Fortnite Studio Founder Is Now A Billionaire, Report

Tim Sweeney, the founder of Fortnite studio Epic Games, is now a billionaire. That’s according to a new report from business publication Bloomberg.

Sweeney, who is 47, is Epic’s majority individual shareholder. The report goes on to claim that Epic as a company is worth between $5 billion and $8 billion, so you can imagine Sweeney’s net worth is quite significant given that he holds so many shares.

Sweeney isn’t gaming’s first billionaire. According to Bloomberg’s Billionaires Index, Valve founder Gabe Newell has a net worth of $6.86 billion. That makes him the 235th richest person on Earth.

The Bloomberg story also reveals one of Sweeney’s favourite drinks: 60 percent water and 40 percent Diet Coke mixed together.

Epic is enjoying incredible success of late thanks to the company’s hugely popular battle royale game Fortnite. It was released a year ago this week, and in that time it’s attracted an incredible 125 million players–and it’s brought in millions upon millions in revenue. The game is free, but players can spend real money on a range of cosmetic items.

The developer pouring some of that money back into the community, as it is promising $100 million in total prize money for the game’s 2018-2019 competitive season. Additionally, Epic recently announced a big change to its Unreal Engine Marketplace whereby it will now pay creators 88 percent of sales, with Epic taking just 12 percent. This is significantly higher than the industry standard 70/30 split, and is no doubt made possible in part by Fortnite’s massive success.

Sweeney is dedicated to conservation efforts. In 2016, he donated $15 million to permanently protect a 7,000-acre forest in the developer’s home state of North Carolina. He’s been buying landing in North Carolina since 2008, and now has more than 40,000 acres of land in the state.

Halo: Fireteam Raven Feels Like Classic Halo (For The Most Part)

With Halo Infinite and the new Halo TV show still a long time off, Halo fans are understandably eager for something new in the sci-fi franchise. Enter Halo: Fireteam Raven. An arcade game made by Play Mechanix and Raw Thrills with the support of 343 Industries, Fireteam Raven was released at all Dave & Busters locations in the US this month, and it made its debut in Sydney, Australia this week. The first thing you’ll notice about Fireteam Raven is its gargantuan cabinet. It houses a massive 130-inch HD screen and four seats with mounted turrets to grab onto to control the action.

A light-gun game, Fireteam Haven has you and three other Orbital Drop Shock Troopers working together to defeat Covenant forces in a story set during the Halo: Combat Evolved timeline. I played through Fireteam Raven’s six chapters in four-player, and it took around 30 minutes to finish the whole thing. This missions are unique and varied, taking you to different parts of the original Halo ring. Fans of the original game will feel right at home.

In the various missions, you’ll fight against all manner of Covenant baddies, including Grunts, Jackals, Elites, and the horrifying-looking Flood. The game also switches up your arsenal regularly. Pretty much all of the classic-era Halo weapons show up in Fireteam Raven, including the Magnum, Needler, Rocket Launcher, Assault Rifle, and Shotgun, while you can throw frag and plasma grenades as well. You don’t get to choose which weapon you want to use, as the guns are automatically allocated at the start of a new sequence within a mission. There are also driving sequences where you shoot from the turret on a Warthog as you zip around.

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The action in fast and heavy, and you’ll find yourself firing almost constantly as you lay waste to Covenant enemies that constantly come at you. The weapons generally feel good and act as you’d expect them to. There are some issues and oddities, however, one of which is that you never have more than one grenade. And the button to throw it is easily confusable with the turret fire button, so you may accidentally chuck a grenade at an inopportune time. It is also worth mentioning that your magazines are significantly larger than in Halo: Combat Evolved. This makes sense because it would be annoying to have to reload constantly, but it stands out as a little strange-feeling all the same.

Fireteam Raven looks good enough, but it won’t blow you away. There are some cool sequences when enemies get right up in your face on the screen and other moments when time slows down to accentuate the spectacle and help you fire in the right place. Another positive is that Fireteam Raven’s frame rate holds steady, which is impressive because some of the scenes can be very involved and detailed.

Halo’s hero, Master Chief, makes a few cameos through the story. You play as the boots-on-the-ground soldier doing the hard work to support Master Chief, so when he shows up, it helps bring a sense of scale to battle. It wouldn’t be a Halo game without him.

There are no boss fights in Fireteam Raven, which is a bummer, and it feels like a missed opportunity. It would have been fun to work together to take down a big enemy, just as you might do with friends in traditional Halo games, but alas. There are bigger enemies that require at least two people to take down, but true boss battles seem like they would be more fun.

Despite that, I had a lot of fun playing Fireteam Raven. It succeeds the most thanks to its use of classic Halo weapons, gear, locations, and enemies. For the most part it faithfully captures the essence of Halo, and that’s immediately clear even if you only have a few minutes to play.

Wizard of Legend Hits 500,000 Copies Sold

Rogue-like dungeon crawler Wizard of Legend has sold 500,000 copies, developer Contingent99 has confirmed today. The news comes days after the release of the game’s latest ‘Nocturne’ update, which “introduces a familiar NPC to Lanova Plaza who will randomize players’ runs through the Chaos Trials.”

The update is free and is available across PC, Nintendo Switch, PlayStation 4, and Xbox One. Players can reportedly also expect better load times and framerate improvements following this update. Additionally, French, German, and Russian language support has been added across all platforms.

Wizard of Legend, which was launched back in May this year, is currently discounted by 10% for a limited time on PC and Switch.

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New Fortnite Update Nerfs SMG and Compact SMG

Epic Games recently added the SMG and Compact SMG to Fortnite but, following feedback from its community, has pushed out a hotfix tweaking how effective they are. In a post on the Fortnite: Battle Royale subreddit, Epic said that SMGs were “stronger than we would like at the moment” and detailed the adjustments made to them.

The changes to SMGs seem to be comprehensive, with accuracy, damage, range, and fire rate all nerfed. The tweaks, which you can see in full below, bring the performance of the SMG and Compact SMG “more in line with where [Epic] want them.” Nevertheless, the studio said it will continue to monitor how they perform and has encourage players to carry on submitting feedback.

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Fortnite SMG Changes

  • SMG and Compact SMG accuracy bonus reduced from 35% to 15%.
  • SMG damage reduced from 19/20/21 to 17/18/19.
  • Compact SMG damage reduced from 23/24 to 21/22.
  • SMG fire rate reduced from 13 to 12.
  • Compact SMG fire rate reduced from 11 to 10.
  • SMG, Compact SMG, and Silenced SMG damage falloff.
  • Range reduced from 2400/3500/5000 to 2000/3000/4000.
  • Percentage reduced from 100/80/65% to 100/70/40%.
  • Rare SMG and Compact SMGs drop rates slightly reduced.

Fortnite is currently celebrating its 1st birthday and there’s a special set of challenges that, if you manage to complete them, will unlock a new emote, spray, and bling. One of the challenges involves exploring the map to find 10 birthday cakes and dancing in front of them. This can be a little time-consuming so you can use our Fortnite Birthday Cake Location Guide to speed things up. We’ve got a video of the entire challenge, so you can watch that to see exactly where to go, and there’s also a map of where all the cakes are.

Fortnite Season 5 Coverage

Shadow Of The Tomb Raider Goes Gold

Shadow of the Tomb Raider has crossed a major development milestone. Square Enix and developer Eidos Montreal have announced that the action-adventure game has “gone gold,” which means the studio has completed development.

The official Tomb Raider Twitter account posted a picture of the Eidos Montreal development team celebrating the milestone. The game will now head to manufacturing facilities to mass-produce disks for the physical version.

Shadow of the Tomb Raider launches on September 14 for PlayStation 4, Xbox One, and PC. While development on the base game itself may be finished, Eidos Montreal may still be working on the game’s Season Pass content. As announced previously, the Season Pass comes with seven “Paths” that include new missions, Challenge Tombs, and more.

For more on Shadow of the Tomb Raider, check out some newly released gameplay footage in the video embedded above. If you’re thinking about picking up the game, you can check out GameSpot’s buying guide that covers the various editions of the game and where you can pre-order.