The Pathless Review

There’s a narrative reason for why this game is called The Pathless, but the name is also a reference to how it’s supposed to be played. It’s an open-world puzzle game with emphases on exploration and skilled traversal, and you are meant to wander and experience its world as you find it, rather than as a series of checklist objectives. The Pathless’ vast, puzzle-filled nature creates a nice, quiet space for running through the woods, lining up some tricky shots with your bow, and losing yourself in the moment.

In The Pathless, you are a woman simply known as the Hunter. You’ve come to liberate a ruined land, empty of all human life save for a masked villain called the Godslayer. The land’s protector deities, known as The Tall Ones, have transformed into villainous beasts that roam the wilderness. With the help of your eagle, an avatar of the eldest god, you must free the spirits and save the land. The plot is limited–aside from a few sparring exchanges between the Hunter and The Godslayer, the general tenor is simply, “keep going.”

The Pathless on PS5
The Pathless on PS5

To free the Tall Ones, you must collect their seals and reactivate monuments scattered around their domains. Each of the four regions is a beautiful, sprawling wilderness, with sweeping plains, peaceful rivers, and high rocky peaks. Hills and valleys are sparsely dotted with signs of life, past and present–friendly animals, ruins, and giant skeletons. There are just enough setpieces in each area so that there’s always a new objective on the horizon, without making the world feel crowded or even populated. When you’re running from place to place, you feel like you’re in nature–not a wasteland or a ruin, but somewhere untouched. It feels quite serene to run through.

Despite having very little plot, the world feels rich and textured, thanks to a highly specific architectural style and descriptive notes you’ll find with insight into the land’s history, as well as the Godslayer’s. That specificity makes the world feel more cohesive and lived-in, which in turn makes it more interesting to explore.

You don’t have to scour aimlessly, though: You have a headband, which gives you a special vision mode that highlights areas of interest as well as puzzles you’ve already solved. Even without it, signs of civilization generally lead to some kind of activity. With or without the vision mode, chasing after the glowing red puzzle spots still feels like a sort of directed wandering; you never know what puzzles you’ll stumble across along the way, nor do you know whether a puzzle will reward you with a seal or something else.

And sometimes, your wandering gets interrupted. As you search for seals to save the Tall Ones, they’re hunting you down. A giant red cloud roves around the map, more or less randomly. If you’re caught up in it, you’re forced into a stealth sequence where you must avoid the corrupted god and reach your downed eagle, which is injured by the storm. While it’s a good idea, in theory, to create some conflict, these sequences are more of a nuisance than anything. I always went in impatient, and found that I just wanted to return to exploring or figuring out the puzzle I was on.

Despite her title, the Hunter never kills anyone, and there’s barely any combat in The Pathless. The Hunter has a bow, but it’s mostly used as a traversal and puzzle-solving tool. All around the world, there are floating eye icons, which you can shoot to partially refill your stamina meter and boost your momentum. If you find a rhythm with running, sliding, jumping, and timing your shots well, you can sprint across the world with superhuman speed. It’s an intuitive system, though it takes time to learn how to pick targets and time shots so that you can keep running indefinitely. But, when you do, it almost feels like flying.

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Your other means of conveyance is your eagle friend. After a jump, you can press jump again to have the eagle grab your arm and help you glide across large gaps. If you press jump again, the eagle has a flap ability that will launch you straight into the air, extending your glide. When they don’t lead to seals, most puzzles reward you with golden orbs, which eventually power up the flap to give you additional jumps. A skilled player can basically fly; if you jump from a high point on the map, time your flaps well, and shoot eye symbols to build momentum, you can cover an incredible distance. And surveying the massive world from the air is breathtaking.

When you arrive at a puzzle, the bow and eagle also become your primary puzzle-solving tools. Though there are dozens of puzzles in each zone, they all fall into a few categories. There are a few kinds of trick-shot puzzles. Sometimes you need to line up an arrow to go through a flame to light a set of torches; in others, you need to line up a series of stone rings so you can shoot through them and hit a target. There are switch puzzles, which mostly involve using the eagle to pick up stone weights from afar and placing them as needed. Sometimes you’ll enter an area where a dark aura incapacitates your eagle, forcing you to scale a building without gliding or flapping. Though there are a limited number of puzzle archetypes, they consistently require you to be mindful, which makes them interesting to solve. And there’s something very satisfying about quickly firing off a shot that bounces across five torches, even though there isn’t much skill to it on your part.

And yes, on occasion, you do have to use the bow to fight. Each area gets capped off with a multi-phase boss battle with a glowing, red corrupted beast-god. Though you dodge projectiles and shoot weak points, they feel more like puzzles than boss encounters from more combat-heavy games. Not all the phases play out as combat–one has multiple hide-and-seek sections where you need to stay in cover to avoid getting burnt by fire breath–and the ones that do are pure pattern recognition.

The Pathless on PS5
The Pathless on PS5

These fights hit some incredible highs and some sore lows. Each one opens with a chase sequence where you have to chain symbol shots to run, catch up with your prey, and then shoot its weak points. Imbuing the traversal with more purpose than merely moving fast really elevates those mechanics, showing how graceful you can be and how fluidly the traversal flows.

On the other hand, the closer the game comes to offering a traditional combat scenario, the more toothless the encounter becomes. You can’t really lose–when you get hit, you lose some stamina and the phase silently resets–so those phases lack teeth. You can make it halfway through one of these sequences four or five times and it just feels like you’re in limbo.

There are only a handful of those moments in the game, though. Most of The Pathless plays to its mechanical strengths, free-form exploration, satisfying movement, and methodical puzzle-solving. At times, that lowers the stakes a little too much, but it maximizes the kind of gameplay the game is named for. For a player like me, who bee-lines for an objective every time, it’s refreshing to simply take things as they come. The Pathless is the rare game that gives you more by not asking too much, and that makes it special.

New Smash Bros. Ultimate Update Coming Soon

Nintendo will soon be rolling out another update for Super Smash Bros. Ultimate. The company announced via Twitter that it’s releasing a 9.0.2 update for the game “in the near future,” and it appears the patch will make another swathe of adjustments to various characters.

Nintendo hasn’t yet specified when the 9.0.2 update will go live, but according to the tweet, the patch “will include fighter adjustments.” Nintendo also warns to convert your replay data ahead of the update, as it will be incompatible once the 9.0.2 version is live.

This update follows only a couple of weeks after Smash Bros. Ultimate’s 9.0.1 patch. That primarily addressed a handful of issues introduced by the game’s latest DLC character, Steve from Minecraft. The patch also notably changed Steve’s rather suggestive victory pose.

Steve is the second DLC character to arrive as part of Smash Bros. Ultimate’s Fighters Pass Vol. 2, following Min Min from Arms. Four more DLC characters are still on the way, although Nintendo has not yet revealed their identities. The Fighters Pass Vol. 2 runs for $30 USD. Each DLC fighter can also be purchased individually for $6 USD.

In other Smash Bros. news, Nintendo is still offering a freebie for the game. Nintendo Switch Online subscribers can claim the free Vault Shopper Set 2 item bundle from the eShop. The bundle includes 3,000 Gold and five Classic Tickets, the latter of which can be wagered before a run in Classic Mode for a chance to earn additional rewards.

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Netflix’s Umbrella Academy Renewed For Season 3, Production Starts Soon

One of Netflix‘s most interesting superhero shows is none other than Umbrella Academy. The streaming service announced today that the series is getting a third season.

Umbrella Academy Season 3 will consist of 10 one-hour episodes and will see the return of Steve Blackman as showrunner and executive producer. He’ll be joined by Jeff F. King, Mike Richardson, Keith Goldberg, and Jesse McKeown as executive producers.

Ellen Page, Tom Hopper, David Castañeda, Emmy Raver-Lampman, Robert Sheehan, Aidan Gallagher, Justin H. Min, Ritu Arya, and Colm Feore will all be reprising their roles from previous seasons.

Gerard Way and Gabriel Bá, the writer and artist of the comic book series the Netflix show is based on, will serve as co-executive producers. Production will kick off in February in Toronto, Ontario, Canada.

Season 2 of the Netflix series debuted earlier this year, on July 31, and received a glowing review from M Downey, scoring an 8/10: “Umbrella Academy Season 2 manages to thread the needle in a way fans will appreciate. It’s enough of the same to feel comfortable and familiar while bringing enough of the new to the table to remain exciting and engaging. It may take its time getting off the ground and struggle with some early pacing issues, but at the end of the day its massive heart and lovable characters will sell you on even the clumsy pieces.”

The series takes place in a world where 43 women gave birth at the exact same time in 1989–even though none of them showed any signs of being pregnant. Reginald Hargreeves adopted seven of them and made them into a superhero team. In present day, the long-estranged siblings are brought back together after their adopted father has died.

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Ryan Reynolds, Hugh Jackman Continue Their Over-The-Top War, But For A Good Cause this Time

Actor, streaming service enthusiast, and Mint Mobile pitchman Ryan Reynolds is back with frenemy Hugh Jackman, promoting a strange and hilarious for-charity feud they’ve started via Sam’s Club. In a tweet Jackman sent out, the actors trade increasingly biting barbs that strangely twist–because of the holidays?–into a plea for forgiveness. Ultimately, they decide the only way to settle who the bigger man is through The Feud, a sweepstakes contest through the membership-only retail warehouse. Yes, it’s a little bit confusing, but it is also very funny.

At Sam’s Club, purchases of Laughing Man coffee go towards the foundation of the same name selected by Jackman, which helps support “coffee farming communities by investing in programs that clear the way to health, growth, and success for coffee farmers and their families.” Or, as Reynold’s says on the website: “Make every cup of coffee count. So Hugh can finally win something.”

Reynolds, meanwhile, is pushing Aviation American Gin, which will support SickKids Foundation, a charity “fighting for the health and well-being of children.” Jackman’s diss reads, “The gin’s pretty great. I’ll have to try it someday.”

At least right now, Jackman may have the edge–Reynold’s movie Free Guy was just bumped by Disney+ off the release schedule for this year.

Take-Two Announces Purchase Of Dirt 5 Dev Codemasters

Take-Two Interactive has officially announced an agreement to acquire Codemasters, the UK publisher behind the newly released Dirt 5. The acquisition is expected to be completed early next year.

In a statement, Take-Two says it feels Codemasters is “highly complementary” with its 2K games label, and that Codemasters’ operations will benefit from Take-Two’s distribution and marketing resources. It also notes that this creates a wider range of game properties, combining their sports and racing portfolios, and calls out Codemasters for having a regular release cadence to its racing games.

“We are exceedingly pleased to announce this recommended transaction with the Board of Codemasters,” said Take-Two CEO Strauss Zelnick, in the announcement. “Codemasters has a renowned history of creating some of our industry’s most beloved and commercially successful racing franchises, and we believe that their offerings will be highly complementary to our sports portfolio and enhance further our organization’s long-term growth. Moreover, we look forward to welcoming Codemasters’ senior management and development teams into our Take-Two family, and sharing in our vision to deliver the highest quality entertainment experiences and aim to be the most innovative, creative and efficient company in our industry.”

This follows reports last week that the two companies were in talks, which was confirmed by both. At the time, those reports gave a December 4 deadline to make an offer, so it happened well before then.

Take-Two has a lot of big properties under its belt, including Rockstar’s GTA and Red Dead Redemption 2, Borderlands 3, 2K Sports, and the relatively new Private Division label. Codemasters is known for racing games like Formula 1 games, Dirt, Grid, and OnRush. Its most recent release is Dirt 5, which is available on current-gen platforms as well as PS5 and Xbox Series X / Series S.

“Dirt 5 is a very different game to the previous three entries in Codemasters’ off-road racing series,” Richard Wakeling wrote in GameSpot’s Dirt 5 Review. “Codemasters is looking to diversify the series’ mainline entries by returning to the arcade spectacle and histrionics of Dirt’s early years with Dirt 5.”

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Fall Guys Season 2.5 Introduces New Round And Numerous Remixes

Fall Guys: Ultimate Knockout is midway through Season 2 on PS4 and PC, and now its next update will begin Season 2.5. This update, which will be available today, promises numerous Round variations, plus an all-new one called “Big Fans”.

Expect more hammers and spinning obstacles than ever before. The new Big Fans Round involves running through and jumping over rotating blades high in the sky, so it’ll be another hectic platforming level. While Mediatonic hasn’t revealed all the specific details of which Rounds are getting remixed and how, we expect a lot of changes.

Numerous features and improvements are also promised, based on both feedback and testing, so expect some changes across the board.

Publisher Devolver Digital has released a trailer and some screens for this update, which you can check out below.

Mediatonic has also launched the Fall Guys Public Issue Tracker, a Trello board tracking issues players are encountering and explaining coming improvements. It gives some insight into how work on the game is coming along, and what to expect in the future.

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Whether anything in this update is quite as wild as this lore concept art created for the game remains to be seen.

Fall Guys received a 7/10 in GameSpot’s review. “With its short games and easy-to-grasp mechanics, Fall Guys is easily the most approachable and welcoming battle royale yet,” wrote reviewer Alessandro Barbosa. “Its bursting color and varied game modes do a good job of reeling you in and keeping you hooked, even if a handful feel at odds with the easygoing nature of its premise.”

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WandaVision: The New MCU Disney+ Show Was Filmed In Front Of Studio Audience

This was set to be a big year for Marvel, with Black Widow and Eternals kicking off the next phase of the MCU and the premiere of two shows on Disney+. But while the films and the series Falcon and Winter Soldier will now debut in 2021, we will still see the other series, WandaVision, in 2020. Now stars Elizabeth Olsen and Paul Bettany have revealed some surprising facts about it.

WandaVision sees Bettany and Olsen reprise their Avengers roles as the Vision and Wanda Maximoff (aka the Scarlet Witch), who are attempting to live a normal life in suburbia. As the very strange trailer reveals, the show takes inspiration as much from classic US sitcoms as it does from superhero movies. In a new interview with Entertainment Weekly, the stars revealed that the first episode fully embraced its sitcom influence by filming in front a live studio audience.

The audience, unsurprisingly, were sworn to secrecy and to recreate the feel of a classic sitcom, the episode was filmed with 1950s lenses and lighting. In addition, crew members were also dressed in ’50s-era clothing. “It was insanity,” Olsen said. “There was something very meta for my own life because I would visit those tapings as a kid, where my sisters were working [on Full House].”

Bettany also spoke about the unusual experience of shooting in front of the audience. “I was frightened,” he said. “I hadn’t been on stage for ages. But the combined spirit really just launched us into a space where we could behave like idiots. And we really have. Absolute idiots.”

WandaVision also stars Kathryn Hahn as Wanda and Vision’s nosy neighbor Agnes and Teyonah Parris as the adult version Monica Rambeau, the character who appeared as a child in the ’90s-set movie Captain Marvel. The show doesn’t yet have a confirmed premiere date, but it is expected before the end of the year.

The Vision has a long and complicated history in Marvel’s comic books, so for more on this iconic character, check out GameSpot’s guide to Vision’s comic book history.

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AMC Launches Private Theater Rentals

As previously announced it intended to do so soon, AMC Theatres has now officially rolled forward on offering private screenings for up to 20 friends and family members amid the pandemic. As new daily coronavirus cases continue to climb, it seems like a risky gambit but also a welcome respite for groups of people interested in reconnecting with something they probably didn’t even realize was once a hobby: interacting with other humans out in the world.

The chain now has a robust and streamlined website to help users book a theater rental–it’s as intuitive as ordering food from a delivery service, though with prices starting at $99, the costs might run a bit higher. Still, when split among groups up to 20, it’s actually cheaper for, say, a large group to safely see Tenet for $149 plus tax. Depending on location, some movies could cost as much as $349 plus tax, , according to The Hollywood Reporter.

In a statement, AMC indicated that a beta launch of this service resulted in 111,000 inquiries around the country.

“The results and feedback from our guests about [these rentals] have been overwhelmingly positive, and private theatre rentals at AMC provides an additional layer of safety and security to those moviegoers who are looking to see movies with just their family members and friends,” AMC chief content officer Elizabeth Frank said (via THR).

Other chains, including the Texas-based Alamo Drafthouse, have recently started rolling out personal-theater rentals–a trend that hopefully holds post-COVID. Short of building a massive entertainment parlor in your own house, it will be an affordable way for everyone to chip in a couple of bucks, bring your own snacks and drinks, and assure there will be no jerks with bright phones ruining the moviegoing experience.