FFXIV 5.3 Inspires Hope, Closing One Of Final Fantasy’s Greatest Stories

What a feeling it is to play something that leaves you invigorated, not just for the game itself, but also on a personal level. Despite the deep, dark plotlines and harrowing battles against complex villains or malevolence incarnate, Final Fantasy XIV tends to be rather optimistic. Although questions linger, the heroes prevail and the world rebuilds while you await the next wave of evildoers to set their plans in motion. But the latest storyline in FFXIV’s 5.3 update, which closes out the entire Shadowbringers expansion story arc, ends on a more joyful, intimate note that’s earned, and it makes me smile every time I think about it.

See, even as Shadowbringers presents FFXIV on the grandest scale in the game’s history, the stories within are deeply humanizing. It’s character-focused in a way that FFXIV hadn’t really been before. While you and your Scion allies work to avert a calamity for a separate realm and your own simultaneously, they dig deep to grow as leaders and take action alongside you in service of others. Patch 5.3, aptly named Reflections In Crystal, is a microcosm of the game’s ability to fulfill those narrative ambitions, but also inspire hope in such poetic fashion.

From here on, I’ll be talking in explicit spoilers for all of FFXIV, including Shadowbringers and the ending of the 5.3 storyline. So if you’re keen on finishing it yourself, I’d suggest you bookmark this one and save it for later.

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“When All Is Said And Done, I Would Ask A Favor Of You”

That beacon of hope and inspiration is the Crystal Exarch, a character who was seemingly introduced in Shadowbringers and is the main crux of the story. He’d been behind the scenes for years working to forestall catastrophe, and he’s ultimately responsible for you and your allies crossing time and space for the expansion’s setting. The Exarch was always reassuring and optimistic, but withholding his true identity or purpose, leaving you to suspect there’s more than he lets on.

Towards the end of Shadowbringers, his identity was revealed to be G’raha Tia, a character who was the centerpiece of the Crystal Tower raid series all the way back from the base game, A Realm Reborn. In that (previously) optional questline and raid from five-to-six years ago, he was a young and spry guy eager for wholesome adventure and heroics. In reckoning with his fated ancestry that connected him to the Crystal Tower, he sealed himself away to learn of and wield its immense power for a greater good–it seemed we had to say goodbye to a lovable character so soon after meeting him.

But just like his first impression all those years ago, his selflessness and desire to be a hero, like in the stories that he admired growing up, never subsided.

The Crystal Exarch had done exactly what he set out to do: avert calamity no matter the sacrifice.
The Crystal Exarch had done exactly what he set out to do: avert calamity no matter the sacrifice.

As the 5.3 storyline goes on, his body rapidly deteriorates from crystallization the more he exerts himself, a power he adopted from fusing his body with the Crystal Tower itself. Considering the urgency of the entire realm under siege and his unrelenting selflessness, death seems like a forgone conclusion.

The ever-present FFXIV villain Elidibus uses insidious means in hopes of bringing salvation to his people, and Exarch has no choice but to use what’s left of himself to dispel our long-time enemy. After a tremendous boss fight, Exarch casts his last spell to seal our enemy for good, and you lend your hand to lift his staff together for this final act–not unlike the original Shadowbringers ending where Ardbert lent you his strength in dealing the death blow to Emet-Selch. And just as Exarch did in his awe-inspiring effort to summon seven other warriors across realms to aid you at the end of 5.0, the absolute power of our humble, soft-spoken friend painted him in a new hero’s light yet again.

Touching scenes encapsulate these final moments, and despite his inevitable passing, he harbors no fear. Through the machinations of preserving his soul and memories in a specially crafted crystal, he remains steadfast, asking a favor of you; bring him home and take him on your future journeys. He stands atop the tower at the Seat of Sacrifice while the crystallization consumes him entirely, forever one with the tower, never to exist in that realm or be seen by the people he served ever again.

The Crystal Exarch, I Mean, G’raha Tia At Your Service

When betrayal or ulterior motives are often anticipated as cheap plot twists, or virtuous characters aren’t exactly who they seem, it’s relieving that Crystal Exarch is unapologetically an icon for good. After his years of tireless work and personal sacrifice, he still held onto the joy of adventure and the duty of a hero. Genuine as always, young at heart, and ever-reverent of you, the protagonist–just as FFXIV director Naoki Yoshida intended him to be.

In the epilogue, your fellow Scions return home to their original bodies. You’re shown running, not walking, back to your world’s Crystal Tower where G’raha Tia had sealed himself away as he narrates an affecting, poetic monologue. With the crystal he left you, you unlock the door that would only respond to his bloodline and you restore his body that was preserved within, memories intact and all, but now relinquished of his burdens as the Crystal Exarch.

A catboy reborn: G'raha Tia returns to his home and original body, ready to join the Scions for the foreseeable future.
A catboy reborn: G’raha Tia returns to his home and original body, ready to join the Scions for the foreseeable future.

After being given the perfect hero’s death in one realm, FFXIV’s most hopeful, optimistic character is born anew. In the penultimate cutscene to close out the 5.3 storyline and put an end to Shadowbringers, all the Scions are gathered in a gleeful, cinematic get-together. G’raha Tia’s shown in all his social awkwardness after years away from home and a lifetime’s worth of memories from another realm to carry with him–humbled to be accepted and eager to adventure once again, even as someone who’d already been the world’s savior. He reintroduces himself like it’s the first day of school, and when you affirm that he belongs here, you sense the excitement in his stammering voice, fluttering cat-ear wiggles, and reassuring smile.

No matter his fate, he holds a key to FFXIV’s future, considering the implications of his ancestry and his integration in the story-critical Trust system. In any other instance, this could come across as an easy way to avert death of a major character–something FFXIV leans on, for better or worse. But in the case of G’raha Tia, the writing and storytelling has done the work, standing strong to justify his preservation and purpose. And gods be damned if it isn’t uplifting to see him join the Scions after all these years and carry on his wholesome, endearing attitude.

The Scions Of A New Dawn

Shadowbringers wasn’t just about you, G’raha Tia, or the fascinating and tragic villains Emet-Selch and Elidibus. It was also about the growth and development of FFXIV’s core cast. Each acted as leaders and built communities away from home. In taking charge of the fight against all that threatened a once-foreign realm, you saw them express themselves in greater detail and turn their emotions into action to overcome unprecedented situations.

Y’shtola grows in her wielding of knowledge, using it to unearth critical mysteries and impart wisdom on those that look up to her. Urianger is forthcoming with his plans behind the scenes, where he’s playing chess as everyone else is playing checkers. Thancred steps back into his role as a protector, letting go of his failure with Minfillia and mentoring Ryne. Alisaie embraces her empathetic side by caring for the gravely sick and terminally ill. Alphinaud develops as a diplomat, understanding the limitations of his perspective, but growing in conviction. And since they have a one-way ticket back home, 5.3 showcases the bittersweet goodbyes where they reflect on their time there alongside the people they impacted most.

The Scions look up at The First's Crystal Tower one last time before returning home with the people of The Crystarium to see them off.

Previous expansions focused on the institutions that run the lives of the people of FFXIV’s world–the governments and corrupted body politic of Ishgard and Dravania in Heavensward, the liberation of Ala Mhigo and Doma from their Garlean oppressors in Stormblood. Now, our heroes have returned home with a newfound charisma and veterancy that instills unwavering confidence, even when a new threat vaguely looms ahead. And rather than moving as a fragmented group in the past, they’re operating together as one. At least now, we can see them as much more reliable and trustworthy than the often-fragile institutions that have upheld the current state.

Storytelling In An MMORPG As An Advantage

FFXIV is essentially a series within itself, having the freedom to go where it wants and needs to go with each expansion and update in between. It’s always building upon its lore, and staying agile so as to not pin itself in a corner. FFXIV constantly uses Final Fantasy at large as reference, often leveraging themes and concepts from the series’ past. In doing so, FFXIV makes it its own and takes the time to flesh things out and create a sense of scale and variety that one-off Final Fantasy entries would be hard-pressed to execute.

The Ascians had always been painted as the unambiguous, otherworldly villains of FFXIV, however, Shadowbringers and the story through 5.3 explored them as a people that no other expansion had done. The pretense had been set up, the preconceptions were in place, and it didn’t need to waste time establishing who they are and their motivations.

Only in the final moments of Shadowbringers (5.3) do we truly understand who Elidibus was.

As Shadowbringers subverts the notion of heroes in black and white, it’s able to explore the theme of your enemies’ perspective as heroes in their own stories, as mistaken as they may be. This isn’t to create a simple redemption arc or fall into a trap of false equivalency; FFXIV is smarter than that. Emet-Selch and Elidibus have done, and were capable of, unequivocally bad things in the name of salvation. But you do come to understand that when presented with the chance to bring back their own people, no matter how slim, obsession consumed them.

Lived tragedy, desperation, and loneliness drove Emet-Selch to fight for salvation through elaborate, insidious schemes. As we see in 5.3, Elidibus’ true form quite literally resembled that of a child–one who was thrust into a position of power, pressured to fulfill a duty, and too immature to know any better. As these villains perish, we see them let go of their distorted desires and have a moment of clarity to contextualize who they were underneath; none more illustrative than Elidibus in tears clutching the crystals that represent his friends, just before passing. The extent to which these villains are explored creates complex characters that you can at least empathize with on some level, and they also serve as lessons the characters can internalize as they move forward.

FFXIV has the freedom to continually pull from a sharp interconnected lore that leaves itself open for refinement and interpretation. Ultimately, that’s what paved the way for an affecting story like that of G’raha Tia / Crystal Exarch, Emet-Selch, and Elidibus to make such a lasting impact. The writers have used FFXIV to tell deeply humanizing stories–specifically Shadowbringers lead writer Natsuko Ishikawa–and have leveraged its past as a foundation for the present that builds towards its future.

Enjoying The Calm Before Storm

Joy and comfort are ever-fleeting in fantasy worlds where evil lurks just beyond the corner. Whatever was teased in 5.3 by this unknown Fandaniel character and what he has in store with the ceaseless villain Zenos, that’s more or less on hold. So for now, our band of lovable characters are afforded the opportunity to revel in a moment of respite.

In the aforementioned reunion scene where G’raha Tia makes his Scion debut, the whimsy and carefree demeanor on display is a side of FFXIV that was never really embraced in its main story. Since we almost always see the Scions working in times of strife, it’s heartwarming to see who they are when they let their hair down, especially with this scene’s endearing custom animations and expressive gesturing and body language.

Y'shtola kicks ass and sips tea, and she's all out of tea.

It’s a charming bit of much-appreciated fan service: Urianger flexing his Astrologian skills toying around with his tarot cards, while Alisaie sinks into her seat, banging her head against a table in frustration that she didn’t get a new gear-set like everyone else in their return home. Citizens shout for assistance with a rather minor problem, prompting a few of you to eagerly run off to help, including you and G’raha Tia together. Y’shtola, as stoic as ever sipping her tea, remains unbothered but accepting nonetheless.

Through the writing and dialogue, FFXIV can turn witty, irreverent, dead serious, and prophetic on a dime. In pivotal moments, the game can shift to bombastic or subtle cinematic stylings, just as it did for the conclusive battles of Shadowbringers and the joyous celebration here at the end of 5.3. And with its soundtrack, leitmotif is often used to let music work as a powerful narrative device, like the ticking clock and Amaurot piano melody for the rock-tinged final boss theme. But none are quite as strong as “Eternal Wind,” the Final Fantasy III theme song that has been used as G’raha Tia’s theme since A Realm Reborn.

Whoever your character is, you and G'raha Tia share a connection and a genuine admiration for each other.

“Eternal Wind” is an adventurous, empowering, and bittersweet tune. It plays during his send off at the end of the Crystal Tower raid, it plays within the Shadowbringers main theme, it plays as an affectionate piano arrangement in his final hour as the Crystal Exarch, and it plays when he reintroduces himself as the newest member of the Scions of the Seventh Dawn. It’s the perfect representation of the warmest, and most dramatic, moments that make Shadowbringers so special. G’raha Tia’s story as it stands, his characterization, and this tune that accompanies his pivotal moments leave me with one feeling: hope.

It’s a small thing, but I feel invigorated by the experiences FFXIV has given me. While fictional and ever-evolving, I can’t deny that in this moment, it has been a source of personal comfort and inspiration. And there’s no better way to drive home that theme of hope in FFXIV than G’raha Tia’s closing message to you for 5.3:

Yours is a long road, my friend. And it stretches on to places beyond imagining.
With your every step, these grand adventures shall grow more distant and faint.
And there may come a day when you forget the faces and voices of those you have met along the way.
On that day, I bid you remember this: That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
For in times of hardship, when you fear you cannot go on…
The joy you have known, the pain you have felt, the prayers you have whispered and answered–they shall ever be your strength and your comfort.

Now Playing: Final Fantasy XIV – “Reflections in Crystal” Patch 5.3 Trailer

Pokemon Go: Heatran Returning To Raids This Week

Another Legendary Pokemon is returning soon in Pokemon Go. Heatran, the Lava Dome Pokemon, will appear again in Raid Battles beginning this Friday, August 21, making this your first chance to catch it since January.

Heatran will be featured as a five-star Raid boss until September 10, giving you a few weeks to add one to your collection. As a Fire/Steel type, Heatran is particularly weak to Ground Pokemon, so you’ll want to stack your team with those (as well as some Water and Fighting types) before challenging it. You can read more about Heatran’s return on the Pokemon Go website.

Heatran will arrive just as Pokemon Go’s current five-star Raid boss, Genesect, leaves the game. The Mythical Pokemon is appearing in Raids as part of the ongoing Unova Week event, which also makes some Gen 5 Pokemon like Cottonee, Emolga, and others more common in the wild. Unova Week is scheduled to end on August 21 at 1 PM PT / 4 PM ET.

That’s not all that’s happening in Pokemon Go this week; Niantic recently announced it will also hold another makeup event in the game. From August 21-26, players will be able to complete new Timed Research tasks, giving them another opportunity to unlock the rewards that were offered during the recent Dragon Week event.

On top of that, Niantic will hold a poll to determine the next two Community Day Pokemon this weekend. Players will be able to cast a vote for one of four Pokemon–Caterpie, Charmander, Grimer, or Porygon–on August 22. The Pokemon with the most votes will be featured during September’s Community Day, while the runner-up will be featured during October’s.

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How COVID-19 Virtualized Gaming Events and Local Communities

The spread of COVID-19 has forced numerous physical gaming events like E3 and PAX, as well as esports tournaments like Overwatch League, to go entirely virtual. While larger companies adapted quickly, smaller games businesses don’t necessarily have the resources to pivot as rapidly. However, this hasn’t stopped the movement of hosting gaming events in virtual spaces and making the content available for everyone.

Still, many have made the effort to offer their virtual spaces to as many as possible, including The Game Gym – a community esports team and training center. The Game Gym’s Josh Hafkin and Evan Shubin spoke to IGN about how they’ve reacted to the pandemic and adjusted their locally owned and operated business to fit the current times.

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The Game Gym is located in Rockville, Maryland. Josh Hafkin, the founder and CEO, grew up playing both games and sports equally. He had the idea to form The Game Gym to fuse his love of sports and gaming when esports started to take off. Hafkin wanted to help create a place that serves as a community center to connect parents and their kids through an understanding of what gaming is, as well as a dojo that educates kids on cyberbullying, health and nutrition, and video game development.

The Game Gym offers memberships for kids that teaches them to make healthy lifestyle choices by balancing gaming with other activities, provide insight on game design, and much more. Hafkin realized how few local opportunities there were at the community level for kids to get involved in esports and esports training in general and he wanted to bridge that gap. His sports experience gave him confidence in serving as a knowledgable coach to kids who were interested in learning more about gaming opportunities and how to improve their own skills.

Since The Game Gym operates as a local club where kids and their families can come by in person and participate in numerous activities, including in-house tournaments, gaming in their private training rooms, and sitting in on presentations from guest gaming industry professionals – the impact of COVID-19 has caused some major changes to its community.

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Usually the memberships offered at The Game Gym included unlimited Gym access during open hours and access to classes and gaming tournaments that could be hosted in-house. Now, the staff has created a new system of online camp classes to supplement what would’ve been the summer camp program. Even with the unexpected hurdle of adjusting to stay-at-home life, The Game Gym has planned an entire special weekend of content to celebrate esports and the gaming community.

This event, The DMV’s End of Summer Bash, goes live on August 21 and will run until August 23. The event will have educational and entertainment panels throughout the weekend and host different gaming tournaments. The goal is to raise $25,000 for Extra Life, which supports the Children’s Miracle Network Hospitals.

Evan Shubin, the chief operating officer of The Game Gym, told IGN he’d first been a part of The Game Gym as a customer when his two sons introduced him to the world of gaming. About four years ago, Shubin believed gaming was a “waste of time” and got in the way of his children’s schoolwork. But when his son, Samuel, advocated for the game League of Legends and explained how its strategy-based gameplay actually taught him skills, Shubin realized there was a lot of technique and leadership involved – which was first step for him to realize gaming could offer much more than he thought.

EoSB Schedule

Shubin saw how big gaming could be for his son’s future when Ohio State introduced an esports program and its own arena, so he jumped on board with Hafkin to help operate The Game Gym’s vision. When asked about his experience educating parents on the topic of gaming and the possibilities of gaming extending beyond just a hobby and becoming a career, Hafkin said he acts as a translator between the kid and their parents. He helps bridge the gap between the two to help understand the different worlds.

“A part of the issue that we’ve discovered is that the reason why we have so many issues is that no one is guiding our kids through their gaming process,” Hafkin said. “There are no coaches. Like, imagine if we taught football the way we teach gaming, which is essentially like watch a YouTube video then go do it.”

Hafkin wants to foster coaching and help kids to game better and smarter while also helping parents understand the importance of being there to guide the process and encourage them. The End of Summer Game Bash is a free event that anyone can watch on The Game Gym’s Twitch channel, and it will include interview panels, presentations from esports players and team managers, and entertainment panels from content creators. Anyone is able to enter the tournaments – they are not closed off to non-Game Gym members. Donations can be made during the livestream to directly fund Extra Life, and the fees required to enter the tournaments will all go toward the charity fundraising goal.

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Stella Chung is a video producer at IGN.

Author’s note: Stella Chung will be involved in a panel for The Game Gym’s End of Summer Bash, live on the show on Saturday August 22 at 11:15 am ET/8:15 am PT. The event runs from August 21-23 and will have tournaments running for various games each evening that those interested can sign up for at the official website.

Call of Duty Black Ops Cold War Confirmed

The next Call of Duty game is officially titled Call of Duty Black Ops: Cold War. As previously reported, the setting for the next Call of Duty will take place during the 20th century, geopolitical conflict between the United States and the USSR.

Call of Duty posted an unlisted trailer that’s short of gameplay but shows real video footage from the Cold War era of history. All the while using a voiceover from KGB defector Yuri Bezmenov as he explains the tools of fighting a cold war. You can watch the trailer below.

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The trailer ends with the title reveal for Call of Duty Black Ops: Cold War.

Call of Duty Black Ops: Cold War is being developed by both Treyarch and Raven. It was previously reported that this year’s Call of Duty game would be set during the Cold War.

Activision has only recently started teasing a new Call of Duty game despite repeatedly assuring the community that a new shooter was going to be released in 2020. In August, Activision began sending out mysterious slideshow projectors that led the community on an alternate reality game that eventually uncovered a mysterious website that played news clips from the 1960s.

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The time period of the news clips seemingly confirmed the Cold War setting, and today’s trailer officially confirmed the months-long rumors.

Activision also embedded teasers for Black Ops Cold War into Call of Duty: Warzone. The company confirmed that Cold War will include the popular free-to-play Warzone mode as well.

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Matt T.M. Kim is a reporter for IGN.

Call Of Duty: Black Ops Cold War Confirmed, Reveal Coming In Warzone

Activision has finally confirmed the name and setting of 2020’s new Call of Duty game, confirming rumors that it will be called Call of Duty: Black Ops Cold War. The teaser video, which uses the same “Know Your History” language as previous in-game teasers, promises a worldwide reveal on August 26 within Verdansk–the setting of Call of Duty: Warzone.

The majority of the trailer focuses on real-life KGB defector Yuri Bezmenov, who delivered a famous warning about tactics that are used to undermine governments. Most of the video is his actual recorded statement, set against various historical and Cold War footage. The video comes from Pawn Takes Pawn, a site fans uncovered by participating in the promotional ARG.

The end of the video flashes a title card (again listing Treyarch and Raven as its developers) and teases the full reveal to come next week. Rumors have suggested that Activision would use Warzone to make its next Call of Duty announcement, which was seemingly supported by recent comments from company president Rob Kostich. Kostich said Warzone caused the company to “rethink how, when, and even where we reveal our upcoming title.”

Black Ops Cold War wasn’t exactly a well-kept secret, though. The name leaked months ago in June, and Activision has been slowly dropping teasers since then. Most recently Activision has been dropping mystery boxes as part of an ARG surrounding the game. Warzone players have also found a nuke, causing some to speculate that it could level some or all of the familiar map in favor of a new one that reflects the Cold War campaign. In any event, it was believed that Warzone would be used to reveal the next game in the series, and that will indeed be the case. Warzone itself will continue to operate, and while we don’t know how Black Ops Cold War will connect to it yet, we do know the battle royale game will eventually feature content from new CoD games.

Although the name of the game doesn’t come as a surprise, its official announcement has led to some jokes about the game’s title, which tacks an additional subtitle onto a sub-series that already has one. Let us know what you think in the comments below.

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TimTheTatman Finally Wins In Fall Guys

After competing for hours, popular streamer TimTheTatman finally won a round of Fall Guys on Twitch. His inability to win since the game’s launch had become something of an ongoing joke, with the official Fall Guys Twitter account even poking fun at the situation. In the process of securing a win, Tim amassed over 300,000 views on Twitch, and the phrase “I was here” began trending on Twitter thanks to those who tuned in to watch it happen live.

Multiple brands expressed their support for Tim following his win, including Twitch itself, ESPN Sports, and many more. Tim’s stream accounted for more than half of Twitch’s overall Fall Guys viewership during his stream.

Tim has been competing with various other streamers like Nadeshot. Many other streamers have gotten wins and secured the hallowed Fall Guys crown except Tim–though that finally changed with this victory.

The entire situation initially started as a joke, with Tim consistently losing throughout his time streaming the game on Twitch. The official Fall Guys Twitter account shared memes of a potato-looking Tim eyeballing a Fall Guys crown. Additionally, the official Twitch Twitter account stated that it was “rooting” for Tim to finally win.

In other Fall Guys news, the game’s popularity continues to surge as more people flock to it. Developer Mediatonic has leaned into the fun by pretending to delete the yellow team, the one everyone apparently hates. Elsewhere, an unassociated mobile version is floating around and Mediatonic is warning players about it.

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Fall Guys Player Makes Their Own Mini-Games In PS4’s Dreams

A Fall Guys fan has made their own mini games within Media Molecules’ Dreams. The look, feel, and design of the game is impressive considering Fall Guys has only been out for a couple of weeks. They must have put serious time into the project.

“I have not yet released it,” said nico_Gamer09, who created the level. “I plan on making 10 levels or so and [then] tie them together.”

The level has the little Fall Guys blobs run through a giant hollow cylinder full of gaps and other obstacles. Players need to navigate through multiple cylinders, just like the racing games in Fall Guys, in order to make it to the end. You can see the level, dubbed Dizzier Heights, in action below.

“Wait, is this Dreams?” said another Redditor. “It looks soooo good!”

Fall Guys has been a sensation since launching on August 4. It’s been all over social media, especially after Mediatonic’s social media team started a joke campaign to delete Team Yellow from the game.

The Batman to Resume Production in London in September

While The Batman is one of many Hollywood productions forced into hiatus by the COVID-19 pandemic, it won’t be long before the cameras start rolling again. Variety reports the DC movie is expected to resume production in London in September.

This good news comes a little more than a month after The Batman, Mission: Impossible 7 and several other Hollywood projects were cleared to resume shooting by the UK government.

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Variety notes director Matt Reeves completed seven weeks of filming before the shutdown, leaving roughly three months of shooting left to go. Bearing that in mind, it’s little surprise Warner Bros. opted to delay The Batman’s release date from June 25, 2021 to October 1, 2021. Even if things remain on schedule from here on out, principal photography on The Batman won’t wrap until late 2020.

While the September timeline could still shift depending on the state of the health crisis in the UK and current safety guidelines, crew members have reportedly already begun building sets in London. Variety also points out filming has already resumed on The Matrix 4 in Berlin, which looks to be a positive sign for The Batman.

Apart from The Batman and the Mission: Impossible sequels, other major film productions that were originally halted in the UK include the third Fantastic Beasts and Where to Find Them installment, Disney’s live-action retelling of The Little Mermaid, and Universal’s Jurassic World: Dominion, which resumed filming at Pinewood Studios in July after an almost four-month hiatus.

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Despite teasingly claiming he was “just barely doing anything” for his physical training, The Batman star Robert Pattinson recently revealed his intensive workout and diet regimen.

Bat-fans should expect to see the first footage from The Batman quite soon. Warner Bros. revealed the July 31 release of Tenet will include previews for upcoming Warners films, which could very well include The Batman since Pattinson stars in both films. Warners also announced their Comic-Con-style virtual event DC FanDome, which takes place August 22, will includes panels and footage from a number of upcoming DC movies, including The Batman.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Everything Coming to Disney+ in September 2020

Disney+ in September includes the much-anticipated release of Mulan on September 4. Mulan will forego its theatrical release in favor of debuting on Disney+ for a premium fee of $29.99. And as long as you have a Disney+ subscription, you’ll be able to watch Mulan as many times as you want after you pay the purchase price. This exciting news was revealed in a recent investor call, which also revealed that the streamer has surpassed 60.5 million subscribers.

On the TV front, all sevens seasons of ABC’s Once Upon a Time will make its way to Disney+ on September 18. Also premiering on September 18 is a new series from executive producer and NBA star LeBron James, titled Becoming. According to Disney+, Becoming “chronicles the inspirational life stories of world-class entertainers, musicians, and athletes. Each episode follows a different celebrity back to their hometown as they revisit memorable locations that were central to their upbringing.”

Read on to see the full list of shows and movies coming to Disney+ in September:

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Friday, September 4

  • Ancient China from Above (Season 1)
  • D2: The Mighty Ducks
  • D3: The Mighty Ducks
  • Never Been Kissed
  • Strange Magic
  • Trick or Treat
  • The Wolverine
  • Mulan
  • Earth to Ned
  • One Day At Disney: Episode 140 – “Alice Taylor: Studiolab”
  • Muppets Now: Episode 106 – “Socialized”
  • Pixar In Real Life: Episode 111 – “Coco: Abuelita Says No Music”
  • Weird But True: Episode 304 – “Germs”

Friday, September 11

  • Christopher Robin
  • One Day At Disney: Episode 141 – “Amanda Lauder: Chef Chocolatier”
  • Weird But True: Episode 305 – “Photography”

Friday, September 18

  • Bend it Like Beckham
  • Coop & Cami Ask the World (Season 2)
  • Europe from Above (Season 1)
  • Ever After: A Cinderella Story
  • Kingdom of the Mummies (Season 1)
  • Marvel Super Hero Adventures (Season 4)
  • Notre Dame: Race Against the Inferno
  • Once Upon a Time (Seasons 1-7)
  • Soy Luna (Seasons 2-3)
  • Violetta (Season 3)
  • Wicked Tuna (Season 9)
  • Becoming: All Episodes Available
  • One Day At Disney: Episode 142 – “Dr. Natalie Mylniczenko: Veterinarian”
  • Weird But True: Episode 306 – “Trains”

Friday, September 25

  • Fancy Nancy: Fancy it Yourself (Season 2)
  • The Giant Robber Crab
  • Gordon Ramsay: Uncharted (Season 2)
  • Muppet Babies (Season 2)
  • Oceans
  • Port Protection: Alaska (Season 3)
  • Sydney to the Max (Season 2)
  • Wild Central America (Season 1)
  • X-Ray Earth (Season 1)
  • Magic of Disney’s Animal Kingdom
  • Secret Society of Second-Born Royals
  • One Day At Disney: Episode 143 – “Ashley Girdich: R&D Imagineer Manager”
  • Weird But True: Episode 307 – “Venomous Animals”

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.

Netflix’s High Score Review

All six episodes of High Score premiere Weds, August 19 on Netflix.

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Netflix’s new six-part docuseries, High Score, offers a broad-but-captivating look at the 1970s origins of video games along with the various booms and technological milestones of the ’80s and ’90s. For A.P. gamers, there might not be enough surgical precision to entice and ensnare, but High Score’s presentation and genuine love for the product and its history makes for a blissful and beaming look at an emerging medium and its growth into an interactive art form.

Though one could criticize High Score for sometimes feeling a bit all over the place, each episode still tackles a specific era and/or theme. It kicks things off with Space Invaders, arcades, and the Atari 2600. We then swiftly move into the dominance of the NES, the “cool factor” of Sega Genesis, the controversy surrounding Mortal Kombat (and Night Trap), and the innovation of Doom. Along the way, there’s a pit stop for the RPG, which moved from tabletop to text-only adventures to the early graphics of Mystery House.

Narrated by Mario himself, Charles Martinet, High Score tells the story of dreamers, dropouts, developers, designers, CEOs, and even early eSports champions in its mission to provide an all-encompassing look at the industry. It never gets overly fixated on one aspect or corner of the gaming/gamer story, using interviews and (sometimes animated) reenactments to bounce between stories of Atari’s Nolan Bushnell, Nintendo sound designer Hirokazu Tanaka, Nintendo Power’s Gail Tilden, EA’s Trip Hawkins (and his endeavor to create John Madden Football), John Romero and the formation of id Software, and countless other fascinating bibs and bobs from video game history.

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One of the most rewarding elements of High Score is its occasional look at fans from marginalized communities who found solace and safe spaces within games that allowed them to participate in worlds that were otherwise denied them, or came with limited access. Game designer Rebecca Heineman is the first to be profiled as her love of Space Invaders was born from her ability to use the game, as a child, to play as a female in her mind during a time when she was AMAB. This ultimate affection led to her becoming the first-ever national video game tournament champion.

Also included in the mix is gaming exec Gordon Bellamy, a black and queer man, who fell in love with the Madden games (seeing them as a way to play sports in a welcoming environment) and eventually helped the franchise include black players on the cover and in-game. There’s also the tale of Ryan Best’s LGBTQ RPG, GayBlade, which Best, years ago, lost all copies of (including the source code) due to a shipping mishap.

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It’s these stories, blended in with yarns like Ultima’s Richard Garriott having to incorporate morality into Ultima IV: Quest of the Avatar because players were such s***heels, the artwork of Yoshitaka Amano that helped create the world of Final Fantasy, and Akira Nishitani’s global trek to create Street Fighter II, that make High Score a great watch.

At some points, High Score feels like it’s addressing viewers who might be overly unfamiliar with the gaming world, but all in all, that’s a very small part of the proceedings. Just because a few seconds might be devoted to explaining what a role-playing game is doesn’t take away from the excellent stories that come with that genre’s legacy. This love letter-style docu-binge is a cool and entertaining watch for all walks.