Xbox Series X: The Ascent Developer On The Power Of Next-Gen

One of the most exciting games coming to Xbox Series X this holiday season is The Ascent, a science-fiction action-role-playing game that plays like a cross between the Diablo series and classic twin-stick shooters. Because of Microsoft’s Smart Delivery system, the game is automatically enhanced when played on Xbox Series X instead of Xbox One, and developer Neon Giant explained just how that will work.

Speaking to Xbox Wire, creative director Arcade Berg (he has a very good name) explained that ray tracing and upgraded reflective surfaces are among the key visual upgrades for The Ascent on next-generation hardware. Input will also feel more responsive and you can expect a more interactive world, which is hugely important in an immersive role-playing game.

As is the case with PS5, as well, the SSD on Xbox Series X will make loading times far shorter, keeping you in the game rather than on a loading screen. This won’t compromise visual quality or performance, either, as The Ascent will run at 4K resolution with 60 frames-per-second gameplay and HDR support on Xbox Series X. However, he did say that the console’s true capability will only be unlocked once games are developed exclusively for it instead of alongside Xbox One.

“In the future with games made to be ‘next-gen exclusive’ and development started with the technology available, game worlds can reach new heights of size, fidelity, and interactivity,” Berg added.

This is the approach Sony is using from the very beginning with the PS5, where games like Ratchet & Clank: Rift Apart and Horizon Forbidden West are leveraging more of the hardware. It remains to be seen which strategy will be more successful, but we’ll begin to see when both consoles launch this holiday season.

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Now Playing: The Ascent Debut Trailer | Inside Xbox

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The Last Of Us Part 2 Spoiler Chat

The Last of Us Part II is now available on PS4, and a few of us here at GameSpot have had a chance to play through it–some of us multiple times–and even get some Platinums along the way. In the above video, Jake Dekker, Kallie Plagge, Jordan Ramée, and Edmond Tran discuss the game in all its spoilery glory. And yes, we spoil everything. Watch at your own risk!

The crew starts from the very beginning and goes through the highs and lows of The Last of Us Part II’s story. Jake shares his experience playing on Survivor difficulty; Kallie explains her review in more detail; Jordan shares his interpretation of the Seraphites; Ed talks about how much he loves Jesse; and more!

We have two versions of our Last of Us Part II review: one with spoilers and one without. If you are watching this video, it’s likely you’re comfortable with spoilers, so we encourage you to read the spoiler version of the review for Kallie’s more detailed analysis and full explanations of what exactly she meant in the spoiler-free version.

Just Before Hamilton, Disney+ Free Trials Are Seemingly No Longer Offered In The US

It seems that free trials of Disney+ are no longer being offered to new subscribers of the streaming service in the US, according to French pop culture site Numerama.

Previously, new Disney+ subscribers were given a free seven-day trial if they signed up for the service. After the trial ended, they would be charged the usual $6.99 monthly subscription free. Now, however, it seems that new US subscribers are taken directly to the payment screen after signing up for the service.

Disney didn’t explicitly say that it will no longer offer free trials to new Disney+ subscribers. In a statement to The Verge, a Disney+ spokesperson said that “the service was set at an attractive price-to-value proposition that we believe delivers a compelling entertainment offering on its own.”

This comes just as Hamilton was about to premiere on the streaming service on July 3. Back in February, Disney announced that it was producing a silver-screen adaptation of the award-winning musical, with a release date scheduled for sometime in October 2021. The company said that pushing Hamilton up by 15 months was in response to “the world turning upside down.”

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Apex Legends Season 6 “May Be A Little Bit Different” From Season 5 When It Comes To Storytelling

In Season 5: Fortune’s Favor, Respawn added a new story-based PvE mode called Quest. In a GameSpot Play For All interview, Apex Legends game director Chad Grenier spoke to us about Respawn’s decision to add a story mode to a multiplayer-focused game and teased that how Apex Legends’ story is told may look “a little bit different” in Season 6.

“Quest was really just an experiment to see how we could tell more story in [Apex Legends],” Grenier said. “We have a team of people who love to tell stories. Before Apex, we made a campaign, Titanfall 2, and told a ton of story there. And then moving on to making a multiplayer-only game, we’re left wondering, ‘How can we tell a story in a battle royale game? Is that even possible?’ And we found ways to do that through transmedia storytelling and our character teases and the dialogue–so Quests is just an evolution of trying to tell a story in a multiplayer game.”

Grenier continued: “And so we’ve been listening to a lot of the feedback and I think, in general, people enjoy playing Quest. If anything, the feedback has just been that people want more of that lore and storytelling so we’re finding new ways to bring that content in future seasons–just listening and learning, we’re trying to evolve the way that we’re doing it and find what works best. Season 6 may be a little bit different from 5 and that’s just us iterating and trying to try new things and see what works and see what doesn’t work and listen to the fans.”

As part of Play For All, we also played a few rounds of Apex Legends with Justine Huxley and Roger Craig Smith, the voice actors for Wattson and Mirage, respectively. The livestream marked Smith’s first victory in Apex Legends.

In other Apex Legends’ news, the battle royale game is set to see its next limited-time event: Lost Treasures. As seen during EA Play, Lost Treasures adds Map Room, a Crypto-themed town takeover, to Kings Canyon and sees the return of the limited-time mode Armed and Dangerous. Apex Legends is also coming to both Steam and Nintendo Switch, and all versions of the game are scheduled to get cross-play support.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Apex Legends Director On Switch Port, Crossplay, And Stance On Skill Based Matchmaking

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Destiny 2: Where Is Xur June 19-23? Location For Exotic Weapon And Armor

Xur is back in the solar system of Destiny 2 this weekend, offering a new bag of Exotics for your collection. Since the Trials of Osiris event is live after being disabled last week due to a bug, it’s a great time to shore up your collection and grab something that’ll help you go flawless. Here’s everything Xur is selling for this visit and where you can find him.

Head to Io to find Xur this week, hanging out in Giant’s Scar region. For his weapon, Xur is offering Crimson. Hunters can pick up The Dragon’s Shadow chest armor; for Titans, there’s the Mk. 44 Stand Asides leg armor; and for Warlocks, Xur has the Starfire Protocol chest armor. Read on for a breakdown of each item’s stats and what you need to know about them.

Xur Location

Start by spawning in at Giant’s Scar and taking your sparrow northeast through the opening ahead. When you’re through, head left toward the north end of the area. Look for a cave set into the cliffside that borders the region. You’ll find Xur inside on the right, standing in the dark (and possible surrounded by other Exotic-seekers).

Find Xur hanging out in a dark cave in Giant's Scar.
Find Xur hanging out in a dark cave in Giant’s Scar.

Xur Exotic Items

This week, you can grab Crimson from Xur, a hand cannon that’s a reliable option in both PvE and the Crucible. If you don’t have a gun you love for PvP, Crimson might be the one–it combines a pulse rifle’s burst fire with a hand cannon’s power, plus other perks as well. All of Xur’s armor now comes with much higher stats than in past seasons, making them all worthy of consideration. If you’re not a fan of his other options, Xur also sells an Exotic engram that will decrypt into an Exotic you don’t already own. He also has the Five of Swords challenge card, which lets you enable modifiers for Nightfall Strikes.

  • Exotic Engram — 97 legendary shards
  • Crimson — 29 legendary shards
  • The Dragon’s Shadow — 23 legendary shards
  • Mk. 44 Stand Asides — 23 legendary shards
  • Starfire Protocol — 23 legendary shards
  • Five of Swords — free

Crimson

Crimson is a hand cannon that fires three-round bursts, heals you on kills, and gives you ammo back on precision kills. You'll like it.
Crimson is a hand cannon that fires three-round bursts, heals you on kills, and gives you ammo back on precision kills. You’ll like it.

If you’re looking for a reliable Crucible gun, Crimson is a great option. It’s a powerful hand cannon with a big magazine and good range, and fires three-round bursts instead of the usual single shot. It also has two added benefits: if you land kills with it, the gun heals you. If it’s a precision kill, the gun’s magazine is refilled. That makes Crimson extremely reliable and extremely deadly, and if you don’t have it, you should.

The Dragon’s Shadow (Hunter)

The Dargon's Shadow will make your dodges even more useful.

Hunters already get some very useful benefits when using their Dodge ability, and The Dragon’s Shadow strengthens them even more. While doing a Marksman’s Dodge normally reloads your equipped gun, The Dragon’s Shadow causes all dodges to reload all your weapons. You also get a boost to movement speed and weapon handling speed for a short period after the dodge. If you’re a big fan of the Gambler’s Dodge but miss having the reload benefits of Marksman’s, try The Dragon’s Shadow and never reload again.

Stats:

  • Mobility: 10
  • Resilience: 12
  • Recovery: 12
  • Discipline: 9
  • Intellect: 14
  • Strength: 6
  • Total: 63

Mk. 44 Stand Asides (Titan)

Get big boosts to your sprinting melees with this set of leg armor. It's great for PvP scenarios.

If you’re the kind of Titan that likes to sprint around, smashing through stuff, Mk. 44 Stand Asides are for you. If your health is full, sprinting will grant you an overshield while you have Seismic Strike, Hammer Strike, or Shield Bash equipped. You also get melee energy back when you land hits with those melee abilities, so if you’re obsessed charging around the Crucible meleeing folks, this is leg armor that will support your habit.

Stats:

  • Mobility: 9
  • Resilience: 14
  • Recovery: 9
  • Discipline: 9
  • Intellect: 20
  • Strength: 2
  • Total: 63

Starfire Protocol (Warlock)

With Starfire Protocol, equip Fusion grenades and Empowering Rifts and go to work dishing out a ton of damage.

Starfire Protocol is about creating synergy between your Rifts and your Fusion grenades for maximum damage. You get an additional Fusion grenade charge when you wear the chest armor, and your grenade energy recharges faster when you do damage with weapons boosted by an Empowering Rift. If you get kills with Fusion grenades, they grant more Rift energy so you can drop Rifts more quickly. Starfire Protocol is great when you’re looking to kill lots of enemies and do lots of damage, especially in PvE scenarios.

Stats:

  • Mobility: 8
  • Resilience: 7
  • Recovery: 18
  • Discipline: 15
  • Intellect: 9
  • Strength: 7
  • Total: 64

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The Last Of Us 2 Accessibility And Difficulty Options: A Detailed Overview

The Last Of Us Part 2 is the latest big AAA blockbuster video game from the team at Naughty Dog for the PlayStation 4. So naturally, a lot of different people are probably quite interested in playing it and seeing what the big deal is. Common sense suggests that not all of those people are going to be on the same level when it comes to their experience with stealth and actions games, or video games in general. Not all of those people are going to have the same level of facilities that might help them hear or see an enemy, and some people might need some assistance in manipulating a controller.

Thankfully, The Last Of Us Part 2 features a ton of different accessibility option that will let you adjust things like the granular difficulty of the game, how enemies work, how different game mechanics function, and how the game looks, feels, and control. It’s all in the service of hopefully making the game comfortable to play no matter what your situation is, at least, as comfortable as a tense, violent, and sometimes horrific thriller can be.

In this article, we’ve highlighted the more notable accessibility options in The Last Of Us Part 2, with some explanations on what some of them do. If you’re interested in playing the Last of Us Part 2 but want to know whether you can change the game to suit your particular needs, hopefully this article will be of some help.

For more help with the game, be sure to visit our Last Of Us Part 2 guide hub where we’ve got spoiler-free walkthroughs, essential tips for beginners, the location of all the collectibles, and more.

Table of Contents [hide]

Difficulty Options

As with most games, you can expect an adjustable level of difficulty in The Last Of Us Part 2, which lets adjust the game’s overall challenge on a 5-point scale. But the more interesting thing it does is allow you to customise your own difficulty in a bunch of different aspects, also on a 5-point scale. This means you can do things like have Stealth mechanics be a lot more forgiving if you’re no good at it, or boost the enemy difficulty to high, while also having resources be abundant. One thing to also note is that unlike previous Naughty Dog games, there are no PlayStation trophies tied to difficulty levels, which is great.

Challenge (Overall challenge from Very Light To Survivor–Very Hard, basically)

  • Very Light: Explore and experience the story with a lighter combat challenge
  • Light: Less challenging than Moderate. Resources are more common and enemies are less dangerous
  • Moderate: Provides a balanced experience. Resources are limited
  • Hard: For those looking for a greater challenge. Resources are very limited and enemies are more dangerous

Player (Resilient to Vulnerable)

Adjust difficult settings related to:

  • Amount of damage the player takes from enemies
  • Frequency of mid-encounter dynamic checkpoints
No Caption Provided

Enemies (Passive to Aggressive)

Adjust difficulty settings related to:

  • Accuracy of enemy gunfire and frequency of projectiles
  • Aggression of enemies advancing and flanking
  • Complexity of enemy melee combos
  • Movement speed of certain high-threat enemies
  • Custom tuning to specific combat encounters

Allies (Aggressive to Passive)

Adjust difficulty settings related to:

  • Aggressiveness of allies in combat
  • Frequency at which allies kill enemies

Stealth (Unsuspecting or Vigilant)

Adjusts difficulty settings related to:

  • Enemy’s perception through vision, hearing and smell
  • Length of grace period before enemies will alert others
  • Conditions for grabbing enemies from stealth

Resources (Common or Scarce)

Adjusts difficulty settings related to:

  • Quantity of ammunition and supplies found in the world
  • Durability of melee weapons dropped by enemies
  • Yield of certain crafting recipes

Controls

You’ll find a lot of familiar options here, including things to toggle camera inversion, look sensitivity, and remap button on the controller as you see fit. Of note are a bunch of assistance options for those who need help with positioning the camera and aiming.

The Camera Assist can automatically reorient the camera in the direction of your movement, and is “designed for players who are new to action games or have difficulty using the Left Stick and Right Stick simultaneously.”

Similarly, an Aim Assist subtly pulls your reticle towards targets when aiming, and adds slight resistance when pulling the reticle off an enemy.

The Last Of Us Part 2 also features a Lock-On Aim, which will automatically lock-on to enemy targets when aiming and targets the centre of the enemy’s body by default. You can then use the Right Stick to target the head or legs. Additionally, you can set it to Auto-Target, which will make you lock onto the next enemy automatically, even if they’re offscreen.

HUD

As you’d expect, you have the option to toggle every single HUD option to create a more immersive experience, if you like. You also have the option to enable or disable pop-up notifications like tutorials, hints, dodge prompts, attack prompts, and pickup prompts.

One cool thing here for completionist players and trophy hunters is a Collectible Tracking icon, which displays a special icon when a collectible you find has already been picked up in a previous playthrough–more games should have this!

Subtitles

No Caption Provided

You know how sometimes in video games, subtitles are way too small and hard to read, depending on your TV? In The Last Of Us Part 2, there are all kinds of options you can fiddle with–you can adjust the size of the text (small, medium, and large), give the text a background, change the color of the text (white, yellow, blue, red, green), decide whether you want the names of speakers, and even turn on an arrow that will point in the direction of the person who’s speaking.

Audio

Along with the ability to adjust the volume of things like speech, music, cinematics, and effects separately, along with boasting more granular options for audio output based on what sound device you’re using, it’s notable that The Last of Us Part 2 has a text-to-speech option for the vision-impaired among us–it should ask you about this option when you first boot up the game.

There are a number of additional text-to-speech options within the Accessibility menu, which will let you toggle additional cues, all of which will play distinct sounds to help blind or low-vision players navigate different parts of the environment and even partake in combat effectively. It’s seriously impressive.

Accessibility

Alternate Controls

There’s a second control menu nestled under the Accessibility menu, and most of these have to do with toggling alternate ways to operate some of the mechanics found in the game like steering a boat or strumming a guitar. This is where you can also toggle whether you’re required to hold, press, or tap buttons for more regular maneuvers, such as combos, quicktime events, aiming, sprinting, etc.

There are also some additional control assistance options nestled in this menu, like the ability to automatically swap weapons when you’re out of ammo, and one to automatically pick up items.

Magnification And Visual Aids

Here, you’re able to change the scale and color of the HUD, as well as toggle it to certain colourblind modes (Protanopia, Deuteranopia, and Tritanopia).

No Caption Provided

This is where you’ll also find the option for High Contrast Display, a mode which will mute the environment textures and add distinct, bold coloring to allies, enemies, and items. This is to assist those who have reduced vision, of course, but as we found during our time with the game, it’s a handy tool for locating items among the busy environments of the game. If you’re playing through the game a second time to pick up all the optional notes and collectibles you missed, we recommend having this setting turn on–you can then toggle it on and off with the touchpad.

Elsewhere in this menu, there’s also a Screen Magnifier option, which will let you magnify a section of the screen using the touchpad. You can also move the magnifier around with the touchpad.

Motion Sickness

The Last of Us Part 2 uses a lot of post-processing effects to achieve its realistic, filmic look. Some people prefer to play without these, whether because of taste, or the fact that it makes them feel sick.

Here, you can adjust the game’s levels of Camera Shake and Motion Blur, adjust the Camera Distance of the game’s third-person camera, and even increase the Field Of View.

Most importantly for those prone to motion sickness, you can toggle a Persistent Centre Dot to help your eyes focus when looking around the world.

The Last Of Us Part 2 isn’t a game that features blatant waypoint markers telling you where to go–it certainly leans heavily into being as immersive as possible. But, it’s not precious. If you can benefit from them, you can turn that on in the form of Navigation Assistance and the game even has an option to automatically make you climb ledges, vault over things, and sprint when you absolutely have to with Traversal Assistance.

If you’re not a fan of falling to your death, the Ledge Guard option will stop you from falling off ledges that will kill you, and if you’re not a fan of drowning underwater, you can turn on Infinite Breath.

Maybe you love the combat in The Last Of Us Part 2 but don’t like the puzzles? You can turn on a Skip Puzzle Option that will automatically advance to a puzzle’s completion if you don’t want to do it. The game suggests this option for players who are blind or have low vision, because “some puzzle progression may not be fully accessible”.

No Caption Provided

Perhaps the biggest feature of note in this menu is the Enhanced Listen Mode. This will let you send out two distinct pings, which will scan your immediate area for either enemies and items. Like the high contrast mode mentioned above, this feature is incredibly useful if you don’t want to miss out on any collectibles or items.

Combat Accessibility

The final menu will let you further adjust the behaviour of both your playable character and enemies in the game. You can make combat encounters easier by giving your opponents a handicap with Enemies Don’t Flank and Reduced Enemy Accuracy.

You can also boost your own abilities with Enhanced Dodge and Invisible While Prone. You can even turn off Weapon Sway completely, and enable a Slow Motion toggle to the game, to help you line up shots and avoid getting hit. There’s a lot here, and again: there are no trophies tied to these difficulty modifiers, so don’t be afraid to use them!


Those are all the significant accessibility options in The Last Of Us Part 2. If you’re interested in the game but need of a helping hand or two, hopefully there’s an option here to assist you. For more help with the game, be sure to visit our Last Of Us Part 2 guide hub where we’ve got spoiler-free walkthroughs, essential tips for beginners, the location of all the collectibles, and more.

Enjoy A Short Last Of Us Part 2 Concert To Celebrate Its Launch

The Last of Us Part II has launched today on PS4, continuing the tale of Joel and Ellie five years after the events of the first game. It’s a game with richly detailed environment, gruesome effects, and a fantastic score, some of which you can enjoy live right now.

Composer Gustavo Santaolalla has worked on both entries in Naughty Dog’s series, and has shared a sample of the soundtrack performed live to commemorate today’s release. The short concert consists of five songs from the game, including the somber The Cycle Continues, and the new main theme for the sequel. You can enjoy the full thing below.

The Last of Us Part II soundtrack is now also available for streaming on both Spotify and Apple Music, if you’re looking for some soothing music to work to. If this has you feeling inspired, you can also purchase Ellie’s guitar from the game to make some of your own music, but it doesn’t come cheap. If you’re still in need of the game itself, there are still many editions to choose from. And if you’re looking for some pointers, we have numerous guides and beginner’s tips to check out.

The Last of Us Part II is a violent and engrossing game with refined combat and deep characters. In our 8/10 spoiler-free review for The Last of Us Part II (as well as our spoiler-filled one), critic Kallie Plagge wrote, “It’s all messy and bleak and made me profoundly sad for myriad reasons, but the more I reflect on it, the more I appreciate the story and characters at its core. I wanted almost none of it to happen the way it did, and that’s what’s both beautiful and devastating about it.”

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Smash Bros. Ultimate’s Arms DLC Character Will Be Revealed Monday

Nintendo will soon be revealing the next DLC character for Super Smash Bros. Ultimate. Perennially overworked game director Masahiro Sakurai will host a livestream reveal on Monday, June 22, giving us our first look at the mysterious new fighter.

The stream will begin at 7 AM PT / 10 AM ET. The broadcast is scheduled to run for approximately 35 minutes and will provide an in-depth look at the new fighter. However, don’t get your hopes up for news on any additional DLC characters; in a follow-up tweet, Nintendo reiterated that there will be “no further new fighter reveals” during Monday’s stream.

All we currently know about Smash Bros. Ultimate’s next DLC fighter is that it will arrive sometime this month and be a character from Arms, the colorful, stretchy-arm fighting game that released shortly after the Switch launched back in 2017. Beyond that, we know nothing about who the fighter will be or how they will play, but Monday’s stream should clear all that up.

The Arms character is the first DLC fighter to arrive as part of the Fighters Pass Vol. 2, which costs $30 USD and grants owners access to six more DLC characters for the game (along with accompanying stages, new music tracks, and Spirits) when they release. It looks like that will be the end of the line for add-on content, however; Nintendo said that it has no more Smash DLC planned after the second Fighters Pass.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Best Webcams For Work And Streaming That Are Available Right Now

With the current pandemic still forcing many people to stay home these days, many have found that they need a webcam (better than the one that’s built into your laptop) to attend meetings or have online hangouts with friends. With so many people looking to buy a webcam, it can be hard to find a good webcam from many of the best brands, including Logitech, Microsoft, and Razer, that hasn’t sold out. With that struggle in mind, we’ve rounded up some of the best webcams available to buy right now. These may not be the best webcams on the market, but they’re still well-reviewed, affordable, and will work just fine for the majority of people.

Many of these webcams are also great for casual Twitch streaming setups. While more professional streamers use DSLR cameras, webcams are a popular way to implant your face into your stream without breaking the bank. A big plus to streaming with a webcam is that you don’t need one with an ultra-high resolution, as the picture-in-picture facecam is relatively small compared to the rest of your stream’s output. If you’re new to streaming, most of these webcams will suit your needs perfectly. Plus, see our guide to the best streaming accessories for more options, including the best capture cards and best budget gaming chairs.

At the moment, some of these webcams are discounted, but prices do fluctuate quite quickly and seemingly randomly, especially on Amazon. Before you finalize your purchase, double-check that price. As for the webcams we’ve chosen, the ones you can view below have either been tested by us personally or chosen due to their overwhelmingly positive reviews.

Note: The prices shown below indicate a product’s standard list price and may not reflect any current discounts or other fluctuations.

Best webcams in stock right now

6478737 – Best Webcams

PS5 And Xbox Series X Injustice, Mortal Kombat Games Seemingly Being Planned

The next generation of consoles, the PlayStation 5 and Xbox Series X, is nearly upon us. And while we’ve seen some games for both systems, the fighting game genre has been absent from many of these early announcements. Fighting game developer NetherRealm Studios seems to be leading the push for next-gen brawlers, with a brand-new job listing hiring for someone to bring Injustice and Mortal Kombat to PS5 and XSX.

The listing (spotted by EventHubs) simply states NetherRealm Studios is looking for a principal software engineer to work on graphics that will “drive the next generation console graphics vision for the Mortal Kombat and Injustice franchises.” This person will work on “develop[ing] state-of-the-art graphics technology for the PS5 and Xbox Series X,” with particular attention to “optimization, design, and implementation of pivotal new graphics technology.”

There’s no definitive mention in the job listing that NetherRealm is working on new entries for either Injustice or Mortal Kombat. Furthermore, there’s no clarification that the studio has plans to port either Injustice 2 or Mortal Kombat 11 to PlayStation 5 and Xbox Series X.

NetherRealm Studios is a subsidiary of WB Games. WB, earlier this week, said there would be “new announcements” during DC FanDome, the free 24-hour virtual event scheduled to take place on August 22.

Also earlier this week, it has been reported that WB Games–the gaming division of Warner Bros. Home Entertainment–may be sold off. The details are a little hazy, with company owner AT&T looking to score a deal that could reach $4 billion, but Take-Two, EA, and Activision Blizzard have all reportedly expressed interest.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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