A New Pokemon Comes To Pokemon Go Next Week

As part of Pokemon Go‘s current Season of Mischief a new Pokemon, Inkay, and its Evolution, Malamar, will be debuting in game. The psychic-type Pokemon was first introduced in Pokemon X and Y, and Niantic has said that its unique method of evolution will be carried over from the mainline games.

Inkay will be arriving as part of the Psychic Spectacular event that will include a number of other psychic-type Pokemon, running from September 8 to September 13–just a small segment of the three-month-long Season of Mischief. Inkay will be available as a rare wild encounter, but can also be caught from one-star raids, or by completing Field Research tasks. Inkay can be evolved into Malamar “only under unique circumstances,” the Niantic update says, adding that “trainers who have journeyed through the Kalos region in Pokémon X and Pokémon Y may have an inkling as to what those circumstances might be.”

Now Playing: Pokemon Go 5 Year Anniversary Trailer

The event will also give players more chances to catch other psychic Pokemon in encounters, raids, and through Research Tasks. These include the likes of Abra, Drowzee, Gothita, Solosis, and Elgyem in regular encounters, and Staryu, Chimecho, Bronzor, Espurr, Alolan Raichu, Wobbuffet, Medicham, and Metagross in raids.

Players will also be able to complete the next part of the Season of Mischief Special Research task, which will unlock more about the season’s mysterious Mythical Pokemon Hoopa.

GameSpot may get a commission from retail offers.

M. Night Shyamalan Is Already Deep Into His Next Script

M. Night Shyamalan’s latest thriller Old hit cinemas just a couple of months ago, but the writer-director-producer has already moved on to his next project. While Shyamalan hasn’t revealed what the movie is about, its title, or even what genre he’s writing in, we can still speculate wildly about what big twist we’re in for this time.

The tweet shows a picture of the new script (closed tight, of course), with the caption: “The next one. On third draft. Super tight. Under a 100 pages.” With common industry wisdom saying that one page of script is equal to roughly one minute of footage, all we can really speculate about Shyamalan’s latest project is its length–but even that could surprise us.

Other than his iconic twist endings, Shyamalan is known for his somewhat uneven body of work, ranging from beloved works like The Sixth Sense and Split, to total disasters like The Last Airbender and Lady In The Water. His latest film Old divided critics, with the film earning a middling aggregated score of 55 on GameSpot sister site Metacritic.

As for the next one, we can only hope it’ll be up there with his best.

Watch Will Smith Personally Congratulate The New Fresh Prince Will Actor

Actor Jabari Banks has been cast as the lead role in Bel-Air, Peacock’s dramatic reimagining of classic Will Smith sitcom The Fresh Prince of Bel-Air. Banks is a West Philadelphian who’s fresh to the world of acting, having graduated college with a BA in musical theatre just before the pandemic hit.

A video posted by Peacock shows Banks being surprised on a video call by Will Smith, who informs him that he’s been cast as the lead, Will, in Bel-Air. Banks promised he was “so ready” for the role, even showing off a picture of himself and a group of friends dressed up as the cast of The Fresh Prince of Bel-Air.

The original role is a personal one for Smith–not only was it the role that kickstarted his acting career, the character was also loosely based on him, even bearing the same name. With that in mind, it’s great to see that Smith was able to pass the baton onto the next generation’s Will personally, if not in person.

“This is a dream come true. You don’t know,” Banks said during the call. “You probably do know. You feel it. Like, the way the show has impacted me and my life. It’s going to be an incredible experience.”

The reboot, simply titled “Bel-Air,” is looking to be quite different from the original sitcom. The reimagining is based on a viral YouTube video that put a more serious, dramatic spin on the original show’s concept.

Cyberpunk 2077’s Next-Gen Editions Still On Track For 2021 | GameSpot News

In this video, Persia talks about today’s latest gaming news. Cyberpunk 2077 and The Witcher 3: Wild Hunt’s next-gen versions are still on track to release this year but the developers aren’t setting anything in stone just yet.

No Man’s Sky: Frontiers is now live and introduces many new mechanics involving growing your own settlements, becoming a space mayor, and much more. Over 250 new building items and decorations have been added along with more save slots and other quality of life upgrades.

Brendan Greene, better known by his online persona PlayerUnknown, has also announced today that he will be leaving PUBG developer and publisher Krafton to form his own independent studio, PlayerUnknown Productions which Persia discusses along with the news that

Persia also goes over a few of the big names we’ll be seeing at Tokyo Game Show as the schedule was recently released and includes presentations from Xbox, Square Enix, Capcom, and more.

Visit gamespot.com for more information on all of the topics in this video.

Mission: Impossible 7 And Top Gun: Maverick Delayed Due To COVID

After an optimistic summer at the theater, movies are once again being shuffled one after another due to on-going concerns about the effects of COVID-19 on peoples ability or willingness to enter movie theaters. Tom Cruise’s films Top Gun: Maverick and Mission: Impossible 7 are the latest to be pushed back over these concerns (via Deadline).

Top Gun: Maverick moves from its Thanksgiving weekend release out to May 27, 2022, the slot previously occupied by Mission: Impossible 7. That movie, meanwhile, is moving to September 30, 2022. According to Deadline, these moves are specifically due to concerns about COVID-19 affecting box office numbers. Paramount previously delayed the films together back in April.

Even without Top Gun and Mission: Impossible, the fall still has a few big films on the way. Sony delayed Ghostbusters: Afterlife today, pushing it into Top Gun: Maverick’s former spot on November 19, 2021. Marvel Studios’ Shang-Chi and the Legend of the Ten Rings hits theaters on September 3, and Spider-Man: No Way Home is still scheduled for December. The latest 007 film, No Time To Die, will hit theaters on October 8 unless it gets yet another delay between now and then.

Where’s Warner Bros. in all of this? With their films hitting HBO Max day-and-date, their movies are likely to keep their release dates. Dune releases on October 22, and The Matrix: Resurrections his on December 22.

Xbox Game Pass in September 2021: Final Fantasy 13, Surgeon Simulator 2, The Artful Escape, and More

A new month and a new batch of games coming to different services. PlayStation announced its September 2021 PS Plus lineup, and now Xbox has announced what games are coming to Xbox Game Pass this month also.

Leading the charge on September 2 is Craftopia, an ID@Xbox game about living on a small island by hanging out, fighting bosses, crafting items, really whatever you want. Or if you want to try out something completely different, Final Fantasy 13 is also heading to Xbox Game Pass for both console and PC.

Square Enix’s RPG has something of a mixed reputation, but it’s undeniably one of the best-looking Final Fantasy games even over a decade after it was first released in 2009. There are also new indie releases coming out day-and-date this month including Surgeon Simulator 2 and The Artful Escape.

What’s Coming to Xbox Game Pass in September 2021

  • Craftopia (Cloud, Console, and PC) ID@Xbox – September 2

  • Final Fantasy XIII (Console and PC) – September 2

  • Signs of the Sojourner (Cloud, Console, and PC) – September 2

  • Surgeon Simulator 2 (Cloud, Console, and PC) ID@Xbox – September 2

  • Crown Trick (Console and PC) ID@Xbox – September 7

  • Breathedge (Cloud, Console, and PC) ID@Xbox – September 9

  • Nuclear Throne (Console and PC) ID@Xbox – September 9

  • The Artful Escape (Console and PC) ID@Xbox -September 9

Here’s What’s Leaving Xbox Game Pass in September 2021

  • Red Dead Online (Cloud and Console) – September 13

  • Company of Heroes 2 (PC) – September 15

  • Disgaea 4 (PC) – September 15

  • Forza Motorsport 7 (Cloud, Console, and PC) – September 15

  • Hotshot Racing (Cloud and Console) – September 15

  • The Dark Crystal: Age of Resistance Tactics (Cloud, Console, and PC) – September 15

  • Thronebreaker: The Witcher Tales (Cloud and Console) – September 15

If you missed it, a bunch of Quake games including the newly announced Quake Remaster also went up on Xbox Game Pass in August. The collection was announced at, where else? Quakecon.

Matt T.M. Kim is IGN’s News Editor. You can reach him @lawoftd.

NBA 2K22 Will Feature Every Team’s PA Announcer

In NBA 2K22, gone will be the generic public-address announcer from past games. 2K is emphasizing the local flavor of NBA games by including every team’s specific PA announcer–people who are often beloved by their teams’ communities.

Sports stadiums aren’t just characterized by their architecture, but also by the sounds, style, and people who make them unique. This includes PA announcers, the people who commentate over the speaker system at a stadium while a game is going on. Much like TV commentators, PA announcers can become local legends based on particularly memorable calls in big games. You can see some of how the announcers will be incorporated in the game in the video below.

The inclusion of local PA announcers is just one of the changes that 2K is implementing for the next entry in its basketball series. Gameplay is also getting a variety of additions, changes, and improvements. For example, every shot meter now has dynamic resizing, meaning that it rewards players for taking smart shots with strong shooters. On defense, 2K has overhauled shot blocking and changed stealing to better emphasize a particular NBA player’s attributes.

NBA 2K22 launches on September 10 across PS4, PS5, Xbox One, Xbox Series X|S, PC, and Nintendo Switch. As with past NBA 2K games, there are a few different editions you can purchase. Check out GameSpot’s NBA 2K22 coverage for more on preorders and the game’s new social spaces.

GameSpot may get a commission from retail offers.

Battlefield 2042 Beta: Everything We Know And What’s Rumored So Far

DICE’s new military shooter Battlefield 2042 releases in October, but you’ll be able to get a crack at the game ahead of time through a public beta. Now that the calendar has flipped over to September, which is when the beta is rumored to begin, EA has begun to tease the trial–and troll fans, too. While we wait for official word on the beta, here’s what we know so far.

What We Know So Far

The Battlefield 2042 beta was announced back in June when Electronic Arts revealed the game itself. At the time, EA confirmed the existence of a beta, but stopped short of sharing any concrete specifics. What we do know is that EA Play members who preorder the game will get early access to the open beta, but it’s unclear how much sooner subscribers will get in.

Now Playing: Battlefield 2042 – Even More Things To Know

A tweet from Battlefield Bulletin in July that has since been deleted outlined all the key timing details for the Battlefield 2042 beta. According to the Battlefield Bulletin, the Battlefield 2042 open beta will begin on September 4 for those who preorder, with everyone getting in on September 6. The beta will then wrap up on September 11, according to the report. The tweet with all this information was deleted, so this information should be taken with a grain of salt.

If history is any indication, the Battlefield 2042 open beta will offer a glimpse at some of the game’s maps and modes, and you shouldn’t expect progress to carry forward to the full game. You should also expect to encounter bugs, issues, and other oddities, given it’s a pre-release product.

If the Battlefield 2042 beta does indeed begin this week, it’ll do so just ahead of rival Call of Duty: Vanguard’s multiplayer reveal event on September 7. Activision is planning an open beta as well, slated for multiple weekends in September. If everything here comes to fruition, fans of both franchises will get to try each game this month ahead of launch. And with another Halo Infinite multiplayer beta coming too, it could be a very busy time for FPS fans.

We’ll update this story with more details on the Battlefield 2042 beta as they become available.

Battlefield 2042 is a multiplayer-only game that has three main modes: All-Out Warfare, Portal, and Hazard Zone, the latter of which hasn’t been revealed at this stage. For more, check out GameSpot’s recent preview of the ambitious mash-up mode, Portal.

Battlefield 2042 is scheduled to release on October 22. Not long after, Activision will release Call of Duty: Vanguard on November 5, and then Microsoft will launch Halo Infinite on December 8. Get your wallets ready.

GameSpot may get a commission from retail offers.

Sword of Symphony Is a Viral Music Action Game That Got TikTok Famous By Accident

Stephen Ddungu didn’t know much about TikTok at all when a clip of his upcoming game project, Sword of Symphony, started circulating on the video platform last month.

A clip of a young boy attacking an enemy using musical combos that Ddungu had previously posted on other social channels was reposted on TikTok by an account called @gamedevblaster on August 2. As of the publication of this piece, it has gotten over 335,000 views, and the comments are full of praise and excitement.

Ddungu tells me he was alerted to the sudden popularity of his clip by a friend, so he made an account and posted his own video, introducing himself to his newly-found fans. That video has now been watched 1.6 million times, and a second follow-up he posted later has been seen nearly 3 million times.

“It’s crazy how fast stuff gets out there and gets popular so quickly on TikTok,” Ddungu says. “And just the kind of things that get popular; weird things get so many views. Other people are working for content and only get a few views here, and then you get someone doing a random, weird-looking dance and it’s getting millions of views. I guess people like what people like.”

Ddungu has always been a musician, and loves to both play and compose. He has a music channel on YouTube where he posts orchestral covers of video game songs, and its success directly led to his eventual work on Sword of Symphony.

In 2018, Ddungu’s channel reached 1000 subscribers, and he wanted to do something special to celebrate the milestone. So he made an animation to go with his latest composition, despite never having animated anything before. He admits that this first foray into animation wasn’t incredible, but he enjoyed the process of experimenting in the new medium. And he got a lot of constructive feedback on his work, inspiring him to do better. So Ddungu kept working at it.

You never really know the extent of your potential unless you dive in. And then you surprise yourself.

“All my decisions are down to me just believing that I can do it,” he says. “Just jumping in and making the leap, because you never really know the extent of your potential unless you dive in. And then you surprise yourself.”

Ddungu took his newfound interest in animation to incredible lengths. He worked on it alongside his school studies in music technology, and eventually made his own animation project called Purpose: VERSA, inspired by game series he loved like Kingdom Hearts, Final Fantasy, and Nier. Then, once again, as he was working on one type of project, a new idea manifested itself. What if he used a different medium to support his existing animation work? So he started dabbling in game creation through Blender, and eventually spun off Purpose: VERSA into an action-RPG video game project, called Purpose: VERSUS.

But as hard as Ddungu worked on all of this, his timing was off. He finished a cinematic trailer for Purpose: VERSUS just before he was given his final school assignment, and thus wasn’t able to turn that in. So he started sketching out Sword of Symphony, a little game idea he had about using music as magic.

“I wanted to just do something small, like a little prototype that was just a hand-in assignment and then forget about it,” he says. “I was about to scrap the project afterwards, because there was no need for it.”

But then, Ddungu made a social media page for Sword of Symphony, which he connected to the existing accounts for Purpose VERSA — just to let people who had been interested in his other work know that he was still working on projects. Unexpectedly, Sword of Symphony began gaining traction much, much faster than either of the Purpose titles.

So Ddungu kept uploading new footage as he went. When he reached 1000 followers, he decided he’d write a story for Sword of Symphony instead of limiting it to the combat prototype. Interest only kept growing.

Though Ddungu originally started Sword of Symphony in 2020, he had to rush his work on it to make school deadlines. So in June of this year, spurred on by the project’s popularity and conversations he’d already had with potential publishers, he scrapped the entire thing and started from scratch. Now, Sword of Symphony is four to five years away (though hopefully sooner, he says), but it has a clear direction.

I wanted to just do something small, like a little prototype that was just a hand-in assignment and then forget about it.

The original pitch for Sword of Symphony was a game where you fight with the power of music, and that’s still the case. Now, though, it follows the story of a young man named Stefān, a wielder of musical magic, who lives in a magical world called Sonata styled after 18th century London. Stefān is a member of a group of genius detectives who are hired by a royal council to solve musical mysteries, many of which Ddungu says will subtly teach music theory as players try to solve them.

Ddungu is tight-lipped about much else, as Sword of Symphony is still so early in development, so it’s not quite clear how the combat factors in just yet. But factor in it does, with the musical combos shown off in Ddungu’s TikToks functioning a bit like “rhythmic phrases,” where you can do more damage to enemies by tapping buttons in time with the rhythm of the combo.

He also tells me about a group of friends he’s a part of that calls itself the “Inner Circle.” The group consists of seven creatives all working on projects they hope to link together, crossover, and cross-promote once they’re ready to launch them. Ddungu says he’s invested in not just the success of his own project, but the success of the group — he wants them to thrive together.

TikTok success hasn’t changed much for Ddungu, he says, though he acknowledges a lot more people now know about the game than he expected. He runs a Discord for Sword of Symphony, that he says got around 800 new members on the day his TikTok blew up, and then around 400 the following day. He ran it alone at the time, so for a while he was struggling to approve all the new members individually, and eventually had to ask a friend for support. He expects that things like Discord community management and social media management will now take up more of his time, which he thinks will force him to develop better time management skills.

What I love doing is teaching me to be a better person.

“It’s actually good, in the sense of character development, learning new things…getting into this system of being a better person,” Ddungu says. “I’m happy that this has come from something that I love doing. What I love doing is teaching me to be a better person.”

With school completed and a new project beloved by a growing community, Ddungu is now committed to making games. He reiterates to me his earlier comment about how he — and anyone — never know what skills they might possess until they dive in and try, which can often result in discovering hidden, unexpected talents and passions.

“You’ve got to focus and put in the effort and the work and hustle and stuff, even if it means sacrifices here and there, but it’s really like a test of strength,” he says. “That kind of lets you know whether this is for you or not…But once you dive in, if you feel that you’re inclined to be committed despite the sacrifices, that’s when you know it’s for you. I’ve tried other things in the past but never really got that [feeling] but with [Sword of Symphony], I know that this is something I want to do long term. I feel so encouraged right now.”

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

This article was amended after publication to correctly identify Ddungu’s field of study as music technology.