Nintendo Announces Dockless Switch Bundle for Japan

Update: Nintendo UK has responded to our request for comment, saying there are no plans to release this bundle in its region.

“This is in Japan only. We have no plans to release this in our region. Different regions make different decisions based on a variety of factors.”

Nintendo Japan has announced a new, cheaper Switch bundle that only includes the base unit, two Joy-Con and wrist straps.

Detailed on the Nintendo Japan website, the handheld-focused bundle comes in at ¥5,000 (around $45 USD / £33 / $60 AUD) cheaper than the original Switch bundle.

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Here’s What The CEO Of GTA 5’s Parent Company Had To Say About Meeting With Trump (Not Much)

In March, representatives from the video game industry met with President Trump to discuss video games in the wake of the Parkland, Florida high school shooting. One of the attendees was Strauss Zelnick, the CEO of Rockstar Games parent company Take-Two Interactive. Now, Zelnick is speaking about that meeting for what appears to be the first time–but he isn’t saying much. Speaking to Mad Money’s Jim Cramer this week, Zelnick was asked directly how the meeting went. “It was interesting,” Zelnick said, leaning forward in his chair and appearing to chuckle in a somewhat awkward exchange with the fast-talking Cramer. Pressed for more details, Zelnick gave a diplomatic response.

“I haven’t talked a lot about it publicly. The truth is, when you’re asked to show up and have a conversation on a serious topic, you show up,” he said. “Our position is plain.”

Zelnick went on to say that it’s not true that Trump was picking on video games during the meeting. “Not at all,” Zelnick said when Cramer said video games were not being singled out during the meeting. As we reported previously, Trump also discussed violence in film during the meeting.

Take-Two is a member of the Entertainment Software Association, which represents the video game industry’s interests in Washington. The group attended the meeting with Trump and, while we don’t know exactly what was said, it is likely the ESA pointed to studies that have shown there is no link between violent video games and violent behavior.

In addition to Zelnick, Trump’s brother Robert Trump–who is a member of Bethesda parent company ZeniMax’s board of directors–also attended the meeting. A number of lawmakers also were there, including Florida Senator Marco Rubio.

Trump has suggested that violent video games are a problem in the past, tweeting that they are “creating monsters” back in 2012. After the shooting in Parkland, he referenced how he’s been told “the level of violence in video games is really shaping young people’s thoughts.” He went on to suggest that a movie and or video games rating board is needed, despite the fact that those already exist in the US in the form of the MPAA and ESRB.

More broadly, lawmakers have taken issue with violent video games for more than 25 years. An uproar around the violence in games like Mortal Kombat is what led to the founding of the ESRB, which is a self-regulatory body. After the Sandy Hook school shooting, then-Vice President Joe Biden also met with the games industry to discuss violence, though that ultimately had little impact in terms of legislation. Most notably, a 2011 ruling by the Supreme Court struck down a bill that would have blocked the sale of violent video games to minors.

Studies have yet to connect the motives of shooters with a connection to violent video games. In fact, there’s research that suggests school shooters may be less interested in violent games than other people. The ESA has frequently cited the fact that games are played internationally as further evidence that they are not to blame: “Video games are plainly not the issue: entertainment is distributed and consumed globally, but the US has an exponentially higher level of gun violence than any other nation,” it said recently. A recent Washington Post story further suggests this is a US-centric problem.

For more on Trump’s White House meeting about video games, check out GameSpot’s full report here.

Red Dead Redemption 2 Won’t Get Delayed Again, Exec Says

There is no basically no chance that Red Dead Redemption 2 will be delayed again. That’s according Strauss Zelnick, the CEO of Rockstar parent company Take-Two Interactive.

Speaking to CNBC’s Jim Cramer, Zelnick said he is confident the PS4 and Xbox One western will actually come out on October 26. “Hand on heart” it will come out then, Zelnick said. Asked about this again, Zelnick said the 1,000 or so people working on the game across Rockstar’s studios are committed to getting the game out on time. “When I said hand on heart, it’s over 1,000 people at Rockstar Games with their hands on their hearts,” he said.

This isn’t the first time Zelnick has expressed confidence in Red Dead Redemption 2 coming out on time. Back in February, Zelnick said he was “confident” the game would not be delayed again after it was pushed from Spring 2018 to its new date at the end of October.

“All of our labels are focused on releasing a title when they reach that apex of effort and perfection,” he said at the time. “And in this instance, Rockstar Games felt more polish was required, and naturally we are in favour of that decision [to delay Red Dead Redemption 2]. The date of October 26 is set, and I am confident that will be the release date. We are incredibly excited about it.”

Zelnick is getting these questions because Rockstar has a history of delays. The original Red Dead Redemption was delayed before launch, while Red Dead Redemption 2 was delayed multiple times. It was originally due to launch in 2017 before getting pushed back twice. Grand Theft Auto V was also delayed before launch. The wait is often worth it for Rockstar’s games, as Rockstar has become known for excellence–even if it takes a while.

In other news, Rockstar will announce Red Dead Redemption 2’s special editions and “more” sometime in June, which is notable because that’s when E3 2018 takes place.

For lots more on Red Dead Redemption 2, check out GameSpot’s feature, “Red Dead Redemption 2: Release Info, John Marston, And Everything We Know So Far.”

Watchmen Showrunner Promises New Characters in HBO Series

HBO’s upcoming Watchmen series will tell a contemporary story with new characters, according to showrunner Damon Lindelof.

In a five-page letter to fans on Instagram, Lindelof—who co-created The Leftovers and Lost—said he has “no desire to ‘adapt’ the twelve issues of the

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Gibbons created 30 years ago,” echoing statements previously made by HBO president Casey Bloys. Lindelof went on to refer to the original 1986 graphic novel as “sacred ground,” adding that those twelve issues “will not be retread nor recreated nor reproduced nor rebooted.”

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Garbage Pail Kids Video Game Announced

The popular 80’s trading card game Garbage Pail Kids is getting a mobile video game release.

Developed by independent studio Jago Studios in collaboration with The Topps Company, the title will be a free-to-play card-battle RPG which will use original characters as well as more contemporary cards.

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The game is currently in a private beta with no official launch date but will become available on both the Apple App Store and Android Google Play platforms when released.

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God of War Was the Best Selling Game for April 2018

According to sales figures released by analysts at The NPD Group, Sony’s God of War and PlayStation 4 were the best selling game and the best selling console for last month.

God of War “achieved the highest ever launch month dollar sales,” for a PlayStation exclusive, according to NPD. April was a good month for the PlayStation platform, with software sales for PS4 settings “an all-time April high” for any console since NPD began tracking game software in 1995.

In terms of “dollar sales,” the PS4 Pro 1TB Limited Edition God of War bundle was the top earner for April, while the Neon Switch was the top seller in terms of unit sales.

Here are the best selling games for April 2018:

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City of Brass – 5 Crucial Tips to Master This Brutal Rogue-lite

Since its release, I’ve been sinking a considerable amount of time into Uppercut Games’ City of Brass. I recently caught up with Ed Orman and Andrew James, the game designer and art director respectively, who let us in on their top tips for players looking to improve their runs. If you’re not caught up on the Arabian Nights-inspired first person rogue-lite, be sure to check out our five cool things video or our IGN Happy Hour chat with the devs, but for now, here are some crucial tips from the devs help you reach the heart of the City of Brass.

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The Flash Has Its Worst Finale Yet

Warning: Full spoilers for the episode below.

You know how the Star Trek franchise seems to always alternate between great movies and lousy ones? The same holds true for The Flash. Seasons 1 and 3 both ended well as they explored Barry’s final confrontations with Reverse-Flash and Savitar, respectively. But Season 2 offered a poor conclusion to the otherwise exciting Zoom conflict. And now we have the Season 4 finale, easily the weakest end-cap to a season yet. In other words, a fitting end to a generally disappointing season.

A lot can (and will) be said about why “We Are the Flash” didn’t work, but what it really boils down to is that this episode held so few surprises. It ended the season exactly as predicted, with Barry racing against time to stop an all-powerful villain while Cecile dealt with her poorly timed labor. And just before the end, the obligatory reveal of Mystery Girl’s identity and the setup for Season 5. Very little happened in this episode that couldn’t be seen coming a mile away. That probably explains the lack of emotional investment.

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