The almost three-minute song is composed by Dutch sound designer Joris de Man, a composer who has collaborated with Guerrilla on past titles like the Killzone franchise and 2017’s Horizon Zero Dawn. The first game, Horizon Zero Dawn, was nominated and won numerous awards for its music and sound design, with de Man securing his second Ivor Novello Award for Best Original Video Game Score for his work on the game in 2018.
HBO Max has announced a new original series set in the world of Batman’s home town, Gotham City. The original series will be set in the world director Matt Reeves is creating for his upcoming film The Batman, which stars Robert Pattison as the Caped Crusader.
Boardwalk Empire creator Terence Winter will write the upcoming series, and the show will be produced by Warner Bros. Television and The Batman producer Dylan Clark. The series will explore some of the more compelling and complex characters in the city, according to a press release. DC has explored other characters in the crime-infested city. Fox ran the series Gotham–following characters in the Gotham City Police Department and the city’s villains–for five seasons.
“This is an amazing opportunity, not only to expand the vision of the world I am creating in the film, but to explore it in the kind of depth and detail that only a longform format can afford–and getting to work with the incredibly talented Terence Winter, who has written so insightfully and powerfully about worlds of crime and corruption, is an absolute dream,” Matt Reeves said.
The Batman stars Robert Pattinson as Bruce Wayne, Colin Farrell as the Penguin, Paul Dano as the Riddler, Zoe Kravitz as Catwoman, and Andy Serkis as Alfred.
There are so many video game movies in the world. And honestly, a lot of them are bad. Some of them, though, are so bad that they’re kind of amazing. This is the case with Street Fighter: The Movie.
Make no mistake, this is a bad, sometimes dumb, and often-times cheap-looking film. However, it’s also an absurd amount of fun to watch, especially due to some of the performances. Whether it’s Raul Julia’s General M. Bison or even the movie’s version of Zangief, played by Andrew Bryniarski, it’s hard to not be entertained by the over-the-top characters on-screen. Also did you remember that pop star Kylie Minogue is in this movie? You do now.
Given that it’s been 26 years since Street Fighter: The Movie first debuted in 1994, now seemed like as good a time as any to look back on one of the most iconic bad video game movies ever made. It’s stuffed full of familiar characters, Easter eggs from the video game franchise, and some very strange references to things that you never knew existed in the Street Fighter universe.
In Street Fighter II, Shadaloo is a “mysterious crime organization” headed by M. Bison. In the movie, though, it’s the country he’s occupying and essentially holding captive.
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2. M. Bison
Bison was the chief antagonist of Street Fighter II, so of course he’s the primary villain in the movie. More than that, though, Raul Julia’s portrayal of the character is delightfully over-the-top. Were Bison any less charismatic and dramatic, there would be almost no reason to watch the movie.
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3. Chun-Li
In the film, Chun-Li is a TV news reporter with a vendetta against Bison, who had her father killed. That backstory was created for the movie. The character was first introduced in Street Fighter II.
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4. Guile
Guile is an American colonel in the military group the Allied Nations. Being an American soldier doesn’t stop Jean-Clause Van Damme from using his thick Belgian-French accent, though. That said, he’s got the build needed for Guile and looks great breaking out the character’s reverse spin kick. Guile was first seen in Street Fighter II.
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5. Cammy
Cammy was the franchise’s second female fighter. Her first appearance was in Super Street Fighter II. In the film, she’s one of Guile’s most trusted allies in the Allied Nations.
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6. T. Hawk
T. Hawk, another character introduced in Super Street Fighter II, is also an ally of Guile’s in the movie, accompanying him on his missions.
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7. Dee Jay
Upon his introduction in Super Street Fighter II, Dee Jay is seen as a rather happy guy who always had a smile on his face. In the movie, he’s one of Bison’s evil underlings and seems to do most of his computer hacking. He also reveals a peculiar former job, which we’ll get to.
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8. Vega
Vega was first seen in the game Street Fighter II and his character translates rather well to the movie. He’s a Spanish prizefighter that wears a mask to protect his looks and takes out his opponents with a claw. Much like in Street Fighter II: The Animated Movie, Vega works with Sagat in the film.
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9. Vega’s stage
Vega’s is one of the stages that the movie has paid tribute to in the film, featuring him fighting in a cage, not unlike the one he appears in for Street Fighter II.
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10. Sagat
In the movie, Sagat is an arms dealer working for Bison and a former cage fighter that was known as Iron Fist. That’s not the case in the games, though. Sagat first appeared in Street Fighter II.
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11. Sagat’s statue
While the movie didn’t recreate Sagat’s stage, a piece of it did pop up in his lair. A statue in the background resembles the one he fights in front of in Street Fighter II.
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12. Ken
What’s Street Fighter without Ken Masters? In the movie, he and Ryu are hustlers trying to make money by conning Sagat with a bad weapons sale. Thankfully, they eventually see the light and join the good guys. He first appeared in the original Street Fighter.
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13. Ryu
Like Ken, Ryu first appeared in the original Street Fighter game. It’s not until late in the movie that the characters get their trademark reg and white outfits. Instead, they spend a lot of the movie in a lot of denim. The early ’90s were bad.
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14. E. Honda
This sumo wrestler first appeared in Street Fighter II. The movie turns him into one of Chun-Li’s associates, working undercover as her broadcast technician. Essentially he broadcasts her news reports from a van.
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15. Balrog
Balrog, who was an unplayable character in Street Fighter II, is also recast as one of Chun-Li’s crew. In the film, he operates the camera during her reports.
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16. Guile rats out his friend
This is less of an Easter egg or reference and more of a chance to put Guile on blast. While speaking directly to his enemy M. Bison, he tells his friend Charlie that he’s coming to save him. Immediately, this tells Bison that he has someone important to Guile held captive. Why would the colonel give that away?
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17. Blanka
Truly, Charlie can blame his transformation into Blanka on his “friend” Guile. Oddly, this is two characters that have been condensed into a single person. Blanka was first introduced in Street Fighter II and was born with the name Jimmy, while Charlie joined the fold in Street Fighter Alpha–one year after the movie.
In the film, Charlie, which Bison reveals is short for Carlos, is pumped full of “DNA mutagens” and “anabolic plasma.” Those, somehow, turn him green with long orange hair and deform his face. Yes, it looks cheap.
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18. Zangief
Zangief is another of Bison’s thugs in the movie and one that seems rather dimwitted. Like in the games, he is covered in scars. After first appearing in Street Fighter II, it was revealed those scars came from wrestling bears.
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19. So many special moves
Yes, Mortal Kombat: Annihilation is full of characters doing their special moves from the games. However, Street Fighter: The Movie is no slouch. Guile breaks out a few reverse spin kicks, Ryu lets loose a very underwhelming Hadouken, and E. Honda even does a hundred hand slap at one point.
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20. Dhalsim
Dhalsim is one of the movie’s biggest departures from the game. In the games, he’s a master of yoga that can stretch out his limbs. He also breathes fire. In the movie, he’s a scientist being held captive by Bison and is forced to help create Blanka. He originated in the game Street Fighter II.
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21. Game over
What happens when you lose to M. Bison? According to the general himself, it’s “GAME OVER!” Bison’s screaming those two words after blowing up Guile’s boat is maybe the best part of the movie.
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22. Bison’s a true gamer
And how did he blow up Guile’s boat? Of course, he did it by using his Street Fighter II control deck to release land mines. Bison is the only real gamer in this movie.
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23. M. Bison’s stage
His stage provides some inspiration for his base of operations in the movie, including the giant bell prominently hanging in the middle of the ruins he is occupying.
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24. E. Honda is a kaiju
In one of the movie’s many sillier moments, E. Honda and Zangief fight while crashing through a miniature model of Bisonopolis, the nation Bison intends on creating. They look like human kaiju and, fittingly, the movie includes the sounds of Godzilla’s roar at this point.
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25. Dee Jay’s old boss
We mentioned Dee Jay’s old employer earlier, and it’s one of the most bizarre throwaway lines. As he tries to escape while Bison fights Guile, he says he never should have left Microsoft. While this does help explain how he ended up as Bison’s tech expert, it really makes you wonder what he did at Microsoft and how he would compare Bison and Bill Gates as bosses.
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26. Vega’s scars
His beautiful face is forever scarred by Ryu. Vega’s head is pushing against burning metal, leaving him with a horrible scar. We guess the mask wasn’t so useful after all.
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27. Who is Sawada?
Cammy and T. Hawk are Guile’s closest associates in the film, and both have major roles in the games. What about Captain Sawada, though? The character is introduced early in the film and seems to be there for most of Guiel’s outings, though he doesn’t say much. What’s more, his only video game appearance is in Street Fighter: The Movie: The Game.
So who is he? That’s where things get weird. According to Polygon, Japanese actor Kenya Sawada auditioned for the role of Ryu. The studio behind the movie decided to instead cast actor Byron Mann, who went on to star in the film. However, Capcom was pushing for Sawada, given that he had appeared in Japanese commercials as a character similar to Ryu.
The solution was to create a new role and cast Sawada in it. Interestingly, all of his English dialogue is dubbed over due to the actor’s skills in the language.
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28. Those victory poses
We take it back, this is the silliest part of the movie and it’s perfect. After defeating the villains, of course, the heroes all strike their familiar poses from the game–except for Sawada, who had never appeared in a game at this point. It’s the perfect way to end this movie.
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29. The worst-hidden Easter egg ever
But we can’t go anywhere without mentioning perhaps the dumbest Easter egg in any movie ever. While Chun-Li, Balrog, and E. Honda pose as circus performers, Chun-Li climbs into a barrel. When Honda puts the top onto the barrel, it clearly reads “CAPCOM” in big red letters.
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Disclosure: ViacomCBS is GameSpot’s parent company
The Monster Hunter movie has been delayed from September 4 to April 23, 2021, according to Deadline. No official reason has been given by Sony, however it is most likely tied to the on-going COVID-19 pandemic.
Monster Hunter is directed by Paul W.S. Anderson and stars Milla Jovovich, both known for the Resident Evil film franchise, with the most recent film being Resident Evil: The Final Chapter in 2016. Monster Hunter follows Lt. Artemis (Jovovich) and her team as they are transported to a new world where they must battle giant monsters.
Monster Hunter is one of many films to be delayed recently, including Disney’s Mulan and Christopher Nolan’s Tenet, however Monster Hunter was pushed out much further. In recent Monster Hunter news, Jovovich revealed that her character in the movie uses the same weapons that Jovovich uses when playing the game.
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Marvel Comics has revealed its next major crossover event. Dubbed King in Black, this follow-up to 2019’s Absolute Carnage will explore what happens when symbiote god Knull arrives on Earth.
This new limited series will reunite Absolute Carnage writer Donny Cates and artist Ryan Stegman. Marvel’s press release teases, “Everything in Cates and Stegman’s landmark run on VENOM has led up to this monumental story, and readers will finally witness Eddie Brock’s climactic standoff with one of Marvel’s most terrifying villains.”
Art by Ryan Stegman. (Image Credit: Marvel)
While Eddie Brock will be the main protagonist of King in Black, the teaser art above suggests both the X-Men and Avengers will join the fight against Knull. Assuming this crossover is similar in scope to Absolute Carnage, we would expect to see tie-in miniseries spotlighting both teams along with other major players, and a companion storyline in the pages of the ongoing Venom comic.
“As far as event books go, this is the coolest, darkest, most heavy metal, Cthulhu dark horror thing I’ve ever been able to do,” said Cates. “I still can’t believe that Marvel is letting us go as dark and scary as we’re going.”
“One of the things I’m most proud of in this series… is the creation of the character Knull,” added Stegman. “We have some new designs that we’ll be unveiling throughout the series that are really cool and really creepy.”
For those who haven’t been following the current Venom series, Cates and Stegman previously established that the symbiotes were actually created by Knull, a demonic being who existed in the universal void before the Big Bang. Knull has waged a never-ending war on life ever since his peaceful slumber was disturbed by the Celestials. Knull previously used Carnage as his avatar in Absolute Carnage, with Cletus Kasady attempting to kill everyone who has ever bonded with a symbiote and harvest the traces of the symbiote codex from their bodies. Though Venom succeeded in stopping Carnage, he failed to prevent his old foe from awakening Knull and revealing Earth’s location.
Sony Pictures has delayed its upcoming Monster Hunter movie to next year.
Monster Hunter, a movie based on the hit game from Capcom, was originally set to release in theaters in just a few months on September 4, but a change today in Sony Pictures’ domestic calendar indicates that the movie has been pushed back to April 23, 2021. As for a reason why the movie has been delayed, Sony Pictures has yet to say, but it’s likely due to the ongoing COVID-19 pandemic, the reason behind a number of delays in the film and TV industry this year.
Paul W.S. Anderson is the director for Monster Hunter and it’s not his first go at a movie based on a Capcom game. He’s the director of the many Resident Evil movies spawned off from those games as well. Anderson isn’t the only Resident Evil alum whose involved with this movie either, as the star of the Resident Evil movies, Milla Jovovich, is set to star in Monster Hunter.
Jovovich plays Natalie Artimis, the leader of a group of soldiers who gets transported from their world into that of the Monster Hunter video games. Jovovich’s Artimis teams up with The Hunter to, well, hunt monsters. The Hunter is played by Tony Jaa and his boss is someone known as the Admiral, a character played by Ron Perlman. Perlman’s Admiral character has not yet been reveled beyond his name.
While this story will be a new one for fans of the game series, Anderson has previously said that weapons, armor, and monsters from the game will be in the movie.
While 1999’s Blair Witch Project was the movie that kickstarted the found footage horror craze of the 2000s, it’s Paranormal Activity, released a decade later, that has proved to be the subgenre’s biggest longterm success. While Blair Witch remains a horror classic, it proved to be a one-off in terms of popularity, and the initial sequel and the more recent reboot were both commercial disappointments. Paranormal Activity, however, spawned an extremely successful franchise, with six movies so far and a seventh due next year.
So why did Paranormal Activity have such an impact when so many post-Blair Witch found footage horrors were quickly forgotten? Much of it is down to its pure, brilliant simplicity. Director Oren Peli was not some cynical producer looking to cash in on a popular craze. He was a software developer with no prior filmmaking experience, who simply had a great idea that was relatively easy to execute. A couple experience strange, scary noises in their house, so set up video cameras to record overnight to find out what is causing them. The tension that builds as we watch this nighttime footage, waiting for something sudden to happen, is masterfully done. It’s so simple and effective that it makes you wonder why it hadn’t been done dozens of times before.
Inevitably, the Paranormal Activity sequels have varied in quality, and while they all have effective moments, none of them quite capture the scares of the first movie. They are all part of the Hollywood horror machine, something the original film absolutely wasn’t (initially at least). And the story behind its journey to the screen is a fascinating one, with festival rejection, different endings, a delayed release, and ultimately, a huge commercial victory for the filmmakers. Paranormal Activity can be streamed right now on Netflix, and here’s our guide to this terrifying modern classic.
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1. Director Orin Peli was inspired by late night noises
Peli’s inspiration to make the film came from hearing strange noises at night when he moved into his new house. While he didn’t think the house was actually haunted, he told Chris Jones in 2010 it gave him the “idea of what if someone did think their house was haunted and wanted to prove or disprove it, so they set up a video camera.”
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2. Peli made the movie cheaply and quickly in his own home
The movie was actually shot in 2006, three years before it would eventually be released. It was filmed in just seven days, in Peli’s own San Diego home, and cost a mere $15,000 to make. Peli paid for the movie himself and simply took a week off work to get it done. He didn’t even tell his neighbors he was making a film in his house.
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3. There wasn’t a script
The naturalistic performances in the movie are down to the fact that there wasn’t a traditional script and the actors were mostly improvising from a basic outline. Peli explained, “The treatment was like: a couple goes to sleep, such and such happens and then they investigate. As we were getting closer, I refined it more and as we were shooting it was really brought to life by the actors.”
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4. Peli reworked his house for the film
Ahead of filming, Peli made a series of changes that would help his house look more interesting in the film, such as switching the carpets for hardwood floors, painting the walls, and replacing the stairs. He subsequently stated that while he didn’t include these in budget as they were planned improvements, “the hardwood floors alone cost more than the whole film.”
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5. Peli wasn’t crazy about the title
The movie didn’t have a title for a long time, but the filmmakers had to finally pick one when they started submitting it to film festivals in 2007. Peli admitted that he didn’t even like “Paranormal Activity” that much, but at least “it didn’t suck and it’s dry and accurate.”
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6. It was rejected by most film festivals
Peli submitted the movie to a number of major film festivals, including the Toronto International Film Festival, but it failed to be accepted by any. Only one festival accepted it–the much smaller Screamfest in Los Angeles. But the reaction it got from audiences and critics there was enough to get the Peli noticed by major talent agency CAA, who subsequently sent out DVDs of the movie to interest a studio in buying it.
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7. It was Jason Blum’s first big horror hit
Paranormal Activity was the first big success for producer Jason Blum, whose Blumhouse Productions has gone on to become one of the biggest companies in horror, making such hits as The Purge, Get Out, and the most recent Halloween movie. Blum was working at Miramax when he saw the first cut of the movie on DVD, and was impressed enough to come on board as a producer, helping Peli re-edit the movie and eventually score a deal with DreamWorks, the studio co-founded by Steven Spielberg and owned by Paramount.
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8. The studio wanted to remake it
We almost never even got to see this version of Paranormal Activity. After Paramount purchased it, the studio wanted Peli to entirely remake it with a higher budget. Peli and Blum agreed, but asked for a test screening, knowing how well the original version might play to an audience. They were right–the audience response quickly convinced the studio that there would be no need to make it a second time.
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9. There are three different endings
There are in fact three endings to the movie. Peli’s original version, which was screened at film festivals, ended with Katie being shot by police as she emerged from her bedroom holding a knife. When the movie was bought by Paramount, two new endings were shot. In the one that became the “official” ending, Micah is killed by being hurled across the room by some unseen force, and Katie turns into a snarling demon. In the third ending, which was never released as part of the movie but can be found as a DVD and Blu-ray extra, Katie kills Micah offscreen and then cuts her own throat in front of the camera.
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10. It’s one of the most profitable movies ever made
The huge success of Paranormal Activity makes it one of the most profitable films of all time, in terms of a percentage return on investments. The final budget was more than the initial amount that Peli paid to make it–Paramount paid $350,000 for the rights, and additional post-production and new shooting added an additional $215,000. Nevertheless, with a worldwide box office of $193 million, there’s no denying what an incredible investment it was for everyone involved.
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Disclosure: ViacomCBS is GameSpot’s parent company
If you’ve been meaning to upgrade your rig, whether it be for gaming, work, or what-have-you, Newegg is having a sale on a ton of PC essentials, from SSDs and monitors to graphics cards and more.
The 72-hour flash sale lasts through the weekend (naturally) and some deals require promotional codes, so take a look and get yourself something nice. You deserve it!
Brian Barnett writes wiki guides, deals posts, features, and much more for IGN. You can get your fix of Brian’s antics on Twitter and Instagram (@Ribnax).
Ahead of Ubisoft Forward, the studio has rolled out an update for Ghost Recon: Breakpoint. Title Update 2.1.0 is now available on PC, PlayStation 4, Stadia, and Xbox One, and it makes a number of tweaks to the third-person shooter’s guns. The full patch notes have been outlined below.
The biggest change to Ghost Recon: Breakpoint’s weapons with TU 2.1.0 is the addition of new fire rates. Instead of SMGs only having the option to switch between burst- and automatic fire, some guns in the category will now be able to use single-fire and full-auto. The same can be said of certain ASRs. The full list of ASRs and SMGs that have access to these new fire rates are listed below:
ASRs With Additional Burst/Automatic Fire
416
416 Shorty
516
553
805 BREN
A2
AK12
G36C
M4A1
MK17
TAVOR
VHSD2
Silver Stake
SMGs with Single-fire/Full-auto
MP5
MP7
MPX
Scorpion EVO3 CQC
Scorpion EVO3
UMP
Echelon SMG
Vector
Vector Shorty
Elsewhere in the Gunsmith are new muzzles and scopes for certain guns such as the 416 Shorty, MP5, LMGs like CTMMG and Stoner, and many others. The position of grips on assault rifles, submachine guns, and shotguns has been moved closer to the muzzle for better control and feedback. There are other additions to Gunsmith as well, including weapon attachments (like the GL M203 Grenade Launcher attachment) that can be used on more weapons (such as 416 Shorty) and more.
TU 2.1.0 also packages a bunch of bug fixes and game improvements. This includes fixes issues with rewards not unlocking after conditions were met, ironing out technical issues that result in disappearing weapon models, and more.
Ubisoft’s E3-style presentation is set to go live on Sunday, July 12 at 12 PM PT / 3 PM ET. The studio is expected to unveil information about games like Assassin’s Creed Valhalla, Far Cry 6, and Watch Dogs: Legion. Ubisoft will also discuss Ghost Recon: Breakpoint’s long-anticipated AI Squadmates update, as well as “a few other surprises.”
Full Ghost Recon Breakpoint TU 2.1.0 Patch Notes
Improvements
Converted AK47 Assault set to an SBR.
Added GL M203 to 416 CQC.
Total retake of Weapon’s UI Icons (weapons and attachments).
Update on positions of fore/angled grips for all under-barrel attachments.
Modifications on hand positions and rotations on all foregrips in order to avoid wrist tension.
Modified 516 CQC and EVO3 TAC side Picatinny position and move hands to avoid overlapping.
Worked on framing update in Gunsmith’s hidden menu mode.
Retakes on G36 and 553 under-barrel Picatinny rails.
Retakes on hand position in GL M203 (now placed on mobile part instead of the trigger).
Retakes on the positions of GL M203 (now close to magazines) on every weapon.
Added extended magazines to M4A1 and MPX Tactical variations.
Fix animation issue on EVO3 Angled grip.
Replaced Hera Foregrip by RVG Foregrip on SN-9mm.
Replaced Skeleton Angled grip with RVG on MP5.
Added RVG Foregrip on MPX and MPX Tactical attachments.
Bug Fixes
Fixed an issue where AOR 2 Paint would not unlock after the conditions are met.
Added some missing model parts to the Gunsmith, including parts for UMP CQC and Folding Ironsight
Fixed an issue where scope color did not fit Quantum Theme Pattern.
Fixed an issue where selecting a pre-selected attachment in the Gunsmith would sometimes make the model disappear.
Fixed an issue where “Damage to Drones” text would be inconsistent with upgrades for different weapon classes.
Fixed an issue where the camera would clip when players would aim the LMG Stoner with Ironsight scope.
Fixed an issue where Weapon Connoisseur Challenge would not be awarded after getting 80 blueprints.
Fixed an issue where shooting sound would be missing on C-SFP Baal.
Fixed an issue that would prevent players from unlocking upgrades for the MK2 and MK3 even with perks unlocked in Ghost War.
Fixed an issue where the preview for Tactical Vertical Foregrip would be missing in Vector’s Gunsmith.
Fixed an issue that would prevent players from getting material parts after dismantling weapons in Ghost War.
There is no greater threat to mutants in the world of X-Men comics than the Sentinel. This gigantic robot’s main task is rounding up super-powered mutants in the Marvel Universe. Over the years, there have been plenty of Sentinel action figures, but none of them have truly captured the terrifying robots, until now.
HasLab, Hasbro’s crowdfunding project for top-of-the-line toys, is taking the Sentinel and giving it the proper action figure it deserves. At SDCC 2019, we saw the gigantic Unicron figure, and now, HasLab is super-sizing the Sentinel, which stands at over 26 inches tall. Check out some of the photos of this monstrosity below.
Time to stop those mutant menaces
Because this is a very oversized figure, it’s going to come at a price. This Sentinel will cost you $350 USD, and HasLabs needs to hit its target of 6,000 pre-orders in order to produce them. The figure also comes with an 18-inch tentacle accessory, so you can entangle your favorite mutant, LEDs in the head and chest, and a 6-inch Bastion figure–with its alternate Sentinel Prime head.
The crowdfunding project begins on July 10 and will run until August 24. If HasLab reaches its order goal, Sentinels will begin shipping Fall 2021. Check out HasLab for more info.