Among the many changes and improvements you’ll find in the PlayStation 5‘s new user interface is an enhanced profile page. Perhaps most notably, this includes a list of your played games along with details on when you last played them and how many hours you’ve spent with each one.
The feature works not unlike the Nintendo Switch’s equivalent, but this appears to be better in a few ways. For starters, you don’t need to wait a period of time before this play time estimate becomes available. It’s also a bit more precise with the numbers it shows, as it doesn’t round those numbers in the same way that Switch does.
What’s most exciting is that these play times don’t just start counting once you’ve gotten your new PS5 plugged in. Your profile also showcases the time you’ve spent playing on PS4, which means all those hours you sunk into Overwatch, The Witcher III, Rez Infinite, Destiny 2, or your game of choice will be represented here.
Playtimes displayed on a PS5 profile
This won’t impact your play experience in the same way that the new Activities feature or the DualSense controller will, but these small touches are nonetheless a fun part of the transition to a new console generation. For much more on what to expect, check out our PS5 review.
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In an unprecedented move for a console launch, two options are available when it comes to new-generation Xbox systems: The powerful and fully equipped Xbox Series X, and the more affordable but somewhat limited Xbox Series S. I’ve already delivered my review of the Series X, but what does the Series S offer? Well, it’s a cute and compact console that’ll play previous and next-gen Xbox games, and do so for a relatively cheap entry price of $300 USD.
It’s a sleek system that comes with many of the same great features of the beefier Series X, but it comes with some notable compromises that you’ll need to consider if you’re interested in this itty-bitty Xbox. And it’s not just about the visuals; its limited internal storage space, the nuances to how backwards compatible games look and run, and the lack of a disc drive will influence whether or not this console’s for you–the importance of those things depends on your own needs but, either way, the Xbox Series S packs a punch.
The Little Console That Could
Let’s first talk about in-game performance. The RDNA 2 GPU and Zen 2 CPU from AMD that are built into the Series S are scaled-down versions of what’s in the Series X–it’s all part of the same technical architecture. Microsoft’s aim for the Series S is to hit 1440p resolution instead of full 4K, which is still ambitious, all things considered. When playing optimized games on the smaller console, it’s impressive to see just how good they perform while flexing graphical enhancements.
Gears 5 looks and runs great; it might not offer the same clarity seen on the more powerful systems, and the details might not shine through as distinctly on a 4K display, but you still get a consistent 60fps at what looks to be either 1080p or 1440p resolution. The Series S also has room to do 120fps like its more powerful counterpart, if optimizations allow for it and if you have a proper 120Hz display. As part of Gears 5’s optimization, the option to run 120fps in multiplayer is available. A handful of games are planned to take advantage of 120fps capabilities, like Ori and the Will of the Wisps and Dirt 5, although we’re not sure if that’ll come with noticeable visual compromises.
Forza Horizon 4’s Series S optimizations help it run a smooth 60fps.
Forza Horizon 4 is noteworthy when it comes to Series S optimizations. It’s a remarkable showcase of what the console can do. It’s able to hit 60fps and maintain its fantastic visual flair at what looks like either 1080p or 1440p resolution. On a 4K TV, I can tell the image isn’t as sharp as it is on the Series X, but otherwise, it looks crisp in motion.
One curious case is Yakuza: Like a Dragon. As of this writing, the game actually offers the same two graphics options as it does on Series X, albeit scaled down for Series S hardware. “High Resolution” mode seems to do 1440p at 30fps, and “Normal” mode looks to be 1080p at a smooth 60fps. (On Series X, the modes offer 4K at 30fps and 1440p at 60fps, respectively). This could mean that we may see similar options pop up even for Series S-optimized games in the future.
Backwards Compatibility With Different Results
As for backwards compatibility, the Series S essentially takes base Xbox One builds of games and goes from there. This has an impact on what you get out of current-gen games when running on the Series S compared to the Series X.
If a game is not optimized for next-gen, the Series X will play the One X-enhanced version, which usually means the game will employ the same graphics options for improved performance or visuals–or just straight-up lock into better visuals, whatever the case may be. For the Series S, however, games will only run the base Xbox One version if they don’t receive a performance update, meaning you’ll miss out on the enhancements that came from the previous generation’s high-end console.
For now, Doom Eternal is limited to its Xbox One resolution when running on the Series S.
For example, when playing Final Fantasy XV on Series X, you can access the One X enhancements, which allow you to choose to boost frame rate or crank up the visual fidelity. When playing on Series S, you simply play the base Xbox One version that runs at a capped 30fps with its blurry sub-1080p resolution. Doom Eternal is enhanced for One X and runs great on the Series X too, but it’s a bit disappointing to play the base Xbox One version on the Series S, which caps resolution at a fuzzy 900p to maintain 60fps.
The Series S can run non-optimized backwards-compatible games with more stable performance by virtue of the stronger hardware. In situations where a game uses an uncapped frame rate or a 60fps limit, it’ll be able to maintain and hit those high marks. If a game uses dynamic resolution, it’ll maintain the higher resolution permitted. But it’s still beholden to the built-in limitations of the base Xbox One builds in these cases. The reasons for this are understandable–as the power differentials across all consoles in play aren’t so simple–but the Series S has so much power leftover and unused in these scenarios.
Things can always change, though, as it’s basically up to developers to go back and implement optimizations to improve the experience, if they want.
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14 Mins Of Xbox Series S Gameplay – Doom Eternal, Gears Of War 5, Forza Horizon 4 And More
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While the Series S concedes some graphical horsepower, it doesn’t skimp out on the SSD in terms of speed. It packs the same type of internal storage drive as the Series X, so you get the same ultra-fast load times. Some examples I’ve used in coverage of the Xbox Series X are Final Fantasy XV, The Outer Worlds, and Control, which all load from the main menu and into gameplay in about 10 to 13 seconds. Yakuza: Like A Dragon and Gears 5 only take about five or six seconds to get into actual gameplay. In previous tests for comparisons, the Xbox One X internal drive would take about four to five times longer.
To me, this is a real game changer–a practical and tangible benefit that makes the gaming experience much more fluid, letting you spend more of your time actually playing games. It’s a thing that permeates the entire experience, particularly valuable in games that have frequent resource- and data-intensive scenarios to load into. Once you get a taste of super-fast loading in games, you will not want to go back to anything lesser.
Where the Series S makes a major cut is in its SSD’s size. The 512GB internal drive actually comes out to 364GB of free usable space. Considering the size of games, that is not a lot of storage. If you consistently play something like a newer Call of Duty, well, that’s basically a third of your drive gone.
One thing Microsoft has brought up is that some games actually have smaller install sizes specifically for the Series S version thanks to Smart Delivery. Forza Horizon 4 takes up 71.4GB on the Series S as opposed to the 84.6GB on the Series X, and Gears 5 takes up 55.1 GB down from 71.9GB, respectively. This helps somewhat, but not by much. However, Sea of Thieves chops off a significant chunk, going down to 17GB for Series S from 46.6GB on Series X. Developers can decide which assets to include as part of the installation, and since the Series S doesn’t need 4K assets, the shrinking of game sizes should be a little more common (although your mileage will vary).
The Series S has 364GB free on the internal SSD, which is not a lot of space for games.
How To Overcome Limited Storage
You have some options for expanding storage if this presents a problem for you. The 1TB Seagate drive is technically the best solution, but it’s also the most expensive. At $220 bucks, you’d be paying more to pair the drive with a Series S than you would for just a Series X console.
Another solution is to use an external USB 3.0 drive. You can play backwards-compatible games that are installed on the drive, and the load times can be pretty quick if you’re using an external SSD. However, you can’t play next-gen or Series S-optimized games straight off a USB drive–you have to transfer the install files to internal storage, which thankfully doesn’t take that long.
Regardless, if you want to move beyond that 364GB limitation of the Series S’s internal SSD and you don’t already have an external drive, it’s going to add to the overall cost of moving to this console.
Other Matters In Brief
Most other things across the Xbox Series X and S stay the same in terms of the user experience. The UI is the same; it’s as snappy as it is on the Series X, and Quick Resume works exactly as it’s intended. As I’ve said before, suspending up to five or six games and jumping between them in a matter of seconds is pretty sweet and a useful feature for how I play games. And the fact that games stay suspended after powering off the system, or unplugging the power cord, is cool too.
As we move closer toward adopting digital distribution wholesale, the lack of a disc drive on the Series S makes sense, especially considering the emphasis on Game Pass for Xbox’s future. But those of you who kept your physical Xbox One and Xbox 360 games will be out of luck with a Series S (or if you want to use your system for entertainment on Blu-ray discs). If those things are important to you, the Series S is a no-go.
If it’s not the absence of a disc drive that jumps out at you when looking at the Xbox Series S, it’s the elegant physical design of the console. Whereas the Series X has a sort of low-key yet imposing vertically-inclined presence to its appearance, the Series S is cute and leaves a small footprint. Maybe you think it’s just a plain white box with a big fan vent on top, but considering the power it packs and the fact that it’s an actual next-gen system, it’s impressive–tiny and light, sporting a minimalist aesthetic, and literally the smallest Xbox ever.
Almost hard to believe that this is a next-gen console design.
It’s The S… Or Is It?
It’s nice that you can access next-gen for $300 USD with a compact box like the Xbox Series S–an entry-level option is just cool to see available right at launch. Moving forward, games will naturally accommodate the Series S with proper optimizations, so cases like Forza Horizon 4 and Gears 5 will be more common. And off the bat, you have the advantage of quick SSD load speeds. Whether or not it should be your system of choice for next-gen is determined by how much its compromises affect you, and also if you even care about 4K resolution. If you think its concessions make it a dealbreaker, consider saving a bit more for the Xbox Series X.
The Series S could serve as a great, cost-effective system that is complementary to, say, a PlayStation system or Nintendo Switch. If you just want to access what the platform offers now or what’s to come in Xbox’s future, and don’t mind the gap in graphical details and storage space, this is the Xbox for you.
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The next-gen version of Control: Ultimate Edition for PS5 and Xbox Series has been delayed until early 2021.
Remedy Entertainment revealed the news on Twitter, issuing a short statement: “Control Ultimate Edition will arrive on next-generation platforms early 2021. We want the final quality of the game to be awesome, and so we need a bit more time to work on it. Thank you for your understanding and patience!”
If you’re gearing up to head back into The Oldest House to finish off all the new DLC such as the AWE expansion, you can also check out our handy primer for returning fans.
The second episode of The Mandalorian Season 2 has arrived on Disney+, taking Mando and Baby Yoda on a series of sidequests as they continue trying to take The Child home. In this new episode, “Chapter 10: The Passenger,” the duo make a new friend and run into some trouble along the way, and ultimately there are far too many cute moments courtesy of the little green alliance. However, there were also quite a few Easter eggs and references to other corners of the Star Wars galaxy for you to find.
Warning: The following contains spoilers for the latest episode of The Mandalorian, “Chapter 10: The Passenger.” If you haven’t watched it yet, stop reading now.
From callbacks to Season 1 to familiar ships, to even a nod to the Star Wars area at Disneyland and Walt Disney World, there was plenty in the episode that was hidden in plain sight. Did you catch them all? Take a look at our favorite Easter eggs and references below, then sound off in the comments with the ones you spotted. Then, go ahead and check out our Easter egg breakdown for “Chapter 9: The Marshal” and take a look at our explainer for that very special Star Wars cameo last week.
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1. The Vodran
The first alien species we see setting up a trap for Mando is a Vodran, known for their distinctive horns around their face.
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2. Mos Eisley Cantina
Before leaving Mos Eisley, Mando stops by the cantina that first appeared in A New Hope. The recreation of the location is pretty spot on, with plenty of scum and villainy milling around.
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3. Meet Dr. Mandible
While it’s hard to say for sure, Dr. Mandible, the massive ant-like creature, looks a lot like the species known as Killik. If that is, in fact, what the good doctor is, it marks the first live-action appearance of the species. The creatures were first introduced in the novel Dark Nest I: The Joiner King. It’s also pretty funny that Ant-Man director Peyton Reed directed this particular episode, given that led to him directing another very large ant.
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4. They’re playing Sabacc
Peli and Dr. Mandible are playing a game of Sabacc. This widely-popular game was first mentioned in Empire Strikes Back, but it also appeared in Rebels and The Force Awakens, and was heavily featured in Solo.
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5. A very clever Galaxy’s Edge Easter egg
If you haven’t been to Star Wars: Galaxy’s Edge at Disneyland or Walt Disney World, you probably missed this one. Outside of the cantina, Mando passes a WED-15 Treadwell droid roasting meat on a pod racer engine. When visiting Galaxy’s Edge, you can visit an eatery called Ronto Roaster that purports to cook its meat the same way. In reality, the massive burning pod racer engine in the eatery is for show, but it’s still nice to see Galaxy’s Edge represented.
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6. “I’m not some Rodian”
Peli remarks that she’s “not some Rodian”, referring to the green-skinned species with large pupil-less eyes which have popped up throughout the franchise. A number of Rodians worked as bounty hunters, like Greedo in A New Hope.
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7. Traveling sublight
Peli tells Mando that the passenger can’t travel using hyperdrive, and instead must travel sublight. This refers to sublight engines that let ships fly at speeds below the speed of light.
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8. “Do you speak Huttese?”
Clearly, Mando doesn’t speak whatever language frog lady talks to him in. However, he does suggest they both use Huttese, the language spoken by the Hutts–including Jabba. Sadly, it doesn’t seem she knows that one.
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9. X-Wings join the party
The New Republic cops that pull Mando over are flying the iconic X-Wing ship. It gets its name from the shape of its wings when it enters combat mode (as seen in the episode).
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10. Those pilots look familiar
If you’re wondering where you’ve seen those pilots before, we can help solve that. One of them is Trapper Wolf, played by Star Wars: The Clone Wars and Star Wars: Rebels executive producer Dave Filoni. Filoni also directed episodes of The Mandalorian in Season 1, and first appeared as Wolf in Episode 6, “The Prisoner.” The other pilot was played by actor Paul Sun-Hyung Lee, who you might know from the show Kim’s Convenience.
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11. The New Republic
The pilots mention to Mando that they represent the New Republic. Fans of the politics of Star Wars will remember the New Republic is the government that rose following the destruction of the Empire. You may also remember that the New Republic was wiped out by the First Order in The Force Awakens because time is a flat circle in Star Wars.
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12. May the Force be with you
Mando may not be a Jedi–and the pilots likely aren’t either, for that matter. Still, that didn’t stop him from throwing out a Jedi pleasantry in hopes it would keep the representatives of the New Republic from wanting to hold him up any longer. It didn’t work.
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13. A callback to last season
Instead of letting him go, the pilots flag Mando for his involvement in the prison escape in the Season 1 episode “Chapter 6: The Prisoner.” One of the pilots even mentions Lt. Davan, the character played by Matt Lanter in that episode.
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14. That busted droid looks familiar
If you’re wondering where you’ve seen the scraps of droid Mando has on his ship, they were introduced last season in “Chapter 6.” That droid’s name was Zero and it was voiced by Richard Ayoade–who returns in this ep to lend his voice to the character once again.
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15. The Mandalorian code
Speaking through Zero, the frog lady reminds Mando of the Mandalorian code. We’re not entirely sure how that fits this particular situation, as previously the Mandalorian code was concerning one-on-one combat to settle disputes. It’s how Sabine challenged Fenn Rau on an episode of Star Wars Rebels.
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16. Those disgusting spiders
The spiders that attack Mando and company are Krykna. These carnivorous creatures were also referred to as “crawlers” in Star Wars Rebels. The rebels were attacked by them after building a base on Atollon in the Season 2 episode “The Mystery of Chopper Base.”
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17. Prisoner X6-911
This is yet another callback to Season 1 Episode 6, “The Prisoner.” In it, Mando helps free a prisoner, which it turns out the New Republic isn’t very happy about.
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18. And about that frog lady
The voice of the frog lady should be familiar to some Star Wars fans. It’s voice actor Dee Bradley Baker, who was the voice of the clone troopers and Commander Rex in Star Wars: The Clone Wars. He’ll next be heard as the clone troopers once more in the animated Star Wars: The Bad Batch.
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Disclosure: ViacomCBS is GameSpot’s parent company
In the lead-up to the launch of the Xbox Series X and the smaller, digital-only Series S, Microsoft has promised that the less-powerful console would feature file sizes up to 30% smaller for games. Now, GameSpot has confirmed that three major Xbox console exclusives are indeed significantly smaller on the Xbox Series S than on Series X.
The slightly lowered visual fidelity of the Series S means that some huge games are able to shrink down compared to the 4K-compatible titles on the more powerful next-gen Xbox. This is good news, as the Series S only has a 500GB SSD compared to the 1TB drive in the Series X, of which 364GB is usable.
GameSpot has checked the file sizes on three big Xbox exclusives–Gears 5, Forza Horizon 4, and Sea of Thieves–and found that the file sizes do, indeed, differ dramatically. Sea of Thieves, in particular, shows a huge difference–the Series S file is less than half the size of the Series X file.
Here are our findings:
Gears 5
Series X: 71.9GB
Series S: 55.1GB
Forza Horizon 4
Series X: 84.6GB
Series S: 71.4GB
Sea of Thieves
Series X: 46.6GB
Series S: 17.02GB
This should make it a little easier to cram the Series S drive full of Game Pass titles–which is how a lot of people will likely use the system, since it doesn’t come with a disc drive.
GameSpot’s complete review of the Series S is coming soon. Check out more of our next-gen Xbox launch coverage below:
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Though this holiday season will be led by the PS5 and Xbox Series X, there are plenty of gamers who also like to look backwards. Nostalgia for classic consoles and arcade hits has grown in recent years with the popularity of official mini consoles and affordable home arcade cabinets. There’s also a growing number of accessories that make gaming on retro consoles better than ever before. If you have a longtime gamer on your shopping list who loves retro games and arcades, we’ve rounded up all of the best gifts you can buy them this holiday season.
From retro consoles like the Sega Genesis Mini and the TurboGrafx-16 Mini to cool Arcade1Up cabinets and classic Nintendo merch, our gift guide for retro gamers has it all. Plus, see our complete guide to retro gaming in 2020 for more gift ideas and inspiration.
Keep in mind prices listed below indicate the products’ regular prices and don’t reflect any discounts you may find when you click through. With Black Friday coming up and retailers like Amazon and Best Buy discounting products regularly, it’s quite possible you can snag a great gift for a loved one for even cheaper.
For more gaming gift ideas, make sure to take a peek at our gift guides for Nintendo, PlayStation, Xbox, and PC. And don’t forget to visit our gift guides hub for even more ideas this holiday season.
The Sega Genesis Mini captures the iconic essence of the original console in miniature form with 40 pre-installed games from Sega’s 16-bit past–and two bonus ones. It comes with two wired controllers, an HDMI cable, and a power cable and USB adapter as well as games like Sonic the Hedgehog, Streets of Rage 2, and Earthworm Jim.
The TurboGrafx-16 wasn’t as beloved in America as the Sega Genesis and SNES were, but its library of games are well worth revisiting. The TurboGrafx-16 Mini includes 57 pre-installed games from both the English TurboGrafx-16 library and the Japanese PC Engine library. This means you get Japan-only games like Castlevania: Rondo of Blood and Seirei Senshi Spriggan. There are even some great flourishes depending on the type of game format the original used: HuCard or CD. The TurboGrafx-16 Mini comes with the miniature console, a controller, an HDMI cable, and a power cable–you’ll need a USB adapter to plug it into a wall outlet.
If you know someone who still loves playing their GameCube, then Eon Gaming’s GCHD Mk II is the perfect device for connecting it to a modern TV with HDMI. It plugs into DOL-001 model GameCube consoles, which feature both the digital and analog video outputs on the back. Once plugged in, they can use an HDMI cable to connect it to their TV. The Mk II model of the GCHD also includes analog output, which can be utilized with compatible component cables.
Like the GCHD Mk II with the GameCube, Eon’s Super 64 lets users connect the Nintendo 64 to a modern TV with an HDMI cable. It’s compatible with all N64 models and is easy to set up as well. The Super 64 also features a Slick Mode that applies a post-processing filter to smooth out the edges of the in-game models.
The mClassic is a plug-and-play graphics processor that applies post-processing effects to game consoles and scales content up to 4K. This makes jagged-looking games look smoother and sharper on 4K TVs. It’s not a life-changing experience, but it does produce a nicer-looking image. It also works with any HDMI-connected device, including HDMI-capable retro consoles as well as the GCHD Mk II and Super 64 adapters.
If you’re shopping for a Genesis fan, then the 8Bitdo M30 controller is as good as it gets. It feels great to use with fighting games and retro titles, and you can use it on the Nintendo Switch, Sega Genesis Mini, and PC. Additionally, you can get a version that works with the original Sega Genesis.
Retro-Bit’s Genesis pad is great because it includes wireless adapters for both USB devices and original Sega Genesis consoles. It also comes in a very nice, blue translucent case, which makes for great safe-keeping when it’s not in use.
Nintendo Switch fans will get a kick out of the SN30 Pro+ controller, which features a lot of customization options and a look reminiscent of the Super Nintendo. Connecting it to a PC lets users customize everything from button remapping and macros as well as trigger sensitivity and more. It’s one of the best Nintendo Switch controllers for a reason and works with nearly every game on the platform.
The PDP wired Fight Pad Pro is an excellent GameCube-style controller for the Nintendo Switch. It comes adorned with a number of different designs based on Super Smash Bros. Ultimate characters, including Sonic, Pikachu, and Mario. It also features interchangeable right sticks to allow for a more classic GameCube C-stick or a more modern analog stick.
Those who prefer playing wirelessly will love PowerA’s GameCube-style controller, which feels very close to an actual GameCube controller–though its triggers are not analog. It features a number of great Pokemon designs and requires two AA batteries. One of its best features is the fact that users can connect this controller directly to the Nintendo Switch, so no dongle is required.
If your loved one is a Dreamcast fan, then this modern take on a Dreamcast controller will surely make them a very happy gamer. It takes everything a Dreamcast controller needs and puts a modern twist on it, making it feel more in line with controllers you’d see for current platforms. It comes in a number of different colors and can even fit the Dreamcast’s LCD memory card, the VMU.
Retro Fighters’ N64 controller, the Brawler64, is a modern take on Nintendo’s classic pad. It comes with a new style of analog stick that is more comfortable for people used to modern controllers, in addition to larger C buttons and two Z buttons, the latter of which are positioned like the triggers on an Xbox One controller. This allows users to press whichever one is more comfortable for them depending on the game.
AtGames’ Legends Ultimate Arcade cabinet is pre-loaded with 300 games, ranging from arcade classics like Space Invaders, Centipede, and BurgerTime to console hits like The Lion King and Aladdin. The Legends Ultimate has a sturdy and snazzy build, with a wide range of control methods. The cabinet comes with two joysticks, a trackball, two spinners, and two sets of six buttons. Additionally, you can plug in third-party controllers. What makes the Legends Ultimate so versatile is that you can easily load more games with the included add-on tool. The Legends Ultimate is hard to find, but it will be available at Sam’s Club starting November 7.
Arcade1Up makes some of the best and most affordable home arcade cabinets around, and the company’s Golden Tee cabinet is a delight. Loaded with four classic Golden Tee titles, this cabinet has an incredibly authentic look and, more importantly, play style. It’s on sale at Walmart throughout November for $300. It comes with a riser that ups the height to five feet, making it comfortable for standing play.
Released earlier this year, Arcade1Up’s NBA Jam cabinet is one of the company’s coolest machines yet. With a great design and excellent controls, this is arguably the best way to play classic NBA Jam–one of the best sports games of all time. This bundle at Best Buy also comes with a matching stool and riser. Unlike some other Arcade1Up cabinets, you can play online multiplayer in NBA Jam. It’s loaded with the original game, NBA Jam Tournament Edition, and NBA Hangtime.
Numskull’s Quarter Arcade cabinets are expertly handcrafted pint-sized machines that look great on a desk or shelf. At quarter scale, these are great gifts for those who may not have enough room for a full cabinet. The build quality is as good as any consumer full-size cabinet, though. You can pick up a Quarter Arcade cabinet for Galaga, Ms. Pac-Man, Galaxian, and Pac-Man (40th Anniversary edition) at the Geek Store for $130 each.
This classic Super Mario shirt comes in seven different colors, each of which complements the white graphic quite well. It’s available in adult sizes ranging from small to XXL.
Retro Nintendo fans will surely appreciate the Lego Nintendo Entertainment System, which is by far one of the cooler kits Lego has released in years. The 2,646-piece set builds a replica console, controller, Super Mario Bros. cart, and CRT TV. It’s an excellent display piece, especially when you turn the crank on the TV and watch Mario move across the screen that’s constructed entirely of tiny Lego tiles.
The Legend of Zelda Encyclopedia’s Deluxe edition features a design that really stands out. It’s modeled after The Legend of Zelda’s gold cartridge and includes a matching black slipcase. The book itself covers the franchise’s history in exhausting detail and includes a bounty of gorgeous full-color illustrations.
Paladone’s Nintendo coasters are designed to mirror NES cartridges. The set comes with eight different coasters featuring Super Mario, Metroid, The Legend of Zelda, and more.
This remote-controlled lamp is bound to make Pac-Man fans smile. Measuring in at 6.5 x 7.5 inches, the lamp has multiple brightness settings as well as 12 classic Pac-Man sounds.
If you have a classic arcade game fan on your list, they might appreciate some decor to add to their game room walls. This set of four 8 x 10-inch prints features Donkey Kong, Pac-Man, Space Invaders, and Ms. Pac-Man.
Collection of Mana brings Seiken Densetsu 3 (renamed Trials of Mana) to North America for the first time, and it features a full English localization as well. In addition to the rare game, this collection also compiles the excellent Secret of Mana and the series’ first game, Final Fantasy Adventure.
The Sega Genesis Mini is great, but Sega Genesis Classics features more than 50 classic games that users can play with their favorite console’s controllers. It includes games like Gunstar Heroes, Sonic the Hedgehog, and Shinobi 3 as well as Ristar, Streets of Rage 2, and Revenge of Shinobi.
The classic 16-bit Disney games are hard to beat in the hearts of many old-school gamers, and this collection compiles two of the best. The Lion King and the Genesis version of Aladdin are both here, as are the Japanese versions and Game Boy ports. The Lion King even includes options for both the SNES and Genesis versions. It’s a nice package for Disney fans, especially those who have a soft spot for these classic games.
Mega Man has been treated to a lot of great collections over the years, and this one compiles the entire Mega Man X series. From Mega Man X to X8, all of the games are here. It also features a Mega Man X museum full of art and information in addition to an X Challenge mode.
Kerbal Space Program 2, the physics-based space explorer sequel, has been delayed out of 2021. In a post to the game’s official forums, creative director Nate Simpson shared the news that the game, initially delayed because of the COVID-19 pandemic, is now further away.
“Kerbal Space Program 2 will release in 2022 instead of fall 2021,” Simpson wrote. “We knew we were taking on an immense technical and creative challenge when we started this project. We’ve heard time and again from this community that quality is paramount, and we feel the same way.” With this in mind, the team has delayed the game to ensure its quality.
“We’re creating a reliable foundation on which players and modders alike can build for another decade or more,” Simpson says. “That involves solving problems that have never been solved before, and that takes time.”
He went on to tease that the game is making “huge leaps,” and that it’s been hard to keep everything they’re working on a secret. “We can’t express how much we’re looking forward to soaking up all your reactions,” he said.
The team is promising new screens, dev diaries, and other videos in the future to keep players informed on the upcoming game.
It’s been a turbulent year for the development team behind Kerbal Space Program 2. Bloomberg uncovered an incident where the game’s publisher, Take-Two, poached the team working on the game for a new team, causing the original studio behind the game to be shuttered. It’s an incredibly strange story.
GameSpot got to check out the sequel at Gamescom 2019–you can read the preview here.
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Take-Two, the company that owns Rockstar Games and 2K Games, released its latest earnings report this week, and in particular, Red Dead Redemption II and Grand Theft Auto V are doing very well.
Red Dead Redemption 2 net bookings–that is, how much money Take-Two made from the game–jumped by 124 percent during the July-September quarter. This include 106 percent growth in full-game sales, Take-Two said. It would appear that, like many other games, Red Dead Redemption II enjoyed a surge in sales as people continued to stay home during COVID-19 lockdowns.
In conjunction with the spike in sales, Take-Two reported that new player growth rose by 47 percent during the period. Additionally, microtransaction sales–which are called “recurrent consumer spending” at Take-Two–rose year-over-year for Red Dead Online by 96 percent, exceeding expectations.
In total, Red Dead Redemption II has sold 34 million copies to date. And more content is coming to Red Dead Online down the track, Take-Two said.
Moving to GTA V and GTA Online, microtransaction spending in GTA Online was ahead of Take-Two’s forecast for the period (which it never disclosed in the first place). This fiscal second quarter was also GTA Online’s best-ever second quarter in its lifetime based on active players and new players.
Despite its age, Take-Two is not expecting GTA Online to slow down soon. In fact, Take-Two said it expects the game to reach a new all-time high for microtransaction spending during the current fiscal year. This will presumably be helped in part by the biggest update yet for GTA Online, which is coming soon. It hasn’t been officially announced, but management said it will include a new area and a new take on the fan-favorite heists experience.
Sony’s PlayStation 5 is days away from launch, but if you haven’t preordered, you’re likely out of luck–even in Japan, the system’s home country. Sony has announced that you won’t be able to buy the system from store shelves on day one.
Video Games Chronicle is reporting that the PS5 launch allotment in Japan is already sold out, warning potential customers that “due to the high interest and many orders from users, the launch is sold out by the reserved amount.”
Sony also said that it will not hold in-store events for the PS5 due to COVID-19, so as to “ensure the safety of customers, retailers, and staff.” The company has asked customers to check with the store they have preordered from to see how their console will be received.
This is not surprising, as the PS5 has been very difficult to buy in many territories, with the system selling through release allocations. Sony has called its shot early, saying that the PS5–like the PS2 and PS4 before it–will sell over 100 million units.
If you haven’t gotten your hands on a PS5 preorder in the US, keep an eye on GameSpot’s preorder guide–and watch in the coming weeks as our launch coverage rolls out.
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