Killer Instinct–This Feature-Length Documentary Explores The Game’s Enduring Appeal

Killer Instinct, the free-to-play Xbox One launch title that continued on the legacy of Rare’s 1995 original of the same name, continues to be popular towards the end of the current console cycle, despite the wealth of fighting games that have released over the past seven years. Now, a new documentary has emerged, exploring the enduring popularity of the series, and the legacy of the original game.

Fight On: The Killer Instinct Documentary is cut together from over 34 hours of interviews with key personnel involved in the creations of both the original and the new game (including Ken Lobb, the inspiration for GoldenEye 007‘s Klobb gun), as well as several of the game’s biggest players.

The full movie runs for 104 minutes, so make sure you have some spare time before you start it. It’s also completely free to watch.

If you loved the first game on Super Nintendo and in arcades, the discussion around the technology behind it–and how Rare managed to create such a visually advanced game–is particularly interesting.

Killer Instinct will be part of EVO 2020–although it’s not one of the official competitive titles, there will be an open online tournament hosted as part of the event.

Another classic Rare SNES-era series is getting a revival towards the end of the Xbox One lifecycle–a new Battletoads is in development.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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8 Excellent Movies From Black Directors To Stream On Netflix

8 Excellent Movies From Black Directors To Stream On Netflix – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Doom Patrol Season 2 Trailer Introduces Newest Member Of The Misfit Team

At long last, the first real look at Season 2 of Doom Patrol has arrived. The series, which originated on the DC Universe streaming service will be available there and on the new HBO Max platform when it debuts.

The trailer sets up the story2, which will see a new member join the team of superhero misfits. Dorothy Spinner is the daughter of The Chief–the surrogate father of the Doom Patrol–and, according to him, “she will unleash hell on Earth.” Given that this is Doom Patrol, a TV show that saw a farting donkey contain a pocket universe the gang went to in Season 1, that should probably be taken literally.

Dorothy’s arrival will play a pivotal part in the new batch of episodes as the team attempts to find a way to trust The Chief after he betrayed them in Season 1. A description of the new season reads, “Cliff Steele aka Robotman, Larry Trainor aka Negative Man, Rita Farr aka Elasti-Woman, Jane aka Crazy Jane, and Victor Stone aka Cyborg–are back again to save the world. That is, if they can find a way to grow up… both figuratively and literally. Following the defeat of Mr. Nobody, the members of the Doom Patrol now find themselves mini-sized and stranded on Cliff’s toy race car track. Here they begin to deal with their feelings of betrayal by Niles Caulder aka The Chief, while confronting their own personal baggage. And as each member faces the challenge of growing beyond their own past traumatic experiences, they must come together to embrace and protect the newest member of the family: Dorothy Spinner, Niles’ daughter, whose powers remain a mysterious but real threat to bringing on the end of the world.”

The first three episodes of Doom Patrol will arrive on Thursday, June 25, on both DC Universe and HBO Max. Subsequent Season 2 episodes will release weekly on Thursdays after that.

Demon Turf: New 3D Platformer Revealed at IGN Expo

IGN can exclusively reveal Demon Turf, a 3D platformer with 2D elements coming to PC (via Epic Games Store and Steam), Nintendo Switch and Xbox Series X.

Revealed as part of today’s IGN Expo event, Demon Turf sees Beebz, a young demon, on the path to conquering the Demo World by taking down every one of its warring gangs. It’s been created by Fabraz, the developer of Slime-San. Check out a reveal trailer below:

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It may be taking on a classic genre in 3D platforming, and adopting some of its ’90s attitude for good measure, but Demon Turf is aiming to make some changes to the expected style: combat is physics-driven, you can place your own checkpoints (or place none at all if you want to show off), and you can purchase mods for Beebz that can change your playstyle throughout the game.

Demon Turf’s colourful world – marked by its 2D characters in 3D environments – is split into multiple areas, each of which will change dramatically and can be re-explored once you liberate them from their resident demon gang. There’s also a hub town filled with sidequests and challenges to explore – including Photo Hunt, which rewards you for taking selfies in hidden areas of “surprising events”.

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Demon Turf doesn’t yet have a release date, but Fabraz estimates it will arrive between late 2020 and early 2021.

There’s much, much more to see from today’s IGN Expo, and we’re running the Summer of Gaming throughout June – here’s the Summer of Gaming full schedule. All month, we’re supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

IGN Expo: Pathfinder: Kingmaker Announced for PS4 and Xbox One

Pathfinder: Kingmaker – Definitive Edition – the 2018 RPG inspired by the likes of Baldur’s Gate and the original Fallout games – is coming to PS4 and Xbox One on August 18.

Announced exclusively as part of today’s IGN Expo, the game will launch on console with all six DLC packs released for the PC version, and with a new turn-based mode feature.

You can check out a trailer below:

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The primary new addition to the console version of the game is the ability to switch from the main game’s real-time combat into a turn-based mode that should offer more precise control on a gamepad.

Adapting the tabletop role-playing game of the same name, Pathfinder recreates much of the real-life game in digital form, and allows you to conquer and manage a kingdom alongside its dungeon-crawling.

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There’s much, much more to see from today’s IGN Expo, and we’re running the Summer of Gaming throughout June – here’s the Summer of Gaming full schedule. All month, we’re supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

Yakuza: Like a Dragon Exclusive Gameplay Is Appropriately Bonkers

We’ve gotten an exclusive look at the Western version of Yakuza: Like a Dragon, and it looks brilliantly ludicrous – right down the fact that you can make friends with a crawfish called Nancy.

Revealed during today’s IGN Expo, the gameplay shows off exploration, the game’s new party-based turn-based battles, and minigames from the 8th installment in the Yakuza series.

You can watch it, accompanied with an interview with senior localization producer Scott Strichart, below:

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Yakuza famously balances weighty stories about Japanese organised crime with absurdist substories and over-the-top combat, and Like a Dragon doesn’t disappoint in that regard.

Lead character Ichiban Kasuga is obsessed with retro gaming, which accounts for this game’s switch to turn-based battling. It also means that enemies literally transform in his mind’s eye, and the resulting monsters can be catalogued in Kasuga’s “Sugidex” app (and if that sounds familiar to you, that’s a purposeful choice).

Battles aren’t the only place things get weird. Substories will continue to include weird and wonderful escapades, including the ability to meet a lone crawfish called Nancy on a bridge and make friends with her. As Strichart puts it, “for the most part, the substories lean pretty hard into the nonsense side of things.” I wouldn’t have it any other way.

Mini-games will include a “Dragon Kart” kart racing game featuring rocket launchers and satellite strikes and “Can Quest”, a game in which Kasuga needs to collect discarded cans while taking down rival recyclers and avoiding aggressive garbage trucks.

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Like a Dragon’s take on a business management activity will see Kasuga taking over a failing confectionary company, recruiting managers, assign them to properties and take on “shareholder battles” against the company’s investors.

Taking a leaf out of fellow Sega property Persona’s book, the game will also feature a relationship system that allows you to level up Kasuga’s personality and begin dating NPCs in the new Yokohama area.

Yakuza: Like a Dragon will arrive on an unspecified date for PC, Xbox One and PS4, and will be a launch game for Xbox Series X (which will support Smart Delivery upgrades from the Xbox One version).

There’s much, much more to see from today’s IGN Expo, and we’re running the Summer of Gaming throughout June – here’s the Summer of Gaming full schedule. All month, we’re supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

Sony Patent Suggests PS5 UI Will Incorporate In-Game Stats And Video Guides

A Sony patent, potentially for the PlayStation 5, indicates how the console’s UI might look, and alludes to the dynamic use of in-game stats, tips and videos from previous gameplay.

The patent, published yesterday (although originally filed several years ago) and discovered by TheGamePost, includes several diagrams of a UI design. On first glance, it’ll be very familiar to PS4 users, but seemingly with more detail offered to the player:

UI Design Diagram - USPTO.GOV
UI Design Diagram – USPTO.GOV

If the above diagram does represent the PS5 UI, it suggests that the core console menus will be more thoroughly subdivided – games, for instance, have their own tab – and that individual game tiles will offer an array of extra information, including your status in the game, potential hints and tips, and videos of your recent play.

As with all patents, Sony may have decided not to use this design, or only elements of it. However, there are further interesting elements listed within the patent documents that support previous speculation. Sony has also patented a system that uses behaviour metrics to dynamically show players hints depending on their performance in-game.

One of the images shown in the full patent listing, Figure 4B, offers a situation where the game will tell you how to “go around hill and jump over truck” if you were struggling with this part of the game previously.

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Alongside the hint, you could potentially see in-game statistics including kills, player level, points earned and even a set of coaching videos. The system will determine what to display to the player depending on these metrics, and in the Figure 4B example, this could arrive in the form of a hint, a video or simply some statistics.

It’s an interesting new means to help players perform in-game. Another figure shows the player being able to choose what kind of hint they receive. PS5 system architect Mark Cerny has previously mentioned a more flexible home screen on the console, and these innovations certainly fit into that more dynamic experience.

In other Sony news, check out our article detailing how you can watch the PS5 ‘The Future of Gaming’ reveal event which is set to air this week.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Goonies 2: Goldbergs Creator Has Been Writing a Script for 9 Years

Adam F. Goldberg, the creator of the ABC series The Goldbergs, has revealed that he has been working on a script for The Goonies 2 to pitch to Richard Donner, the director of the original 1985 adventure comedy.

Goldberg might not have found One-Eyed Willy’s rich stuff but he could be about to strike gold anyway, as he recently announced that he set-up a meeting with Donner to discuss a potential Goonies sequel before the coronavirus (COVID-19) lockdown.

Adam F. Goldberg Tweet About The Goonies 2

Taking to Twitter shortly after Josh Gad’s reunion special with the original cast of The Goonies, Goldberg assured fans that the sequel would happen “when life resumes,” as he shared a photo of his script for “The Goonies II: Never Say Die,” which he says he has been writing for the past nine years.

At the foot of the script’s title page, it states “Richard Donner Presentation” alongside what we assume would have been the date for the since-cancelled meeting.

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As further proof that this is his time, Goldberg shared a piece of exclusive concept art with Slash Film. The illustration, created by Michael Barnard, features a large skull with doors for teeth, set on the back wall of a shadowy cave.

The skull is engraved with Spanish writing, which translates to “One mistake shall rain down fear / Feel the wrath of the Devil’s Tears.” At the forefront of the image, a female is pictured holding a treasure map with several silhouetted figures just ahead of her.

While the artwork offers fans a glimpse of Goldberg’s vision for a Goonies sequel, no further story details have been shared at this time.

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It has been 35 years since the Richard Donner-directed film hit the big screen but the quest for a sequel still remains, with fans continuing to campaign for a follow-up flick.

It appears that Josh Gad is one of the leaders of this crusade, as he recently invited the core cast of treasure-hunting troublemakers onto a special episode of his Reunited Apart YouTube show to take a nostalgic trip down memory lane.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Monster Hunter World: Iceborne’s Fourth Title Update Gets A Release Window

Back in late April, Capcom announced that the free fourth title update for Monster Hunter World: Iceborne was indefinitely delayed due to production difficulties caused by the coronavirus crisis. Now, the publisher says that the update will come in early July, with a firm release date coming soon.

This update was originally scheduled for May and will introduce the fan-favorite black dragon Alatreon, along with his attendant weapons and armor. There’s no word on future content besides the promise of more monsters later in the summer, as the content roadmap provided by Capcom in late April ends with the fourth title update.

The latest update for Iceborne increased the drop rates of materials for two Event Quests, one featuring Seething Bazelgeuse and the other a Tempered Zinogre. The update prior to that introduced a Master rank quest to slay Kulve Taroth, one of the game’s most fearsome foes.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Monster Hunter World: Iceborne – Raging Brachydios And Furious Rajang Trailer

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Bloodstained: Ritual of the Night Is Getting More DLC; Sales Surpass 1 Million

Bloodstained: Ritual of the Night, the latest Metroidvania from Castlevania: Symphony of the Night producer Koji Igarashi, has now sold over 1 million copies worldwide.

Igarashi released a video thanking players and fans around the world who have played the new IP, as well as all the people who have contributed to its development and publishing. The producer says this sales milestone was the overall goal set internally, letting development on additional free updates and DLC continue without the worry of having to break even.

Ritual of the Night will be receiving more free updates throughout the year, with some arriving over the next few weeks. In a blog post on the official website, a timeline lays out free updates scheduled for the rest of the year, including new game modes, playable characters, and more. You can read the full list of upcoming updates below.

In addition to free content updates, the post also mentions that Bloodstained will be getting paid DLC in the future, too. Developers ArtPlay and WayForward aren’t detailing yet what this might entail, but Igarashi says this sales milestone allows development to move into a second chapter, suggesting support for Ritual of the Night will continue for some time.

Bloodstained: Ritual of the Night Free DLC Roadmap
Bloodstained: Ritual of the Night Free DLC Roadmap

Bloodstained: Ritual of the Night was received well by critics, especially as a spiritual successor to one of the most revered Castlevania games ever made. In GameSpot’s Bloodstained: Ritual of the Night review, critic Steve Watts scored the game an 8/10, saying, “With more flexible combat and level design that always beckons to check just one more room, Bloodstained shows that a modern Metroidvania can stand alongside its predecessors as an equal.”

Bloodstained: Ritual of the Night Free DLC Update Plans

Q2 2020

  • Boss Revenge Mode
    • Take control of one of four in-game bosses and use them to battle the heroes of Bloodstained!
  • Chroma Wheel
    • The salon is back in business with more options than ever for character customization, including hair, clothing, and skin color. Switch up your look with a true color selector and eliminating pre-set options previously available.

Boss Revenge and Chroma Wheel will launch on PC, PlayStation 4 and Xbox One on Tuesday, June 23rd, and Nintendo Switch in July

Q3 2020

  • VS Mode (Local/Online)
    • A tense survival mode where players compete by indirectly attacking each another.
  • Chaos Mode (Local/Online)
    • A specialized boss rush for 1 or 2 players. The mode includes randomized drops and special sub goals that will grant more equipment when completed. Collect the best, drop the rest as you build power to defeat all the bosses!
  • Classic Mode
    • It’s Bloodstained 80s-style as Miriam faces off against a series of sub-bosses laid out across five harrowing stages and three difficulty levels.

Q4 2020

  • Playable Character
    • Bloodstained’s 3rd playable character after Miriam and Zangetsu (It’s not Dominique).

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