Dragon Ball Legends Mobile Game Celebrates 2nd Anniversary With 5 New Fighters

Dragon Ball Legends, the mobile RPG with a card-based battle mechanic, has turned two years old, and it’s celebrating with multiple new characters. These new fighters come from the two separate Dragon Ball Z sequel series–Dragon Ball GT and Dragon Ball Super.

From GT, Legends is adding Omega Shenron and Super Saiyan 4 Goku. Shenron was the final villain of the Dragon Ball spin-off series, and now players of the mobile game can unleash his fearsome power. Super Saiyan 4 was one of the better-received elements of GT, so it’s good to see Goku in this form joining the game.

From Dragon Ball Super, the game is adding three characters from the Future Trunks arc. Super Saiyan Rage Trunks, Fusion Zamasu, and Super Saiyan Blue Vegito are all coming to the game, letting you relive their intense battles from the series.

Furthermore, the game’s official Facebook page is encouraging fans to take augmented reality photos through their phones of themselves with various Dragon Ball characters to unlock in-game extras. There are daily challenges for fans to complete in order to win more items–more details are available on the game’s official website.

Dragon Ball Legends is not the only Dragon Ball game with reason to celebrate; Dragon Ball FighterZ recently hit 5 million sales, and incredibly Dragon Ball Xenoverse 2 has done one (million) better, with 6 million sales.

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New If Found Patch Update Tweaks Script, Adds Bug Fixes

Developer Dreamfeel has released a new patch for If Found. The update is currently only out for Windows–it will be released for MacOS in “the next few days,” according to a Steam blog post.

“This [update] fixes a number of issues, polishes the graphics in a couple of sections, updates the localisation, and tweaks some parts of the script, particularly around Mac & Cassiopeia,” Dreamfeel writes in the blog post.

The most notable issue addressed has to do with If Found’s Steam achievements, as some of them (like “Trans Rights!”) have been glitched since the game launched, preventing players from unlocking them. The update also addresses a problem that was causing players to become stuck if they exited the game from the Bog Road Heist or Anomaly chapter and then tried to resume playing. The full patch notes are outlined below.

If Found Post-Launch Update Patch Notes

  • Bug Fixes
    • Achievements not unlocking. You can now unlock the Trans Rights! achievement.
    • On a small number of machines with integrated graphics, alt-tabbing caused the game to freeze when you return.
    • In Korean, Japanese, Chinese simplified and Chinese traditional, there were some graphical glitches with the text.
    • Improved localisation for many languages.
    • There are a few spots where you could get stuck if you quit the game and try to resume (one in Bog Road Heist and one in the Anomaly chapter).
    • Some minor script adjustments.
    • Some visual polish in places.
    • Widescreen view no longer has a cursor in the corner.
    • Widescreen annotations fixed.
    • General system stability improvements to enhance the user’s experience.

In GameSpot’s If Found review, Michael Higham gave the game a 9/10, writing, “A little empathy goes a long way. Especially when it comes to those we seek unconditional love and support from, it can mean the difference between spiralling into a black hole of depression and having the comfort to simply exist free of judgment. It’s one of the many themes If Found so vividly represents in sketchbook-style visual novel form. Through expressive minimalist illustrations, ethereal sound design, sharp writing, and thematic coherence, the chaos and serenity of young adulthood jumps out of its pages for a story that’s heartbreaking, heartwarming, and wholly affecting.”

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The Last of Us Part 2 Director Details New Enemy Factions

The Last of Us Part 2 is Naughty Dog’s biggest game yet, and while that doesn’t mean the sequel is going open world, it does mean Naughty Dog is aiming to create an expansive, varied new series of environments for players to explore and survive.

Speaking to IGN ahead of The Last of Us Part 2’s final preview embargo, Director Neil Druckmann explained both the development team’s approach to creating Seattle, and how the introduction of new enemy factions added more variety to both story and gameplay.

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“One of the reasons we picked Seattle is because of how many diverse locations it has. We knew we’re going to spend a lot of time in the city and, like a good Naughty Dog game, we need to switch things up as far as art styles and locations go,” Druckmann said, noting the variety of city, residential, and environmental areas in the Pacific Northwest.

“So the team studied a lot of the architecture of the city, the foliage that grows in that part of the country. They scanned different materials so we can make them authentic.”

These decisions of course, are in concert with ensuring the level designers can create interesting exploration and combat spaces for players — as Druckmann said, they do a bit of “location scouting.”

“And then the level designers what they would do is also study that architecture as well,” he said. “What are interesting locations for exploration or for our new physics system to get different kinds of puzzles.

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“For combat, this has been an ongoing principle, [we want] to combine the familiar with the unfamiliar,” Druckmann continued, noting that residential areas, now overgrown with vegetation in this post-pandemic world, can offer something unexpected.

Druckmann also pointed to how the use of Seattle’s sewers and other similarly “creepy, dank areas” allowed the team to play up the sequel’s horror elements.

“We have Stalkers that are grown into the wall and sometimes they’re dead and nothing will happen, and sometimes they’ll rip off the wall and charge at you,” he teased.

Seattle is also home to the Washington Liberation Front and the Seraphites, two groups Ellie will contend with that offer new combat challenges playing to the strengths of the environmental design.

“You have the WLF, this secular militaristic faction and then the Seraphites, this religious group that has rejected technology of the old world and they built everything from the ground up,” Druckmann said.

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“Those two groups and their conflicts speaks to the cycle of violence, but mechanically how we wanted to separate them, the WLF has accrued all this military equipment. So they use more machine guns and they have vehicles in certain setups,” he continued.

“But the Searphites, what makes them creepy and scary to go up against is they’re very stealthy and quiet … and they’ll sneak up on you and use the vegetation the way that Ellie does and the WLF doesn’t.”

For more, read up on what Druckmann recently had to say about how the infected enemies in The Last of Us Part 2 have changed, as well as what he told us last year about how enemy dogs lead to tough choices in The Last of Us Part 2. Learn about some of the incredible tiny details Naughty Dog is filling the sequel with, and find out when you can read IGN’s The Last of Us Part 2 review.

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Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, IGN’s weekly PlayStation podcast. Find him on Twitter @jmdornbush.

Assassin’s Creed Valhalla: The Insta-Kill Hidden Blade Is A Bit Different This Time Around

As seen in the cinematic reveal trailer for Assassin’s Creed Valhalla, protagonist Eivor uses a conspicuous version of the hidden blade where the actual blade can be seen on top of the forearm as opposed to being hidden on the bottom. Ubisoft decided to remove the “hidden” aspect of the hidden blade in order to better fit the tone of Valhalla and Eivor’s culture.

“It is a deliberate decision,” Assassin’s Creed Valhalla narrative director Darby McDevitt said on Twitter. “It’s something that Eivor feels very strongly about. When he or she gets a hold of this hidden blade, it occurs to Eivor that it would be much more interesting to let people see this weapon, to be conspicuous about it. Vikings were known as having a sense of honor and it was very important that when you killed somebody, that you let people know that you killed them.”

McDevitt continued: “Oftentimes, people would not be punished for murder if they had a small justification, like say somebody insulted you. They would not be punished for the murder as long as they admitted to it, as long as they stated openly that ‘Yes, I killed that person because we got into combat.’ And so having the hidden blade visible is actually kind of an extension of that honor. We want this conspicuous aspect of the blade to be reflected in the way that Eivor presents him or herself to the world.”

As stated before, pretty much all interpretations of the hidden blade have stationed the actual blade on the inner forearm, with the blade extending along the palm of the hand. The one exception is the hidden blade used by Darius in the Legacy of the First Blade DLC expansion for Assassin’s Creed Odyssey, implying the earliest hidden blades were as conspicuous as the one that Eivor uses in Valhalla.

Despite the difference in style, Eivor’s hidden blade will behave largely how the weapon did in the earliest Assassin’s Creed games. Unlike Origins and Odyssey, you won’t have to upgrade your hidden blade in order to instantly assassinate targets. Despite an enemy’s level, Eivor’s hidden blade will always instakill when used from stealth.

Now Playing: Evolution of Assassin’s Creed, From The Holy Land To Valhalla

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The Artist Behind Batman Costumes Made the SpaceX Astronaut Suits

The NASA astronauts aboard SpaceX’s Crew Dragon ventured into space in suits custom-made by the same artist who helped suit up and armor many big screen superheroes, from Batman and Wonder Woman to Captain America and Wolverine.

Ironhead Studio’s Jose Fernandez created the very cool and elegant flight suits worn by the SpaceX astronauts, which you can check out below:

Fernandez applied what he learned creating form-fitting but flexible garb on superhero movies to the Daft Punk-esque SpaceX suits. (The Daft Punk resemblance is no accident, as Forbes points out, since Fernandez has made some of the musicians’ signature helmets.)

Fernandez credits SpaceX founder Elon Musk with the visual formality of the flight suits. “He (Musk) kept saying, ‘Anyone looks better in a tux, no matter what size or shape they are,’ and when people put this space suit on, he wants them to look better than they did without it, like a tux. You look heroic in it,” Fernandez explained to Forbes.

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But the SpaceX flight suits weren’t just designed for style but for function and safety. As an expert in joinery, Fernandez was able to build suits made of different materials which have to meet up perfectly and also be air proof. Fernandez was also able to address an issue that’s dogged NASA since the era of the Apollo missions: astronauts not being able to move their heads thanks to their bolted-on helmets and thus having an obstructed field of vision.

As the artist who sculpted the cowl that allowed Ben Affleck’s Caped Crusader to turn his head in Batman v Superman: Dawn of Justice, Fernandez’s helmets have an articulated neck piece among other features that make these flight suits lighter and allow better vision for the astronauts.

In the tweet seen below, NASA astronauts Robert Behnken and Douglas Hurley praise the suits for their comfortability and ease in getting in and out of in a zero gravity environment:

In addition to Batfleck’s cowl, Fernandez’s Ironhead Studio also created that film’s Bat-mech suit. He previously worked on Batman Returns, Batman Forever, and Batman & Robin. Fernandez also worked on Wonder Woman’s armor in BvS. Fernandez has also lent his skills to plenty of Marvel movies, sculpting the helmets for Captain America, Thor, Loki, and Magneto. Ironhead also built the Black Panther helmet from Captain America: Civil War.

Fernandez also designed and sculpted the makeup, helmet, and armor for Thanos in Marvel’s The Avengers, and worked on The Amazing Spider-Man 2, Abe Sapien in Hellboy, and The Thing in the original Fantastic Four movies. He also designed and constructed the specialty costumes in X2: X-Men United, including Hugh Jackman’s Wolverine.

You can view Fernandez and Ironhead’s many comic book movie designs on Instagram.

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This Week’s Top 10 On Netflix: Space Force Arrives For The First Week Of June

The menus on Netflix have become increasingly confusing over the past couple of years. There is the “Trending” section and the “popular” section. However, what people are probably more interested in is what is the top content on Netflix?

Recently, Netflix added another new section revealed the Top 10 videos on the site. Last week, the docuseries Jeffrey Epstein: Filthy Rich debuted and took the top spot for two of the weekdays. This week, another new Netflix original lands in the number one spot to kick off the week. Check it out below.

Netflix original: Space Force
Netflix original: Space Force

Steve Carell and Greg Daniels (The Office) have a new comedy series on Netflix called Space Force, and it starts the week off in the number one spot. And much like last week, the Jeffrey Epstein docuseries, Sweet Magnolias, Uncut Gems, Avatar: The Last Airbender, and History 101 all remain in the Top 10.

Monday, June 1

  1. Space Force
  2. Jeffrey Epstein: Filthy Rich
  3. Sweet Magnolias
  4. Uncut Gems
  5. Avatar: The Last Airbender
  6. Dead to Me
  7. Riverdale
  8. Just Go With It
  9. History 101
  10. The Flash

Make sure to check back during the rest of the week to find out how this list changes.

And speaking of things you should be watching, consider listening to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.

New Pokemon Sword & Shield: Isle Of Armor Details Coming Tuesday

Pokemon Sword and Shield‘s first DLC expansion, The Isle of Armor, arrives this month, and we’ll learn more about it very soon. The Pokemon Company has announced it will share some new details about the upcoming expansion tomorrow, June 2.

The news will be revealed at 6 AM PT / 9 AM ET / 2 PM BST. The Pokemon Company hasn’t shared any more information beyond that, so it’s unclear exactly what we’ll see. Given that Isle of Armor is slated to launch sometime this month, however, we’ll presumably learn its release date.

Isle of Armor is the first of two paid expansions coming to Sword and Shield this year. This one takes players to the eponymous Isle of Armor, where they’ll train under a former Pokemon League Champion named Mustard and receive the new Legendary Pokemon Kubfu. At some point in the expansion, your starter Pokemon–Rillaboom, Cinderace, or Inteleon–will also gain the ability to Gigantamax.

The second DLC expansion is called The Crown Tundra, and it’s slated to release sometime this fall. This one takes place in an arctic region and likewise introduces many new elements to the games, including a new Legendary Pokemon named Calyrex and a new co-op mode that lets you explore Pokemon dens with other players.

In the meantime, Gigantamax Meowth is currently appearing in Max Raid dens until June 2, giving you another chance to add the special Pokemon to your collection. The games’ next Max Raid event will kick off immediately after and bring back every previous Gigantamax Pokemon. You can also claim a free Galarian Ponyta with its Hidden Ability until June 4.

Starting June 1, GameSpot will be hosting Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Valorant Launch Time Revealed, Here’s The Details

After a lengthy closed beta, Riot’s popular online shooter Valorant will be widely available for the first time on June 2. However, the actual scheduled launch of the game depends on your region. In the Americas, the game will become available at 8 AM Eastern / 5 AM Pacific on June 2. According to the tweet announcing the time, the game will be available 7 hours earlier in Europe, and 13 hours earlier in Asia.

Valorant is a 5 vs. 5 competitive shooter that bears a strong resemblance to Counter-Strike: Global Offensive, albeit with the addition of character-specific powers a la Overwatch. Following the official release of the game, Riot has indicated that it will release a bundle of new content for the game, including maps, game modes, and characters. Throughout the open beta, Riot continued to fiddle with the game’s balance, with the most recent update nerfing powerful characters like Sage and Cypher and adjusting rifle accuracy to make tap-firing more effective.

Over the past week or two, Riot has issued some further announcements for the game, revealing that it will sponsor tournaments through Twitch Rivals as part of Valorant’s launch. The studio also clarified how the game’s anticheat program Vanguard will work, as well as releasing a blog post that explains how the team crafts its premium skins.

Now Playing: Valorant Launch Date Announcement Trailer

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Pokemon Sword and Shield Expansion Pass News Coming Tomorrow

We’ll get more details on Pokemon Sword and Shield’s Expansion Pass tomorrow, June 2 at 6am Pacific / 9am Eastern / 2pm UK / 11pm AEST.

Revealed in a tweet by the Japanese Pokemon Twitter account (below), no details were given of what could be revealed. However, with the first expansion for the latest Pokemon games – The Isle of Armor – due to arrive by the end of June, it seems likely we’d get a release date.

The Pokemon Sword and Shield expansions will include The Isle of Armor and The Crown Tundra (due this Fall), and each will add a new open area to explore. They’ll also add new legendary Pokemon, new regular Pokemon, new Galarian forms, and dozens of returning Pokemon that were previously unavailable to catch.

It marks a new step for the Pokemon franchise – which has previously preferred to release new versions of the same game, or semi-sequels. We think this is a very good next step.

We awarded Pokemon Sword and Shield a 9.3 review, and since named it one of the best Nintendo Switch games.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

League Of Legends Introduces A New Way To Show Advertising In Esports Games

In a new update for League of Legends esports, Riot has added the equivalent of stadium signage to Summoner’s Rift. A feature called SR Arena Banners will allow LoL esports leagues to customize how their viewers see the Rift, with the potential to display major sponsors and league details.

The new feature will roll out for the Summer Split, and will only be visible to those watching on official League of Legends broadcasts. “In the future, you can expect to see leagues begin to experiment with unique approaches that will more deeply integrate our partners to engage local and regional fan bases,” the blog post details.

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Notably, the new banners will only be visible to spectators, with players seeing the same standard Rift they are used to practicing on. “This will ensure that a new visual model won’t impact their ability to practice and compete on an identical Rift,” the post adds.

“Our aspiration is to create an environment that exudes the energy found in traditional sports, and we’ll continue to work towards that goal,” Riot said of the new update.

While traditional sports have been cancelled or postponed due to the COVID-19 pandemic, esports has moved in to fill that gap, seeing more interest from traditional sports networks. By bringing more of that sport-like experience into the game itself, League of Legends can future-proof in the case of tournaments needing to be played within social distancing guidelines.

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