The PlayStation 5 DualSense controller has been going out to customers ahead of the PS5 launch, and it’s already gotten picked apart quite a bit by the community. One such deep drive into the hardware shows what appears to be a previously unknown customization feature.
As seen in a video from YouTuber John Glasscock, the black piece of the DualSense faceplate can be easily removed. That suggests it could be replaced with a customized faceplate. Though Sony has not announced alternative plates, it seems likely that this could attract third-parties to offer their own designs.
But, it’s not clear whether Sony would allow this kind of sale. A third-party had planned to sell customized PS5 faceplates for the console hardware itself but changed its plans after Sony issued a legal notice. Instead, the company is offering vinyl skins, which cost less than the plates.
The Demon’s Souls remake for PS5 is an exciting prospect for longtime fans and newcomers alike. It offers the chance to relive a beautiful new version of From Software’s seminal Souls game or to check out the game that laid out the template for From Software’s titles for the first time.
But, naturally, there are a lot of questions surrounding the details of the remake effort. After all, it’s being handled by Bluepoint Games, alongside Sony Interactive Entertainment Worldwide Studios. Bluepoint Games is called the master of the remaster, having knocked it out of the park with Shadow of the Colossus and Metal Gear Solid HD Collection, among others. But a completely remade Souls game not involving From Software still makes fans nervous.
Thankfully, I was able to talk to Gavin Moore, creative director at SIE Worldwide Studios External Development, and get some answers to a few of my big questions. Having done so, I feel a little more at ease about the game, mostly having learned about some of the new features and tweaks. So, settle in; here are eight things you need to know about the remake.
Love, From Software
First up, you might want to know the project’s history and how much From Software is involved. According to Moore, it was Bluepoint’s work on Shadow of the Colossus, which he said “redefined” what a remake should be, that gave Sony the confidence and knowledge to take on Demon’s Souls. It started development immediately after Shadow of the Colossus. That game was released in February 2018, but I imagine production on Demon’s Souls started much before that. On the PlayStation Blog, Moore said the game has been in development for three years.
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Demon’s Souls Remake: 8 Things Fans NEED To Know
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As for From Software’s involvement: The Japanese developer, and the game’s director Hidetaka Miyazaki, gave their blessing for the project to go forward. However, they were not involved in the day to day production, which was handled entirely by Worldwide Studios and Bluepoint.
“We made sure that we stayed true to their original vision,” Moore said in our interview. “That’s incredibly important. We’re massive fans of Miyazaki’s games, and so making sure that what we created was true to his vision, that was the gold standard.”
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How much of the game has changed, and how does Bluepoint make sure it stays true to the original? According to Moore, the answer to that is by both Sony and Bluepoint being their own worst critics. “We don’t put anything in this game without really thinking about how it will affect the core of the game and how it will affect that experience,” he said. And that is true to every aspect of the game.
In our interview Moore specifically called out the PS5 features like haptics, visual upgrades, and audio upgrades, saying that they needed to figure out how they could use those in a way that makes sense. In terms of combat, it was important not to change animations’ cadence because that changes the gameplay and the game. However, Moore did say that the riposte animation shown during the gameplay is something new that the team has added, with proper consideration given.
Demon’s Souls remake has many unique new animations for different weapon types, so a spear, polearm, rapier, and katana will have distinct attacks, akin to the lift and slam attack shown in the gameplay demo. Importantly, however, Moore said, “the cadence is all the same as the original. So the gameplay doesn’t change, the speed of the attack is the same. We’re visually just adding extra details and flourishes to really bring that world alive.”
Instant Transmission
One of the things that I was curious about was how the PS5’s SSD changes the game’s feel. As we saw in the gameplay video, loading–and by extension fast traveling around–was incredibly quick. However, there’s a certain kind of pacing and cadence that is important to Souls games. When you die, you have time to reflect and feel the weight of what happened. There’s so much you can dawn on you in the time it takes to get back into the game, so how does virtually eliminating or at least shortening the downtime impact that?
We made sure that we stayed true to their original vision. We’re massive fans of Miyazaki’s games, and so making sure that what we created was true to his vision, that was the gold standard.
Gavin Moore, creative director at SIE Worldwide Studios External Development
According to Moore, the team has paid attention to the timing of specific aspects of the game. For example, traveling on an elevator will take the same amount of time since it’s crucial to build tension and think about what’s ahead; that’s not changed.
However, instantaneous loading is being used to let players jump into the game quicker, so loading from the Nexus into a location will be quick because you want to get from an Archstone to 1-1. And when you die, the game will hold the moment for a beat to provide that time to reflect. It’s just enough to take a breath, prepare, and get back into it. So, it seems they’ve paid close attention to the pacing of downtime.
Roll Safe
One thing fans picked up on in the gameplay demo was the rolls during the Vanguard battle. During this fight, the player character can be seen diving in a way that suggested that four-way rolling would be back from the original. Of course, in the time since, Souls games have been less restrictive with evasive maneuvers available to the player. So I asked if the remake was sticking to the letter of the original’s law or if it was being updated.
Sony and Bluepoint previously said that the game was going to appeal to players accustomed to modern controls. As part of that, Moore confirmed that the remake features omnidirectional evasion so that you can roll in eight directions.
Demon’s Souls remake has many unique new animations for different weapon types, so a spear, polearm, rapier, and katana will have distinct attacks, akin to the lift and slam attack shown in the gameplay demo.
“We had to make sure that we made quality-of-life improvements to the game that people expect,” he said, adding that making the change didn’t “make a big difference to the gameplay or the core in any way” and “it was just what people wanted.”
The other thing fans talked about is the camera, which looked different in the gameplay video; it had a bit more of a cinematic framing. Moore confirmed that the camera has changed. The camera in the original Demon’s Souls, as players will know, tended to get stuck on collision or would clip through walls, which is less acceptable these days. So it has been altered.
However, the developers have included the option to switch to the old camera if you miss it. So, in Moore’s own words, “If you don’t like what we’ve done, we’ve left the old system in there.”
So The Dialogue Might Be Mended
If you watched the gameplay demo and picked up on what sounded like added dialogue from the Maiden In Black, then well done, gold star to you! Bluepoint and Sony are adding some new content when it comes to writing and spoken dialogue.
According to Moore, one of the things that the team noticed was the lack of variety in voice-over, so characters would say the same thing over and over. To remedy this, the developers have added variety. What that means is that characters are conveying the same information, but they’re just saying it differently, so, quote, “they feel more alive and more natural … and they’re staying true to the intent of what the original would have been.”
The camera in the original Demon’s Souls tended to get stuck on collision or would clip through walls, so it has been altered in the remake for a more cinematic flair. You can still change it to the original, though.
Bluepoint and Sony went out and found as many of the original cast as they could and got them to come back and perform their iconic roles once again. As well as voicing the new stuff, all the dialogue has been re-recorded.
For the audiophiles out there, it’s worth knowing that Bluepoint and Sony have “remade thousands of thousands of new sound effects to add into” levels. Then using 3D audio on PS5 brought that to life. Moore said you’ll be able to hear arrows fly past your head creatures crawl out of the slime in the Valley of Defilement.
Demon’s Souls, Filtered
Yes, Bluepoint did change the Tower Knight and Flamelurker scenes shown in the gameplay demo. Fans noted that the Tower Knight battle felt more bright and heroic than in the original, while the Flamelurker looked to have had its face changed entirely. After seeing the response, the developers agreed that the Flamelurker, at least, was a step too far and tweaked it to be closer to the original. So they are listening to your criticisms–just remember to keep it constructive.
One interesting thing that I learned was Demon’s Souls remake has several filters that you can play the game with, including black and white. One of the filters is a “classic” one, so you can use that if you’d like an experience that harkens back to the PS3 days. It’s a starker and darker look that, according to Moore, drives a little bit more fear into the game.
Moore does say that he would like fans to play through the game in the way Sony and Bluepoint have remade it first, though, so they can see the power of the PS5 and the treatment they’ve given the game.
Build ’em Up, Break ’em Down
Will Demon’s Souls have a respect option? Not really, but there does seem to be a character switching option that may allow for using multiple builds. Moore was a bit vague about it, owing to wanting to maintain some mystery around it and because we were rapidly running out of time, but here’s what he said.
“What we have done is we’ve updated the character creator. And we’ve given thousands upon thousands of new permutations where you can create, and you can play. And then once you’ve chosen a character, what you can do is after you’ve paid several souls for it–in the Nexus–you can actually store your character and then go in and change your character in the Nexus. So that’s the quick interpretation of it, I guess. I’ll leave it up to you to find out where it is and how you do it.”
Of course, that’s something entirely new added to the game, and we’ll have to see how it works in the game and the implications.
Matters In Brief
Ok, here are a few final things worth noting about Demon’s Souls remake. Fractured Mode has been a big mystery, but no longer: It’s a Fractured World that effectively serves as a mirror mode where the map is reversed. It sounds like it’s a more challenging version designed to pull the rug out from underneath veteran players.
There is no easy option in the game. The reaper scythe pre-order bonus doesn’t make the game trivial, as some feared. Moore also said, “we have added new content to the game,” hinting at more additional weapons, potentially. However, everything in the PS3 version is in the standard edition of the game, so that you won’t be missing out on the core experience.
The Old Monk fight, which leverages online connectivity to turn another player into a boss, will work the same as in the original.
World Tendency remains the same, but the developers have adjusted the UI to make it a little bit easier to understand which state the World Tendency is in.
World Tendency is also the same. The only thing that developers have done is to adjust the UI to make it a little bit easier for the player to understand which state the World Tendency is in.
The healing system is also the same, so be prepared to chew some grass. And finally, the all-important question: Is Bluepoint fixing the sixth Archstone in the Nexus and restoring the cut content. Here’s what Moore said: “So there was a long and hard discussion. There is no sixth Archstone. There are only five Archstones in the Nexus. It’s true to the original; there’s no new Archstone, there’s no new world.”
Call of Duty: Black Ops Cold War’s November 13 release date is quickly approaching. Fans who want to hop in as soon as the game drops are in luck: Pre-loading will be available, though only if you preorder. Pre-loading on PS4 and Xbox One will start on November 5 at 9 PM PT/ midnight ET. Pre-loading on PC will start on November 10 at 10 AM PT/ 1PM ET. Pre-loading on next gen consoles will start on their respective launch dates–November 10 for Xbox Series X and November 12 for PlayStation 5. The file size for PS4 is 95 GB. Xbox one file size is 93 GB. PC is 35 GB for just multiplayer, 82 GB for the full game, and 125 GB for the full game on Ultra settings. The PS5’s file size will be 133 GB and the Series X/S will be a whopping 136 GB.
In addition to the ability to pre-load, folks who preorder Call of Duty: Black Ops Cold War will get the Confrontation Weapon Pack. According to a blog post on the Call of Duty site, the Confrontation Weapon Pack for Cold War comes with digital preorders, along with the Woods Operator pack for Modern Warfare and Warzone. It will be available as soon as Create-a-Class is unlocked and comes with two rifles “stylized to show the cultural divide between East and West Cold War Forces.”
The rifle representing the USSR is the Iron Curtain. It’s an assault rifle based on “an iconic Soviet heavy-hitting weapon.” The other Blueprint is the Western Front, which is a three-round burst tactical rifle with “plenty of patriotic flare.” Both Blueprints will have five pre-configured attachments, so you can experiment with which ones work best for you before they’re unlocked organically for each weapon. To check out and equip these Blueprints, you will need to head to the Create-a-Class section of the Loadouts menu.
Pre-Loading Details
Pre-loading will be available before the game’s November 13 launch for all platforms, including next-generation consoles once they arrive.
Below is a breakdown of when pre-loading begins on all platforms:
PlayStation 4: Pre-loading will be available on November 5 at 9 PM PT/ midnight ET.
Xbox One: Pre-loading will be available on November 5 at 9 PM PT/ midnight ET.
PC: Pre-loading will be available on November 10 at 10 AM PT/ 1 PM ET.
Next Generation Consoles: Pre-loading will be available on their respective launch dates (November 10 for Xbox Series X and Xbox Series S, November 12 for PlayStation 5).
File Sizes
PlayStation 4: 95 GB
Xbox One: 93 GB
PC: 35 GB (multiplayer only), 82 GB (full game). 125 GB (full game on Ultra graphics)
If your version of the game is digital but it hasn’t started pre-loading once the window opens, go to your platform’s store and follow the instructions there to start your download. On PC, Black Ops Cold War can be found under “Partner Games” in the Battle.net Launcher. You should also make sure your system’s firmware is completely up to date before you try to pre-load.
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The recently released The Witches remake skipped theaters, headed straight to HBO Max on October 22, and also has landed studio Warner Bros. in hot water over criticism from the disability community. In the Robert Zemeckis-directed adaptation, Anne Hathaway’s character, known as the Grand Witch, is portrayed as having missing fingers–though many with disabilities have pointed out her hands seem to have been modeled on ectrodactyly, a rare limb condition that is commonly referred to as “split hand.”
Advocates fear that the portrayal perpetuates stereotypes and also send the message that disabilities are scary. Paralympic athlete Amy Marren, for example, took to Twitter to speak out against what she felt was a thoughtless interpretation and exaggeration of the movie’s source material: Novelist Roald Dahl’s 1983 children’s book of the same name.
Warner Bros. has heard the concerns and via a release, extended an apology: “In adapting the original story, we worked with designers and artists to come up with a new interpretation of the cat-like claws that are described in the book,” the statement reads (via Variety). “It was never the intention for viewers to feel that the fantastical, non-human creatures were meant to represent them. This film is about the power of kindness and friendship. It is our hope that families and children can enjoy the film and embrace this empowering, love-filled theme.”
The original book describes these characters–the titular witches–as having square feet with no toes, blue spit, bald heads, and clawed fingers. Though, it should be noted that Dahl’s work has retroactively and repeatedly come under fire for its problematic content. In 2017, The New York Times published a Q&A with the author’s widow about his struggles to portray and challenge racism as it existed in society when writing Charlie and the Chocolate Factory–an earlier draft bearing the title Charlie’s Chocolate Boy offers a deeper insight into Dahl’s intent both here and with The Witches.
Ubisoft has briefly pulled back the curtain on the upcoming season of Rainbow Six Siege. Titled Operation Neon Dawn, the forthcoming season will include a brand-new operator.
Aruni is a defender from Thailand and comes strapped with an MK14 EBR, P10 RONI, and PRB92. According to PCGamesN, her tactical ability is a plantable Surya laser gate that causes damage to invading attackers when placed on or around entry points. Ubisoft only teased what she looked like in a snippet posted to Twitter, confirming that a full reveal is scheduled for Sunday, November 8 at 8 AM PT / 11 AM ET on Twitch. Check out the teaser below.
A start date for Year 5 Season 4, Operation Neon Dawn, has yet to be announced. The reveal of Operation Neon Dawn will take place during the European November Six Major tournament.
Rainbow Six Siege will launch on next-gen hardware, Ubisoft announced back in September. The studio also clarified that Siege will support 4K resolution and 120fps. Furthermore, it will be a free update for those who own the digital version of the game.
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The era of MMO dominance is long gone, but a lot of people still play World of Warcraft, and external tools that help you climb up the game’s progression rungs faster are still out there. Now, Blizzard has announced that it will soon aggressively crack down on players who engage in “multi-boxing,” a controversial tactic that involves using third-party software to duplicate your key inputs across multiple game clients.
“We’ve examined the use of third-party input broadcasting software, which allows a single keystroke or action to be automatically mirrored to multiple game clients, and we’ve seen an increasingly negative impact to the game as this software is used to support botting and automated gameplay,” a post on the WoW website reads. “The use of input broadcasting software that mirrors keystrokes to multiple WoW game clients will soon be considered an actionable offense. We believe this policy is in the best interests of the game and the community.”
The post makes it clear that Blizzard will soon begin to issue warnings to players that are caught using input broadcasting software. However, there are other forms of multi-boxing other than input broadcasting. For example, some players use multiple World of Warcraft accounts simultaneously, with each character following the path of another. Such action would be a legal form of multi-boxing even under Blizzard’s new rule.
World of Warcraft will soon see the release of a new expansion, Shadowlands, coming two years after the release of 2018’s Battle for Azeroth. It will reduce the game’s level cap to 60, as well as giving players the option to change their character’s gender without a fee. Pre-order sales are very high for this new expansion, which surprised a lot of players and industry observers alike.
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At Halloween Havoc, Johnny Gargano became the North American Champion for a second time after beating Damian Priest in a Devil’s Playground match. The newly-crowned NXT secondary title-holder has big plans for his upcoming run though, including who he’d like to defend his title against.
NXT’s Triple Crown Champion–Gargano has held the NXT, North American, and Tag Team Championships–will be doing things differently this time around. “My last reign, I was way too worried and concerned about the climb, than the view from the mountain top,” Gargano told GameSpot during an episode of the Wrestle Buddies podcast. “I couldn’t enjoy the view. You know, I was so worried about getting that title, getting there. I think that’s been the story of Johnny Gargano with his titles. It’s always the fight to get the title. It’s always the rise to get [it].
“With this North American Championship, I want the opportunity to take that and elevate it, make it mean more than it already does; make it more important than it already is. I haven’t had that chance yet to have the true title reign that I’m proud of. So I think that is my goal with this title to take that North American title and make it mean so so so much more.”
And in order to accomplish that, Gargano plans on elevating the status of the title, which made its debut in the spring of 2018. “Growing up, the Intercontinental title was always like the work-rate title,” Gargano said. “There’s always a title you would look at as like, this is the match I got to see. That is my goal with the North American Title is to take that title and make it the most work-rate title you’ve ever seen in your life.”
And looking at the current NXT roster, there are plenty of contenders that can truly help make the North American Championship the title to keep your eyes on for great matches. Gargano himself has a few ideas of wrestlers he’d like to face in the ring. “The first name that pops in my head is Kyle O’Reilly. Johnny Gargano vs. Kyle O’Riley hasn’t happened one on one in an NXT ring. Another guy, I will say it’s Kushida. I have never faced Kushida in my life, it feels like mash up very well. We never crossed paths. So I think that would be a match as well. That could be something very special.”
You can see the North American Champion Johnny Gargano on Wednesday nights on NXT, which airs on USA at 8 PM / 7 PM CT.
For more with Gargano, make sure to tune into the November 12 episode of GameSpot’s wrestling podcast Wrestle Buddies. We will talk to the North American Champion about his feelings about NXT, his brief stint on Raw and Smackdown, and why he loves wheels so much. Additionally, make sure to check out the November 5 episode when we talk to former WWE announcer Lilian Garcia.
The hard drive space of consoles has become a hot-button issue for gamers over the last few years, as the size of games and updates has ballooned into the hundreds of gigabytes. For those who expect to pick up the Xbox Series S in a couple of days, a leaker has revealed some potentially upsetting news: the console only has 364 GB of usable space.
Microsoft has developed some features to help with the limited space. For one, players can store games on an external hard drive, and backward compatible games can be played directly from that drive. For another, games can be 30% smaller on the Xbox Series S by targeting 1440p instead of 4K.
Aside from the usual monthly giveaways via PlayStation Plus, Xbox Live Gold, and Prime Gaming, we’re not seeing as many free game offers as we were earlier this year, when developers were giving away their games to provide free entertainment for those stuck inside. But you can still find some nice freebies from time to time, and the latest is a great strategy and resource management game from 2015: Kingdom. In honor of the series’ five-year anniversary, publisher Raw Fury is giving away Kingdom for free on Steam until this Friday, November 6, at 10 AM PT / 1 PM ET. If you miss this deadline, you can also claim the game via Humble Bundle, which is giving away Kingdom Steam keys for free until Monday, November 9. To get the game at Humble, you have to be signed up for its newsletter.
Steam is giving away the classic version of Kingdom, which was later reworked and re-released with new content as Kingdom: New Lands in 2016. Kingdom is a 2D side-scrolling game where you play as a king or queen on horseback, moving left or right through the world as you build up your kingdom by enlisting people to join you, gathering resources, and building defenses against the creatures that threaten your land at night. Though GameSpot hasn’t reviewed Kingdom: Classic, it currently has over 13,000 Very Positive reviews on Steam, so it’ll be worth grabbing while it’s free and checking out.
As part of Kingdom’s five-year anniversary celebrations on Steam, other games from the series are steeply discounted this week, including Kingdom: New Lands for only $3 (down from $15). If you try out Kingdom in the next day or so and decide you like it, it might be worth grabbing New Lands while it’s so cheap because of the “abundance of new content” it adds. You can also buy the sequel to New Lands, Kingdom: Two Crowns, for $12 (down from $20) during the sale. Released in 2018, Kingdom: Two Crowns adds a brand-new campaign mode, including local and online co-op. You can check out the full Kingdom franchise sale on Steam.
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