Infinity War Artists on “Those” Thanos and Gamora Scenes

Some of the most enigmatic and visually striking scenes in Avengers: Infinity War are those set in the ethereal realm where Thanos is confronted by the spirit of Gamora.

They also left us with a handful of questions: Is this Soul World? Is it all a figment of Thanos’ power-addled imagination? We can’t say for sure, but those moments leave a strong impression. IGN had a chance to interview Digital Domain’s Kelly Port and Marvel Studios’ Dan DeLeeuw about the process of creating and depicting this mysterious realm — and to help us set the record straight on what it actually is.

“We just explore quite a few different things and play around with the idea that it was a sort of vault, or as if we were in the Soul Stone, for example,” said DeLeeuw. “But I think it ended up taking me playing around with the spread water as if… we had a lot of blood involved.”

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Telltale’s The Walking Dead’s Final Episodes Coming to the Epic Games Store

Skybound Games has announced it is partnering with Epic Games to release future episodes of Telltale’s The Walking Dead: The Final Season on the Epic Games Store.

Though the season will be exclusive to the Epic Games Store for all future purchases, fans who already bought the season on PC through a different platform will still be able to receive the final two episodes through their original point of purchase. The final episodes will also become available through the PS4, Xbox One and Nintendo Switch’s online marketplaces as originally intended.

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VR Livestream with Ben and Chastity!

Sorry! Your browser is not one that we can support in chat any longer. Its either too old or your IT guy really did a job on it and its ‘too safe’ for us. We thought a lot about this and its just too darn hard to support your browser while we support newer browsers that play so much better with others on the internet. We really hope you can upgrade. If Mel the IT guy riding high on his little power trip sez no then we got nothin for ya man.

You can still watch the live stream so at least you have that going for you. Which is nice…

We strongly suggest
Chrome
We’re totally cool with
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We deal with
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Halo Infinite Confirmed To Have 4-Player Split Screens, Halo Reach Customization and More

343 Industries announced new features coming to Halo Infinite during a Mixer stream, including the long-awaited 4-player split screen mode.

Microsoft’s Corporate Vice President and Head of 343 Industries, Bonnie Ross, said at DICE 2017 that all future FPS Halo games will have split screen modes, but it was not officially confirmed for Halo Infinite until now.

Halo 5: Guardians not having the classic split screen multiplayer was upsetting to fans, and 343 said the decision to not include the mode, “was one of the most difficult ones we’ve ever had to make as a studio.”

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Razer Announces Xbox One Wireless Mouse And Keyboard, Coming Next Year

Razer has unveiled its newest wireless keyboard and mouse, which are specifically designed to work with Xbox One. Called Razer Turret, the mouse and keyboard set retails for $250 USD.

There’s nothing stopping you from using the Razer Turret on a PC, but the mouse and keyboard come with certain features that make it ideal for Xbox One. The Turret comes with both Razer Chroma and Xbox Dynamic Lighting, which pair up and cause the keyboard to light up in sync with the games you play. There’s also an Xbox dashboard key that allows you to immediately return to your console’s home page.

The wireless mouse and keyboard offer up to 40 hours of play on one charge, with the keyboard and mouse having a lifespan of 80 million keystrokes and 50 million clicks respectively. Part of the keyboard can also extend, providing a smooth surface for the mouse–which is stylized after Razer’s Mamba Wireless–so you can play with the Turret on your lap without a desk or a table if you prefer.

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November’s Xbox One update added mouse and keyboard support to the console. However, support was not implemented for every game. The update simply adds the option, and developers can decide whether or not they want to implement the control scheme in their game when it comes to Xbox One. Fortnite, Warframe, and War Thunder were the first games to support mouse and keyboard controls on Xbox One with Minecraft, Bomber Crew, Deep Rock Galactic, Strange Brigade, Warhammer: Vermintide 2, and X-Morph: Defense following in late November. Children of Morta, DayZ, Minion Master, Moonlighter, Vigor, Warface, and Wargroove are scheduled to be updated with mouse and keyboard controls at a later date.

The Razer Turret is available for pre-order on the Microsoft Store, but it doesn’t have a definitive release date beyond Q1 2019. There’s currently a limited-time offer on the Turret where you net a $25 USD Xbox gift card with a pre-order.

Aquaman Review

Aquaman’s greatest superpower isn’t controlling the seas or communicating with fish – it’s the ability to embrace and absorb his own inherent cheesiness and use it to make himself more entertaining to watch. His first solo movie is often corny, but it owns all that with the audacity and fearlessness to just go for it. This James Wan-directed DC film declares to the world that this is a giant B-movie where krakens are voiced by screen legends and characters ride seahorses into battle, and it’s not going to pause to let you dwell on any of that. It’s precisely because it’s so damn zany, unafraid to embrace its comic bookiness, and is just plain out there that Aquaman is a blast.

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New Black Ops 4 Patch Notes Detail Armor Changes, Weapon Camo Support For Blackout

Following the release of Operation Absolute Zero on Xbox One and PC, Treyarch has rolled out another update for Call of Duty: Black Ops 4. This one focuses primarily on tweaking armor durability and repair in Blackout mode, but it also makes a handful of changes specific to the PC version of the game.

As Treyarch detailed on Reddit, armor has been given an all-around nerf in Blackout mode. The durability of Level 2 and 3 armor has been reduced to match that of Level 1 armor, while the number of armor plates that can be carried at once has dropped from 10 to five.

Moreover, Treyarch has increased the amount of time it takes to use an armor plate by one second. The developer has also “slightly increased” Paladin weapon damage against armor.

“While we’re pleased to see Armor lasting through more than one gunfight with this redesign, we agreed that Level 2 and Level 3 Armor was a bit too durable,” Treyarch wrote. “With the durability dialed back on these, players should be able to destroy their enemies’ Armor more frequently.”

Along with the armor adjustments, Treyarch has added Weapon Camo support to Blackout. Now, players can apply any Camos they’ve earned in multiplayer, Zombies, or the Black Market to their weapons in the battle royale mode. The developer has also addressed a handful of issues across all platforms, including some stability improvements to the newest Zombies chapter, Dead of the Night.

In terms of PC-specific changes, Treyarch has fixed a bug that prevented players from changing their reticle color, as well as one “where a console prompt would be displayed in the tutorial screen when opening the Create-A-Class menu for the first time.” You can find the full patch notes for the December 19 update on Reddit.

For Honor’s Assassin’s Creed Crossover Event is Available Now

For Honor, for three weeks, will be taken over by Assassin’s Creed thanks to the For The Creed crossover event, featuring characters, themes, music, and more from the long-running franchise.

Revealed during the For Honor Warrior’s Den livestream, the For The Creed crossover event will run from today, December 20, through January 10, 2019.

This limited-time event will feature characters such as Ezio Auditore and Cesare Borgia as Commanders, the soldiers will be dressed as either Templars (Knights), Assassins (Samurai), or Pirates (Vikings), music from the franchise will appear throughout the game, themed menus and maps will replace standard ones, and much more.

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Spider-Man PS4 Will Let You Dress As The Worst Version Of The Character

Insomniac Games’ Spider-Man is one of the best PlayStation 4 releases of 2018 and undoubtedly the best Spider-Man game of all time. Since its launch the studio has supported the title with DLC that includes extra story missions and, more importantly, brand new outfits for everyone’s favourite web slinger. Thus far we’ve had the Spider-Clan outfit from Marvel’s Mangaverse, Spider-UK from Edge of Spider-Verse, and numerous other cool costumes. It’s been great.

However, we’ve now hit a bit of rough spot with Spidey outfit releases. In the newest update for the PS4 game, Sony and Insomniac will include the suit from Sam Raimi’s Spider-Man movies, in which Peter Parker and his crime fighting alter-ego were played by absolute charisma void Tobey Maguire.

For those that grew up with these movies and enjoyed them, this is great news and I’m happy for them; they get to cut about New York in a Spidey outfit they know and love. And it’s free, so you really can’t complain.

But I can complain. And I will. Because, unfortunately, for many others out there this only serves to remind us of that sad six-year period where everyone was so desperate for a superhero movie that didn’t make them embarrassed to be comic book fan that they doublethinked themselves into believing that trilogy was good. It wasn’t.

At most the entire Raimi series had one or two moments that were exciting and Alfred Molina was ok as Doctor Octopus, I guess. For the most part though, those movies were awkward, cheesy, and completely failed to look beyond the surface of what makes Spidey interesting. And you cannot kiss someone while upside down and have a good time; it feels as bad as it looks.

Complaining aside, Insomniac has done a great job in rendering the suit in-game, based on the screenshot above. It’s a cool looking outfit and the webbed design makes it distinct in the lineup of many, many costumes that have existed over the years. Now that there’s a good Peter Parker wearing it, it can actually be done some justice.

Spider-Man was released for PS4 in September and, in his review, Edmond Tran awarded it a 9/10. “Minor shortcomings don’t detract from Insomniac’s achievement in creating a game that feels like an authentic interpretation of a beloved creation,” he said. “The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast.

“There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll.”

The next major DLC release for Spider-Man on PS4 is Silver Lining, which launches on December 21 and will wrap up the City That Never Sleeps story arc. As the name indicates, Silver Sable will play a big part in this chapter, as she’s not very happy that Hammerhead has been stealing her weapons.

Surprise! Sony Launches New Lemmings Game, Out Now

Without warning, Sony has launched a brand-new Lemmings game for mobile. Simply titled Lemmings, the game is out now for iOS and Android.

It appears the new game attempts to stay true to the Lemmings releases from the ’90s, while modernizing the series for mobile devices. “We took the Lemmings experience that people know and love and re-engineered it to make the most of smartphones and tablets,” developer Sad Puppy wrote on the PlayStation Blog. “We’ve designed levels that are played in portrait orientation, as this is the most comfortable position to hold a device with one hand.

“We worked tirelessly on touch controls, removing secondary elements like camera control and making it as simple for players to assess the level, plan a strategy and execute it. It’s the Lemmings game you know and love, redesigned for the best experience on your device. Under your direction, they’ll dig, climb, build, block and fall through levels, with an ease of control that is both fun and challenging.”

Lemmings is free-to-play, with an energy system and optional in-app purchases available for those who wish to spend a bit of cash. Note the game’s description states an internet connection is required to play.

The first Lemmings game came to the Amiga in 1991, before being ported to a number of other devices. After publisher Psygnosis was acquired by Sony, Lemmings became a PlayStation-exclusive series. The most recent entry was a 2006 remake of the first game in the series for PS2, PSP, and PS3, also titled Lemmings.