck-It Ralph 2 Trailer: Breakdown And Easter Eggs
Ralph (John C. Reilly) and Vanellope (Sarah Silverman) are returning to the big screen this November with Ralph Breaks the Internet: Wreck-It Ralph 2. The movie is directed by Zootopia‘s Phil Johnston and Rich Moore and features an additional voice cast that includes Taraji P. Henson, Alan Tudyk, James Corden, and a few extra famous voices from Disney’s past like Jodi Benson, who played Ariel in The Little Mermaid.
The movie was first announced during the summer of 2016; however, it was originally supposed to come out in March and has since been pushed back to the fall of 2018. With the release of the most recent trailer, fans of the original film finally have an idea of what the sequel to the 2012 movie is all about. In addition to that, the Wreck-It Ralph 2 trailer is filled with Easter eggs relating to video games, the history of Disney, and other Disney characters. Here’s everything we saw in the new trailer.
Abu Dhabi’s Gotham City Theme Park: More Details Revealed
Warner Bros. has revealed new details of the Gotham City-themed area in its Abu Dhabi Warner Bros. World park, including four new rides.
In a press release, the company revealed more about its Batman area. Themed after Gotham City, the area will include “four all-new state-of-the-art rides and attractions, authentically themed restaurants and memorabilia shops – all inspired by the characters and stories from DC’s famed comic books and movies.”
Final Fantasy 15’s PC Game Comes With Sims 4 Outfits
Final Fantasy XV‘s PC launch is right around the corner, and Square Enix has come up with an unexpected way to celebrate it. It has teamed up with EA to bring exclusive content from The Sims 4 to the FFXV for a limited time. The Sims 4 players will also be able to download a special FFXV bonus in their game too after it officially launches on PC.
Anyone who preorders the game or buys it before May 1 on Origin will unlock a free Sim-themed outfit that can be worn by Noctis in Final Fantasy XV’s single-player campaign or by the player’s avatar in FFXV’s multiplayer expansion. The two outfits available are the iconic Llama Suit and Plumbob Suit. You can see how the outfits look in the game in the video below.
Anyone who preorders the game will also get an additional FFXV Decal Selection. It contains a host of colorful decals for the Regalia car, celebrating Gladiolus, Prompto, and Ignis, and the people of Kingsglaive.
Sims 4 players will get a bonus out of this partnership as well. Starting March 8, anyone who players The Sims 4 will be able to download a free crowned prince Noctis Lucis Caelum outfit for their characters.
Final Fantasy XV officially releases for PC on March 6. A demo for the game, which allows you to play the tutorial and opening quests, has now been released on Steam, Origin, and the Microsoft Store. If you’re thinking of preordering or buying when FFXV is released, The Sims 4 isn’t the only crossover content you’ll have access to. Anyone who purchases by May 1 will also be entitled to Half-Life/Final Fantasy XV crossover content that lets you dress up as Gordon Freeman, complete with crowbar.
Legendary Batman Producer, Benjamin Melniker, Passes Away at 104
Legendary Hollywood producer Benjamin Melniker, who helped bring Batman to the realm of movies, has passed away at the age of 104.
The news was shared in a Facebook post from Melniker’s long time collaborator Michael E. Uslan.
“It is with such sadness that I tell you of the passing of my Batman partner, the legendary Benjamin Melniker (1913-2018),” he wrote.
“‘Legendary’ is the only word capable of describing the man who started work at MGM in late 1939 and came to be known as ‘The MGM Lion’ for his forcefulness in negotiating the deals for the studio while building his reputation for integrity at the same time,” Uslan wrote. “It was Ben who taught me, ‘The only thing you get to take with you when you die AND leave behind is your good name.'”
Where The Water Tastes Like Wine Review: Hard Travelin’
Where the Water Tastes Like Wine defies any sort of comparison to other games. You’re tasked with collecting stories and building up folklore across Dust Bowl America, wandering across the land and briefly involving yourself in other people’s lives. You’re collecting tales so that you can share them with other wanderers who are moving across the country and eventually appease an anthropomorphic Dire Wolf (played, amazingly, by Sting) who, in the game’s opening cutscene, beats you in a card game and sets you to work collecting these folk stories as payment for the debt you now owe. It’s a wholly unique premise for a game, but not necessarily one that reaches its full potential.
You guide a skeleton avatar around the map, moving between states by foot, by train, or by hitchhiking, and collect stories when you encounter them. These are folktales by and large: animals will talk to you, children will be all-knowing (and often touched by evil in some way), you’ll meet ghosts and dying men and people capable of impossible feats. Some will stick with you, offering creepy imagery or neat twists, and others will fade from your memory soon after you hear them, but the hit-to-miss ratio of the 219 stories on offer is pretty high.
The tales you collect fit into one of four basic descriptors: hopeful, tragic, funny, or adventurous. These categories become important as you work your way through the game’s main objective–uncovering the life stories of various fellow wanderers. Campfires around the map house other travelers who will exchange their own life stories for some of your collected tales. The characters cover a spectrum of gender, race, sexuality, and your goal is to visit each person as they move between campfires, telling them stories they like, and eventually encounter their “true” selves, having learned everything you can about them. The real reward isn’t so much the folktales themselves as the artwork of these final encounters–seeing each figure twist into an artistic representation of their own character’s struggles or values is a highlight.
Once you’ve spread your tales among these campfires, they start to mutate, and you’ll begin to encounter retellings of your tales that add or change details as you travel. Telling someone who asks for a scary tale about a demon you met might end in you being chastised for telling a “cheerful” story, while a seemingly hopeful tale about a journalist who always sees the bright side is classified as funny, but as these stories evolve, they become more cheerful and funny, respectively. These versions will have a more significant impact on your future campfire visits and will make it easier to appease wanderers and unlock the next chapter in their story. It can also cause the tale’s classification–which you have to decipher–clearer, which is helpful, because it’s frequently hard to tell and remember.
After a few hours you get into a good rhythm of uncovering and sharing stories, and the way the game works eventually becomes clear (it’s light on instruction). But there’s a problem here–you soon realize that wandering the map, listening to stories, and slowly heading towards the next destination is really all there is to do, and with no satisfying overarching narrative to keep you going, the excitement of the process quickly begins to diminish. The game opens by spreading North America out in front of you to explore, and suddenly starts to look incredibly narrow as it becomes clear that you’re going to spend the rest of the game just clicking through other people’s stories and slowly trudging between campfires.
It doesn’t help that getting around the map can be an extremely time-consuming process. Your avatar walks slowly–you can speed up by whistling a song, but this involves a “press direction keys in order” mini-game that ultimately feels like busywork. You can hitchhike, but roads only go one way, and the controls for hitching a ride are inconsistent–sometimes I could hail down a car, while other times my avatar refused to stick its thumb out. Rivers will slow you down, and using trains requires either money or hopping on one without paying. Doing the latter usually ends with you getting injured and dying, and although death isn’t a big deal here, it will reset you to the last town you visited, which usually undoes the train ride’s progress.
Once you’ve heard half the game’s stories, you start to see where each tale is going from the first paragraph, and it’s much easier to find and identify sad or scary stories than hopeful or adventurous ones. When you’ve had a few dozen tales retold and figure out which classification they fit into, you don’t really need to worry about gathering more, either. You can rely on the same handful of tales, both because they’re the easiest to remember the details of and because the game doesn’t really incentivize diversifying your repertoire, especially since the stores you accumulate at campfires act as wildcards during future encounters. If you’re asked for a tragic story, for instance, selecting any of the tales told by someone you encountered at another campfire will make you tell that story while “focusing on the tragic parts.” I cleared almost every final encounter by just telling stories from other wanderers, and you don’t get to experience this retelling–you just select the option from the menu and get a brief reaction in response.
Over time, even the best parts of the game start to grate. Ryan Ike’s soundtrack, which mixes elements of jazz, bluegrass, and folk music, is excellent, and a great companion for the first few hours. But when you’re engaged in yet another long trek across the plains, it’s hard to resist switching over to your own music. By the end, I was rushing through the stories of the remaining campfires because I just wanted to see what happened when I’d collected them all, and I was skipping over new stories because it had become difficult to keep caring about them.
I spent 12 hours working my way around the America of Where the Water Tastes Like Wine, but after the first six hours I felt like I had gotten everything I wanted out of the game. Most of the rest of the time was spent checking the map to figure out where the next campfire was, holding W to move forward, and then clicking through dialog (all of it brilliantly voice-acted, but patience only stretches so far) until I was able to appease the Wolf.
If the basic premise of gathering folk stories across a version of 1930s America strongly appeals to you, then Where the Water Tastes Like Wine is worth a look, but it’s probably not worth finishing. Perhaps one day I’ll feel the urge to jump back in and encounter a few more tales, but Where the Water Tastes Like Wine, for all its interesting ideas and unique elements, outstays its welcome.
Horizon Zero Dawn Is PS4’s ‘Most Successful New First-Party Franchise’
Since its release one year ago, Horizon Zero Dawn has sold over 7.6 million copies, and is the “most successful new first-party franchise” to launch on PlayStation 4.
“We are incredibly grateful that Horizon Zero Dawn and Horizon Zero Dawn: The Frozen Wilds have been received so positively by so many gamers,” said Shawn Layden, Chairman of SIE Worldwide Studios, “and it is a testament to the fantastic work of the entire team at Guerrilla.
“The combination of beautiful story-telling and great characters, with excellent gameplay mechanics, has resonated well with fans and led to this exceptional sales milestone.”
Other brand new, PS4-exclusive franchises have included Until Dawn, FromSoftware’s Bloodborne, The Order: 1886 and the long-awaited The Last Guardian (although maybe don’t hold your breath for a sequel to that one).