New PC Game Parkasaurus Lets You Dress Up Dinosaurs Within Your Own Custom Theme Park

Washbear Studio has announced that the developer’s dinosaur-themed park tycoon simulation game, Parkasaurus, is entering Early Access. The title costs $20/€20.

Parkasaurus plays out like a goofy Jurassic Park where you’re primarily responsible for designing the dinosaur exhibits and taking care of the needs of your customers. At the game’s launch, you’ll have access to 80 buildable items, four different employee types, and 24 dinosaurs. Washbear Studio has more planned.

Every dino begins life as an egg, which you must hatch and raise to adulthood. To help you keep track of every dinosaur under your care–and to add some creative flair–you can accessorize your assortment of reptiles with sunglasses, neckties, and beanies.

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You have complete control of your park, from the biome systems to guest attractions. Visitors will leave reviews based on their time under your care, and it’s up to you to decide whether you listen to their advice when building further park improvements. You do have to turn a profit to afford more expensive accessories or buildable items, so it’s in your best interest to listen to what they have to say. If all else fails, you can cut your losses and unleash your hungry predators upon the populace. No customers, no complaints.

Parkasaurus is currently only scheduled for PC and comes to Steam Early Access on September 25. There is no planned console release.

Dragon Quest XI: Echoes Of An Elusive Age Review – Back To The Good-Old Days

The Dragon Quest series is a standard-bearer for an entire genre. Numerous JRPGs that have come and gone over the years have adapted from–and built upon–many of the formulas Dragon Quest established in the 8-bit era. While series like Final Fantasy have transformed dramatically over time, Dragon Quest tends towards traditionalism, enshrining many of its core gameplay and story concepts from game to game.

Dragon Quest XI is no exception. The chosen hero and his growing group of party members go on a globe-spanning adventure in a realm of fantasy and magic, exploring dungeons, solving story beats to proceed, and battling foes in turn-based combat. It’s a tale you’re probably familiar with if you’ve played any classic JRPG. But Dragon Quest XI is proof that traditions and tropes don’t have to feel worn-out and dull, as this gorgeous adventure will challenge your skills, tug at your heartstrings, and keep you eagerly playing further and further into its lengthy quest.

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The hero of Dragon Quest XI is the reincarnation of the Luminary, a chosen warrior who will destroy a foretold dark presence. Yet the glorious hero is not welcomed with open arms when his destiny is revealed; some fear him as a harbinger that disaster is imminent, and wish him dead. As the hero adventures from his hometown into the wider world, he makes many friends, encounters wicked monsters, endures intense tribulations, and fights for light in the shadow of an empire manipulated by darkness.

That setup likely sounds quite familiar. The story in Dragon Quest XI doesn’t really offer any novel plot beats or twists, but that’s not a knock against it; the game does a spectacular job of melding familiar story elements with engaging characters and excellent choreography.

For example, a tournament sequence is something you see in a lot of JRPGs, but the presentation, characterization, and sprinkling of humor present in Dragon Quest XI’s tournament arc makes it truly unforgettable. One memorable sequence involves the hero learning about his mysterious origins and the land that he came from. While that sounds like nothing more than a genre cliché, the way it’s presented here is absolutely beautiful and touching.

The characterization of the game’s various personalities helps a lot in making the story and world as engaging as it is. Every member of your party has a well-developed, unique personality that accentuates their role. For example, one of the more iconic party members is the flamboyant entertainer, Sylvando. His over-the-top mannerisms, cheerful attitude, and combat prowess make him stand out, but you also get an impression that the clown act might belie something buried in his past. There are plenty of fun NPCs you’ll interact with in the story as well, such as a love-starved mermaid, an eccentric dean of an elite girls’ prep school, and a stunningly incompetent prince. Finally, villains like the conflicted Sir Hendrick and the cunning Jasper present a constant threat that pushes you ever-forward.

Like the story and world, Dragon Quest XI’s combat is familiar and traditional, but presented in a charming and engaging way that makes it feel anything but dated.

Special praise should be given to the game’s localization. While it does change quite a few character and place names from the Japanese version, it does a magnificent job of making the dialogue and overall mood of the game feel warm, soulful, and inviting. Character personalities and the flavor of various regions of the world come through in dialogue with delightful flourishes (I feel for the editor who had to write hundreds of dialogue boxes for the characters who only speak in haiku), and even incidental menu and combat text has a fun, lighthearted feel to it that makes simply running through menus more lively. And when things get somber and serious, the writing changes to match, knowing full well what sort of tone needs to be set.

Dragon Quest XI is a very linear game; you hit one story point, solve whatever problem you’re facing there (be it by defeating a monster, collecting an item, beating a minigame, or various combinations of these things), then venture out to the next area where you’re presented with a new story beat, slashing down mobs of enemies along the way to build up your characters’ levels. You can go off the beaten path a bit to complete subquests and explore optional areas, but most locales are completely locked off until you hit a specific point in the story.

Like the story and world, Dragon Quest XI’s combat is familiar and traditional, but presented in a charming and engaging way that makes it feel anything but dated. Characters and enemies take individual turns based on their agility, and you choose what characters do by either picking commands from a text-based menu or setting the CPU to act based on preset guidelines. Animations play out as blows are exchanged and spells are cast, and every so often there’s a funky little twist to the fight that livens things up, like characters achieving a “pepped up” state that raises their abilities and grants them access to special attacks.

While there’s a setting in the options that allows you to physically move characters during battle (rather than having them stay in a stationary row), it doesn’t change the combat significantly; positioning doesn’t affect attacks, and the fighting remains strictly turn-driven. Though it’s relatively basic, little animations, messages, and quirks about combat, like enemies that fuse together or bizarre status conditions, keep you interested and engaged. Boss battles aren’t terribly common, but the big fights are truly trying, challenging you to make use of your learned spells and skills against a foe that will utterly wipe you out if you don’t play strategically.

Despite Dragon Quest XI’s massive length (anywhere from 60 to over 100 hours, depending on how you pace yourself and how much extra content and questing you do), it rarely feels like it’s dragging its feet. There’s practically always a new place to explore, a new character to encounter, or a new threat to tackle. The game occasionally fails to maintain its otherwise steady pace–a mid-game sequence involving the search for magical orbs is particularly troublesome–but it doesn’t often keep you in one place or dealing with one subplot for too long. You also won’t have to grind if you’re smart about picking enemy fights and divvying up character skill points. And if you ever need a bit of break, you can invest time in various mini-games like crafting items, horse racing, and a casino with slots and poker, among other things.

Innovation in games is talked about a lot, but it’s also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that’s full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it’s going to be hard to put down until you reach the grand finale.

Do Remasters Make Sense For PC? – Steam Punks

Remastered versions of games have been a fairly recent trend, having become so common this generation. They’ve offered the opportunity to enjoy games of the past on modern hardware along with refined visuals and general quality of life improvements, but are sometimes viewed as “cash-ins” on beloved games. Things gets a bit more dicey when it comes to PC games. There’s likely to be conflicts between new operating systems and old games; there might be a workaround to get games running, so there’s something nice about having classics seamlessly working on a modern setup. However, that’s less likely to be necessary in the 3D era of PC games, especially with graphics options readily available in most situations. So, on this episode of Steam Punks, Jess and Ed explore the question: do remasters make sense on PC?

Sid Meier’s Pirates, originally on the Commodore 64 in 1987, received two updated versions in its time: a 1993 release with a visual upgrade and a full remake in 2004. Both versions retained the core elements that made it great. Classic point-and-click adventure games like Grim Fandango and Full Throttle benefited from remasters since they were able to run easily modern systems and obtained legally. In the 3D era however, games that were previously console exclusives have a natural avenue to come to PC by way of a remaster. For example, games like Shenmue, Devil May Cry, Yakuza 0, Valkyria Chronicles are now available to an audience that may not have the original platforms that had those game. These are some cases in which PC remasters have shined.

On the flip side, a PC remaster could end up going slightly wrong, like in the cases of Age of Empires: Definitive Edition and Heroes of Might and Magic III HD Edition. Mod communities have been instrumental in preserving and updating older games as well. Speaking of mods, The Elder Scrolls V: Skyrim – Special Edition may not have been entirely necessary on PC given that the highly active mod community that has contributed a slew of visual upgrade packages and extra content.

There are also aspects to consider such as game preservation or gauging interest in particular franchise to see if people want new entry. What are your thoughts on remasters? Which remastered games have you been excited about? And what would you like to see remastered today?

Games discussed:

  • Sid Meier’s Pirates
  • Grim Fandango Remastered
  • Full Throttle Remastered
  • Shenmue I & II
  • Devil May Cry
  • Yakuza 0
  • Age of Empires: Definitive Edition
  • Heroes of Might and Magic III HD Edition
  • The Elder Scrolls V: Skyrim – Special Edition

New Joker Movie Adds Alec Baldwin To Play Batman’s Father

The new Joker movie from The Hangover director Todd Phillips and starring Joaquin Phoenix in the title role has added another big name to its cast. According to Deadline, Oscar nominee Alec Baldwin will play Batman’s ill-fated father, Thomas Wayne.

Baldwin is a veteran TV and movie actor, known for his leading role on the comedy 30 Rock and more recently as the voice of Boss Baby in the movie of the same name. Baldwin picked up a Best Supporting actor nomination for his role in the 2003 movie The Cooler. He’s also known for his portrayal of Donald Trump on Saturday Night Live.

In addition to Phoenix and Baldwin, the Joker movie will feature Robert De Niro, Zazie Beetz, Marc Maron, and Frances Conroy, according to Deadline.

The new Joker movie starts shooting on September 10 and is due in theaters in October 2019.

According to a previous report, Joker has a budget of “only” around $55 million. The film will apparently be more “experimental in tone and content,” likened to a “crime drama.” Also, it’s separate from the other one starring Jared Leto as the Clown Prince of Crime.

EA Cancels Remaining Madden Classic Qualifiers After Shooting

EA has cancelled the three remaining Madden Classic qualifying events in the wake of the August 26 shooting at a competitive Madden event in Jacksonville, Florida, where a competitor shot and killed two other players. 11 others were wounded during the shooting, nine with gunshot injuries, before the gunman took his own life.

In a statement released today, via the company’s website, EA CEO Andrew Wilson expressed his shock and grief in the wake of the incident.

“First and foremost, it is an unthinkable tragedy that Taylor Robertson and Elijah Clayton, two of our top Madden competitors, lost their lives in this way,” said Wilson. “They were respected, positive and skilled competitors, the epitome of the players and personalities at the heart of our community. Their love of competition was evident through their participation in our events over the past few years. We are committed to supporting Taylor and Elijah’s families through this difficult time, and we send our deepest sympathies to their loved ones, to those injured yesterday, and everyone affected.

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The Best 2-in-1 Laptops

Hybrid laptops a.k.a 2-in-1 convertibles that can be folded into either tablet or viewing mode are pretty awesome for specific needs. Here’s our top picks at a variety of prices.

Just So You Know, the Fortnite Cube Is Empty

For anyone wondering what secrets are hiding inside Fortnite’s mysterious purple cube, the answer has been revealed: there’s nothing there.

The news comes courtesy of Reddit user Gsonicfy, who managed to breach the cube through a happy accident; a collision with a teammate and a clipping glitch led to the player ending up actually inside the cube, where he found . . . the inside of a purple cube.

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Ubisoft CEO Pictures the Future of Games

Yves Guillemot has big ideas about the future of gaming. Beyond just better graphics and more power for new systems, Guillemot sees a future where the concept of home consoles could change altogether, and games could embrace new technology to grow in major ways.

Speaking to IGN at Gamescom, Guillemot described a vision he’s laid out many times in the past: that the future of home gaming will arrive via streaming.

“Technology is actually going in that direction. The machines will be more powerful and the system to transfer data will be more efficient, so at one point, we will have a better experience streaming something than having to buy a machine and change the machine regularly,” Guillemot told IGN.

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Joker Movie Casts Alec Baldwin as Batman’s Father

Alec Baldwin has joined the cast of Joker and will portray Bruce Wayne’s father, Thomas Wayne.

Thomas Wayne has often been portrayed as stoic and egalitarian in other Batman adaptations, but it seems Baldwin has been tapped to deliver a different sort of interpretation.

According to The Hollywood Reporter, Joker’s Thomas Wayne will be “a cheesy and tanned businessman who is more in the mold of a 1980s Donald Trump.” Baldwin, of course, plays now-President Trump on Saturday Night Live.

Baldwin is joining what looks to be a star-studded Joker cast, which includes Joaquin Phoenix in the title role as well as Academy Award winner Robert De Niro. Phoenix made headlines last week by expressing a care-free attitude toward how fans receive his portrayal of the Joker.

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