Turtle Beach Stealth 300 Gaming Headset Review

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Turtle Beach’s new line of Stealth gaming headsets aims to do three things: be comfortable, deliver great sound, and not break the bank. The company’s latest midrange model is the $80 Stealth 300 (See it on Amazon), and it’s basically a wired version of Turtle Beach’s Stealth 600. It’s an amplified stereo headset that can be used with any device with a standard headphone jack. The big differentiator here versus its competition is the built-in power amp. Theoretically it means the Stealth 300 will be louder and offer richer sound, with more bass and cracking highs than you’d get plugging your earbuds into a DualShock 4 controller, Xbox One gamepad, or Nintendo Switch.

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Assassin’s Creed Odyssey: Watch 12 Minutes of Exclusive Mission Gameplay

While on the hunt for a piece of a greater puzzle, Alexios finds himself in need of aid from Hippocrates, a forward-thinking physician famed for revolutionizing many theories of medicine. Check out the mission gameplay below:

For more on Assassin’s Creed Odyssey, check out our exclusive interviews with the creators about the new combat systems and how they’ve fully embraced the role-playing genre into the franchise.

JR is an editor at IGN, who (when he’s not making fun of historic figures’ bald spots) can be found on Twitter.

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The Oscars’ New Popular Film Category Is a Bad Idea

What wins Best Picture this year at the Oscars? The Best Picture, or the Best Popular Picture?

For the last several years, members of the Academy of Motion Pictures Arts and Sciences have openly fretted about the increasingly falling ratings for the Oscars telecast. For the last televised ceremony, wherein The Shape of Water won Best Picture, ratings were the lowest they have ever been, gathering a mere 26.5 million viewers, a full 20% lower than the year before. This sparked a familiar discussion among film pundits, citing the usual reasons for loss of a mass audience: For one, the ceremony, which can easily run over four hours, often seems like too much of a chore for casual film fans. What’s more, the Academy – as pundits frequently mention – is out of step with a broader popular audience, often awarding Best Picture to smaller indie films like Moonlight and The Shape of Water, while failing to award broad-range pop commercial successes like, say, Wonder Woman or Star Wars. Were more popular films nominated for Best Picture, the logic goes, more people would tune into the Oscars, right?

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Marvel Sets Up a New Kind of Doctor Doom

Marvel’s long-awaited Fantastic Four relaunch is finally here, but it’s Doctor Doom who gets the biggest makeover in the first issue.

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Warning: this article contains spoilers for Fantastic Four #1!

Victor Von Doom has been on quite a whirlwind journey in recent years. First he became master of all reality in 2015’s Secret Wars. Then the character resurfaced in Invincible iron Man, with a handsome new visage and a desire to do good for a change. But with his short-lived career as “The Infamous Iron Man” over, Doom seems to be reverting to a more traditional status quo.

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Castle Rock Drops a Major Stephen King Easter Egg

FULL SPOILERS ahead for Castle Rock Episode 5, “Harvest.”

“He feels wrong,” may be the understatement of the year, even from a person as psychologically intuitive as Molly Strand (Melanie Lynskey). Episode 5 of Castle Rock, titled “Harvest,” is the series’ most intriguing and plot-heavy outing yet – featuring some exciting tie-ins to the Stephen King universe, while also continuing to build its own compelling narrative.

Let’s start with Jackie Torrance (Jane Levy), who we now know to be the niece of Jack Torrance from King’s popular novel, The Shining. While Levy delivers another spirited performance this week, her character, apart from her name, has little to do with the overall plot. Perhaps she and The Kid (Bill Skarsgard) will form an unlikely bond down the road, but for now, Jackie’s only redeeming quality is her connection to a legendary King character and Jack Nicholson’s memorable performance in Stanley Kubrick’s 1980 cinematic adaption. Thankfully, there is more keeping Castle Rock afloat than the occasional Kingverse Easter egg.

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DC Begins a Compelling Sandman Sequel

Neil Gaiman wrapped up his core Sandman saga over 20 years ago. While Gaiman and other creators have revisited this fantasy universe in the years since, a full-fledged sequel never seemed to be in the cards. Therein lies the appeal of The Sandman Universe, a brand new imprint aimed at expanding the Sandman franchise in multiple directions. Even without Gaiman actually scripting these new books, Sandman Universe #1 suggests that his creations are in capable hands.

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IGN Beyond: Why Guacamelee 2 Has Us Hungry for More

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This week on IGN’s PlayStation show Beyond, host Jonathon Dornbush – who was so excited about his Spyro pool toy he initially forgot to intro his guests — is joined by Brian Altano, Barrett Courtney, and Casey DeFritas to discuss their impressions of the first couple of hours of Guacamelee 2 and how it may be shaping up to surpass the original.

Additionally, the crew discusses new releases like Castaway Paradise, Flipping Death, this month’s PlayStation Plus offerings, and Casey offers a breakdown of the Final Fantasy/Monster Hunter World crossover event content. Then, the crew dives into their lingering questions about Marvel’s Spider-Man, and later IGN’s John Borba joins the crew to discuss all of the big video game board games he saw at Gen Con.

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Assassin’s Creed: Odyssey Probably Won’t Have Battle Royale Mode

Big franchises like Call of Duty and Battlefield are jumping on the battle royale bandwagon this year, but another big time series, Assassin’s Creed, isn’t taking a stab at it just yet. Game director Scott Phillips was asked by Game Informer if there have been any meetings about putting a battle royale mode in Odyssey, and he responded by saying no, there haven’t been.

That’s all he had to say on the subject (this was part of Game Informer’s rapid-fire interview video series), but Phillips did go on to say that Odyssey won’t have multiplayer at all. Head-to-head multiplayer was introduced to Assassin’s Creed with 2010’s Assassin’s Creed: Brotherhood, but later games in the series moved away from this. For Odyssey, Phillips said he wanted the development team united to make the best possible game (he also said in the interview that a total of eight studios are working on Odyssey).

“Splitting that focus for our team and the amount of time we had to make the game was, for me, not the right call,” Phillips said about Odyssey not having multiplayer. “Delivering this giant open-world RPG is the way to do it and I think that’s what Assassin’s Creed should be.”

Odyssey will be a “full RPG” that’s focused on player choice and agency, Phillips said. He also said in the video that Odyssey has a bigger map than last year’s Assassin’s Creed: Origins, and that it is a “much longer” game. Here are some other takeaways from the interview:

  • You can pet any tamed animals, including lions and bears.
  • You can’t pet random dogs walking around
  • Will it come to Switch? Phillips wouldn’t say.
  • The photo mode will probably be available at launch.
  • You can half a dozen romantic partners, and you can romance them all at once.
  • But you can’t romance Socrates.
  • Will there be a Discovery Mode? “We’ll see.”
  • There will be “lots” of post-release content.

Odyssey launches on October 5 for PlayStation 4, Xbox One, and PC. The game takes place in Ancient Greece, and you can choose to play as a man or a woman.

Unavowed Review: Dressed To Possess

Unavowed sounds straightforward on paper. It’s a classic-style point-and-click game about demonic possession set in New York City with people to talk to, and puzzles to solve. However, as you get to know its characters and fall further into its mystery, it becomes increasingly clear that Unavowed is much more than it appears: it’s a brilliantly written adventure that makes you care deeply about its inhabitants and subverts your expectations.

Many tales involving demonic possession typically conclude with the entity being banished from its host, but in Unavowed, this is where the story begins. Your character wakes up on a rain-soaked Brooklyn rooftop with a hazy memory, surrounded by people you’ve never met. To your horror, they inform you that you’ve spent over a year slaughtering people throughout New York and there’s a citywide manhunt for your capture. They are the Unavowed: an ancient, hidden order of demon-hunters dedicated to protecting the city from all kinds of supernatural threats. With the spirit seemingly gone, you join their ranks and work to piece together the what, how and why of your demon’s bloody murder spree across the city.

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It’s a good setup for any mystery, but Unavowed sets itself apart with charismatic, fascinating characters and stellar writing. From the members of the Unavowed to bystanders you encounter on street corners, every inhabitant of this version of New York is a compelling character study. A struggle with alcoholism, the burden of generational history, and deep sadness of personal obligations are some of the powerful ingredients that are deftly woven into future quests and conversations in ways that organically reveal themselves to be integral to the game’s fiction.

For your own character, three origin stories–bartender, actor, or cop–factor into your interactions. Not only does this change how you’re able to interact with people in certain situations, but entire sections of the game will be entirely unique based on your initial choice. There’s a surprising replayability to Unavowed–on my second playthrough as an actor, I experienced numerous conversations and encounters that I had no idea even existed the first time around as a bartender, and these lent new perspectives to the overarching narrative.

As you recruit and develop relationships with your team members, they’ll quickly grow into well-rounded characters, complete with their own fears, desires, and vexes. These personalities are fleshed-out through incredible writing and voice-acting that genuinely conveys a human experience. It’s a strength that permeates the dozen or so hours of the game; their individual histories and shared trauma inform how they interact with you, the world, and each other. In Unavowed, getting drawn into a lengthy conversation is a joy.

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But it is the overall mystery that is at the forefront of your adventure here. Investigations lead you all over the city–Brooklyn, Staten Island, Chinatown, Wall Street, The Bronx–and locations are beautifully realized in the colorful 2D artwork. As you progress, you’ll need to navigate delicate relationships with business owners and neighbors as you journey to discover the true intention of your ex-demon, who has been manipulating the fear and anguish of these same people.

You’ll also need to solve puzzles to defend yourself against ghosts, release tormented souls, and uncover layers of the mystery. The quests you’re tasked with are varied and often unpredictable. You might be trying to decipher a hand-written code for an office keypad one minute, and trying to release an interdimensional dragon before it devours you the next. Some puzzles are satisfying to solve through deductive reasoning, and others serve as narrative tools that absorb you into the story. A number of branching choices also arise throughout the game, and they never feel fleeting–even the smallest moments often prove to be consequential in some respect. In addition, because you’re limited in only taking two members of your team on any given mission, you have to weigh your choices carefully. Who you bring impacts your puzzle-solving and dialogue options, as well as possible outcomes based on a character’s history with an area, their individual talents, and the existing relationships they may have with people you encounter–the number of possibilities here is impressive.

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But Unavowed’s greatest strength is that it maintains an admirable focus on incredible characterization that feeds into every quest and conversation. Every question you ask, every decision you make, and every sacrifice you make carries you and your team members on an impassioned journey that epitomizes the best qualities of an adventure game. It never rests on tropes, a strong sense of empathy is present through its entirety, and not only do you come to wholly understand character motivations, the way these people deal with supernatural situations helps to build a bond between them and you as a player. From its wonderfully realized locations and its inviting, three-dimensional characters, Unavowed will have you eager to discover the captivating stories lurking in the demonic underworld of New York City.

Unavowed: Launch Trailer

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