Lenna’s Inception Review – Fresh Start

In the southwesternmost corner of the overworld map sits a building that houses a slot machine. You’ve seen this sort of mild gambling den in any Zelda game; pull the lever, match three heart pieces and you win. Here, though, row upon row of slots are being played, their skeletal victims under permanent house arrest by the one-armed bandits. The building is, in fact, a bank. Betting on the slots requires you to purchase shares in various enterprises, all of which are owned by the bank that is manipulating the odds; the financial system is a casino and the capitalist always wins. This isn’t your typical Zelda clone.

Lenna’s Inception is a top-down action-adventure that is–ahem–very heavily inspired by the Legend of Zelda. Mechanically it is extremely similar to Link’s early adventures, but thematically and through a couple of mechanical surprises it finds its own voice. The result is a playful and inventive homage to a classic series of games that manages to distinguish itself from its inspirations.

The setup immediately departs from Zelda tradition, with schoolteacher Lenna roped into saving the world after the prophesied hero–and clear Link analogue–succumbs to an unexpected demise in the tutorial dungeon. Elsewhere, an evil banker has imprisoned the prince of the land, archangels are signalling the end times, glitched-out pixels are spreading across the world, and somewhere a mysterious fridge is on the blink. This is weird Millennial Zelda, touched by creepypasta yet restrained enough to not go full internet meme.

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My opening paragraph was a little misleading. In my game the bank was to be found in the southwest corner, but in your game–or indeed my subsequent games–it may not be. Lenna’s Inception generates its maps procedurally, shuffling the contents of its world to ensure a new route through the quest each time you start a new game and to allow players to share “seeds” of maps they particularly enjoyed. There’s a daily challenge seed, too, further encouraging the sense of a shared experience.

Experiments with the map generation revealed that it’s not just the overworld being reconfigured. All but one of the dungeons you enter are unique to your playthrough, from the overall layout to the design of individual rooms, from the critical-path boss dungeons to the small secret lairs you might find hidden away behind a bush or a rock. Further still, the key items you collect along the way are shuffled to the extent that one playthrough might hand you the bomb item immediately while the next might make you wait for it until near the very end.

In itself this doesn’t necessarily have any bearing on the quality of the level design, though in general the suspicion is always that a compromise must have been made somewhere, that a procedural level could never be as good as one that was hand-crafted. The trade-off seems acceptable here: We forgo one painstakingly intricate design for the prospect of near-endless hopefully good variations. Certainly the overworld I played through (seed “ystreath” if you want to try it yourself) felt consistent and well-designed–no jarring sections that felt obviously untouched by a human hand. It had a mazelike quality that demanded exploration and was crammed with teases of just-out-of-reach areas I’d have to note to return to later and that in any other non-procedural game I’d credit to smart design.

Dungeon design is mostly solid, with an emphasis on having the right item to allow you to bypass obstacles and finding the various coloured keys to open their respective doors. Save for the final dungeon, they all lack the light puzzle elements you would find in a typical Zelda dungeon, and are poorer for it. The last dungeon, however, takes full advantage of the environment-altering ability of a late-game item to push puzzle design to the fore. Perhaps not coincidentally, it’s the only hand-crafted dungeon in the game. Where the procedural generation truly detracts is in the little side dungeons that throw you into a handful of random rooms, lock the doors until you’ve killed all the monsters, and then reward you with a health or weapon upgrade. They’re not terrible in isolation, but they are all essentially the same and wear out their welcome long before you’ve acquired all the pick-ups they house.

As you find new items–such as a spring that enables you to bounce over gaps or a cigarette lighter that lets you melt ice–you can unlock new regions of the map or return to previous areas to find secrets in classic Zelda fashion, a facet of the genre that is as inherently compelling here as it so often is, even if the execution is slightly off. The random order in which items are acquired does have a tendency to flatten out the experience. Some items have multiple uses, lending a degree of redundancy that diminishes the impact of obtaining a new piece of gear. Still, it’s rewarding to nab a new ability and start mulling over all the possibilities, the new places you can now explore. It’s a high that never diminishes.

Perhaps as a consequence of the non-linear item progression, fighting regular enemies doesn’t require you to use items other than your sword. They can be damaged by several of your items–the lighter sets things on fire and does useful damage over time while the bow, hammer, axe and bombs can all be effective–but there isn’t a single enemy that, for example, must be staggered with the hammer before taking damage from your sword. With little variation it’s sufficient to mash the attack button in order to survive any non-boss encounter.

Bosses themselves are smartly designed even if they hew closely to the Zelda archetype. The rule of threes applies here, as each boss requires you to perform the same set of steps three times in order to beat it. And each one demands the use of a certain ability you’ve picked up, though the precise execution tends to not be telegraphed. Quite a few of the bosses had me puzzling things out for several attempts before the eureka moment hit and I knew exactly what I had to do. Fortunately in such instances, death isn’t a hassle and you find yourself respawning in the chamber before the boss room.

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The procedural aspects of Lenna’s Inception lay a solid foundation upon which to build. On top you’ll find a handful of NPC quests to follow, some of which test your lateral thinking as you chuckle along with the mischievous sense of humour of the writing. Moments of oddness abound. I found what the game described as a “urine potion” before cheerfully informing me that I would have to drink it to discover what effect it had. My first follower companion was a chicken that would relentlessly peck enemies to death. My last was a librarian who could hurl books with pinpoint accuracy. At one point I donned a growth tunic and ran around as a giant Lenna until she couldn’t fit through the door to escape the dungeon. Surprises like these are scattered throughout the entire game and are never less than a joy to discover. There’s even an option to play the entire game with either 8-bit or 32-bit graphics.

Lenna’s Inception is a lighthearted Zelda-style adventure fuelled by levity and a taste for the bizarre. At its heart, though, it’s a testament to the powers of procedural generation. On balance it gains more than it loses, delivering an endlessly rearrangeable, replayable quest that suffers only slightly from the lack of a guiding human touch.

Annoy Yourself With This Untitled Goose Game Virtual Desktop Assistant

Remember Clippy, Microsoft’s virtual Office assistant that gave “helpful” hints and tips while you toiled away on projects? Well, with the popularity of House House’s Untitled Goose Game, it was only a matter of time until the goose was let loose on your desktop–and now, the goose is loose.

Developer Sam Chiet created a free Windows PC desktop app that lets House House’s notorious goose be used as your virtual assistant to trample all across the screen, tracking mud, leaving unsolicited memes and notes, and even stealing the mouse. In the middle of cleaning your desktop? Desktop Goose doesn’t care. Trying to get some work done? Desktop Goose isn’t worried about your deadline. Playing a tense video game? Desktop Goose just wants to help ruin your perfectly lined-up shot.

Desktop Goose can be customized to leave whatever GIFs and images you want to see onscreen. You can also adjust the goose’s aggression to make it more annoying, as well as prompt it to play MP3s. Leave the goose unattended for a while and you’ll even come back to a hilariously unwelcome surprise. All the shenanigans can be canceled by holding the escape key, but why would you do that?

Chiet told The Verge that Desktop Goose served two distinct purposes: 1) To “get in the way of your work” and 2) To recall virtual assistants of the ’90s and ’00s. “If you look back, that’s pretty bad design by a lot of (okay, literally all) standards today,” Chiet said. “But I think they also had so much more personality. And even though what we have today is certainly very clean, usable software, I can’t help but feel like something was lost in that sanitization.”

House House’s quirky Untitled Goose Game has proved to be quite the success for the independent studio, with the puzzler selling more than one million copies to date. The meme-able game could become a real Lego set, and the studio confirmed that a portion of all future earnings will go to benefit Australian indigenous groups.

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Mortal Kombat Legends: Scorpion’s Revenge On Digital And Blu-Ray: Release Date, Price, And Special Features

Now that the trailer dropped for Mortal Kombat Legends: Scorpion’s Revenge–the upcoming animated movie from Warner Bros.–everyone is wondering exactly when the movie will be releasing. Sadly, it’s a bit of a ways away, as the straight-to-video home release isn’t out until this April.

While it will be a bit of a wait until Scorpion’s Revenge releases digitally on April 12 on Movies Anywhere and on 4K UHD, Blu-ray, and DVD on April 28, the details for the upcoming home release are out. Both the 4K UHD and Blu-ray versions of the movie will come with digital copies as well, as long as you don’t mind waiting a week to see the movie.

From the looks of the trailer, the movie will tell the origin story of Scorpion, who was once Hanzo Hasashi, a man murdered by Sub-Zero who comes back to life for revenge, like the title suggests. However, the official synopsis for the movie is a bit more broad: “Mortal Kombat Legends: Scorpion’s Revenge spotlights the once-in-a-generation tournament between the champions of Outworld and Earthrealm–a competition that will ultimately determine the fate of Earth and all its citizens. Lord Raiden, protector of Earthrealm, must gather the greatest fighters of his realm to defend it from the evil Shang Tsung in the battle to end all battles–Mortal Kombat!”

The press release for Scorpion’s Revenge has an MSRP listing of $40 for the 4K Ultra HD/Blu-ray Combo Pack, $25 for the Blu-ray Combo Pack, $20 for the DVD, and $20 for the digital purchase. As mentioned, the 4K and Blu-ray Combo Packs also come with digital copies of the movie. At this time, you cannot pre-order the movie.

Below, you’ll find the special features for Mortal Kombat Legends: Scorpion’s Revenge, everything listed below is available on the 4K UHD Combo Pack, the Blu-ray Combo Pack, and for the digital versions.

Mortal Kombat Legends: Scorpion’s Revenge Special Features:

  • From Epic Game to Extreme Animation – Mortal Kombat co-creator Ed Boon and the filmmakers reveal the creative process behind adapting the best-selling game to an all-new animated film.
  • The Weapons, Wardrobe and World of Mortal Kombat Legends – The artists reveal the design challenges of animating the world of Mortal Kombat, from authentic armor to wildly imaginative weapons and fantasy settings.
  • The Savage Sound Design of Mortal Kombat Legends – This hard-hitting audio exploration reveals the art of designing the sonic language of the fight scenes.
  • Mortal Kombatants – Dive deep inside the cast of characters to reveal their unique abilities, signature moves and backstories.
  • Filmmaker Commentary – Producer Rick Morales and screenwriter Jeremy Adams sit down for an insightful audio commentary that reveals the process of creating a compelling animated film based on one of today’s most popular fighting games.

Mortal Kombat Legends: Scorpion’s Revenge arrives digitally on April 12 and to 4K UHD, Blu-ray, and DVD on April 28.

Disclosure: ViacomCBS is GameSpot’s parent company.

Star Trek: Picard – What Are The Romulans Doing On The Borg Cube?

The second episode of Star Trek: Picard, “Maps and Legends,” spends quite a bit of time on the decommissioned Borg Cube we saw briefly teased at the end of Episode 1, “Remembrance.” Two episodes in, we’ve learned a lot more about the location–it’s a Cube that’s only partially active, cut off from the Borg Collective, and being studied and worked on by the Romulan Free State, the government of what’s left of the Romulan people.

The people aboard the Cube refer to it as the Artifact, and they both live and work there. Parts of the Artifact are safe, but some are still actively Borg, and it sounds like it’s possible to be attacked and even assimilated into the Borg Collective in certain areas of the Cube, if you’re not careful.

We don’t get much information about exactly what the Romulans are up to on the Artifact, though. Soji mentions the idea that part of the operation is salvaging the Cube and selling what it yields. We also see Soji’s work on the Cube with former Borg drones; the Romulans refer to them as “The Nameless,” and in Episode 2, “Maps and Legends,” we see Romulan doctors removing the former drones’ Borg implants. Soji tells one such drone that they’re now free, so it seems part of the operation on the Artifact is to save drones from the Borg Collective, perhaps to reintegrate them into society.

Still, even though we’ve seen Soji and others seemingly helping drones and other workers hanging around on the Artifact, we don’t know what the goal of the work on the Borg Cube actually is. This is the Romulans, after all–the secretive, arrogant, militaristic race that had been in various stages of conflict with the Federation for years. Even though the Romulan Star Empire is gone, thanks to the destruction of Romulus 14 years before Star Trek: Picard begins, it seems unlikely that the new Romulan Free State is just using the Borg Cube to make some cash from salvage, or to make some scientific discoveries.

That viewpoint is bolstered by the fact that Laris explains the Romulans have an aversion to artificial intelligence when she’s telling Jean-Luc about the Zhat Vash. If the Romulans aren’t fans of synthetic lifeforms, they’re definitely going to have some general qualms about the Borg, a race that assimilates other cultures by forcing them to become partially cybernetic. Those feelings might help drive the Romulans to want to free Borg drones from the Collective, like we see in Episode 2, but it seems more likely that they wouldn’t want anything to do with a Borg Cube–unless there was some advantage in it.

So what could they be doing? The Borg are a formidable foe thanks to their technology, and they came close to destroying the Federation on more than one occasion. Borg Drones and ships capable of adapting to phaser fire so that it can’t harm them, for instance. The Romulans might be hoping to salvage some of that tech in order to bolster their own military capabilities and again become a power in the quadrant. Borg technology could offer a lot of serious advantages to the Romulans, especially if they’re still hoping to take on the Federation; the Borg were probably the adversary who came closest to defeating the Federation.

And in Episode 2, we know that the destruction of Romulus didn’t wipe out all the old vestiges of militaristic Romulan society. The Tal Shiar, the Romulan Empire’s secretive and powerful intelligence agency, still exists and is even operating on Earth. Romulan spies working with the Zhat Vash have infiltrated Starfleet. The Romulans are still formidable, even in their current state and lacking a homeworld. And it seems likely that a lot of Romulans blame the Federation for abandoning them when their planet was destroyed–and are eager for revenge.

The fact is, right now, we just don’t know what the Romulans want or what they might be hoping to gain from the Artifact. We know that two former Borg drones from other Star Trek series, Hugh from The Next Generation and Seven of Nine from Voyager, are going to appear on Picard at some point in the future. Given the other elements of artificial life that have been a big part of the story up to now–android clones of Data’s technology in Soji and Dahj, the attack on Mars by synthetics, and now the salvage operation on the Artifact–we can expect the Borg to play a big role of some kind as Star Trek: Picard goes forward.

Disclosure: ViacomCBS is GameSpot’s parent company.

Now Playing: Star Trek: Picard Episode 1 “Remembrance” Breakdown & Easter Eggs

Crisis On Infinite Earths: The 15 Best Easter Eggs In The DC Crossover Event

Warning: Spoilers! During episodes of Arrow, The Flash, Supergirl, Legends of Tomorrow and Batwoman, each of the CW/DC shows pitted its heroes against the Anti-Monitor–an evil being trying to destroy the multiverse. And because this massive event contained every hero–and some villains–from CW’s Arrowverse, of course there will be some Easter eggs and references to other DC properties from movies to forgotten TV shows to comic books.

In our video of the best Easter eggs from Crisis on Infinite Earths, there are references to Batman 66, Batman 89, Superman II, Batman: The Animated Series, Lucifer, Smallville, Constantine, the Justice League movie, Green Lantern, Super Friends, Kingdom Come, Birds of Prey, and more. You can also check out the full list of 63 Crisis on Infinite Earths Easter Eggs here, and read about how the Crisis on Infinite Earths finale completely changes DC’s Arrowverse for the better.

Phantasy Star Online 2 Won’t Be Region Locked

Phantasy Star Online 2, the popular online action-RPG, will not be locked to any specific regions when it launches later this year on Xbox One, according to the North American PSO2 Twitter account.

A fan asked whether the upcoming online-ARPG will be region-locked. The NA PSO2 Twitter account responded that there are currently “no plans” to seclude players to any regions and that region-locking is not on the table for PSO2 “at this moment.” Things could change later on down the road, however.

PSO2 is holding a closed beta next week, with sign-ups available now and pre-loading starting on Monday, February 3. The closed beta, exclusive to Xbox One, starts on Friday, February 7 and ends the following Saturday. Playing the closed beta lets you earn in-game rewards, and all progress will carry over to the open beta and official game launch. You can download PSO2’s closed beta from the Xbox Insiders Hub app.

While Phantasy Star Online 2 was announced for Xbox One during Microsoft’s E3 2019 press conference, Xbox boss Phil Spencer has confirmed that the game isn’t exclusive to the brand.

Now Playing: Phantasy Star Online 2 – Western Localization Trailer | E3 2019

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Fortnite Telescope, Television, And Telephone Pole Locations Guide

Season 2 of Fortnite Chapter 2 is just around the corner, but there are still a few more Season 1 challenges to complete in the popular battle royale game. The latest batch of missions is called Camo Vs. Chic, and a number of them have you traveling around the island looking for certain objects. One such challenge asks you to destroy a telescope, television, and telephone pole. If you’re having trouble tracking those down, we tell you where to go below.

Where Are The Telescope, Television, And Telephone Pole Locations?

Many homes around the island have television sets, so you can find those fairly easily in residential areas, particularly in the western portion of the map. Similarly, telephone poles are a common sight around suburban areas, so you shouldn’t have much difficulty coming across one as you play.

Telescopes, however, are a bit trickier to track down, as they are not nearly as common as either of the aforementioned objects. That said, you can reliably find one on the island just off the northern shore of the map, northwest of Craggy Cliffs. The telescope is hidden in a bush, so look around carefully and you’ll be able to spot it.

How To Complete The Challenge

Now that you know where you can find the three objects, all you need to do is destroy them, be it with your pickaxe or a weapon you pick up along the way. You don’t need to destroy all three within a single round to complete the challenge, but you may be able to anyway given how plentiful televisions and telephone poles are.

This isn’t the only challenge that may give you some trouble from the Camo Vs. Chic set. Another asks you to fish up an item at three different No Fishing signs. If you need help tracking those down, be sure to check out our No Fishing sign locations guide. You can also see our other maps and guides in our full Fortnite Chapter 2 challenges roundup.

Now Playing: Fortnite Chapter 2 Season 2 Start Date Announced – GS News Update

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Incredible Blu-Ray Collection Of Spielberg Classics On Sale For $23 At Amazon

Over the past 50 years, arguably no filmmaker has made a bigger impact on the industry than Steven Spielberg. He has directed many monster box office hits like Jaws, Jurassic Park, and the Indiana Jones franchise. Spielberg has also won a pair of Academy Awards as a director for Saving Private Ryan and Schindler’s List. If you’re a Spielberg fan, Amazon has a stellar deal on a great Spielberg Blu-ray collection that includes blockbusters like Jaws, E.T., Jurassic Park, and lesser-known works like The Sugarland Express and Duel.

Normally $100, the Steven Spielberg Director’s Collection is currently discounted all the way down to $22.97. It’s fulfilled by Amazon and Prime-eligible, but orders placed now won’t ship for a few days. The Blu-ray collection includes the following eight movies:

  • Duel (1971)
  • The Sugarland Express (1974)
  • Jaws (1975)
  • 1941 (1979)
  • E.T.: The Extra-Terrestrial (1982)
  • Always (1989)
  • Jurassic Park (1993)
  • The Lost World: Jurassic Park (1997)
The collection comes with eight films and an informative booklet
The collection comes with eight films and an informative booklet

Steven Spielberg Director’s Collection | $22.97 ($100)

The major selling points are obviously the popular films: Jaws, E.T., and the pair of Jurassic Park movies. The discounted price would be great even for just those four films. But for those interested in seeing where Spielberg’s genius started to form, this collection offers a glimpse into that, too.

Based on a short story by Richard Matheson, Duel was Spielberg’s first feature-length film and originally released on television before getting a theatrical release. Crime drama The Sugarland Express was Spielberg’s debut theatrical release and kicked off his longtime collaboration with legendary composer John Williams.

Along with the standard assortment of special features–behind-the-scenes looks, deleted scenes, original trailers, etc.–this collection comes with a booklet with information on each film.

Xbox One Dashboard And UI Updates Teased With Insider Program

Xbox One is getting another dashboard refresh, and an Xbox Insiders update gives a preview of what’s likely to be coming to all users. For the time being these features are only for Alpha users of the Insider program, so it’s unclear exactly when most of the changes will roll out to the wider audience.

The most noticeable interface change comes to the main Home screen, which replaces the Twists with dedicated rows for Game Pass, Mixer, Xbox Community, and the Microsoft Store. Microsoft says you’ll be able to customize the layout by adding or removing rows. This part of the update will be entering full public release in February. The My Games & Apps UI will also be getting more content grouping settings for easier navigating, along with labels for trials and demos, and a cleaner settings menu.

Other new additions include image support in your messaging conversations. You’ve been able to send that hilarious animated gif in the mobile or desktop app, but now it will display properly on console. Notifications will let you set a portion of your screen to appear, and Xbox Game Pass will let you select an individual game to download from within a bundle. If you have external storage, a new “move” option will appear in your storage management for an easier time freeing up space.

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Microsoft also announced that Mixer is getting a few big changes in upcoming updates. You’ll be able to switch your chat mode to “classic chat,” which displays the chat messages in their own window alongside the stream. You can also manually select video resolution, and viewing info and VODs from your favorite streamers will be a smoother experience.

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Overwatch Update 1.45 Adds Hero Pools Instead Of Pick And Ban

Blizzard has detailed Overwatch patch 1.45 and explained a shift in its approach to updating the game going forward. As part of the developer update, game director Jeff Kaplan revealed that the team will be adopting a new balance philosophy that involves implementing more frequent and impactful updates to deliberately change the meta.

This, according to the studio, is an effort to respond to feedback from players who have been asking to keep the game fresh. As part of this new strategy, Blizzard has said it will be making and reverting changes more rapidly than before.

The mechanism used to implement these changes is a new mode that is represented through the “Experimental” card on the mode select screen. Here, Blizzard will test major changes to the game that may or may not make it to the main game. Although it sounds similar to the Public Test Realm–which is a PC-only build of the game used to iron out balance and bugs–Blizzard notes that the Experimental Card is not for bug testing, it’s specifically for testing balance changes, modes, and rules. Additionally, those that take part will still be able to earn experience and progress, as well as unlock loot boxes.

Leading up to the reveal of patch 1.45, rumors swirled that Blizzard was preparing to introduce a pick and ban feature. This, it seems, is not entirely the case. Instead, Blizzard is opting for Hero Pools where certain characters will be disabled from Competitive Play for a given week, and availability will be rotated weekly. The cadence for the rotation is also being examined, so it may be that it is quicker or slower in the future.

Importantly, Blizzard has said Hero Pools as a feature is being tested during Season 21 and, depending on how it performs, it may not return for Season 22. The goal of the Hero Pools approach, Blizzard says, is to allow the meta to change weekly and to encourage hero diversity in matches. Finally, the update will bolster anti-cheating efforts and have workshop quality of life updates.

In terms of balance, Blizzard is currently testing a version of the game that makes a number of significant changes to Reaper, McCree, Orisa, Sigma, Hanzo, and Baptiste. You can read the latest PTR patch notes to learn about the upcoming Overwatch buffs and nerfs.

Blizzard is currently working on Overwatch 2, which will have a significant story mode. Character progression will be distinct for Overwatch 2’s campaign and multiplayer. As of yet, Overwatch 2’s release date and platforms have not been confirmed.

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