Escape Room 2’s Release Date Moves Forward Six Months To July 16

Escape Room 2 has had its release moved forward to July this year. The horror sequel will now hit theaters on July 16, 2021.

As reported by Variety, Escape Room 2 will be with us six months earlier than previously scheduled. The movie was set to arrive in January 2022, having moved back a year from its initial January 2021 date.

Escape Room 2 is directed by Adam Robitel, who helmed the first movie, as well as Insidious: The Last Key. The cast includes Taylor Russell (Lost in Space), Logan Miller (Escape Room), Isabelle Fuhrman (The Hunger Games), and Thomas Cocquerel (The 100). The first movie was released in January 2019, and focused on a group of strangers who take part in an escape room challenge that turns increasingly deadly. It was a box office hit, grossing $155 million from a reported production budget of $9 million.

Escape Room
Escape Room

The decision to return Escape Room 2 to this year coincides with increasingly positive signs that the US box office is slowly recovering. Godzilla vs. Kong has been the biggest movie of the past 12 months, making $86.6 million in the US to date. Mortal Kombat, which hit theaters last Friday, scored $22.5 million in its first three delays of release.

The first big horror movie to get a theatrical release this year will be Spiral: From the Book of Saw, which hits theaters on May 14, 2021. For more, check out GameSpot’s guide to the biggest upcoming horror movies of 2021.

Monster Hunter Rise Will Get a New Ending in May

Monster Hunter Rise will finally finish its story in an update due to be released by the end of May.

Announced in today’s Monster Hunter digital event, the Version 3.0 update will “add an additional story chapter taking place after the ending.” It’s not clear exactly what it will entail, but Capcom teased the addition by saying, “What will happen to Kamura Village as it faces its biggest Rampage yet?”

It’s an announcement that will please many, after complaints about how the base game felt unfinished, when a major threat is teased, before the game abruptly ends. In our review of Rise, we said that it “ends with an unsatisfying cliffhanger and feels like it’s missing that last layer to really test you.” Many were hoping that the 2.0 update, out on April 28, would add that content, but it seems we have a little longer to wait.

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The 3.0 update will also add “several” new monsters, so it seems the new ending will add more than just a final ‘Big Bad’ to take down. An announcement with more details is scheduled to come closer to launch.

Hopefully that update (or further ones), will continue to build on the game – hopefully offering Rise’s own version of previous game’s hugely tough G Rank quests to offer even more challenges beyond that new ending.

The soon-to-be released 2.0 update will include new monsters, Apex versions of monsters (and the ability to fight Apex monsters in regular quests, not just Rampages), and more – hopefully providing a testing ground for you to take on that upcoming endgame threat, whatever it turns out to be. And if you want to get trained up in time, make sure to check out our Monster Hunter Rise wiki.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Street Fighter Veteran Yoshinori Ono Leaving Capcom After 30 Years For A New Job

After 30 years with Capcom, Street Fighter producer Yoshinori Ono announced in 2020 that he would be leaving the publisher. Now, he’s announced on Twitter that he will join a new company, the mobile game studio Delightworks, as its president and COO effective May 1.

Ono’s departure from Capcom is no surprise, as he originally announced back in August 2020 that he would leave the Japanese company. What’s new today is Ono’s announcement of where he’s going and when. It’s also notable because Ono has been the face of Street Fighter for a long time now.

“On May 1st, I will be moving from Capcom to another company. I’m going to be working at a studio that is a little different from the one I’m used to. I’m also going to be looking at development from a different perspective than in the past,” he said on Twitter.

In another tweet, Ono said there “may be some distance” between himself and the fighting game community for “a while.” But he is eager to get involved again when he can.

“I’m looking forward to spending time with you again when I get the chance. I appreciate your continuing support,” he said.

Dr. Serkan Toto, a Japan-based analyst, commented that Delightworks is one of Japan’s few remaining large-scale mobile studios that continues to be privately owned. Toto guessed that Delightworks might be planning an IPO, which might have motivated Ono to join.

Ono contributed to several other projects outside of Street Fighter over his years at Capcom, including Marvel vs. Capcom: Infinite and Devil May Cry.

Amazon Is Having A Great Board Game Sale Today

Tabletop games rarely feature in Amazon’s Deals of the Day, but a very nice sale on board games and card games has popped up at Amazon today with a slew of great discounts. Available only through the rest of today, the Amazon board game sale features a few of our top board game picks, such as King of Tokyo and The Red Dragon Inn.

Down to $23.49 today, King of Tokyo was designed by Magic: The Gathering creator Richard Garfield. This card game for two to four players casts you and your friends as mutants battling it out for control of Tokyo. If you like big kaiju fights, King of Tokyo is probably for you.

Another one of our favorites, The Red Dragon Inn is on sale for $23–this fast-paced fantasy card game is about you and your crew coming back to your local inn after a long day of killing monsters and clearing dungeons. The Red Dragon Inn is about drinking, gambling, and roughhousing with friends while making sure you don’t run out of gold or get so drunk that you black out. If that sounds like something you’d enjoy, we actually recommend The Red Dragon Inn 5, which includes four new characters and storage for holding all your small pieces and items from previous expansions. Though it’s only on sale for $47 (normally $60), it’s worth picking up first so you have the storage, if you plan on getting into the series.

Though it’s only discounted by a few bucks, we have to shout out Sushi Go Party as well. On sale for $16, Sushi Go Party is a fast-paced and ridiculously fun card game about building up your own sushi platter and forming combos to earn the most points. This deluxe edition is designed for two to eight players and allows for more customization in terms of menu and difficulty. Plus, the artwork is just so dang cute.

Those interested in a chill board game about growing trees should check out Photosynthesis as well. In this game for two to four players, your entire goal is to plant trees and build up your forest strategically while earning light points as your trees’ leaves collect energy from the sun. Being intentional with your tree placement is key, as trees in shadow are blocked from the sun and won’t earn you points. Photosynthesis is on sale for $24 today, down from $40.

While these were the top games that caught our eye, you should check out the full board game sale over at Amazon today–these deals will end tonight around midnight PT. With more people getting vaccinated and venturing out to see friends this summer, having some new board games around for your get-togethers is a great idea.

Fallout 76 Season 4 Patch Notes Detail The New Locked And Loaded Update

Fallout 76’s fourth season of content has begun with the new Locked and Loaded update, adding new loot, new fixes, and a ton of updates coming to the West Virginian wastes.

The new season’s main storyline brings back Armor Ace and his Power Patrol as they wage war against their bitter rivals Commander Chaos and his robotic minions the Yukon Five. Rewards in the Season Pass are themed around this rivalry, including armor paints for each faction, new outfits, themed cosmetics, and more.

New additions to the game are Mannequins which act as display cases for armor and outfits, C.A.M.P slots that lets players operate two different C.A.M.Ps at once, and the ability to reset S.P.E.C.I.A.L stats after Level 25 via the new Punch Card Machines.

For consoles the update requires 65.7GB (Xbox) or 58.6GB (PlayStation), while for PC players Steam, Bethesda.net, and the Microsoft Store need 11.2GB, 22GB, and 62.3GB to install respectively. The full patch notes, as written by Bethesda, are below.

This update is the latest in Fallout 76’s new Scoreboard format, which moved the game to season-based content updates beginning in June 2020. It is the seventh update in the game’s history, all following a tumultuous launch in November 2018.

UPDATE HIGHLIGHTS

  • Claim New Loot in Season 4: Fallout 76 Season 4 starts now, with an all-new Scoreboard, 100 Ranks to achieve, and tons of rewards for you to earn!
  • Reboot Your S.P.E.C.I.A.L.: After Level 25, use Punch Card Machines to reset your S.P.E.C.I.A.L., change your Perks, and save them into one of two custom loadouts.
  • Build a Second Home: The new C.A.M.P. Slots feature allows you to construct and maintain a second C.A.M.P., in addition to your current home.
  • Vending and Display Updates: Alongside C.A.M.P. Slots, we’ve streamlined Player Vending Machines and Display Cases, which you can now use inside your Shelters.
  • Double the Daily Ops: Dive into the new Decryption game mode and claim new rewards as you conquer new randomized enemies, mutations, and locations.
  • User Interface Improvements: We’ve added an Aim Assist option to the settings, a batch crafting slider to Workbenches, and a big update for the World Activity Menu.

UPDATE VERSION 1.5.2.32

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 22.0 GB
  • PC (Microsoft Store): 62.3 GB
  • PC (Steam): 11.2 GB
  • PlayStation 4: 58.6 GB
  • Xbox One: 65.7 GB

SEASON 4: ARMOR ACE IN COLD STEEL

We’re kicking off Season 4 and introducing an all-new Scoreboard with the arrival of today’s Locked & Loaded Update. Join Armor Ace and the Power Patrol as they seek to put an end to their frigid rivalry with Commissioner Chaos and his band of rogue robots, the Yukon Five.

  • Rank Up!: The new Scoreboard features 100 ranks to achieve as you rank up and the Power Patrol squares off against the Yukon Five, one-by-one.
  • New Rewards: As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables, Perk Card Packs, and more.
    • We’ve also added prior Season rewards, the Antique Speed Bag and Perfect Bubblegum, to Mortimer in The Crater and Samuel in Foundation, and you can now purchase them with Gold Bullion.
    • Additionally, we’ve once again added several bonus rewards that Fallout 1st members can claim at certain rank milestones in addition to the normal rewards those ranks offer.
  • Mannequins: This Season introduces Mannequins, which are Display Cases you can use to show off some of your favorite outfits, headwear, underarmor, and backpacks that you’ve collected.
    • You can claim a set of Male and Female Mannequins for your C.A.M.P. by reaching Rank 25 on the Season 4 Scoreboard.
    • Up to 5 Mannequins can be built in each of your C.A.M.P.s and Shelters at once.

S.P.E.C.I.A.L. LOADOUTS

S.P.E.C.I.A.L. Loadouts offer even more adaptability to your characters in the face of the Wasteland’s ever-growing threats by allowing you to modify or completely reboot your S.P.E.C.I.A.L. attributes for free.

  • Visit a “Punch Card Machine” at any time to adjust your S.P.E.C.I.A.L. to your heart’s content, change your Perk Card selections, and save your new custom setup into a slot.
    • Your characters will gain access to S.P.E.C.I.A.L. Loadouts starting at level 25.
    • Currently, each character can have up to two S.P.E.C.I.A.L. Loadout slots, and you can swap between them using a Punch Card Machine.
    • In addition, you can rename your Loadout slots, which will help you quickly tell them apart.
  • At level 25, you’ll learn the plan to build a Punch Card Machine in your C.A.M.P. so that you can change up your Loadouts whenever you head home.
    • While in your C.A.M.P, open up the Build menu, navigate to the Crafting tab, select the Punch Card Machine, and place it down.
    • We’ve also placed Punch Card Machines at Train Stations throughout Appalachia, in The Crater, and at Foundation.
    • You can use any Punch Card Machines you find in other players’ C.A.M.P.s, as well.
  • We’ve removed the “Move-a-Point” option on the level-up screen, since S.P.E.C.I.A.L. Loadouts allow you to change your stats much more easily.

If you would like to learn even more about S.P.E.C.I.A.L. Loadouts, you can head here to watch our recent Dev Dive video or read our article on Fallout.com.

C.A.M.P. SLOTS

Have you ever found the perfect spot to start building a new Appalachian home, but you just couldn’t bring yourself to tear down your current C.A.M.P.? That difficult decision is a thing of the past with C.A.M.P. Slots, which allow you to build and maintain two C.A.M.P.s at once!

  • Each C.A.M.P. you construct is now saved as a C.A.M.P. Slot, which you can access and manage through the new “C.A.M.P. Slots” menu in the upper-left corner of the Map.
    • Currently, each of your characters will have access to two C.A.M.P. Slots: The C.A.M.P. you already have in-game, plus an additional Slot.
    • You can use the C.A.M.P. Slots menu to see all your current C.A.M.P. Slots, rename them, choose their Map icons, and decide whether your C.A.M.P. is visible to other players on the Map.
    • C.A.M.P. names are only visible to the player who built them.
  • You can have one active C.A.M.P. at a time, and all others will be considered “stored.”
    • Your active C.A.M.P.’s Map icon will appear gold to you.
    • If you enable your active C.A.M.P.’s Public Map Icon, it will appear on the map in white to other players. When the Public Map Icon is disabled, only you will be able to see it.
    • Only you will be able to see the icons for your stored C.A.M.P.s.
    • Additionally, powering a Vending Machine no longer automatically adds a Vendor icon to your C.A.M.P.’s location on the Map. Instead, you must set this yourself from using the C.A.M.P. Slots menu.
    • To change which C.A.M.P. you would like to use, head to the Map to click one of your C.A.M.P.s, or select it in the C.A.M.P. Slots menu, and then choose “Activate CAMP”
    • Your stored C.A.M.P.s will not load into the world, show icons to other players on the Map, or produce resources from Resource Generators.

VENDING MACHINE AND DISPLAY CASE UPDATES

  • With the introduction of C.A.M.P. Slots, we have also made changes to the way Vending Machines and Display Cases work.
    • Your Vending Machines will have the same shared inventory across all your C.A.M.P.s, so that you will not need to reassign the items you would like to sell every time you build a new C.A.M.P.
    • We have also merged all Vending Machine item slots into a single pool, which means you will now be able to sell the maximum number of items with just one Vending Machine.
    • Other types of CAMP items, like Refrigerators and Fermenters, now also share their inventories across your different C.A.M.P.s.
    • Your Display Cases, however, are not shared across C.A.M.P.s, which will give you the ability to show off different items at each of your homes.
  • While we were working to implement C.A.M.P. Slots, we also added the ability to build and use Display Cases and Vending Machines inside of your Shelters.
    • Vending Machines in Shelters will share the same slots and item assignments as those you have built in your C.A.M.P.s.
    • Display Cases you build inside Shelters will allow you to assign different items from any Displays you may have in your C.A.M.P.
  • Finally, we’ve made an adjustment so that items you place into your Display Cases will no longer consume any of your C.A.M.P. build budget.

Dig even deeper into the C.A.M.P. Slots feature by heading here to watch our recent Dev Dive video or read our article on Fallout.com.

DAILY OPS EXPANSION

Today’s update nearly doubles the amount of available Daily Ops content, with the addition of the new “Decryption” mode, as well as new locations, enemies, mutations, and rewards.

  • New Mode: Decryption
    • In Decryption Mode, you’re on a mission to disable three Radio Interceptors for Vernon Dodge.
    • To do this, you’ll need to hunt for three enemy “Code Carriers,” and then take them down to get a special code you can use to disable a Radio Interceptor.
    • Enemy waves you face will become more difficult after each Interceptor you disable, until you’ve killed the Daily Op boss and pulled the plug on the final Interceptor.
  • New Mutations
    • Enemies in Decryption have a new default Mutation, called Savage Strike, which makes their attacks more deadly and causes them to ignore your armor resistances.
    • We’ve also added several new Mutations to the randomized pool that can apply to enemies in any Daily Ops mode:
    • Group Regeneration: Enemies heal when grouped together.
    • Swift-Footed: Enemies have extra fast movement and melee attacks speeds.
    • Toxic Blood: On death, enemies leave behind poisonous hazard pool.
  • New Enemy Types
    • We’ve added Scorched, Mothman Cultists, and Mole Miners to the pool of randomized enemy types you may encounter in any Daily Ops mode.
  • New Locations
    • Fight your way through Vault 96, Watoga Raider Arena, and West Tek Research Center, all of which have been added to the randomized pool of locations for Daily Ops.
  • Rewards Updates
    • In this update for Daily Ops, we’re adding a host of new rewards, including new Covert Scout Armor, which has some built-in stealthy utility.
    • We’re also adding plans for the “Unstoppable Monster” and “Medical Malpractice” legendary weapons, and a variety of new plans for objects you can build in your C.A.M.P.
    • Following community feedback, we’ve also rebalanced Daily Ops rewards lists to give players a better chance at getting rare rewards.

Catch additional details about the Daily Ops Expansion by watching this Dev Dive video and reading our article on Fallout.com.

ADDITIONAL DESIGN UPDATES

COMBAT

  • Melee Attack Updates: We’ve implemented a number of fixes, tweaks, and improvements to player melee attacks so that your strikes more consistently meet their targets.

EVENTS

  • Hunt for the Treasure Hunter: Keep an eye on our Community Calendar for upcoming Hunt for the Treasure Hunter Weekends, because Treasure Hunter Mole Miners have found some new loot that you can claim for yourself.

USER INTERFACE

  • Aim Assist: We’ve added a new game setting for players who use controllers that will help them more easily snap their crosshairs to enemies and stay on target when aiming down the sights with ranged weapons.
  • Batch Crafting: You can now assemble, forge, cook, or manufacture an entire stack of an item all at once using a new slider that we’ve added when you’re crafting at a Workbench.
    • To do this, select the item you want to craft, and then adjust the slider to the quantity that you need.
  • World Activity Updates: The World Activity Menu now includes more than Daily Ops! It will now help you stay up-to-date with many more activities in the world, including active Nuke Zones, Events, and nearby player Vending Machines, giving you an easy way to find and Fast Travel to them.

IMPROVEMENTS AND BUG FIXES

ART & GRAPHICS

  • Game Camera: Taking lethal damage from PvP combat while exiting Power Armor no longer causes issues with the game camera.
  • Lighting: The word “Laugh” in the “Kill, Laugh, Love” Neon Sign no longer appears much brighter than the rest of the sign.
  • Modular Sofa: Stand-up animations now play correctly when players get up after using the Modular Sofa.
  • Power Armor: Portions of Raider Scabber, Raider Waster, and Armor Ace Power Armor sets no longer block part of the screen when using heavy weapons in first-person view.
  • Power Armor: Propellers on the Vertiguard Power Armor Jetpack now animate correctly after leaving an interior.
  • Power Armor: Fixed an issue that could occasionally cause Power Armor pieces to appear separate from the player’s character model when loading into a world.
  • Power Armor: Fixed an issue that could cause placed Power Armor to be invisible to some players during a Nuclear Winter match.
  • Power Armor: When placing a set of Power Armor, the placement preview now displays any attached Power Armor pieces instead of an empty chassis.
  • Power Armor: The H.A.R.E. Power Armor Jetpack now correctly displays flame visual effects while it is in use.
  • Power Armor: Applying the Camo Secret Service Jetpack mod to T-65 Power Armor no longer automatically applies the Camo Secret Service paint to the Power Armor Torso.
  • Vertibots: No longer appear to stutter while flying through the air.

C.A.M.P. AND WORKSHOPS

  • Build: Players can no longer open the build menu while simultaneously interacting with furniture.
  • Build: Build categories no longer disappear from the build menu if a player lacks resources to craft in those categories and then toggles Buildable Objects on and off.
  • Budget: Fixed a rare issue that could cause a player’s Stored budget to exceed 100% despite having no items in storage.
  • Budget: The counter for objects that have a build limit, like Turrets and Lights, now visually updates correctly as the player builds those objects.
  • Collectron Stations: Adjusted the budget cost to build a Gold Collectron Station so that it matches all other Collectron Stations.
  • Defenses: Perimeter Wall Railings can once again be built on upper floors.
  • Exploit: Addressed an exploit that enabled players to stack the bonuses from furniture buffs.
  • Furniture: Players now leave any furniture they are currently using if they interact with another piece of furniture.
  • Stairs: Stairs with Posts can now be stacked on top of themselves. This will allow players to construct multi-level 2×1 staircases without needing to use standalone Posts.
  • Stairs: Fixed an issue preventing some objects from being placed on the floor beneath stairs with posts.
  • Workshops: The outline that appears for valid Resource Extractor placement is now blue instead of green.
  • Wall Décor: Free States Wall Signs now correctly appear under the Wall Décor tab in the build menu.

CHALLENGES

  • Daily: Daily Ops enemies, like Cultists, Blood Eagles, Robots, and etc., now correctly progress Daily Challenges that require the player to kill specific types of enemies.

DAILY OPS

  • General: When leaving a Daily Ops, players are now correctly returned to the location where they joined the Op, rather than their last Fast Travel location.
  • Enemies: Fixed an issue causing certain Daily Ops enemies to have lower defenses than intended.
  • Enemies: Upon completing a Daily Op, enemies will now stop spawning, and any that still remain will be automatically destroyed.
  • Enemies: Added new sound effects to Eye Bombs in the Robot faction to help warn players.
  • Locations: Made layout improvements to The Burning Mine and The Burrows to aid player movement and reduce disorientation.
  • Operation Report: Fixed an issue that could cause the Rare Rewards section of the Operation Report to appear blank after completing a Daily Ops quickly enough to reach an upper reward tier.
  • Resilient: Fixed an issue in which Resilient enemies sometimes did not die after players hit them with valid melee attacks.
  • Teams: Team Leaders are no longer kicked from Daily Ops instances if the team disbands.
  • Uplink Mode: Increased the interaction speed of the Uplink object.
  • Uplink Mode: Fixed an issue in the Burning Mine that could cause not enough enemies to spawn during Uplink Mode.

ITEMS

  • Apparel: The Camo Ops, Tactical Ops, and Vintage Football outfits now correctly display on top of the player’s armor.
  • Armor: Repairing a piece of broken armor while it is still equipped no longer prevents that armor from applying its defensive bonuses.
  • Headwear: The Moonshine Mama and Old Man Summer Fasnacht Masks can now be assigned to Display Cases.
  • Headwear: The Fasnacht Brahmin Mask is now scrappable.
  • Power Armor: An empty Power Armor Chassis no longer occasionally appears when another player enters a set of Power Armor.
  • Power Armor: The H.A.R.E. and Park Ranger Power Armors now have appropriate damage and radiation resistances.
  • Power Armor: A “You can’t store that here” error message no longer appears when attempting to transfer T-65 or Strangler Heart Power Armor pieces from one Power Armor Chassis to another.
  • Power Armor: Fixed a rare issue in which players could not exit their Power Armor or access the Pip-Boy.
  • Weapons: .44 Pistol paints can now be correctly applied to the Medical Malpractice weapon.
  • Weapons: Damage numbers displayed when attacking with a Salvaged Assaultron Head now match the damage dealt.
  • Weapons: Melee weapons now properly take Condition damage when attacking.

PERFORMANCE AND STABILITY

  • Client Stability: Fixed an Xbox One client crash related to viewing the friends list.
  • Client Stability: Fixed a PlayStation 4 client crash that could occur during the Fertile Soil event.
  • Client Stability: The client no longer crashes during a Nuclear Winter match after hacking a Terminal and choosing the Reveal Enemies option.
  • Client Stability: Fixed an issue that could cause a client crash when connecting to a Nuclear Winter match.
  • Loading: Fast traveling after using a Shelter Entrance that was placed inside of a Shelter no longer results in an infinite loading screen.
  • Performance: Improved performance when opening the Map screen.

LEGENDARY PERKS

  • Electric Absorption: Now works against enemy laser attacks in addition to energy attacks.

QUESTS AND EVENTS

  • Early Warnings: The quest objective “Find Heating Coils at Abbie’s Bunker” now displays how many Coils the player needs to collect.
  • Seasonal Events: Fasnacht Day and Grahm’s Meat-Cook will now display as completed in the Pip-Boy following the player’s next successful completion of these events.
  • Secrets Revealed: Fixed several issues with Digger and other Secret Service members that could prevent the quest from progressing.

SOUND

  • Bobbleheads: The Charisma Bobblehead now plays appropriate sound effects when players consume it.
  • Compound Bow: Now plays appropriate sound effects if the player has no ammo when they attempt to fire.
  • Curtain Door: Now plays appropriate sound effects when opened or closed.
  • Emotes: The Laughing Emote’s sound effects now stop playing if the emote is interrupted before completion.
  • Eyebots: No longer baa like the Imposter Sheepsquatch when they explode.
  • Rustic Watermill: Now plays appropriate sound effects when destroyed.

USER INTERFACE

  • Controls: Fixed an issue that could occasionally cause the game controls to lock up when exiting a Workbench.
  • Controls: The game controls no longer lock up for players who are using a Power Armor Station in someone else’s C.A.M.P. when the owner logs out.
  • Controls: Rapidly pressing the Use button while entering Power Armor no longer causes the game controls to lock up.
  • Controls: On Xbox, entering a set of Power Armor immediately after modifying it at the Power Armor Station near Grafton Dam no longer causes the controls to lock up.
  • Custom Item Names: After selling an item that had a custom name, that custom name slot will now be correctly returned to the player so that they can rename another item.
  • Exploit: Fixed an exploit that could allow players to equip more Perk Cards than intended.
  • Localization: In the German client, player names are no longer cut off at the top of the screen when capturing a Workshop.
  • Map: Bloody Frank’s is now labelled correctly on the Map.
  • Notifications: Fixed an issue on login that caused the player’s Season rank to visually reset to 1 in the menus, and fanfares for all of their previously earned ranks to play in sequence.
  • Notifications: The fanfare that appears after discovering a new location now scales down for long location names so that the text does not get cut off.
  • Pip-Boy: Items received through player-to-player trades or from Player Vending Machines now correctly appear in the Pip-Boy’s “NEW” tab.
  • Pip-Boy: When viewing a weapon’s stats in the Pip-Boy, the damage numbers displayed in the item card and in the lower-right corner of the “WEAPON” tab are now consistent.
  • Pip-Boy: Stats for items in the Pip-Boy’s “NEW” tab no longer persist if the player consumes or drops that item.
  • Pip-Boy: Items from the Pip-Boy’s “ITEM” tab no longer sometimes appear when viewing the “EFFECTS” tab.
  • Social: Player Icons no longer disappear from the Recent Players menu when players exit the game.
  • Social: Opening the context menu on a player’s name in the friends list and then switching tabs no longer prevents the player from scrolling through social menu options.
  • Tutorials: The tutorial pop-up for building inside of Shelters will now only appear once.

WORLD

  • General: Fixed several locations throughout Appalachia where players could see out of world.
  • Pathing: Fixed a number of objects in the world that players could path through or clip into.
  • Pathing: Corrected several locations throughout the world where players could become stuck.
  • The Ash Heap: Added missing radiation hazards to fires inside of Abandoned Mine Shafts in the Ash Heap.
  • Vault-Tec University: Players can now enter the Vault-Tec University instance while on a team.

Now Playing: Giving Fallout 76 Another Shot

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Monster Hunter Rise 2.0 Update Out April 28, Adds Three Elder Dragons And More

Monster Hunter Rise‘s free 2.0 content update arrives tomorrow, April 28, Capcom announced during its Monster Hunter digital event. The update introduces the previously confirmed Chameleos to the game, along with two other Elder Dragons, new weapons and armor to craft, and more.

Alongside Chameleos, the Elder Dragons Teostra and Kushala Daora are also coming to Monster Hunter Rise as part of the 2.0 update. Each monster will arrive alongside a new set of weapons and armor to forge from the materials they drop. Additionally, Apex Rathalos and Apex Diablos will be added to Rampage quests, and there will be new standard quests to hunt the existing Apex monsters.

On top of that, Capcom is unlocking Rise’s Hunter Rank cap with the 2.0 update. Once the cap is unlocked, you’ll earn HR points each time you complete quests. The publisher teased that there will be a variety of high-level Rampage, Arena, and single-player-only quests to test your hunter skills after the cap is unlocked, and you’ll also be able to craft layered armor.

Beyond that, Capcom is releasing a variety of DLC for Monster Hunter Rise, including voice packs for your hunter based on Fugen and Minoto, as well as new hairstyles, gestures, stickers, and layered armor for your hunter and buddies. Capcom is also releasing character edit vouchers, which will allow you to edit your hunter’s appearance. You’ll receive one of these vouchers for free from the eShop, but you’ll need to purchase any others if you want to edit your hunter again.

As Capcom previously confirmed, Monster Hunter Rise’s 2.0 update will weigh in at roughly 0.9 GB. However, the publisher notes that the patch will require around 1.5 GB if this is your first time updating the game.

Capcom also shared a few details on Monster Hunter Rise’s free 3.0 content update. That is slated to arrive at the end of May and will add an additional story chapter after the ending, as well as another batch of monsters to hunt. More information will be announced later.

We also got to learn some new details on Monster Hunter Stories 2: Wings of Ruin. The latest trailer for the game, which you can watch above, revealed that Lilia and Reverto from the previous Monster Hunter Stories will play a role. There will also be some crossover content. Those who have save data for Monster Hunter Rise will unlock the Kamura hunters armor in Stories 2, while those with Stories 2 save data will unlock the default Rider outfit in Rise.

Monster Hunter Stores 2: Wings of Ruin launches for Nintendo Switch and PC on July 9. You can learn more about the game and its collector’s edition in our Monster Hunter Stories 2 preorder guide.

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Netflix Will Have A New Movie Every Week This Summer, Here’s A Trailer For Them

Netflix has released a sizzle reel for its Summer 2021 films, showing off films like Army of the Dead from Justice League’s Zack Snyder, Fatherhood starring Kevin Hart, the She’s All That remake He’s All That, and the Bob Ross documentary Happy Accidents, Betrayal, and Greed.

Netflix will have at least one new movie premiering every week from May through August. Later in the year, even more movies are on the way, like Red Notice starring Ryan Reynolds, The Rock, and Gal Gadot, among numerous others. You can check out Netflix’s 2021 overall sizzle reel to get a glimpse at the new movies coming to the service throughout the year.

You can see a full rundown of Netflix’s summer movies below; release dates haven’t been announced yet but keep checking back with GameSpot for the latest.

In other news, Netflix just recently acquired the Lin-Manuel Miranda movie Vivo and released a first trailer for it.

Netflix Summer 2021 Movies (May-August)

  • Army of the Day
  • Fatherhood
  • The Kissing Booth 3
  • The Mitchells vs. The Machines
  • The Last Mercenary
  • Sweet Girl
  • The Woman in the Window
  • Monster
  • Bob Ross: Happy Accidents, Betrayal, and Greed
  • The Last Letter From Your Lover
  • Trollhunters: Rise of the Giants
  • Wish Dragon
  • Resort to Love
  • America: The Motion Picture
  • The Ice Road
  • Vivo
  • Good On Paper
  • Jagame Thandhiram
  • Carnaval
  • The Last Mercenary
  • Oxygen
  • Ghost Lab
  • Fear Street Trilogy

Star Wars: Rogue One’s First Draft Included Nerfs Being Herded

The first draft of Rogue One: A Star Wars Story featured several unseen moments, including one that showed nerfs being herded amidst a desolate landscape.

Giving us a galactic gift that is sure to keep on giving, writer Gary Whitta took to social media this week to detail a nerf-herding scene that was originally included in the Rogue One script. He retweeted a series of storyboard panels from artist Matt Allsop who had shared a “snippet” of the hundreds of frames he illustrated for the standalone Star Wars movie.

“That first page of storyboard panels is from my first draft,” confirmed Whitta, who collaborated with director Gareth Edwards on 2016’s Rogue One. “Wherein Jyn led a rebel commando team to Edu (later re-spelled as Eadu), the planet where the Empire was building part of the Death Star. Yes, those are nerfs, and they were being herded!”

The single frame pictured within the black-and-white storyboard panel depicts members of the nerf species being herded on the storm-stricken planet of Eadu, located in the Outer Rim Territories. Ultimately, the scene didn’t end up making it into the movie, but thankfully, one stuck-up, half-witted, scruffy-looking nerf herder became a very popular face in the Star Wars saga.

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Nerf herding or not, we’re set to see more of the events surrounding Rogue One in the upcoming Star Wars: Andor series that is coming straight from the galaxy far, far away, and on to Disney+ in 2022. The series is confirmed to take place five years before the events of Rogue One and will follow Cassian Andor’s role in the growing Rebel Alliance.

Diego Luna is reprising his role as the morally conflicted Rebel agent for the Rogue One spinoff series alongside a star-studded ensemble of Stellan Skarsgård, Adria Arjona, Fiona Shaw, Denise Gough, Kyle Soller, and Genevieve O’Reilly as Mon Mothma. Series creator Tony Gilroy is also said to have a plan for K-2SO, but not until after the first season.

Andor joins a growing list of Star Wars content over at Disney, including the upcoming Mandalorian spinoffs Star Wars: Ahsoka and Star Wars: Rangers of the New Republic, together with Star Wars: Obi-Wan Kenobi, starring Ewan McGregor and Hayden Christensen. There’s also a High Republic series called Acolyte, a Star Wars: Visions anime, and Star Wars: The Bad Batch, coming to Disney+ on May 4.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Resident Evil Village: Mercenaries Mode Final Preview

If I ever end up starting up a zombie elimination business, I’d screen potential new employees by having them play Resident Evil Village’s extra game mode The Mercenaries as an entrance exam. Not only does the mode’s fast-paced action test your shooting and close-combat skills, it simultaneously functions as the ultimate personality test. IGN got an exclusive hands-on with The Mercenaries at Capcom’s offices in Osaka, Japan. We got to play the mode’s first stage, which consists of multiple areas.

For fans of the series, unlocking The Mercenaries after beating the main game should feel like reuniting with an old friend, as the mode has been implemented in previous Resident Evil titles, as well as a 2011 standalone game on 3DS dedicated to the mode’s beloved fast-paced action. With Resident Evil 6 being the last title in the mainline series to include the mode, Village will be the first numbered title in over 8 years to come with The Mercenaries.

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The rules are simple: Eliminate as many of each stage’s contingent of enemies as you can, and reach the goal before time runs out. Simply reaching the goal – which appears after defeating a certain amount of enemies – is enough to advance to the next area. However, most players will want to aim higher. The Mercenaries is all about clearing as many enemies as possible in each stage and doing it fast since the number of kills and time left when reaching the goal combine to create your score.

The stage we played was set inside the village, the game’s main location. While the first area was pretty straightforward, in later areas enemies were located on walls and rooftops, with the added verticality forcing us to alter our play style.

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Before heading into a new area, the player is sent to a room that houses weapon merchant the Duke to prepare. The room has some free ammo offerings, and you can interact with the Duke to buy weapons, ammo, First Aid Med, and more. Just like in the main game, The Mercenaries also allows the player to upgrade weapons. In a similar vein to Resident Evil 4, you can increase your weapon’s power, rate of fire, reload speed, and ammo capacity. This new layer of preparation adds a strategic layer that was not present in past versions of The Mercenaries.

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When preparing, focusing on one or two of the multiple weapons available will get you a long way. While enemy types and the layout of the next area play an important role in choosing how to prepare, in the long run, understanding your personal preferences is key to victory. If you feel comfortable with a shotgun, for example, don’t hesitate to upgrade it as much as your resources allow. You might even want to sell other weapons to use that money to focus purely on upgrading your shotgun. While it takes courage to throw away precious weapons, The Mercenaries rewards a player’s courage to focus on what he or she knows best.

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Eliminating all 30 enemies in the first area within the time limit itself isn’t super difficult. Whenever you kill an enemy you gain a few extra seconds, and by obtaining a yellow orb you gain another 30 seconds, which felt pretty generous. Once the goal appears, the number of remaining enemies is shown on screen, and it becomes a task of finding and defeating them as quickly as possible. Obviously, the difficulty will ramp up with each stage, but in the end, The Mercenaries’ real challenge lies in aiming for a higher score.

As someone who doesn’t play first-person shooters on a competitive level, the new focus on strategy made the mode feel more welcoming. While your shooting and close combat skills will definitely be put to the test as defeating enemies with speedy combos will give you a higher score, knowing your strengths and preparing a strategy that matches those characteristics is just as important.

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There are multiple blue orbs hidden within each area, each of which allows the player to choose from three different abilities to equip. Choose wisely, as you keep these abilities until the end of the game.

With my first blue orb, I got to choose between Blade Master (knives do five times more damage), Slow Motion (enemy movement decreases), and Super Guard (take less damage when blocking attacks). As I wanted to focus on melee attacks, Blade Master was an easy choice for me, and this was just the start. After coming across a few more blue orbs, my character was now able to move faster when equipped with a knife and the amount of damage taken by enemy attacks was significantly reduced. I had effectively built a close-combat specialist character, but I could instead have chosen skills based around using a machine gun, a sniper rifle, or many other weapons or play styles. Abilities allow you to build your character as you would in an RPG, but in a simplified manner that perfectly matches the mode’s fast-paced action.

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When finding blue orbs, it’s important to choose an ability that matches the weapon you chose to enhance at the Duke’s shop – if you’ve been upgrading your shotgun, there’s not much point in choosing an ability that increases the power of your handgun. Finding the play style that suits you best and making choices accordingly as you kill enemy after enemy results in a rewarding balance between fast-paced action and strategic planning.

After my run was done, it was now time for my colleagues to give it a go. Hiroshi – IGN Japan’s FPS expert – chose a sniper rifle as his main weapon, while Daniel – IGN Japan’s Chief Editor – went with a machine gun.

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It was not just each member’s weapon of choice that let us play differently: We each chose different ways to deal with the time limit and number of remaining enemies, too. When only a few creatures were left in each area, I more often than not chose to hurry to the goal to gain some extra bonus points for my remaining time. In the same situation, both Daniel and Hiroshi wouldn’t give up until they had found every single enemy, even if it would put them at risk of running out of time completely. But while Hiroshi stoically stuck to going for headshots with his sniper rifle regardless of the situation, Daniel was flexibly adapting to different situations and enemy types.

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From weapon choice to character builds and just pure personality, it was impressive to see how much variation The Mercenaries allows and makes possible. I can’t wait to refine my own approach and adapt to different situations and enemy types once I get my hands on the full mode.

Resident Evil Village will be released on May 7. Be sure to check out our in-depth preview of the first five hours of the game. For those curious about the last-gen version, take a look at our PS4 Pro gameplay footage. If you can’t wait to get your blood drained by Lady Dimitrescu, don’t miss our feature on the towering villain and her daughters, and also be sure to check out our reveal of the game’s other main villains. Look forward to more exclusive Resident Evil Village content throughout April as part of IGN First.

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Esra Krabbe is a Blade Master/editor at IGN Japan.

New Pokemon Clothing Line Has Stylish Graphic Tees And Hoodies

A new line of Pokemon clothing has been announced from the UK apparel brand Criminal Damage. The Pokemon-themed apparel ranges from T-shirts and sleeved tops to hoodies, all sporting imagery of the classic pocket monsters.

Because Criminal damage is a UK company, you may have to pay a bit extra for international shipping. The prices range from £35 (about $50) to £65 (about $90). The designs pay homage to the first generation of Pokemon, so there’s definitely some nostalgia at play here. This line is a limited edition, so once it sells out it probably won’t be back.

2021 marks the 25th anniversary of the Pokemon series, which Nintendo is celebrating with new games, merch, and special guests. The first new Pokemon game of the year is New Pokemon Snap, a followup to the Nintendo 64 photography game, coming this Friday. Like a lot of beloved Nintendo moves in the last few decades, you can thank the late Satoru Iwata for it.

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