Xbox Series X: Phil Spencer Talks About Why He’s So Excited For The Next-Gen Console

Microsoft’s next-generation console, the Xbox Series X, is releasing later this year, and Xbox boss Phil Spencer believes it could offer significant change for gaming. He recently said on social media that the Xbox Series X could usher in a change to the way games “feel” that is as dramatic as the shift from 2D to 3D graphics.

Writing on Twitter, Spencer said the “feel” of games for the Xbox Series X will be so much better thanks to the system’s advanced CPU and more.

“In my view the feel of games this upcoming generation will change as dramatically as any since 2D to 3D given CPU upgrade, DLI, memory bandwidth, and SSD,” he said.

Spencer added that he is also personally looking forward to the advancements that ray-tracing allows for on console, while he also called out dynamic latency input (DLI). This is a new technology that allows the controller to remain in sync with the game better than before for analog and digital inputs. “The most update-to-date input arrives at the console just before it’s needed by the game. The result: significantly lower controller latency,” Microsoft said of this new technology.

Spencer is in the business of selling Xbox consoles, so it’s expected he would seek to drum up interest and excitement for the Xbox Series X. Whether or not the next-generation console truly allows for the kind of step-change he’s hyping remains to be seen.

The Xbox Series X releases this Holiday with Halo Infinite as a launch title. Or at least that’s the plan right now. Spencer recently said that while he feels confident that the hardware will launch on schedule, he remarked that some titles could slip.

We might not have to wait much longer to see more Xbox Series X games, as Spencer recently teased that more game reveals and details may come soon. One rumor out there is that Xbox is planning an event for May, but this is unconfirmed for now.

Now Playing: Xbox Series X – Quick Resume Tech Demo

The 23 Biggest Upcoming Games Of 2020 (And Beyond)

Though 2020 is well underway, but there are still plenty of excellent-looking games to be excited for. In the video above, we list the biggest games that are currently scheduled for 2020 or the near beyond–that latter of which may release as next-gen titles for Xbox Series X or PlayStation 5 later down the line.

We happen to know quite a bit about a few of the games in question, like Cyberpunk 2077 and Ghost of Tsushima–both of which are scheduled to release this year. However, there are just as many that we know next to nothing about. We only have names for The Elder Scrolls 6 and Starfield, for example, and just short teaser trailers for games like the unnamed sequel to The Legend of Zelda: Breath of the Wild and Elden Ring.

2020 has already been a pretty stellar year for gaming–which comes as no surprise, given that it marks the transition of a console generation. The long-awaited fifth episode to Kentucky Route Zero released in January, while March saw Ori and the Will of the Wisps and Persona 5 Royal–the latter of which Michael Higham gave a 10/10 to in GameSpot’s Persona 5 Royal review. It’s not the only essential game in 2020 either, as Tamoor Hussain gave the same score in GameSpot’s Final Fantasy VII Remake review. Check out the video above for a look at what comes next.

Sakura Wars Review – All The World’s A Stage

Sakura Wars is perhaps the most anime game that I’ve ever played. There are plenty of games out there based on popular anime, yes, but when it comes to feeling like you’re an active part of an ongoing, episodic adventure filled with quirky characters, dramatic action, and satisfying melodrama, Sakura Wars has everything else beat. Its structure, charming cast, and whirlwind story help set it apart from other colorful anime-inspired adventures, and, much like the characters whose stories it tells, it manages to overcome many of its flaws to become a satisfying experience in the end.

For the uninitiated, the entire concept of Sakura Wars is rather offbeat. This particular game is a semi-reboot of a long-running Japanese game series of the same name, set in an alternate 1940s Japan where steam technology quickly surpassed electricity and history took a very different path. The world’s nations, rather than fighting each other in World Wars, took arms against demonic invaders with armies of steam-powered fighting robots called Spiricle Strikers. Oh yes, and these armies also operate semi-covertly as theatre troupes whose members consisted mostly of young women.

It’s a lot to take in, and it’s compounded by the fact that only one other Sakura Wars game has made the voyage Westward, though some related media (like anime and manga adaptations) have seen release here. Still, if you’re coming in totally blind to the Sakura Wars concept and mythos, you might find yourself rather confused, particularly when references to previous titles crop up.

Sakura Wars does find a way to try to ease you into things, however. You take the role of Seijuro, a disgraced military veteran who has been shuffled off to manage the Combat Revue of the Tokyo Imperial Theatre… a crew consisting of mostly inexperienced greenhorns who can’t act or fight their way out of a wet paper bag. They’re so bad that they can’t even properly protect Tokyo from the demonic forces that have begun to ramp up attacks once again. On top of that, there’s a massive international tournament among the combat revues of other major cities happening, and all of the losing teams will be forced to disband. And so you must turn things around for the Imperial Combat Revue–and destroy the demons and maybe find romance in the process.

Sakura Wars presents its story in an episodic format, complete with convenient “intermissions” at key points in each episode and “coming-up-next” style previews once one of the mini-sagas wraps up. Each of the game’s nine episodes contain sequences that mix story and character interaction to go along with action portions–though, in most of the episodes, the former takes considerable precedence over the latter, as you spend time connecting with the ragtag crew of the Imperial Theatre and the Combat Revue.

It’s in these story-heavy portions that the beauty and imagination of both the game’s unique setting–an anachronistic, steampunk early-20th-century Tokyo–and its artistic vision manage to really shine. While there aren’t many locations in Sakura Wars, they all feel distinct and lively, giving the impression of a familiar yet strange place removed from time. The character designs add to the game’s distinct mood, too; besides the young women of the Imperial Combat Revue, you also encounter fighters from London, Shanghai, and Germany, each with their own personality quirks and an appealing visual style that evokes the imagery of their respective nations.

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You spend most of your time with the women of the Imperial Theatre, though, guiding them through the various challenges and situations throughout the story. The five main Combat Revue fighters are Amamiya Sakura, an optimistic girl-next-door type and Seijuro’s childhood friend; Shinonome Hatsuho, a tomboyish shrine maiden with a violent side; Clarissa Snowflake, a shy bookworm with plenty of secrets; Mochizuki Azami, a weird girl with ninja training and a sweet tooth; and Anastasia Palma, a cold, sultry woman whose acting skills are known worldwide. Other theatre crewmembers, like director Sumire, theatre store operator Komachi, and obnoxious mechanic Reiji also support your team from behind the scenes, but those core five are where most of the focus of the story and your interactions lie.

Each of these five women are distinct in both looks and personality, and their visual designs (provided by Bleach manga creator Tite Kubo) are beautifully rendered and well-animated throughout, though sometimes the motion capture can feel a little overdone. The Japanese voice acting (there is, unfortunately, no English dub) also brings out the expressiveness of Sakura Wars’ character dialogue. Seeing and hearing Clarissa getting flustered because you found her embarrassing story drafts or Sakura finally opening up about some of her painful past experiences makes for some great, memorable moments.

It’s in these story-heavy portions that the beauty and imagination of both the game’s unique setting–an anachronistic, steampunk early-20th-century Tokyo–and its artistic vision manage to really shine.

Character-to-character interaction is the meat of most of Sakura Wars’ gameplay. During conversations, you’ll often be presented with a choice of dialogue options, but there’s a twist–these interactions are timed, and taking too long to find the right words (or saying something dumb without thinking) can affect the trust other characters have in you. Has Seijuro found himself in an awkward situation by stumbling into the dressing room at a bad time? You’d better come up with a good explanation, stat! And if you try to be a creepy weirdo, you’re going to turn off the women you fight beside really fast, so you must learn how to treat each individual character well.

Once you reach a certain point of trust with the main five women fighters, you can start to pursue a more intimate relationship. You may be offered a chance to talk and interact one-on-one in a first-person, private setting where she’ll start to divulge more personal feelings and worries, complete with sparkly auras, blushing cheeks, and faces sometimes coming very, very close together. It’s over-the-top in the best kind of way.

Eventually, however, you will reach points in each chapter where combat needs to happen–either through a portal opening to the demon realm, a random small-scale demonic invasion, or a showcase duel against one of the other global Combat Revues. The bonds you have built through the story come into play here, as the morale of the team directly impacts the fighting prowess of all the individual members in terms of damage dealt and received.

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That should be a cool little bonus, but unfortunately, Sakura Wars’ action combat isn’t anything to write home about. It’s not a miserable experience, but it’s not a particularly exciting one, either. Taking control of one of the Spiricle Strikers (usually with a CPU-controlled companion at your side), you blow through waves of enemies with preset attack combo variations, occasionally dodging with precise timing to enter a slow-motion counterattack mode or initiating a superpowered skill when a special gauge is full. It’s standard stuff if you’ve played 3D action games, and it controls and flows well enough, but there’s also nothing noteworthy about it. It’s also very easy if you’re experienced with action games; few of the encounters put up a real threat aside from battles where you’re forced to fight solo, and even those aren’t that challenging. The biggest annoyance in combat sequences generally involves random platforming sequences, which would drag the game down a lot more if they weren’t fairly rare.

Ultimately, combat feels like something of an afterthought–less of a crucial game component and more of a way for the characters to get into situations where they can deliver riveting speeches about the power of friendship and believing in yourself to overcome enemies. Combat (and the story beats it delivers) works well as part of the overall over-the-top melodrama the game’s going for, but it’s not particularly fun to actually play these portions of the game.

Ultimately, combat feels like something of an afterthought–less of a crucial game component and more of a way for the characters to get into situations where they can deliver riveting speeches about the power of friendship and believing in yourself to overcome enemies.

The story’s twists and turns culminate in a big climax, and while there are plot holes and “surprises” seen coming from a mile away, it doesn’t matter because it’s just so darn entertaining to see this crazy thing unfurl. At about 15 to 20 hours for a first playthrough, Sakura Wars is brief, but there’s a fair amount of replayability to be had in redoing certain scenes with different outcomes, finding opportunities for interactions you may have initially missed, or trying to bond with different characters. I enjoyed replaying the game to woo a new paramour, though there aren’t more substantial New Game+ options like advanced difficulty levels for combat sequences.

My time playing Sakura Wars mirrored the way the Combat Revue grew and changed through the game. Much like Seijuro seeing his team for the first time, I was skeptical that Sakura Wars could adequately pull off what it set out to do. But as I kept playing and the women grew into their roles, I began to warm to it. By the time the curtain fell, I was cheering for the team just as hard as everyone in-game was. The flaws of Sakura Wars are obvious, though a strong focus on melodrama and spectacle makes it a lot easier to gloss over the game’s weak points. There’s nothing out there quite like Sakura Wars, and if you stick with them, there’s a good chance this cast of oddballs will worm their way into your heart too.

Gears Tactics Review Roundup — Here’s What The Critics Are Saying

The new Gears of War strategy game, Gears Tactics, is available now on PC. But what are critics saying about it? To help you get an idea for if it’s worth your time and money, we’ve rounded up review scores and opinions from outlets across the internet.

Here at GameSpot, we scored the game an 8/10. Reviewer Mike Epstein said, “The rush of pulling together a victory from the jaws of defeat carries an exciting, chaotic energy.”

You can see a sampling of other review scores and excerpts posted below. You can also visit GameSpot sister site Metacritic to see a fuller rundown of review scores for Tactics.

Gears Tactics was developed by UK studio Splash Damage, which previously created the multiplayer element of Gears 5. Microsoft’s dedicated Gears studio, The Coalition, assisted in the game’s development.

A prequel to the original Gears of War, Tactics follows a group of soldiers led by none other than Gabe Diaz, who is the father of Gears 5 protagonist Kait Diaz. The story dives into the Diaz family tree, which is an interesting one given what we came to learn from Gears 5.

Gears Tactics is currently exclusive to PC, but it will be released on Xbox One later this year. As a first-party game, Tactics is free with Xbox Game Pass for PC and Xbox One.

  • Game: Gears Tactics
  • Platforms: PC (Xbox One version coming later this year)
  • Developer: Splash Damage, in association with The Coalition
  • Release date: April 28
  • Price: $60 USD

GameSpot — 8/10

“Though Gears Tactics wears itself a little thin by the end of its protracted campaign, the rush of pulling together a victory from the jaws of defeat carries an exciting, chaotic energy. Unlike most strategy games, playing well doesn’t necessarily make you feel like a mastermind, so much as though you’ve cheated death. Every successful plan, even a last-ditch effort, feels like a small stroke of genius. That’s no small feat.” — Mike Epstein [Full review]

VG247 — 3/5

“Any turn-based strategy game that can successfully mimic the changability of third-person shooters deserves to be celebrated for it, and in its finest moments, Gears Tactics does just that.” — Jeremy Peel [Full review]

Rock, Paper, Shotgun

“This is 100% a Gears Of War game, that also happens to be a top flight strategy effort. Arguably the best of its kind on the market, in fact, despite a bit of trouser trouble. It’s a spectacular thing to play through, and it’d be more than enough to merit the fifty quid price tag if it deleted itself on completion. Thankfully, however, the replay value is much greater than you’d expect.” — Nate Crowley [Full review]

Destructoid — 9/10

“The core–getting onto the battlefield and agonizing over every move–is excellent. There’s a smart experience here, one that feels both authentically Gears and tactics. That’s the best possible outcome. Gears Tactics is a great Gears game and a great tactics game. This 90% doesn’t miss.” — Brett Makedonski [Full review]

Windows Central — 4/5

“Gears Tactics is tied together nicely with some epic set-pieces, stunning, well-optimized visuals, and hey, it’s on Xbox Game Pass for PC, which in some ways makes it a no-brainer to at least try. While I think this one could have done a lot more to evolve its macro-level progression layer, the minute-to-minute combat is some of the best I’ve experienced in the genre.” — Jez Corden [Full review]

IGN — 8/10

“Gears Tactics does an excellent job of grafting Gears’ signature look and feel onto XCOM’s turn-based battle format and looks great doing it.” — Dan Stapleton [Full review]

Now Playing: Gears Tactics Video Review

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New Last Of Us Part 2 Release Date, Ghost Of Tsushima Moves To July

After being delayed indefinitely in early April, Naughty Dog has announced a new The Last Of Us Part 2 release date of June 19. Meanwhile, another PlayStation exclusive, Ghost of Tsushima, has had its release date changed to July 17, moving from its original June slot.

The Uncharted movie starring Tom Holland and Mark Wahlberg also has a new release date, and is now coming Summer 2021. In non-release date move news, hot off the release of its Wastelanders expansion, plans may be afoot to add pets into Fallout 76, according to the team at Bethesda.

Join us every day for all the breaking gaming news stories, right here on Save State.

Update: Star Wars: The Rise of Skywalker Coming to Disney+ Next Week

UPDATE: Disney has confirmed that Star Wars: The Rise of Skywalker will begin streaming two months early on Disney+ in celebration of May the 4th, also known as Star Wars Day. In the Netherlands, however, the movie will launch on May 5 due to the Memorial Day holiday.

Disney+ will also honour the artistry of Star Wars with a week-long concept art takeover on the service, with the artwork for each movie and series from the franchise being updated on May 4 to feature original concept art from celebrated artists such as Ralph McQuarrie and Doug Chiang. In addition, the Star Wars brand tile on the Disney+ home screen will be upgraded with a new animation to commemorate the signature hyperspace jump.

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ORIGINAL STORY: Star Wars: The Rise of Skywalker has been added to the Disney+ app with a release date of May 4 (aka Star Wars Day).

IGN captured a screenshot of the Episode IX placeholder on the US version of the Disney+ app, which states: “Due to existing agreements this title will be available on May 4, 2020.”

Star Wars The Rise of Skywalker Disney Plus App Screenshot

Disney+ is yet to announce the official release of Star Wars: The Rise of Skywalker on its streaming service. Therefore, it is currently unclear whether this title will be added to the platform on the same date in all available countries and regions.

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The Rise of Skywalker’s prospective release date aligns itself with Star Wars Day, an annual celebration of the iconic space opera franchise. This year, the force is strong with fans of binge-worthy content, as there is a small batch of new original content due to arrive from the galaxy far, far away.

Disney Gallery: The Mandalorian, an eight-episode documentary series, will start streaming on Disney+ on May 4. The multi-part show is expected to offer fans of The Mandalorian a behind-the-scenes look at the development of the series. It will be released on the streamer on the same day as the highly anticipated Clone Wars Season 7 finale.

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These new additions come shortly after the digital and home release of The Rise of Skywalker, which was accompanied by “over two hours of bonus material,” including a feature-length documentary titled, The Skywalker Legacy, which takes fans behind-the-scenes of the final chapter of the Skywalker Saga.

Star Wars: The Rise of Skywalker was released in theatres in late 2019 and earned $1.074 billion at the global box office, even though it ended up being one of the lowest-scoring Star Wars movies on Rotten Tomatoes. For an alternative comparison, find out how Episode IX performed on its opening weekend alongside the other Star Wars entries.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Resident Evil 4 Remastered Modders Remain Committed Despite Remake Rumors

Resident Evil 4 is one of the most beloved games in Capcom’s seminal series, and different mod groups have started projects to remaster the game over the years. One such effort is the Resident Evil 4 HD Project, which aims to totally overhaul the survival-horror shooter’s visuals to align with modern standards, like as updating its 2D textures for real-world objects into true 3D models.

In a recent update, modder Albert said that the duo behind the project remain committed to finishing it despite recent rumors of a total RE4 remake in the vein of the recent Resident Evil 3, which sold quite well. “I don’t really care if it’s done or not,” he wrote. “Capcom’s latest remakes are way different from the original versions. The original game will still be unique and worthy of a remastered version.”

The current release of Resident Evil 4 HD Project only includes the work of the two modders up to July 2018, but it represents a substantial improvement to the original visuals. According to their progress tracker, though the meat of the project is completed, they’re a little more than halfway finished with their final revisions to the core game.

Widely considered one of the greatest action games ever made, Resident Evil 4 recently turned 15 years old. If you’re confused about the labyrinthine series of events that make up the Resident Evil series, check out our timeline.

Now Playing: What We Want From A Resident Evil 4 Remake

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Brothers in Arms Is Getting a TV Show Adaptation

Gearbox Software is adapting its World War 2 shooter series, Brother in Arms, into a TV show with the help of showrunner Scott Rosenbaum.

The show will follow a team of eight soldiers on a mission to rescue their colonel from the Nazis before they discover the D-Day plans. It will explore both Allied and Axis sides of the war, and feature characters based on real people from the period.

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The original Brothers in Arms games, which began in 2005, explored the D-Day landings from the perspective of the 502nd Parachute Infantry Regiment. Seen through the eyes of Sergeant Matt Baker, the games are known for their historical accuracy, with levels built using contemporary maps and combat tactics influenced by 1940s army training. The TV series will continue that look at real history, as well as the more personal stories of infantrymen on the front-line.

“I love the stories we told in the games, and we do have more stories to tell, but a TV show lets us explore this subject matter and the effect on the relationships and people in broader ways,” Gearbox CEO Randy Pitchford told The Hollywood Reporter.

“The story we ended up using has never been dramatized on TV,” says Rosenbaum. “Almost 800 U.S. servicemen were killed and it had to be covered up because the Allies were preparing for the real Normandy invasion.”

The series has only just been put into pre-production, and so the hunt is currently on for directors and a broadcast partner. While casting won’t be settled for some time, Picthford is looking for fresh talent.

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Randy Pitchford will serve as executive producer alongside Rosenbaum. They are joined by Richard Whelan – who previously worked on Band of Brothers and Captain America: The First Avenger – as well as Jean-Julien Baronnet, producer on the Assassin’s Creed movie, and Gearbox Software’s chief business officer, Sean Haran.

This is the second Gearbox Software game getting the live-action treatment; Eli Roth is directing the Borderlands movie, which is allegedly going to be an R-rated action flick.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

2K Announces WWE 2K Battlegrounds, a New Arcade-Style Wrestling Game

Last week WWE confirmed that there will be no WWE 2K game this year. Today 2K Games revealed why that is, and also took the opportunity to announce a new WWE game called WWE 2K Battlegrounds.

2K Games won’t be releasing a new WWE 2K game this year, but to ease the blow the company announced a new WWE game. WWE 2K Battlegrounds is a new arcade-style brawler developed by NBA 2K Playgrounds studio Saber Interactive. You can check out a reveal trailer below:

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Favorite wrestlers from across eras in “over-the-top Superstar designs” will star in the new wrestling game. 2K says it’s focusing on “social pick-up-and-play fun” instead of a more traditional wrestling sim like the WWE 2K series. WWE 2K Battlegrounds is scheduled to be released this fall.

As for WWE 2K21, the company said that it has heard feedback from fans regarding WWE 2K20, which was panned for its many issues like poor graphics, gameplay glitches, and bugs. In order to deliver experience fans want from a WWE game, 2K says it’s extending the production timeline for the next WWE 2K game.

“We are applying what we’ve learned to the next WWE 2K simulation with a renewed focus on quality and fun,” 2K says in a press release. “As part of that commitment, we are extending the production timeline and will not be releasing a WWE 2K simulation game in fiscal year 2021.”

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As part of this renewed commitment to quality, 2K and developer Visual Concepts hired Patrick Gilmore as executive producer. Gilmore is a 25-year video game industry veteran with credits dating back to Disney’s Aladdin on Sega Genesis as well as work on Killer Instinct, Medal of Honor, and Amazon’s New World.

Along with the longer development time, 2K announced it will keep servers for WWE 2K19 running and active.

Visual Concepts took over the WWE 2K series from Japanese developers Yuke’s after the latter split with 2K to work on its own wrestling game. For more on why WWE 2K may be going into extra development, read our review for WWE 2K20.

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Matt Kim is a reporter for IGN.