Ryan Reynolds Doesn’t Want You To Give Green Lantern Another Chance

It’s no secret that Ryan Reynolds is not a fan of his disastrous Green Lantern movie, his first leading role in superhero spandex before eventually striking gold with Deadpool. One fan decided to test this anyway, asking the actor whether it was worth ticking the movie off his bucket list for the low rental price of $0.99 on Apple TV. Reynolds answer was simple:

Some movies are so bad they’re good, while others are just painful. For Reynolds at least, Green Lantern lands firmly in the latter category, so much so that it became a running joke when he finally was able to make the Deadpool films he was passionate about.

For a lot of people, Green Lantern was just a bad adaptation of a beloved character, but for Reynolds it was a low point in his career. He’s previously spoken about the film’s impact on his work, saying, “I represented the death of the superhero for a while. After Green Lantern, I was pretty much unhirable.”

Playing Deadpool very much worked out for Reynolds, which was less of a lucky chance and more of a concerted effort by the actor to turn his dreams into reality.

You may have to pay a few dollars more to stream Deadpool or Deadpool 2, but ultimately it’ll be a much better use of your time than 2011’s Green Lantern.

Now Playing: Deadpool – Launch Trailer

See The Director Of Chris Hemsworth Netflix Movie Extraction Risk His Life To Get The Shot

The new Chris Hemsworth Netflix movie, Extraction, is all about action. One sequence in particular that goes above and beyond in terms of action, with director Sam Hargrave strapping himself to a car, putting himself in harm’s way to get the shot.

Netflix has posted a cool behind-the-scenes video of one harrowing sequence from the shoot where Hargrave is attached to the hood of a car, using a handheld camera to film a scene involving a car chase. Check it out below.

This is part of Extraction’s action-heavy “oner,” which is an industry term for a series of long shots that are joined together to form a single, continuous shot. GameSpot’s Extraction review praised this 11-minute scene, saying it’s the high point of the movie.

Avengers: Endgame co-director Joe Russo, who produced and wrote the script for Extraction, said the filming of this sequence is “as risky as it gets” when it comes to filmmaking.

Extraction follows the mercenary Tyler Rake (Chris Hemsworth) who goes behind enemy lines to save the son of a crime lord, Ovi, who is played by Rudhraksh Jaiswal. The movie premiered on Netflix on April 24.

In GameSpot’s Extraction review, Dan Auty said, “It might not be in the same league as the best John Wick or Jason Bourne movies, but right now it’s as close as we’re going to get to a brand-new action blockbuster.”

Now Playing: Best Shows And Movies To Stream For April 2020 – Netflix, Hulu, Disney+, Amazon Prime Video

Cyberpunk 2077 Rating Leaks, Reveals Adult Content Warnings

CD Projekt Red’s newest game Cyberpunk 2077 is well on its way to release, including being sent to ratings boards across the world to assess how appropriate it is for people under 18. Perhaps unsurprisingly for anyone who’s played a CD Projekt Red game before, one rating has been leaked, and it’s 18+ only.

As reported by PCGamesn, Brazil’s classification board briefly published its rating for Cyberpunk 2077, which was screenshotted and translated in a Reddit post before it could be taken down again. Unlike the unfortunate The Last Of Us 2 leaks, this one contains less spoilers and more a confirmation of the type of game Cyberpunk 2077 will be.

The summary warns of “Sexual Content; Drugs; Extreme Violence”, which is pretty much what you would expect from a cyberpunk-themed game, or a game developed by Polish studio CD Projekt Red.

Confirming that image for their studio, designer Paweł Sasko tweeted a screenshot of the leak saying, “You surprised? We don’t fuck around.”

The rating page goes into even more detail, albeit in poorly translated Portuguese, seeming to confirm that the game will include nudity, “intense” sex scenes, depictions of sex work, and illicit drug use. As far as violence goes, the highest ratings have been given for depictions of suicide, mutilation, “intentional death,” and cruelty.

Earlier in April, CD Projekt Red head Adam Badowski shared the news that Cyberpunk 2077 had received its rating in most countries, though none of the ratings details were published at that time.

Cyberpunk 2077 will be released on September 17 for PlayStation 4, Xbox One, Stadia, and PC–and potentially the PlayStation 5 and Xbox Series X.

Now Playing: New Cyberpunk 2077 Xbox One X Revealed

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Endgame: Russos Share Cap and Tony’s Last Days on Set, Captain Marvel’s First

In honor of the blockbuster’s one year anniversary, directors Joe and Anthony Russo did a tweet-along of Avengers: Endgame on Monday as part of ComicBook.com’s Quarantine Watch Party.

While the filmmakers didn’t reveal much in the way of news — honestly, what more can they say about the Marvel epic that they haven’t already said? — they did post a series of sweet behind-the-scenes photos and brief videos showcasing the cast and locations.

Endgame screenwriters Christopher Markus and Stephen McFeely also tweeted along, while none other than Tony Stark himself, actor Robert Downey Jr., joined Joe Russo on his Instagram Live segment.

Check out the highlights of their Endgame behind-the-scenes posts and anecdotes below, from Brie Larson’s first day ever playing Captain Marvel to Chris Evans’ last day playing Captain America and Robert Downey Jr. after filming Tony’s “I am Iron Man” snap:

The Russos also revealed some tidbits about Cap throughout the tweet-along:

The filmmakers posted several on-location photos and videos of scenes featuring Thor and Rocket’s visit to Asgard to Ant-Man, Hulk, Cap, and Iron Man in New York:

The Russos also paid tribute to the late Stan Lee, who shot a cameo as a hippie during the film’s 1970 time heist sequence, as well as to Robert Redford, who reprised his Winter Soldier role as SHIELD’s Alexander Pierce:

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For more Endgame nostalgia, look back at these deleted scenes from the film and check out these sweet vinyl soundtracks from Mondo.

And for what’s next for the MCU, get the latest on Phase 4’s release slate.

Xbox Series X: Phil Spencer Talks About Why He’s So Excited For The Next-Gen Console

Microsoft’s next-generation console, the Xbox Series X, is releasing later this year, and Xbox boss Phil Spencer believes it could offer significant change for gaming. He recently said on social media that the Xbox Series X could usher in a change to the way games “feel” that is as dramatic as the shift from 2D to 3D graphics.

Writing on Twitter, Spencer said the “feel” of games for the Xbox Series X will be so much better thanks to the system’s advanced CPU and more.

“In my view the feel of games this upcoming generation will change as dramatically as any since 2D to 3D given CPU upgrade, DLI, memory bandwidth, and SSD,” he said.

Spencer added that he is also personally looking forward to the advancements that ray-tracing allows for on console, while he also called out dynamic latency input (DLI). This is a new technology that allows the controller to remain in sync with the game better than before for analog and digital inputs. “The most update-to-date input arrives at the console just before it’s needed by the game. The result: significantly lower controller latency,” Microsoft said of this new technology.

Spencer is in the business of selling Xbox consoles, so it’s expected he would seek to drum up interest and excitement for the Xbox Series X. Whether or not the next-generation console truly allows for the kind of step-change he’s hyping remains to be seen.

The Xbox Series X releases this Holiday with Halo Infinite as a launch title. Or at least that’s the plan right now. Spencer recently said that while he feels confident that the hardware will launch on schedule, he remarked that some titles could slip.

We might not have to wait much longer to see more Xbox Series X games, as Spencer recently teased that more game reveals and details may come soon. One rumor out there is that Xbox is planning an event for May, but this is unconfirmed for now.

Now Playing: Xbox Series X – Quick Resume Tech Demo

The 23 Biggest Upcoming Games Of 2020 (And Beyond)

Though 2020 is well underway, but there are still plenty of excellent-looking games to be excited for. In the video above, we list the biggest games that are currently scheduled for 2020 or the near beyond–that latter of which may release as next-gen titles for Xbox Series X or PlayStation 5 later down the line.

We happen to know quite a bit about a few of the games in question, like Cyberpunk 2077 and Ghost of Tsushima–both of which are scheduled to release this year. However, there are just as many that we know next to nothing about. We only have names for The Elder Scrolls 6 and Starfield, for example, and just short teaser trailers for games like the unnamed sequel to The Legend of Zelda: Breath of the Wild and Elden Ring.

2020 has already been a pretty stellar year for gaming–which comes as no surprise, given that it marks the transition of a console generation. The long-awaited fifth episode to Kentucky Route Zero released in January, while March saw Ori and the Will of the Wisps and Persona 5 Royal–the latter of which Michael Higham gave a 10/10 to in GameSpot’s Persona 5 Royal review. It’s not the only essential game in 2020 either, as Tamoor Hussain gave the same score in GameSpot’s Final Fantasy VII Remake review. Check out the video above for a look at what comes next.

Sakura Wars Review – All The World’s A Stage

Sakura Wars is perhaps the most anime game that I’ve ever played. There are plenty of games out there based on popular anime, yes, but when it comes to feeling like you’re an active part of an ongoing, episodic adventure filled with quirky characters, dramatic action, and satisfying melodrama, Sakura Wars has everything else beat. Its structure, charming cast, and whirlwind story help set it apart from other colorful anime-inspired adventures, and, much like the characters whose stories it tells, it manages to overcome many of its flaws to become a satisfying experience in the end.

For the uninitiated, the entire concept of Sakura Wars is rather offbeat. This particular game is a semi-reboot of a long-running Japanese game series of the same name, set in an alternate 1940s Japan where steam technology quickly surpassed electricity and history took a very different path. The world’s nations, rather than fighting each other in World Wars, took arms against demonic invaders with armies of steam-powered fighting robots called Spiricle Strikers. Oh yes, and these armies also operate semi-covertly as theatre troupes whose members consisted mostly of young women.

It’s a lot to take in, and it’s compounded by the fact that only one other Sakura Wars game has made the voyage Westward, though some related media (like anime and manga adaptations) have seen release here. Still, if you’re coming in totally blind to the Sakura Wars concept and mythos, you might find yourself rather confused, particularly when references to previous titles crop up.

Sakura Wars does find a way to try to ease you into things, however. You take the role of Seijuro, a disgraced military veteran who has been shuffled off to manage the Combat Revue of the Tokyo Imperial Theatre… a crew consisting of mostly inexperienced greenhorns who can’t act or fight their way out of a wet paper bag. They’re so bad that they can’t even properly protect Tokyo from the demonic forces that have begun to ramp up attacks once again. On top of that, there’s a massive international tournament among the combat revues of other major cities happening, and all of the losing teams will be forced to disband. And so you must turn things around for the Imperial Combat Revue–and destroy the demons and maybe find romance in the process.

Sakura Wars presents its story in an episodic format, complete with convenient “intermissions” at key points in each episode and “coming-up-next” style previews once one of the mini-sagas wraps up. Each of the game’s nine episodes contain sequences that mix story and character interaction to go along with action portions–though, in most of the episodes, the former takes considerable precedence over the latter, as you spend time connecting with the ragtag crew of the Imperial Theatre and the Combat Revue.

It’s in these story-heavy portions that the beauty and imagination of both the game’s unique setting–an anachronistic, steampunk early-20th-century Tokyo–and its artistic vision manage to really shine. While there aren’t many locations in Sakura Wars, they all feel distinct and lively, giving the impression of a familiar yet strange place removed from time. The character designs add to the game’s distinct mood, too; besides the young women of the Imperial Combat Revue, you also encounter fighters from London, Shanghai, and Germany, each with their own personality quirks and an appealing visual style that evokes the imagery of their respective nations.

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You spend most of your time with the women of the Imperial Theatre, though, guiding them through the various challenges and situations throughout the story. The five main Combat Revue fighters are Amamiya Sakura, an optimistic girl-next-door type and Seijuro’s childhood friend; Shinonome Hatsuho, a tomboyish shrine maiden with a violent side; Clarissa Snowflake, a shy bookworm with plenty of secrets; Mochizuki Azami, a weird girl with ninja training and a sweet tooth; and Anastasia Palma, a cold, sultry woman whose acting skills are known worldwide. Other theatre crewmembers, like director Sumire, theatre store operator Komachi, and obnoxious mechanic Reiji also support your team from behind the scenes, but those core five are where most of the focus of the story and your interactions lie.

Each of these five women are distinct in both looks and personality, and their visual designs (provided by Bleach manga creator Tite Kubo) are beautifully rendered and well-animated throughout, though sometimes the motion capture can feel a little overdone. The Japanese voice acting (there is, unfortunately, no English dub) also brings out the expressiveness of Sakura Wars’ character dialogue. Seeing and hearing Clarissa getting flustered because you found her embarrassing story drafts or Sakura finally opening up about some of her painful past experiences makes for some great, memorable moments.

It’s in these story-heavy portions that the beauty and imagination of both the game’s unique setting–an anachronistic, steampunk early-20th-century Tokyo–and its artistic vision manage to really shine.

Character-to-character interaction is the meat of most of Sakura Wars’ gameplay. During conversations, you’ll often be presented with a choice of dialogue options, but there’s a twist–these interactions are timed, and taking too long to find the right words (or saying something dumb without thinking) can affect the trust other characters have in you. Has Seijuro found himself in an awkward situation by stumbling into the dressing room at a bad time? You’d better come up with a good explanation, stat! And if you try to be a creepy weirdo, you’re going to turn off the women you fight beside really fast, so you must learn how to treat each individual character well.

Once you reach a certain point of trust with the main five women fighters, you can start to pursue a more intimate relationship. You may be offered a chance to talk and interact one-on-one in a first-person, private setting where she’ll start to divulge more personal feelings and worries, complete with sparkly auras, blushing cheeks, and faces sometimes coming very, very close together. It’s over-the-top in the best kind of way.

Eventually, however, you will reach points in each chapter where combat needs to happen–either through a portal opening to the demon realm, a random small-scale demonic invasion, or a showcase duel against one of the other global Combat Revues. The bonds you have built through the story come into play here, as the morale of the team directly impacts the fighting prowess of all the individual members in terms of damage dealt and received.

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That should be a cool little bonus, but unfortunately, Sakura Wars’ action combat isn’t anything to write home about. It’s not a miserable experience, but it’s not a particularly exciting one, either. Taking control of one of the Spiricle Strikers (usually with a CPU-controlled companion at your side), you blow through waves of enemies with preset attack combo variations, occasionally dodging with precise timing to enter a slow-motion counterattack mode or initiating a superpowered skill when a special gauge is full. It’s standard stuff if you’ve played 3D action games, and it controls and flows well enough, but there’s also nothing noteworthy about it. It’s also very easy if you’re experienced with action games; few of the encounters put up a real threat aside from battles where you’re forced to fight solo, and even those aren’t that challenging. The biggest annoyance in combat sequences generally involves random platforming sequences, which would drag the game down a lot more if they weren’t fairly rare.

Ultimately, combat feels like something of an afterthought–less of a crucial game component and more of a way for the characters to get into situations where they can deliver riveting speeches about the power of friendship and believing in yourself to overcome enemies. Combat (and the story beats it delivers) works well as part of the overall over-the-top melodrama the game’s going for, but it’s not particularly fun to actually play these portions of the game.

Ultimately, combat feels like something of an afterthought–less of a crucial game component and more of a way for the characters to get into situations where they can deliver riveting speeches about the power of friendship and believing in yourself to overcome enemies.

The story’s twists and turns culminate in a big climax, and while there are plot holes and “surprises” seen coming from a mile away, it doesn’t matter because it’s just so darn entertaining to see this crazy thing unfurl. At about 15 to 20 hours for a first playthrough, Sakura Wars is brief, but there’s a fair amount of replayability to be had in redoing certain scenes with different outcomes, finding opportunities for interactions you may have initially missed, or trying to bond with different characters. I enjoyed replaying the game to woo a new paramour, though there aren’t more substantial New Game+ options like advanced difficulty levels for combat sequences.

My time playing Sakura Wars mirrored the way the Combat Revue grew and changed through the game. Much like Seijuro seeing his team for the first time, I was skeptical that Sakura Wars could adequately pull off what it set out to do. But as I kept playing and the women grew into their roles, I began to warm to it. By the time the curtain fell, I was cheering for the team just as hard as everyone in-game was. The flaws of Sakura Wars are obvious, though a strong focus on melodrama and spectacle makes it a lot easier to gloss over the game’s weak points. There’s nothing out there quite like Sakura Wars, and if you stick with them, there’s a good chance this cast of oddballs will worm their way into your heart too.

Gears Tactics Review Roundup — Here’s What The Critics Are Saying

The new Gears of War strategy game, Gears Tactics, is available now on PC. But what are critics saying about it? To help you get an idea for if it’s worth your time and money, we’ve rounded up review scores and opinions from outlets across the internet.

Here at GameSpot, we scored the game an 8/10. Reviewer Mike Epstein said, “The rush of pulling together a victory from the jaws of defeat carries an exciting, chaotic energy.”

You can see a sampling of other review scores and excerpts posted below. You can also visit GameSpot sister site Metacritic to see a fuller rundown of review scores for Tactics.

Gears Tactics was developed by UK studio Splash Damage, which previously created the multiplayer element of Gears 5. Microsoft’s dedicated Gears studio, The Coalition, assisted in the game’s development.

A prequel to the original Gears of War, Tactics follows a group of soldiers led by none other than Gabe Diaz, who is the father of Gears 5 protagonist Kait Diaz. The story dives into the Diaz family tree, which is an interesting one given what we came to learn from Gears 5.

Gears Tactics is currently exclusive to PC, but it will be released on Xbox One later this year. As a first-party game, Tactics is free with Xbox Game Pass for PC and Xbox One.

  • Game: Gears Tactics
  • Platforms: PC (Xbox One version coming later this year)
  • Developer: Splash Damage, in association with The Coalition
  • Release date: April 28
  • Price: $60 USD

GameSpot — 8/10

“Though Gears Tactics wears itself a little thin by the end of its protracted campaign, the rush of pulling together a victory from the jaws of defeat carries an exciting, chaotic energy. Unlike most strategy games, playing well doesn’t necessarily make you feel like a mastermind, so much as though you’ve cheated death. Every successful plan, even a last-ditch effort, feels like a small stroke of genius. That’s no small feat.” — Mike Epstein [Full review]

VG247 — 3/5

“Any turn-based strategy game that can successfully mimic the changability of third-person shooters deserves to be celebrated for it, and in its finest moments, Gears Tactics does just that.” — Jeremy Peel [Full review]

Rock, Paper, Shotgun

“This is 100% a Gears Of War game, that also happens to be a top flight strategy effort. Arguably the best of its kind on the market, in fact, despite a bit of trouser trouble. It’s a spectacular thing to play through, and it’d be more than enough to merit the fifty quid price tag if it deleted itself on completion. Thankfully, however, the replay value is much greater than you’d expect.” — Nate Crowley [Full review]

Destructoid — 9/10

“The core–getting onto the battlefield and agonizing over every move–is excellent. There’s a smart experience here, one that feels both authentically Gears and tactics. That’s the best possible outcome. Gears Tactics is a great Gears game and a great tactics game. This 90% doesn’t miss.” — Brett Makedonski [Full review]

Windows Central — 4/5

“Gears Tactics is tied together nicely with some epic set-pieces, stunning, well-optimized visuals, and hey, it’s on Xbox Game Pass for PC, which in some ways makes it a no-brainer to at least try. While I think this one could have done a lot more to evolve its macro-level progression layer, the minute-to-minute combat is some of the best I’ve experienced in the genre.” — Jez Corden [Full review]

IGN — 8/10

“Gears Tactics does an excellent job of grafting Gears’ signature look and feel onto XCOM’s turn-based battle format and looks great doing it.” — Dan Stapleton [Full review]

Now Playing: Gears Tactics Video Review

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New Last Of Us Part 2 Release Date, Ghost Of Tsushima Moves To July

After being delayed indefinitely in early April, Naughty Dog has announced a new The Last Of Us Part 2 release date of June 19. Meanwhile, another PlayStation exclusive, Ghost of Tsushima, has had its release date changed to July 17, moving from its original June slot.

The Uncharted movie starring Tom Holland and Mark Wahlberg also has a new release date, and is now coming Summer 2021. In non-release date move news, hot off the release of its Wastelanders expansion, plans may be afoot to add pets into Fallout 76, according to the team at Bethesda.

Join us every day for all the breaking gaming news stories, right here on Save State.