Police in Multiple Countries Using Drones to Yell at People Going Outdoors

Police in countries like Spain and China are using drones to stop people from going outside during the ongoing COVID-19 pandemic.

Spain’s government announced that the country was in a state of emergency Friday, March 13, and the next day, everyone in the country was ordered to remain indoors, as reported by Business Insider. Days later, police were using drones equipped with speakers to yell at people breaking the rules.

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It’s very Black Mirror-esque, but it does provide a way for police to ensure people remain indoors without having to risk person-to-person interactions themselves. You can check it out in action in the tweet below from BBC News.

China is doing the same with its own drones, warning residents to stay indoors unless absolutely necessary to leave the quarantine, as reported by Global News.

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You can check out China’s drones working below.

Check out some ways you can help others and stay safe during the COVID-19 pandemic.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Binge It: Justified’s Stylish Southern Gunslinging Still Hits the Target 10 Years Later

All six seasons of Justified are currently available to stream on Hulu, as part of the streaming service’s FX on Hulu section. 

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Welcome to IGN’s new recommendation series, Binge It! Movies, TV shows, books, comics, music – if you can binge it, we’re here to talk about it. In each installment of Binge It!, we’ll discuss a piece of content we’re passionate about, and why you should check it out.

If you’re a fan of great TV, chances are you already know about Justified, Graham Yost’s stylish, verbose adaptation of Elmore Leonard’s short story “Fire in the Hole,” which ran for six seasons on FX between 2010 and 2015. But whether you missed it the first time around, or you’re an early adopter and just want to revisit a whip-smart, action-packed classic with some of the best dialogue you can hope to find outside of Leonard’s pages, Justified hits the target every time.

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The quick-witted (and even quicker-draw) modern-day western stars a devilishly languid Timothy Olyphant as Deputy U.S. Marshal Raylan Givens, an old fashioned, Miami-based lawman whose itchy trigger finger gets him into trouble with his bosses and finds him essentially banished back to Kentucky, where he grew up.

Within Raylan’s new jurisdiction is his hometown of Harlan County, a bustling hive of scum and villainy populated by an enviable rogues gallery of criminals that would put any superhero to shame – and, even better, most of them still have an ax to grind against Raylan from the prodigal lawman’s misspent youth.

Watch the delightfully retro first season trailer for Justified below:

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While a big part of Justified’s appeal is Raylan’s sardonic wit and endlessly tangled web of interpersonal relationships (he’s seemingly never met a woman who doesn’t want to shoot him shortly thereafter – and, in true Elmore Leonard fashion, the women of Justified are every bit as complex and fascinating as the men), the show’s real strength lies in its baddies. From one-off crooks of the week to slippery recurring players and season- or series-long foes, every single one is written with the same depth, humor, and instant specificity as the main characters. This is a show that has no compunction about exploring the moral ambiguity of its heroes as well as its villains, gleefully interrogating the many shades of grey that make “justice” such a loaded concept.

The series also demonstrates a deft balance between standalone episodes and serialized arcs, so that even those self-contained cases feel engaging and vital, often expanding on the backstories of Raylan’s supporting cast – who are every bit as messed up as he is. This helps each tightly-plotted 13-episode season feel focused and maintain a sense of momentum, making it an easy and surprisingly addictive binge.

Justified boasts a spectacular roster of character actors as both allies and antagonists, and every season is buoyed by the strength of its villains, from Margo Martindale’s imposing crime matriarch Mags Bennett, to Jere Burns’ capricious mobster Wynn Duffy, to the charismatic but deadly Boyd Crowder (a show-stealing Walton Goggins), who is undoubtedly the Joker to Raylan’s Batman.

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The ongoing rivalry between Raylan and Boyd fuels most of the series, complicated by old wounds, familial resentments, and, most frustratingly for them both, an undeniable (despite the fact that they’d both deny it) affection for each other based on their childhood friendship. There’s something truly Shakespearean about the duo’s conflicting trajectories, which grow more tumultuous as the show progresses, but perhaps the best recommendation for Justified is that it manages to thread the needle and deliver a truly satisfying series finale, ending on its own terms in a way that doesn’t leave you hanging. Even five years after Justified left our screens, you won’t regret a return visit to Harlan.

How PS5’s Next-Gen Audio Could Change the Game

During Sony’s Road to PS5 press conference on Wednesday, Mark Cerny breezed through fifteen minutes of very technical – yet exciting – talk around the PS5’s approach to audio. Let’s take a closer look at what some of that jargon actually means, and how it could be a game-changer for consoles.

The main tenet of Sony’s audio presentation was Great Audio For All, with two goals that related to that theme – hundreds of advanced sound sources, and presence and locality. When it comes to games, or anything with a visual component, sound often takes a back seat, particularly when it comes to assigned resources. All games have a processing resources budget determined by the processing power of the platform, and audio usually gets a small slice of that pie to work with. An important part of designing the sound for a game involves optimization of the sounds being implemented and finding ways to use, or re-use a sound clip, then prioritize what is most important for the player to hear and what can be left out. With the PS5, there’s a real focus being placed on more detailed audio processing in a 3D space than we’ve seen before in a console.

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So how is Sony achieving this? The PS5 will have a dedicated audio hardware processing unit called the Tempest, which is based on AMD GPU technology that has been modified to make it more ideal for audio. The processing power of this new Tempest unit will roughly equal the processing power of the eight Jaguar AMD chips in the PS4, of which only a small portion would have ever been relegated to audio.

This is an enormous increase in processing that will be available to sound designers and allow audio to be far more involved. Currently, because the amount of processing resources delegated to audio is limited, the way designers use audio is also limited.  For example, there could be many layers of sound happening at once, but some sounds have to be given priority over others. For instance, it’s far more important to hear that monster barreling towards you baring its teeth than the birds circling overhead. If the processing power available is limited, the sound of the birds might not be played. But with all the dedicated processing power from Tempest, the sound design can have significantly more depth and complexity instead of prioritizing what’s more important and dropping what is less important.

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3D audio is where much of that extra processing power will go. For VR and PC gamers, 3D audio will sound familiar; more involved implementation of 3D audio has been showing up in games and headsets over the past couple of years. The more discrete channels in a 3D audio system, virtual or physical, help place that enemy player you’re stalking more accurately. The obvious and easy choice for the PS5 design team would be to use an already existing system as the basis for any advanced sound processing. Something like Dolby Atmos that can be found on the Xbox One (although it had some problems when the update was rolled out). But Cerny specifically addressed why Atmos peripherals weren’t the most ideal solution – namely the need for players to use licensed Dolby Atmos product,s and Atmos’ limit to 32 sound sources.

The extra processing in the PS5 will also allow the sound to be tailored to the individual player using head-related transfer function, or HRTF. The main implementation of HRTF has thus far been to help us hear in the virtual space when playing in VR. Without getting too much into psychoacoustics (how we hear and perceive sounds) and our own physiology, basically the shape of our heads affects how sound reaches our ears. One way you can test this yourself is by going to a static sound, like a water fountain, and change your orientation to it. Turn your head left and right, lean backward and forwards, and turn your back to it. The sound changes with each movement and these changes are what help us localize sounds.

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Using HRTF can greatly increase immersive sound. As opposed to the 32 sound sources that Dolby Atmos is limited to, HRTF profiles can have hundreds of possible sound source locations that can more accurately place sounds around you. They also can be tailored specifically to you. Everyone’s HRTF profile is different because everyone’s head and ear shape is different. But that means one of the challenges of using HRTF is making sure whichever profile you’re using is closely matched to what your natural profile would be. At launch, the PS5 will have five profiles to choose from and there are plans to have some sort of test to determine which of those five is closest to your own.

The Best Way to Listen

Most of the presentation was focused on how the PS5’s audio will work while wearing headphones because that’s where Sony started with its implementation and is its gold standard. Sony is still developing a virtual surround sound system for use with TV speakers that will give as close to the same 3D sound experience. This is a tall order, as there are significant challenges in causing two speakers in front of you to localize sound all around you (also, TV speakers are generally terrible).

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Overall, though, this newfound focus on immersive 3D audio is extremely promising. While Sony still needs to develop some of the 3D technology and there are questions as to how that technology will be implemented, this peek behind the curtain of development should be encouraging for audio enthusiasts. Even for those that don’t identify as audio enthusiasts, the benefits could be drastic. In both solo and multiplayer games, you’ll have a more accurate indication of where unseen enemies are and where their gunfire is coming from. If Sony is able to pull it off, the PS5 could very well deliver the best audio experience we’ve ever seen from a console.

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John Higgins has been writing and testing all manner of audio, video, computer, and gaming gear since the early ’00s. He is also a post audio editor, composer, and musician in Los Angeles.

PS5: ‘Majority of the 4,000+ PS4 Titles’ Will be Backwards Compatible, Sony Says

Sony has just updated its verbiage on backwards compatibility for the PS5 in an update on the official PlayStation blog, stating that it now intends to support the “majority of the 4,000+ PS4 titles” with backwards compatibility on the next-gen system. Initially, lead system architect Mark Cerny stated during a presentation earlier this week that “[Sony] recently took a look at the top 100 PS4 titles as ranked by play time, and we’re expecting almost all of them to be playable at launch on PS5.”

The reason for the delay in support for all PS4 titles is due to the PS5’s boosted frequencies which will run PS4 games at higher, more stable framerates and potentially higher resolution. Sony is testing each game on a title-by-title basis to ensure compatibility with the updated architecture and work with the original developers if any adjustments need to be made.

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We already got a glimpse of how the PS5’s added power and SSD will improve load times last year featuring Marvel’s Spider-Man, and it will be interesting to see just how much better some of the PS4’s more demanding titles actually fare.

This updated announcement follows the first real deep-dive look at the architecture of the upcoming PS5 where we learned about what to expect out of the upcoming system’s power, graphical capability, and significantly reduced load times thanks to the  custom SSDs.

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Cerny also spent a significant portion of time on the 3D audio that will be included in PS5, which will allow for developers to build “new dreams” and immerse players in more meaningful audio due in part to the PS5’s custom Tempest audio engine. Cerny even alluded to custom audio designs being developed based on photos and videos of your ears in the future.

There’s currently no timetable as to when the remainder of the PS4 library will be playable, but Sony claims to have tested hundreds of titles, and will continue testing thousands more as we move closer to the PS5 launch date.

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Curious to see how the PS5 stacks up to the Xbox Series X in terms of specs? We’ve also detailed why teraflops aren’t necessarily the best indicator of performance between the two systems.

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Matthew Adler is a News and Features writer for IGN. You can follow him on Twitter and watch him stream on Twitch.

The Jester Festival Returns to The Elder Scrolls Online

Can’t wait until April 1st to join a band of fools? Well, The Elder Scrolls Online Jester Festival rolls back into the Kingdom March 26 to April 2. Players will be able to partake in quirky quests, earn ludicrous loot, and all-around audacious acts while earning double XP and gift boxes.

The event starts after players speak with the jester versions of Queen Aythe, Jorunn the Skald, or High King Emeric in the Jester tents outside of Ebonheart, Vulkhel Guard, and Daggerfall. Once the party starts, you can receive a different daily quest from each jester to earn Jester’s Festival reward boxes that contain themed collectibles and consumables. Along with a Stupendous Gift Box with premium goodies and new fragments for the Sovereign Sow pet.

The fools folly didn’t forget about the flying custard filling the faces of ferocious and frantic festival folk. Players can acquire Revelry Pies to fling at any and everyone they come across to earn pie based achievements and experience. Each Elder Scrolls Online account can receive up to three event tickets per day, 24 total during the course of the event for the mathematically inclined, for ridiculously renditions of pets and other collectibles. It will all pop off the morning of Thursday, March 26, at 10:00 AM EDT.

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Animal Crossing: New Horizons’ Companion App Now Live

Animal Crossing: New Horizons‘ companion service, NookLink, is now live. NookLink is accessible through the Nintendo Switch Online smartphone app, which you can download from Google Play or the App Store if you have a Nintendo Switch Online subscription.

The service offers a handful of helpful features. Among other things, you can use it to scan QR codes of custom patterns made in New Leaf or Happy Home Designer and bring those patterns into New Horizons. NookLink also lets you voice and text chat with other players while you’re playing online. You can set up NookLink from the Settings menu on New Horizons’ title screen.

As previously mentioned, NookLink is only accessible if you have a Switch Online subscription. Individual memberships cost $4 for one month, $8 for three months, and $20 for a year. Nintendo also offers an annual Family Plan that costs $35 and covers up to eight Nintendo Account holders across multiple systems.

The critical consensus around Animal Crossing: New Horizons has been very positive. In GameSpot’s New Horizons review-in-progress, Kallie Plagge wrote, “So far, I’ve played Animal Crossing: New Horizons for 80 hours over 17 days, and that anticipation hasn’t yet gone away. While I’ve spent a lot of time developing my island so far, I still feel as if there’s plenty left for me to do and see–there’s a lot in New Horizons to occupy your time with.”

If you’re just setting off on your deserted island adventure, we’ve put together a variety of guides to help get you started, including what you should do on your first day and how to get Isabelle to your island. We’ve also shared some tips on how to unlock the Able Sisters clothing shop and how to build Nook’s Cranny and the museum.

Now Playing: 13 Essential Tips For Animal Crossing New Horizons

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Cannes Film Festival Postponed, May Be Rescheduled for June or July

The Cannes Film Festival has been postponed due to the coronavirus (COVID-19) pandemic.

In an official announcement on Thursday, organisers confirmed that the annual film event would no longer be taking place between May 12 to May 23 as originally planned, but said several options were on the table to ensure it runs, including postponing the event until June or July, depending on the developing situation.

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The statement read: “At this time of global health crisis, our thoughts go to the victims of the COVID-19 and we express our solidarity with all of those who are fighting the disease. Today, we have made the following decision: The Festival de Cannes cannot be held on the scheduled dates, from May 12 to 23. Several options are considered in order to preserve its running, the main one being a simple postponement, in Cannes, until the end of June-beginning of July, 2020.

“As soon as the development of the French and international health situation will allow us to assess the real possibility, we will make our decision known, in accordance with our ongoing consultation with the French Government and Cannes’ City Hall as well as with the Festival’s Board Members, Film industry professionals and all the partners of the event.”

Earlier this week, Deadline reported that Cannes organisers had been working on a virtual market solution, as a contingency plan in case the film festival couldn’t fulfil its scheduled dates. It is understood that the market would include online screenings, live streamings and virtual meetings, though it was looking to run alongside the physical event, which has now been pushed back.

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Cannes Film Festival is the latest major entertainment industry event to be put on hold in the wake of the ongoing COVID-19 outbreak. Previously, it was announced that CinemaCon, the film industry’s largest tradeshow gathering of theater owners from around the world, had been cancelled, along with WonderCon, which was postponed indefinitely, and SXSW, which was cancelled for the first time in 34 years.

For more of our coverage on Hollywood’s response to COVID-19, find out what the film industry experts think about the potential impact on the industry and read what medical experts think about delaying movies to help to prevent the spread of coronavirus. More importantly, take a look at our list of recommendations of how to help, and stay safe, during the coronavirus pandemic.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Animal Crossing And Doom Join Forces In Metal Music Video

March 20 marked the launches of both Animal Crossing: New Horizons and Doom Eternal. They are extremely different games, and it can be difficult to choose which one to play first. 3D animator Andrei Mishanin decided to avoid the decision entirely by putting them together in a roaring metal music video.

DOOMANIMAL stars the Animal Crossing cast as they headbang and rock out to Doom music. Isabelle is on drums, slamming the kit as hard as her little paws manage before delivering an incredible fill. The guitars rage, the bass grooves, and Tom Nook stands in the background playing his synthesizer as he plots how to take his bandmates’ money from them.

They aren’t playing for an empty theater, either, as an audience of villagers has formed a rave. It’s the perfect show to attend before diving into the demon-slaughtering action of Doom Eternal, though it’s a little intense to watch before playing Animal Crossing: New Horizons.

The music video even caught the attention of the official Doom Twitter account. We are hoping for its inclusion on the Doom Eternal Nintendo Switch port when it eventually launches.

Both Doom and Animal Crossing are experiencing shipping issues via Amazon right now due to the coronavirus (COVID-19). You can also order the digital versions if you cannot find physical copies.

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Call Of Duty: Modern Warfare 2 Remastered Appears To Be Coming

Activision Blizzard remastered the original Call of Duty 4: Modern Warfare in 2017, and the company appears primed to give its sequel the same makeover treatment. The South Korean ratings board has apparently leaked the game.

The Game Rating and Administration Committee (GRAC) site has a listing for Call of Duty: Modern Warfare 2 Campaign Remastered, registered on February 26. Given the name, this is just a remaster of the campaign, not the multiplayer. Modern Warfare Remastered did include its own game’s multiplayer with new tweaks and achievements. This doesn’t necessarily mean it will be missing from the final MW2 Remastered product, though, as that listing could simply be separate.

None of this is to be confused with Call of Duty: Modern Warfare, the relaunch of the Modern Warfare series that released last year. That’s currently getting a ton of ongoing content with ongoing seasons and battle passes. Most recently it added the battle royale Warzone, which is free to all players regardless of whether you own the base game, and gives you the same cosmetic battle pass rewards.

The free-to-play aspect seems to have been a hit, having reached 6 million players in its first 24 hours. If you want to jump into Warzone, check out some of our best tips to get you off on the right boot.

Now Playing: Call Of Duty: Warzone Video Review

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