Atomic Heart Is Back With Another Strange, Gorgeous New Trailer

Atomic Heart has been a curious mystery since its out-of-nowhere unveiling last year. Since then we’ve been trying to figure out exactly what it is while also eager to see more.

Take a look at the brand-new trailer above, and browse through the original batch of screenshots below. The new trailer showcases a character-driven cutscene that is running in realtime on the in-game engine (i.e. nothing pre-rendered or fake; it’ll be in the game you end up playing).

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Total War Saga: Troy Sets Lofty New Ambitions for the Series

Creative Assembly’s Total War franchise has, in recent years, been split into two distinct camps: the mainline historical series, based on actual wars, and the fantastical Warhammer series, which allows CA’s designers to go a little more wild. That makes the developer’s next game, A Total War Saga: Troy, rather interesting, since it’s a historical entry based on a war that’s actually more myth than reality.

The Trojan War, which took place in the 13th century BC, is detailed almost solely in works of Greek historical literature and poetry, such as Homer’s great epics the Iliad and Odyssey. The gods are of great importance to the war, and one of its most important figures – Achilles – is a near-indestructible demi-god who can only be killed by being stabbed in the heel. This is not the traditional setting for a Total War game, yet Creative Assembly’s Sofia studio has gone all-in on the period.

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Control’s Elaborate Ending, Explained

Control is heavily inspired by the Weird Fiction genre. So, it’s only right that the story of Control is less about answering questions and more so about asking them. And there are plenty of questions left unanswered, even after the credits roll (twice!).

Luckily, Remedy left us with at least some answers about its mysterious world, and plenty of tantalizing threads to dissect before Control’s story DLC expansions are released next year.

Spoilers ahead

Control’s Ending

At the center of Control’s story is Jesse Faden and her brother Dylan. Jesse’s search for Dylan led her to the Federal Bureau of Control (FBC) and the Oldest House. As it turns out, both of the Faden siblings were singled out as potential “directors” by the FBC following the destruction of their hometown of Ordinary before the events of Control.

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New Total War Game, Troy, Covers The Trojan War; First Trailer Sees Achilles Fight Hector

Sega has announced the latest title in Creative Assembly’s Total War Saga franchise with a brand-new cinematic trailer. Called A Total War Saga: Troy, the strategy game is scheduled to release on PC in 2020.

In the trailer, which can be watched above, Achilles mourns for his close friend Patroclus, whose dead body is burning on a funeral pyre. The loss of his brother-in-arms motivates Achilles to return to battle and face off against Hector, a prince of Troy. The relationship between Achilles and Patroclus is one of the most important aspects in stories surrounding the Trojan War, and it was made into this deeply meaningful, almost romantic connection in Homer’s Iliad–which Creative Assembly is using as the main inspiration for Troy.

Troy will not just be from Achilles and the Greek’s perspective though, as the game will see the player explore both sides of the Greek and Trojan conflict. Through a mixture of turn-based empire management and real-time battles, Troy will delve into the story of the Iliad and–similar to the storytelling style of the Assassin’s Creed franchise–use fictionalized real events to explain the more mythical and legendary moments of Homer’s book. Of course, this being a Total War game, you can choose to break away from the established timeline of history to forge your own unique path.

The Total War series has seen mostly positive praise with its annual releases since 2015’s Total War Attila, with this year’s Total War: Three Kingdoms being another popular entry in the franchise. In GameSpot’s Total War: Three Kingdoms review, Ginny Woo wrote, “This is the most ambitious that Total War has ever been, from the variety of different ways that you can enjoy the game to the sheer scope of the stories that they’ve weaved around each unique character’s playable experience. Three Kingdoms feels like the rightful evolution of the series, pulling from its roots in historical military tactics to come up with an engrossing modern strategy game that is always a delight, even in its less well-oiled moments.”

The Legend Of Zelda: Link’s Awakening Review Roundup

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The Legend of Zelda: Link’s Awakening was a quirky side-story on the handheld Game Boy when it was first released in 1993. More than a quarter-century later, Nintendo is rolling out the red carpet and making it a major release on its lead platform, the Nintendo Switch. The remastered version sports a new visual style, a revised control scheme, and a new dungeon-editing feature. But does the cult favorite Zelda game hold up?

The critical consensus seems to be that slight technical hiccups aside, the core of Link’s Awakening is as strong as ever, and improved by the Switch interface that allows you access to multiple tools without constant swapping. Response to the dungeon editor is more tepid, with many reviewers agreeing that it’s limited and uninspiring.

“Though the remake has a couple of blemishes, it’s still an easy game to recommend,” Peter Brown said in GameSpot’s Link’s Awakening review. “People speak of Link’s Awakening as the secret best Zelda game. That’s a tough call to make, but it’s definitely one of the best.”

Several other outlets have also published reviews for Link’s Awakening. We’ve gathered a range of them below to give a broader look from around the industry. For even more, check out GameSpot’s sister site Metacritic. If you’re thinking about picking it up, be sure to read up our Link’s Awakening pre-order guide.

  • Game: The Legend of Zelda: Link’s Awakening
  • Platforms: Nintendo Switch
  • Developer: Nintendo
  • Release date: September 20
  • Price: $60 / £50 / $68 AUD

See Link’s Awakening at Amazon

GameSpot — 8/10

“If you haven’t touched a classic Zelda game in a while, Link’s Awakening will almost instantly transport you back to the ’90s. It’s simple, in many ways, but the orchestrated journey still conveys a sense of adventure, and this new version is without question the best way to experience it. And more than anything else, it will put a smile on your face. Remakes are a dime a dozen nowadays and often easy to overlook. Don’t make that mistake with Link’s Awakening.” — Peter Brown [Full review]

Forbes — 10/10

“Overall, this is a excellent remake of an already faultless Zelda game. If you never played the Game Boy original, then you absolutely need to pick this up. If, like me, you grew up playing this game, then there is a lot of new content to keep you busy. While Breath of the Wild was the game many bought their Switch for, Link’s Awakening has only reinforced that decision for me. So buckle up and let a friendly owl show you what Koholint Island has to offer.” — Ollie Barder [Full review]

US Gamer — 5/5

“The Legend of Zelda: Link’s Awakening remake for the Switch improves most of the flaws from the original game while maintaining (or enhancing) everything that makes Link’s Game Boy adventure a classic. Its shiny new coat of paint suits it well, even if slowdown issues pop up from time to time. A few hours of play is all it takes to remind you why Zelda fans love Link’s Awakening so very much.” — Nadia Oxford [Full review]

Game Informer — 9/10

“This remake beautifully captures the essence of the Game Boy original while adding some quality-of-life upgrades to bring it up to contemporary standards.” — Jeff Cork [Full review]

Kotaku — Unscored

“You may recall that two years ago, Nintendo released The Legend of Zelda: Breath of the Wild, an all-time great that revitalized the iconic series. The company’s latest Zelda game is so radically different that they basically feel like different genres, but when taken together, they help explain what makes The Legend of Zelda so special. On one end of the spectrum, there’s the vastness of a polished, beautiful open world full of strange places to explore; on the other, there’s the density of an island packed with secrets. If the two games have one thing in common, and offer one reason to keep playing Zelda all these years later, it’s this: They both make it feel pretty damn incredible to swing a sword.” — Jason Schreier [Full review]

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

FIFA 20 – Story Mode Cinematics And 4v4 Volta Gameplay

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FIFA 20 Review

I’ve had to reassess the way I’ve played FIFA this year, which is something I haven’t had to do in many years through all the tweaks, changes and so called “game-changing mechanics”. FIFA 20 feels different to previous years; in some ways for the better, but in others not. Volta, a brand-new way to play FIFA that offers a breath of fresh air to the series – albeit not without its own faults – is here, but does it come at the expense of the game as a whole?

Last year, many of FIFA 19’s gameplay innovations were based on the attacking game, from timed-finishes to the basics of how the ball could be nudged into space with a flick of the stick. FIFA 20 swings the pendulum back the other way and puts much more emphasis on the other side of the ball. The way you defend has been overhauled and has never felt more crucial. You can no longer heedlessly charge at a defender, hold down the tackle button, and hope for the best. You’re punished for not thinking about defensive play to the same extent you would building an attack, due to the high level of risk-reward when going in for a challenge; time it well and you’ll likely take the ball cleanly and win possession. Misjudge the timing, however, and you’re punished with a foul or left watching as your opponent skips over your trailing leg.

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X-Men Dark Phoenix: 19 Things We Learned From The Director Commentary