GTA Online Cayo Perico Heist Takes You To A New Island In December

Following some teases, Rockstar has announced the next heist for Grand Theft Auto V’s multiplayer component, GTA Online. The Cayo Perico heist is different in that it’s set on an entirely new location, the titular Cayo Perico island.

The heist is said to be the “biggest GTA Online adventure ever,” tasking you with breaching Cayo Perico, which is described as “one of the most secure private islands in the entire world.” You’ll be stealing art, gold, and drug money while dealing with the island’s security.

Rockstar says it’s taken a “brand-new approach” to heist design for Cayo Perico. One major component of that change is the ability to play the heist with three other players, as per usual, or to take on the challenge by yourself. It’s unclear if you’ll get any kind of AI backup, but it sounds as if you’ll be going it alone.

You can get a brief look at what to expect in the video above, which shows off the island and the “very heavily armed” submarine that serves as your headquarters. Rockstar says there are surprises in store for players, but you can also expect new social spaces where you can dance and party, new vehicles and “tactical” weapons, guest DJs, and new radio stations with more than 100 new songs to listen to.

The Cayo Perico heist releases for free on PC, PS4, and Xbox One on December 15. The console versions are both playable on PS5 and Xbox Series X/S, respectively, with native versions of GTA V on the way.

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Amazon Devices Are Already On Sale for Black Friday

Amazon has already launched its Black Friday sale, with a whole week worth of Black Friday discounts ready and waiting for you to check out. To see every single Amazon deal available at the moment, including a number of discounts on PS4 and Xbox games, check out the best Amazon deals for Black Friday 2020.

With a long week of Black Friday discounts just starting out, you might be thinking that can’t be much on offer yet, surely? Well, you’d be wrong, as Amazon in its typical style has discounted a large number of its own devices. You can save on a wide array of the company’s offerings, from Kindles and Echoes to Fire Sticks and Ring Video Doorbells. These prices mostly match the Prime Day prices we saw earlier in the year, and are the lowest we expect most of them to go until the next major sales event.

Best Amazon Kindle Deals for Black Friday 2020

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Best Amazon Fire TV Deals for Black Friday 2020

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Even More Amazon Device Deals for Black Friday

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Amazon Echo Deals Expected to Go Live Soon

These Amazon Echo deals were meant to go live early this morning alongside the rest of the Amazon device deals, but we’re yet to see any pop up just yet. Keep an eye out on this page, alongside our @IGNDeals Twitter page for instant updates on these top deals.

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Robert Anderson is a deals expert for IGN, he’s both excited and terrified at the prospect of Black Friday. Be nice and ask him how his day is going @robertliam21

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Get Nier Replicant For Steam At A Big Discount Before The Game Releases

Nier Replicant ver.1.22474487139–we’re just going to call it the Nier Replicant remaster–doesn’t release until next April, but Steam players can already score a sizeable discount on the game through PC games store Green Man Gaming. The deal just requires a coupon code, and you’ll also get access to exclusive HD wallpapers and a mini soundtrack for free.

To get the discount on Nier Replicant, enter the coupon code JRPG22 when you check out. The game will then cost $46.79 instead of its traditional $60.

Nier Replicant is far from the only good deal available through GMG right now. Warhammer fans save big on Warhammer 40,000: Mechanicus, and VR players can also score some big savings on several games from highly acclaimed franchises. There are also flash deals going up on GMG regularly over the next two days leading up to its big Black Friday sale, which begins on Sunday.

Nier Replicant is set thousands of years before the surprise hit Nier Automata, and it stars a young man on a quest to save his sister from a mysterious illness. Previously, this version was only released in Japan, with American players getting the similar game Nier Gestalt in its place. The two games were largely identical, but in Nier Gestalt, title character was significantly older, and instead of saving his sister, he was saving his daughter. The game releases for Xbox One, PS4, and PC on April 23, 2021.

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Eddie Murphy’s Coming 2 America Gets New Amazon Video Release Date

Eddie Murphy’s comedy sequel Coming 2 America was originally set to hit theaters next month, but like many big movies in 2020, it’s now heading straight to streaming. Last month it was reported that Paramount had sold the movie to Amazon Studios, and it’s been announced that it will hit Prime Video in March.

Amazon Studios has confirmed that Coming 2 America’s new release date is March 5, 2021. Initial reports of the Amazon/Paramount deal suggested that the movie would maintain its original December 18 theatrical date, but this was never confirmed by Amazon. The studio states that it will launch worldwide in “over 240 countries and territories.”

Coming 2 America is the sequel to the 1988 movie Coming To America. Murphy will reprise his role as Akeem Joffer, the newly-crowned king of the fictional African country Zamunda, with Arsenio Hall back as Akeem’s friend, Semmi. The cast also includes James Earl Jones, Tracy Morgan, and Jay Pharoah, and it’s directed by Craig Brewer, who previously directed Murphy in last year’s acclaimed Dolemite is My Name.

The film is one of several big movies that Paramount has sold to streaming platforms this year, following Aaron Sorkin’s Trial of the Chicago 7 and the action-comedy Lovebirds, which both went to Netflix.

While we’ll have to wait a little longer to see Coming 2 America, there are two other big movies heading to streaming next month. The Pixar film Soul will premiere on Disney+ on December 25, while the DC sequel Wonder Woman 1984 is set to hit HBO Max on the same day.

Now Playing: Wonder Woman 1984 New Trailer Breakdown – 12 Things To Know

Nintendo Isn’t Expecting Hyrule Warriors to Become Its Own Series After Age of Calamity

Despite being the second game of its kind, Nintendo isn’t expecting Hyrule Warriors to become its own spin-off series after Age of Calamity – but we could see another installment if the right idea comes along.

IGN got the chance to speak to Zelda series producer Eiji Aonuma and Hyrule Warriors: Age of Calamity producer Yosuke Hayashi, and I asked whether – after two Hyrule Warriors installments – they were considering making this its own standalone series, alongside mainline Zelda games.

“I do think circumstances could align like this again,” explained Eiji Aonuma, “but I don’t think we’re expecting this to become a series. We’d make that decision based on its creative merits, just like we did this time.”

“I think it depends on whether we get an idea that’ll make all the fans happy!”, added Hayashi.

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I asked if, on a wider level, Nintendo was now looking to put together more spin-offs between its mainline Zelda games. Again, Aonuma explained that it was taking an ‘idea-first’ approach:  “Echoing my answer to the question above, we’re always looking for valuable creative projects, but those only come about when several different conditions align. So, I think it’s hard for us to have conscious control over the frequency.”

So if this game came about through a good idea popping up, who had that original idea? “It was Fujibayashi-san, the director of [Breath of the Wild], who initially came up with the concept,” Aonuma tells me. “Fujibayashi-san thought that telling the untold story of the Great Calamity from BotW would only be possible with a system like Warriors where players could come together to fight against vast armies, so he put together a project proposal and sent it to me. His enthusiasm for the project pushed me to consult with Hayashi-san.”

“We had been having internal discussions about the what would be next for Hyrule Warriors,” Hayashi continues, “but we weren’t able land on any good ideas. ‘Using Warriors to tell the story of the Great Calamity’ was a great concept, so it didn’t take us long to start pulling the project together.”

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That fusion of Dynasty Warriors and Breath of the Wild ended up being a potent one – we awarded the game a 9/10 review, saying its “hugely varied roster of characters, solid combat mechanics, fun progression and clever adaptation of Breath of the Wild’s vision of Hyrule is a joy to play and discover”.

As good as it is, hopefully Age of Calamity won’t have to tide us over for too long until The Legend of Zelda: Breath of the Wild 2. Sadly, we still have to wait a bit longer for updates on that one.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Hyrule Warriors: Age Of Calamity 6 Advanced Combat Tips And Tricks

Hyrule Warriors: Age of Calamity is a prequel to The Legend of Zelda: Breath of the Wild, but it’s a much different sort of game. Like the first Hyrule Warriors, it’s a Musuo-style game in the vein of Dynasty Warriors, which means you’ll be beating down countless swaths of enemies. But that doesn’t mean the action is mindless by any means, and there are some key strategies if you want to really up your combat game.

In the video above, GameSpot’s Max Blumenthal runs through some advanced combat tips that will help you make the most of your time with Age of Calamity. The Stasis power from Breath of the Wild returns here, for example, but you don’t want to simply spam it whenever possible–there are strategic ways to make use of Stasis to extend the time you have to attack weak points and to stun enemies for longer.

Max also covers the game’s wildly powerful Impa, techniques to help if you’re having difficulty nailing the timing on parrying or dodging, and why the Magnesis ability is much more powerful than you might think.

For much more, check out our Hyrule Warriors: Age of Calamity review. The game is available now on Nintendo Switch.

Assassin’s Creed Valhalla Will Be $48 On Black Friday, 2 Weeks After Launch

Black Friday 2020 is bringing some seriously good game deals across PS5, Xbox Series X, and Nintendo Switch, and we’re even spotting significant discounts on games released in the last month or so. One of the best Black Friday game deals announced so far is a surprising markdown on Assassin’s Creed Valhalla, a launch title for both the PS5 and Xbox Series X. Released on November 10, Valhalla will be down to $48 in GameStop’s Black Friday sale, which kicks off online next Wednesday, November 25, at 6 PM PT / 9 PM ET.

Set in 873 AD, Assassin’s Creed Valhalla follows a Viking named Eivor (whom you can play as male or female) as they leave Norway with their clan to travel to England. As with previous Assassin’s Creed games, Valhalla’s modern-day storyline is intertwined with the historical events of the game, and it “brings a satisfying finish to the current saga of the franchise,” associate editor Jordan Ramée wrote in his Assassin’s Creed Valhalla review.

“Despite its strong connection to past games, Assassin’s Creed Valhalla is more than capable of standing on its own. It takes a little while to build momentum, but when it hits its stride, Valhalla is a confident Assassin’s Creed title that takes a few narrative risks which, as a whole, pay off,” he wrote. “Eivor is a good hero with an identity that drives the mystery behind the main narrative, and she shines in the self-contained arc structure of Valhalla’s story. The supporting cast may not shine as brightly, but it’s easy to forgive that when exploring England and discovering new nuggets of worldbuilding is so rewarding.”

Ubisoft recently confirmed Assassin’s Creed Valhalla is the biggest game launch in the series’ history, selling more units in its first week than any other entry. It’s also the top-selling Ubisoft PC launch ever, according to the publisher.

We’ll be covering all the biggest Black Friday 2020 news and deals over the next week, so stay tuned. Catch up on more of the best Black Friday game deals announced so far, including Star Wars: Squadrons for $17, Final Fantasy VII Remake for $25, and Watch Dogs Legion for $30.

GameSpot may get a commission from retail offers.

Best Black Friday 2020 Deals At GameStop

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Rocket League Developer Says 120 FPS Is a ‘Minor Patch’ on Xbox Series, But a ‘Full Native Port’ on PS5

Rocket League developer Psyonix has said that while adding 120 FPS to the Xbox Series version of the game is a “minor patch,” it would require a “full native port” on PS5.

Speaking to Eurogamer, a spokesperson for the developer noted that this was due to the way backwards compatibility works on Sony’s next-gen console. “Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere.”

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Psyonix has been focusing on the game’s “free to play transition” and updating the game’s Tournament system instead. It paints a troublesome picture for backwards-compatibile PS4 games receiving 120 FPS updates on the PS5, going forward.

A similar Eurogamer report from last week noted that Infinity Ward had added 120 FPS support to Call of Duty: Warzone on the Xbox Series X, but not the PS5, which suggests that this stumbling block is more significant than perhaps expected. Hopefully, in the future, Sony could commit resources to create an easier solution for developers who want to update their last-generation games to run at 120 FPS on PS5.

To check out the differences between the console, make sure to check out our PS5 vs. Xbox Series comparison chart. We’ve also got our PS5 review and Xbox Series X review to run you through the major features of both new consoles.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Mandalorian: Season 2, Episode 4 Review

This review contains spoilers for The Mandalorian Season 2, episode 4, titled “Chapter 12 – The Siege.” To remind yourself where we left off, here’s our Mandalorian Season 2, episode 3 review.

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The Mandalorian’s world-building continues to be its greatest strength as the show slowly peels back the layers of this “new era.” Episode 4 pulls off an impressive feat, subverting what seems, at the outset, to be another standalone mission to sneak in some satisfying plot developments about Moff Gideon’s master plan and the state of the galaxy following the fall of the Empire.

Since we know Dave Filoni wrote and directed episode 5, it seems like a fairly safe bet that any Ahsoka Tano action will be saved for his installment, but episode 4 isn’t content to be a jaunty side-quest – episode director (and star) Carl Weathers and writer Jon Favreau are digging deep here, sowing subtle seeds for future storylines.

Watch our Bo-Katan breakdown to learn why her live-action debut is so significant, and check out our list of essential Bo-Katan episodes to help you catch up with her backstory:

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First, we have confirmation of what many of us suspected from the outset; that Gideon and Dr. Pershing are indeed interested in Baby Yoda for his Force sensitivity – aka Midichlorian count (or M-count, if you want to avoid using that dirty prequel word). While the details of Pershing’s procedure weren’t clear back in Season 1, he apparently harvested the Child’s blood to transfuse into a host body, seemingly hoping to imbue their “volunteer” with Force abilities.

So far, this has led to “catastrophic failure” and a “regrettable fate” (the mind boggles) for whoever they’re experimenting on, but given that the scientists have the same Kaminoan symbol on their uniforms as Pershing, and that the lab was full of suspiciously Snoke-esque mutated bodies in tanks, there are clearly some cloning shenanigans going on. The question is, are these experiments in service of eventually creating Snoke and fulfilling Emperor Palpatine’s ultimate goal as seen in Rise of Skywalker (if so, I’m far less interested), or is Gideon hoping to create an army of Force-sensitive troopers – or, long-term, give himself Force abilities?

This ties into the episode’s other big reveal, that Gideon seems to be developing what look like Dark Troopers, originally introduced in the now-Legends/EU Star Wars: Dark Forces game that also introduced Kyle Katarn (who would be a perfect addition to Mando’s world, let’s be honest).

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These enhanced battle droids were far more deadly and harder to destroy than regular stormtroopers (and in Phase Zero, were spliced with clone troopers to create cyborg hybrids, rather than pure droids, which would also dovetail nicely with the themes Dave Filoni has been exploring through Clone Wars, Rebels, and The Mandalorian), so it’s possible that Gideon wants to merge Baby Yoda’s Force abilities with a new army of supersoldiers. Those Dark Troopers aren’t to be confused with the Dark Troopers introduced in Tom Veitch’s Dark Empire comics, which were stormtroopers who had dark side Force abilities (phew!), but since the ideas are similar, Favreau and Filoni could be finding a neat way to tie these disparate Legends together and adapt them into canon.

But Gideon seems like the type of guy who would want to keep that kind of firepower for himself rather than sharing such abilities among the plebes, so it’s possible that his two projects are separate from each other, and that his new toys will remain in droid form – either way, Mando won’t be happy, especially when he figures out that Gideon’s planted a tracking device on the Razor Crest.

One downside of having such short episode run times (episode 4 was only about 33 minutes) and such a stoic main character is that there’s not much time for introspection, but the show always finds subtle and evocative ways to keep Mando evolving without the need for expository conversations (which is a relief, since the dialogue can be heavy-handed to the point of anvil-dropping in most episodes, something that I’ve just resigned myself to at this point).

Din Djarin received some fairly earth-shattering revelations about how he was raised and the realities of Mandalorian culture from Bo-Katan in episode 3, but since there’s always a new battle to fight and no one who can verbally challenge him on what he’s thinking, Mando can outwardly put off confronting this major shift in his worldview for a bit longer. Instead, the episode uses a brief but beautifully effective character beat, as Din raises his helmet just enough to take a drink in front of Baby Yoda, to hint that his perspective may be shifting without slamming us over the head with it.

Check out all the celebrity cameos and characters in The Mandalorian so far:

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While it’s satisfying to see Cara and Greef again and get a sense of how Navarro has flourished now that the Empire has been driven out of town, the episode does suffer a bit from the return of Horatio Sanz’s Mythrol. Your mileage may vary, but for me, he elicits a similar reaction to Amy Sedaris’ Peli Motto – both seem to be playing their characters so broadly, and they’re written with such an emphasis on comedy, it tends to throw the show’s tone out of whack. That’s especially apparent when compared with the more nuanced delivery from the likes of Timothy Olyphant and Taika Waititi, who manage to nail the inherent humor of the Star Wars universe without straying too far into caricature. The script relies on a few too many scenes of Cara or Greef yelling impatiently at Mythrol or threatening him with bodily harm while he makes some quippy complaint; you get the sense that Favreau’s going for a Threepio dynamic, but it doesn’t quite land the same way.

On the subject of homage, Weathers effortlessly evokes the iconography of the films here, from the Death Star-style halls of the Imperial Base, to a typically ill-fated speeder bike chase (of course a couple of the troopers would blow themselves up immediately), to Cara’s recreation of Luke’s trench run in the Trexler Marauder (with the Razor Crest subbing in for the Millennium Falcon’s last-minute save), to Mando utilizing Anakin’s favorite trick to get out of a dogfight: spinning! None of it is particularly subtle, but it’s deployed with enough adrenaline to make for an exhilarating ride.

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