PS5 Tells You How Long You’ve Played Games–Including Previous PS4 Play Time

Among the many changes and improvements you’ll find in the PlayStation 5‘s new user interface is an enhanced profile page. Perhaps most notably, this includes a list of your played games along with details on when you last played them and how many hours you’ve spent with each one.

The feature works not unlike the Nintendo Switch’s equivalent, but this appears to be better in a few ways. For starters, you don’t need to wait a period of time before this play time estimate becomes available. It’s also a bit more precise with the numbers it shows, as it doesn’t round those numbers in the same way that Switch does.

What’s most exciting is that these play times don’t just start counting once you’ve gotten your new PS5 plugged in. Your profile also showcases the time you’ve spent playing on PS4, which means all those hours you sunk into Overwatch, The Witcher III, Rez Infinite, Destiny 2, or your game of choice will be represented here.

Playtimes displayed on a PS5 profile
Playtimes displayed on a PS5 profile

This won’t impact your play experience in the same way that the new Activities feature or the DualSense controller will, but these small touches are nonetheless a fun part of the transition to a new console generation. For much more on what to expect, check out our PS5 review.

Now Playing: PlayStation 5 Video Review

Xbox Series S Review: Affordable Next-Gen With Compromises

In an unprecedented move for a console launch, two options are available when it comes to new-generation Xbox systems: The powerful and fully equipped Xbox Series X, and the more affordable but somewhat limited Xbox Series S. I’ve already delivered my review of the Series X, but what does the Series S offer? Well, it’s a cute and compact console that’ll play previous and next-gen Xbox games, and do so for a relatively cheap entry price of $300 USD.

It’s a sleek system that comes with many of the same great features of the beefier Series X, but it comes with some notable compromises that you’ll need to consider if you’re interested in this itty-bitty Xbox. And it’s not just about the visuals; its limited internal storage space, the nuances to how backwards compatible games look and run, and the lack of a disc drive will influence whether or not this console’s for you–the importance of those things depends on your own needs but, either way, the Xbox Series S packs a punch.

The Little Console That Could

Let’s first talk about in-game performance. The RDNA 2 GPU and Zen 2 CPU from AMD that are built into the Series S are scaled-down versions of what’s in the Series X–it’s all part of the same technical architecture. Microsoft’s aim for the Series S is to hit 1440p resolution instead of full 4K, which is still ambitious, all things considered. When playing optimized games on the smaller console, it’s impressive to see just how good they perform while flexing graphical enhancements.

Gears 5 looks and runs great; it might not offer the same clarity seen on the more powerful systems, and the details might not shine through as distinctly on a 4K display, but you still get a consistent 60fps at what looks to be either 1080p or 1440p resolution. The Series S also has room to do 120fps like its more powerful counterpart, if optimizations allow for it and if you have a proper 120Hz display. As part of Gears 5’s optimization, the option to run 120fps in multiplayer is available. A handful of games are planned to take advantage of 120fps capabilities, like Ori and the Will of the Wisps and Dirt 5, although we’re not sure if that’ll come with noticeable visual compromises.

Forza Horizon 4's Series S optimizations help it run a smooth 60fps.
Forza Horizon 4’s Series S optimizations help it run a smooth 60fps.

Forza Horizon 4 is noteworthy when it comes to Series S optimizations. It’s a remarkable showcase of what the console can do. It’s able to hit 60fps and maintain its fantastic visual flair at what looks like either 1080p or 1440p resolution. On a 4K TV, I can tell the image isn’t as sharp as it is on the Series X, but otherwise, it looks crisp in motion.

One curious case is Yakuza: Like a Dragon. As of this writing, the game actually offers the same two graphics options as it does on Series X, albeit scaled down for Series S hardware. “High Resolution” mode seems to do 1440p at 30fps, and “Normal” mode looks to be 1080p at a smooth 60fps. (On Series X, the modes offer 4K at 30fps and 1440p at 60fps, respectively). This could mean that we may see similar options pop up even for Series S-optimized games in the future.

Backwards Compatibility With Different Results

As for backwards compatibility, the Series S essentially takes base Xbox One builds of games and goes from there. This has an impact on what you get out of current-gen games when running on the Series S compared to the Series X.

If a game is not optimized for next-gen, the Series X will play the One X-enhanced version, which usually means the game will employ the same graphics options for improved performance or visuals–or just straight-up lock into better visuals, whatever the case may be. For the Series S, however, games will only run the base Xbox One version if they don’t receive a performance update, meaning you’ll miss out on the enhancements that came from the previous generation’s high-end console.

For now, Doom Eternal is limited to its Xbox One resolution when running on the Series S.
For now, Doom Eternal is limited to its Xbox One resolution when running on the Series S.

For example, when playing Final Fantasy XV on Series X, you can access the One X enhancements, which allow you to choose to boost frame rate or crank up the visual fidelity. When playing on Series S, you simply play the base Xbox One version that runs at a capped 30fps with its blurry sub-1080p resolution. Doom Eternal is enhanced for One X and runs great on the Series X too, but it’s a bit disappointing to play the base Xbox One version on the Series S, which caps resolution at a fuzzy 900p to maintain 60fps.

The Series S can run non-optimized backwards-compatible games with more stable performance by virtue of the stronger hardware. In situations where a game uses an uncapped frame rate or a 60fps limit, it’ll be able to maintain and hit those high marks. If a game uses dynamic resolution, it’ll maintain the higher resolution permitted. But it’s still beholden to the built-in limitations of the base Xbox One builds in these cases. The reasons for this are understandable–as the power differentials across all consoles in play aren’t so simple–but the Series S has so much power leftover and unused in these scenarios.

Things can always change, though, as it’s basically up to developers to go back and implement optimizations to improve the experience, if they want.

Speedy SSD Without Much Space

While the Series S concedes some graphical horsepower, it doesn’t skimp out on the SSD in terms of speed. It packs the same type of internal storage drive as the Series X, so you get the same ultra-fast load times. Some examples I’ve used in coverage of the Xbox Series X are Final Fantasy XV, The Outer Worlds, and Control, which all load from the main menu and into gameplay in about 10 to 13 seconds. Yakuza: Like A Dragon and Gears 5 only take about five or six seconds to get into actual gameplay. In previous tests for comparisons, the Xbox One X internal drive would take about four to five times longer.

To me, this is a real game changer–a practical and tangible benefit that makes the gaming experience much more fluid, letting you spend more of your time actually playing games. It’s a thing that permeates the entire experience, particularly valuable in games that have frequent resource- and data-intensive scenarios to load into. Once you get a taste of super-fast loading in games, you will not want to go back to anything lesser.

Where the Series S makes a major cut is in its SSD’s size. The 512GB internal drive actually comes out to 364GB of free usable space. Considering the size of games, that is not a lot of storage. If you consistently play something like a newer Call of Duty, well, that’s basically a third of your drive gone.

One thing Microsoft has brought up is that some games actually have smaller install sizes specifically for the Series S version thanks to Smart Delivery. Forza Horizon 4 takes up 71.4GB on the Series S as opposed to the 84.6GB on the Series X, and Gears 5 takes up 55.1 GB down from 71.9GB, respectively. This helps somewhat, but not by much. However, Sea of Thieves chops off a significant chunk, going down to 17GB for Series S from 46.6GB on Series X. Developers can decide which assets to include as part of the installation, and since the Series S doesn’t need 4K assets, the shrinking of game sizes should be a little more common (although your mileage will vary).

The Series S has 364GB free on the internal SSD, which is not a lot of space for games.

How To Overcome Limited Storage

You have some options for expanding storage if this presents a problem for you. The 1TB Seagate drive is technically the best solution, but it’s also the most expensive. At $220 bucks, you’d be paying more to pair the drive with a Series S than you would for just a Series X console.

Another solution is to use an external USB 3.0 drive. You can play backwards-compatible games that are installed on the drive, and the load times can be pretty quick if you’re using an external SSD. However, you can’t play next-gen or Series S-optimized games straight off a USB drive–you have to transfer the install files to internal storage, which thankfully doesn’t take that long.

Regardless, if you want to move beyond that 364GB limitation of the Series S’s internal SSD and you don’t already have an external drive, it’s going to add to the overall cost of moving to this console.

Other Matters In Brief

Most other things across the Xbox Series X and S stay the same in terms of the user experience. The UI is the same; it’s as snappy as it is on the Series X, and Quick Resume works exactly as it’s intended. As I’ve said before, suspending up to five or six games and jumping between them in a matter of seconds is pretty sweet and a useful feature for how I play games. And the fact that games stay suspended after powering off the system, or unplugging the power cord, is cool too.

As we move closer toward adopting digital distribution wholesale, the lack of a disc drive on the Series S makes sense, especially considering the emphasis on Game Pass for Xbox’s future. But those of you who kept your physical Xbox One and Xbox 360 games will be out of luck with a Series S (or if you want to use your system for entertainment on Blu-ray discs). If those things are important to you, the Series S is a no-go.

If it’s not the absence of a disc drive that jumps out at you when looking at the Xbox Series S, it’s the elegant physical design of the console. Whereas the Series X has a sort of low-key yet imposing vertically-inclined presence to its appearance, the Series S is cute and leaves a small footprint. Maybe you think it’s just a plain white box with a big fan vent on top, but considering the power it packs and the fact that it’s an actual next-gen system, it’s impressive–tiny and light, sporting a minimalist aesthetic, and literally the smallest Xbox ever.

Almost hard to believe that this is a next-gen console design.

It’s The S… Or Is It?

It’s nice that you can access next-gen for $300 USD with a compact box like the Xbox Series S–an entry-level option is just cool to see available right at launch. Moving forward, games will naturally accommodate the Series S with proper optimizations, so cases like Forza Horizon 4 and Gears 5 will be more common. And off the bat, you have the advantage of quick SSD load speeds. Whether or not it should be your system of choice for next-gen is determined by how much its compromises affect you, and also if you even care about 4K resolution. If you think its concessions make it a dealbreaker, consider saving a bit more for the Xbox Series X.

The Series S could serve as a great, cost-effective system that is complementary to, say, a PlayStation system or Nintendo Switch. If you just want to access what the platform offers now or what’s to come in Xbox’s future, and don’t mind the gap in graphical details and storage space, this is the Xbox for you.

Now Playing: Xbox Series S Video Review

Control for PS5 and Xbox Series Delayed to 2021

The next-gen version of Control: Ultimate Edition for PS5 and Xbox Series has been delayed until early 2021.

Remedy Entertainment revealed the news on Twitter, issuing a short statement: “Control Ultimate Edition will arrive on next-generation platforms early 2021. We want the final quality of the game to be awesome, and so we need a bit more time to work on it. Thank you for your understanding and patience!”

The next-gen release of Control was initially slated for a digital release at the end of 2020, within the launch window of the PlayStation 5 and Xbox Series consoles.

Control was IGN’s Game of the Year in 2019, and you can check out our review of the captivating, supernatural tale here. If you’re a Remedy fan interested in the connections between Control, Alan Wake and Quantum Break, check out our article charting all the references and easter eggs that bind the game’s worlds together.

If you’re gearing up to head back into The Oldest House to finish off all the new DLC such as the AWE expansion, you can also check out our handy primer for returning fans.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Mandalorian Season 2, Episode 2 Easter Eggs: 18 References In ‘Chapter 10: The Passenger’

The Mandalorian Season 2, Episode 2 Easter Eggs: 18 References In ‘Chapter 10: The Passenger’ – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Some Xbox Exclusives Have Much Smaller File Sizes On Xbox Series S Than Series X

In the lead-up to the launch of the Xbox Series X and the smaller, digital-only Series S, Microsoft has promised that the less-powerful console would feature file sizes up to 30% smaller for games. Now, GameSpot has confirmed that three major Xbox console exclusives are indeed significantly smaller on the Xbox Series S than on Series X.

The slightly lowered visual fidelity of the Series S means that some huge games are able to shrink down compared to the 4K-compatible titles on the more powerful next-gen Xbox. This is good news, as the Series S only has a 500GB SSD compared to the 1TB drive in the Series X, of which 364GB is usable.

GameSpot has checked the file sizes on three big Xbox exclusives–Gears 5, Forza Horizon 4, and Sea of Thieves–and found that the file sizes do, indeed, differ dramatically. Sea of Thieves, in particular, shows a huge difference–the Series S file is less than half the size of the Series X file.

Here are our findings:

Gears 5

  • Series X: 71.9GB
  • Series S: 55.1GB

Forza Horizon 4

  • Series X: 84.6GB
  • Series S: 71.4GB

Sea of Thieves

  • Series X: 46.6GB
  • Series S: 17.02GB

This should make it a little easier to cram the Series S drive full of Game Pass titles–which is how a lot of people will likely use the system, since it doesn’t come with a disc drive.

GameSpot’s complete review of the Series S is coming soon. Check out more of our next-gen Xbox launch coverage below:

Now Playing: Xbox Series X Video Review

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26 Best Retro Gaming Gifts: Mini Consoles, Arcade Cabinets, And More Gift Ideas

Though this holiday season will be led by the PS5 and Xbox Series X, there are plenty of gamers who also like to look backwards. Nostalgia for classic consoles and arcade hits has grown in recent years with the popularity of official mini consoles and affordable home arcade cabinets. There’s also a growing number of accessories that make gaming on retro consoles better than ever before. If you have a longtime gamer on your shopping list who loves retro games and arcades, we’ve rounded up all of the best gifts you can buy them this holiday season.

From retro consoles like the Sega Genesis Mini and the TurboGrafx-16 Mini to cool Arcade1Up cabinets and classic Nintendo merch, our gift guide for retro gamers has it all. Plus, see our complete guide to retro gaming in 2020 for more gift ideas and inspiration.

Keep in mind prices listed below indicate the products’ regular prices and don’t reflect any discounts you may find when you click through. With Black Friday coming up and retailers like Amazon and Best Buy discounting products regularly, it’s quite possible you can snag a great gift for a loved one for even cheaper.

For more gaming gift ideas, make sure to take a peek at our gift guides for Nintendo, PlayStation, Xbox, and PC. And don’t forget to visit our gift guides hub for even more ideas this holiday season.

Kerbal Space Program 2 Has Been Delayed Again Into 2022

Kerbal Space Program 2, the physics-based space explorer sequel, has been delayed out of 2021. In a post to the game’s official forums, creative director Nate Simpson shared the news that the game, initially delayed because of the COVID-19 pandemic, is now further away.

“Kerbal Space Program 2 will release in 2022 instead of fall 2021,” Simpson wrote. “We knew we were taking on an immense technical and creative challenge when we started this project. We’ve heard time and again from this community that quality is paramount, and we feel the same way.” With this in mind, the team has delayed the game to ensure its quality.

We’re creating a reliable foundation on which players and modders alike can build for another decade or more,” Simpson says. “That involves solving problems that have never been solved before, and that takes time.”

He went on to tease that the game is making “huge leaps,” and that it’s been hard to keep everything they’re working on a secret. “We can’t express how much we’re looking forward to soaking up all your reactions,” he said.

The team is promising new screens, dev diaries, and other videos in the future to keep players informed on the upcoming game.

It’s been a turbulent year for the development team behind Kerbal Space Program 2. Bloomberg uncovered an incident where the game’s publisher, Take-Two, poached the team working on the game for a new team, causing the original studio behind the game to be shuttered. It’s an incredibly strange story.

GameSpot got to check out the sequel at Gamescom 2019–you can read the preview here.

Now Playing: Kerbal Space Program 2 Gameplay | Gamescom 2019

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Red Dead Redemption 2 Sales Surge As GTA Online Sets More Records

Take-Two, the company that owns Rockstar Games and 2K Games, released its latest earnings report this week, and in particular, Red Dead Redemption II and Grand Theft Auto V are doing very well.

Red Dead Redemption 2 net bookings–that is, how much money Take-Two made from the game–jumped by 124 percent during the July-September quarter. This include 106 percent growth in full-game sales, Take-Two said. It would appear that, like many other games, Red Dead Redemption II enjoyed a surge in sales as people continued to stay home during COVID-19 lockdowns.

In conjunction with the spike in sales, Take-Two reported that new player growth rose by 47 percent during the period. Additionally, microtransaction sales–which are called “recurrent consumer spending” at Take-Two–rose year-over-year for Red Dead Online by 96 percent, exceeding expectations.

In total, Red Dead Redemption II has sold 34 million copies to date. And more content is coming to Red Dead Online down the track, Take-Two said.

Moving to GTA V and GTA Online, microtransaction spending in GTA Online was ahead of Take-Two’s forecast for the period (which it never disclosed in the first place). This fiscal second quarter was also GTA Online’s best-ever second quarter in its lifetime based on active players and new players.

Despite its age, Take-Two is not expecting GTA Online to slow down soon. In fact, Take-Two said it expects the game to reach a new all-time high for microtransaction spending during the current fiscal year. This will presumably be helped in part by the biggest update yet for GTA Online, which is coming soon. It hasn’t been officially announced, but management said it will include a new area and a new take on the fan-favorite heists experience.

GTA Online will likely see another jolt after that, as Rockstar is releasing a free-to-play standalone version of the game exclusively on PS5 for a few months, after which it will come to Xbox Series X. In addition to this, a new edition of GTA V for PS5 and Xbox Series X is also in the works. The game has already sold 135 million copies to become one of the most successful games in history, and it’s set to grow even bigger when its next-gen editions are released in 2021.

Take-Two’s sales report also revealed the news that Kerbal Space Program 2 has been delayed again.

Now Playing: Red Dead Redemption 2 – PC Launch Trailer

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PS5 Already Sold Out In Japan, Sony Warns

Sony’s PlayStation 5 is days away from launch, but if you haven’t preordered, you’re likely out of luck–even in Japan, the system’s home country. Sony has announced that you won’t be able to buy the system from store shelves on day one.

Video Games Chronicle is reporting that the PS5 launch allotment in Japan is already sold out, warning potential customers that “due to the high interest and many orders from users, the launch is sold out by the reserved amount.”

Sony also said that it will not hold in-store events for the PS5 due to COVID-19, so as to “ensure the safety of customers, retailers, and staff.” The company has asked customers to check with the store they have preordered from to see how their console will be received.

This is not surprising, as the PS5 has been very difficult to buy in many territories, with the system selling through release allocations. Sony has called its shot early, saying that the PS5–like the PS2 and PS4 before it–will sell over 100 million units.

If you haven’t gotten your hands on a PS5 preorder in the US, keep an eye on GameSpot’s preorder guide–and watch in the coming weeks as our launch coverage rolls out.

Now Playing: PlayStation 5 Unboxing