Destiny 2 Secret Quest: Exploring Corridors Of Time Walkthrough Guide

Something new has crept into Destiny 2 with the latest weekly reset. Although it didn’t appear on Bungie’s content calendar for the Season of Dawn, a strange quest has appeared, accessible from Osiris on Mars. Like his previous quest, “An Impossible Task,” this one returns you to the strange, interdimensional Vex network known as the Corridors of Time, and tasks you with solving an involved puzzle–but to what end, we’re not yet sure.

The quest, called “Exploring the Corridors of Time,” can be claimed from Osiris anytime. Once you have it, you can activate the Sundial nearby to enter the Corridors. Your task then is to navigate the maze-like hallways of the area. The Corridors are full of doorways, and each one is marked with a symbol. You need to find your way through to reach a special place called the Timelost Vault. But it’s still not clear what you’ll eventually find there.

The Destiny 2 community is hard at work solving the new quest, and have determined that codes for the pathways are appearing periodically on the Sundial obelisks scattered around the solar system. The video above will show you the first five codes that have been deciphered, as well as how to navigate the Corridors quickly and efficiently. Check out our full secret quest guide for “Exploring the Corridors of Time” more information as the quest is solved.

Destiny 2 Weekly Reset (Jan. 14-20): Secret Quest, Flashpoint, Nightmare Hunts, And More

Every week, Destiny 2 sees a refresh for all its weekly activities. The rotation changes which things you need to do to earn Powerful and Pinnacle gear, so paying attention to what key activities are available and where you need to go to do them is essential to continually grow your character’s Power. With the Season of Dawn progressing with new content dropping periodically, you’re going to want to continually hit each week’s activities for new gear, so you can play the game’s toughest (and most rewarding) activities.

In addition to the weekly rotation of activities, this week also saw the release of a strange new quest: “Exploring the Corridors of Time.” The Destiny 2 community is currently working on solving the quest, which is full of puzzles. To start it, visit Osiris on Mercury.

Weekly Reset For January 14

Flashpoint

Crucible Rotator Playlists:

  • Clash
  • Breakthrough

Nightfall: The Ordeal

  • Pyramidion

Nightmare Hunts

  • Isolation (Taniks, The Scarred; drops Dreambane Gauntlets)
  • Servitude (Zydron, Gate Lord; drops Dream Breaker Fusion Rifle)
  • Pride (Skolas, Kell of Kells; drops Dreambane Helmet)

Sundial

  • Boss: Tazaroc, the Sun Eater
  • Modifiers: Barrier Champions, Unstoppable Champions, Brawler, Solar Singe

Raid Challenges

  • With Both Hands (Crown of Sorrow)
  • Summoning Ritual (Last Wish)
  • To Each Their Own (Scourge of the Past)

Escalation Protocol

  • Boss: Naksud, The Famine (drops Ikelos Shotgun, Ikelos Sniper Rifle, or Ikelos SMG)

Dreaming City

  • Medium Curse (Petra Venj is in the Divalian Mists)
  • Ascendant Challenge: Cimmerian Garrison, Week 6

Menagerie

  • Boss: Pagouri, Vex Hydra
  • Heroic Modifiers: Extinguish, Match Game, Attrition, Arc Singe

Now Playing: Destiny 2 Devil’s Ruin Exotic Quest: How To Find All Timelost Fragment Locations For New Sidearm

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PS4’s Back Button Attachment Is Impressive, Comfortable, and May Tease the PS5

Sony made a surprising announcement before the end of 2019 — an official $29 add-on for the DualShock 4, the Back Button Attachment. A somewhat cumbersome addition to the controller that adds backtouch paddles, making the DualShock more akin to the Xbox Elite Controller or various other third-party gamepads.

I’ve been using it for a little over a week, and while it took some getting used to after 20-something years of the familiar DualShock form, I’ve actually grown to love using the extra buttons, and hope that it indicates what we might expect with the PS5’s controller.

What Is the PS4 Back-Button Attachment?

Sony’s newest peripheral is an attachment that plugs into the DualShock 4’s EXT port and headphone jack (it includes a passthrough if you still want to plug in a mic and/or headphones). It includes two additional buttons, which fan out from the center of the controller and rest against the handles of the DualShock, meeting in the middle at a circular OLED screen, which can be pressed in to program or view which buttons these two new ones represent.

And those two buttons can be programmed to pretty much replicate every button on the DualShock 4, whether they be face buttons, triggers, or directional pad…directions.

A Cumbersome, But Comfortable, Attachment

I didn’t have the best first impression of the attachment — it’s meant to snugly fit onto the DualShock as if it were originally part of the controller (more on that in a bit), which means a bit of finesse is required when plugging it in. I found myself worried I’d even break it as I tried to piece it together the first handful of times, but once I got the hang of it, I admired how durable the attachment feels when plugged in. It adds only a little weight to the controller and quickly and naturally felt right in my grip of the DualShock.

Programming it is a breeze once it’s properly synced to your controller, as the OLED screen showcases the programmed inputs and can quickly cycle through the possible inputs when in its programming state.

The buttons themselves have a welcome click, and have never felt mushy at all. Being so used to the DualShock as originally designed, I gripped the attachment loosely at first, worried I’d be accidentally clicking those buttons all the time. But the new buttons are smartly balanced — they have a good click to them, but they also don’t depress at the slightest touch. You won’t be able to grip your controller in tight frustration at a Bloodborne boss battle, per se, but the attachment allows for a much more comfortable grip than I initially expected to have.

Despite my initial concerns about snapping off its connector, I’ve really appreciated the build quality of the attachment. Obviously built to mesh with PlayStation’s original design for the DualShock 4, the Back Button Attachment is sturdy and perfectly lined up to fit with the DualShock.

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Playing With the Back Button Attachment

I’ve primarily chosen to use the back buttons as analogs for L1 and R1, so my trigger fingers never have to leave L2 and R2, while my naturally resting middle fingers can tap these new inputs. And so far it’s worked great, letting me swap weapons on the fly in Fortnite, or for quick taps of Assassin’s Creed Odyssey’s light R1 attacks. The other best solution, in my personal experience, has been to assign two of the directional buttons to the new inputs to minimize having to move my hand off the left thumbstick.

There are some buttons I’d personally never change them to, but allowing the back button to take on any of those inputs is a great accessibility move, and one I’m glad Sony is finally considering more. It did take a minute to get used to, though. I’ve been playing games on a DualShock largely the same way for decades, and so having to retrain my brain suddenly to ignore buttons I’ve used day after day for years was not an overnight switch. I’m still occasionally pressing the original L1 or R1 instead of these new buttons, but have enjoyed their convenience as, over time, I use them more and more.

Battery is a major consideration with this attachment. The DualShock 4 already has notoriously low battery life, especially compared to other consoles’ controllers, and this new attachment doesn’t help, obviously. It is definitely more of a drain, maybe an hour or so less on average, but I’ve learned to always have a spare DualShock 4 charged lying around after six years, so it hasn’t been much of a hurdle to overcome.

Preparation for the PS5?

And I’m definitely taking the time to get used to the buttons. Not only because I have enjoyed their convenience, but because of my sneaking suspicion about the attachment itself. Sony has not officially said anything about the attachment’s implications for the PS5’s new, still unnamed controller, but it feels like a safe bet that at least some version of the controller will feature these same back buttons.

Consider the mounting evidence — PS5 controller patents have revealed a version that includes very similar buttons. The same year as a new console’s launch is also a very peculiar time to introduce an official, first-party peripheral — an extremely rare thing this generation — that introduces something Xbox Elite controllers have had for years now.

Maybe it’s just PlayStation wanting to offer some parity with competitors and third-party controller makers. Maybe I’m just Charlie Kelly trying to uncover Pepe Silvia. But introducing this peripheral now feels like a great way to ensure players can not only become familiar with the layout but possibly even use their DualShock 4’s with the PS5. After all, it’s a move Xbox is planning with Xbox One controllers on Series X, and to allow the 106 million PS4 owners to use their DualShocks in a full capacity next-gen is not a bad reason to introduce the peripheral.

Whether the Back Button Attachment is a sign of a PS5 future to come, or just a neat, additional offering from Sony, I’m very glad to have it. Its arrival may be as odd as first trying to plug in the attachment, but after a few days playing with it, it already feels like an integral part of my PlayStation playtime. And if it’s here to stay, I’d welcome a world where it’s built into the controller.

Baby Yoda Is Getting His Own Build-A-Bear, So 2020 Isn’t All Bad

Build-A-Bear is entering the Baby Yoda plush wars. As reported by Business Insider, Build-A-Bear will release a build-your-own Baby Yoda within the next few months. Baby Yoda’s arrival at Build-A-Bear isn’t exactly surprising given the character’s immense popularity, but it is quite exciting.

Build-A-Bear CEO Sharon Price John announced the news at the ICR Conference, a large conference for investors in Orlando, Florida. According to Business Insider, John claimed that Build-A-Bear began working on the design alongside Disney and Lucasfilm after the first episode of The Mandalorian aired last November.

Build-A-Bear is no longer just a place where parents drop a ton of cash on accessories for stuffed animals. In recent years, Build-A-Bear has released products based on Pokemon, Star Wars, Deadpool, DC Comics, and even officially licensed NFL and NBA bears. The range of notable entertainment properties has bolstered Build-A-Bear’s popularity amongst adults, and Baby Yoda will probably contribute to this trend.

I would hope that anyone who goes to Build-A-Bear to make a Baby Yoda will give him his default outfit and name him Baby Yoda on his birth certificate. But hey, it’s your Baby Yoda. Build-A-Bear hasn’t revealed a price for Baby Yoda, but if you’ve shopped there before, you know it probably won’t be cheap.

Baby Yoda’s many admirers will have plenty of plush options to choose from in the coming months. Hasbro is releasing a talking Baby Yoda plush to combat Mattel’s Baby Yoda plush, which is currently sold out. Disney also has an adorable plush of its own that’s available for pre-order. It’s possible that all of these Baby Yoda plushies could sell out before they release this spring.

Maybe 2020 will be the year people camp outside of Build-A-Bear for the chance to build their own Baby Yoda.

Now Playing: Baby Yoda’s Best Moments In The Mandalorian

BioShock Collection for Switch May Be on the Way

The Taiwanese ratings board may have outed a Switch release for BioShocks 1, 2, Infinite, and the collection comprising all three.

Reported by Lootpots, BioShock Remastered, BioShock 2 Remastered, BioShock Infinite: The Complete Edition and BioShock: The Collection have all been rated for Switch. That implies that each game in the series may be sold separately, as well as in a full series pack.

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While not an official confirmation, ratings like these often pop up when a publisher is about to announce a new game release. We’ve contacted 2K Games for a statement.

When it first arrived in 2017, we gave BioShock: The Collection an 8.2 review, saying it was “a great introduction for newcomers, but returning vets will find little new here.”

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Skies of Arcadia Developer Wants to Start a ‘Movement’ to Push for a Sequel

A Skies of Arcadia developer has asked fans to start a movement that aims to convince Sega to make a sequel to the game.

Kenji Hiruta, one of the programmers on the Dreamcast RPG classic, is pushing fans to join him in urging Sega to greenlight a sequel to the RPG.

Hiruta took to Twitter on January 13, 2020 to give away an illustration based on the game created by Skies of Arcadia illustrator Itsuki Hoshi. In the same tweet, he also said that “if this kind of movement expands a lot, SEGA may consider to develop the sequel.”

Later on that same day, Hiruta responded to a tweet by a fan pointing out that he was pushing for people to ask for Skies of Arcadia to return. “Strongly,” he tweeted, “I really really want to develop the sequel.”

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The possibility of this happening doesn’t seem completely out of the question given that fans helped Shenmue III happen – another series once owned by Sega.

However, Skies of Arcadia producer Rieko Kadama doesn’t think the game needs a sequel. She spoke to Kotaku on the topic last year while also dismissing the chance of the game being ported to PC or Nintendo Switch.

“I personally feel that [the GameCube’s] Skies of Arcadia Legends completed the “director’s cut” of the title,” Kadama said.

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The GameCube version, titled Skies of Arcadia Legends, came out in 2002. In our Skies of Arcadia Legends review we called it the “best GameCube RPG yet.”

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.

Super Nintendo World Might Expand Beyond Mario in the Future

The Super Nintendo World theme park will open as a Mario-centric experience – but it might not always be that way, according to Universal Studio Japan.

Super Nintendo World will open its doors by July and, while attractions have yet to be revealed in detail, we know that iconic landmarks such as Mushroom Kingdom, Peach’s Castle, Bowser’s Castle and a Mario Kart course will be featured.

The newly released concept video “We Are Born to Play” (below) shows characters such as Yoshi, Goombas and Piranha Plants, and iconic objects ranging from Warp Pipes to Question Blocks, all of which point to a faithful interpretation of the Mario universe.

Kurumi Mori of Bloomberg reported on the Super Nintendo World presentation in Japan and provided more info on the park that is scheduled to open before the Summer Olympics, which begins on July 24, 2020.

But what about Nintendo’s other franchises? This is not Super Mario World but Super Nintendo World, after all. While there’s no doubt that Mario is Nintendo’s mascot character, the Japanese video game company is home to many popular franchises. Can we expect to see any attractions, shops or even restaurants themed after these franchises at Super Nintendo World?

“Not right away,” Universal Japan Studio’s marketing head Ayumu Yamamoto told IGN Japan. “We’re starting with a Mario centered area. However, we are thinking about expanding to Nintendo’s other IPs after opening.”

While Yamamoto did not make any promises, it does seem likely that we will be able to see Nintendo’s other franchises come to life at the theme park in the near future. A Star Fox themed shooting attraction? A souvenir shop run by Tom Nook? Or maybe some fresh ice-cream from Hyrule’s Lon Lon Ranch? What would you like to see?

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Esra Krabbe is an editor at IGN Japan. Before the Olympics start, he will be running to Super Nintendo Land!

Biggest PS5 And PS4 Exclusives Coming In 2020 So Far

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Riot Is Making Its First Tabletop Game In Three Years

Riot Games, the developer of League of Legends, has announced that it is working on a new tabletop game. The game, Tellstones: King’s Gambit, is based on a game played across Runeterra, the setting of their upcoming Legends of Runeterra.

Tellstones: King’s Gambit is a “bluffing game” (a game that involves lying or deception) for two or four players. The rules of the game, and the pieces that are being designed for it, have not been disclosed, although the announcement suggests that it’ll be “much smaller and play faster” than their first and so far only tabletop game, Mechs vs. Minions.

Riot Games’ previous tabletop game was released in 2016. Riot Games has several other tabletop games in production right now, but the others remain unannounced. We’re not sure when Tellstones: King’s Gambit is due to release, either.

The company is also deep into development on League of Legends: Wild Rift, as well as a bunch of other projects, including a shooter and a fighting game. A single-player League of Legends game, Ruined King, was also announced during the 2019 Game Awards.

Now Playing: League Of Legends: Ruined King Announcement Trailer | The Game Awards 2019

Adam Sandler Has A Wonderful Reaction To His Oscar Snub

The nominations for the 92nd Academy Awards have been announced, and the one of the numerous snubs was Adam Sandler. Critics and viewers praised his performance in the Safdie brothers crime thriller Uncut Gems, but the actor did not receive an acting nomination.

Sandler has now responded to the news. In a cheeky tweet, Sandler said there is a bright side: he doesn’t have to put on a suit. The actor is known for his dressed-down look, often wearing baggy clothes and tracksuits with basketball shoes when he’s walking around town.

Sandler also used his reaction tweet to congratulate his friends who did receive nominations, especially Kathy Bates, who played his mother in The Waterboy. Bates received a Best Supporting Actress nomination for the Clint Eastwood movie Richard Jewell.

Bates–speaking in her character Mama’s tone and style–responded to Sandler’s tweet by saying Sander was “robbed” for not receiving a nomination for Uncut Gems.

Sandler himself stated that he would deliberately make a terrible movie if he didn’t get a nod. Now we wait to find out what that movie will be.

Others who got snubbed this year included Awkwafina for her role in The Farewell and Lupita Nyong’o for the horror movie Us. Jennifer Lopez also turned in one of her career-best performances in Hustlers, but the Academy did not recognize her. Little Women director Greta Gerwig also did not receive a Best Director nomination, despite the movie picking up five other nominations. Check out GameSpot’s roundup of this year’s Oscar snubs to learn more.

Joker heads into the Oscars as the leader with 11 total nominations, including Best Picture, Director, Actor, and Score. The Irishman, 1917, and Once Upon a Time in Hollywood were close behind with 10 nominations each. Here’s all the Oscar nominees for this year.

The 92nd Academy Awards will take place on Sunday, February 9.