Apex Legends Season 7 Patch Notes: Horizon, Olympus, Many Character Buffs

Apex Legends Season 7 is finally here, and it brings a lot of minor and major changes to the battlegrounds, including a new character, a new map, and a bevy of smaller shifts in the game’s meta.

First, there’s the crafty scientist Horizon, who uses gravity manipulation to outmaneuver and confuse her opponents. Her tactical ability reverses the flow of gravity in a certain area, boosting players outward when they leave its area of effect. Her ultimate creates a black hole that sucks in nearby Legends, which could potentially disrupt entire teams if used well. She also has a passive ability that gives her greater air control than other Legends due to her spacesuit.

The most obvious change in Season 7 is the addition of the new map, Olympus. An ostentatious city in the clouds ruined by an experiment gone wrong, this map offers much in the way of verticality, including quite a few bottomless pits that will no doubt end a promising game or two. The map introduces the Trident hover car, an exclusive vehicle that allows you to easily navigate the airborne city. Damage from enemy fire is dispersed among the players in the vehicle, however, so watch out.

Season 7 also brings a panoply of less-splashy changes that will nevertheless have quite an impact on moment-to-moment play. For example, the R-99 is back in general loot rotation, and Evo shields will now require significantly more damage to reach level 4, meaning that gold shields might be a better choice. In terms of character buffs, Mirage’s decoys now have more health, Caustic’s gas does more damage in exchange for removing the blur effect, and Wattson’s fence now does more damage per touch. There are quite a few shifts beyond that, so check out that patch notes below.

Apex Season 7 Patch Notes

New Legend: Horizon

Meet Horizon! She’s the newest Legend, a brilliant scientist, and a master of gravity manipulation. She has a deep connection to the new arena, and a motivation that will tug at your heartstrings.

Horizon’s custom space suit allows her to fall from great heights and control her movements in the air. Using her custom technology, she can use gravity lifts to give her team a vertical boost, and she can even deploy NEWT (her small robot named after her son, Newton) to drop a micro black hole that pulls opponents into the center for some serious crowd control.

Passive: Spacewalk

Increase air control and reduce fall impacts with Horizon’s custom spacesuit.

Tactical: Gravity Lift

Reverse the flow of gravity, lifting players upward and boosting them outward when they exit.

Ultimate: Black hole

Deploy NEWT to create a micro black hole that sucks in nearby Legends.

New Map: Olympus

The Legends have entered a new arena: the sky city of Olympus.

A utopia floating in clouds above Psamathe, it was once a place where the brightest minds in the Outlands could gather and exchange ideas. However, an accident in an experimental research facility led to the creation of the Phase Rift (a massive bubble of Phase energy), and the city was abandoned.

Now players can use Olympus’ luxurious amenities to their advantage. Rotating agricultural towers, beautiful gardens and classy restaurants serve as new stages for intense skirmishes. New vehicles called Tridents give your squad a way to boost into battle and take your enemies by surprise. The Phase Runner – a tunnel of Phase energy running through the center of Olympus – lets you cross the map in seconds. And the Rift stands tall over everything, mysterious and beckoning . . .

New Vehicle: The Trident

Exclusive to Olympus, the Trident is a hover car designed for your whole squad.

Cruise the highways to avoid chokepoints or use the boost to soar over jumps, this thing is made to speed up those early game rotations. Drive in third person, or ride as a passenger in first person with full shooting capabilities. The Trident is durable, so it will never explode, but damage applied from enemy fire will be dispersed amongst the players in the car. Don’t worry, you can still do full damage to players by hitting them directly so we expect to see some amazing Kraber shots. Disembark to park it anywhere and use it as makeshift cover in the late game.

The Trident interacts with Legend abilities in many different ways, experiment and have fun!

LTM: Olympus Preview

To help you understand and explore the map without fear of getting shot, we are introducing a new playlist called Olympus Preview. This mode teams you up with 30 Legends on Olympus and allows you to roam the map to learn map drops, loot areas, and practice your routes to the end game. Circles are still on and once circle 4 finishes, players are brought back up to the plane to start the second skydive run. There are a total of 3 runs before the match ends. This mode is only available for one week.

Clubs

With this season, we are introducing clubs. Join a club with like minded legends and make it easier to find your champion squad. Don’t see a particular club you like, then create one and let your friends know to join! Read more on clubs here.

Steam

Boot up Steam and start downloading and play Apex Legends! If you’re coming from Origin, all your progress and unlocks will carry over. And for a limited time, log into Steam and receive these Half-Life and Portal inspired weapon charms.

Battle Pass

The Season 7 Battle Pass is all about that high fashion. Level up your Pass to unlock the skins like the Wraith “High Class” and Octane’s “Fast Fashion”.

Challenges are no longer points-based and are now granted between 1 to 5 stars, depending on their difficulty. Collecting 10 stars will take you to the next Battle Pass level. We have also added tabs to the challenges menu in the lobby that allow you to toggle between daily, top weekly, and event challenges. Within a match, players can open the map and see this same widget in game.

For more on the changes to Challenges, check out this dev blog.

Attachment Swap Improvements

When replacing an attachment with one from the ground, if the old attachment is an improvement for your other weapon, the old attachment will get automatically transferred.

Replicator Updates

  • For Season 7, we have removed weapons from the crafting pool and have replaced them with Shield batteries. The high level attachments will still be tailored towards a weapon category.
  • We now prevent other players from picking up items that you crafted for the first 5 seconds after crafting. This can be disabled by pinging the item.

Air Drop Clarity

  • The colors of the beams have been changed to differentiate between normal airdrops, Lifeline’s airdrops, and Replicator airdrops. Normal drops are a light tan, Lifeline’s drops are blue, and Replicator drops and teal.
  • All of the airdrops’ landing area FX while it’s coming down matches their colors.
  • Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened.

Misc

  • The Arc Star now shows an Arc Star model when one is thrown near you, instead of a grenade.
  • Added a new VO line when you are using a Phoenix Kit
  • Added a new VO line when you drop a Holo Spray
  • You can now ping ammo in your inventory to request more from your squad
  • Made modifications to The Ring to reduce the amount of unplayable space in the circles.

Map Rotations

Regular Map Rotation

For 2 weeks, Olympus will be the only map you can play on. After that week we go into a normal rotation between Olympus and World’s Edge. We will be vaulting Kings Canyon for the time being.

Season 7 Ranked Rotation

The first half of Ranked Split will be played on Olympus. The second half of ranked will be played on World’s Edge. For more information on this season’s ranked updates, check out the ranked blog here.

Legend Meta

Bangalore

  • Rolling Thunder: Reduced the time it takes for explosion from 8 seconds to 6 seconds.

Dev Note:

Not much to say here. Rolling Thunder will continue to function primarily as a zoning ability, but with a somewhat shorter fuse, it will encourage enemies to leave the zone slightly faster.

Caustic

  • Nox Gas Trap/Nox Gas Grenade: Legends no longer get a blurred vision effect while in the gas. Damage updated from 4-10 ticks of damage to 6-12 ticks of damage.

Dev Note:

Fighting in Caustic Gas is one of the most frustrating things in Apex Legends, and yet we need the gas to represent a meaningful threat or else enemies will just ignore it. With this change we’re attacking what we think is the greatest contributor to this frustration: the fact that your vision is blurred while you’re in gas. This made it extremely hard to fight back. To make up for lost power, we’re upping the damage from the gas a bit.

Mirage

  • Psyche Out/Life of the Party: Decoys now have 45 health

Dev Note:

Our bamboozler-in-chief is a hard Legend to keep relevant. Every time we make a change to decoys, there is a clear uptick in usage and power as Mirage mains learn to use their new tools, and then as the rest of the world catches on and starts being able to tell the real Mirage from his equally handsome holographs, that uptick disappears. This time around we want to try and make it a little bit harder to clear out decoys. We’re giving them health, but to make this very clear up front: they will not work as a shield. While they take damage from bullets, the bullet also passes through them and hits whatever’s behind them. This is what we call the hallway test: you should not be able to win an engagement against an enemy in a straight coverless hallway by snapcasting a decoy and having said decoy eat an entire Wingman shot. Decoys will also play unique hit effects and briefly flicker out of existence when taking damage to help you differentiate between them and the real Mirage.

Octane

  • Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)

Dev note:

Octane is a Legend for players who like to go fast, run face first into the enemy, and get knocked down a lot. We think that’s absolutely fine; the fact that his Trios winrate isn’t great doesn’t really bother us because both his encounter win rate (think of this as his ability to score knockdowns) and his pick rate are very healthy. That said, we figured we could give him a little extra out of combat help. His passive’s heal rate was very slow, requiring up to 200s to fully heal your health bar.

Wattson

  • Perimeter Security: Increased damage per touch from 10 to 15.

Dev Note:

Wattson is the anti-Octane: not super powerful individually, not picked very often at all below Plat, but an absolute must have for competitive squads. We’re also happy with that niche, but figured it would be safe to give her a little extra power in her best case: people running into her fences. We’re aiming for this to bring up her power and attractiveness at lower levels of play especially, since we don’t see a lot of players run into Wattson fences in high skill matches.

Loba

  • Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range.

Dev Note:

We’re taking another swing at making Loba the ultimate Legend to bring to solve all of your team’s loot needs. We have heard your feedback that you want improvements to her tactical as well, and while that’s certainly not off the table, our data suggest that her encounter win rate (how many knockdowns she gets compared to how many times she’s knocked down, across all matches) is quite healthy. It’s her Trios winrate that’s worryingly low. Make no mistake: this is a major swing at making Black Market powerful.

Rampart

  • Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds.
  • Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds.

Dev Note:

In patch 6.1, we made a small change to how long it takes Sheila to tighten her bullet spread. This didn’t meaningfully increase her winrate. The other half of that change is in this patch. We do not want to change Rampart away from being a Legend that requires setup, but we do want to make it faster to set up. Amped Wall should remain a mostly out of combat setup ability rather than a reactive ability and Sheila should remain an area denial tool rather than a murder machine, but like all things, these balance points exist on a spectrum, and with this patch we’re moving them slightly closer to reactive/murder machine territory.

Pathfinder:

Dev Note:

Pathfinder continues to be an overachiever in terms of win rate. The good news is that his grapple change in 6.1 didn’t move his win rate by much (it went up 1% in total). We’re doing two things this patch: we’re adjusting his hitboxes and we’re putting in tuning for Grappling Hook that will firmly move it into buff territory. More context below!

Hitbox: Pathfinder has a tall but extremely skinny hitbox. A lot of his model isn’t actually shootable and particularly his arms and legs do not represent a lot of shootable area either. Here is a before and after comparison of Pathfinder’s hitboxes:

As you can see, there is still a lot of negative space around his arms and legs. We’re hoping that by making it a little easier to hit Pathfinder, we can bring his win rate under control to the point where we can put meaningful power into his kit.

Because the question is sure to come up: we are not yet removing Low Profile from Pathfinder with this change. Even with these increased hitboxes, Pathfinder will still be considerably harder to hit than most other characters in the game. If this change does make a meaningful difference in terms of his win rate we will drop Low Profile; but we really didn’t want to take it off him this patch only to have to put it back next patch when it turns out his winrate spiked.

Grappling Hook: We’re making a number of changes to Grappling Hook. In 6.1 we shipped a very conservative version of this change; now that we know this didn’t meaningfully affect his winrate or, anecdotally, how frustrating it is to fight him, we’re shipping the much more aggressive version of the changelist. We also want to make it clear that players should not be punished for chaining grappling hook perfectly into other movement mechanics.

  • Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished.
  • The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second
  • The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds; the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown.
  • The amount of distance you can travel before you hit maximum cooldown was roughly doubled.

Weapon Meta

Supply Drop

R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.

  • Damage: 12 -> 11 (from Care Package version to normal pre-season 6)
  • Ammo 20/22/24/27

Prowler Into Supply Drop: The prowler is replacing the R99 in the supply drop. Despite the Selectfire hop-up being removed from the loot pool this season, the Prowler will still have the ability to change between 5 round bursts and full-auto.

  • Magazine size: 35; reserve ammo: 175

Fully Kitted Weapons

  • Removed: Devotion, Mastiff, Triple Take, Flatline, Volt
  • New: Wingman, Sentinel, Havoc, G7, Alternator

Hemlok

  • Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode)
  • Increasing recoil magnitude in the later stages of the pattern
  • Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode
  • Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character)

Dev Notes:

While we are happy to see the Hemlok get more attention with the recent buffs, we think it is a little too strong in season 6. The effective range of the burst mode felt a bit too far, and the spike damage capabilities of a full headshot burst were too strong in high level play.

Havoc

  • Updated recoil pattern. Kicks up, then right, then left, then up again.

Dev Notes:

With 6.0, the Havoc got a new recoil pattern. This new recoil pattern was a bit too erratic and difficult to control, due to multiple rapid changes in direction. We have adjusted the recoil pattern to have the same general movement while simplifying the motions required to control the pattern.

L-Star

  • LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.
  • LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.
  • LSTAR will now reduce heat faster when not overheated — 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.

Dev Notes:

The LSTAR had some limitations that caused it to feel worse than we’d like. The recoil pattern snaked back and forth, which was difficult to control reliably. Additionally, firing for short bursts and then releasing the trigger repeatedly, or “feathering the trigger”, felt somewhat clunky due to the long venting time after firing and the slow heat reduction. So, we are reducing those pain points to improve the viability and feel of feathering the trigger, and adjusting the recoil pattern to reward players who can effectively control the LSTAR’s heat.

Sentinel

  • Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields
  • Energized Sentinel base damage 70 -> 88

Dev Notes:

The Sentinel was still a bit weak. We think a good place to improve it is the energize ability. It seems a bit too situational, only being a benefit if the opponent has >70 shields. So, we are changing the energize from a “disruptor” anti-shield effect to an “amp” damage boost effect.

Triple Take

  • Fire rate 1.3 -> 1.2

Dev Note:

The Triple Take is still performing a bit too well after the most recent nerf, so we are reducing the fire rate back to what it was before the 6.0 patch. We will be watching in the future to see how just the integrated choke, sniper ammo increase, and new popularity affect the weapon’s performance.

Hop-Ups

  • Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.
  • The Selectfire Receiver hop-up will be removed from the loot pool to make room.

Game Meta Changes

Evo Armor requirements increased

We increased the requirements to evolve Evo Armor in order to reduce the amount of players with Red Evo Armor during the end game.

  • Level 0 -> 1 : 100 damage (from 50)
  • Level 1 -> 2 : 150 damage (from 125)
  • Level 2 -> 3 : 300 damage (from 250)
  • Level 3 -> 4 : 750 damage (from 500)

Ring damage reduced

  • Ring 1: 2% per tick (same)
  • Ring 2: 3% per tick (from 5%)
    • Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.
  • Ring 3: 5% per tick (from 10%)
  • Ring 4: 10% per tick (from 20%)
  • Ring 5: 10% per tick (from 20%)
  • Ring 6: 15% per tick (from 25%)
  • Ring 7: 15% per tick (from 25%)

Bug Fixes

Audio

  • We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed.

Pathfinder

  • Fixed an issue with ziplines going through platforms when deployed from underneath.

Wraith

  • Fixed an issue with priming a grenade cancelling Wraith’s ultimate.

Octane

  • Fixed an issue with getting stuck in double jump after using a jump pad.
  • Fixed an issue with Octane being able to use healing items while on a zipline.

Crypto

  • Fixed an issue with his drone being able to drop items from Crypto’s inventory.
  • Fixed an issue with his drone not being able to fit through certain windows.
  • Fixed an issue with his drone marking friendly Mirage decoys as enemies.

Revenant

  • Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces.

Rampart

  • Fixed an issue with Rampart not being able to place an amp wall while jumping.
  • Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging.

Now Playing: Apex Legends: What’s Coming In Season 7

Dirt 5 Review Roundup

Dirt 5 will come out alongside Xbox Series X/S on November 10 and PS5 on November 12. For current-gen consoles and PC, Dirt 5 will arrive earlier on November 6.

To help you get a feel for Dirt 5’s critical consensus, we’ve collected reviews about the game below. Critics are divided over the racing sim’s appeal. Some felt that Dirt 5 was too tame and much of the same-old when it comes to racing games, others welcomed Dirt 5 as a refreshing return to a low-stakes arcade experience.

GameSpot’s Dirt 5 review is forthcoming, so stay tuned for that. In Xbox Series X’s Dirt 5 preview for GameSpot, Michael Higham stated, “Dirt 5 may also not be the most impressive thing to come out of the gate to flex next-gen console power, though I do think it’s a good example of how 120 FPS can improve the gaming experience (for the few who will take advantage of it), and that 4K 60 FPS is attainable.”

  • Game: Dirt 5
  • Platforms: PC, PlayStation 4, Xbox One, PS5, Xbox Series X/S
  • Developer: Codemasters
  • Release Dates: November 6 (Current-gen & PC), November 10 (Xbox Series X/S), November 12 (PS5)
  • Price: $60 / £52 / $68 AUD

EuroGamer — No Score

“It’s a small shame but a big deal for a driving game, undermining much of the great work that’s been delivered here – Dirt 5’s vehicles feel like they’ve been wrapped in cotton wool rather than being snarling, living beasts that need serious taming, which can make much of the action a bit of a snooze. Is it enough to derail the entire thing? Not really, and after the identity crisis that plagued mainline Dirt it’s heartening to see it back with a sense of purpose, and a little of that old swagger too. There’s still some tinkering to be done, though, if it wants to return to the series’ peaks.” — Martin Robinson [Full Review]

PC Gamer — 60/100

“Who and what is Dirt 5 for? I’ve been asking myself this question a lot, as I race stony-faced along its forgettable gravel. I don’t know the answer, and I’m not sure Codemasters does either. After all, this is a series that made a name by injecting a bit of extreme sports culture into the Colin McRae Rally series, which was itself beginning to feel a bit warmed-up by 2007. Colin McRae: Dirt was fresh and fun, chucking its pacenotes out of the passenger window and doing a donut just because it felt like it…Instead of jettisoning [Dirt 5’s] identity it’s playing too safe, holding onto it too closely in search of the apocryphal casual racing gamer who’s scared of brake pedals.” — Phil Iwaniuk [Full Review]

Push Square — No Score

“The DIRT franchise has gone through a lot of change over the years. The second and third entries deviated from the pure rally experience, going big on personality with more varied events. Codemasters pivoted to a more serious rally focus in DIRT 4, but with the DIRT Rally games already catering to the purists, it left the series in an odd position. The solution: pull another U-turn, and bring back the fun factor. We’re pleased to say DIRT 5 really benefits from this approach…It’s made immediately clear what the intention is here — this is a return to the more arcadey roots of the series. With colourful, eye-catching presentation, a great licensed soundtrack, and a forgiving handling model, this is the tonal opposite of the previous game in the series.” — Stephen Tailby [Full Review]

Tom’s Guide — No Score

“Sure, DIRT 5 won’t offer the sort of hyper-realistic, knife-edge simulation of its sister title, DIRT Rally 2.0. Codemasters Cheshire, the studio making DIRT 5, makes no bones about the fact that this upcoming entry is intended as a more immediately fun experience, and one you’re even encouraged to enjoy with friends, via split-screen, in the same room…Codemasters already has the simulation angle covered with DIRT Rally; DIRT 5 is for those pining for a rewarding and dazzling arcade ride.” — Adam Ismail [Full Review]

Twinfinite — 4/5

“With the introduction of the Dirt Rally series, the core Dirt series is now more casual by design. The former is the home of long, intense events that test your focus, precision driving, and tight control. Rally is now the hardcore simulation series, leaving Dirt to offer the more traditional, pick-up-and-play racing experience. As a result, Dirt 5’s gameplay has been tweaked from what Dirt fans might expect. It’s not nearly as punishing, with throttle control and precise braking things of the past. You can hurtle around every track at full pelt, flooring the accelerator between each corner.” — Tom Hopkins [Full Review]

Wccftech — 9/10

“DIRT 5 offers a new path for the DIRT series and treads it brilliantly. The core numbered titles have always been slightly more arcade, but this takes it to a whole other level and is fantastic because of this move. This is an incredibly approachable and varied racing game that takes you on a tour of several racing styles in far-flung places across the globe. With every new console generation comes a new generation of racing games, DIRT 5 is that game. It looks fantastic, it’s incredibly fun and it’s polished to a great level and is arguably the best game to come out of Codemasters.” — Chris Way [Full Review]

Now Playing: Dirt 5 Gameplay Trailer | Gamescom 2020

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Xbox Platforms Getting Apple TV Alongside Series X/S Launches

The Xbox Series X, Series S, and PS5 are just a week away, which means a ton of new games and better performance for your existing library. But plenty of console owners also use their systems as an entertainment hub, and Microsoft has released more details on that aspect of the Xbox Series X and S as well.

In the announcement, Microsoft revealed that your existing streaming entertainment apps will make the trip to Xbox Series X and Series S when they launch. But they’ll be joined by one new addition, as the Apple TV app is finally coming to Xbox consoles on November 10. It will be on the new generation, as well as the Xbox One. This is in addition to your other entertainment apps like Netflix, Disney+, HBO Max, Amazon Prime Video, and Hulu.

The blog goes on to promise enhanced dynamic range and fuller colors on Series X and S, along with spatial sound supported in certain apps like Netflix and Disney+. Microsoft also promises a better user experience with a speedier dashboard and Microsoft Store for locating more apps.

This follows Sony’s announcement of the PS5 entertainment apps, which conspicuously didn’t include HBO Max. It does include the anime streaming service Crunchyroll, which Sony is reportedly close to acquiring.

Now Playing: PS5: What Is Sony Doing? | Generation Next

Godfall Won’t Require The Latest Hardware For PC

Godfall is one of the PlayStation 5’s big launch titles, but it is also coming to PC when it releases on November 12. Considering the power that the next-generation console brings to the table, you might have expected the requirements for the PC port to be similarly demanding, but that doesn’t seem to be the case.

Counterplay Games has revealed the minimum and recommended requirements for Godfall, neither of which will require the most cutting-edge GPUs from Nvidia or AMD. If you have a respectfully powerful system that is just a handful of years old, you should be good to go for Godfall’s mix of melee action and looting.

If you’re on Nvidia’s side of the fence for your GPU, Counterplay recommends a GTX 1080Ti, notable for its 11GB of VRAM which might factor into texture settings. On AMD’s side, Godfall will prefer a RX 5700 XT, featuring only 8GB of VRAM. Whether you’re using Intel or AMD for your CPU, you’ll be able to get by on current and past generation chips, with the AMD Ryzen 3600 and Intel Core i7-8700 listed.

Check out the full specifications below:

Minimum

  • OS: Windows 10
  • CPU: Intel Core i5-6600 / AMD Ryzen 1600
  • Memory: 12GB
  • GPU: AMD Radeon RX 580 8GB / Nvidia GTX 1060 6GB

Recommended

  • OS: Windows 10
  • CPU: Intel Core i7-8700 / AMD Ryzen 3600
  • Memory: 16GB
  • GPU: AMD RX 5700 XT 8GB / Nvidia GTX 1080Ti 11GB

If you are in the market for a PC upgrade, now is the perfect time to wait a few weeks. AMD is launching its Zen 3-powered Ryzen 5000 series CPUs this week, before it launches its RDNA 2-powered RX 6000 GPUs later in November. Nvidia just launched the RTX 3070 on the heels of the RTX 3080 and 3090, but you might find it difficult to find any in stock.

Now Playing: Godfall: Combat Overview – PS5 Gameplay Walkthrough

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Animal Crossing Made A Surprise Appearance On NFL Sunday

Animal Crossing: New Horizons characters made a special appearance in the stands of the Detroit Lions and Indianapolis Colts football game on Sunday. Cardboard cutouts of villagers, Blathers, and other characters filled part of the bleachers during the NFL matchup.

Originally reported by Dali Dimovski on Twitter, the cutouts could be seen a few times during CBS’s broadcast of the game. Cardboard cutouts have become a regular part of professional sports after the COVID pandemic forced teams to limit fan attendance. Teams have been pumping fake crowd noise into stadiums and adding cutouts like these to the stands at NBA, MLB, and NFL games.

The game took place in Detroit at Ford Field, although the cutouts didn’t help the Lions at all. They lost to the Colts by 20 points in a 41-21 blowout.

Animal Crossing: New Horizons has cemented itself as a major part of 2020. Players have used the game to replace trick-or-treating since going door to door this Halloween wasn’t safe because of the pandemic. Joe Biden, the Democratic candidate for president, has his own island, too.

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Sony Is Publishing Nintendo Switch And PC Games Under New Label

A division of Sony is to publish video games for, among other consoles, Switch, the company has announced. Sony Music Entertainment has launched a new publishing label called Unties, whose upcoming projects include a game, titled Tiny Metal, that’s coming to Nintendo’s hybrid console as well as PC and PS4.

Unties has so far revealed three more projects: one for PS4 and two listed for “PC / TBA,” hinting they could come to other platforms later on. Sony Music says the label has been set up “to unearth high-quality [indie] titles … and utilize SME’s vast entertainment business wisdom in order to expose them to as many consumers as possible.” It went on to say it intends “to free creators from the myriad ties that bind them when it comes to publishing their games” and “make free, limitless publishing a reality.”

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This isn’t the first time Sony has published games on non-PlayStation consoles: Sony Online Entertainment previously published games such as PlanetSide 2 and Payday: The Heist on PC. SOE, which was separate to the PlayStation brand and Sony Interactive Entertainment, was later sold off and renamed Daybreak, no longer a part of Sony.

It’s interesting, then, to see Sony–albeit, again, not the PlayStation or SIE division–entering the multiplatform publishing business once more, this time on a rival company’s console. For more, check out some images of Tiny Metal above or a trailer here.

Recommended Video: Advance Wars Lives On In Spirit With Tiny Metal Impressions

Now Playing: GS News Update: Sony To Publish Nintendo Switch And PC Games Under New Label

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Apple TV Coming to Xbox Consoles for Series X Launch

Microsoft has revealed all the entertainment streaming apps that will be available with the launch of the Xbox Series X and Xbox Series S, and has also confirmed that Apple TV will be ready at the launch of the new next-gen systems and Xbox One for the first time on November 10.

As revealed on Xbox Wire, Microsoft wants to make the transition from Xbox One to Xbox Series X/S as seamless as possible, and it is bringing forward all the entertainment apps currently available on Xbox One, including Netflix, Disney+, HBO Max, Spotify, YouTube, YouTube TV, Amazon Prime Video, Hulu, NBC Peacock, Vudu, FandangoNow, Twitch, Sky Go, NOW TV, Sky Ticket and more.

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This news confirms that both the Xbox Series X/S and PlayStation 5 will have mostly similar launch line-ups for those looking to watch TV shows or movies on their new consoles.

Microsoft’s message of a seamless transition to next-gen also extends to its games, as it has previously stated that it has performed more than 500,000 hours of testing to confirm that every game playable on the Xbox One – from the original Xbox, Xbox 360, and Xbox One – will work on Xbox Series X/S, except for Kinect-only games.

The Xbox Series X, and the cheaper, all-digital Xbox Series S, will be released on November 10, 2020, just two days before the PlayStation 5 arrives on November 12.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

As Borat, Sacha Baron Cohen Almost Got Caught By Pence’s Security

During an appearance on The Ellen Show, Sacha Baron Cohen peeled the curtain back a bit on Borat 2. In order to get into character as Borat as Donald Trump, Cohen went through some tremendous lengths, and you can see how it went down in the video below.

Since millions of viewers have already seen the movie, it’s hopefully fair game to now reveal some potential spoilers here via Cohen’s anecdotes–but among the most shocking and “oh wow WTF” moments in the film are when Borat quarantines in a Washington cabin with affable, Trump-supporting, QAnon devotees Jim Russell and Jerry Holleman. When Ellen asked how Cohen and the film’s producers arranged that, he explained, “They thought they were going to have a lockdown with somebody from a foreign country who didn’t really understand the virus. I spent five days living with them in character, breakfast ’til going to sleep at night. I got a little bit lost in the character.”

Cohen also talked about the lengthy, laborious effort that went into Borat interrupting Mike Pence’s CPAC speech. Cohen has talked recently about the white-knuckle improvisation required to get past security in the Trump “fat suit”–a 55-inch waistline is “what the prosthetic team said equated his size perfectly”–but some new information in this chat with Ellen is that he began make-up at 1 AM the day of shooting, and once past security, had to wait in the bathroom for five hours before bursting in, offering up his daughter Tutar, slung over his shoulder as a Kazakh gift to the vice president.

Another cool tidbit revealed in the interview is that earlier in Cohen’s career, he lived in Ellen’s guesthouse–he wrote the original Borat movie while a tenant there. For even more Borat trivia tidbits, this Reddit AMA from last week is also worth a look.

Upcoming England Lockdown Affecting Xbox Series X, S, PS5 Pre-Orders

The nationwide lockdown beginning in England on Thursday, November 5 has caused multiple retailers with physical stores to change their policies regarding collecting preorders for PS5, Xbox Series X and Xbox Series S.

All non-essential retailers in the UK will be closed to visitors from midnight on Thursday until December 2 – crossing launch dates for Xbox Series X, S and PS5. However, deliveries and collection services can continue to run.

UK retailer Game addressed the potential issues on Twitter, explaining that customers with preorders should go into shops and pay for their new Xbox Series X and S units by Wednesday, meaning they will be able to pick up the units on launch day:

Game is also one of the approved retailers for the Xbox All Access programme in the UK – the retailer says it will contact those using All Access tomorrow, November 3. The retailer’s currently made no mention of PS5 preorders, although it seems likely that the system will be the same before its November 19 UK launch date.

Most major UK retailers appear to be following suit with Game’s collection plan for preorders. Smyths have assured customers that pre-orders are safe, and that payment and collection details will be emailed shortly. Argos will offer collections from both stores and in associated branches of Sainsbury’s which, as a supermarket, will remain open.

Currys PC World seems less sure of policy right now, with its Team Knowhow service partner saying it’s “uncertain as of yet what’s happening”.

At time of writing, IGN knows of no physical UK retailer cancelling preorders for next-gen consoles, and delivery-based preorders also appear unaffected. One unknown is whether retailers will receive any extra stock of next-gen consoles on launch day – Game says it has no confirmation of extra units right now.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].