New Expensive Dungeons & Dragons Dice Set Features Gem Grown By Science

This year is the 45th anniversary of Dungeons & Dragons, the most popular tabletop roleplaying game of all time. To celebrate, D&D is putting out an expensive new dice set featuring a sapphire gem on it that grown in a lab. It’s a science stone, a glorious, shiny science stone.

As a D&D player myself, I’m not one to judge, but how is your dice game? Are you using anything high end? You should be. Throw that dice set from your local comic shop away which you bought for $8, and be the talk of your group with the finest of anniversary dice sets from D&D, which will run you $300, check it out below.

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The main feature of the dice is a d20 with a lab-grown sapphire on the 20-side. Have you ever had a gem grown by a scientist put onto one of your icosahedrons? Probably not, but now you can. But why would D&D do this?

“When the D&D team realized the sapphire is the traditional anniversary stone for both five years and forty-five years, and that adding a laboratory-created sapphire to a twenty-sided die wouldn’t jeopardize the integrity of a roll, we couldn’t pass up the chance to make something really cool to celebrate the milestones,” said Nathan Stewart, VP of the D&D franchise at Wizards of the Coast. “The team put together a fun product for our fans that includes art and newly updated stats for sapphire dragons, making these classic dragons ready for play in your next D&D session.”

The 45th anniversary set comes with two d20s–one of which has a sapphire in it–one d12, two d10s, one d8, four d6s, and one d4. It also comes in a custom dice box and dice tray, a foldout card with game statistics for adult, sapphire dragons, an exclusive sticker set, and a collector’s card confirming the set’s authenticity.

The 45th anniversary D&D dice set releases on November 21 for $300, and it can be purchased directly through the D&D site. Only 1,974 were made of this set, so supplies are limited.

Beverly Hills Cop 4 Will Be Made By Netflix

Eddie Murphy’s latest movie, the Rudy Ray Moore biopic Dolemite is my Name, has given the comedy icon some of his best reviews for decades. The film was made for Netflix, and it looks like Murphy’s relationship with the streaming giant will continue, with the news that the long-in-development Beverly Hills Cop 4 is heading there.

As reported by Variety, Netflix has acquired the rights to the fourth movie in the hit action comedy series from Paramount. The deal was announced by Bob Bakish, CEO of Paramount’s parent company Viacom. This follows the announcement this week of a major deal between Netflix and Nickelodeon, another Viacom company.

Beverly Hills Cop 4 has been in the works for several years. In June 2016, Belgian directors Adil El Arbi and Bilall Fallah were hired to direct, with production expected to begin in 2017. This didn’t happen, but last month, Murphy stated that he would begin work on the film once production on the upcoming Coming to America 2 was finished. In the meantime, El Arbi and Fallah have directed Bad Boys For Life, which hits theaters in January.

While we don’t know what the plot of Beverly Hills Cop 4 will be, it was previously rumored that the movie will center upon the relationship between Murphy’s Axel Foley, who is now a veteran LA cop, and a tough, younger officer from Detroit.

Beverly Hills Cop 4 was originally announced in the mid-’90s, and then again a decade later, with Rush Hour’s Brett Ratner initially lined up to direct. The most recent attempt to revitalise the action comedy franchise was for television. A pilot focusing on Murphy’s character’s son was produced for CBS in 2013, but the network chose not to pick up the show.

The original Beverly Hills Cop was released in 1984, and it was the most successful movie of that year. It was followed by two sequels in 1987 and 1994.

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Bleeding Edge Release Date And Closed Beta Schedule Leaked

Bleeding Edge, the upcoming team-based brawler from Hellblade developer Ninja Theory, will be released on March 24, 2020. At least that’s the case according to a Microsoft Store page that mistakingly went live a bit too early today.

The page has since been taken down, but True Achievements managed to spot it and grab all of the relevant details. Prior to the game’s release on March 24, the store page notes that there will be two closed betas for Xbox Game Pass members and those who pre-order. The first beta kicks off on February 14, with another following on March 13.

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Credit to Eurogamer for the screengrab.

Those who do pre-order or play Bleeding Edge on Xbox Game Pass before March 31 will also gain access to the Punk Pack, which contains three fighter skins for character’s Nidhoggr, Buttercup, and Zero Cool. The pack also includes a “Make Your Mark” in-game sticker pack, three bonus taunts, and Rioter’s Hoverboard.

Bleeding Edge was originally revealed during Microsoft’s E3 2019 press conference earlier this year. The online mechanically-enhanced brawler is an obvious departure from Ninja Theory’s previous work, which includes single-player action games like DmC: Devil May Cry and Enslaved: Odyssey to the West.

X019 kicks off later today, so Bleeding Edge is likely to appear at the show with an official release date announcement. Keep your eyes peeled on GameSpot for all of the news from Microsoft’s show.

Now Playing: Bleeding Edge Reveal Trailer | Microsoft Press Conference E3 2019

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Google Details Stadia’s Missing Launch Features

Those who pre-ordered Google Stadia‘s Founders Edition will be the first to log-in next week when the service kicks off on November 19. It doesn’t look like being smooth sailing for Google, however. The recently announced launch lineup has already been roundly criticised for an underwhelming scarcity of games (not to mention a lack of exclusives), and now the list of missing features at launch is also a growing concern.

In a Reddit AMA with Stadia’s Andrey Doronichev and Beri Lee, the pair of Google employees revealed that the company’s cloud-based games service would be rolling out next week with a host of missing features. For example, Stream Connect, State Share, and Crowd Play (all features based around multiplayer) won’t be available at launch. Stream Connect may arrive before the year’s end, but State Share and Crowd Play won’t be up and running until sometime in 2020.

PC Chrome gameplay won’t support 4K, HDR, or 5.1 surround sound on day one either. Stadia will be able to stream 4K/HDR/5.1 on Chromecast Ultra, but support on PCs won’t be added until 2020. The Stadia controller will only work wirelessly when using the Chromecast Ultra dongle, too, so if you want to play Stadia’s launch lineup on a PC, tablet, or phone, you’ll have to plug the controller in. On top of this, existing Chromecast Ultra devices won’t support Stadia until a firmware patch is released sometime after launch.

The achievement system is also missing, there won’t be a family sharing option until early 2020, and The Buddy Pass for Founders won’t arrive until two weeks after Founders have received their bundle. Controllers aren’t all being sent out at once either, so you may have to wait a few days after November 19 to receive yours, which means playing with a keyboard and mouse to begin with.

“Our approach to releasing features on Stadia is similar to how we run Google Search, YouTube, and other Google services: gradual rollout and continuous improvement, based on your feedback,” Doronichev said. “We always start with nailing the key user-journey and then proceed with releasing extra features. YouTube started with ‘watch video.’ For Stadia it’s ‘Play the Game on your biggest screen.’ New features will start popping as soon as one week after launch. I expect the first game with Stream Connect to launch by the end of the year. The games that support State Share and Crowd Play will be released next year. And of course, there are many more cool new platform features on the roadmap. We’re aiming to release new stuff weekly after 11/19.”

Now Playing: You Might Not Be Able To Play Google Stadia On Launch Day – GS News Update

Flash Deal: Star Wars Jedi Fallen Order Xbox One X Bundle Discounted To $310 (Refurbished)

Black Friday 2019 is right around the corner, and with it comes quite a few deals on Xbox One X bundles. However, online retailer Woot has one of its own, and it’s available right now. For $310 USD, Woot is offering a “factory-reconditioned” Xbox One X with a standard-edition copy of Star Wars: Jedi Fallen Order, one day before Jedi Fallen Order’s release. The same bundle goes for $500 at full price. Please note that Woot only ships to the United States.

A Woot representative told GameSpot that a factory-reconditioned item is returned, inspected, and restored to working condition by the original manufacturer or a certified partner. Each factory-reconditioned item comes with the assigned manufacturer warranty or Woot’s own 90-day guarantee. If you’d prefer to have a brand-new console, this deal may not be for you, but if you’re just looking to pick up an Xbox One X without breaking the bank (knowing that the next-generation Xbox console is coming next year), you probably won’t find the console much cheaper than this, especially when paired with a brand-new AAA game.

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Xbox One X (Refurbished) with Star Wars: Jedi Fallen Order | $310 ($500)

Here’s the catch: This flash deal will only be available for a short time. The bundle went on sale at midnight ET on November 14, and the deal will run for 24 hours or while supplies last.

If you’re holding out for a new console and can wait until Black Friday, you’ll be able to get the Xbox One X bundle with Star Wars: Jedi Fallen Order (Deluxe Edition) for $350 from multiple retailers. Best Buy’s Black Friday sale includes the bundle with three months of Xbox Live Gold for that same price. That said, we expect the Black Friday offer will sell out fast, so be sure to snag that bundle quickly if you’ve got your eye on it.

Star Wars Jedi: Fallen Order releases November 15 for Xbox One, PS4, and PC. It’s developed by Apex Legends developer Respawn Entertainment and takes many cues from the Dark Souls series. We wrote about its thoughtful combat and Metroidvania inspirations in our Star Wars Jedi: Fallen Order preview.

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The Mandalorian: Episode Two Is Out November 15, Then Weekly After That

The first episode of The Mandalorian has already launched–you can watch it now, and read our review. Star Wars fans with fresh subscriptions to Disney’s new streaming service, Disney+, will usually have to wait a week between installments over the show’s ten episode run. Disney has opted for a traditional weekly release structure over the Netflix-popularized “binge” model, whereby an entire season is dropped online at once. However, the wait between episodes one and two is shorter than the wait will be for episode three onward, and fans who like to watch fast and avoid spoilers will want to plan accordingly.

The Mandalorian’s second episode will release on November 15, just three days after the first episode. This means that viewers will have a short wait to see more of Pedro Pascal’s Mandalorian. After this, the next episode is due to release on Disney+ on November 22, a week after the second episode, and a weekly schedule will kick off from there with new episodes each Friday.

The first four episodes of The Mandalorian were all written by Jon Favreau (Iron Man, The Lion King remake), and this second episode is directed by Rick Famuyiwa (Dope). Incidentally, Famuyiwa is the first person of color to direct a live-action installment of Star Wars; the third episode, directed by Deborah Chow (American Gods, Reign) will be the first live-action Star Wars directed by a woman. Other directors across the season include Bryce Dallas Howard, Dave Filoni, and Taika Waititi.

Disney+ is loaded with Star Wars content at launch, although some users have had trouble using it at all. We’ve also got some thoughts (including episode 1 spoilers) on how an important Star Wars figure might factor into the series.

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A New SpongeBob Spinoff Is Coming To Netflix, Report Says

Netflix and Nickelodeon announced a huge new deal where Nickelodeon will make new TV shows and movies for the streaming network. The release didn’t contain any details on the shows, but The New York Times has details on one specific project that could be a big deal.

The outlet reported that Nickelodeon is making a “music-based” SpongeBob spinoff focused on the underwater sponge’s grumpy octopus neighbor Squidward. The report had no further details on this or any of the others projects that Nickelodeon might be working on. It is unknown of the Squidward project is a TV show or a movie.

Squidward is voiced by Rodger Bumpass on the TV show but there is no word on if he’d be back for this new program on Netflix. Squidward is an accomplished musician, known for his clarinet-playing. Squidward also led a marching band in the Season 2 episode “Band Geeks.” Check out the video above to see more of Squidward’s musical moments.

In the news release, Netflix said the deal covers original animated shows and movies based on Nickelodeon characters as well as new IP. Netflix and Nickelodeon have already worked together for shows like Rocko’s Modern Life: Static Cling and Invader Zim: Enter the Florpus.

SpongeBob also has a history with Netflix. Nickelodeon licensed the show to Netflix from 2009 up until 2013 when it removed the show for various reasons.

Unlike other media giants, Nickelodeon owner Viacom is not creating its own streaming service. The company instead is positioning itself as a “Hollywood arms dealer,” according to NYT, with its ambition being to create content and sell it to the highest bidder. Sources told NYT that Netflix is paying $200 million to Nickelodeon for the new deal.

SpongeBob premiered in 1999 and it remains on TV. Season 13 was announced in July this year and is set to premiere sometime in the future. The show was created by Stephen Hillenburg, who died in 2018. Outside of the main show, there have been two SpongeBob movies released in theatres.

Disclosure: Viacom and GameSpot parent company CBS merged earlier this year.

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The Mandalorian Episode 1 “Chapter 1” Easter Eggs & Breakdown

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Disney Plus: 23 Hidden Gems And Forgotten TV Shows And Movies

John Carmack Is Stepping Down From Oculus, Transitioning To Consulting Role

John Carmack, the video game legend known for his work on id Software games like Quake, Doom, and Wolfenstein, is leaving his job at Oculus. He announced on Facebook that, as of this week, he will transition to become a “consulting CTO” with Oculus instead of working at the company full time.

“I will still have a voice in the development work, but it will only be consuming a modest slice of my time,” Carmack said.

Going forward, Carmack will spend more of his time working on “artificial general intelligence.” He said it’s something he’s wanted to pursue for some time already, and he wants to go after it known “before I get too old.”

“I think it is possible, enormously valuable, and that I have a non-negligible chance of making a difference there, so by a Pascal’s Mugging sort of logic, I should be working on it,” Carmack said. “For the time being at least, I am going to be going about it Victorian Gentleman Scientist style, pursuing my inquiries from home, and drafting my son into the work.”

Carmack had served as full-time CTO at Oculus since 2013. Prior to that, he worked at the Texas-based game developer id Software, which is owned by Bethesda parent company ZeniMax.

Carmack’s time at Oculus wasn’t always smooth. ZeniMax sued Carmack (and others), claiming that Oculus stole virtual reality technology from ZeniMax. Oculus was ordered to pay ZeniMax $500 million in the case, though it was later knocked down to $250 million. Carmack sued ZeniMax on claims that the company did not pay him what he was due for its purchase of id. This matter has also since been resolved.

It is not clear at this stage if Oculus, which is owned by Facebook, will look for a permanent replacement for Carmack in the CTO role. Oculus is a very different company these days, as all six of the company’s founders have now left.

The latest Oculus product is Oculus Quest, a standalone virtual reality headset that doesn’t require a computer. In addition to working on the hardware itself, Oculus funds the development of VR games through its Oculus Studios division. Oculus also operated a studio that made animated VR movies, but Facebook closed the company in May 2017.