Here’s How You Can Track Bug Fixes In Black Ops Cold War

Call of Duty: Black Ops Cold War has had a number of bug fixes since it launched earlier this month. Developer Treyarch wants to keep players in-the-know about changes it’ll be making to the shooter so it’s created a Trello board. Players can check it to see the status of upcoming fixes.

“While this won’t serve as a comprehensive list of known issues (several of which are listed below), we’ll do our best to track the bigger issues of specific interest for the community here,” read a post on Treyarch’s official site. “You can also come here for details on how to report bugs on your specific platform, where to contact Player Support, and when to expect specific fixes to be released.”

The board includes known issues for both multiplayer and Zombies modes as well as general bugs the studio hopes to address quickly. It also has info on previous and upcoming updates as well as info on the Black Ops Cold War roadmap that begins on December 10.

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Treyarch released a major update for Black Ops Cold War earlier today. The update that originally nerfed everyone’s favorite gun, the MP5, was actually reverted with this latest update. Treyarch said the nerf would “return in an upcoming update.”

A special DLC bundle based on one of the series most notorious maps, Nuketown, is also available right now. You’ll have to log in before December 3 to get it. The DLC pack comes with 10 items that are themed around Nuketown, including a weapon blueprint, weapon charms, and an emblem and a calling card.

Now Playing: Call of Duty: Black Ops Cold War – Nuketown ’84 Map Trailer

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Pokemon Go Brings Back Some Pandemic Bonuses

Pokemon Go has reimplemented a couple of temporary bonuses, developer Niantic has announced. For the next few months, Incense will once again attract more Pokemon when activated, and your Buddy Pokemon will both find more gifts and do so more often than usual each day.

These bonuses were initially implemented in Pokemon Go as part of Niantic’s efforts to make the game easier to play from home amid the ongoing COVID-19 pandemic, but they were removed back in October. As the studio explained on the Pokemon Go website, they’re being made available again at least until June 2021.

“These bonuses are temporary, but they will remain in the game at minimum through June 2021,” the studio wrote. “We’ll give at least one month’s notice before they change.”

The studio also says that more bonuses will be available as part of upcoming events, including decreased hatching distance for eggs, increased trading distance, and more 1 PokeCoin item bundles. Additionally, Niantic is currently doling out double XP for catching and evolving Pokemon and other tasks ahead of the game’s big Go Beyond update.

Pokemon Go recently implemented the ability to transfer Pokemon directly to Pokemon Home, and to celebrate, Niantic is holding a new event until November 23. As part of the event, Shiny Slowpoke is appearing in the game, as is Shiny Meltan. On top of that, this month’s second Community Day takes place on November 21. The featured Pokemon this time is Magmar, and any that evolve into Magmortar up to two hours after the event ends will learn the Electric-type Charged attack Thunderbolt.

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Predator Will Be Coming Back For A Fifth Installment

The long-running sci-fi action Predator franchise will be coming back for a fifth installment with 20th Century Studios, according to Deadline. The film’s reported pedigree looks intriguing, as it will be pairing 10 Cloverfield Lane’s director Dan Trachtenberg with Tom Clancy’s Jack Ryan writer-producer Patrick Aison. Those names alone indicate a bit of a re-centering on the series after 2018’s previous outing that tried to infuse comedy with brutal action.

Other than that headline news that Predator is once again coming back, details are less than sparse. No information has been revealed about casting choices or plot–so it will be a while before we hear about any big-picture stuff for the upcoming film. Given that the franchise’s other last major release, the video game Predator: Hunting Grounds wasn’t, all that well received (we gave it a 4 out of 10, even with the Arnold Schwarzenegger DLC), it would be reasonable to hope the last few years are a temporary low point for the series. It can only go up from here, right?

The only other clue lingering out there is that Trachtenberg has made it be known that at some point he wants to make a video game, very nebulously indicating that he had started talking about “video game stuff with some people.” But that may also be an indication of what–aside from his background in sci-fi psychological thrillers–the director may bring to this project.

There have also been rumors that Schwarzenegger himself may be interested in reprising his role in a Predator film, if it was done right. It wouldn’t be that far-fetched, given the actor has done the same with the Terminator series, and also the inescapable fact that he’s currently 73.

The Hobbit: 36 Things You Didn’t Know About An Unexpected Journey

Black Friday 2020: Apple AirPods Pro Will Get A Sweet Discount Next Week

We’re less than a week out from Black Friday 2020 and have a pretty good idea of all the deals you can expect. There have been some great Black Friday TV deals and a number of excellent gaming discounts on PS5 and PS4 games and Xbox accessories. One of the best deals, however, is for the Apple AirPods Pro. Starting next week, Walmart will have Apple’s premium Bluetooth earbuds for $169, down from its regular price of $249. The Black Friday deal is valid starting November 25 at 4PM PT / 7 PM ET and runs until November 28.

AirPods Pro also boast an impressive battery life, lasting for up to 4.5 hours of listening time or 3.5 hours of talking time, with active noise cancellation and transparency turned off. The included charging case carries up to 24 hours, allowing for about five charges before the case needs to be plugged in.

In addition to the AirPods Pro deal, Walmart is also discounting the Apple Watch Series 3 with GPS. The Apple Watch with 38mm wristband will cost $119, down from its regular price of $200, while the 42mm version will be $149. The 42mm version is good for people with thicker wrists, though you can get a 42mm band on Amazon for cheap and save even more money on this deal.

If you’re looking for more Black Friday deals, check out the best Nintendo Switch deals, the best PS5 and PS4 accessory discounts, and the best Xbox Series X and Xbox One game deals. There are also a number of discounts on PlayStation Plus and Xbox Game Pass that are well worth keeping your eye on.

Steam Adds More Support For PS5 DualSense Controllers

Steam’s latest client beta update added more support for Sony’s new DualSense controller. You could use the DualSense with Steam before this update, but most of its features weren’t included when you synced the new controller up with your PC.

“Added additional support for the PS5 DualSense controller including LED, trackpad, rumble, and gyro functionality,” read the notes from the update. Support for the directional swipe feature was also included.

This is the Steam Client Beta, where Valve tests new additions to their platform, so it’s not available to Steam users who haven’t opted into the beta. We could see official support come to all users soon based off how quickly they’ve added support for the DualSense. Hopefully we’ll see support for the adaptive triggers soon as well.

You can connect a DualSense controller to your PC with either Bluetooth or the USB cable that comes packaged with the PS5. You’ll need to access the Beta Client by heading to the Steam Menu hitting “Settings,” then “Account” and then click “Change” under “Beta Participation.” You’ll then see the DualSense listed as a PS4 controller, which is the correct option. Valve will change that once they make a profile for the DualSense.

The DualSense is one of the best things about the next generations of consoles. It makes Demon’s Souls, a remake of a decade old game, feel like a next-gen experience. Read our full PS5 review for more information on the console and check out our PS5 order guide to learn how you can get one.

Now Playing: PS5 DualSense Controller Hands-on

Xbox Series X Controllers Will Work On Apple Devices In A Future Update

According to Apple, you will be able to use Xbox Series X controllers on iPads, iPhones, Apple TVs, and Macs. Apple’s support page updated with a sentence, stating, “Microsoft and Apple are working together to bring compatibility for the Xbox Series X controller to customers in a future update.”

Apple currently supports Xbox Wireless controller, Xbox Elite Wireless Series 2 controller, Xbox Adaptive controller, and PlayStation DualShock 4 Wireless controller.

Getting Xbox Series X controllers to work on Apple devices will make it easier for Microsoft’s xCloud service–a feature that allows Xbox players to stream games to a screen of their choice–to gain greater traction. While xCloud only works on Android devices currently, Microsoft plans to extend the function to Apple devices in 2021. According to The Verge, Microsoft is working on getting xCloud on Apple products by creating a “direct browser-based solution.” xCloud is integrated with Xbox Game Pass Ultimate, Microsoft’s gaming subscription service, at no extra cost.

DualSense controller compatibility wasn’t mentioned on Apple’s support page, and it’s unknown when the device will be compatible with Apple products. However, according to Apple Insider, iOS 14.3 update included “behind-the-scenes support” for the DualSense controller. With that info and considering Apple’s past support for PlayStation’s DualShock 4 Wireless controller, we can reasonably expect DualSense controllers to work with Apple products at some point too.

Now Playing: Xbox Console Evolution: Xbox To Series X

The Best Black Friday 2020 Deals At Target

AMD RX 6800 XT And 6800 Review: Radeon Rising

With the launch of the PlayStation 5 and Xbox Series X|S, AMD has been able to re-establish a footing in the conversation around high-end graphics processing. All that talk about RDNA 2 GPUs put the company in the spotlight, and its efforts amounted to some powerful next-generation gaming consoles. Both the Radeon RX 6800 XT and RX 6800 video cards bring the power of the RDNA 2 architecture to PC gaming and, based on our results, they make really strong cases for PC enthusiasts to consider AMD–which is something that we haven’t earnestly said in quite a long time.

It’s tricky, though. Nvidia has been breaking ground since 2018 with its RTX GPUs that integrate hardware-based solutions for ray tracing and AI-driven graphics tech. Over two years, we’ve seen developers gradually adopt real-time ray tracing in games for photorealistic lighting, shadows, global illumination, and reflections. The cut in performance while using these features can be significant but ray tracing has made strides since its introduction into mainstream gaming. The growing support for DLSS (deep learning supersampling) makes 4K image quality and ray tracing feasible while keeping frame rates high, too. In regards to innovation, Nvidia remained untouched. While AMD put out some solid mid-range cards with the RX 5000-series in that time, it wasn’t able to challenge Nvidia at the high-end.

The RX 6800 (top left) and RX 6800 XT (bottom right).
The RX 6800 (top left) and RX 6800 XT (bottom right).

That changes with the launch of the RX 6800 XT and RX 6800. When it comes to raw performance metrics, AMD’s new cards are right up there with Nvidia’s best, trading blows depending on the game and graphics settings–finally, some good competition. When considering the RX 6800 XT’s suggested retail price of $650 USD (compared to the RTX 3080‘s price of $700), AMD really gives Nvidia a run for its money. And in many cases, the slightly cheaper Radeon RX 6800, which goes for $580 USD, comfortably positions itself between the Nvidia’s RTX 3080 and RTX 3070, even encroaching on Nvidia’s top-of-the-line card in rare instances. It’s an impressive showing and it’s exciting to see AMD make a comeback, but it also presents PC gamers with the tough question of how to spend that hard-earned video card money. Our benchmark tests should at least help with that.

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Technical Details

When it comes to the RDNA 2 architecture, the advancement in performance boils down to efficiency. At least with the RX 6800 XT and RX 6800, the focus is on operating frequency to get more out of the GPU on a per-watt basis–basically, high clock speeds while having more efficient compute units are the key to how AMD’s new cards achieve high performance. This approach also allows GPUs in the RDNA 2 family to scale easily (not unlike what you see between the Xbox Series X and the less-powerful Xbox Series S).

Another major advancement in the new Radeon video cards is the AMD Infinity Cache–it’s a bit tough to explain, but it’s basically how RDNA 2 GPUs achieve high performance memory bandwidth efficiently and as a way to complement traditional GDDR6 video memory. As AMD puts it, the Infinity Cache “allows fast data access and acts as a massive bandwidth amplifier.” What you need to know is that this results in performance that previous AMD cards couldn’t achieve.

AMD’s solution to real-time ray tracing also differs a bit from Nvidia’s. On AMD’s RDNA 2 cards, each of its compute units are paired with ray accelerators, which pick up the workload for DirectX ray tracing (DXR) tasks. Nvidia’s RTX cards, meanwhile, have dedicated RT Cores that solely focus on taking care of ray tracing tasks–it’s a somewhat different means (and label) to the same end.

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What AMD doesn’t have is hardware-based AI processing like the Tensor core found in Nvidia’s RTX cards. These cores are responsible for DLSS, a feature that creates native resolution image quality while using a lower base resolution to keep frame rates high and games looking sharp. It’s a perk that only Nvidia offers and it’s a boon at 4K. Although support for it is growing, only a handful of games can use DLSS. There isn’t an AMD parallel right now, but it does have something in development that could be a similar solution. We simply don’t know it’ll pan out just yet.

There are AMD-only perks to consider, though. The most notable one is Smart Access Memory (SAM). If you pair an AMD Ryzen 5000-series CPU with a Radeon RX 6000-series GPU on a X570 or B550 motherboard with PCI-e 4.0, you can enable this feature. It’s essentially a whole AMD ecosystem that fully utilizes the GPU memory and reduces system bottlenecks. Unfortunately, we’re not equipped to test SAM ourselves, but AMD claims around an average of 6% increases in performance across different games. This is important for new system builders and current owners of Ryzen 5000-series CPUs–it’s free frames-per-second. Though results will vary, this is value added for using AMD’s ecosystem and an interesting perk to consider.

As for the RX 6800 XT and RX 6800 designs, both come with one HDMI 2.1 port, two DisplayPort 1.4 outputs, and one USB-C port. The 6800 XT is, of course, the beefier GPU of the two–it has more computer units, higher clock speeds, is physically bigger as a 2.5-slot card, and is rated for a 300-watt TDP. The RX 6800 is essentially a scaled-down version in all respects (although they both require two 8-pin power connectors). You can see the basic specs in the table below.

AMD Radeon RX 6800 XT AMD Radeon RX 6800
Compute Units 72 CUs 60 CUs
Stream Processors 4608 3840
“Game” Clock Speed 2015 MHz 1815 MHz
Boost Clock Speed 2250 MHz 2105 MHz
VRAM (GDDR6) 16GB (+128MB Infinity Cache) 16GB (+128MB Infinity Cache)
TFLOPs 18.6 TFLOPs 13.9 TFLOPs
TDP 300 W 250 W
Size 10.5 inches, 2.5-slot 10.5 inches, 2-slot
Price (MSRP) $650 USD $580 USD

Methodology And Test Bench

For the purposes of this review, we used the same test bench as we’ve been using for the Nvidia RTX 30-series reviews. Although we’ve had access to limited resources given our working conditions, our setup represents a fairly high-end build that gives these video cards the opportunity to flex their stuff and using the same setup also keeps things consistent across our performance metrics.

  • MSI Mag Z490 Tomahawk motherboard
  • Intel Core i7-10700 (non-K) 8-core/16-thread CPU clocked at 4.7GHz
    • Corsair H100i AIO Liquid Cooler
  • 16GB (2x8GB dual-channel) Corsair Vengeance DDR4-3000 RAM
  • Samsung 960 Pro 512GB NVMe SSD
  • Seasonic Prime 1000W (80 Plus Platinum) PSU

We included two video cards from each manufacturer in our tests to compare and contrast their differences in performance: AMD’s RX 6800 XT and RX 6800, and Nvidia’s RTX 3080 and RTX 3070. For drivers, we used the beta version of Radeon Adrenalin 20.45.01.12 for AMD and Game Ready 457.30 for Nvidia.

The RX 6800 XT running in our test bench.

With AMD in the mix, we had to change up our benchmarking a little bit. Our previous tests also included the Nvidia-exclusive DLSS, which we can’t use for comparative purposes (and we explain the impact in the following results). But to paint a clear picture of where AMD stands in regards to DirectX ray tracing, we used two major games: Metro Exodus and Control. We also used seven games with in-game benchmark tools to get basic performance metrics: Godfall, Assassin’s Creed Valhalla, Red Dead Redemption 2, Dirt 5, Final Fantasy XIV, Horizon Zero Dawn, and Forza Horizon 4–contemporary games that represent the range of performance demands of PC games today. Our results focused on the average frames-per-second output, and since we’re working with high-end video cards here, we used 4K and 1440p resolutions and maximum in-game graphics quality settings.

Benchmark Results

Everybody Loves Ray Tracing

To measure DXR performance for the RX 6800 XT and RX 6800, we used both Metro Exodus and Control with and without ray tracing enabled. These are two very demanding games, especially with the suite of ray tracing features cranked to the max. (Remember that you can always turn graphics settings down for better performance in real gameplay scenarios.)

Metro Exodus

When you max out every graphics setting, Metro Exodus really pushes video cards to their limit. With ray tracing set to “Ultra” and overall quality settings on “Extreme” (which isn’t entirely realistic for gameplay purposes), top-end video cards will still struggle at 4K, but benchmarks do show off their capabilities.

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Generally, what you see is that Nvidia’s RTX cards hold a steady lead over AMD when it comes to ray tracing. While AMD’s new cards are certainly capable of putting out decent performance with ray tracing enabled, they struggle to keep pace as they aren’t as well-equipped to do it. It’s evident in the performance numbers when you disable ray tracing–here, AMD closes the gap, big time.

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Without ray tracing, the RX 6800 XT is just behind the RTX 3080 by a slight margin, while the RX 6800 overtakes the RTX 3070–and these differences scale accordingly between 4K and 1440p. When you consider the price differences between all these cards, where they land in performance tiers makes sense.

Control

Control is another game that can push video cards to their limits with a full suite of ray tracing features. With every graphics option set to maximum (except MSAA) and all ray tracing options enabled, even the best hardware might not be enough. However, benchmarking the game does produce interesting results.

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Like Metro Exodus, you see the Nvidia RTX cards pull ahead in Control with ray tracing features enabled. The RX 6800 XT lags behind the RTX 3080 by a significant margin in both 4K and 1440p, and the RX 6800 trails the RTX 3070 as well but to a lesser extent. Again, Nvidia is better equipped for ray tracing it would seem–but like in Metro Exodus, the gap closes when ray tracing is turned off.

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With all quality settings still at their maximum but with ray tracing disabled, the AMD pulls up–the RX 6800 XT is basically neck-and-neck with the RTX 3080, and the RX 6800 overtakes the RTX 3070. This generally aligns with price-performance tiers of each card.

The Thing About Nvidia: DLSS

There is one major caveat to the cases of Metro Exodus and Control, however. Both games feature DLSS, and as previously mentioned, it’s a specific advantage for Nvidia RTX video cards. DLSS is sort of the great equalizer when paired with ray tracing, helping boost frame rate to offset the demands of ray tracing while producing native resolution image quality. Based on our tests, DLSS boosts frame rate by roughly between 45% to 54% at 4K–needless to say that these are huge gains.

Games with Nvidia-supported ray tracing will often include DLSS, so if you have an RTX card, it’s often the case that you could use them simultaneously–recent examples being Watch Dogs: Legion and Call of Duty: Black Ops Cold War, not to mention the highly-anticipated Cyberpunk 2077 as well. So while the RX 6800 XT and RX 6800 are able to go toe-to-toe with their competition when DLSS and ray tracing are both out of the picture, Nvidia simply has this advanced (and advantageous) tech on lock for now.

Raw Performance

Support has been growing for ray tracing, but the majority of current games have yet to adopt it, as is the case with the following games used as benchmark tests. In these cases, the RX 6800 XT and RX 6800 assert themselves as powerful cards, sometimes overtaking their Nvidia equivalents.

Godfall

Regardless of where you stand on the overall quality of Godfall, there’s no denying that it’s visually impressive–one of the truly new-gen games from a graphical standpoint. It’s a console exclusive to the PS5 and its PC version makes for a good benchmark for a new era of video cards.

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This is a game that’s optimized for Radeon cards, and you can see in our results that the Radeon 6800 XT pulls ahead of the RTX 3080 at 4K by a slight margin, but significantly widens the performance gap at 1440p. The same can be said about the RX 6800 when compared to the RTX 3070. But there’s something to note here with the RX 6800–its performance at 4K is positioned as you would expect, but at 1440p, it starts to shine and comes really close to the RTX 3080.

Editor’s Note: Godfall received a patch on November 18, 2020 that added DXR ray tracing options. Our testing took place before the patch was released.

Assassin’s Creed Valhalla

As the first entry in the Ubisoft franchise for next-gen hardware, Assassin’s Creed Valhalla can be a really impressive visual showcase. Using the PC benchmark and everything set to “Ultra High,” you see results favor AMD cards even more so than in Godfall.

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At 4K, the RX 6800 XT comes out on top and hits an average of 60fps while the RTX 3080 trails behind with 55fps. Even the RX 6800 comes close to Nvidia’s high-end card and stays well-ahead of the RTX 3070 at this resolution. At 1440p, AMD sails right past Nvidia in a big way–the RX 6800 XT has a 22.4% increase over the RTX 3080, and even the RX 6800 outclasses Nvidia’s best by 7.9%. AMD is unmatched at 1440p here.

Red Dead Redemption 2

We reconfigured our Read Dead Redemption 2 benchmark from previous tests, now using the maximum preset graphics settings in the menu (which still leaves out some features, but it’s fine because the game still looks stunning).

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In simple terms, our results show each card falling in line with their expected price-performance tier. At 4K, the RTX 3080 comes out on top quite easily (surpassing a 60fps average) with the RX 6800 XT trailing by a noticeable margin and the RX 6800 barely holding a lead over the RTX 3070. However, AMD has a stronger showing at 1440p again–the RX 6800 XT performs almost on par with the RTX 3080, and the RX 6800 increases its lead on the RTX 3070.

Dirt 5

Dirt 5 is another game that’s part of the next-gen console push, and in the PC version, you see it can be quite graphically demanding. With every option set to “Ultra High” using native resolutions, the benchmark results heavily favor AMD, which makes sense as it’s an AMD optimized game.

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It doesn’t need much explaining but the RX 6800 XT earns a significant 23.2% lead over the RTX 3080, and even the RX 6800 maintains a small 3.8% lead over Nvidia’s top-end card. At 1440p, the gap in AMD’s leads widened with both new cards leaving the RTX cards in the dust–the RX 6800 XT and RX 6800 have 40% and 14% gains over the RTX 3080, respectively. Not bad for cheaper video cards.

Final Fantasy XIV: Shadowbringers

Final Fantasy XIV isn’t graphically demanding, but it is the best MMORPG (and RPG, if you ask me) in recent memory. It also exhibits how these high-end video cards fare in low-spec games.

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The Shadowbringers benchmark brings things back down to earth as each video card sort of falls within their price-performance tier. At 4K, the RTX 3080 maintains a noticeable lead with the RX 6800 XT following suit. The RX 6800 also only has a very minor lead on the cheaper RTX 3070. The results scale accordingly going to 1440p, but at that point, the game becomes much more CPU-bound.

Horizon Zero Dawn

Horizon Zero Dawn can be a great looking game (aside from its handful of bugs on PC) and its benchmark is a good test for straight performance.

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At 4K, the results again show each card lining up the way you’d expect, and both the RX 6800 XT and RTX 3080 are able to break a 60fps average. But the results at 1440p are much more interesting–the RX 6800 XT pulls ahead of the RTX 3080 by a decent margin, and the RX 6800 isn’t too far behind.

Forza Horizon 4

Forza Horizon 4 is still a tremendous-looking game, especially when you crank all of its graphics options to their maximum. The detailed benchmark tool is a nice test, and here, it’s results share similarities to what you see in Horizon Zero Dawn.

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There’s nothing too surprising at 4K, with the RTX 3080 slightly ahead of the RX 6800 XT, but oddly the RX 6800 and RTX 3070 are identical. At 1440p, the tables turn again with the RX 6800 XT overtaking its Nvidia counterpart–however, at these frame rates, the differences may not be that noticeable.

Verdict

It’s been a while since we could seriously recommend an AMD video card for high-end PC gaming. The RX 5000 series and the RX 500 series offered solid mid-range options during their time, but AMD sort of conceded the high-end to Nvidia.

Nvidia is ahead of the game with ray tracing, which is as expected given they’ve had two generations to iterate on its RTX platform. It’s good to see AMD hold its own with DirectX ray tracing, but the RX 6800 XT and RX 6800 are simply outclassed in this regard. Not to mention that Nvidia’s DLSS is one of the most impactful features we’ve seen in graphics tech in a long time–it’s what basically makes games playable at 4K with ray tracing enabled. More games are adopting these features as developers become more familiar with them, and hopefully AMD can provide their own equivalent in due time.

But for AMD’s comeback to high-end GPUs, it’s showing a lot of promise by making a strong statement in raw performance metrics. In many cases, the RX 6800 XT is suitable for full native 4K gaming, either just trailing slightly behind the RTX 3080 or exceeding it, depending on the game. And at 1440p, we see both AMD cards scale their performance better than the Nvidia cards do. That makes the RX 6800 an appealing card, too–although it’s more expensive than the RTX 3070, it can even stand up to the RTX 3080 in a handful of games.

Choosing a video card comes down to what you expect out of your gaming PC. If ray tracing is appealing to you, alongside the prospect of using DLSS (which should excite you if you have a 4K display), Nvidia has you covered with the RTX 3080 or RTX 3070 at $700 and $500 MSRP, respectively. But if you simply want high frame rates at 4K, or 1440p especially, with maxed out graphics settings, the RX 6800 XT looks really nice at $650 MSRP. The RX 6800 at $580 MSRP isn’t so bad either, but if you have room to spend a little extra, you’ll want to go with the XT version. Those with Ryzen 5000-series CPUs or are looking to build a Ryzen-based PC, keep in mind that AMD’s Smart Access Memory may offer some meaningful performance boosts.

Finally, there’s some good competition in the GPU space for high-end PC gaming. And it’s not just about AMD keeping Nvidia honest, there’s a real choice to ponder if you’re in a position to consider spending $500 or more on a video card, which sure is a lot of money these days. Either way, in this price range, you’ll be getting great performance for PC games.

More broadly, the Radeon RX 6800 XT and RX 6800, and the RDNA 2 architecture they’re built on, prove that AMD is actually back.

Check Out This Slick Custom Mass Effect PS5

One Mass Effect fan has gone all in on the PS5. They’ve customized their newly purchased PS5 by painting it black with a red strip with the sci-fi adventure’s signature N7 logo. It looks quite nice.

“I received PS5 yesterday,” said Redditor Thirteenera on the gaming subreddit. “Instead of playing games like a normal person, I spent most of the day mask-taping and airbrushing it…I love the result though!”

A number of PS5 owners have customized their PS5s since the new console launched earlier this month. Some have made simple changes, like coating the entire console in a different color of paint, while others have gone more in-depth like this Mass Effect fan.

A company offering replacement PS5 plates had to canceled orders after being threatened with a lawsuit by Sony. The company, originally known as PlateStation5, also had to change its name to Customize My Plates after Sony claimed that it was infringing on their trademarks.

A remaster of the Mass Effect trilogy was also announced earlier this month. It’ll feature all three games, all additional content like DLC, and improved visuals when it launches for PC, PS4, and Xbox One in 2021. It will also be playable on the PS5 and Xbox Series X–which is perfect as this custom Mass Effect console is the perfect machine to play it on.

Read our full PS5 review for more information on the console and check out our PS5 order guide to learn how you can get one.

Now Playing: Mass Effect Legendary Edition Teaser Trailer

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