Author: Trafficblast
Fortnite Chapter 2: Season 2 Extended Until June
Announced in an official blog post, Epic didn’t offer any specific reason for the delay but simply said that the season had been “extended” and that “our plan is to launch Chapter 2 – Season 3 on June 4.”
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While Epic hasn’t detailed how the extended season will play out in exact detail, it is promising “lots of content coming in the current season.” Further, the developers are promising “multiple game updates” that will offer “fresh gameplay, new challenges, bonus XP, and a couple more surprises.” However, with the removal of patch notes, it might be hard to know when those updates have occurred.
With only two weeks of Midas challenges left, it should be interesting to see what Epic has planned for the next few weeks. However, for now it seems we will have to wait and see what tricks Epic has up its sleeve.
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While we wait to see what content is coming, the highly anticipated Deadpool skin has finally arrived in the game. If you need help unlocking the skin, be sure to check out our Deadpool challenge guide.
If you’re still trying to grind to Tier 100 and unlock the coveted Midas skin, you can earn tons of XP by completing the weekly challenges. Additionally, be sure to check out our guide on some of the best places to land in Fortnite Chapter 2.
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Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.
Final Fantasy 7 Remake Walkthrough Chapter 8: Budding Bodyguard (Spoiler-Free)
Like Chapter 3 of your journey through Midgar in Final Fantasy 7 Remake , Chapter 8 slows down the pace and lets you spend some time in another set of slums, completing side-quests. There’s a lot of ground to cover in Chapter 8 as you’re introduced to Sector 5, as well as a bunch of new characters. And with so many quests flying at you, it’s easy to miss stuff.
Below, we’ve got everything you need to know to find everything in Sector 5. Check out the rest of our Final Fantasy 7 Remake guides so you don’t miss a single secret or collectible. You can also read our FF7 Remake review.
Chapter 8: Budding Bodyguard Walkthrough
Boss Fight: Reno
As soon as the fight starts, take care of the two waves of Security Officers; the Triple Slash ability should come in handy here. Once they’re all dealt with, focus your attention on Reno. You want to maintain a steady balance between speed and measured defense. Similar to Roche, this is a duel, and you’ll need to block Reno’s attacks to open him up to your own blows. He likes to zip at you with a dash to get behind you, then attack you from the back, so you’ll want to be ready to guard when he closes the gap.

Reno can be easily hurt with some well-timed Punisher Mode counter-attacks, but any block of his electro baton will open him up for you to strike back. You want to be sure to block him, because the baton won’t just hurt you, it’ll stun you, too. If you’ve got enough ATB stocked, follow up your Punish Mode attacks with a Focus Thrust to drive up Reno’s stagger even more. Just be mindful of Reno’s named-attacks where he charges at you, as they cannot be countered.
Eventually, Reno will start to throw EM Mines at you, which will float around, arcing electricity between them to stun you and open you up to attack. Run away from the mines and either nail them with magic spells or cut in close and slice them out of the air, but be sure you don’t attack them when they’re charged with electricity or you’ll get zapped. The EM Mines are particularly dangerous toward the end of the fight, when Reno will come after you for close-range attacks while you’re dealing with the mines, so keep your distance and even up the odds as quickly as you can. Keep the pressure on, and you’ll eventually come out of this encounter victorious.
Escaping The Church
After fighting Reno, follow Aerith through the church. Go up the stairs and cross to the other side of the second floor, then take the stairs down to get to a chest containing a Talisman accessory.
Once you’re into the attic, check the alcove up at the north end of the area to grab smelling salts out of the treasure chest. Head out onto the rooftops and walk until you see a green metal plate ahead, where the path turns south; turn around and you can slip around the corner of the roof behind to find a chest with a Moogle Medal.
Eventually, the path will take you onto an old set of train tracks. Turn right to find a chest with an ether inside.
When you hit the train station, head to the far end and use the vending machine to buy the Cait Sith’s Theme Music Disc.
Up ahead, you’ll follow Aerith onto the backstreets, then eventually come to a gate you can’t open. Cloud can push a nearby cargo container out of the way, allowing you to take another path. When you clear the way and climb up a ladder, take the path to the right and cross over the walkway below with monkeybars. On the far side is a treasure chest with a Caliginous Bracelet armor inside.

After gathering flowers with Aerith and leaving her at the Leaf House, head to the Materia Vendor in the Sector 5 Center District to buy the Costa del Sol Music Disc. You’ll also find Oates here; talking to him will move the story along so you can return to the Leaf House when you’re ready to move on.
Near the Materia vendor, you can find Chadley to get some new Battle Intel assignments, new materia, and unlock Chadley’s Combat Simulator to earn the Shiva summon materia–more on how to fight this optional boss below.
While you’re waiting, you can visit the shops. When you’re done, head for the southwestern corner of the map, south of the Leaf House. You’ll find a chest there with echo mist. Keep following the road to find the Sector 5 Community Center, which contains a jukebox. Open the chest near the sweeping man for a celeris, then use the jukebox to get the Tango of Tears Music Disc. When you return to the Leaf House, go inside to find a chest with an ether in it.
In the Kids’ Hideout, open the chest behind the crowd to get a Moogle Medal. Venturing behind the out into the Toad Marsh, follow the path and keep fighting through enemies toward the kids.
In the last area, you’ll fight three waves of enemies, including Wererats and Hedgehog Pies. You’ve been dealing with these enemies for a bit now, but they’re dangerous here because of their numbers. Be careful not to get overwhelmed, especially by the Hedgehog Pies’ magic attacks, which can easily interrupt your strikes. Get in close with Cloud and pummel them to thin out their numbers, and use Triple Strike to knock out several at once.
You’ll finally face two Smogger robots. Keep your distance and hit them with ranged attacks as best you can–use Lightning in particular for big damage. If they use their Haywire attack, hit them with magic to interrupt it and stagger them. Be careful when you’ve killed them, though, because their final Self-Destruct can cause you serious pain.
You’ll fight one more Smogger and a handful of other enemies on your way out of the area, so be careful. Check up the path to the left of the ladder as you leave to find a chest with a mega potion inside.
Back in the Kids’ Hideout, talk to Oates to activate a series of side-quests. You can do the first before you leave the hideout by talking to Moggie, the kid dressed as a Moogle, before you leave. You’ll now have somewhere to spend all those Moogle Medals you’ve been finding throughout the game. You can also purchase the Gold Saucer Music Disc from Moggie.
This is also a good opportunity to make the run all the way back to the church, where you can find a Chakra materia in the small room in the back, on the north side.
And southeast of the train station on Station Way, talk to the merchant in the west corner of the small gathering area to get the Descendant of Shinobi Music Disc.
Chadley – Shiva Boss Fight

If you talk to Chadley, he should provide you with a new Battle Intel scenario that has you fighting the summon creature Shiva in order to earn a new materia. You’ll have whoever’s in your party when you take on this fight, so if you try it with just Cloud, it’ll be tougher than if you go after it when Aerith is back on your squad. It’s definitely recommended that you bring Aerith along.
Shiva is an Ice summon, and thus weak to Fire. Give Aerith your best Fire materia and make sure you have the Ifrit summon equipped, then head into the battle. Cloud can pretty much take care of himself, so you’re better off controlling Aerith to run up her ATB bars as quickly as possible; the more Fire or Fira spells you can cast on Shiva, the more quickly you’ll manage to stagger her. Make use of Aerith’s Arcane Ward ability, which automatically makes you cast two spells for every ATB bar you spend, to maximize your damage. A good Fire spell will knock Shiva to the ground, offering cloud a chance to lay down some melee attacks. Make sure you’re not too close when Shiva gets back up, though, because she’ll use the Icicle Impact area attack spell around her when she’s back on her feet.
You’ll want to keep laying down spells on Shiva while working to keep Aerith alive. You’ll need to be on top of dodging to keep her clear of incoming danger, including Blizzara spells that Shiva will shoot your way. She’ll also summon a bunch of ice crystals to shoot at you. Dodging that attack is a losing battle, so guard against it and power through.
Once you do enough damage, Shiva will get more aggressive, with spells that come faster and new Frost Familiars that protect her and increase the number of spells she sends. Keep firing away with spells to knock out the minions, but beware of the White Out attack, which will send ice crystals through the ground at you. If they hit you, you’ll fall asleep, opening you up to a huge but slow magic attack from Shiva called Heavenly Strike. You’ll see a massive ice crystal form overtop the sleeping character; quickly switch to your other character and use Smelling Salts to wake up the sleeper, then dodge away to avoid the big crystal.
As soon as you can get Ifrit in the battle, summon him and start using his abilities to do big damage and keep Shiva off-balance. The Fire attacks should end up staggering her quickly, allowing you to do a bunch more damage.
At about one-quarter health, Shiva will do her big summon attack, damaging your entire party. Makes sure you’re healed up before that happens, or she can take you out in one blow. After that, keep hitting her with Fire spells until she’s done.
Side-Quest: Kids On Patrol
Go to the Leaf House and speak with Ms. Folia out front of the building. She’ll dispatch you to find a bunch of kids who should really be in school. Talk to her again for some tips as to where the kids hang out.
Make your first stop near the Item Shop in the Central District to find a patroller hanging out in the middle of the street. From there, turn north and head up the street toward the train station to find your second kid. Another is standing right in front of the Weapon Shop. The “concrete pipes” Ms. Folia mentions are in the southwestern corner of the map, just south of the community center, where you’ll find another patroller. From there, continue to the community center to find the last patrol kid standing out front.

Return to the Leaf House and the kids will send you to their hideout to deal with a monster they call “the Toad King.” This is actually a tough, special version of the Hedgehog Pie enemies you’ve been facing all through this section, and fighting it is kind of a pain. Battle your way through the area behind the kids’ hideout to reach the Hedgehog Pie King, which will be backed up by two regular Hedgehog Pies.
The struggle with the Hedgehog Pie King is that it’s constantly buffing the other two Hedgehog Pies, which makes it tough to kill them in order to focus on your real target. With the King’s buffs, they’ll fling tough magic attacks at you like Fira, while also executing an annoying attack called Bounce that can keep one of your characters from moving. Your plan here should be to run from the regular Pies to avoid their bounce attacks, while charging up ATB to hit the King with Ice spells, which it’s weak against. Ice and physical attacks will pressure the King, which will knock him off his buff game, giving you time to then refocus and kill one or both of the Hedgehog Pies with Ice spells and melee attacks. The King has a lot of health, so you’ll want to get rid of his minions, which are the real threats in the fight; don’t overcommit to trying to bring down the king while getting blasted by his buddies.
Don’t be afraid to switch to Aerith and let Cloud take care of himself. Her healing capabilities are very helpful here in keeping the team in fighting shape, and your primary focus here will be magic to keep the King off-balance. Once the two Pies are dead, mopping up the King won’t be a problem.
When you’re done, you’ll unlock a new quest in the hideout, called “A Verified Hero.” You’ll also receive a new weapon for Cloud, the Nail Bat.
Side-Quest: Weapons On A Rampage
Head north of the hideout to find a man talking about some Shinra “floating eyeballs” that are rampaging around town. You’ll need to hunt down five of them in the Nuts ‘n Bolts HIlls area that you came through after saving Aerith at the church. Equip some Wind materia and head out.
The first group of three enemies–Monodrive Mark IIs, they’re called–are in the north end of the area, in the Scrapyard Back Alley section. Head toward the train station and take the path north just before you hit it to find a deadend area with the first group.

Monodrive Mark IIs are weak against Wind magic, but there’s a caveat to dealing with them: they use barriers that make them immune to specific kinds of attacks, which can make them pretty formidable. If their barrier is a white shell, switch to Aerith and lay into them with her regular magic attacks, or hit them with Wind spells. If they fire up a green barrier that looks more like electrons flying around an atom, switch over to Cloud and hit them with physical melee strikes.
Watch out for the attacks that send the Moondrives burrowing under the ground or shooting through the air like flying drills; keep your guard up and focus on one enemy first to knock it out. With a few rounds of magic spells and some of Cloud’s melee attacks, you should be able to stagger and kill it, then repeat the process for the other two. The best thing you can do is try not to over-commit on melee attacks, though, as the Monodrives will hit you pretty hard and can interrupt your spells if you’re not paying close attention. When you’re done, sneak out into the train station and use the blue bench there to heal yourself up.
The last two Monodrive Mark IIs are back on the path you took to bypass the locked gate when you first came through here. Head north on the path from the locked gate into the Twilight Valley area; you’ll find the last two enemies pretty quickly along the path.

Side-Quest: Verified Hero
Drop back by the hideout after the “Kids on Patrol” quest to try the kids’ game, Whack-a-Box. Play one round of Whack-a-Box to finish the quest.
Whack-a-Box is pretty easy–you just melee through a bunch of boxes with different scores marked on each. The catch is that the boxes’ durability is equivalent to the score you get for destroying them, so you’ll need to think carefully about what moves you use to take the big boxes out and maximize your efficiency. You’ll have access to Braver, which is okay for hitting the big 1,500-point boxes, plus the move associated with whatever weapon you’re using. We found a lot of success with Triple Slash, and so recommend the Iron Blade. Use Triple Slash on the 1,500 boxes to clear them in two attacks; this move is especially good when you’ve got two 1,500s together, as you can destroy both at the same time.
Playing Whack-A-Box gets you some decent prizes, including a Spectral Cogwheel accessory. You also get a Moogle Medal every time you play a round, which you can easily farm to buy out everything Moggie has on offer.
Side-Quest: The Angel of the Slums
Speak to Damon, the reporter, near the community center to kick things off, then meet Mireille inside the community center for more info.
Return to Nuts ‘n’ Bolts Hill and head way up to the northeast corner to find Lookout Point. Bring Lightning materia; when you get there, you’ll fight a giant version of the Smogger enemy called the Chromogger. This thing is dangerous if it gets in close, as it’ll hit you for big damage with its giant wrecking ball arm, while also spraying you down with gasses that damage and cause status effects such as Silence. But it’s easily avoided, too, especially if you keep your characters on opposite sides of the arena from one another.

Switch to Aerith and go nuts with spells; Lightning does increased damage and will drive up the pressure meter, especially when you unleash some on its wrecking ball arm, while Cloud can use his physical attacks. The AI will do a pretty good job of keeping Cloud out of too much trouble, leaving you free to run up Aerith’s ATB bars for additional spells and healing abilities. It’ll take a bit, but just keep playing keep-away with the Chromogger while hitting it with spells until it ultimately goes down.
Return to Damon for your reward of 2,000 gil.
Side-Quest: Paying Respects
After completing the “Weapons on a Rampage” quest, stop by the Weapons Shop and talk to the old man out front. He’ll send you to the graveyard to kill some monsters, but you’ll need to purchase the Graveyard Key from the Moogle Emporium in the Kids’ Hideout to get through the gate.
Head north out of town toward the Nuts ‘n’ Bolts Hills. When the path forks, head to the right to find the cemetery on a small path off to the east. Here, you’ll fight three Venomantises, which might give you a run for your money if you’re not diligent. Make sure you have strong Ice materia equipped for this one.

Venomantises like to use ranged strikes to put you to sleep, then big melee strikes for devastating damage. Watch out for their Torpid Strike attacks, which shoot a gas bomb at your characters that immediately put them to sleep, leaving them open to attack for a long time. You’ll want to use Cloud’s Punisher mode and guards for quick counter-attacks, but watch out for Leaping Strike–you really want to dodge clear of that one.
Pick a Venomantis and have Aerith use Blizzard or Blizzara as much as she can, while also healing herself and Cloud. Ice magic kicks up the Venomantises’ pressure meter quickly, which can help slow them up and keep them from attacking you. While Aerith concentrates on Ice, use Cloud to get in close with Punisher attacks and counter-attacks, but be sure to keep on the move so you don’t get overwhelmed. If you can stagger a Venomantis, you’ll likely be able to take it out, or at least damage it significantly and finish it in a second round.
Repeat this process for the other two, but again, try to keep your situational awareness up to avoid getting put to sleep, and dodge clear when you see Torpid Strikes coming your way. If you can keep from getting overwhelmed, the Ice magic should do the trick until you can kill all three enemies.
You’ll get a Studded Bracer armor for your efforts when you finish the mission.
With everything else done, head back to Aerith’s house.
Boss Fight: Rude

Rude is basically the opposite of Reno, in that his attacks are big, powerful, and tough to block–instead, you want to be ready with a dodge to avoid taking the brunt of it. Focus also on trying to dodge sideways rather than backward, as Rude will travel forward with a lot of his attacks to keep hitting you even if you back off. Keep away from his Haymaker attack, which does a whole lot of damage, and do what you can when he comes at you with the Running Tackle, which will leave Cloud bound and exposed to the suplex that follows.
Before the fight begins, equip Wind materia on Aerith. She’ll be almost completely ignored by Rude, giving you a chance to use her to dump spells on the boss. Wind magic will hugely push up Rude’s stagger meter. So try to keep Cloud safe in the melee fight while focusing on Wind magic to do the real damage.
After you get Rude’s health down some, you’ll trigger a second phase, where he starts using attacks called Shockwave and Spirit Geyser. Shockwave travels through the ground and will track you some, while Spirit Geyser will cause explosions underneath you–in both cases, keep moving to avoid the damage. Keep firing away with Wind spells and you’ll make pretty quick work of Rude.
Head back to Aerith’s house, and be sure to snag the MP Up materia from the flower garden after the cutscene. Be sure you’re done with everything else in town before you enter the house, as you won’t be able to return.
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Civilization 4 Designer’s ‘Old World’ Is a 4X About the Ancient Era
While Civilization covers the entire scope of human history, Old World is, as the name might suggest, fully focused on the ancient era – roughly modeling the Mediterranean region in the period from the rise of early Iron Age civilizations until the height of European antiquity. Rather than progressing through nation-wide technological ages, you accumulate Culture on a per-city basis, which models how socially advanced that particular urban center is and affects things like what tile improvements and buildings you can produce there. You might have a very advanced imperial core full of advanced structures, for instance, while newly-settled or conquered areas in the borderlands are far less able to exploit their surrounding resources. There is still a technology tree, but it’s relatively limited in scope and many things you can unlock with it also have a culture requirement if you want to actually create them.
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New Foundations
The way you found cities is also different than it is in Civ. You can’t just order a settler to plunk down a marketplace and some houses anywhere. Instead, there are a limited number of city sites spaced roughly evenly around the map that everyone will be competing for early on. If any of them remain unclaimed for too long, they will eventually be colonized by barbarians who will begin producing armies to send out and raid the countryside. This takes away some of the choice 4X games usually offer in choosing a great city location, which I’m not totally sold on yet. It also means cities will always be roughly the same distance apart, so you won’t have dense, clustered empires competing with more spacious and sprawling ones.
Aside from the generic barbarians who can take up residence in a settlement site, Old World also has Tribes, which are specifically modeled on historical cultures like the Goths or the Celts and function as kind of a halfway point between barbarians and full-blown empires. They can conduct diplomacy, marry into the ruling family of major factions, demand tribute, and conquer territory. They might just be my favorite new addition to the 4X formula, though as a self-avowed barbarian fanboy, I’m a little disappointed you can’t play as them.
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The playable factions in this build include Assyria, Babylonia, Carthage, Egypt, Greece, Persia, and Rome. Each is led by a historical or semi-mythical founder and comes, in classic Civilization fashion, with their own set of bonuses and unique units. Egypt is great at farming along rivers and can recruit mobile Light Chariots and Kushite Cavalry. Roman units, including their unique Hastati and Legionaries, accumulate experience twice as fast in combat. Each faction also starts with a different suite of technologies already unlocked. The Greeks, naturally, excel at Stonecutting and Drama. Babylonia gets a head start in Rhetoric and Administration.
A Question of Character
These leaders aren’t simply immortal mascots like in Civilization, though. They’re individuals who exist in and interact with the world like a diet version of Crusader Kings. They have traits like Courage and Discipline which can affect your nation’s resource generation. They can age, fall ill, and die. They also, hopefully, get married and produce heirs who will carry on in their stead once they’re gone. Frequently, you’ll get pop-ups about a character’s life that require you to make a decision. In my Egypt run, Queen Hatshepsut ended up adopting a pet monkey who quickly drew envy from everyone at court, as they felt I was giving it too much attention. The way these interactions play out is not much more than a dialogue box with a handful of options to pick from, and it’s not as deep as interactive as Crusader Kings II. I’d love to see it expanded upon more before the final release.
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You’ll also be managing the state’s relation with each of its four most prominent families. Each city you found, you’ll have to select a family to be its patron. If you don’t want to make any of them angry, you’ll have to take turns and make sure they each patronize the same amount of territory. If the Julii already have one city and the Fabii have none, the latter will be mad if they are skipped over and Caesar’s clan are given another patronage. Each family is good at something specific and will grant bonuses to cities they patronize. The Argeads of Greece will allow you to build better cavalry, while the Seleucids will help their domains progress through cultural milestones faster. Families that stay in your good graces will be helpful, but those that are shunned can create problems.
As you progress through the years, you’ll also unlock laws that offer a choice between two paths with their own advantages and drawbacks. One of the first is deciding if you want to be a slave society, which increases production but also makes your cities more prone to revolt, or a free society, which generates more science. There are 15 categories of laws to mix and match, deciding everything from your civilization’s relationship with the gods to their currency system, but each is merely an A or B choice.
Drums of War
Combat should be very familiar to 4X veterans, with the exception that a unit being wounded doesn’t seem to affect combat performance like it does in Civilization. There are a couple wrinkles in how you create and deploy armies, though. For one, Training is its own resource that is spent to produce military units exclusively, while most civilian units use a separate value called Growth. This means you can have cities that specialize in raising armies, but aren’t so great at creating workers or settlers. You can still only build one thing in each city at a time, but how long it takes to do so can vary based on what you’re building.
For another, each nation has a limited number of Orders they can issue per turn. You might have a far larger army than your enemy, but if they have more Orders, they may be able to out-fight and out-maneuver you as half of your military sits idle. You can focus on getting more Orders like you would any other resource, and doing so turned out to be very powerful in the campaigns I played. At the start, unused Orders at the end of a turn are converted into money. But later on you can unlock the ability to bank Orders across several turns to, for example, prepare for a huge, coordinated assault.
Look to the Heavens
I didn’t play around much with the religion system, but there are four historical faiths you can adopt in the course of a campaign: Zoroastrianism, Judaism, Christianity, and Manichaeism. They’re all mechanically identical, giving cities where they are present a bonus to Culture growth. Over time, you can also unlock philosophical tenets like Dualism and Legalism that come with their own benefits. You don’t have to ever adopt a state religion, though. Some laws will lend themselves to creating a very strict religious hierarchy, while others favor a more pluralistic society. I really like the way this plays out, since most other 4X games tend to take a very narrow and anachronistic view of religion.
In spite of everything that’s different, Old World still feels mostly like playing a detailed Civilization mod focused on the Ancient Era. In all fairness, it is at a very early stage of development. But a lot of systems feel underdeveloped and don’t turn out quite as impactful as I would have hoped – particularly when it comes to combat and interacting with characters. It seems to focus mainly on adding little dashes of spice to the time-tested Civ recipe rather than majorly rethinking it, and as such comes across as strangely less than the sum of its parts. But I’ll definitely be keeping my eye on its continued development, as there are enough cool ideas lying half-buried in the sand to allow it to go forth and conquer its genre siblings one day. Old World is now available for pre-purchase on the Epic Store and will launch into Early Access this summer.
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T.J. Hafer is a 4X and strategy game enthusiast. Talk games with him on Twitter at @AsaTJ.
What kind of game is Old World?
- Old World is a 4X strategy game from Mohawk Games and designer Soren Johnson, who previously worked on the Sid Meier’s Civilization series as well as Offworld Trading Company.
When is Old World’s release date?
- Old World is due to go into Early Access on the Epic Games Store in Summer 2020.
Overwatch Patch Notes: New Update Adds Echo, Training Partner, And More
Along with adding the 32nd hero Echo to the game, Blizzard has released a new Overwatch update that tweaks various aspects of the hero shooter. We’ve compiled the full patch notes below.
While Echo may be the update’s headliner, Blizzard added a brand-new feature for players to experiment with. The Training Partner Spawner can be found in the Practice Range, allowing you to create a bot of any hero. This means new Echo players can test out her ultimate ability, Duplicate, which basically lets her to fit into just about every role despite technically being a Damage character.
The patch makes some quality-of-life improvements, particularly for players in the Middle East. Blizzard said the Overwatch team opened a new data center in the region to help stabilize the experience. These servers are now available. Other bug fixes include issues with hero switching when spectating D.Va in custom games, enemy voice lines being heard during hero selection, knockbacks not performing as expected, and more.
Heroes and maps have also been adjusted in Overwatch thanks to the update. Tracer’s quick-maneuvering ability Blink has been tweaked so that she more accurately lands where the cursor is pointed, players should no longer get stuck on maps like Dorado and Havana, Moira’s Fade icon should appear disabled when she’s stunned, and more.
You can check out the full PC patch notes below, or head over to the official Overwatch site for patch notes on Nintendo Switch, PlayStation 4, and Xbox One.
Full Overwatch Patch Notes For PC
General Updates
- New Feature: Training Partner
- Within the Practice Range, use the Training Partner Spawner to create a bot of any hero on which you can test your abilities.
General
- The Overwatch team has opened servers in a new datacenter to improve the gaming experience for players in the Middle East. Servers will be available beginning April 14, 2020
- Added a “Patch Notes” button on the main menu and within the options menu. Selecting this button will open a web browser with the latest available game updates
Competitive Updates
- The new Competitive Open Queue will be available in the Arcade for roughly 4 weeks. This mode will use standard Competitive Play rules, including hero pools, but will have no role restrictions or role queues.
Hero Updates
- Tracer
- Blink:
- Improved the accuracy of Tracer’s blink movement such that Tracer will more likely end up where the crosshair is pointing
- Developer Comments:
- Tracer will now blink around and over obstacles more easily to move towards the crosshair location. For example, if you aim alongside the corner of a wall, Tracer will blink past the corner
- Tracer cannot blink through a space where she otherwise cannot fit normally
- Tracer cannot blink over an obstacle which she otherwise cannot jump over normally, with the jump originating from Tracer’s height at the start of the blink movement
- We hope that these changes to Tracer’s blink will feel more responsive than before.
- Developer Comments:
- Improved the accuracy of Tracer’s blink movement such that Tracer will more likely end up where the crosshair is pointing
- Blink:
Bug Fixes
General
- Fixed an issue preventing switching to the next hero when team spectating D.Va in Custom Games
- Fixed an issue preventing Team FFA settings and some Hero settings from being pasted back into Custom Game Settings via copy-paste
- Fixed a bug that could cause voice lines from opposing teams to be heard at Hero Select screens on certain maps
- Fixed a bug where knockbacks were not working correctly if the target was moving down a ramp
- Alt+Tab now will cancel saving a highlight, instead of causing problems with playback
- Fixed an issue where support players were getting incorrect credit for some plays, when determining the play of the game
Maps
- Blizzard World
- Fixed a bug that allowed players to stand in an unintended location between the first and second point
- Busan
- Fixed a bug that caused Sombra’s translocator to float when thrown in certain spots
- Dorado
- Fixed a bug that could cause players can get stuck between the scooter and wall
- Havana
- Fixed a bug that could cause players to get stuck on some bushes
- Hollywood
- The capture area for the first capture point no longer extends outside of the visual capture boundary
- Ilios
- Fixed a bug that could cause players to get stuck between a wall, plant, and tree
Heroes
- Moira
- Fixed a bug that prevented Moira’s Fade icon from appearing disabled when she is stunned
- Mei
- Fixed a bug where an already frozen enemy getting hit by Blizzard would cause the frozen visual effect to end too early
- Tracer
- Fixed a bug where the Pulse Bomb’s “Stuck” message would sometimes appear on the wrong target
Workshop
- Fixed an issue preventing Big Message and Small Message from displaying messages in Practice Range
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This 2K Humble Bundle Is Seriously Incredible, And It Supports A Great Cause
In March, Capcom offered a wonderful Humble Bundle that supported the fight against the coronavirus (COVID-19) pandemic. This month, 2K is offering its own stellar Humble Bundle, with a portion of 2K’s revenue going toward another organization that is combating the pandemic, the International Medical Corps. Like other Humble Bundles, you can pick what you pay, with more PC games unlocking at each of the three tiers. The Game Together Bundle is valued at roughly $500, but you can get all 13 games for only $20 total until April 28 at 11 AM PT / 2 PM ET.
For just $1 or more, you’ll get The Darkness 2, Spec Ops: The Line, Sid Meier’s Pirates, and Carnival Games VR. Spec Ops: The Line is one of the most thought-provoking military shooters ever made, while The Darkness 2 is an underappreciated gem of a first-person shooter.
If you pay the average contribution (currently $11.09), you’ll unlock four additional games: BioShock: The Collection, The Golf Club 2019 featuring PGA Tour, Sid Meier’s Civilization III: Complete, and NBA 2K Playgrounds 2. BioShock: The Collection comes with all three BioShock games, each of which is great. For sports fans, NBA 2K Playgrounds 2 is a fun arcade basketball game that harkens back to NBA Jam, and The Golf Club 2019 is an excellent golf sim.
Spring game sales
Throw in $20 or more and you’ll get five more 2K games, including last year’s sports offerings, NBA 2K20 and WWE 2K20. The $20 tier also comes with Borderlands: The Handsome Collection, Borderlands Game of the Year Enhanced, and XCOM: Enemy Unknown Complete Edition. The Handsome Collection compiles Borderlands 2 and the Pre-Sequel.
Needless to say, the 2K Game Together Humble Bundle is a phenomenal deal. All told, you can snag 16 games (including the collections) for just $20, most of which are great. Plus, you’re supporting a great cause, and you can allocate your purchase to the publisher, a charity of your choosing, or a combination of both. Every game in the Game Together Bundle can be claimed on Steam.
2K Game Together Bundle
Pay $1 or more to unlock:
- The Darkness 2
- Spec Ops: The Line
- Sid Meier’s Pirates
- Carnival Games VR
Pay $11.16 or more to unlock:
- BioShock: The Collection
- Sid Meier’s Civilization III: Complete
- The Golf Club 2019 featuring PGA Tour
- NBA 2K Playgrounds 2
Pay $20 or more to unlock:
- NBA 2K20
- WWE 2K20
- XCOM: Enemy Unknown Complete Edition
- Borderlands: The Handsome Collection
- Borderlands Game of the Year Enhanced
WWE’s Sonya Deville Helps Change A Life On New Quibi Show
On the new Quibi series, Fight Like A Girl, WWE superstars team up with people in need of some change in their lives. The short-form series features some familiar faces like Alexa Bliss, the Bella Twins, and Sonya Deville.
In a time of uncertainty, everyone needs a little positivity, motivation to keep chugging along, and changes in our routines to become better people during a scary situation. And while Deville is currently involved in a very dramatic storyline with Mandy Rose on WWE’s Smackdown–as their friendship is on the rocks–Deville in real life is passionate about changing people’s lives for the better.
Deville knows that she and her peers in WWE have a daily impact on people’s lives, and she’s taking that impact one step further on Fight Like A Girl. “We have a platform that we’re blessed with at WWE where we can have a positive influence on the world through social media and through our weekly television series,” Deville told GameSpot. “But it’s really cool to break that down on a more personal level and kind of talk to a fan one-on-one who’s experiencing something, and hopefully, you can help push them through. And with my girl Samantha [the woman Deville worked with in her episode], that was exactly what we were able to do. And it was just such a rewarding experience for me, hopefully as it was for her.”
Deville wants and hopes that she can lead people–not just Samantha–down a positive path, and she really embraced the idea of the series, as she stated it was “right up her alley.” And while the mentorship between Deville and Samantha all happened on camera, they still keep in contact with each other. “When we filmed the final piece of the episode, I gave her my email address and so we email back and forth every once in a while,” explained Deville. “Obviously, after the episode, I told her I was proud of her, and I’m just so happy how far she’s come. To see the girl she was on day one and look at what she was on the last day of filming, it’s really special and not everybody gets to experience something like that. So I’m blessed to be a part of that journey and she’s really affected my life in so many positive ways.”
Fight Like a Girl is available now on the streaming service Quibi. For more information of the service, check out everything you need to know about Quibi, along with a breakdown and a review of the service.
And speaking of things you should be watching, consider listening to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.
American Psycho at 20: “It’s Not Easy to Do an Ax Murder”
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It’s been 20 years since Christian Bale killed Jared Leto with an axe — that is, it’s been two decades since the serial killer satire American Psycho opened in theaters on April 14, 2000. In honor of that anniversary, director Mary Harron shared her thoughts on one of her movie’s most infamous and grisliest scenes: Patrick Bateman’s (Bale) murder of his loathed rival, Paul Allen (played by Leto).
In the film, based on Bret Easton Ellis’s controversial novel, Wall Street investment banker Patrick Bateman turns serial killer. Although viewers had already seen Bateman kill a homeless man and a dog, the scene where Bateman brings home his drunk co-worker Paul Allen, gives him a lecture on the Huey Lewis and the News song “Hip to Be Square,” and then hacks him to death with an axe is the movie’s first real showcase of Bateman’s utter depravity and obsessive dedication to his, um, craft.
And as Harron tells it, Jared Leto never saw it coming. That shocked reaction from Leto seen in the movie was genuine.
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“We decided to shoot the rehearsal of the actual murder without telling Jared,” Harron told Entertainment Weekly.
“Christian held back his performance until then so that it would be a real surprise. When he screams ‘Hey Paul’ and Jared turns around and sees Christian running towards him with the axe, he looks genuinely shocked.”
Harron also recounted how arduous the all-night shoot was for the rest of the scene, which saw Bale splattered with blood while Leto lay on the floor awaiting dismemberment.
According to the director, “It’s not easy to do an ax murder.”
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For more on Jared Leto being shocked by things, you must read how Leto found out about the coronavirus.
How To Get Chadley’s Secret Summon In Final Fantasy 7 Remake
Note: This post reveals the final summon you can unlock from Chadley. If you’d rather be surprised, quit reading and go finish all 19 of his Battle Intel objectives.
Key to getting new, powerful materia in Final Fantasy 7 Remake is Chadley, a side-character you’ll find in Chapter 3 who gives you Battle Intel assignments to complete when fighting enemies. Knocking out Chadley’s objectives allows him to create new materia, including new summons like Shiva and Fat Chocobo. To get those summons, though, you have to beat the monsters in battle first.
The most powerful of Chadley’s summons is also the most difficult to get. It requires completing all his Battle Intel assignments, before taking on an extremely tough boss fight. Below is everything you need to do to unlock the final summon and defeat it in battle.
We’ve also got a ton more Final Fantasy 7 Remake guides to help you find every collectible, unlock every secret, and beat every boss along the way.
How To Unlock The Bahamut Summon

You can only get Bahamut by defeating it in Chadley’s Combat Simulator. To get the fight, however, you have to clear all 19 other Battle Intel objectives–a time-consuming endeavor. You’ll complete most of these through the normal course of playing the game, but a few require a little more effort. Here’s the full list of Chadley’s objectives:
- Report 01: Monster Bio Pt. 1
- Assess two enemy types
- Report 02: Magic Elements Pt. 2
- Hit enemies vulnerable to fire, ice, or lightning using the appropriate magic–one for each element.
- Report 03: The Stagger Effect Pt. 1
- Use unique abilities on Staggered enemies and charge the ATB gauge 10 times.
- Report 04: The Stagger Effect Pt. 2
- Stagger 15 enemy types.
- Report 05: Combat Simulator: Shiva
- Report 06: Monster Bio Pt. 2
- Assess 10 enemy types.
- Report 07: Magic Elements Pt. 2
- Exploit weaknesses of 15 enemy types.
- Report 08: The Manipulation Technique
- Defeat two or more enemies with a single attack.
- Report 09: Monster Variants Pt. 1
- Defeat monsters of three unique varieties–you’ll find most of these in side-quests in Chapter 3, Chapter 8, Chapter 9, and Chapter 14.
- Report 10: Combat Simulation: Fat Chocobo
- Report 11: Monster Bio Pt. 3
- Assess 20 enemy types.
- Report 12: The Stagger Effect Pt. 3
- Increase stagger damage bonus to 200%–use Tifa’s Rise and Fall, Omnistrike, and Whirlwind Uppercut on a staggered enemy to increase the bonus.
- Report 13: Refocus Analysis
- Trigger the Refocus limit break two times. The Refocus limit break is equippable with a materia Aerith has when you get her on your team in Chapter 8, but you can equip it to anyone.
- Report 14: The Stagger Effect Pt. 4
- Stagger 40 enemy types.
- Report 15: Combat Simulation: Leviathan
- Report 16: Monster Bio Pt. 4
- Assess 30 enemy types.
- Report 17: Weapon Abilities
- Acquire all 16 weapon abilities. Use our Weapons Guide to find them all.
- Report 18: MP Consumption
- Master all 12 types of magic materia. This is a time-consuming one, but you can get a leg up by equipping the Pedometer materia you find in Chapter 14 and walking 5,000 steps to turn it into AP Up materia. You also get a big AP boost when you use the Chapter Select feature after you’ve completed the game once, which can speed up leveling your green magic materia.
- Report 19: Monster Varients Pt. 2
- Defeat monsters of 10 unique varieties. You can find more of these in Corneo’s Colosseum and the Shinra Combat Simulator.
After you complete all other Battle Intel objectives, you’ll unlock Chadley’s final challenge: Bahamut. Defeat the summon and you’ll get the Bahamut summon materia–but it’s a tough fight to get it.
Fighting Bahamut

Bahamut is one of the toughest bosses in the game–it’s fast and aggressive, with a number of powerful abilities that hit very, very hard. Crowning all of its lethal moves is Mega Flare, a final attack that will hit all your characters for so much damage that it’ll likely wipe them out, even at full health and even if you’re leveled all the way up to 50. Having the highest defense you can is key to dealing with Bahamut, and you’ll want to rely on Guard when he comes at you with attacks like his claw slashes or his spinning charge attack. You won’t avoid most of these because Bahamut is so huge, so get used to blocking. With Cloud, Punisher mode will allow you to get in some counter-attacks, so you’re not just getting pummeled.
While defending against other attacks is important, you have to stop Bahamut from using Mega Flare at all costs if you want to win the fight. You’ll know he’s getting ready to use his massive attack when he starts counting down. He starts at five, and when he gets past one, he’ll almost immediately wipe out your whole team. You can stop that from happening, however, by staggering him. Building Bahamut’s stagger meter should be your primary focus throughout the fight and guide all your loadout and attack decisions.
You’ll want to equip weapons and armor with high attack and defense. We fought our entire battle with Bahamut using no magic but healing spells; his attacks often come so fast and furious that you’ll get interrupted if you stop to try to sling spells. Your results may vary on the magic front, but it’s fully possible to take him down with just physical attacks, and we found them to be more effective with the focus on staggering the boss. In general, reserve magic for your AI characters, as Bahamut will gun for whoever you’re controlling and interrupt your spells with frequency.
Here’s how we outfitted our team:
Cloud
- Weapons and Armor: Hardedge, Chain Bangle, Champion Belt
- Materia: Healing, Time, Barrier, Ice+Elemental, HP Up, Chocobo & Moogle summon
- Limit Break: Ascension
Tifa
- Weapons and Armor: Purple Pain, Heavy-Duty Bracer, Transference Module
- Materia: Steadfast Block, Skill Master, HP Up, Deadly Dodge, Chakra, Healing
- Limit Break: Dolphin Flurry
Barret
- Weapons and Armor: Big Bertha, Cog Bangle, Revival Earrings
- Materia: Healing+Magnify, Revival, Auto-Cure, Mp Up, Prayer
- Limit Break: Catastrophe
Your battle strategy is to block the big attacks from Bahamut, while closing in and constantly wailing on him with anything that can drive up his stagger meter. We primarily utilized Tifa for this job, while issuing orders to Cloud and Barret to keep up the pressure or to heal teammates. When you can use ATB abilities, tend toward Cloud’s Focused Thrust, Barret’s Focused Shot, and Tifa’s Focused Strike to push up Bahamut’s stagger meter even more. You’ll also want to spend some time in the Corneo Colosseum in Chapter 14, where you can earn the Ascension, Dolphin Flurry, and Catastrophe limit breaks for completing the individual “Character vs. Wild Animals” fights.
When you’re not using abilities that drive up Bahamut’s stagger, use the abilities you have that do high damage, like Braver. With Tifa, keep using Unbridled Strength to increase her attack power, which will allow you to pepper in some Rise and Fall and Omnistrike attacks along with Focused Strike.

We also equipped Tifa with materia to drive up her ATB so that she was constantly able to dish out attacks to raise Bahamut’s stagger, which paired nicely with the Transference Module to quickly build up limit breaks.
When Bahamut starts his countdown, he’ll also fire up a powerful aura surrounding himself that will damage your team while they stand in it. Because of that, you’re going to need to stay on top of healing spells; make Barret your primary healer, since Bahamut will mostly leave him alone. Do your best to keep up the pressure on Bahamut, as you’ll stagger him most effectively if you’re able to do a lot of damage.
Tifa’s constant use of ATB abilities should get her limit break up pretty quickly; make sure Bahamut isn’t about to start moving before you activate it, since landing your limit breaks is essential for big stagger increases. Dolphin Flurry should give you a huge boost to Bahamut’s stagger, so you absolutely need to land it. If you use a summon, go with Chocobo and Moogle and use the Chocobo Kick summon ability, which specifically increases enemies’ stagger meters.
Do your best to block and absorb Bahamut’s big attacks. His Umbral Strikes are some of the most annoying, usually bouncing a teammate for two huge hits. They come from first the left, then the right, so a practiced dodge in one direction and then the other can sometimes avoid them. Bahamut will occasionally swing down and grab a teammate, so dodge that move if you can, but if not, switch to someone else and pound Bahamut with big attacks to get him to drop them (Omnistrike, in particular, seemed to work pretty well). If he pulls up into the sky for Divebomb, scatter your team so that he only hits one of them when he lands, then quickly heal that person. You can also use spells like Barrier to make yourself a little more resilient, but in general, constantly punishing Bahamut is the key to victory.
Staggering Bahamut will reset the Mega Flare timer while leaving him open to huge damage, so when that happens, hit him with everything you’ve got. Take the opportunity to heal up if you’re in trouble, as well. When Bahamut comes out of it, you’ll start the process over again, but you should be able to build up Tifa’s limit break relatively quickly again so you can start building stagger.
We beat Bahamut in two staggers once we were properly outfitted, and he never managed to even pull off a Divebomb. That was after failing the fight three times with our team just one level lower–we cleared it at level 44. Equipment seemed to be the difference, so make sure you’ve got your team set up for high attack damage and defense if you want to survive. Stick to the stagger strategy, and Bahamut should be yours in no time.
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Fortnite Season 2 Extended, Season 3 Start Date Revealed
Season 2 of Fortnite Chapter 2 is being extended, developer Epic Games has announced. This season was originally slated to end later this month, on April 30, but it will now run until June 4, when Season 3 of the battle royale game is planned to begin.
Now that Season 2 will be running for several more weeks, Epic says there will be “lots” of additional content coming to the game. “We have multiple game updates on the way that will deliver fresh gameplay, new Challenges, bonus XP, and a couple more surprises up our sleeve!” the developer teased in a blog post.
Chapter 2 – Season 2 has been extended.
Plenty more coming this season: fresh gameplay, new Challenges, bonus XP & more!
Additional info here: https://t.co/H5Obesm3qf— Fortnite (@FortniteGame) April 14, 2020
This certainly isn’t the first time Epic has extended a season of Fortnite. Season 1 of Chapter 2 was similarly extended by several weeks from its original December 2019 end date into February 2020. During that additional time, the developer held numerous events in the game, including a Star Wars Episode IX preview and a Harley Quinn crossover event.
Season 2 has its own comic book crossover. Battle Pass owners can unlock a Deadpool skin by clearing some of this season’s Deadpool challenges. An alternate, unmasked Deadpool skin can also be unlocked by completing Week 8’s Deadpool missions, which ask you to find Deadpool’s pool floaty and dance at Deadpool’s Yacht party.
Season 2’s extension means you have more time to complete any weekly challenges you may not have gotten around to from this season. If you need help clearing those, you can find all of our maps and guides in our complete Fortnite Season 2 challenges roundup.
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