GameStop/Reddit Stock Price Drama: There Are Now 3 Major Hollywood Projects In The Works

The GameStop/Reddit stock price drama and controversy over the past week has been one of the most-discussed topics globally, and so it’s no surprise that Hollywood has come knocking to turn the events into movies and TV shows. There are now several Hollywood projects in the works, with big names and famous studios attached trying to cash in.

Following the news that Ben Mezrich had sold his book proposal to James Bond studio MGM to spin into a a feature film, it’s been reported that numerous other studios are getting involved.

The Netflix Project

First up is Netflix. Deadline reports that Netflix is in discussions with writer Mark Boal (The Hurt Locker, Zero Dark Thirty, Detroit) to pen the script for a film with Noah Centineo to star. Scott Galloway, who runs the podcast Pivot, is reportedly going to consult on the script.

Sources told Deadline that this film will “shine a light on the phenomenon of how social media has leveled the playing field and allowed the masses to challenge status quo gatekeepers, for good and bad.”

The movie could also touch on how social media impacts elections and specifically how social media might have led to and encouraged the US Capitol rights in January.

The Pinky Promise Project

Deadline also reported that the production company Pinky Promise is “fast-tracking” a limited TV series called “To The Moon” based on the GameStop/Reddit situation. “They have met with several top members of the Reddit group, hedge funds and other trading insiders,” the report said.

“The series is the multi-narrative, rip-roaring story of the r/wallstreetbets people’s rebellion against cynical hedge funds. To The Moon follows two roommates laid off from their jobs at GameStop and AMC, who turn Covid into lemonade by using their stimulus checks to dip into the world of day trading,” Deadline reported. “It’s The Big Short meets Reddit, in this chronicle of the movement that grabbed Wall Street by the wallet and chucked it all the way to the moon.”

Pinky Promise co-founders Jessamine Burgum and Matthew Cooper told Deadline that they are working with veteran members of the Wall Street Bets subreddit to “make sure we tell this story correctly.”

“This is a movement that could very well dictate the future of Wall Street and individuals’ beliefs that they can stand up to Goliath–getting this right is our top priority,” they said.

Noam Tomschoff is set to write the series; he made his directorial debut with the film Tankhouse starring Back to the Future’s Christopher Lloyd. “Several buyers” are said to be interested.

The Ben Mezrich Project

The first of the big studio projects to be announced came from author Ben Mezrich, who wrote the books the turned into The Social Network and 21.

According to Deadline’s report, James Bond studio MGM won the rights to Mezrich’s book proposal, The Antisocial Network, which follows the story of “amateur investors, gamers, and internet trolls who brought Wall Street to its knees.”

Mezrich also said he hopes Elon Musk and Barstool Sports founder Dave Portnoy, two prominent figures in the ongoing drama, will play themselves in the feature film.

For more, check out GameSpot’s primer on just what the hell is going on. You can also listen to the newest episode of GameSpot After Dark where we discuss the drama.

God Of War 2018 Getting PS5 Enhancement Patch Very Soon

The 2018 God of War is getting a free PS5 upgrade, and it’s coming extremely soon. Starting tomorrow, February 2, you can download the patch for the enhanced version, which gives the game a nice graphical upgrade.

According to a blog, the PS4 Pro lets you choose between performance or resolution. The impending patch will replace that option with one a new default that offers both. It will run at 60 FPS in 4K checkerboard resolution at 2160p. You’ll still have the option to choose “Original Performance Experience” to run the game at 4K with 30 FPS.

God of War was already known for its impressive visuals, and a few of the glimpses of this upgrade look even nicer. The blog shows two images: a colorful forest, and Kratos climbing a mountainside.

God of War is included as part of the PlayStation Plus Collection on PS5. That selection of notable PS4 games is available for all PS5 owners who are also PS Plus members. The collection includes more than 20 games in all, some of which have already gotten graphic upgrade patches for PS5.

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New Overwatch, WoW, Hearthstone In-Game Goodies To Celebrate Blizzard’s 30th Anniversary

February 2021 marks Blizzard’s 30th anniversary, and the company is commemorating the occasion with celebration bundles for some of its biggest titles. This month, players will be able to buy one of three “Celebration Collections” containing various in-game goodies for World of Warcraft, Overwatch, Diablo III, Hearthstone, and more.

The Celebration Collections will be available to purchase from the Blizzard Shop starting today, February 1, and they come in three varieties. The Essentials Pack costs $20 and includes the following items:

  • Moon-Touched Netherwhelp pet (World of Warcraft)
  • Tracer’s OSV-03 Rogue mount with Tracer Hero (Heroes of the Storm)
  • 30th Anniversary Overwatch player icon and spray [coming soon] plus 5 Loot Boxes
  • A set of StarCraft II and StarCraft: Remastered portraits [coming soon]
  • 10 Madness at the Darkmoon Faire card packs (Hearthstone)
  • A pet and portrait for Diablo III [coming soon]

The Heroic Pack costs $40 and includes everything in the Essentials Pack plus the following items:

  • Snowstorm mount (World of Warcraft)
  • Raynhardt (legendary) in Overwatch [coming soon]
  • Random Madness at the Darkmoon Faire Legendary card (Hearthstone)
  • Diablo III wings [coming soon]

Finally, the Epic Pack costs $60 and features everything in the Heroic Pack as well as the following:

  • 30 days of World of Warcraft game time
  • 5 Golden Madness at the Darkmoon Faire card packs (Hearthstone)
  • 3 Golden Loot Boxes (Overwatch)
  • Diablo III Helm Transmog Items [coming soon]

On top of that, purchasing any of the aforementioned Celebration Collections will net you a one-time 15% discount on an order from the Blizzard Gear Store. This discount code will be distributed to the email that’s tied to your Blizzard account after your purchase. Additionally, Blizzard says that the Overwatch and Starcraft items listed as “coming soon” will be available “no later than February 18,” while the Diablo III items will arrive “no later than February 28.”

February is a big month for Blizzard. The company is hosting Blizzcon Online on February 19-20. Unlike past years, this event will be completely free to watch. You can read more about the online event on Blizzard’s website.

Google Stadia Is Shutting Down Its Game Studios, Impacting 150 People Including Jade Raymond

The game-streaming platform Google Stadia is making a big change, announcing that it will no longer develop games. In a blog post from industry veteran and head of Stadia, Phil Harrison, the executive said Google is focusing on fleshing out Stadia’s technology and will back away from actually developing games for it.

Given our focus on building on the proven technology of Stadia as well as deepening our business partnerships, we’ve decided that we will not be investing further in bringing exclusive content from our internal development team SG&E, beyond any near-term planned games,” the statement said. “Over the coming months, most of the SG&E team will be moving on to new roles. We’re committed to working with this talented team to find new roles and support them.”

Google’s game-making studios in Los Angeles and Montreal are closing as part of this news, according to Kotaku. Around 150 developers are said to be impacted. According to the report, Google is trying to place the affected developers in new positions within Google.

Jade Raymond, who was among Google Stadia’s biggest-name hires for its new game studios, is leaving Google as part of the shakeup. “We greatly appreciate Jade’s contribution to Stadia and wish her the best of luck in her future endeavors,” Google said.

Alex Hutchinson, the head of the Stadia team in Montreal that was acquired in 2019, reacted to the news with a tongue-in-cheek tweet. “What a time to be alive,” he said.

A source told Kotaku: “Google was a terrible place to make games. Imagine Amazon, but under-resourced.”

The Stadia and Stadia Pro platforms will remain operational in the wake of this news. “You can continue playing all your games on Stadia and Stadia Pro, and we’ll continue to bring new titles from third parties to the platform,” Google said. “We’re committed to the future of cloud gaming, and will continue to do our part to drive this industry forward. Our goal remains focused on creating the best possible platform for gamers and technology for our partners, bringing these experiences to life for people everywhere.”

You can read Google’s full statement below.

Google Stadia Statement:

“We launched Stadia with the goal of making your favorite games instantly available wherever you want to play them. With the recent successful launch of Cyberpunk 2077 on Stadia, gameplay on all types of devices, including iOS, growing our slate of YouTube integrations, and our global expansions, it’s clear that Stadia’s technology has been proven and works at scale. Having games streamed to any screen is the future of this industry, and we’ll continue to invest in Stadia and its underlying platform to provide the best cloud gaming experience for our partners and the gaming community. This has been the vision of Stadia since the beginning.

In 2021, we’re expanding our efforts to help game developers and publishers take advantage of our platform technology and deliver games directly to their players. We see an important opportunity to work with partners seeking a gaming solution all built on Stadia’s advanced technical infrastructure and platform tools. We believe this is the best path to building Stadia into a long-term, sustainable business that helps grow the industry.

Creating best-in-class games from the ground up takes many years and significant investment, and the cost is going up exponentially. Given our focus on building on the proven technology of Stadia as well as deepening our business partnerships, we’ve decided that we will not be investing further in bringing exclusive content from our internal development team SG&E, beyond any near-term planned games. With the increased focus on using our technology platform for industry partners, Jade Raymond has decided to leave Google to pursue other opportunities. We greatly appreciate Jade’s contribution to Stadia and wish her the best of luck in her future endeavors. Over the coming months, most of the SG&E team will be moving on to new roles. We’re committed to working with this talented team to find new roles and support them.

What does this mean if you’re a current or future Stadia gamer? You can continue playing all your games on Stadia and Stadia Pro, and we’ll continue to bring new titles from third parties to the platform. We’re committed to the future of cloud gaming, and will continue to do our part to drive this industry forward. Our goal remains focused on creating the best possible platform for gamers and technology for our partners, bringing these experiences to life for people everywhere.”

PS5 Launch Title Bugsnax Has Already Outsold Dev’s Previous Game, Despite It Being Free

The PlayStation 5 launch title Bugsnax from developer Young Horses is selling extremely well, it appears. Co-founder and president of the studio, Philip Tibitoski, revealed on Twitter that Bugsnax has already exceed the launch sales of the studio’s previous game, Octodad, despite Bugsnax being free for PlayStation Plus subscribers for a good amount of time.

“The team at Young Horses is so grateful for everyone’s support,” Tibitoski said.

Bugsnax was free on PS5 for PlayStation Plus members until January 4, so Tibitoski is presumably referring some combination of PS4 sales, non-Plus members, and those who bought it after the free period ended. There is no word on how many free copies the game shifted during its PlayStation Plus promo period. Neither Sony nor developers typically share those details for competitive reasons.

A first-person narrative adventure game, Bugsnax takes players to the island of Snaktooth where they unravel the mysteries behind the little critters known as Bugsnax. You play as a journalist who is trying to get an exclusive story, but there is more to the island than meets the eye.

Bugsnax garnered a good amount of positive reception from the beginning, as people quickly latched onto the earworm of a title track, “It’s Bugsnax!” from Kero Kero Bonito.

GameSpot’s Bugsnax review scored the game an 8/10. “Bugsnax’ best qualities are its cleverness and charm,” reviewer Mike Epstein said. “The surprise and delight you feel when you see a Bugsnak wiggling around or watch someone eat one and change their arm into food never goes away. That alone would make Bugsnax worth your time, but creative puzzles and thoughtful story give it the body and depth to make a Snak feel more like a meal.”

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Saved By The Bell’s Dustin Diamond Dies At 44

Actor Dustin Diamond, best known for his portrayal of a lovable nerd on popular ’90s NBC sitcom Saved by the Bell, has died in hospice according to TMZ. It was recently revealed in mid-January that Diamond had been diagnosed with stage 4 lung cancer. At that time, he was taken to a Florida hospital a few days after reportedly feeling unwell.

Diamond came to fame with his role of Samuel “Screech” Powers on Saved by the Bell–the role of best friend and sidekick to the show’s main character and offered comic relief as a kind-hearted geek. The actor’s declining health was likely a reason for Screech not having a presence in the recent Peacock revival series. Aside from Diamond and Dennis Haskins (Mr. Belding), many familiar faces returned to the series including Mario Lopez (Slater), Elizabeth Berkley (Jessie), Mark-Paul Gosselaar (Zack), and Tiffani Thiessen (Kelly).

Diamond never quite broke away from being known as Screech, but he embraced a similar comic-relief geek role on reality shows including Celebrity Boxing 2 and Celebrity Fit Club. He also had a short-lived side career as a musician, performing with alt-metal band Salty The Pocketknife, which released a self-titled album in 2006.

TMZ has reported that Diamond’s girlfriend “was by his side when he passed away.”

Pokemon Sword And Shield’s February Max Raid Event Features Fighting And Psychic Pokemon

A new Max Raid event is now underway in Pokemon Sword and Shield. All February long, certain Fighting- and Psychic-type Pokemon will be appearing more frequently in Max Raid dens across both games, including Gigantamax Machamp and Gigantamax Orbeetle.

Specifically, players will be more likely to encounter Machamp, Lucario, Falinks, Gothitelle, Reuniclus, and Orbeetle in Max Raid Battles this month. As previously mentioned, Gigantamax forms of Machamp and Orbeetle will also be appearing more frequently. Gigantamax Pokemon are typically incredibly rare to find outside of events like this, making this a good opportunity to add them to your collection if you haven’t yet.

Before the new event Pokemon can begin appearing in your game, you’ll first need to refresh your Max Raid dens. You can do so either by activating the Y-Comm to connect your game online, or by going into the Mystery Gift menu and selecting Get the Wild Area News. This Max Raid event will run through February 28.

This isn’t the only event happening in Pokemon Sword and Shield this month. Beginning February 3, the games will hold a limited-time Max Raid event featuring Cramorant. If players can collectively defeat 1 million level 100 Cramorant during the event, all players will receive a Gold Bottle Cap, three regular Bottle Caps, and three Pearl Strings as a reward.

In other Pokemon news, Sword and Shield have become the series’ third-best-selling generation to date, moving a combined 20.35 million copies as of December 31, 2020. Together, they are Switch’s fifth-best-selling first-party release, behind Mario Kart 8 Deluxe (33.41 million), Animal Crossing: New Horizons (31.18 million), Super Smash Bros. Ultimate (22.85 million), and The Legend of Zelda: Breath of the Wild (21.45 million).

Now Playing: Pokemon – Official 25 Years Of Memories Trailer

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You Can Now Bet On Who Will Play Harry Potter In The Proposed HBO Max Series

Move over GameStop–Costa Rica-based online sportsbook and casino Bovada is currently taking bets on who will play Harry Potter in the live-action TV series that is reportedly being discussed over at HBO Max. Bovada is taking bets on specific actors and also the hypothetical future actor’s age range.

As of this writing, the odds are looking most favorable for James McAvoy (X-Men: Apocalypse) or Tom Hiddleston (Avengers: Infinity War), and also an actor between the ages of 30 and 40. The current dark-horse bets are a teenaged actor between the ages of 13 and 16, and also for Daniel Radcliffe himself to reprise the role. Given how early days the series is, literally anything can happen at this point–but it’s best to temper expectations as The Hollywood Reporter recently indicated that the series is, as of this writing, only being discussed in “early-stage exploratory meetings.”

Something the series–and Harry Potter fans alike–will have to contend with is the fact that author J.K. Rowling has since the series of books and films concluded proven to be a controversial figure. Rowling remains a powerful steward of her franchise, despite becoming polarizing with recurring comments about gender and identity.

A new Harry Potter video game, the open-world RPG Hogwarts Legacy, is in development for next-gen consoles and PC. It was recently delayed to 2022.

All eight of the Harry Potter movies are now streaming on HBO Max.

New WandaVision Mid-Season Trailer Increases The Mystery Around The Sitcom Stuff

Marvel has released a mid-season trailer for its kooky, stylish new smash hit WandaVision. The episodic Disney+ extension of the Marvel Cinematic Universe is a weird (in a good way) mash-up of sitcoms past and present while also in the margins hinting at some pretty weird (in a strange way) conspiracies taking place in the MCU. Check out the new trailer below to learn what further questions we should all be asking while we all keep watching.

Episode 4, which aired last week, offered some answers, a few clues, and the beginning of some of the questions broached in the trailer above. With five more episodes to go through to March 5, so far it’s been kicking off MCU Phase 4 with an exciting bang.

While WandaVision was not intended to be the first MCU Phase 4 project release–something COVID delays wound up making happen–the good news is it looks like things are back on track, most likely. At a recent press conference for WandaVision, Marvel Studios boss Kevin Feige has said, “Creatively, it didn’t reshuffle [our plans]. Part of having a long-lead plan is having the ability and the ideas of how to shuffle, should the need arise.”

And you should take it from no greater authority than Ben Affleck, who recently called Feige “the greatest producer” who knows exactly what he’s doing. Speaking on a recent The Hollywood Reporter podcast, the former Batman has said people can say whatever they want about Marvel, but they should essentially never doubt where they’re headed: “That f***** knows his audience like no producer ever; he’s a genius. Kevin is like a ringmaster at the circus.”

Apex Legends Had A Transformative Second Year

Just like its first year–which we detailed in our Year 1 recapApex Legends Year 2 (February 4, 2020 – February 3, 2021) was a transformative period for developer Respawn’s battle royale game. The final days of Year 2 will see the start of Season 8: Mayhem, which adds playable character Fuse, remakes Kings Canyon for a third time, and implements the 30-30 Repeater, a bolt-action rifle, to the general loot pool. But before that arrives, it’s worth looking at just how much Apex Legends has evolved in the past year.

“I think a big part of [Year 1] was just actually getting comfortable with and getting to learn what it is to make a live service game and build a relationship with the community,” team director Steven Ferreira told me when talking about how Respawn’s strategy for Year 2 was informed by the battle royale’s first year. “And that was always the plan, but like any well-laid plan, it’s not really real until you actually get into it, and then things change. I think that first year was definitely figuring out what was the right balance in terms of how much content could we actually make in a healthy and sustainable way.”

He continued: “How much content was the community looking for? What types of things were they looking for? How did it influence our creative process in terms of making sure that we weren’t locking things in so early that we couldn’t react to the community’s feedback, season to season? So I think we’ve really started to hit a stride and hit a sweet spot in terms of being able to find a balance of what we’re building, how we build it, and in a way that feels like a partnership almost with the community and including them in that process as well.”

And to that end, Respawn did include feedback from the community in much of the process for updating Apex Legends in Year 2. Many of the original characters’ abilities have been iterated on in some way to make them more viable, for instance. And beyond that, Respawn has added cross-play support, a story mode, a complete revamp for how body armor works, and a whole lot more.

The Start Of Year 2

Respawn must have figured it needed a way to one-up itself in how it launched Apex Legends the day it was announced because the days leading up to Year 2 were packed with blind sides. The biggest of which was that Respawn admitted it was willing to trick its playerbase in order to tell a good story. In the final weeks of Season 3: Meltdown, Respawn announced that Season 4’s new character would be the close combat-focused Forge. This turned out to be a clever smoke screen, one that let players know that Respawn is willing to take big risks with how it told Apex Legends’ story and that nothing in the battle royale is ever safe–characters can be killed, maps can be destroyed, and weapons can be removed.

Season 4: Assimilation (February 4, 2020 – May 12, 2020)

And with those revelations, we dove into Apex Legends Season 4: Assimilation. The season added Forge’s murderer, Revenant, as a playable character and the Sentinel sniper rifle as a new weapon–the first of its kind for Apex Legends, as it could be charged to fire more powerful shots. Both seemed aimed to impact the in-match meta in different ways, with Revenant presenting as a close-range threat and the Sentinel acting as an intimidating long-range danger.

Devotion To Weapon Balance

To lessen the impact of the Sentinel and sniper rifles in general, sniper rifles were given their own ammo pool, limiting your inventory space. One of the most open-ended areas of World’s Edge, Fuel Depot and the field around it, also became the landing ground for a massive Harvester, removing a major sniper sightline and splitting the map down the middle.

Respawn also used the new year to take a good look at weapon balancing in regards to energy weapons. The Devotion was moved into care packages and the L-STAR became a general loot weapon. The Turbocharger was also removed, nerfing the Havoc.

New Year, New Changes

Though several characters had undergone buffs, nerfs, and other balancing changes throughout Year 1, Year 2 saw more drastic updates to characters in order to change how you played as them. Season 4 kicked that off with a major adjustment to Bloodhound, buffing their ability to track down enemy squads.

In March, System Override added Evo Shields. The shields were a game changer–they started as the weakest body armor in the game but grew more powerful as you damaged enemies, eventually surpassing purple and gold armor in terms of protection. In this way, they encouraged players to move away from staying put and bunkering down, a strategy that had become all too common since the introduction of Wattson in Season 2. Players were receptive to Evo Shields and, following the event, Respawn permanently added them to Apex Legends.

The Old Ways event permanently brought back Duos mode and Kings Canyon with a new map rotation feature. The event also added Bloodhound’s Trials to World’s Edge, blue loot bins with secret compartments that only Lifeline can open, and a huge buff to Revenant. After that, April’s Battle Armor event further iterated on Evo Shields by establishing the concept of players spawning with them, an idea so good that it would become permanent later in the year.

Season 5: Fortune’s Favor (May 12, 2020 – August 17, 2020)

In May, Season 5: Fortune’s Favor added Loba Andrade to Apex Legends. Following Pathfinder’s transformation into a Recon character, Loba became Apex Legends’ second Support legend alongside Lifeline. Loba’s ability to supply teammates with any item made her the far more useful Support though, sparking conversations that Lifeline was due for a buff.

Additionally, after finding success with the Devotion, Respawn pulled the now way too dominant Peacekeeper shotgun from the general loot pool. It went into care packages, switching places with the Mastiff shotgun.

A Story-Driven Battle Royale

To account for all of Apex Legends’ evolving narrative threads, a new story-driven PvE mode, Quest, was added. Quest encouraged players to tune in every week for new lore and revelations, like a serial TV show. Conditional legend chatter–unique in-game dialogue that would only occur if certain characters met the right conditions, such as interacting with a specific teammate’s ping or travelling through a peculiar landmark–was added to reflect the now changing relationships between the playable characters. It was a cool way to address a problem that other hero shooters usually ignore: strange match-ups of heroes and villains suddenly just working together.

This was also when the community started coming more into play, with Respawn recruiting artist JEL (@_jelart) to provide visuals for the story and create comics for the chapters of Season 5’s Quest, like when Wraith and Octane heard about Wattson’s accident or Bloodhound refused to participate in the other legends’ squabbles. This practice would continue beyond Season 5, with Respawn hiring JEL and other artists from the Apex Legends community to bring the battle royale’s stories and characters to life in a variety of artistic styles.

Reworking Old Legends

In a first for Apex Legends, one of its original characters got a significant rework in Season 5, with all three of Mirage’s abilities changing in order to make him a more successful trickster. Though not to the same scale as Mirage, other characters would get updated abilities later in Season 5 during its Lost Treasures event. Lifeline’s Combat Medic passive was replaced with Combat Revive, making her the only legend who can revive a squadmate and fight simultaneously. Octane’s Jump Pad was changed to allow players to double jump off it, making it easier to aggressively push on fights. Wattson’s Intercept Pylon no longer remained indefinitely to reinforce her role as a strategic defender that focused on careful placement. And Wraith’s Phasewalk was altered so that it was slower to activate but she could now see enemies while using it, making its use less for escape and more so for repositioning while attacking.

Also during the event, Mobile Respawn Beacons were introduced, providing a way for players to bring back teammates from anywhere. Kind of like Evo Shields, it promoted taking risks to complete big plays: even though they made it easier to bring back teammates late in a match, Mobile Respawn Beacons basically advertised your position to every nearby squad. Players liked them though, so Mobile Respawn Beacons were permanently implemented into every part of the game following Lost Treasure’s conclusion.

Destroying An Old Friend

Loba’s introduction also marked the destruction of Skull Town, the most popular drop spot in the entire game, reinforcing the notion that Respawn wasn’t above taking away what players loved in order to shake up Apex Legends’ meta and craft new experiences. However, it became increasingly obvious as time went on that Skull Town’s destruction had seriously messed with the overall balance of Kings Canyon. The loss of the landmark had made Apex Legends’ smallest map feel even smaller. The addition of Crypto’s Map Room during Lost Treasures did not help.

Season 6: Boosted (August 18, 2020 – November 4, 2020)

Season 6: Boosted was the first indication from an outsider’s perspective that COVID had begun to impact the overall roadmap for Apex Legends, as the start date for the season was delayed by a week.

“We delayed Season 6 because of work from home struggles and working at a slightly slower pace, but we’ve made up for that lost inefficiency in other places,” game director Chad Grenier told me. “And in some cases, we’ve done better from home. We certainly want to take the team’s own personal health [into account], and we don’t want to crunch and overwork. And so we’re being very cautious to work healthy from home, but we’ve been able to ship a lot of the big features that we’ve been hoping to ship. And a lot of them are still to come. We’ve been iterating for a long time on some really big things that are on the way. Luckily, we haven’t had to cut a season or make any major changes.”

Season 6 introduced Ramya “Rampart” Parekh as a playable character, a weapon modder who excels with light machine guns. Interestingly, Rampart is the sixth Apex Legends character to use a Titanfall 2 Pilot ability as the basis for her tactical, as her Amped Wall is a variation on Titanfall 2’s A-Wall. This just leaves Cloak as the only remaining Titanfall 2 Pilot ability to not have provided inspiration for a new Apex Legends character. And speaking of Titanfall 2, Season 6 saw the introduction of the Volt, a fan-favorite submachine gun from Respawn’s sophomore effort.

Season 6 saw World’s Edge get another makeover. The Devotion also finally returned to the general loot pool, as did the Turbocharger hop-up. Meanwhile the R-99 was rotated into care packages. Quest was also changed–instead of PvE missions, the mode now offers a new issue of the Apex Legends comic every season, with new pages for each issue unlocked on a weekly basis. This is a better way to relay Apex Legends’ story. It was too difficult to read text conversations while fighting off enemies in PvE missions.

“We’ve got many developers here that would love to do something like [PvE again],” Grenier said. “The problem is, well, we did the Quest, and then we had a lockdown. And you’re always trying to prioritize where to put your effort. We want to make sure that we’re supporting the battle royale game and the core game has all of the support and content that the fans want. So it’s really just a priority juggling act. And so we felt like the story was the priority [with Quest] and wanted to keep telling the story. We thought that there was a really cool opportunity to show comics.”

He continued: “And then we went away from just the amount of work going into creating the actual label PvE portion. But a lot of those people have moved on to work on things for future seasons, to tell a story and bring some new, cool things to the game. So, we’re not done doing things like that. We’re always innovating and trying to push things forward. And we’ve got a lot of people on the team that loved doing things like that. So, yeah. Cool. Think you’ll be surprised with future stuff coming out.”

Recon Class Gets An Upgrade

In Season 6, the entire Recon class was changed so that they all gained Pathfinder’s ability to hack into survey beacons and reveal the position of the next ring for their squad. Crypto was also buffed beyond the new passive ability, finally giving the legend with one of the lowest pick rates some much-needed utility as a scout.

An Evolution To Combat

With the exception of gold body armor, all body armor became Evo Shields in Season 6, and all players now drop with Evo Shields already equipped, albeit at level 0. It wasn’t perfect at first. Far from it actually–Evo Shields were initially way too weak to compensate for Apex Legends’ aggressive meta. But Respawn would continue to tweak and rebalance Evo Shields in the first few weeks of the season and they’re now at a really good place.

Season 6 also added crafting. Through the collection of Materials during a match, players could go to Replicators and craft ammo, weapon hop-ups and attachments, Evo Shield improvements, and more. Like Mobile Respawn Beacons, Replicators allowed squads to exist and fight for a little longer even after suffering setbacks, and the hunt for more Materials encouraged squads to remain mobile.

“We’ve added crafting as one way to mitigate the too many weapons problem,” Grenier said. “We can put weapons in a care package and get them off the ground loop, and we can put weapons in the Replicators, but at some point, we have to figure out [another solution.] If you extrapolate, two more years from now, are we going to have eight more guns in the game? That’s probably too many unless we solve that problem. So I think we’ve switched in our pattern for creating–don’t create a weapon every season, just for the sake of having one; create really great new weapons that are meaningful and have their own place in the game and release them as they’re ready.”

Crossing Into Cross-Play

In October, the Aftermarket event introduced cross-play support. A less popular change, Aftermarket also adjusted Wraith’s running animation, forcing the character into a more upright run in order to make her incredibly tiny hit box much easier to hit. Fans were (and still are) a bit miffed about the change, but it’s admittedly a good one considering that Wraith continues to dominate in all aspects of play. Making her easier to shoot is a far more agreeable adjustment to just nerfing her abilities again.

Also in October, Fight or Fright returned. Its new Shadow Royale mode is the first time that Titanfall 2’s wallrunning was implemented into Apex Legends, if only for a limited time.

Season 7: Ascension (November 4, 2020 – February 2, 2021)

Dr. Mary “Horizon” Somers–a gravitational manipulator who can change the layout of a battlefield when attacking–was added to Apex Legends in Season 7: Ascension, which started in November. Horizon dropped into the game already plenty powerful–her ability to quickly ascend multiple stories or drag enemies out of cover makes her terrifyingly adaptable

The R-99 rejoined the general loot pool while the Prowler submachine gun became a care package weapon. The Selectfire hop-up was removed, replaced by Quickdraw Holster. Apex Legends was also released for Steam, and to ensure that players across all platforms could more easily find others to squad-up with, in-game Clubs were implemented.

Olympus Has Risen

The season added a brand-new map to Apex Legends, Olympus, where players could drive the game’s first vehicles, Tridents. As the game’s third map, Olympus feels like Respawn’s best effort yet–the lack of too many open deserts or fields prevents snipers from being overpowered. Olympus is a packed map–only more so after January’s Fight Night event, which added the Fight Night Ring.

Tridents have been an intriguing, albeit disappointing experiment. They are strictly a means of getting around and present no offensive threat; in fact, your squad is at a disadvantage by riding in one as you all take damage from enemy attacks if the Trident is hit. They’re also incredibly noisy. Very few people ride in Tridents now, which makes the vehicles feel essentially moot.

A Frustrating Start

At the start of Season 7, Respawn also completely reworked the point system and structure for challenges and battle pass levels. The new system rewarded long-term investment. So instead of progressing through the battle pass at a fairly consistent rate, the new system rewarded very little up front, only unlocking a flurry of battle pass levels after investing many hours of play.

Additionally, challenges were much more specific, requiring players to complete some of them with a certain legend as opposed to having the option of three or four different characters. This made it unfair for anyone who hadn’t bought all of Apex Legends nine extra characters, which now vastly outnumbered the six free characters. Fans were very vocal about their displeasure with these changes. But to Respawn’s credit, the developer quickly implemented hotfixes that ultimately changed Season 7’s battle pass and challenges so that progression matched that seen in Season 6.

“I’m going to give you a very candid answer,” Grenier said, when I asked him about the reasoning behind changing the battle pass format at the start of Season 7. “It was mostly an accident. So what we wanted to do was simplify some of the nuances of how the battle pass works. We had challenges that some would give you stars, and some would give you XP. And we had a challenge that you’d fill with XP, and it would give you a challenge. It was a little bit confusing. We were completely happy with the challenges and the rate of progression to the levels and the difficulty of them. I think we were very happy. We weren’t trying to change that, but what we were trying to change is just simplify and remove some of the lines connecting the various pieces and just make it more streamlined with the same progression, the same feel, the same challenges.”

He continued: “What happened during that change is, some of the challenge values got modified and tweaked along the way, trying to satisfy that goal. But unfortunately, with all of the other things going out that season and working from home and not being able to go stand in someone’s office and chit-chat very easily, it’s just something that’s slipped through the cracks. And so, obviously, players didn’t like that change, and we quickly did two updates, one that we could do very easily without a game update, followed up by an actual patch that further pushed it. So yeah, the honest answer is that it was a bit unintentional. We were trying to do something really good. I think that players would have not minded as much, that it would have been better for new players coming into the game. Just a simpler understanding of how it works. And unfortunately, we made some unintended side effects in doing that, and we were happy to roll it back.”

The Community Gets Involved

Like Season 6 before it, Season 7’s Quest was a fully colored comic. However, Respawn went a step further, hiring additional artists from the community to draw illustrations for animated, fully-voiced comics that were posted to Twitter to complement the in-game Quest. Whereas Season 6 didn’t move much of the plot forward, Season 7 did, answering many of the lingering questions left by Season 5’s cliffhanger.

While Season 7’s Quest moved the main plot of Apex Legends forward, the animated comics focused on the more intimate stories, influencing how certain characters spoke to one another in-game. Shaira’s (@noxlotl) drawing of Crypto and Wattson having a frank conversation with one another after their heartbreaking falling out changed how Crypto, Wattson, Caustic, and Gibraltar spoke to one another, while FrAgMenT’s (@IFrAgMenTIx) depiction of Loba and Revenant confronting each other after the former agreed to help the latter kill himself affected the in-game dialogue between Revenant, Loba, and Bangalore.

The End Of Year 2

Year 2 definitely feels a bit more like a milestone than Year 1 did–the game’s not ending, but this is a good transition point for newcomers to jump in. And Respawn seems to know that; at the start of Season 7, the developer released Apex Legends Champion Edition, a bundle that nets you all of Year 1 and Year 2’s characters for less than their full retail cost, plus enough Apex Coins to either buy into Season 8’s battle pass or purchase its new character. Additionally, on February 2, Respawn is releasing Apex Legends: Pathfinder’s Quest, a book full of lore that promises to answer many of the lingering questions that fans have in regards to the battle royale’s story from its first two years. And with that, Apex Legends will be momentarily wrapped up, before jumping into brand-new storylines and directions in Year 3.

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