The Best Gaming Keyboard (May 2020): Razer, Steelseries, Logitech, HyperX, And More

Keyboards are an unavoidable part of the 21st century. We hammer out texts on our phones, mash the WASD keys while testing out a new keymapping for Escape From Tarkov, and type out personal details to fill out forms on our laptops. And if you do a lot of typing, you may as well buy a great keyboard that can make it fun to write the next great novel and make you a better gamer, however slightly. With so many great games available on PC–and major hits like Cyberpunk 2077, Marvel’s Avengers, and more on the way–it’s worth investing in a good keyboard for gaming.

When it comes to finding the right keyboard and mouse setup, you have to know what you want. Some like their keyboards small, flat, and quiet, while others prefer the tactile key switches, larger profile, and satisfying sounds of a mechanical gaming keyboard. High-end keyboards get more elaborate every year, too, which means there are more factors, like keyboard backlighting, ergonomic design, N-key rollover, and response time to think about.

If you’re serious about your gaming experience on PC, especially for action-heavy games like shooters or real-time strategy games, then a dedicated, mechanical gaming keyboard can come with a host of advantages. Mechanical keys can provide better ergonomics for increased comfort over a membrane keyboard, making them a better purchase in the long run; every key switch can provide a more defined (and potentially faster) response time due their better key switches, to make sure you know you did the thing; with a good backlight, they can potentially play host to an extravagant light show that might let you know when something bad (or good!) is happening in your game.

There’s a lot to think about when you’re looking for the best gaming keyboard, and there are a lot of different options on the market to choose from. We’ve been fortunate enough to try a number of currently-available keyboard models, and in this article, we’ve rounded up our personal favourites to help give you an idea about what you might want out of your perfect keyboard.

When it comes to choosing the right keyboard, you have to be aware of some terminology, especially as it relates to mechanical switches. First off, linear versus tactile switches keys. Linear means there is no physical feedback mechanism to indicate when a keystroke is registered. It’s smooth, relatively quiet, and preferred for rapidly tapping on keys. Tactile means there is a bump or click to indicate you’ve hit the actuation point; it’s louder, but some prefer having physical feedback for keystrokes. It really comes down to preference. Actuation point is the distance at which a keystroke is registered; a shorter distance means you don’t have to press the key down as far, but can lead to errant inputs. Actuation force is, well, the force needed to press the key down. Of course, there are all the quality-of-life considerations to think about, too, like multimedia keys, whether you want a programmable key row and such.

While Cherry has been the long-time dominant manufacturer of mechanical switches, some gaming peripheral brands have started making their own proprietary mechanical switches for their keyboards, namely Razer and Logitech. For a brief overview of the most common mx switches, see below:

  • Cherry MX Red Switches: Linear
  • Cherry MX Blue Switches: Tactile and Clicky
  • Cherry MX Brown Switches: Tactile with a Bump
  • Cherry MX Speed Switches: Linear with a very short actuation point
  • Romer-G Linear Switches: Linear
  • Romer-G Tactile Switches: Tactile with a Bump
  • Razer Yellow Switches: Linear
  • Razer Orange Switches: Tactile with a Bump
  • Razer Green Switches: Tactile and Clicky
  • Steelseries OmniPoint Adjustable Switches: Linear with adjustable actuation point

Quick Look: Best Gaming Keyboard

Looking to complete your gaming keyboard and mouse combo, or just want more gaming peripherals to shop for? Check out our picks for the best gaming headset, best gaming mouse, and the best Nintendo Switch accessories. And while you’re shopping, make sure to take advantage of all the great PC gaming and VR deals, including free games from Epic, as well as services like Xbox Game Pass for PC and Twitch Prime. Also make sure to check out the best VPN services.


Logitech G512 / G513

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The Good

  • Relatively quiet keystrokes
  • Exposed keycap design looks great and is easy to keep clean
  • Aluminum chassis is sleek and makes for good build quality
  • Padded magnetic wrist pad is a nice option (G513 only)
  • Romer-G linear keys are a good alternative to Cherry MX switches…

The Bad

  • …though they may not feel as smooth

Logitech has iterated on several of its keyboard and mice, essentially fine-tuning good designs to become great. Such is the case with the G512/G513 models of its mechanical gaming keyboard design–they’re an improvement over the G413 in subtle, but important ways. These newer models sport full RGB backlighting that’s customizable through Logitech software, and the option to come equipped with Logitech’s own Romer-G mechanical switches. While the G413 introduced the Romer-G tactile switches, the new linear option is what makes the G512/G513 some of the quietest gaming keyboards out there.

Linear switches don’t have the clicking-and-clacking of tactile ones, but the sound of the key bottoming out remains loud. However, Romer-G switches soften the blow by design, reducing the amount of contact between parts. When using my tenkeyless Razer keyboard with linear switches and my G513 side-by-side, the difference in noise is night and day. Romer-G isn’t necessarily a compromise either; it’s a fast and accurate mechanical switch, like its Cherry and Razer counterparts. The only thing I noticed is that a keystroke itself may not feel as buttery smooth.

The G512/G513 is a simple design executed just right. It has exposed LED-backlit keycaps for easy cleaning and a sleek brushed aluminum frame means the keyboard backlighting looks premium but not gaudy. One USB pass-through is at the top-right of the chassis and media functions are relegated to the F-keys. A perk specific to the G513 is that it comes with a padded palm rest that attaches magnetically, which feels much better than plastic ones seen on other keyboards–that’s the main difference between the two models and may not be worth the price difference. Overall, they’re great packages, and you should definitely consider either one if you want a mechanical keyboard without the potential noise complaints.

  • Switch Types: Romer-G Linear or Tactile, GX Blue
  • Available in Tenkeyless: No

HyperX Alloy Origins

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The Good

  • Incredibly vibrant lighting effects
  • Slick, strong, and weighty build
  • Exposed keycaps make it easy to clean
  • Smooth, responsive switches
  • Detachable USB-C cord

The Bad

  • No USB passthrough
  • NGenuity software is unreliable

The Alloy Origins from HyperX is a very well-made all-rounder keyboard at a reasonable mid-range price. The aluminum build feels incredibly solid and gives the keyboard quite a bit of weight, but it’s still a compact unit with exposed keycaps, minimal trim around the edges, and a detachable USB-C cord. It comes in three different variations with HyperX’s custom switches (linear, tactile, and clicky)–I tested the linear version which felt very smooth and responsive (the key travel is 1.8mm), even if the overall travel (3.8mm) is a little bit longer than I personally prefer for long stretches of typing.

You can set it at three different angles to suit your ergonomic setup. It also has a Game Mode that disables keyboard shortcuts like Alt+Tab–another nice touch. Other than that, there aren’t a whole lot of bells and whistles–no macro keys, not even USB passthrough. As the “Origins” name might suggest, this is a slick, strong, no-nonsense keyboard with a focus on responsiveness.

But the thing that really makes the Alloy Origins stand out are exposed LEDs it uses for its RGB lighting. Instead of having the lights sit underneath each keyboard switch, they lay alongside them. This results in an incredibly vivid effect where coloured lighting not only comes through each keycap but emanates a distinctive aura underneath each keycap too, which is visible even my bright, sunny office. It’s stunning, especially when compared directly to other models, and especially once you set up some of the more audacious trigger effects like explosions or fades.

The only caveat is that the HyperX NGenuity software required to program the lights can be a little finicky–I wasn’t able to get the software to detect the keyboard on my home PC at all, but your mileage may vary. It’s a pretty user-friendly piece of software, however–I was able to very quickly and easily set up my keyboard with a beautiful, twinkling cherry blossom idle effect with lingering fade lights as I typed, and bright red explosions when I hit backspace. If style is your priority, the Alloy Origins is a great pick.

  • Switch Types: HyperX Custom Switches (Linear, Tactile, Clicky)
  • Available in Tenkeyless: Yes

Razer Huntsman Elite

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The Good

  • Razer’s own switches are some of the best out there
  • Strong, hefty build quality
  • Excellent media buttons
  • Comfortable wrist support pad
  • Low actuation point means slightly faster input registry…

The Bad

  • …but can lead to typos or mistaken inputs

The Razer Huntsman Elite is a fantastic full-sized mechanical keyboard, thanks to Razer’s excellent in-house switches, strong build quality, and comfortable wrist support. The Huntsman Elite pairs its mechanical switches with optical sensors that make for fast inputs, and its keycaps feel great to both type and game on. The optical sensors take your input before you’ve pushed the key down the whole way, which makes the keyboard register keystrokes faster but also more likely to create typos if you’re not used to it. This is particularly true when typing fast, but thankfully, I didn’t notice it much while playing first-person shooters like Rainbow Six Siege and Valorant.

The build quality is also quite impressive. Its heavy and substantial chassis makes it feel like a brick, though the size is quite compact for a fully-featured keyboard. It makes use of the entire surface and features distinct, satisfyingly clicky media buttons for pausing, playing, and skipping. These are extremely easy to navigate to and press thanks to their distinct shape and size, which I found useful for pausing podcasts, YouTube videos, and music while playing games that required more of my attention.

Each Huntsman Elite also comes with a padded wrist support that magnetically attaches to the bottom of the keyboard and syncs with its Chroma lighting patterns. It’s not the best wrist pad out there, but it offers adequate support for your wrists while you type and game for long sessions. The Razer Huntsman Elite is one of the best high-end keyboards out there, and if you’re looking for a tactile-switch gaming keyboard, it’s hard to beat it.

  • Switch Types: Razer Linear Optical Switch, Clicky Optical Switch
  • Available in Tenkeyless: Yes

Razer Huntsman Tournament Edition

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The Good

  • Razer’s own switches are among the best
  • Strong build quality with aluminum chassis
  • Detachable USB-C cable
  • Low actuation point means slightly faster input registry…

The Bad

  • …but can lead to typos or mistaken inputs
  • Keystrokes can be loud, even for linear switches

There’s something novel about a compact tenkeyless keyboard; they’re cute. If you have no use for the number pad and/or want to have a minimalist desk setup, they’re definitely up your alley. If that’s what you’re into there’s a ton of options out there, as tenkeyless is quite popular among the PC gaming crowd, which was born out of the need for small keyboard at cramped LAN competitions. But which one should you get? The Razer Huntsman Tournament Edition is an easy choice.

Razer’s Huntsman keyboards have a sleek aluminum chassis and an overall no-nonsense design. The Tournament Edition specifically is the tenkeyless version, and it features a long detachable braided USB-C cable, which makes it easier to take places if you need to. It also retains the Razer Chroma RGB lighting though the backlighting isn’t as vibrant as other Razer keyboards. What makes these keyboards special are the options you have for mechanical switches. Each of Razer’s own switches (Green, Yellow, and Orange) are tuned for competitive gaming with short actuation points and fine-tuned reset points; they’re also consistently smooth to the keystroke. I’ve mainly used Razer Yellow with the Huntsman TE, and it’s my preferred setup for when things get serious.

The fast response and short actuation point may also lead to more errant inputs, mainly from resting your hand on the keys; it’s something to be mindful of. And the Huntsman isn’t designed for the courtesy of others around you as full keystrokes can be really loud. If neither of those are big concerns, then it’d be hard to overlook the Razer Huntsman.

  • Switch Types: Razer Orange, Green, or Yellow
  • Available not in Tenkeyless: Yes

Logitech G613

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The Good

  • Long battery life (AA required)
  • Fast input response that matches that of wired keyboards
  • Affordable, especially considering how few options are available
  • Romer-G tactile switches work well

The Bad

  • Not the best looking keyboard
  • Plastic wrist rest comes attached, making it a bit bulky overall

Wireless mechanical keyboards are hard to come by, since there are so few options available. That’s not the only reason why we recommend the Logitech G613, though. Input latency is at the top of concerns, but that’s been largely solved as seen with wireless gaming mice, and Logitech adapts its “Lightspeed” tech found in its mice for the G613. It’s also a fantastic budget gaming keyboard.

The G613 is a full-size keyboard in every sense. It features a built-in plastic wrist rest, which is handy, but not detachable. There are six programmable macro keys on the left side of the keyboard and a suite of media controls at the top-right, too. Most importantly, the G613 stands among the great mechanical keyboards out there because of its fast response and accurate mechanical switches. It only comes with Romer-G tactile switches, which isn’t so bad because these provide all the benefits of a mechanical switch like smooth, consistent keystrokes.

While you’ll need to stock up on AA batteries, the G613 is quite efficient, lasting up to 18 months according to Logitech–it’s so efficient, we’re not even talking in hours anymore. And only once did I have to swap out batteries since I took it in as my main keyboard for work back in 2017. It’d be pretty annoying to swap out batteries for a keyboard every few months, so this is key. A reason why battery life last this long is because one common feature has been left behind: backlit keys. Keys are painted in a vibrant white that helps visibility, but of course it’s not the same as proper backlighting.

Considering its feature set and the fact that it’s one of the few wireless mechanical keyboards out there, the Logitech G613 is fairly affordable, especially when it’s on sale. The prospect a wireless gaming keyboard may not be as appealing as a wireless mouse (you’re not constantly moving a keyboard around and dragging a cord after all), but those who want to cut the cord without sacrificing keyboard quality have a great option here.

  • Switch types: Romer-G Tactile
  • Available in Tenkeyless: No

Corsair K68

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The Good

  • Solid, sturdy build that’s also water-resistant
  • Dedicated media keys are convenient
  • Smooth keystrokes with multiple options for Cherry MX switches (for RGB models)

The Bad

  • None to speak of

The Corsair K68 is an all-around solid keyboard–solid, of course, as in it can take a beating. It’s pitched as the mechanical keyboard that’ll withstand the hazards that might accompany someone’s desk, like spilled liquids. On to of being water-resistant, it’s housed by a thick, sturdy chassis. While Corsair’s product page shows the keyboard being showered on, we tested it ourselves in our K68 review–it turns out it can take showers. There’s a protective membrane beneath the keycaps and shields the mechanical switches from damage, and any liquid it takes on is funneled out of the board.

Those are some of the perks specific to the K68, but it’s an overall top performer. We’ve only used it with Cherry MX Red switches and, as expected, they work like a charm, providing smooth and responsive keystrokes. You have a few options when it comes to K68 models, however. There’s a cheaper version that only comes with red LED backlighting and Red switches, but you’ll have to kick in a few more bucks to get the RGB backlit version which also lets you choose between Cherry MX Red, Blue, or Speed switches. Both models do feature some nice, chunky media control buttons at the top-right, and they come packed with a detachable wrist rest with rubber texture.

There’s nothing bad to say about the K68, really. You can’t go wrong if you’re looking for a great mechanical keyboard, especially if you’re accident-prone or just want to make sure your investment doesn’t get destroyed so easily. It’s also a budget gaming keyboard, especially if you can find it on sale.

  • Switch types: Cherry MX Red, Blue, or Speed
  • Available in Tenkeyless: No

SteelSeries Apex Pro

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The Good

  • Adjustable mechanical switches are impressive
  • Switches are smooth and relatively quiet
  • Very solid and compact (ignoring the wrist rest) construction
  • Lots of meaningful luxuries that make it feel high-end
  • Comprehensive customisation software

The Bad

  • It’s relatively expensive

The SteelSeries Apex Pro is a high-end keyboard that, on top of looking and feeling the part in basically all respects, sports a pretty innovative feature that currently only exists in maybe one other keyboard: Adjustable mechanical switches. That’s right–you can adjust the trigger point of each individual key on the main key spread to suit your preference, meaning you can program them to only activate on a full, concerted press (about 3.6mm) or the lightest of touches (a shallow 0.4mm).

Is that useful? It can be! A common example would be if you’re a keyboard stickler who spends long stretches of time both typing and playing PC games, like me. You might prefer longer, deeper actuation to help with accuracy and reduce any slips while typing, and a much lighter actuation to increase response times in action games. The SteelSeries Engine software makes it easy to build these profiles (which can be saved onboard the keyboard itself for hardware-side activation), and conveniently allows you to script automatic profile switching for when a particular application becomes active (like Chrome or Apex Legends, for example).

However, it’s worth noting that the linear nature of the switches remains the same regardless, and there are no other options if you prefer a clicky or tactile switch. That said, the way the keys respond can still feel like night and day depending on where you are on the actuation scale.

A host of wholly unnecessary but luxurious features include a tiny OLED display plus a dedicated media playback and volume control wheel, both of which help navigate the onboard UI, which allows you to customise every aspect of the keyboard without having to launch the software, though it’s certainly not as efficient. The display can easily be customised to display 1-bit, 128×40 pixel gifs, and supports integration with a limited selection of programs like Discord, Dota 2, CS:GO, Mortal Kombat 11, and Tidal (if you use Tidal for some reason) to display vital information.

It features USB passthrough, cable routing, macro keys, a magnetic soft rubber wrist rest, and exposed LED lighting for individual keys. The aluminum construction is incredibly durable as you’d expect–it features an exposed keycap design, and it sports a very compact trim, much like the HyperX Alloy Origins (though the lighting isn’t quite as vibrant). Nevertheless, the SteelSeries Apex Pro has everything you’d feasibly want from a premium high-end keyboard, and the adjustable switches are a meaningful customisation feature (even if it seems like a ridiculous flex).

(Note: The more affordable Steelseries Apex 7 sports all the features of the Apex Pro, but comes with more traditional SteelSeries-brand Red, Blue, or Brown switches.)

  • Switch Type: OmniPoint Adjustable Mechanical Switches (Apex 7 available in SteelSeries Red, Blue, or Brown)
  • Available in Tenkeyless: Yes

Pattinson Was Cast as Batman on His First Day of Filming Tenet

Robert Pattinson had just started working on Christopher Nolan’s time-bending espionage thriller Tenet when he learned he had been cast as The Batman.

In a new interview with Total Film (via Batman-News), Pattinson recalls the “insane” and “very, very intense weekend” when he won the role of Batman just as he was starting a new movie from the director of the Dark Knight trilogy.

Pattinson said he learned he’d been cast as Batman on “(the) morning of the first day” of filming Tenet. “That was a crazy way to start Chris’ film,” Pattinson said. “I think I was doing the screen test, as well, on the Saturday before I started.”

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Pattinson then went straight from shooting Tenet to working on The Batman, a transition the actor says left him feeling “loopy.” But then just seven weeks into filming, production on The Batman was shut down indefinitely due to the COVID-19 pandemic.

“We’d really gotten into a really good rhythm as well, so it’s kind of strange to be pausing,” Pattinson said. “But, again, it’s a hard movie. I mean, obviously it’s Batman, so it’s kind of nice.”

Pattinson said “having some time off is not the worst thing in the world” given the whirlwind of going straight from one major production into another. “But hopefully it’ll be sooner rather than later that everything is hopefully in a better place.”

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For more on The Batman, learn what Jeffrey Wright had to say about Jim Gordon and the “badass” new Batmobile, what Robert Pattinson had to say about his Bat-fitness regiment and Andy Serkis’ revelations about Alfred and the film’s tone.

And for more on Tenet, discover why Christopher Nolan broke his big tradition for the film, find out why Nolan decided to blow up a real 747 rather than use visual effects, and learn what John David Washington said about the plot.

Ghost Of Tsushima’s Jin Is The Only Playable Character

Following a State of Play livestream that focused on Ghost of Tsushima, Sony content communications manager Justin Massongill followed up with Sucker Punch creative directors Nate Fox and Jason Connell with fan questions and posted the answers on PlayStation Blog. In the interview, Fox and Connell reveal that Jin is the only playable character in Ghost of Tsushima and–though you will have a choice in how he fights–there are aspects of his story that cannot be influenced.

“Jin is the hero of this story,” Fox said. “Players are there, each step of the way, guiding Jin as he transforms from the honorable Samurai he was brought up to be, into the Ghost that Tsushima needs him to become.”

Though you can customize Jin’s armor and fight as either a confrontational samurai or stealthy ghost, Jin’s weapon of choice won’t change. “Jin’s katana is incredibly important to him,” Connell said. “It’s also his main weapon of choice from beginning to the end of the game. There are ways to improve this weapon, both the stats and the appearance.”

In regards to Jin sometimes possessing two swords during the State of Play livestream, Fox clarified that Jin will always only fight with his sole katana, but “to even the odds he begins to use thrown weapons in the middle of a fight, mixing ranged and close quarters attacks with deadly results.”

Several other aspects of Jin won’t change, either. Connell said that you’ll choose a horse for Jin among a selection at the beginning of the game, and you’ll stick with your partnered steed for the rest of the campaign–and not to worry, there’s no possibility of the horse dying.

Jin’s overall story can’t be altered either. “There is no karma system,” Fox said. “There’s one story we’re telling here, one journey for Jin.” In regards to how long that story will take to complete, Fox said that it’s an “impossible question to answer for an open world game” but went on to say that players “should expect a scope that’s markedly larger than our previous work.”

“Let’s put it another way: Most of our play testers would spend a full week on Ghost and not finish the storyline,” Fox added. “We know everyone wants a number, but we’re confident to say that if you want a satisfying story in a big, content-rich world with lots to do and see and lots of characters to get to know, you’ll find what you’re looking for in Ghost of Tsushima.”

Ghost of Tsushima is scheduled to release for PS4 on July 17. If you’re hungry for more information about Ghost of Tsushima, we caught up with Fox ourselves to talk about the game’s unexpected inspiration, long journey to release, and intricate combat.

Now Playing: Ghost of Tsushima Gameplay Showcase | State of Play

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Marvel’s Avengers: Devs Discuss Representing Disability

Crystal Dynamics, the developer behind Marvel’s Avengers, and publisher Square Enix have revealed a new wheelchair-using superpowered NPC, which is one of the studio’s many efforts to increase its representation of disability.

In a blog dedicated to accessibility, staff from Crystal Dynamics explained how accessibility has increased in importance to the studio since efforts first began in 2013. Last year, the studio earned APXP (Accessible Player Experience Practitioner) certification, signalling that it has staff members that are able to understand the experiences of players who have different needs.

Cerise, the new superpowered charcater created for Marvel's Avengers.
Cerise, the new superpowered charcater created for Marvel’s Avengers.

This has influenced several elements in Marvel’s Avengers, including an NPC called Cerise. She is part of the Inhumans, a group of superpowered people who are one of the core teams in Marvel’s comic canon. Her idle animations have been motion captured by Cherry Thompson, an accessibility specialist who has also been providing feedback on the game.

Cerise provides representation for disabled people, but the game’s design also helps cater to disabled players. “One of the examples I am most excited about is a high contrast user interface (UI),” said Meagan Marie, the senior community and social media manager for Marvel’s Avengers. “The high contrast UI feature makes it easier to navigate for low-vision users or people who find some interfaces distracting and difficult to use. The UI team really did a great job on that one.”

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The game will also feature fully remappable controls, character-associated subtitles, campaign-relevant closed captions, and HARM Training Rooms, each of which is helpful for different types of players.

Marvel’s Avengers is due to release this September, after being delayed from a May launch. You’ll be able to see more of the game during IGN’s Summer of Gaming event, where we’ll see the Avengers’ War Table feature and co-op gameplay.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Power Rangers: Battle for the Grid to Become the First Fighting Game With Cross-Play Across 5 Platforms

Power Rangers: Battle for the Grid is set to become the first fighting game to support cross-play across five major gaming platforms.

The game launches on Google Stadia as part of June’s collection of free games for Stadia Pro subscribers and will feature cross-play with the other platforms the game is already available on. That includes PS4, Xbox One, Nintendo Switch and PC via Steam.

The news was revealed via Power Rangers: Battle for the Grid’s Twitter account, which noted that Battle for the Grid was the first fighting game to be platform-agnostic in the current generation.

With fighting games necessitating extremely strong netcode for workable online play, cross-play is something of a rarity in the genre, so Battle for the Grid’s move is an admirable one – especially for a game with a smaller playerbase than the traditional big hitters in the fighting game sphere, hopefully allowing fans to find a game more easily.

As well as Battle for the Grid, Stadia Pro subscribers can also pick up Little Nightmares, Get Packed, Panzer Dragoon and Superhot as part of the package of free games for the month of June.

We reviewed Power Rangers: Battle for the Grid back in March of 2019, calling the game a “mechanically sound 2D fighter.”

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

New “Legendary Sale” Offers Steep Discounts On Rainbow Six Siege, Assassin’s Creed Odyssey

A new Legendary Sale at the Ubisoft Store is bringing some fantastic PC game discounts for those looking for a new adventure this weekend. Ubisoft’s Legendary Sale offers up to 75% off some of the publisher’s biggest games, including Tom Clancy’s Rainbow Six Siege, Assassin’s Creed Odyssey, and The Division 2. Unfortunately, not much time is left to take advantage of the sale, which ends on Monday, June 1, so you’ll want to snag anything that catches your eye this weekend. Keep in mind these PC games will be available on Uplay, Ubisoft’s launcher, after purchase.

As usual, the Assassin’s Creed series has a prominent showing in the Legendary Sale, including Assassin’s Creed Odyssey’s Ultimate Edition, which comes with bonus in-game items, the season pass with additional story content, and the Secrets of Greece bonus mission along with Assassin’s Creed III Remastered and Assassin’s Creed Liberation Remastered. The whole package is on sale for just under $40, which is a fantastic deal for the hundreds of hours of content you’re getting. Meanwhile, Assassin’s Creed Origins’ Gold Edition is down to just $25, getting you the deluxe add-on content and season pass on top of the base game, and Assassin’s Creed Unity is as cheap as $9.

The Division 2’s first big expansion, Warlords of New York, released earlier this year, and you can already get the bundle with the base game and expansion for $33, down from its usual $60. This is a great option if you’re looking to get into the game for the first time.

Meanwhile, if you’re interested in Rainbow Six Siege, we recommend going with the Ultimate Edition, which is on sale for $49.49 (down from $90) right now as part of the Legendary Sale. The Ultimate Edition gets you the full game, instant access to all 32 operators released in Years 1-4, and the Year 5 Pass, which gets you a week of early access to the six new operators releasing in 2020 along with other membership benefits. We recently re-reviewed Rainbow Six Siege, which has come a long way since its release four years ago, and the game earned a rare 10/10 for its tactical depth, distinct operator playstyles, excellent shooting mechanics, and more.

“Rainbow Six Siege has always been a game about making tactical decisions and dealing with their consequences, but with every new year of operators and changes, the options have been refined and increased to make for firefights that are as engaging as they are unpredictable,” wrote Mat Paget. “Learning the various operators and how to breach or protect a room with them can be a slow crawl, but Siege makes it easy to understand what your mistakes are, thanks in part to seeing both sides of every match. It rewards patience, persistence, and teamwork, and over the past four years, Siege has not only become Ubisoft’s crown jewel of multiplayer action but also one of the best first-person shooters ever made.”

You can see more of our picks from Ubisoft’s Legendary Sale below, and check out the full sale at the Ubisoft Store.

Ubisoft Legendary Sale’s Best Game Deals

Now Playing: Rainbow Six: Siege Review (2020)

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John Krasinski Details Why He Sold Some Good News To ViacomCBS

Back in March, John Krasinski (The Office, Jack Ryan, A Quiet Place) started a YouTube series called Some Good News, which sees the actor read news stories sent to him that would put a smile on your face. However, he ended up selling the show to GameSpot parent company ViacomCBS, and he will not be hosting it. But he has good reason.

Krasinski went on the Soulpancake show Hey There, Human to explain to the site’s co-founder Rainn Wilson–who also starred with Krasinski on The Office–as to why he made the decision to sell Some Good News. “It was one of those things where I was only planning on doing eight of them during quarantine because I have these other things that I’m going to be having to do very soon like Jack Ryan and all this other stuff,” Krasinski explained to Wilson in a video chat on Instagram. “But more than that, it was something that writing, directing, and producing and all those things with a couple of my friends was so much I knew it wouldn’t be sustainable with my prior commitments.”

Because Krasinski has plenty of prior engagements, like Jack Ryan, A Quiet Place Part II, and probably other things coming down the road, he had to make a tough decision. “I knew the two options were always gonna be that I leave it off with eight in my office, which I would love to keep doing this show from my office forever. It just wasn’t sustainable, so I’d need a partner coming on. In the first episode, I was thinking, ‘Why isn’t there a news show dedicated entirely to good news?’ and now we have one of the biggest news programs in America, CBS News, saying that they want to make it part of their permanent news cycle, which is insane.

“The fact that we were able to accomplish that–in eight weeks, it went from not existing to now being on one of these huge news networks–is honestly one of the most amazing honors I’ve ever been able to pull off. And again, it was all due to the community and to the people.”

While he will be busy with other work after Some Good News moves to CBS, Krasinski will be a part of the show in some way. He continued saying he may host an episode here or there, and “I’m going to be a part of it whenever I can.”

Kranski will be directing in A Quiet Place Part II, which stars real-life wife Emily Blunt. The movie was originally coming to theaters on March 20, but because of the COVID-19 pandemic, the release date has been moved to September 4, 2020. He’s also working on the Amazon Prime Video original series Jack Ryan, which will be heading into its third season, which more than likely won’t be arriving until 2021 as production has not started for Season 3 because of the pandemic.

Now Playing: Tony Hawk Remastered and Leeroy Jenkins’s Birthday | Good News Gaming

PS5 Might Be In Short Supply For Launch, But It Won’t Be Due To Coronavirus

The question of when exactly PS5 and Xbox Series X will launch continues to persist, although both Sony and Microsoft have announced a target of late 2020. Sony has reiterated that PS5’s release date is set for Holiday 2020, noting that the coronavirus is not expected to impact the launch supply in any significant way.

Speaking with GameSpot sister site CNET, PlayStation boss Jim Ryan confirmed that there has been no interruption to Sony’s plan to launch PS5 worldwide later this year. “We remain absolutely on track,” he said. “We’re going to launch this holiday, we will have a global launch. And we’re greatly looking forward to it. And we very much want the gaming world to look forward to it, too.”

The launch of any major new game system is typically accompanied by sellouts, as demand often far outpaces the available supply. That’s certainly been the case with Sony’s past consoles, as anyone who attempted to get a PS4 on launch day can attest. And it’s expected to again occur whenever PS5 hits, but the console selling out won’t be due to any major impact of the coronavirus.

“Right now, we’re not seeing anything saying to us there’s going to be problems with quantities or we won’t be able to launch the way we want,” Ryan told CNET, matching up with what the company had indicated earlier this year.

In an interview with the BBC, Ryan also noted that the ongoing pandemic has not impacted a decision regarding PS5’s price.

Manufacturing of PS5 is expected to start soon in order for the console to make its launch date. That could potentially lead to a leak regarding the look of the system, which remains a complete mystery (although we have gotten a look at the PS5’s controller, DualSense). As such, Sony may intend to publicly reveal the look of the system in the near future.

We do now know for sure that the company intends to host a PS5 games-focused event on June 4. At this point, however, that is only confirmed to showcase games and gameplay, not the hardware itself or any of the major topics like release date, price, or launch lineup. You can keep track of how and when you can buy the console in our PS5 pre-order guide.

Starting June 1, GameSpot will be hosting Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Full Unreal Engine 5 On PS5 Reveal

After Kojima Has A “Major Project” Canceled, Planning Is Underway For Next Game

Hideo Kojima and his studio, Kojima Productions, are currently in the early stages of planning their next big project after plans for a recent one got cancelled.

Kojima, who was interview by Japanese publication Livedoor (translated by Video Games Chronicle), expressed his frustration at having a major project cancelled. He also explained that the studio’s next game is in its planning stages, and as such he can’t reveal any details about it just yet.

“It’s still in the early planning stages so I can’t say much, but on the down-low I’m actively working on it,” Kojima said. “Recently a major project of mine got cancelled so I’m pretty pissed, but that’s the games industry for you.”

Kojima also revealed that Death Stranding, Kojima Productions’ first title, has recouped its development costs and secured enough for the studio to comfortably pursue their next big game. Death Stranding is still coming to PC this year, but was recently slightly delayed due to logistical issues brought about by the COVID-19 pandemic.

Kojima has expressed the desire to work on smaller games in tandem with the studio’s larger projects, with the creator even hinting at a return to horror after the messy cancellation of Silent Hills prior to his departure from Konami. He did, however, refute rumors suggesting that he had revived the project, saying “that’s completely false.”

Death Stranding told the story of Sam Bridges and his journey to reconnecting a fractured America in the wake of a cataclysmic event. It was thought-provoking adventure, which earned a 9/10 in our Death Stranding review, with critic Kallie Plagge writing, “It’s positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It’s a game that requires patience, compassion, and love, and it’s also one we really need right now.”

Now Playing: Death Stranding Video Review

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Video Game Release Dates For June 2020: PS4, Xbox One, Switch, PC

June is nearly here, and it’s another exciting month for games. Despite the cancellation of E3 2020, the month is sure to be packed with big news and game reveals from various channels within the industry–GameSpot even has its own special festivities booked for the occasion called Play For All. But alongside the numerous announcements that are bound to start coming this month, including a confirmed PS5 reveal event, is a slate of new releases, which includes a handful of engrossing experiences, some revisits to the past, and one of the year’s most hotly anticipated PS4 games.

To give you a look at what’s ahead for PS4, Xbox One, PC, and Switch, we’ve rounded up all the biggest games of June 2020 below. For a wider look at the titles still to come this year, be sure to check out our list of game release dates in 2020. Otherwise, be sure to check this article often for the latest during this month, as we’ll be sure to update it with more new release dates that get announced.

Disintegration (PS4, Xbox One, PC) — June 16

Disintegration is an upcoming first-person shooter that incorporates elements of real-time strategy games. directed by the co-creator of Halo, Marcus Lehto, the game is shaping up to have similarly intriguing sci-fi elements, where you play as a group of humans-turned-robotic outlaws striving to reclaim control over society from a militant superpower bent on converting humanity into robots.

Further Reading:

The Last Of Us Part II (PS4) — June 19

Set five years after the events of its universally loved predecessor, Naughty Dog’s The Last Of Us Part II follows an older Ellie and Joel, who have finally found a life of peace among a thriving community of survivors. That is until a violent event forces Ellie to embark on a new journey in search for vengeance, justice, and closure. On June 19, you can experience this beautiful, but dangerous, world for yourself. And thanks to the newest iteration of the Naughty Dog engine, the characters and world are more realistic and meticulously detailed than ever before.

Further Reading:

Spongebob Squarepants: Battle for Bikini Bottom – Rehydrated (PS4, Xbox One, PC) — June 23

Spongebob: Battle for Bikini Bottom Rehydrated is a remaster of the 2003 licensed platformer of the same name. Much like Activision’s work on the Crash Bandicoot and Spyro the Dragon remakes, Battle for Bikini Bottom will have completely redone visuals, textures, and character models. Also, it will feature a new multiplayer mode and new content cut from the original.

Further Reading:

Full June 2020 Release Schedule

Release Date Game Platforms Pre-Order
June 2 Valorant PC N/A
June 5 Clubhouse Games: 51 Worldwide Classics Switch Amazon
Command & Conquer Remastered Collection PC Steam
The Outer Worlds Switch Amazon
June 9 Grounded Xbox One, PC N/A
June 16 Desperados III PS4, Xbox One, PC Amazon
Disintegration PS4, Xbox One, PC Steam
June 19 Burnout Paradise Remastered Switch Amazon
The Last of Us Part II PS4 Amazon
June 23 Little Town Hero PS4 N/A
SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated PS4, Xbox One, Switch, PC Amazon
Ninjala Switch Eshop
June 26 Fairy Tail PS4, Switch, PC Amazon
June 30 The Legend of Heroes: Trails of Cold Steel III Switch Amazon
June TBA Pokemon Sword / Shield: The Isle of Armor Expansion Switch Eshop