After New Halo: MCC Update Causes Issues, Developer Working On A Hotfix

Halo: The Master Chief Collection‘s latest update, which also brought Halo 2 Anniversary to PC, did not go exactly to plan. The release led to numerous bugs, issues, and oddities, and now developer 343 Industries has posted an update that explains what’s being done to fix them.

As of May 17, 343 said it conducted a “full day of testing” on the changes to address the issues, and the developer is seeing “good results” so far. An upcoming “hotfix” patch for The Master Chief Collection will feature fixes for two main issues.

First, the hotfix will address a projectile bug in Halo 2 that caused various projectiles to not operate as intended. 343 said it identified and fixed the bug, and players can expect the fix soon. The hotfix will also address issues with Halo 3 including rubber-banding, desycned vehicles, and missing effects. Additionally, 343 continues to look into a problem with the Valhalla map that can cause the game to crash in custom games and matchmaking. While the studio has not yet fixed this issue in its internal tests, it believes it will be able to do so and include it with the upcoming hotfix.

343 did not say when the new Master Chief Collection hotfix will be available, but the latest information will be posted to the @HaloSupport account on Twitter.

In response to the new issues with The Master Chief Collection, 343 asked fans to be patient and to stop yelling at them. Adding to the complexity of the situation, 343’s teams are currently working from home as they work on fixes for the game.

The team working on The Master Chief Collection is separate from the one at 343 that’s developing Halo Infinite. Microsoft will finally show off more of the long-awaited next-gen Halo game during the Xbox 20/20 event in July.

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Epic Games Store Now Offers A Partial Refund If You Buy A Game Shortly Before It Goes On Sale

If you’ve ever bought a game on a digital store and then seen it go on sale at a greatly reduced price days later, you know how painful an experience it can be. If you’re using the Epic Games Store to buy games, though, that feeling might soon be a thing of the past–users are now receiving partial refunds for recent purchases made before a game comes on sale.

This news comes via Joshua Boggs, the director at Studio MayDay (and previous director of Framed at Loveshack Entertainment), who tweeted out part of an email he received about a partial refund being paid into his account.

“You recently placed orders from the Epic Games Store,” the email reads. “The price of the game(s) you purchased were recently lowered, so we are issue partial refunds for the difference(s).”

This means that players will receive back what they would have saved. It’s a very generous move, in line with their recent decision to not charge developers royalties on their games until they hit $1 million in revenue.

The Epic Games Store is currently handing out free copies of Grand Theft Auto V – Premium Edition, which is absolutely worth claiming. Epic can afford this, in part, due to the extraordinary success of Fortnite, which has brought in $1 billion on mobile alone.

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Disney Has Shut Down A Club Penguin Clone For Being Wildly Inappropriate

Disney has ordered all unauthorized clones of Club Penguin to be shut down after a fan-run clone was found by the BBC to be exposing children to explicit messages.

During the COVID-19 pandemic, a fan-made Club Penguin Online server was flooded with over a million new players. Usually this would be enough for Disney to order a take down, with Club Penguin falling under the mega corporation’s ownership in 2007 for $350 million.

It seems some fans have missed the original so much that they made their own server of the game, using stolen or copied source code. These clones are relatively easy to find online, with even children finding their way onto the servers. This is where the issue lies, as the nature of this particular Club Penguin clone was not suitable for children at all.

In the fan-made server, the creators had disabled the offensive language filter in order to allow players to engage in “penguin e-sex”, according to the BBC. The BBC used multiple accounts to investigate the claims and found examples of racist, homophobic, and anti-Semistist language being used, along with the sexual role play.

In response, Disney has issued copyright notices to all private server games hosting the Club Penguin clones, giving them a strict deadline to close or face legal action from Disney.

In a statement, the company said, “Child safety is a top priority for the Walt Disney Company and we are appalled by the allegations of criminal activity and abhorrent behaviour on this unauthorised website that is illegally using the Club Penguin brand and characters for its own purposes. We continue to enforce our rights against this, and other, unauthorised uses of the Club Penguin game.”

According to the aforementioned BBC article, one man involved in the site has been arrested on suspicion of possessing child abuse images. Detectives told the BBC that the man from London has been released on bail.

The original Club Penguin servers were shut down in 2017. While the franchise had a number of spin off games, nothing ever compared to the original MMO. For over 12 years Club Penguin was the place to hang out with your friends after school and chill out as chubby penguins together. The MMO saw over 200 million players at its peak and is still held in the hearts of many as a vital part of their childhood.

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Snowpiercer Series Premiere Review

Warning: Full spoilers for the premiere episode of TNT’s Snowpiercer follow…

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It was a certainly a slippery, icy trek along the way — what with the change in showrunner two years ago (from Sarah Connor Chronicles’ Josh Friedman to Orphan Black’s Graeme Manson) and an entire pilot episode directed by Doctor Strange’s Scott Derickson mostly being scrapped and rewritten/reshot — but the Snowpiercer TV series is finally upon us. And, considering the global conditions we all face now, it’s one of the last big “event” TV shows we’ll get to see for a while.

Snowpiercer, as a series, is mostly effective reworking of Jacques Lob’s Le Transperceneige graphic novel (which was famously adapted into a feature film by Oscar-winner Bong Joon-ho in 2013) that’s a sort of pared-down, semi-simplified version of the premise with a murder mystery squared-pegged into the story so as to manifest a spine for a TV series.

The set-up — which involves a massive climate shift bringing all of humanity to war, scientists over-correcting Earth’s temperature and freezing everything, and then a psychotic visionary named Wilfred developing a “Noah’s Ark”-style perpetually-moving train for the most privileged members of our species — is all pretty much the same as the comic. The idea of a non-stop “balanced” ecosystem consisting of 1001 cars enables the show to feel, most of the time, like a space saga as “Snowpiercer,” the locomotive, is basically a spaceship. A craft that is supposed contain within its narrow walls all the elements of our main characters’ former planet (as well as some new realms – like, um, orgy zones?).

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When you combine that design with the necessary evils of a caste system, and then add to that a number of unwanted stragglers who violently forced their way onto the train as it was starting up, and who’ve now lived for years in a caboose of abject squalor, and you’ve got a story that’s primed and ready to mirror many of our ongoing modern societal ills in the way only sci-fi usually can. Snowpiercer feels insane as a logline but it’s really just an excuse for an awesome, claustrophobic revolution that leads its characters, and us viewers, toward hard truths about civilization as a whole.

The series teases the original “rebellion” arc that Bong Joon-ho created for his film by giving us a palpable powder keg of poor folk living in the rear of the train (“Tailies” as they refer to themselves, which is reminiscent of Lost) who, after enduring seven years of desperation and awfulness, are ready to brutally escape their confines and battle their way through enough cars to get to the engine. They’ve got the “world’s last Australian,” a large man named Strong Boy who they give most of their food to so he can act like an RPG-style Tank, an old man who remembers the joys of being alone, and Daveed Diggs’ Layton – a former homicide detective who forcefully boarded the train with his wife (who has since left him to become a plaything for folks in a fancier car).

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Diggs’ character is the centerpiece of the show while also representing where the story tries to twist and transform itself from a revolution to a demolition. As in Demolition Man. Layton gets spirited away from his fellow Tailies, right on the precipice of a huge bloodbath, so that he can solve a murder case that the perfect society in the front of the train is ill-equipped to handle. Like Demolition Man or The Village or any number of films with similar themes, Snowpiercer showcases a “utopia” unable to predict something going awry, somehow ignorant to the fact that “sometimes people just kill each other.” Here, Snowpiercer strains a bit to find its legs as an ongoing series by literally halting and interrupting a massive ambush right before it starts so the story can shift into a “whodunnit?”.

When you combine that with the Wilfred reveal happening at the end of the episode, where we learn that Jennifer Connelly’s Melanie – aka the “voice of the train” from Hospitality – is Wilfred, or in the very least acting as Wilfred because something happened to the real person and she’s now maintaining the illusion, and the series starts to lose some of its steam. Let’s hope the show has bigger surprises on the way now that’s given up who’s driving the train.

The show looks great and the action all lands well, but there’s a spark missing. At least so far. Diggs is good as our hero and Connelly is cool as his uneasy First-Class ally (who also happens to be secretly running the show), but the murder mystery is nestled in between two mostly-unlikable factions: the privileged dopes living in the long stretch of cars designated for the rich and powerful and the temperamental hot-heads who stew in the butt of the train. Layton’s the only semi-likable presence and he’s not quite enough to make us fully care about solving the case for the one-percenters or saving the lives of the Tailies.

Ubisoft’s Free PC Games For COVID-19 Relief Were Downloaded 9 Million Times

As part of Ubisoft’s latest financial briefing, the company provided an overview of its response to the COVID-19 pandemic and outlined the steps it’s taken to keep its workers safe.

In a statement, Ubisoft said the health and well-being of its employees remains “our top priority.” Ubisoft’s teams are now working from home, with the company’s IT department helping staffers get up to speed on working in the new remote environment. The publisher described the move as a “challenging new context that has required all our employees to adapt quickly.”

Looking ahead, Ubisoft said it is preparing for a future when offices open once more. The company is “taking special precautions to make sure that team members who are returning to the office can do so safely.” There is no exact time for when Ubisoft’s teams will be able to go back to work, however. Ubisoft has offices around the globe, and local governments will decide when business places can re-open.

A second major element of the pandemic is how it’s led to people staying home and playing more games. In turn, the video game industry has seen a significant increase in the money spent on games.

Ubisoft took part in the effort to help people stay entertained during quarantine by releasing some of its popular games for free as part of its “Play Your Part, Play At Home” campaign. Ubisoft gave away copies of Child of Light, Rayman Legends, and Assassin’s Creed II for PC, and together, they were redeemed 9 million times, Ubisoft said. Additionally, Ubisoft said teachers are using the Discovery Tour mode in Assassin’s Creed Odyssey to help their students learn about ancient Greece.

Ubisoft also adjusted some of its internet bandwidth policies to help decrease the load on networks caused by the influx of people staying at home. What’s more, Ubisoft said its teams around the world have donated their time and money to area hospitals and food banks.

Ubisoft’s next big game is Assassin’s Creed Valhalla, which releases this year as a launch title for the PlayStation 5 and Xbox Series X. It will also be available for PlayStation 4, Xbox One, and PC.

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Dune Director Compares Main Character Paul Atreides To The Godfather’s Michael Corleone

Dune is due to release on December 18, 2020, giving audiences a new take on Frank Herbert’s novel, first adapted by David Lynch in 1984. Director Denis Villeneuve (Prisoners, Blade Runner 2049, Arrival) has spoken to Empire about his upcoming adaptation, and given some new insights into what inspired his take on Paul Atreides, the film’s protagonist.

Atreides will be played by Timothee Chalamet in the new film, as seen in the first screenshots. According to Villeneuve, he sees the character’s arc as similar to the central figure of the Godfather trilogy, Michael Corleone. Villeneuve says that the character is similar to Corleone, who was portrayed by Al Pacino across three films, because of the expectations placed upon him.

“Paul has been raised in a very strict environment with a lot of training, because he’s the son of a Duke,” Villeneuve says, recounting details from the novel. “But as much as he’s been prepared and trained for that role, is it really what he dreams to be? That’s the contradiction of that character. It’s like Michael Corleone in The Godfather–it’s someone that has a very tragic fate and he will become something that he was not wishing to become,” he continues.

However, Atreides won’t necessarily go down as dark a path as Michael Corleone did. “His survival depends on being able to make the right decisions and adapt to different dangerous situations,” Villeneuve says. “It’s a very beautiful story about someone that becomes empowered.”

This year’s Dune film will adapt the first half of Herbert’s original novel, with plans underway for a sequel. Villeneuve has also said that he’d like the opportunity to do a follow-up to Blade Runner 2049.

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Mount & Blade 2: Bannerlord Patch Fixes Annoying Siege Event Bug

In the latest update for the Mount & Blade 2: Bannerlord beta, even more bug fixes have been rolled out, along with some alterations to units for balancing purposes. Patch e1.4.0 also marks the move from the current beta branch to the main Steam branch, syncing the two versions.

As with all games in beta, there are a myriad of bugs that need fixing, with the majority of patches so far focusing on erasing these issues. The developers have been patching the game almost daily since the beta launched, working hard to make the game playable despite still being in beta. This update patches the following known bugs in-game:

Latest Bug Changes

  • Fixed a problem where it was not possible to select newly changed perks in older save files.
  • Pila, Jagged Throwing Spear and Triangular Throwing Spear are throwable again
  • Fixed a crash that occurred when trying to purchase a workshop.
  • Fixed a bug that causes duplicate dialogue options to appear in some dialogues.
  • Fixed the bonus for the castle “castellan’s office” settlement project.
  • Some lords which have a risk of going below critical money limits will stop paying wages and suffer the morale penalty only. This way they will at least keep enough money to buy food and avoid starvation. Their troops will still desert eventually if their morale drops too low.
  • In some cases, siege map events were stopping in the middle and the besieger party was returning to owned settlements to buy food. They will now continue the map event.
  • In some minor cases, armies were going to faraway towns when they ran out of food. This was fixed. The distance will be the most important factor in such cases.
  • Fixed a bug that prevented excessive settlement militia from decreasing.
  • Fixed a crash that occurred sometimes when trying to complete Gang Leader Needs Weapons quest through dialogue.
  • Fixed a Save & Load crash related to one-handed perks.
  • Fixed a crash due to an empty .dll name appearing on call stack frame.
  • Fixed a crash due to missing frame info when capturing a call stack.
  • Fixed a crash that occurred sometimes when trying to load a game when quests were active.
  • Fixed a crash that occurred when selecting some troops for a custom battle.

This update also fixed the annoying bug where the player’s besieger party would stop storming a fort or village during an event to go purchase food. These troops will now finish the fight regardless of how hungry they are.

A number of changes to units have been added as well to balance out the battles. The following troops have been altered:

Latest Balance Changes

  • Aserai
    • Beduin
      • Troop count increased by 1 (10)
    • Skirmisher
      • Troop count increased by 1 (17)
  • Battania
    • Clan Warrior
      • Troop count increased by 1 (22)
    • Wildling
      • Troop count increased by 1 (18)
    • Ranger
      • Replaced Bastard Sword with Highland Two-Handed Sword
      • Mounter Warrior
      • Troop count increased by 1 (11)
  • Empire
    • Menavlion Infantry
      • Troop count decreased by 1 (16)
      • Hit Points reduced by 5 (100)
    • Courser
      • Replaced Menavlion with Cavalry Menavlion
        • Swing Speed 83 to 73
        • Damage 129 to 118
  • Khuzait
    • Rabble
      • Mace length got increased
        • Length 58 to 67
        • Swing Speed 95 to 91
        • Damage 37 to 39
    • Nomad
      • Troop count increased by 1 (11)
    • Mounted Archer
      • Cost reduced by 10 (150)
      • Spear Perk replaced by Stronger Arrows Perk
  • Sturgia
    • Berserker
      • Troop count decreased by 1 (16)
    • Varyag
      • Movement Speed decreased by 1 (77)
      • Armor decreased by 1 (39)
      • Large Round Shield is now the Default Shield
      • Replaced Stronger Shield Perk with Lighter Shield Perk which equips the Light Round Shield
      • Large Round Shield weight increased to 4
      • Troop count decreased by 1 (15)
    • Hunter
      • Replaced LongSword perk with Strong Arrows Perk
      • Swapped Strong Arrows Perk and Shield Perk
  • Vlandia
    • Peasant Levy
      • Troop count reduced by 2 (23)
      • Pitchfork can not be used One-Handed any more.

Some art assets, localization text files, and the UI system have also been updated. For the full list of updates in patch e1.4.0 check out the developer blog on the official website.

Mount and Blade 2: Bannerlord is currently available in beta on PC.

Now Playing: Mount & Blade II: Bannerlord – Campaign Teaser | Gamescom 2018

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There’s A New Harry Potter Game On Mobile, But It’s Probably Not Very Magical

There’s a new Harry Potter game coming to mobile, but it doesn’t look like it’s going to be quite as exciting as Wizards Unite. The game, which has received its first trailer ahead of release, is called Harry Potter: Puzzles and Spells, and it’s a match-3 puzzle game.

You can watch the trailer in the tweet below, although it doesn’t show off any gameplay.

The game is being released under the Portkeys label, and is developed by Zynga (Words with Friends, Farmville). It seems to be set early in Harry’s time at Hogwarts, based on how young the characters are in the key art. If you’re in Australia, the game has already soft-launched on both the App Store and Google Play–but other regions will have to wait a little longer. No release date has been announced.

The game features many locations from the series, including various parts of Hogwarts and Diagon Alley.

Fans of the series can always pretend that this is an adaptation of the unpublished manuscript for Harry Potter and the Three Green Stones That Disappeared When They Touched Each Other, but there are also other ways to continue enjoying J.K. Rowling’s wizarding world. For instance, there’s this excellent Harry Potter RPG created inside Minecraft, or you could watch Daniel Radcliffe read the Harry Potter books.

If you’re waiting for a new AAA Harry Potter game, it might still be happening–plans for an open-world leaked back in 2018. Nothing has been announced, however.

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Assassin’s Creed Odyssey And Rainbow Six Siege Microtransaction Spending Is Growing

Ubisoft’s latest financial report included new details on microtransaction spending for Rainbow Six Siege and Assassin’s Creed: Odyssey. In short, both are performing very well in regards to microtransansactions.

Ubisoft categorizes microtransactions as Player Recurring Spending (PRI), which covers digital items, DLC, season passes, subscriptions, and advertising. The team-based tactical shooter Rainbow Six Siege enjoyed “record engagement” in the months of January, February, and March 2020, with PRI spending jumping by 26 percent.

That’s an incredible achievement for a game that was released in 2015. Ubisoft will be supporting Siege for a long time to come, as the company is releasing the game as a launch title for PlayStation 5 and Xbox Series X later this year. GameSpot recently re-reviewed Siege, and we awarded it a 10/10.

Assassin’s Creed: Odyssey, meanwhile, is pacing ahead of Assassin’s Creed Origins on a number of metrics. Microtransaction spending in Odyssey is up by a whopping 170 percent compared to Origins, while daily engagement and the number of copies sold over its previous 12 months are up by 90 percent each compared to Origins.

Odyssey featured a boatload of microtransaction offerings, but one of the most notable one was a permanent double XP boost for $10 that makes the grind easier to get through.

In total, spending on PRI for Ubisoft’s latest fiscal year ended March 31 reached €702.4 million ($759.8 million USD). That’s a huge number, but it’s nowhere close to the $3.36 billion USD that Activision Blizzard generated from microtransactions during its latest year.

Given Ubisoft’s solid performance on microtransactions in the latest period, you can expect the company to continue to make use of the business practice going forward for Assassin’s Creed Valhalla and the company’s other upcoming games. For the upcoming quarter, Ubisoft said it expects microtransaction revenue to continue to grow in the coming year.

In other news, Ubisoft recently confirmed that it had 11 games across six franchises that have sold more than 10 million copies during the current console generation–you can see the full list here.

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