The Xbox Series X and Series S release tomorrow, November 10, and if you haven’t secured your preorder yet, you’ll have an opportunity to snag one at GameStop. The retailer announced on Twitter that it will have Xbox Series X and Series S bundles available for purchase online tonight. Unfortunately, a specific time wasn’t provided, so it looks like you’ll have to constantly monitor the Series X and Series S product pages.
GameStop said a “very limited number” of console bundles will be available. We imagine stock will sell out in minutes, so you’ll have to be quick (and a little lucky). GameStop hasn’t revealed the contents of the bundles, but the retailer previously offered three different Series X bundles ranging from $770 to $905 and one Series S bundle for $505.
GameStop will also have consoles available for purchase in stores tomorrow, which makes the company the only retailer to confirm in-store availability at launch. In fact, Best Buy has already said it won’t have any next-gen consoles in stores until 2021. If you plan on heading to your local GameStop, you’ll probably want to arrive before they open and call ahead of time to check availability and see what protocols are in place to keep people safe (wear a mask, please).
If you don’t secure a console at GameStop, you’ll have an opportunity at multiple other retailers. Walmart will have a restock available online at 9 AM PT / 12 PM ET tomorrow, and Target will also have consoles–though a specific time hasn’t been provided. Make sure to check out our Xbox Series X/S buying guide for more details on purchasing a console on launch day.
Telltale Games is best-known for their work with high-profile IPs like Walking Dead and Game of Thrones, but they made a lot of notable games before that, too. Sam & Max Save the World–known in its original release as Sam & Max Season 1–is one of the highlights of that era of adventure games, and one of Telltale’s early successes. Now, a remastered version of those games is coming to Nintendo Switch and PC on December 2. It will be $20, and half-price for owners of the original Sam & Max: Season 1.
This remaster comes with five new audio tracks, enhanced visuals, and full gamepad support. It’s under development by Skunkape Games, which is comprised of ex-Telltale employees. While Telltale Games later became one of the premiere developers in narrative gaming thanks to the success of the Walking Dead and The Wolf Among Us, Sam & Max was the studio’s first major release. In fact, the original goal of Telltale Games as a company was to obtain the Sam & Max license after LucasArts cancelled Sam & Max: Freelance Police and Full Throttle 2, two sequels to its lauded adventure games.
Telltale also ended up making a Season 2 and Season 3 featuring the freelance police duo. It’s unclear if those entries will receive remasters as well, but we’ll have to wait and see. There’s also a VR title featuring the duo called Sam & Max: This Time It’s Virtual! coming at some point, but we don’t have a release date for that yet.
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A Quiet Place Part 2 was one of the first movies to be pushed back at the start of the COVID-19 pandemic. Originally scheduled to hit theaters at the end of March, it found a new release date on April 23, 2021. Still, despite this major setback, the minds behind the Quiet Place franchise are hard at work coming up with ways to expand the line-up with more stories. A new installment is set to release in 2022 with filmmaker Jeff Nichols (Midnight Special) to helm, Deadline reports.
It’s not clear whether Nichols’ new film will be A Quiet Place Part 3 or a spin-off movie set in the same shared universe. For the uninitiated, the Quiet Place films take place in a world besieged by sound-hating monsters that arrived one day without warning and proceeded to violently take over, slaughtering anything that so much as made the slightest noise and forcing people to either adapt to this new world order or die. Because of the first film’s zoomed-in scope, it’s hard to tell exactly how far the monsters’ reign of terror extends–we only really see and experience the lives of one family, the Abbotts, who have carved out a very quiet life for themselves. But we can easily assume, based on the glimpses we see in the first movie and some of the hints dropped in the second movie’s trailers, that the Abbotts aren’t the only ones out there surviving.
It is similarly unclear whether any of the current stars of either A Quiet Place movies will be returning for this new installment. Both films feature Emily Blunt, Noah Jupe, Millicent Simmonds, and John Krasinski, with the second adding Cillian Murphy and Djimon Hounsou to the mix. Krasinski also wrote and directed the first two films, making the third installment the first in the franchise to be directed by a newcomer. Krasinski will remain onboard as a producer. The movie will, reportedly, be based on an idea of Krasinski’s.
A Quiet Place Part 2 will hit theaters April 23, 2021.
Over the past decade and change, Disney has made huge moves, acquiring Marvel, Lucasfilm, and most recently, 21st Century Fox. Although Disney’s catalog has expanded to include two of the largest entertainment franchises around–the Marvel Cinematic Universe and Star Wars–that doesn’t mean classic Disney has been pushed into the shadow. Mickey Mouse, the most iconic animated character of all time, remains a cultural staple, and people still flock to Disney Parks (though not nearly as much in 2020). If you have a Disney fanatic in your life, we’ve rounded up 20 great Disney gift ideas for 2020.
We’ve kept the focus on original Disney and Pixar properties for this gift guide, which means no Star Wars or Marvel. However, we also have separate gift guides dedicated to Marvel and Star Wars as well as a bunch more in our 2020 gift guide hub.
While it’s certainly possible–and maybe even probable–that the Disney fan on your list already has a subscription to Disney+, a one-year subscription really is the safest gift. Disney+ features a bevy of classic animated Disney movies, Pixar hits, Star Wars films, and Marvel content. And if the person you’re shopping for already has a subscription, this gift subscription can still be added to their account.
Lego released this Steamboat Willie kit to celebrate Mickey Mouse’s 90th anniversary. Fans of Lego and Disney’s rich history will surely enjoy building this adorable black-and-white model. It’s a sizable build at 751 pieces and comes with cute Mickey and Minnie figures.
A Disney Sketchbook is a fittingly imaginative piece of work that makes for a unique and thoughtful gift for the Disney fan on your list. Inside this hardcover book are sketches and illustrations from animators, dating all the way back to 1928. The evolution of Disney animation is on display here, and that means practically all diehard Disney fans will embrace this coffee table book.
Disney bought the rights to Winnie the Pooh in the 1960s, and the lovable bear has been a staple ever since. This official Pooh Bear plush is equal parts adorable and soft.
The Frozen franchise is a modern phenomenon for Disney, and this playset is great for young fans. It comes with eight figures, including Anna, Elsa, Kristoff, and Olaf.
Disney’s Villainous is a fun asymmetrical board game starring villains from six Disney films. Each player takes command of Captain Hook, the Queen of Hearts, Prince John, Jafar, Maleficent, or Ursula. Depending on who you play as, you’ll have different goals to achieve. The first player to complete their mission wins.
Codenames is a popular party game that tasks you with answering riddles using clues, both pictures and words. The Disney edition skews toward a younger audience, making it great for families to play together this holiday. Codenames is a lot of fun, and games tend to be both breezy and unique.
Toy Story 4 introduced the world to a “toy” having an existential crisis. Forky is perhaps more relatable to adults, but kids will surely love creating their own Forky with this creativity set. It also has materials to create Buzz Lightyear, Bunny, and Ducky.
This large travel backpack features classic Disney characters like Mickey, Minnie, Goofy, Donald, and Pluto. It’d be an ideal gift for boys or girls.
Pillow Pets used to be quite trendy, and while they aren’t as in demand as before, they are still cute and comfy. This Mickey Pillow Pet is sure to comfort the youngster in your life who loves Mickey Mouse.
If you’re shopping for a baby, chances are they don’t know they are a Disney fan just yet. But you can introduce your love of Disney with this cute Mickey Mouse baby blanket. This soft plush blanket has a three color scheme and measures in at 30 x 36 inches.
This five-pack of women’s socks features some really cute Disney designs. The set comes with Mickey, Minnie, Donald, Daisy, and Goofy socks. They are only available in women’s size 7-9.
You can combine the love of Disney with birthstones with these cute Minnie Mouse earrings. All 12 birthstone colors are available, making this a truly special and personal gift.
Simply Modern’s Disney tumblers and water bottles feature slick Disney designs featuring Mickey, Minnie, The Lion King, or Jack Skellington. The tumblers are stainless steel and insulated to keep drinks warm or cold.
It’s a slinky and a dog–it’s Slinky Dog, the toy canine from the Toy Story franchise. This Slinky Dog plus is soft and cuddly, and cloth covers the slinky portion of the little guy to give him optimal cuddle capabilities.
Available on PS4, Xbox One, Nintendo Switch, and PC
Disney Classic Games: Aladdin and Lion King is a really neat collection of retro console games. While game adaptations of movies tend to fare rather poorly, Aladdin and Lion King stood out. Both are side-scrolling action games that released for multiple platforms. What’s really cool about this collection is that it comes with multiple versions of each game (Genesis, Game Boy, Game Boy Color, etc.) The result is one of the best retro collections around. It should be noted that both of these games, especially Lion King, are quite challenging.
Available on PS4, Xbox One, Nintendo Switch, and PC
If someone on your list loves The Incredibles, there’s a solid Lego video game that would make for a nice gift. Lego Disney Pixar’s The Incredibles released in 2018 for PS4, Xbox One, and Nintendo Switch. It covers story beats from both the original movie and The Incredibles 2. Like all Lego games, The Incredibles is wonderful for couch co-op.
Little Golden Books are a fond childhood memory for many, and this box set compiles some of the most iconic Disney Golden Books in one elegant package. The set comes with Alice in Wonderland, Bambi, Cinderella, Dumbo, The Lucky Puppy, Mother Goose, Peter Pan, Pinocchio, Scamp, Snow White and the Seven Dwarfs, Three Little Pigs, and The Ugly Duckling. This would be a great gift for kids and parents alike.
One Day at Disney gives fans a behind-the-scenes look at their favorite resorts. What’s really interesting about this book is that every photograph you’ll find was taken on the same day. From Disney Parks to studios and much more, One Day at Disney offers a global look at the many wheels that turn each day to keep Disney chugging along.
Symphony Conductor Mickey is one of the most iconic “roles” the Disney mascot has played in his lengthy career. If we had to pick one Mickey Funko Pop to get the Disney fan in your life, it would certainly be Conductor Mickey. Dressed in his snazzy mouse suit, Conductor Mickey would look great on any Disney fan’s shelf.
The 2018 game Marvel’s Spider-Man is going to be a PS5 launch game of sorts, with a remastered version coming alongside the new Spider-Man: Miles Morales. But that version was to launch without the ability to import your PS4 saves, which is an issue Insomniac now plans to address.
In a tweet, Insomniac announced that Spider-Man for PS4 will allow you to export your save to Spider-Man Remastered. On top of that, the PS4 update will add the three new suits from Remastered: the Amazing suit from the Andrew Garfield films, and the Arachnid Rider and Armored Advanced suits. The update is coming sometime around Thanksgiving.
Since it’s an update to the PS4 version but coming post-launch to PS5, you may need to play the backwards compatible version on your PS5 to export the save. After that, though, you should be able to import your progress to Remastered and continue on your webslinging way with prettier graphics, faster load times, and Peter’s new face.
We have heard you – in an upcoming update for #SpiderManPS4, we will add the ability to export your save to Marvel’s Spider-Man Remastered. This update will also add the three new suits from Remastered to the PS4 game. We expect to bring you this update around Thanksgiving. pic.twitter.com/EqoKnto3FV
The star attraction, though, is the spin-off game Miles Morales. While that’s releasing for both PS4 and PS5, it’s being treated ostensibly as a PS5 launch game. In GameSpot’s Spider-Man: Miles Morales review, Jordan Ramée said, the new game is a “compelling open-world action game that helps highlight why Miles is so special: his culture.”
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Xbox is reportedly looking to purchase Japanese game development studios, and has been in contact with both small and large developers.
According to a report from Bloomberg, “several Japan-based game developers” of varying size have been approached by Microsoft to talk about acquiring their business. The developers asked not to be identified at this time due to the private nature of the talks.
Bloomberg’s sources make it reasonable to suggest that Microsoft is scoping out potential new Japanese developers to bring under its wing as part of the Xbox Games Studios brand, even after recently acquiring Bethesda and Zenimax for a whopping $7.5 billion. In response to the reporting, Xbox business lead for Asia Jeremy Hinton told Bloomberg that Microsoft “is always open to discussions with creators that are a good fit. Acquisitions are a possibility but there are no announcements to share at this time,” the article reads.
Like Assassin’s Creed Odyssey and Origins before it, Assassin’s Creed Valhalla continues the series trajectory into a full-fledged open-world RPG. Though Ubisoft has dug up some of its stealth-action roots to make that style more appealing, Valhalla’s focus is on the absolutely massive recreation of Dark Ages England, brought to life with stunning beauty and a level of detail I’ve rarely seen. It’s been an impressive showcase for the Xbox Series X (and presumably the PlayStation 5, but Ubisoft only gave us access to the Xbox version ahead of launch), playing in 4K and a near-constant 60 frames per second. You have to put up with some new progression system ideas that don’t quite deliver, and an abundance of bugs, but there’s a staggering number of things to do, explore, and discover in and around Valhalla’s more atmospheric storytelling.
Assassin’s Creed Valhalla’s story follows Eivor, a male or female Norse Viking who grows up with a chip on their shoulder and vengeance in their heart after some particularly dastardly events in the opening cinematic. From those starting moments, the table is set and soon you and your brother Sigurd are off on a grand adventure to England, a land ripe with wealth and glory, and already well-integrated with Danes and Norse from years of Viking invasion and conquest. That sets the stage for your arrival in England as you settle the land and forge alliances to protect and expand your fledgling homestead against the chaos and political dust storm of warring factions across England’s four kingdoms: Mercia, East Anglia, Northumbria, and Wessex.
The last time Assassin’s Creed tried letting us choose to play as a male or female protagonist the results were hit or miss, especially on the male side. Here, however, the performances of both the male and female versions of Eivor are admirable, though some accents drift a bit. (At one point I could’ve sworn female Eivor made a stop in Boston from the way she crushed the word “harbor,” but quickly enough it was back to Norse normal.) These brief moments are absolutely the exception to the otherwise steady and earnest delivery throughout, which is also true of most of the main characters. Outside the main cast, though some random NPCs can be a little… much. But special mention goes out to Sigurd, who channels fiery intensity and flirts with crazy in his performances, and that performance is accentuated by fascinating facial expressions that often lean uncomfortably close to the latter.
[poilib element=”quoteBox” parameters=”excerpt=The%20siblings%E2%80%99%20quest%20for%20wealth%2C%20glory%2C%20and%20power%20throughout%20England%20is%20darker%2C%20sadder%2C%20and%20more%20grounded%20than%20the%20tones%20of%20the%20past%20few%20games%20had%20led%20me%20to%20expect.”]Even so, the siblings’ quest for wealth, glory, and power throughout England is darker, sadder, and more grounded than the tones of the past few games had led me to expect. There are moments throughout where the griefstriken, bittersweet, and just plain bitter resolutions reminded me of The Witcher 3’s Bloody Baron delivery. This is a dirty, dingy world where life is cheap and nearly everyone is scratching and clawing to gain power – or to keep it – regardless of who gets burned along the way.
One particular instance found me helping the leader of a nearby shire – regions within the four kingdoms (no hobbits) – who had discovered a traitor in her inner circle and charged me with rooting them out because she loved each one of them as family and couldn’t trust herself to see past their lies. The resulting few hours of investigation brought me to the end of the road, and I made the best decision based on the available information I had. To be honest, I’m not sure I was right; I still don’t know. If the person I accused was guilty, Valhalla never gave me more clarity, and the uncertainty seems very intentional. My judgment was accepted and the consequences were swiftly doled out, and that was that. I’ve found myself thinking about that decision ever since. But that’s the business of eighth-century England, I suppose.
Valhalla’s vast interpretation of The Dark Ages of Britain is massive, and when coupled with a significant portion of Norway, Assassin’s Creed Valhalla presents a staggeringly large playground through which you ply your trade. And no matter where you are, it’s absolutely stunning.
As I played it on the Xbox Series X, running 4K resolution and 60 frames per second, it may be the most beautiful Assassin’s Creed world yet; certainly the most satisfying to sit back and watch. The snow-blanketed tundras and mountainous ranges of Norway are breathtaking, especially at night as the aurora illuminates the sky above. The rolling green hills of England, cut up by iconic stone walls, are a ready canvas for the rays of light that pierce through the muggy cloud cover, casting shadows that slowly roll across the landscape. It’s hard to overstate how gorgeous a scene can be when the various lighting and weather effects systems are all working in unison. When I stormed the banks of a small riverside church, ready to pillage and plunder, the streaks of light bombarding the dense fog lit up the screen and enveloped the Christian cross in a scene that could’ve been pulled from a Dennis Villeneuve film, only with more heavy-handedness.
Beyond the beauty and thick atmosphere of the locales themselves, Assassin’s Creed Valhalla’s England is in turmoil. It’s home to clashes between Danes, Norse, Saxons, Britons, Picts, and more, all of whom have stuck a claim in one hunk of rock or another and will kill you to defend it – or to take it, depending on which side of the fence you happen to land on. It’s a confusing mess of integration that creates an excellent social and political knot into which to tie this story, compounded by cultural and religious elements that really drive a sense of otherness in the many different regions, even if they’re just down the river.
But as all Assassin’s Creed games do, the undercurrent of Assassins versus the Order of the Ancients runs everywhere. It’s well represented in the various factions, and even in the decaying bones of the Roman Empire whose structures and architecture not only litter every region, but serve as excellent places to delve into the necessary long-forgotten tombs, crypts, and subterranean structures the series needs to hide its ancient order secrets. Again, that’s similar to Assassin’s Creed Odyssey, but much of the legwork of hunting down The Order is optional outside the main antagonists that inject themselves into your tale and force that storyline.
In fact, the Assassin’s Brotherhood elements that rope Eivor in start softly, slowly weaving in and out of their story with admirable restraint before the usual Dan-Brown-ification picks up and reveals everything is touched by these organizations in one form or another. But the focus rarely shifts completely from the Eivor’s more-engaging efforts to build a network of alliances throughout England’s four kingdoms and its many, many shires.
One final note before we move on, without spoiling anything: as a huge fan of mythology, I’m stupidly excited for everyone to see Ubisoft’s interpretation of the Norse pantheon and Asgard. Tackling something so mystical and otherworldly had to be tough, but the end result is a more “realistic” and granular take on it than you’d be used to if your familiarity revolves around the Marvel Cinematic Universe or comic books. That’s not a slight on either, just an acknowledgement that this is a refreshing change of pace, especially considering how insane Norse mythology is when you get into the weeds.
Many of Valhalla’s consistent high points come as you live the life of a stereotypical Viking. Aboard your customizable longship, you’ll sail along snaking rivers and lead your clan in raids against the gold-swollen churches and monasteries of England, bloated with supplies and materials needed to build your new settlement that then acts as your homebase and quest hub. The pageantry of raiding is powerful: as you charge in, thatch-roof huts erupt in flames while priests and villagers wail and scurry throughout the fray. Even after so many hours, I’ve yet to grow tired of blowing the horn as we approach the shore, and running up the hill as imposing stone steeples adorned in crosses and decoration tower over. It’s a welcome distraction from longer and more involved quest chains, and provides a quick hit of combat serotonin when you just need to bury your axe in something.
Like many wars of that time, eventually you’re going to have to siege a castle or fortress, and that’s where Valhalla really cranks up the medievalness. These mass assaults often serve as the payoffs for longer quest chains, pitting your armies against whatever upstart king, jarl, or noble calls themselves lord of the lands you aim to conquer. These battles are fever-pitched and chaotic, and while they’re often impressive to look at they usually require a small checklist of orderly tasks to complete: ram the gates to smithereens, breach the inner keep, and kill the despot at the center. After a few of these you can start to pick up the patterns, but often they involve scouting defenses and softening up the opposition before going in, so that adds an element of strategy to it even if it eventually boils down to you taking on the big bad guy at the end. Still, breaking through fortifications with siege weaponry and working toward the inner keep is a very cool spectacle and captures the grandeur of all-out warfare that’s befitting a story of conquering kingdoms.
But when you’re done pillaging on your raid or shoring up an alliance with the new ruler you’ve installed, it’s time to spend those supplies and raw materials. For that we return to the Settlement, a place to invest your resources that serves not only as your quest hub, but as a separate layer of progression with tangible benefits.
As you begin to build out your settlement you’ll construct vital locations like a merchant to quickly buy and sell goods, a barracks to recruit and hand-pick your raiding party, a stable to buy mounts and upgrade riding abilities, a blacksmith to upgrade weapons and armor, and much, much more. On the surface, these are welcome additions and giving you stake of land to handle your business definitely beats tracking down merchants in the big wide world. It’s a little bastion of productivity that you’ll revisit again and again, and serves as the welcome “come home” location where you’ll plan your campaign across England, and dive into side character backstories and storylines.
[poilib element=”quoteBox” parameters=”excerpt=I%E2%80%99d%20love%20to%20see%20more%20variety%2C%20customization%2C%20uniqueness%2C%20and%20integration%20into%20the%20core%20gameplay.”]At first, the settlement had me excited, because I love a good management experience – especially when everything offers some kind of reward to further power my character. Eventually, though, as upgrades and management started to slow down and shifted away from unlocking cool new things to getting statistical bonuses, the allure of my settlement began to dwindle and I found myself spending less on my building plans and more time just getting my shopping done before I went out to discover new interesting things. To be fair, there are strong elements at play in your settlement – like the shopkeepers and characters that live and work there which you’ll get to know and potentially care about – but I hope it’s a mechanic that Ubisoft continues to flesh it out in future Assassin’s Creeds entries because I’d love to see more variety, customization, uniqueness, and integration into the core gameplay to make me want to spend time there for reasons other than a trade and quest depot.
Trying Things Out
While Valhalla faithfully sticks to the open-world script of Origins and Odyssey, there are some new systems in play, for better and worse. This time around, skill progression and abilities have been decoupled, meaning you no longer gain cool new abilities automatically simply through leveling up. In fact, the entire level system is effectively gone. Though you still earn experience, and it’s still cached at steady intervals to reward you with skill points, you don’t gain levels in the traditional format.
Those skills points you earn are spent on the Skill Tree, which is more of a web, linking various clusters of unlockable upgrades into constellations that you work your way through along the three main regions: combat, stealth, and ranged. On paper it’s a good system, and slightly reminiscent of Skyrim in style, but for me it’s ultimately a step backward, for two reasons.
First, while you’ll know which direction to invest in from the start depending on what pillar you want to go toward first, once you’ve unlocked the skill at the center of the cluster you’ve got to decide which direction to move from there. Do you work toward the left, to the right? Normally you’d likely take a look at the skills further down the tree and figure out where you want to end up, but that’s the rub: every neighboring cluster is hidden by fog until you spend the necessary points to unlock the node that connects one cluster to another. What this means is you don’t know what the skill in the next group is going to be until you spend a few points to head that direction. That’s really frustrating early on, when you sink your valuable early points only to reveal a skill you don’t care about.
“But there’s still value in the smaller nodes between the main skills in each constellation,” you might say, being technically correct. And that’s true. But these nodes are only minor statistical upgrades, offering “+2 to melee” or “+1 to heavy melee attacks,” for example. Those are useful, but they’re numbers. Numbers aren’t fun. Wielding a two-handed greatsword in each hand so you’re a tornado of sharp edges? That’s fun! But do you know where that skill is? Not until you stumble upon it, or just look it up online. That’s not a great experience.
Secondly, these unlockable skills at the center of the clusters are more passive, or augmentation to things you can already do, rather than the cool new abilities you’d normally find in a skill tree. Granted, a lot of them are incredibly useful – vital even – but while being able to stomp on a downed enemy or control an arrow you fire from a predator bow are very useful, they’re not as impactful as being able to light your weapons on fire or kick someone off a bridge to their doom.
Those game-changing new abilities are hidden throughout the world in books of knowledge, so unless you’re exploring and hunting them from the get-go, the big-ticket abilities may not end up in your arsenal for dozens of hours. Because of this, for the first 10 or 15 hours I felt like Valhalla’s combat was underwhelming next to Odyssey’s bombastic style and flair. I was eventually proven wrong, of course, and it became as flexible, fluid, and brutal as ever after I unlocked enough skills and found enough abilities. But the whole system is skewed toward the mid-to-late game, which left me feeling fangless for over a dozen hours. It just takes way too long to start adding complexity to combat. So if this isn’t your first Assassin’s Creed game, know that the initial scuffles can seem very bland hack-and-slash affairs until you’ve started discovering some tools in the open world.
This Is My Axe; There Aren’t Many Like It, and This One Is Mine
On the other hand, I adore the new direction Ubisoft has taken inventory and quests in here. For instance, there’s far less loot in Valhalla than in Origins and Odyssey; instead of finding 400 junk-level bearded axes that you’ll inevitably sell to a merchant, Valhalla gives you different kinds of the archetypal axe, or shield, or greatsword, etc. Each weapon has a unique look, and even though two greatswords might be only slightly different statistically, they carry different passive bonuses for flavor preference. For example, one sword might do more heavy damage the more light attacks you land, while another might poison enemies you’ve knocked to the ground. Both are interesting, and useful, and offer you different ways to approach the same weapon style.
If you find one you like, you can invest collectible currencies to not only upgrade its level, which improves its stats, but upgrade the quality, and that often comes with a new visual appearance and always allows you to upgrade its level even further. It’s much less of a hassle and more rewarding in the long run than having to sift through two pages of greatswords, and weirdly allows me to grow more attached to them.
[poilib element=”quoteBox” parameters=”excerpt=As%20a%20pro%20tip%2C%20don%E2%80%99t%20sleep%20on%20the%20spear.”]And as you further augment these weapons and shields with runes, you’ll find unique combinations of attack animations depending on which hand you’re holding it in, for a nuanced system that’s so much deeper than I’d initially thought. As a pro tip, don’t sleep on the spear. I know it’s not as sexy as the big two-handed axe, but its two-handed/left-handed heavy attack lets you stick an enemy and fling them in a direction of your choosing for massive damage.
The other great change is in the greater flexibility and organic discovery of side quests and activities. Ubisoft has done away with the cascading list of side quests to track in favor of revealing colored-coded points of interest on the map for mysteries, wealth, and artifacts. Often you’ll find one of the many insane and light-hearted side stories – like one involving a crazy cat lady who happens to live next to a farmer whose field is overrun with rats (convenient!) – but it could also be a place of mystical power, a psychedelic hallucination challenge, or an ambush by bandits.
These mysteries are, more often than not, much sillier than the main storyline, even farcical at times, but there are many that hide deeply unsettling secrets and deadly encounters. The beauty of the system is you don’t know what you’re getting into, but you’re free to walk away at any time knowing that pale dot will still be there waiting for you when and if you decide to come back. Ultimately, they’re excellent quick reprieves from the darker, heavier tones of the long, multi-part main story quests, and the freedom to pick what you want to pursue without obligation keeps the elements of surprise refreshing and engaging.
Glitch in the Animus
No matter where you go in Assassin’s Creed Valhalla, though, you’re sure to encounter some… let’s call them quirks. Everyone and everything here is fighting a common foe: a large number of bugs and technical hiccups that span the spectrum of hilarious, annoying, frustrating, and downright broken.
I’ve run into half a dozen hard crashes that returned me to the Xbox dashboard. I’ve cursed out loud at ore deposits and door barricades that just refused to break thanks to the attack animation of whatever weapon I was holding not connecting perfectly, I guess? I’ve avoided a number of staircases that snag you halfway up and refuse to let you do the one thing they were made to do. I’ve stood perfectly still as enemies ran tight, fast circles around me, or brazenly ignored the arrows I’ve buried in their heads. I’ve ridden nitro-powered rowboats that take flight whenever you dash onto the shore, and restarted Valhalla because quest progression came to a grinding halt when a vital NPC got stuck in a river or decided to just never move to begin with. I’ve looked past lingering HUD elements that overlap or stay on screen. I’ve raged against enemy Zealots – Valhalla’s version of mercenaries – that inexplicably regained health even when I was drowning them in a river or beating them to death with my bare hands, becoming effectively immortal. And friends, I swear to you, I’ve seen a flying whale.
Lastly, I don’t know if this is a bug or just a result of the developers wanting you to be able to do cool aerial attacks, but the fact you can survive a 100-foot fall by performing an attack in mid-air seems like the former. I’m not complaining, it helps speed up getting from point A to point B when I don’t want to look for a safe landing space, but it’s just so odd.
Anyway, you get it. Valhalla is buggy – really buggy. That said, it wasn’t overpowering; looking back after over 60 hours played, all those nagging issues feel like small footnotes in what’s otherwise been many great hours of exploration and discovery. And, in the moment, I think it’s easy to miss out on the forest for the trees. So while I may never forget that flying whale, it’s not the first, or second, or even tenth thing I think about when I think of Assassin’s Creed Valhalla.
Assassin’s Creed Valhalla is finally set to launch on November 10 for Xbox One, Series X, PS4, and PC players, with PS5 following up a couple of days later on November 12. If you’re ready to jump back into the Animus, then this is the perfect deal for you.
Right now at Amazon, Assassin’s Creed Valhalla is down to at least $49.94 for Xbox One and PS4, both of which include free next-gen upgrade options. That means you can buy the game and get all the wondrous PS5 and Xbox Series X graphical and performance improvements, even on release day.
Save $10 on Assassin’s Creed Valhalla, Free Next-Gen Upgrade
It’s quite simple really. For Xbox users, just insert the disc and complete the install, the console will then inform you of a next-gen patch available, which will then optimize the game for your new system. This is what Xbox is calling, Smart Delivery.
On PlayStation, this is a similar process, but the console will instead inform you that a free upgrade path is available, and then prompt you to download a PS5 copy of the game at no extra cost. You’ll need to keep your disc in both cases, as proof of purchase. But from there forward, you’ll be using a next-gen version of Assassin’s Creed Valhalla, 60FPS, 4K resolution, Huzzah!
How to Pre-Download Assassin’s Creed Valhalla on Xbox One
If you’re looking to take advantage of pre-downloading on Xbox, you can now do it even if you don’t own the game digitally. This is done via the new and improved Xbox app on mobile devices. This process will significantly reduce the time it takes to install and play your game on launch day.
Starting off, download the Xbox app on your phone, and make sure all your account info is set up correctly. From here, look for Assassin’s Creed Valhalla using the search bar within the app. Once you’re on the page, you should see a big download button. Hit this to start a remote download on your console, the app will inform you that you won’t be able to play if you don’t own the game, this is okay.
Next, head on over to your console and check if the download has started. If you’re lacking in space on your base console, you’ll definitely want to check this as you’ll need to tell your system to download to an external drive, or to delete another game to make room.
This is another important decision if you’re upgrading to Xbox Series X as well. When you’re new console comes, you can do a network transfer to bring all your current games over to the new console, or just plug your external hard drive in the back of the Series X and transfer Valhalla over that way. You’ll want to do this if you’re looking to take advantage of the Series X upgrade, alongside the superfast internal SSD. Once you’re all set up, just pop the disc in when you’re ready, and the game will be good to go (once you’ve sorted that day one patch as well).
Now that the wild and erratic preorder stage is pretty much done, it’s time to move on to launch day. There’s plenty of signs to indicate that we will be getting more console stock at major retailers on November 10 for Xbox Series X, and November 12 for PS5.
Robert Anderson is a deals expert for IGN, he’s both excited and terrified at the prospect of Black Friday. Be nice and ask him how his day is going @robertliam21
We’re only a few days away from the launch of the PlayStation 5, and details are trickling out about every aspect of the console prior to its release. In a recent PS5 FAQ, Sony clarifies that the new DualSense controller is expected to have a battery life that is comparable to that of the DualShock 4, with recharging taking approximately three hours.
This claim comes as several outlets that received a PS5 prior to release said that the DualSense controller lasts only two to four hours, particularly when playing Astro’s Playroom. Since Playroom is specifically designed to show off the DualSense’s new features, such as haptic feedback, this would appear to suggest that games that take full advantage of those features may drain the controller’s battery faster than other games. In the experience of several GameSpot staff members, the DualSense battery life hasn’t been noticeably poor.
The PS5 FAQ says that the DualSense will be available in other colors in the future, though not for a while. It also clarifies that third-party specialty controllers like fight sticks and steering wheels will work on the PS5 if the specific game supports it, but that standard third-party controllers like the SCUF Vantage will not work on the PS5. Sony also says that the DualSense works on PC Remote Play through a standard USB connection, though it’s not clear if that means that it works as a standard PC controller. If you’re looking for how we feel about the PS5 and its games, check out our reviews page for more.
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While PlayStation 5 is only able to output up to 4K on 8K displays at launch, a future system software update will allow the PS5 to “output resolutions up to 8K when content is available, with supported software.”
Supported resolutions for the PS5 are 720p, 1080i, 1080p, and 2160p. The PS5 also supports the HDR10 specification, and an HDMI 2.1 cord will enable 4K/120Hz.
As it stands, even the most budget 8K TVs are $4,000. Our choice for the best 8K TV in 2020 is the Sony 85″ Class Z8H Master Series, and that retails for $8,999 USD.
It will also be interesting to see if the PS5 will be able to support native 8K, or is if it will use techniques like checkerboarding to conserve bandwidth like the PS4 Pro.
Only time will tell, but 4K/120Hz for PS5’s launch will be a big jump for many when it launches at November 12, 2020, and will make PS5 games and backward compatible PS4 games look better than ever.