Fortnite Season 7 Adds Snowy Map Terrain, Planes, and Weapon Skins

Fortnite Season 7 is upon us and the giant update patch has added a new snowy section of the map, along with new usable planes and weapon skins.

The southwestern portion of the Fortnite map is now covered in snow. Three new locations dubbed Frosty Flights, Polar Peak, and Happy Hamlet can be found in the new winter themed area. Older areas like Flush Factory and Greasy Grove have undergone major changes. Icy surfaces cause players to slide.

X-4 Stormwing planes are the latest vehicles to join Fortnite, this time allowing you to attack from the skies. Expedition outposts are scattered about the map where players can easily find planes. Other improvements in mobility include the addition of ziplines that allow you to quickly travel to and from higher areas.

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Xbox Game Pass Will Eventually Be On “Every Device,” Phil Spencer Says

Microsoft has big plans for its Xbox Game Pass subscription service. Speaking at an event today, Xbox boss Phil Spencer talked about how Microsoft not only wants to bring Xbox Game Pass to PC, which Microsoft CEO Satya Nadella first revealed earlier this year, but also to “every device” out there. Speaking at a Barclays conference in San Francisco, Spencer talked about how Xbox Game Pass–when it eventually comes to more platforms like mobile through streaming–will help Xbox reach billions of gamers worldwide instead of millions.

“When you think about reaching a customer with this content where their only compute device could be an Android phone, you think about, ‘What are all the ways that person pays for content today’? So we need to make sure that we’re world-class at free-to-play content, but we also look at subscription as a much lower barrier way for a customer to build a library of content,” Spencer said.

“So we built Xbox Game Pass–it started on console, it will come to PC, and eventually it will come to every device–we use the flywheel that we have with customers on an Xbox to start the growth in Xbox Game Pass. But as somebody sitting back and taking a longer-term view of where our business is going, you should look at that as a business model that we think scales to billions of people not hundreds of millions of people like retail does.”

Xbox Game Pass could come to mobile through Microsoft’s new game-streaming service Project xCloud. Microsoft is already testing this service internally, and Spencer mentioned that he was using the service during his recent travels. Right now, the service streams from a data center in Washington, but eventually, it will roll out in other places around the world. Spencer said Microsoft is uniquely positioned for success in streaming because it has Azure data centers around the world already, which would in theory help cut down on latency issues.

Also during the Q&A, Spencer talked about how Microsoft’s recent acquisition spree–it’s acquired or established seven new studios in the past six months–is all about the company building a bigger network of studios to help support its efforts for Xbox Game Pass and the wider Xbox catalog.

Xbox Game Pass costs $10 USD per month on Xbox One, and for that fee you can play more than 100 Xbox One and Xbox 360 games. Microsoft sweetened the deal further this year by announcing that all first-party games will launch into Xbox Game Pass, meaning subscribers this year got Forza Horizon 4, State of Decay 2, Sea of Thieves, and others at no extra cost. Next year, subscribers will get Gears 5 for nothing extra, while Halo Infinite will also eventually come to the service. While Xbox Game Pass is similar in structure to Netflix, games are downloaded, not streamed. However, Spencer is suggesting that Xbox Game Pass may eventually include support for streaming through xCloud (which is a working title), and that’s an exciting prospect to think about.

Xbox Game Pass already has “millions” of subscribers, so it does indeed seem to be off to a good start. According to Spencer, another benefit of Xbox Game Pass is that it introduces players to genres they might not otherwise check out. Developers theoretically stand to benefit from putting their games in Xbox Game Pass, too, as it might help bring in new players potentially years after release in a similar way to how you might check out an old show on Netflix, enjoy it, and watch more.

What are your thoughts on Xbox Game Pass and subscription services for games in general? Let us know in the comments below!

After Six Movies And $1 Billion, The Resident Evil Reboot Finds A Director

The Resident Evil movie franchise will continue with a reboot set to follow the six Milla Jovovich-starring films that together generated $1 billion at the box office. Now, it’s been reported that 47 Meters Down director Johannes Roberts has come aboard to write and direct the reboot.

According to Variety, which first reported the news, the Resident Evil movie reboot is a “high priority” for producer Constantin Films. That company was also behind the six Resident Evil movies that starred Jovovich and were directed or produced by her husband Paul W.S. Anderson.

Those six movies featured Jovovich as Alice fighting against Umbrella Corp. and zombies. It remains to be seen what the story might be for the upcoming reboot, while details about the cast are also under wraps for now. Production on the film is expected to begin in 2019.

The six Resident Evil movies so far were Resident Evil, Resident Evil: Apocalypse, Resident Evil: Extinction, Resident Evil: Afterlife, Resident Evil: Retribution, and Resident Evil: The Final Chapter.

While Jovovich and Anderson and done with Resident Evil movies, they’re now working on a film based on another Capcom property: Monster Hunter. Jovovich stars in the film alongside Ron Perlman; you can see the first image here.

Bungie Acknowledges Destiny 2 Forge Complaints, Lowers Power Requirements

The launch of The Black Armory, Destiny 2‘s new DLC expansion, should have marked an exciting event for players. Instead, it proved to be a major source of frustration, and in response, Bungie has quickly made a small change to make it more accessible to everyone.

As part of the Annual Pass, The Black Armory will introduce a variety of content over the coming weeks and months, including a new Raid this Friday. The first major piece of content came with Tuesday’s update in the form of the first Lost Forge, a sort of Horde mode-style activity for three players. While it does address some complaints about other activities by offering matchmaking (ensuring you don’t need to bring your own full group to participate), it did have another big problem: The Power level requirements were way too high.

A recent Destiny 2 update raised the game’s maximum Power level from 600 to 650 for all players. Those with the DLC who can take part in the new Forge activity found that due to steep requirements, they were unable to reasonably play the new mode. Instead, they were forced to grind through existing content to raise their Power level instead of playing what’s new–not exactly the experience anyone was hoping for on launch day. Bungie is aware of the complaints and has taken a first step toward addressing them.

“Over the past day, we’ve been taking in your feedback,” Bungie wrote on its website. “It’s become clear that we made the initial Power requirements for the Lost Forges too high, keeping those sweet new rewards out of reach. Some players at 600 Power have been unable to dive in and beat the final boss without grinding for new Power first.

“We have just delivered a server-side update to reduce the Power requirements for all the encounters in the Lost Forges by five. We fully acknowledge that this is a small move, but it is the one that we can make today. This is not the full extent of the changes to the player experience that we are investigating, but it should give Guardians at 600 Power a better chance at completing the activity.”

Bungie also said it plans to further address questions of how players who are further behind can best boost their Power level and catch up to participate in the new content. “The answers to those questions are coming. We have some existing plans and some new ideas in the pipeline,” it said, promising further information in its weekly blog post update on Thursday.

Thanos’ Snap Has an Official Name and It’s Brutal

Spoilers ahead for Avengers: Infinity War and potentially Avengers 4.

Thanos’ infamous snap at the end of Avengers: Infinity War has officially been given a name, thanks to an official Marvel tie-in book.

As reported by Screenrant, Thanos’ snap is known around the MCU world as “The Decimation.”

This revelation arrives thanks to Marvel’s Avengers: Infinity War: The Cosmic Quest Volume Two: Aftermath by Brandon T. Snider.

According to this new story, The Avengers have kept the truth from the world, as it would “hardly help the world to heal.”

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South Park Battles Amazon In a Hilarious New Episode

Warning: Full spoilers for the episode below.

It was only a matter of time before South Park directed its attention towards Amazon and Jeff Bezos. Rarely a day goes by without some depressing news story about the deplorable conditions at Amazon’s fulfillment centers or how Bezos earned another $30 million dollars in the time it takes most people to brush their teeth. The fact that today brought with it a news story about a rogue factory robot accidentally puncturing a can of bear mace and sending two dozen workers to the emergency room makes “Unfulfilled” seem all the more appropriately timed.

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Superman Finally Takes Center Stage in Doomsday Clock

By and large, Doomsday Clock is developing into the worthy Watchmen sequel I doubt many readers ever expected to see. This series faithfully replicates the look and tone of the original Watchmen even without the involvement of the original creative team, while also finding a meaningful story in the clash between the DC and Watchmen universes. But that’s not to say there aren’t some problems to be found in the execution. Those problems are made a little more plain in issue #8.

This issue does address one recurring concern with the series, at least. For a book that’s always been framed as a confrontation between Superman and Doctor Manhattan, we’ve seen surprisingly little of either character so far. This chapter goes all-in on the Superman front, showcasing a Man of Steel who’s feeling increasingly under pressure to maintain peace in a world descending into chaos. With countries headed towards a possible war over the “Supermen Theory,” Superman himself may be the only hero everyone still trusts. But can even that much last?

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Men In Black 4 Gets An Official Title

The upcoming fourth Men In Black movie now has an official title. The movie’s social network pages reveal that it’s called Men in Black International, a confirmation that comes just days before Sony Pictures is set to host a panel for the film at Brazil Comic-Con. The “International” part of the title suggests the agents will be on an international mission of some kind this time around.

Chris Hemsworth and Tessa Thompson star in the new film, which is directed by F. Gary Gray (Straight Outta Compton, Fate of the Furious). Emma Thompson from Men in Black 3 is reprising her role as Agent O. Other members of the cast include Rafe Spall, Liam Neeson, Rebecca Ferguson, and Kumail Najiani. Will Smith and Tommy Lee Jones, who starred in the first three, are not coming back for International, as the story instead focuses on the characters played by Hemsworth and Thompson.

The movie is set in the same universe as the first three Men in Black films, but details about the plot are unknown at this stage. Men in Black International hits theatres on June 14, 2019.

The original three Men in Black movies were box office smashes, collectively bringing in more than $1.6 billion at the box office. The latest one, 2012’s Men in Black 3, was the biggest success of the bunch, bringing in more than $624 million during its box office run.

Just Cause 4 Review – Mildly Wild Ride

What’s another oppressive dictatorship to series protagonist Rico Rodriguez? Not much. He does encounter a new kind of enemy in Just Cause 4, however: extreme weather. It’s the common thread that runs through both the story and new mechanics and tops off the explosive spectacle the series is known for. And alongside new gadgets to send objects (and people) flying across the world, Just Cause has become a physics playground. Unfortunately, there just aren’t enough opportunities to put these features to good use; underwhelming mission structure and a world slim on enticing activities makes Just Cause 4 a short-lived blast with untapped potential.

The best and most prevalent piece of Just Cause games is at the forefront once again. An exceptional traversal system lets you propel Rico across the beautiful landscapes of Solis and effortlessly soar through the skies. With the combo of a grappling hook, parachute, and wingsuit, Rico can basically go wherever, whenever (and often more efficiently) without a vehicle. Like past games, you build momentum and essentially catapult yourself using the combination of these tools and hardly ever have to touch the ground. It’s tough to overstate how satisfying it is to escape enemy hordes and hook onto the underside of a helicopter to hijack it and tear them all down, or slingshot yourself out of harm’s way toward the next target you’ll blow to bits.

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Rico isn’t only built to move fast, however: if you aren’t causing explosions on a regular basis, you might be doing something wrong. Fuel tanks, red barrels, and vehicles are unusually explosive, and set the stage for over-the-top action. Since the grappling hook can also be used to tether objects together, you have lots of opportunities to get creative outside of exhausting your arsenal of firearms–some of which have their own wacky practical applications, like the wind cannon or lightning gun. Some weapons just wreak havoc such as the railgun or burst-fire rocket launcher, and even modest small arms like the SMG have impactful alternate fire modes. This may be the expectation for Just Cause, but it still pulls you in for a wild ride.

It’s tough to overstate how satisfying it is to escape enemy hordes and hook onto the underside of a helicopter to hijack it and tear them all down, or slingshot yourself out of harm’s way toward the next target you’ll blow to bits.

Its identity as a destructive playground is further emphasized by grappling hook mods, three of which you customize: air lifter, retractor, and boosters. All three devices coincide with the new physics engine. Air lifters (essentially mini hot air balloons) let you launch things into the sky, and they can be further customized in terms of velocity, behavior, and altitude. Retractors pull targets together violently, and boosters work like jet engines that’ll send objects into a speeding frenzy, whether it be an attack helicopter or a poor enemy soldier. Multiple permutations of these contraptions are made possible, since their effects can be stacked into a single tether and three loadout settings let you switch between loadouts on the fly. These gadgets are unlocked through side activities, and you’re given plenty of avenues to make them work as you desire, which leads to the most disappointing part. Just Cause 4 gives you so many shiny new toys to play with but seldom a reason to use them.

Mission structure is uninspired, as you are continually asked to escort NPCs, defend a specific object for a set duration, activate (or destroy) inconspicuous generators, or hit a number of console panels to activate some sort of process. The worst offender has to be the timed missions that ask you to sink bomb-rigged vehicles into the ocean; they’re tedious and prone to mishaps at no fault of your own. These are tied to Region Strikes, which are required to unlock territories on the map and progress to main story missions. While blasting through waves of enemies and their military-grade vehicles offers some great moments, you’re often asking yourself: okay, what else? Shielded heavies, snipers perched from a mile away, and flocks of attack helicopters can become enjoyably overwhelming, since you have to rapidly make use of your diverse toolset. But several missions are designed in such a way that’s oddly restricting, limiting the game’s strongest assets. Enemies simply swarm and act as basic obstacles rather than clever challenges, and that leaves you with objectives that rarely bring out the best in the mechanics and systems of Just Cause 4.

At a time when open-world games sometimes overstay their welcome, Just Cause 4 is at the other end of the spectrum, where you wish there was more to experience because it has so much going for it.

There are a few stellar moments in the main story missions that make proper use of the extreme weather system that is the core of Just Cause 4’s premise. Specifically, the conclusion to a stormchaser-themed questline funnels you through a number of battles while a tornado rips through your surroundings. Your ability to parachute and glide are drastically affected by the wind velocity and turbulence, which throws some welcome unpredictability into the mix. One particular sequence is also indicative of what the grappling hook mods are capable of; destroying massive wind cannons that impede progress with boosters wasn’t only the most efficient method, but watching these heaps of steel frantically spin out of control was a sight to behold. The last stand in this mission, a sequence of rooftop firefights amid the harsh weather, brings the many great pieces of the game together.

The same can’t be said about the other extreme weather conditions, however. Sandstorms challenge you with violent winds and obscured vision, and thunderstorms bring torrential rain and lightning strikes that make for a visual treat. But they’re not game-changing in the way tornadoes are since they have a minimal effect on gameplay. Even then, the questlines tied to these weather conditions and their respective biomes are over before you get to fully experience their unique qualities.

All the while, a vaguely coherent story about family and a rebellion against an evil regime serves as the platform for Rico’s wild ride. Stories in Just Cause haven’t been more than excuses for environmental destruction and a way to make you feel comically powerful, and the same holds true here, though you may find the ties to previous entries somewhat endearing. The harsh forecasts are justified by villain Oscar Espinoza’s high-tech devices that control the weather and oppress the people of the fictional South American country Solis. Rico remains the plausible one-man army who has the capabilities of a superhero with the air of a grounded, unassuming protagonist. If there’s anything that Just Cause does well story-wise, it’s convincing you to accept the absurdity of it all.

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Throughout the game, you’ll be building a revolution across Solis, bolstering what’s called the Army of Chaos. It’s a fundamental piece to progression and the key to taking down Espinoza and toppling The Black Hand private military again. The Army of Chaos serves as a tool to controlling territories across the map since you need to accumulate squad reinforcements to overtake regions, which also gates your ability to take on story missions. Cause destruction and raise your chaos level, and get squads to progress. It boils down to a numbers game, and once you understand the structure of this system, you can easily snowball squad numbers and control all of Solis without having to grind your chaos level. Side activities from three minor characters litter the map as well; Sargento has you teaming with NPCs to destroy enemy infrastructure, Garland makes you do stunts, and Javi provides a bit more context to Solis by asking to do a few easy puzzles. It’s more things to do, and they unlock the aforementioned grappling hook mods, but they’re simple in nature and aren’t enough to compensate for the shortcomings of other missions.

Just Cause 4 has incredible moments where beauty and destruction cross with Rico’s ability to zip around the world at a moment’s notice. It’s gratifying and easy to grasp, especially when you’re able to string a series of wingsuit fly-bys, vehicles hijackings, and fiery explosions all in the name of revolution, but those moments are either short-lived or tied to rudimentary missions. You’re given an awesome toolset that paves the way for creativity in a world with too few problems to solve. At a time when open-world games sometimes overstay their welcome, Just Cause 4 is at the other end of the spectrum, where you wish there was more to experience because it has so much going for it.