Pokemon Go Launches Kanto Celebration Event

A new week-long global event celebrating Pokemon from the Kanto region kicks off today in Pokemon Go.

Starting at 1pm PT/4pm ET/9pm UK (April 11 at 6am AET) Pokemon from the Kanto region will appear more frequently in Pokemon Go. Additionally, select Pokemon, including Snorlax and Aerodactyl will be featured in Raid Battles.

As trainers discover and capture more of the original 151 Pokemon, they’ll receive double Candy as a bonus. The event will also feature special boxes with Raid Passes.

Pokemon Go’s Kanto celebration event will end on April 17. Check out IGN’s Pokemon Go wiki guide for loads of tips and tricks as you continue your quest to catch ’em all.

Continue reading…

Pokemon Go Kanto Week Event Begins Today

A new in-game event is starting soon in Pokemon Go. For the next few days, Niantic is holding Kanto Week, an event celebrating the classic Red and Blue versions with increased spawn rates for some Gen I Pokemon and other bonuses.

Kanto Week begins today, April 10, at 1 PM PT / 4 PM ET and runs until April 17. For the duration of the event, Kanto-native Pokemon, like the original starting trio Bulbasaur, Charmander, and Squirtle, will appear much more frequently in the wild. Other Gen I monsters, such as Aerodactyl and Snorlax, will also return to Raid Battles.

In addition to that, players will receive double the normal amount of Candy for capturing and transferring Pokemon during Kanto Week. Niantic is also offering special boxes from the in-game store that contain Raid Passes and other helpful items.

Kanto Week ties into the recently added Special Research quest to find Mew. As part of the tasks to encounter the Mythical Pokemon, players need to earn a gold Kanto medal, which is awarded for capturing 100 Pokemon from the region. This event should make it easier to accomplish that feat.

Kanto Week runs through Pokemon Go’s next Community Day, which takes place this coming Sunday, April 15. During that event, Eggs will hatch at a quarter of the distance they typically require. Players will also have a greater chance to capture the Electric-type sheep Mareep; if it evolves into Ampharos during the event hours, the Pokemon will learn the powerful Dragon-type attack Dragon Pulse.

Free Ghost Recon Wildlands Update Out Now With Splinter Cell Mission And More

Following a series of announcements and teases, Ubisoft has released the first update of Year 2 for Ghost Recon Wildlands. As with all Year 2 expansions, the Tom Clancy-branded open-world game receives new PvE and PvP content all centered around a theme: Splinter Cell.

Special Operation I, as the update is called, is out now on PS4, Xbox One, and PC. On the PvE side, the highlight is a special new mission featuring Splinter Cell protagonist Sam Fisher. For this performance, Ubisoft has brought back longtime Fisher voice actor Michael Ironside, who was not featured in 2013’s Splinter Cell: Blacklist.

As for the mission itself, it involves Fisher coming to Wildlands’ setting of Bolivia to track down someone who has stolen something from the CIA. He turns to the Ghosts for help, letting players (either in solo or co-op) team up with Fisher. Ubisoft describes this as “one of the most difficult missions the Ghosts have ever faced. The nighttime stealth mission will require players to use all the tools at their disposal to succeed.”

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The mission will be playable forever, but special rewards–including Fisher’s goggles–are available for those who complete specific challenges before May 16 (as you can see in the image above). Ubisoft has also added the Splinter Cell Gear Pack, offering new weapons and customization items.

Special Operation I also expands Ghost War, Wildlands’ PvP component, in some significant ways. It introduces the new Sabotage mode and five maps that can only be played in it. There’s also the new Echelon assault class, which also ties into the Splinter Cell theme. The class is initially available to those with the Year 2 pass or by purchasing it with Prestige points.

If you haven’t yet picked up Wildlands, you’ll have the opportunity to play it for free this weekend.

New Fortnite Building Item Teased For PS4, Xbox One, PC, Mobile

Fortnite is adding new weapons and items all the time, and developer Epic has now teased another new addition. Named the Port-a-Fort, the upcoming item “sprouts a quick defensive position upon impact.”

The game’s menu says the new feature is coming soon, though we don’t yet know precisely when or how it works. Building is a key part of Fortnite, but is something that some players find tricky, so the Port-a-Fort sounds as if it will help those players. Take a look at our Fortnite building guide for more on how to make the best bases and more.

No Caption Provided

All will likely be revealed soon, since Fortnite is updated frequently with new challenges and items. Fortnite’s Week 7 challenges include two in particular that will require either some legwork on your part or a guide to specific locations, while the rest primarily deal with doing things in specific locations or getting access to the right types of weapons. It’s also not too late to go back and complete those from previous weeks; Battle Pass owners have the remainder of April to finish all of Season 3’s Fortnite: Battle Royale challenges. Earn the Battle Stars for completing challenges, and you’ll more quickly level up the Battle Pass and earn its various rewards.

Our Fortnite: Battle Royale review went live just recently. Critic Michael Higham enjoyed the multiplayer title and awarded it an 8/10. “While there are several moving parts in the game’s ecosystem, Fortnite’s biggest accomplishment is in how it seamlessly merges a number of simple mechanics to create a distinguishable battle royale game,” he wrote. “What looks to be a straightforward building system steadily escalates to an elaborate display of tactical prowess. As the saying goes: It’s easy to learn, hard to master. Although a few shortcomings in the map design eventually surface and fatigue in looting can set in, Fortnite rarely fails at challenging you in unexpected ways, resulting in something more than just another typical last-person-standing shooter.”

For more on Epic’s hit game, check out six common mistakes players make in Fortnite: Battle Royale or our Vending Machines location guide. Alternatively, take a look at our Fortnite beginners guide.

6 Ways Krypton Destroys Superman Canon

The arrival of Krypton on Syfy comes at a time when comic book TV is redefining classic superheroes that have been the focus of attention for almost a century. Whether it’s the way Gotham is tackling the Batman mythos or the continuously growing universe of heroes on Arrow and The Flash, it’s anything but business as usual for DC comics on TV.

That’s what makes Krypton so interesting. While it tells the story of Superman’s family and his home planet, it’s set generations before the Man of Steel is even born. While it may sound like that makes for a boring story given fans know Superman’s story goes, this is a show that’s not really concerning itself with comic book canon thanks to the arrival of a time-traveling Adam Strange (Shaun Sipos).

GameSpot spoke with the cast of Krypton during a group interview to discuss the ways it deviates from Superman’s typical canon and what it means for the future of the series. Make sure you give Krypton a shot when it airs Wednesdays at 10 PM ET on Syfy.

New Xbox One Game Sale Includes Discounts On Many Add-Ons

It’s a new week, and that means a fresh set of deals are now available on Xbox Live. These were announced on Major Nelson’s blog, and you can see the full rundown of offers there. Many of the Xbox One deals are for add-on content, with things like Call of Duty Points marked down for games like Black Ops III, Infinite Warfare, Modern Warfare Remastered, and WWII.

Additionally, the Assassin’s Creed: Origins Season Pass is 30 percent off, bringing its price down to $28 instead of $40. The Witcher 3‘s season pass is down to $12.50, Resident Evil 7‘s season pass can be had for $18, while Halo Wars 2‘s DLC pass is available for just $15. Additionally, Fallout 4‘s season pass is discounted to $30, Destiny 2‘s expansion pass is marked down to $30 as well, and Battlefield 1‘s premium pass is available for $12.50.

No Caption Provided

Shifting to Xbox 360, lots of expansion content is also marked down for games like Watch Dogs, World of Tanks, State of Decay, Rise of the Tomb Raider, Far Cry 4, and WWE 2K17.

Go to Major Nelson’s blog to see a full and complete rundown of this week’s Xbox One and Xbox 360 deals, some of which require an Xbox Live Gold membership. The deals are available through April 16.

In other news, Xbox Live Gold members can now pick up the first of April’s free Games With Gold titles, which include The Witness (Xbox One) and the backwards compatible Cars 2 (Xbox 360).

Apple Co-Founder Steve Wozniak Isn’t Using Facebook Anymore Due To Concerns About Data Collection

It’s been a rough few weeks for Facebook. The social media giant has been caught up in a wave of scandals regarding its data collection practices, most notably those that allowed political consultant firm Cambridge Analytica to inappropriately access millions of users’ information. In response, a significant public backlash has risen, with many people deleting their Facebook accounts and leaving the service. Recently, Apple co-founder Steve Wozniak announced that he is joining the opposition and will not use the service any longer.

Wozniak explained to USA Today that he has grown uncomfortable with Facebook’s business model and practices. In his words, Facebook is essentially making money on the identities and info of its users without the users seeing any of the proceeds.

“Users provide every detail of their life to Facebook and… Facebook makes a lot of advertising money off this,” he said. “The profits are all based on the user’s info, but the users get none of the profits back.”

Wozniak also stated that Apple’s practices are more palatable, and that the company “makes its money off of good products, not off of you.” When he announced his intent to not use Facebook anymore, he wrote, “I am in the process of leaving Facebook. It’s brought me more negatives than positives. Apple has more secure ways to share things about yourself. I can still deal with old school email and text messages.”

This isn’t the first time that an Apple-affiliated figure has spoken up against Facebook. CEO Tim Cook himself critiqued the social media giant recently, remarking that “I wouldn’t be in the situation… We don’t subscribe to the view that you have to let everybody in that wants to, or if you don’t, you don’t believe in free speech.”

Facebook’s CEO, Mark Zuckerberg, is scheduled to testify to Congress about privacy issues tomorrow, April 10. You can read more about his testimony and what to expect on GameSpot sister site CNET.

Extinction Review – A Giant Mess

Don’t let the AAA price tag fool you into thinking Extinction is a high-end product. It ain’t, and there’s nothing in the game–not even cutscenes–that come close to approaching the level of quality seen in its lavish, pre-launch cinematic trailer.

Discovering Extinction’s sub-standard quality is frustrating because its premise is very enticing, and there are moments early on when it feels like it’s primed to deliver. As a warrior who’s capable of sprinting up walls, soaring through the air, and channeling sacred energy to tap into supernatural strength, you go toe-to-toe against incredibly tall and powerful giants. Taking them down requires you to lop off limbs and dismantle armor, building up enough energy to deliver a killing blow: a whirlwind slice through the back of their neck. Yes, it’s obviously inspired by Attack on Titan–you even have a whip that can be used to latch onto hook points and pull yourself through the air.

Zipping across a city to reach a faraway objective, with your character effortlessly scaling walls and bouncing off treetops and canopies to avoid touching the ground altogether, can be enjoyable. And the early battles against the first few giants definitely strike a chord, with their impressive scale and intricately textured body parts giving their artificial bodies a dash of realism. It’s all well and good while you’re learning the ropes, but these initial thrills fade fast. Extinction quickly transitions into an incredibly repetitive game that fails to build upon its promising foundation.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The excitement of battling giants–easily the game’s most admirable piece–wanes quickly. Despite the variations that appear over time, their behavior barely deviates from the standards set early on. Most often, you’re merely challenged to target different types of vulnerable objects that bind their armor together, but as you pour points into the upgrade tree to unlock things like extended slow-motion attacks, your character’s abilities scale quickly enough that these added steps are no more than inconvenient speed bumps in practice.

In order to get to the back of a giant’s neck to take it out for good, you will most often need to cut off one of its legs to make it fall to the ground. Alternatively, some giants have bits and pieces that you can latch onto with your whip, though this system is largely too cumbersome to rely upon. It’s very easy for the game to misinterpret its auto targeting and send you flying in the opposite-than-intended direction. Rather than a fun and reliable mainstay, your grapple ability is relegated to Plan-B status.

Nine times out of ten, a hit from a giant means instant death. Your only defensive options are to keep your distance–not always easy, given how close you need to be to cut off their limbs off–or to dodge out of harm’s way before an incoming strike. Giants are so big that these attacks often come without warning, save for small red icons that appear near your character’s head that are easy to miss while scrambling to simultaneously attack and stay alive.

Should you die, you respawn back into the stage with all your progress intact, but being brought back to life in this way sometimes puts you at an unreasonable disadvantage. Each stage is filled with buildings that giants will gradually destroy until interrupted; when the city is totally leveled, you fail the mission. Many times you respawn at the entry point of a location, which forces you to sprint back all the way back to the fight while a giant whittles away at the remaining buildings in your absence. In light of the great potential for one-hit deaths, being sent back to the beginning of the stage doesn’t make a whole lot of sense.

Extinction is made by Iron Galaxy, a studio with experience making fighting games. There are reminders of fighting game mechanics within but any depth hinted at by the presence of super-armor and invincibility frames is shot down when you get a glimpse at the three combo lists. Practically every combo is executed with a single button and is only mixed up depending on when you decide to hold it down or delay the next input. Not that you need to master these skills in the first place. You can’t damage giants with basic attacks, and smaller enemies are too dumb to put up a good fight.

And if you thought your sword, which is capable of slicing a giant’s arm off, would be able to make quick work of an enemy 10 times smaller, you’d be wrong. The same attack you use to slice through bone a meter thick will only kill the most basic type of enemy, leaving others with plenty of health left over to keep fighting.

During missions where your only goal is to rescue citizens, the game arbitrarily changes the rules of engagement, but even then, not consistently. Most stages allow you to activate rescue towers at a normal rate regardless of the number of low-level enemies in the area. But in some rescue missions, suddenly it’s “too dangerous” to attempt to activate a tower with nearby monsters, a proclamation from your partner that causes the charge rate to drop to unreasonably slow levels. But in later instances this is no longer the case, and rescue missions can be completed in two minutes or less as a result. Whether by design or by accident, there’s a fundamental lack of consistency; some stages change the primary objective after you complete the task presented to you at the start, which, given the destructibility of cities, can put you in an unexpectedly frustrating position.

Perhaps the game’s most damning quality is the fact that its story missions are often set in procedurally generated environments. That isn’t bad in theory, but Extinction’s random stages are typically flat and incredibly similar, and they aren’t even in predetermined locations, which completely nullifies any chance of connecting with the story at hand. If giants level a city in one mission, how is it suddenly rebuilt in the next? Your guess is as good as mine. Likewise, the random generation of locations and giants (and their arrangement) can change the difficulty of a particular level from one playthrough to the next. You never quite know if you should press on during a challenging run, or just re-roll and try out a different permutation from scratch.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The story driving you through all of this is told primarily through conversations at the start and the end of a mission. In both cases, the in-game world freezes and static portraits pop up, along with a frustratingly small text box that can only fit two lines of text at a time, even when far more is usually said. While you watch text scroll through this box, dialogue is read aloud at a snail’s pace by decent voice actors trapped behind hackneyed writing. The skip button quickly becomes your best friend.

You do get 2D cutscenes between missions on very rare occasions, but the hand drawn art is rough. The fact that only some cutscenes are properly animated while others are storyboard-grade stop-motion is guaranteed to cause concern. Even the game’s ending, arguably a pivotal moment deserving of some investment in cinematic flair, is of the stop-motion variety, no more impressive than dressed-up placeholder art.

Extinction shoots itself in the foot time and time again. It’s so frustrating to see its good ideas buried under repetitive missions, a forgettable story, and embarrassing production values for its AAA price. Play one hour of it and you’ve basically done a bit of everything it has to offer; then it’s rinse and repeat for as long as you can bear to stick with it. It’s a frail and monotonous game destined for the bargain bin.