GTA 5 Players Are Spending Lots On Microtransactions, As Game Passes 90 Million Units Shipped

Take-Two Interactive, the parent company of Rockstar Games and 2K Games, reported earnings for its fiscal third quarter ended December 31, 2017. It’s good times for the company, as it posted gains for revenue, while GTA V‘s online mode continued to make a lot of money.

During the holiday season, GTA Online and NBA 2K18 set records for “recurrent consumer spending.” This is Take-Two’s terminology to describe revenue from microtransactions, subscriptions, DLC, and other forms of digital content.

Take-Two CFO Lainie Goldstein said during an earnings call that the company is committed to recurrent consumer spending. The goal for the company, as it has stated for years now, is to have all of its games feature microtransactions in some form. This would also include Red Dead Redemption 2, though no specific details on how microtransactions may be featured in that game have been announced.

Regarding microtransactions in general, Take-Two CEO Strauss Zelnick said, “We’re focused on players, not payers.” Giving people great content for free is part of what is making GTA Online so successful, he added. Zelnick went on to say that when you create compelling content, “the monetisation will take care of itself.”

Additionally, GTA V the base game continues to see “robust ongoing sales,” which is remarkable given that the title originally launched back in 2013. GTA V has shipped more than 90 million copies, Take-Two announced today, making it one of the most commercially successful games ever in the United States.

In December 2017, GTA Online set a new player record. More people played GTA Online during the month than ever before in the game’s history, Take-Two said. The game is enduringly successful, Take-Two said, due in part to Rockstar’s commitment to regularly releasing new and engaging content such as the Doomsday Heist and content themed around Halloween and Christmas.

Take-Two CEO Strauss Zelnick at one time referred to GTA Online as “the gift that keeps on giving” as it relates to the money it makes from the game’s microtransactions.

Given the massive success of GTA Online, it stands to reason that Rockstar’s next big game, this October’s Red Dead Redemption 2, may offer something similar. All that we know for sure, however, is that the western will have a “brand-new online multiplayer experience.”

Take-Two’s net revenue for the quarter was $480.8 million, up from $476.5 million during the same period last year. Revenue from recurrent consumer spending jumped by 64 percent year-over-year and made up 32 percent of Take-Two’s total net revenue. Unsurprisingly, GTA Online was called out as one of the main contributors.

Take-Two’s profit for the quarter was $25.1 million, which is down from $29.8 million during the same period last year. Similar to many other companies, Take-Two incurred an tax expense related to Trump’s Tax Cuts and Jobs Act, which was enacted on December 22. Take-Two’s expense for this was $11.9 million, so the company would have made a profit instead of a loss under normal circumstances.

During an earnings call, Take-Two shared some further details on the company’s performance during the quarter. Here are some takeaways:

  • NBA 2K18 has sold 8 million copies and is expected to become 2K’s best-selling sports game ever.
  • Management said the WWE brand remains popular so there is an opportunity in the future to release more games. However, Take-Two did not share a sales number for WWE 2K8.
  • Take-Two reaffirmed that a “highly anticipated new title from one of 2K’s biggest franchises” is still on the way. This is likely a reference to Borderlands 3.
  • Take-Two has been impressed with the success of the Switch so far. The company will consider bringing more titles to it where it makes sense.

More to come…

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Overwatch Update Will Let You Change Skins Before Match Starts

It looks like tomorrow’s big Overwatch Year of the Dog update will also include a welcome new feature. Starting tomorrow, February 8, you will have the option to change your character’s skin at the start of a match. This is a feature that fans have been asking for, so it’s nice to see it finally come to the game.

You can see an animated GIF of this below, which Blizzard shared on Twitter today when it announced the new feature. The footage below is from the PC edition, but Blizzard confirmed on Twitter that the feature will also be available on PS4 and Xbox One.

The developer also clarified that you can only change at the start of a match, not when it’s already in progress. Some worried that changing mid-match could interrupt the flow of play if people hung around too long deciding on a skin before jumping back in to play.

This new skin-changing feature is coming to Overwatch tomorrow, February 8, which is also when the Year of the Dog event kicks off. As announced previously, this event adds a new map set in Thailand and made specifically for Capture the Flag. It is the first Overwatch map made specifically for Capture the Flag.

As you’d expect, Year of the Dog skins are coming to Overwatch as well in the update. Check back with GameSpot soon to see a breakdown of the new skins.

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Deadpool 2 Director in Talks to Helm Fast and Furious Spinoff

Deadpool 2 director David Leitch might helm Dwayne Johnson’s Fast and Furious spinoff.

According to The Hollywood Reporter, Leitch is in early talks with Universal to direct the film, which will focus on Security Service agent Luke Hobbs (Johnson) and reformed villain Deckard Shaw (Jason Statham).

If Leitch signs on, he would direct from a script by series veteran Chris Morgan. The film, which does not yet have an official title, is slated to hit theaters on July 26, 2019. Along with the upcoming Deadpool 2, which debuts in theaters on May 18, Leitch also directed Atomic Blonde and worked with Chad Stahelski on the first John Wick film.

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Star Wars #43 Review

Inasmuch as “The Ashes of Jedha” has succeeded over the past few months, it’s done so in spite of the artwork rather than because of it. That fact is only made more apparent in the sixth and final chapter. With Star Wars #43 capping off this storyline on a fairly underwhelming note, it’s clear that Marvel’s flagship Star Wars comic has some very fundamental problems that need addressing.

“Anticlimactic” is perhaps the best word to describe Star Wars #43. As strong as Kieron Gillen’s scripting has been since taking over the series, there’s not enough payoff in this finale. Nowhere is that problem more pronounced than with the final showdown between Luke and Commander Kanchar. This scene is treated less like a true battle and more like a brief skirmish delaying the inevitable rematch. Compounding this problem is the fact that so much of this issue hinges on an abrupt plot twist that only really works in the context of Gillen’s Darth Vader run. As fun as it is to see Gillen drawing connections between the two books, it would have been nice to see more buildup to that dramatic and sudden reversal in this storyline.

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The X-Files Digs into Skinner’s Past…and it’s Kind of Dull

Warning: Full spoilers for the episode below.

Guest star Haley Joel Osment (who’s making headlines these days thanks to bizarre airport meltdowns in Las Vegas) added a sprinkle of spice to an otherwise humdrum outing in “Kitten” – a chapter centered on Skinner’s experience with experimental fear gas in Vietnam.

I don’t think anyone is outwardly opposed to a Skinner-centric episode – and “Kitten” wasn’t even a full solo adventure since half the story featured Mulder and Scully looking for him – but how invested are we really in the question “How did Skinner first come to mistrust shadowy government agencies?” Were any of us actively losing sleep over Walter’s “stalled career,” or wondering why a company man of three plus decades hadn’t been promoted? It’s TV. I feel like most of us might not be wholly interested in supporting characters’ career paths.

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Monster Hunter World Campsite Unlock Guide

Navigating Monster Hunter World‘s hunting grounds is about more than just knowing how to eviscerate every creature you come across. Sometimes the best strategy is knowing where to start. In each there are a number of different departure points, but only some are made available through the story; the others you have to find and unlock. To help you in that endeavor, we’ve gathered up the locations and required materials for opening up the game’s seven hidden camps.

In order to unlock each site, you’ll have to find it on the map, which will unlock the delivery request for it back at your resource center. Then, all you have to do is deliver the required materials to gain permanent access to the new area. If you’ve had trouble tracking down every camp, this is the guide for you. And if you’re not sure which areas you have left to unlock the total number of campsites in each area is:

  • Ancient Forest: 4
  • Wildspire Waste: 4
  • Rotten Vale: 2
  • Coral Highlands: 2
  • Elder’s Recess: 3

Needless to say, if you’re hoping to find all of these spots on your own, consider the following list a spoiler. But if you’re looking for additional help in the game, we have a Monster Hunter World beginner’s guide here. Or if you’re looking for and endgame rundown, here’s what the Monster Hunter’s late-game has in store.

GTA, Red Dead Company Responds To Battle Royale Phenomenon

One major trend in game currently is the Battle Royale experience. PUBG really put this on the map, while Epic’s Fortnite: Battle Royale is another example. Other games will surely follow, or add Battle Royale modes to their existing formula, and now the publisher Take-Two Interactive has responded to the Battle Royale phenomenon. Speaking on an earnings call today, Take-Two CEO Strauss Zelnick it has been “really interesting” to see the explosion in popularity around the Battle Royale genre. However, Zelnick pointed out that Take-Two, comprising its labels Rockstar Games and 2K Games, generally speaking wants to blaze its own trail instead of being “derivative” by following in the footsteps of something that came before it.

“I would just observe that someone else’s success is really interesting and we are obviously informed by what our competitors do. But our goal is to be as innovative as possible,” Zelnick said. “And titles, even really good titles that are derivative, never seem to do as well as innovations that are unexpected.”

As an example, Zelnick pointed to Red Dead Redemption. He said many might have bet against this game, which was released in 2010, because at the time the thinking was that Westerns couldn’t be successful. That game ended up being a smash hit, critically and commercially, leading to a huge amount of hype around this year’s sequel.

“When we came out with the first Red Dead Redemption, the conventional wisdom was was that Westerns don’t work,” Zelnick said. “It had been an awfully long time since a Western-themed video game had come out. Rockstar took a massive creative risk and the result was extraordinary.”

Zelnick went on to say that he doesn’t anticipate that Rockstar and 2K would be all that enthusiastic about being “derivative” with what they make. However, Zelnick acknowledged that if gamers are calling for a PUBG-like game, Take-Two might bring it to them. “Of course we play in the world and we’re informed by what’s going on. It is our job to bring consumers what they want,” Zelnick said.

For what it’s worth, GTA Online, the multiplayer mode for GTA V, has a PUBG-style mode called Motor Wars. In this mode (watch our extended gameplay video embedded above), players parachute in to a map and fight to do the death. It’s called Motor Wars because the focus is more on vehicular combat that boots-on-the-ground fighting.

For more on today’s Take-Two news, check out the stories linked below.

Got a news tip or want to contact us directly? Email [email protected]

Why We Love Rockstar’s Approach to Games

DOWNLOAD UNLOCKED 332 (Audio version)

Our Xbox crew discusses Red Dead Redemption 2’s new concrete release date, its effect on other fall games, and why Rockstar earns gamers’ respect. Plus: more rumor reactions, PUBG’s new console bundle, and more!

Oh, and Unlocked now has its own snazzy new homepage! Bookmark this: go.ign.com/unlocked

And we’ve got our own YouTube channel too! Subscribe here: youtube.com/ignunlocked

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The Walking Dead #176 Review

It’s always an exciting time when we encounter a brand new faction of survivors in The Walking Dead. The series invariably becomes consumed by questions like, “Can these new faces be trusted?” and “How high will the body count grow by the time this story is finished?”. That same appeal is currently driving “New World Order.” After making baby steps towards restoring human civilization, our heroes are learning just how much further other intrepid survivors have traveled.

There’s a welcome sense of ambiguity to this conflict. More to the point, it’s hard to gauge just how much of a conflict there actually is at the moment. Perhaps the Commonwealth is another Woodbury in the making, or perhaps this massive pocket of normalcy in a sea of the undead really is the utopia it’s made out to be. Thus, the narrative is driven by equal parts unease and an optimistic hope that life may finally start to improve again.

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Call of Duty: WWII – The Resistance DLC Review

Call of Duty: WWII’s first major DLC pack is made up of five maps; three standard multiplayer maps (one remake), one War Mode map, and a Zombies chapter. While the latter is The Resistance’s heftiest addition, the new standard maps add needed variety to the multiplayer suite. Meanwhile, the new War Mode map is just more of the same – which is mostly a good thing. (Read the full Call of Duty: WWII review here.)

Of the new standard maps, Valkyrie is the smallest. Shotguns, a well-timed grenade, and the new Resistance Division class (included with a free update launched alongside a neat community event) excel on this map. Valkyrie’s square layout has less defined lanes, which makes it more fun to explore while hunting down enemies. All the intersecting corridors provided great tactical options, especially for Kill Confirmed. I used one particular corridor to my advantage by leaving an unclaimed dog tag on the ground as bait, luring several enemies from different paths into a single room. That one tag turned into three, though I paid for it soon after by staying in that spot too long. Totally fair. I rarely saw firefights confined to one part of Valkyrie, though. Spawn points were able to adjust accordingly to the constant movement on this map.

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