FF7 Remake Limit Break Guide: How To Unlock More Limit Breaks For Your Party

In Final Fantasy 7 Remake, you’ll discover early on that some of the most powerful attacks your party can perform are Limit Breaks. You can unleash these special techniques after your Limit Break gauge fills up from taking enough damage or frequently staggering enemies. Each party member starts with a single Limit Break to lay down devastating damage with, but it’s possible to get more! Below, we breakdown how to get more Limit Breaks.

Where To Get More Limit Breaks

You don’t get access to new Limit Break techniques until you reach Wall Market during Chapter 9. After clearing the Corneo Coliseum section of the story, you can go back to the battle arena and spend time tackling extra events–a couple of which yield new Limit Breaks as rewards upon completing them. Your first go-around through the Corneo Coliseum’s challenges can net you Limit Breaks for Cloud and Aerith. Upon revisiting the Wall Market during Chapter 14, you’ll get another set of challenges to nab some for Tifa and Barret.

The series of challenges care called X Character Vs. Wild Animals, and it forces you to use only one character against a gauntlet of enemies. There are four in total, each associated with a member of your party. Completing one earns your that particular character’s second Limit Break. With melee characters like Cloud or Tifa, the challenge is pretty easy to complete, but when you take it on as Aerith or Barret, it becomes a bit more tricky. Keep focused, and you should earn those Limit Breaks in no time.

Due to story reasons, we recommend getting Aerith’s Limit Break during Chapter 9, as this is the only oppurtunity you can get it without using the Chapter Select options you unlock after beating the game. We won’t say anything more!

How To Assign New Limit Breaks

Once you get your hands on another Limit Break for a character, you can assign it to them via the Battle Settings. You can only equip one Limit Break per character at a time, so make sure you’re taking tactical considerations across the team to accommodate the impact assigning a new one may bring.

What To Consider When Assigning Limit Breaks

As you can imagine, each character’s Limit Breaks only reinforce and cater to their specific strengths and weaknesses in battle. When it comes to which Limit Breaks to assign across your party, you’ll generally want to go all-in on one offensive strategy (like focus on Stagger) or diversify your selection to give yourself more options.

It’s worth noting

The choice over which Limit Breaks to assign is mostly about comfort and what works for you. Be keen to experiment along the way, and you’ll naturally fall onto a strategy that suits you best. For more insight on specific character Limit Breaks, look to the section below.

Every Limit Break And What They Do

Below you can find a listing of each Limit Break, what they do, and what to consider when generally using them.

Cloud’s Limit Breaks

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As the primary damage dealer, Cloud’s Limit Breaks offer devastating close-ranged melee damage. His Limit Breaks are focused on a single enemy, so you’ll want to use them either when an enemy is staggered, or if you’re looking to inflict some serious damage to help close the gap during a fierce boss battle.

Cross Slash — Damage your foe while making an ominous symbol with your slashes.

Ascension — Focus on a single enemy and deliver several powerful strikes. Significantly increases stagger.

Tifa’s Limit Breaks

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Like Cloud, Tifa’s Limit Breaks also inflict devastating close-ranged melee damage. However, her Dolphin Flurry can hurt multiple foes if they’re at a semi-close range of who you’re targeting specifically. Tifa is the Stagger queen, so any Limit Breaks you throw out with her should always be in service of pressuring and eventually demolishing a staggered enemy.

Somersault — Launch an enemy into the air with a Sangan-style swift kick.

Dolphin Flurry — Unleash an unrelenting stream of acrobatic attacks. Significantly increases stagger.

Barret’s Limit Breaks

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Barret Limit Breaks are geared towards his strengths as a ranged fighter, allowing him to inflict severe damage from afar. While you might be tempted to use them on a single foe, Barret’s Limit Breaks can be of a better use when shot with consideration of enemy groups. Fire in the Hole is a great all-around way to deal decent damage against multiple enemies, while Catastrophe can do more substantial damage to groups if shot from just the right angle.

Fire in the Hole — Shoot an orb of energy that creates a large explosion.

Catastrophe — Marshal all your strength and channel it into a concentrated beam of energy. Significantly increases stagger.

Aerith’s Limit Breaks

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As the primary healer and spellcaster, it’s smart to choose a Limit Break for Aerith that you feel best supports your party in a pinch. If healing all your characters at once gives you a better sense of security, you’re better off keeping Healing Wind assigned. With Planet’s Protection, the nullified damage defensive buff on party members does provide an opportunity for your party to keep piling on the pressure even when close to death–you just need to make sure Aerith is bombarding the party with healing spells.

Healing Wind — Summon a soothing breeze to restore a moderate amount of HP to all party members.

Planet’s Protection — Entreat the planet’s favor to nullify physical damage dealt to all party members.

Now Playing: Every Limit Break & Summon in Final Fantasy 7 Remake

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Westworld Breakdown: Season 3 Episode 6 “Decoherence” Top Theories, Things You Missed & Easter Eggs

Timestamps:

What is “Decoherence?” 0:22

Maeve’s Storyline 2:38

William’s Storyline 13:05

Charlotte’s Storyline 26:02

Westworld is a series that doesn’t shy away from getting weird, but it’s been quite some time since we’ve had something quite as trippy as Season 3, Episode 6, “Decoherence.” This is an episode about people trying to reconcile who they are with who they think they are, who they should be, and who they need to be. If that sounds confusing, we agree and it’s also kind of the point.

Like previous episodes, there’s one key figure anchoring the narrative and this time it’s William (Ed Harris), aka The Man in Black, who is forced to come to terms with the actions he took in previous seasons. He also has to unpack whether his behavior is the result of decisions he chose to make or a pre-determined path he’s on, as well as a hint of that nature versus nurture idea. We thought William might get sidelined after he was committed, but it seems like he’s coming back in a big way.

Maeve (Thandie Newton) also begins putting together a team to oppose Dolores (Evan Rachel Wood), but the two also have a chat to try and find some common ground. Sadly, it ends with major losses on both sides, which once again makes the struggle deeply personal. At the heart of it all is Charlotte (Tessa Thompson), who is crossing the line between real and fake, with heartbreaking consequences.

As with every episode, Lucy and Tamoor break it all down, picking apart everything that happens and why it’s important. They also theorize about where the show is going, which is exciting given that there are only a couple of episodes left. If you need to catch-up on our breakdowns, check out the YouTube playlist.

Westworld airs Sundays on HBO.

Doom Eternal Composer Distances Himself From The Newly Released Soundtrack

Doom Eternal‘s soundtrack did not launch alongside the game in March. It was delayed, and it only just released the week of April 20. Fans who bought the collector’s edition can now listen to the music, but it’s been discovered that something is not quite right with it.

Twitter user thatACDCguy outlined all the issues with the soundtrack in a Twitter thread. But the long and short of it is that the mix is not what it should be. “The instruments are all fighting each other, & thus the mix sounds very poor as a result,” the user said.

The game’s composer, Mick Gordon, says on Twitter that someone else mixed the majority of the soundtrack’s songs. Gordon only mixed “Meathook,” “Command and Control” and others, and just a “small handful” of the more than two-dozen songs on the OST.

This is all a big shame because Gordon’s heavy metal music is a defining feature of Doom Eternal. For those who want to listen to the OST at home or at the gym, they’re left with a sub-par experience, and that’s too bad.

The official Doom Discord channel recently posted an update in response to the Doom Eternal OST drama, telling members that it’s “absolutely understandable” that people are upset about the soundtrack. However, the moderators urged people to “remain civil” and to “stay within reasonable boundaries of healthy debate.”

The Doom Eternal OST will be available for everyone on digital channels and streaming services in the coming weeks. In other news, Doom Eternal’s next DLC season is out now, and it includes a hipster demon.

Now Playing: Doom Eternal Video Review

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Super Mario Maker 2’s Final Update Is A Big One, Here’s Everything It Includes For Free

The next update for Super Mario Maker 2 will be its last one, and the good news is it’s a big one–and it’s completely free. The update launches on April 22 for the Switch exclusive, and it introduces an ambitious-sounding “World Maker” mode, in addition to more items to use to create unique levels.

The World Maker mode allows players to string their user-created levels together from a starting point to an end-battle in the castle. In essence, Nintendo is giving you the ability to make a small-scale Mario game, as up to eight worlds featuring a maximum of 40 courses can be put together.

The new Mario Maker 2 update will also introduce new enemies–Koopalings, Phantom, and Mechakoopas. These should help level-creators make even more menacing maps.

More power-ups are included in the Mario Maker 2 update as well, including the mushroom from Super Mario Bros. 2. Obtaining this item will not only make Mario appear with his look from the 1988 game, but it will also let you pick up and toss items and enemies just as you could in the original. The frog suit from Super Mario Bros. 3 is also included in the update, along with the Power Balloon, the Super Acorn, and the Boomerang Flower.

Check out the Twitter video above to see the new Mario Maker 2 content in action.

In conjunction with this update, Nintendo is adding two new characters to the free-to-play Mario Kart Tour mobile game. Builder Mario and Builder Toad will be released in the mobile racing game for a limited time, between 11 PM PT on April 21 through 10:59 PM on May 5.

Super Mario Maker 2 scored an 8/10 in GameSpot’s review. Check out our full Mario Maker 2 review to get more details.

Now Playing: Super Mario Maker 2 Video Review

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Call Of Duty Mobile Launches Crescent Moon Event, New Gun Game Variation

Call Of Duty Mobile‘s fifth season, Steel Legion continues this week with the Crescent Moon event, bringing a stack of new celestial-themed items. A new limited game mode is live now, and Steel Legion season rewards continue through the week.

The Crescent Moon items include Zero’s Sultana skin, The Metallic Mist RUS-79U skin, and a Crescent Moon-themed parachute, wingsuit, backpack, frag grenade and flashbang. Crescent Moon will launch on April 21, though Activision hasn’t specified yet how they’ll be unlocked, with Activision’s blog post instructing players to “jump in the game to learn how to get these themed goods.”

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The intense Free-For-All game mode is available again for a limited time, daring players to test their skills without any backup from a team or partner. Free-For-All is only available until April 23 this time, so get in quick.

If you prefer playing with a team, check out Gun Game Team Fight, a new twist on Gun Game with the same rules, albeit pitting teams against each other through the gauntlet of rotating weapons.

To get your hands on more loot, the AK-47 Jade camo can be earned through the Tenacity Rewarded challenge until April 28, plus regular season rewards continue through the duration of Steel Legion for players who complete weekly and daily challenges.

Now Playing: Call Of Duty Mobile – Full Match On Crash

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Better Call Saul: Season 5 Finale Review

Warning: This review contains full spoilers for Better Call Saul’s Season 5 finale, titled “Something Unforgivable.

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At the end of its penultimate season, Better Call Saul has elevated itself far beyond the meager status of “just” a Breaking Bad spinoff, to one of the best shows on television, period. Showrunner Peter Gould has successfully expanded the franchise with standout characters like Nacho Varga (Michael Mando), Kim Wexler (Rhea Seehorn), and Lalo Salamanca (Tony Dalton), while not leaning too heavily on Breaking Bad callbacks (no Walter or Jesse cameos here) to make the series feel more substantial. In this week’s finale, titled “Something Unforgivable,” Gould also reminds us that he’s a helluva director, giving each of those aforementioned characters meaningful storylines that should carry over into the sixth, and final season.   

Lalo Salamanca vs. Nacho Varga

The build-up around Nacho’s eventual betrayal of the Salamanca clan has been really suspenseful stuff, and Dalton’s portrayal of Lalo has been one of the surprising highlights in Season 5. He’s a fantastic villain, like Gus, but with a bit more charm. As soon as Varga lets those heavily-armed assassins into Lalo’s compound, it’s clear Gould is setting us up for a “let’s see how he gets out of this one” moment, and it doesn’t disappoint.

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Breaking Bad, as a franchise, has already established itself as a visually striking show. So whether it’s Jesse’s shovel-cam scene from Season 4 in the original series, or Lalo’s claustrophobia-inducing POV sequence as he crawls his way through a secret underground tunnel, we’re frequently treated to something unexpected and unique. The question now is (assuming Lalo doesn’t survive past the final season), who will take him down? While we don’t get an inner monologue from Lalo, he’s probably aware that Nacho betrayed him, and if that pissed off look is any indication, he’s gunning for Nacho first.

Although Nacho isn’t as verbose as Lalo due to the stoic nature of his character, his storyline has been gripping (if not also tragic) to watch this season. Gould and his team keep discovering ways for us to empathize with these “bad guys.” Nacho is a great example of this because even though he’s made his bed, so to speak, his desire to leave his life of crime behind in order to save his dad is an admirable trait that you can’t help but root for. As much as I love watching Lalo’s crazy antics week after week, I’m also rooting for Nacho to make it out of this alive.

Has Kim Gone to the Dark Side Because of Jimmy?

While Season 5 saw Jimmy McGill begin his transformation into sleazy attorney Saul Goodman, it’s Seehorn’s compelling portrayal of Kim who’s undergone the biggest metamorphosis. The last time we see Kim and Jimmy, the two are trying to figure out the best way to discredit Patrick Fabian’s Howard Hamlin. In a shocking twist, Kim actually tops Jimmy with a devious plan that even he thinks is taking it too far. It seems that just a short time ago, Kim was the moral foundation for Jimmy. But after last week’s toe-to-toe standoff with a psychopathic Lalo, Kim appears confident and poised to get her way at all costs.

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Kim might be the most fascinating character on the show, even surpassing Jimmy with her complexity. On one hand, Kim quit her prestigious law firm job to help people without the means to hire lawyers at her level, but on the other hand, she’s fine with Jimmy’s involvement with the cartels and is beginning to think of ways to defame someone who really doesn’t deserve it. Forget Jimmy going dark, will Kim break bad before this is all over?

And of course, we can’t forget about Jimmy, who still hasn’t quite gone full Saul Goodman yet. Watching him plead to Mike for Kim’s safety is a powerful indicator that he hasn’t quite turned into the crooked strip mall lawyer we know from Breaking Bad. This episode also effectively showcases Jimmy’s overall concern for Kim becoming like him, or even worse, a flat-out criminal. Since we already know the fates of Gus and Mike, some of the most significant questions surrounding Better Call Saul’s sixth and final season will be what happens to Kim, Nacho, and Lalo before this is all over? Thankfully, Gould ends Season 5 with some exciting possibilities instead of an infuriating cliffhanger.

Uncharted Movie Development Hell: A Timeline Of All The Key Events

Super Mario Maker 2’s Final Update Adds World Maker Mode

Super Mario Maker 2’s final major update arrives on April 22, 2020, and will add a new World Maker mode, all seven Koopalings, a Super Mario Bros. 2 Mushroom, the Frog Suit, the Super Acorn from Super Mario Bros. U, the Boomerang Flower, the Cannon Box, the Propeller Box, and more.

The World Maker mode will allow players to create up to eight worlds that contain up to 40 of their courses, which can all be shared with others. Course icons can be changed and Bonus Stages are available, including the moving picture matching game.

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Players can create a path, complete with Warp Pipes, bridges, hills, and more, and can place their levels on them in any order they wish.

Each World can either be Underground, Desert, Snow, Sky, Forest, Volcano, or Outer Space-themed. Furthermore, players can name their game after themselves, like the example given of “Super Ellie World.”

The Super Mario Bros. 2 Mushroom will turn Mario into himself from…well…Super Mario Bros. 2. It’s only available in the Super Mario Bros. style, but allows players to ride on and pick up/throw enemies as was done in SMB2.

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The Frog Suit will be added to the Super Mario Bros. 3 style and makes Mario a pro at swimming and allows our favorite plumber to run along the top of water.

Super Mario World creators will be able to add the Power Balloon that causes Mario to float with “the fluffy grace that only a balloon can muster.”

The Super Mario Bros. U style will add the Super Acorn, while the Super Mario 3D World style will add the Boomerang Flower, Cannon Box, Propeller Box, Red POW Box, Goomba Mask, and the Bullet Bill Mask.

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All seven Koopaling – Larry, Wendy, Morton, Lemmy, Roy, Iggy, and Ludwig – are present and have their own unique moves and can be added to any style but Super Mario 3D World.

Other items will also be added, like the Cursed Key that will have a Phanto chase the key holder, an On/Off Trampoline that can be activated with a switch, and a wind-up automaton Mechakoopa (Red ones shoot homing missiles, blue ones shoot laser beams, and at night they both gain jet engines).

Super Mario Maker 2 was released in June 2019 and, in our review, we said “Super Mario Maker 2 does nearly everything better than its already excellent predecessor, keeping the charm of a Mario game while introducing some incredible new ideas.”

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This latest update will bring a close to a year of updates that included the addition of Link’s Master Sword from the Legend of Zelda which sort of made Super Mario Maker 2 into Zelda Dungeon Maker.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN who loves this but is very sad we won’t be getting a Paper Mario style. You can follow him on Twitter @AdamBankhurst and on Twitch.

Hatsune Miku: Project DIVA MegaMix For Switch Launches In The West Very Soon, Demo Available Now

Hatsune Miku, the Japanese Vocaloid sensation, is coming to Nintendo Switch in English-language territories for the first time. The game, Hatsune Miku: Project DIVA Mega Mix, will releasing digitally on May 15, with over 100 songs and 300 costumes to choose from. Many of the tracks are taken from previous games in the series, but 10 are new.

The game, which is already available in Japan, is Hatsune Miku’s Switch debut. As with other games in the series, it mixes rhythm gameplay with plenty of fashion and dancing. A demo is available now on the Nintendo Eshop, so you can experience the game for yourself.

Alongside the base game, you can also buy the Mega Pack, which comes with six downloadable song packs, each containing six songs each. The base game costs $39, whereas the Mega Pack is $60; the individual song packs cost $7 each.

An additional free song pack, the Theme Song Pack, will be available at launch. It contains four tracks.

The game is now available for digital pre-order. There’s no indication of a physical release.

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