Indiana Jones 5 Loses Its Writer

Indiana Jones 5–or whatever Lucasfilm ends up calling it–is moving forward without one of its writers. David Koepp, who wrote Indiana Jones and the Kingdom of the Crystal Skull, has exited the project.

Koepp confirmed to Collider that he is no longer writing the movie. He clarified that he left when director Steven Spielberg exited the project. Logan director James Mangold is now directing Indiana Jones 5, and Koepp says he deserves a chance to restart the project as he sees fit.

“When James Mangold came in … he deserves a chance to take his shot at it,” Koepp said. “I’d done several versions with Steven. And when Steven left, it seemed like the right time to let Jim have his own take on it and have his own person or himself write it.”

Koepp is a prolific Hollywood writer. He wrote Jurassic Park and its sequel The Lost World, as well as the original Mission: Impossible and the first Spider-Man starring Tobey Maguire. Koepp also wrote the screenplays for War of the Worlds and the Dan Brown movies Angels & Demons and Inferno.

Losing Spielberg was a big deal for the fifth Indiana Jones movie, as he directed all of the previous instalments. While Spielberg won’t direct, he is staying attached as a producer. Additionally, series star Harrison Ford–who plays Indiana Jones–is returning.

There is no word on who may replace Koepp as the writer on Indiana Jones 5.

Lucasfilm president Kathleen Kennedy has confirmed that Indiana Jones 5 will be a “continuation” of the series instead of a reboot, but no story details are confirmed yet. The movie–whatever Lucasfilm decides to call the movie–is scheduled to be released in theatres in 2022.

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Adventure Time: Distant Lands–Watch The First 4 Minutes Of BMO’s Episode Now

Adventure Time: Distant Lands is a series revival of the beloved Cartoon Network series, consisting of four separate hour-long episodes, the first of which will air on June 25 on HBO Max. A four minute sample of the first episode, focused on BMO, has been released, so you can see what everyone’s favorite living game console has been up to since the series ended.

In the short clip, BMO is travelling through space in a ship, strumming out a song on her guitar and generally enjoying life–until an alien encounter disrupts everything. You can watch the full clip below, and if you’re a fan of the series it should get you excited.

Niki Yang returns as the voice of BMO for this special. Adam Muto has resumed duties as showrunner.

Dates have not been set for the other three episodes, but the next one, Obsidian, will feature Princess Bubblegum and Marceline, and will explore their relationship. The final episode will see Finn and Jake out on another adventure, which is exciting.

Here’s everything else you need to know about HBO Max.

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Halo 3 On PC– Here’s 5 Hours Of Multiplayer Gameplay Footage

Halo 3 is finally coming to PC this year through Halo: The Master Chief Collection, and now we’ve gotten our first look at what the gameplay looks like.

Developer 343 Industries’ community manager John Junyszek recently streamed the game’s multiplayer for five hours, and you can watch a replay through the Mixer embed below. Junyszek plays across a variety of maps and modes, so this is a great look at what Halo 3 will look like and perform on PC.

Be warned, there is some strong language in this video, so maybe use headphones if you’re in a public place. This stream is from Halo 3’s beta test, which is going on now for Halo Insiders. You can sign up to the Halo Insider program, but there are no guarantees you’ll be selected.

With the release on PC, Halo 3 is also getting full armor customization for the first time. You can see a work-in-progress version of the customization in the image that Junyszek shared below.

Halo 3 will be released on PC for everyone later this year, on Steam and the Windows Store. After that, Halo 3: ODST and its Firefight mode will come to PC in the Summer, and Halo 4 will complete the Collection at some point further down the road.

Halo 3 is the fourth game in The Master Chief Collection to come to PC, following the releases of Halo: Reach, Halo: Combat Evolved, and Halo 2 .

The next new Halo game is Halo Infinite, which releases as an Xbox Series X launch title this holiday. The game will also be available on Xbox One and PC.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Call Of Duty: Warzone UI Update Will Show Modes More Clearly

Call of Duty‘s battle royale spin-off Warzone is always adding new and interesting game modes to keep its players engaged, but one of the problems with its variety is fitting all those modes in the game’s menu. Infinity Ward developer Joe Cecot has tweeted that a UI update is coming that will fix this issue in “the next big update,” in response to a fan’s complaint that the quads battle royale mode had been pushed into the playlist menu, as picked up by Charlie Intel.

With game modes often being moved around for temporary events, the menu is cluttered and hard to navigate. The upcoming update teased by Cecot will focus on visibility and making more room for the different modes.

Players also had questions about Plunder, which has temporarily been taken out of rotation to make space for new game modes like Rumble, but Cecot promised that it would be back shortly–adding that Plunder is “one of [his] favorite modes.”

Warzone just got a massive new update for Season 4, so it’s unclear when the next big update with this UI improvement will drop. Check out the Season 4 patch notes here.

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Bomber Crew’s Sequel Will Put You In Charge Of A Spaceship Later This Year

Bomber Crew is getting a sequel–Space Crew has been announced as part of the Future Games Show, and it will, as the name suggests, take the action into space. The game will sport a similar pixel art-style to its predecessor, but now you’ll be working on a spaceship instead of a WWII fighter.

You’ll be able to customize your ship in terms of both its form and the weapons equipped to it, recruit unique team members, and deal with aliens when they board your ship. It looks a bit like FTL, but without the roguelike elements.

A trailer is below. The game is set to release on PC, Switch, PS4, and Xbox One in September 2020.

You’ll also be able to try out Space Crew later this week–the game is part of the Steam Summer Games Festival, and a demo will be available on its Steam page from June 16-22.

GameSpot did not review Bomber Squad, but the Switch version–which has the most reviews–has an average rating of 75 on GameSpot sister site Metacritic.

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Xbox Live Custom Gamerpics Are Back As Moderation Strain Eases

In March this year, Xbox Support warned of “small adjustments” to its services in a notice on the Support website, in response to a huge increase of users on Xbox Game Pass, Xbox Live, and Mixer. Due to the overwhelming demand, the decision was made to temporarily turn off users’ ability to submit their own photos for gamerpics, club pics, and club backgrounds.

With all user-submitted pics requiring approval by a moderator, the service has stayed offline to avoid overburdening Xbox’s moderation team. Any attempt to upload a photo during this period was met with the error message: “Sorry, we can’t upload your picture right now. Try again in a little while.”

Other services were also impacted by the increase in demand, including outages to the Xbox Live service.

Now that countries around the world are starting to ease COVID-19 related restrictions, the burden on the system has eased, allowing users to once again submit their own photos as reported by Windows Central. There will still be a wait for submitted photos to be approved by moderators, however.

Xbox has seen a surge in users across all services as the pandemic has forced people to stay home. At its peak, Xbox Live reached almost 90 million users, while Xbox Game Pass surpassed 10 million paying subscribers.

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Hitman 3 Dubai Trailer–Everything We Know About The Game’s First Location

Hitman III has unveiled the first of the six locations the game will launch with, and it’s an area with a lot of potential. The first map, Dubai, will focus on a building that appears to be the Burj Khalifa. This is the tallest building in the world, standing at 2717ft (828 metres), with 163 floors.

It’s not clear whether we’ll get a real reenactment of the building or a fictional building inspired by it, as the term “Burj Khalifa” does not appear as part of IO’s announcement or in the trailer, but the building Agent 47 is shown scaling in this trailer is clearly meant to evoke it.

In some shots of the trailer below you can also see the Cayan Tower, which is famous for the way its architecture twists. This stands at 1005ft. Based on photographic references, we believe that the game is potentially taking some liberties with building placements for the sake of creating beautiful views.

The trailer shows Agent 47 scaling the outside of the building as well as several rooms inside of it, but it’s unclear how many floors you’ll be able to explore, or whether you’ll be able to enter from the ground floor or visit outside the building.

In pop culture, the Burj Khalifa is the building that Tom Cruise famously scaled the outside of in Mission Impossible: Ghost Protocol.

IO Interactive has promised a more focused “gameplay” trailer down the line, which will hopefully answer some of our lingering questions. Hitman was unveiled as part of the PlayStation 5 reveal, but it’s also coming to PC, PS4, Xbox One, and Xbox Series X.

All previous maps from Hitman and Hitman 2 will also be playable if you own those games. As with previous games, we expect that each of the six maps will take Agent 47 to a different country, and the game won’t be episodic, so expect all six maps to be available at launch.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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WWE Backlash: Edge and Randy Orton Have An Instant Classic Match

It takes brass to call your shot, but that’s exactly what Randy Orton and Edge did in the leadup to their confrontation at WWE Backlash on June 14. WWE marketed this match, weeks in advance, as the “Greatest Match Ever.”

Did Backlash’s main event live up to the moniker? No, but it would have been impossible under the circumstances. For one, the match took place at the WWE Performance Center, in front of a handful of NXT trainees instead of a paying audience. Professional wrestling feeds off a massive crowd’s reaction; wrestlers improvise, and that, in turn, affects the audience’s experience at home. There was very little of that interplay in this match, although WWE tried their best to replicate it–they turned up the sound on its few spectators to make them sound like an entire arena.

Second, the match was pre-taped, which meant that any botches or odd moments were edited out. We’re seeing the best scenario made possible by editing; any match that contends for the “Greatest Match Ever” title should be judged as a live performance, from bell to bell.

But this much can be said: the match between Randy Orton and Edge at WWE Backlash was an instant classic. It will stand, years from now, as a highlight of both men’s careers. It is, without question, the greatest wrestling match this writer has seen since the pandemic began. And if it took place live at Wrestlemania or Summerslam in front of 90,000 screaming fans, one could make a case for its greatness. We’ll never know for sure, unfortunately. So much of wrestling depends upon context and build, in addition to in-ring performance. We can only judge what we see.

Like all great wrestling feuds, the conflict between Edge and Orton is fictional but grounded in reality. The two men have a friendship and history that goes back nearly two decades, although they took radically different paths to attain their current, lofty stature. Edge was a wrestling superfan who pursued his dream, slowly transitioning himself from a tag team utility player into a multi-time world champion. Then suddenly, at the peak of his career, he was forced to retire for medical reasons. His 2020 return has been an unlikely surprise; no one, least of all Edge, would have thought this was possible.

Meanwhile, Randy Orton was born into wrestling; his grandfather, Bob Orton Sr., and his father, “Cowboy” Bob Orton Jr., guaranteed he would get a fair shot at stardom. But Orton has lived up to his reputation, consistently demonstrating an unnatural gift for his craft. His one drawback is that, too often, he coasts on his talent instead of pushing himself or taking risks; he’s admitted himself that he likes to bat 1.000. The worst that one could say of him is that he’s consistently great, rather than occasionally transcendent.

For the first several minutes of their 45-minute match at Backlash, Edge and Orton played into the audience’s expectations.The two men locked up, and Randy won a series of grappling exchanges. But notably, he didn’t follow through on any of them, even when he had the upper hand. He would get Edge in a vulnerable spot, and he would then back off, cackling. The narrative was clear: Orton, the Apex Predator, wanted to humiliate his opponent. He was toying with his prey before consuming him.

But Edge didn’t crack, and he employed an old strategy that he’s used since his tag team days: he targeted his opponent’s joints and limbs. He focused on Orton’s shoulders with a series of arm drags and submission holds. This is the sort of story that is only possible with veteran performers. Orton has suffered from shoulder problems for years. He’s dislocated them in matches, and he’s undergone surgery to correct them. Limb targeting is a legitimate strategy, but it’s one that feels personal. And slowly, the smirk slipped off Orton’s face. This wasn’t fun anymore.

The two men transitioned into punches and hard blows. Edge cracked Orton across his right brow, drawing blood–a rare sight on modern WWE programming. They battled outside the ring, but they never went for anything ultra-violent, like a spot on the Spanish announcer’s table or a chair shot when the referee was distracted.

They slowly built suspense rather than putting together a highlight reel. And when they finally began trading signature moves and finishing moves, their impact felt significant. A Flying Crossbody. An Olympic Slam. A Rock Bottom. A Pedigree. And finally, RKOs and Spears. In a nod to his past, Edge executed an Edge-o-matic for a near pinfall. He attempted to lock in an Edgecator, a modified Sharpshooter that hat-tipped his training in the Hart family Dungeon. It was nostalgia, done right.

Orton kicked out of two Spears. Edge had him locked in the Anti-Venom submission. And Orton, despite his loud claim that he could dominate Edge in a fair, 1-on-1 contest, went back on his word. He hit Edge with a low blow, punted him in the head for good measure, and scored the pinfall. Edge looked strong in defeat. Orton earned a tainted victory befitting his heel status. Like always, he played it safe instead of putting his reputation on the line. It was in character. It was despicable. And it was a perfect finish to a well-told story.

The WWE is committed to sports entertainment–that vague realm where silliness and fantasy can exist alongside serious, predetermined competition. But although the comedic skits may draw a casual audience in, it’s serious fights like this one–a scripted contest between two people with a grudge–that creates lifelong devotees. One could not ask for more.

If you want to dive deeper into the weird world of wrestling, check out GameSpot’s weekly podcast Wrestle Buddies. Each week, Mat Elfring and Chris E. Hayner talk about the fun side of wrestling, from silly gimmicks to their favorite PPVs. Also, they occasionally interview wrestlers. New episodes arrive every Thursday, and you can check it out on Spotify, Stitcher, and Apple Podcasts.

Sci-fi Roguelite Space Renegades Debuts Beautiful Anime Trailer

From the devs behind Halcyon 6: Starbase Commander, Star Renegades is a roguelite that mixes tactical strategy gameplay with a turn-based JRPG-style combat system. While previous trailers have shown off the challenging gameplay and retro pixel art graphics, Star Renegades’ newest trailer digs into the story behind the action.

The game follows a team of interplanetary rebels, leading the fight against the merciless Imperium. The new trailer focuses on Wynn Syphex, one of the main characters in Star Renegades’ rebellion, digging into the painful past that led her to where she is.

Star Renegades boasts a complex AI-driven system where enemies and bosses will evolve as you play, in response to the way you play. Its campaign is also designed to be multi-generational, with romances between the main characters leading to children who carry on their parents’ fight.

Star Renegades is due out later in 2020, with versions for PC (via Steam), PS4, Xbox One, and Nintendo Switch.

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Xbox Boss Phil Spencer Celebrates 30 Years At Microsoft

Xbox employees are celebrating Phil Spencer‘s 30th anniversary at Microsoft, where he has worked across many roles but most notably on its Xbox consoles and gaming division.

While 2020 marks the 30 year anniversary of Spencer’s full-time employment with Microsoft, his first ties with the company were an internship beginning in 1988, which led into a job offer when he graduated.

While working in Microsoft’s internal game publishing division, Spencer worked on games like Fable and Rise of Nations, and was an influence on many of Microsoft’s biggest gaming franchises.

Spencer took over as head of Xbox after the underwhelming launch of the Xbox One, and oversaw the launches of the One S and One X editions of the console.

Now in his 30th year at the company, Phil Spencer is overseeing the launch of the much anticipated Xbox Series X, which has promised to be a huge step up in console technology. While he’s looking to oversee more console launches yet, Spencer has also talked about a goal to build Xbox as a brand beyond just the console.

For more on Spencer’s history with Microsoft, check out GameSpot’s recent profile of the Xbox lead.

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