The Last of Us 2 Collectibles Guide Chapter 8: Seattle Day 3 – The Escape

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 8: Seattle Day 3 – The Escape. This includes all Artifacts, Workbenches, Safes, and Collectible Coins. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

The Escape Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Coins: 1
  • Workbenches: 1

Coin – Arkansas

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Just after you leave the first small store and before you go under the truck with ‘Harst Brewer’ on it turn left and there’s a coin behind the shopping cart

Workbench Location – Building Entered via Window

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After getting through the watery distillery and abandoned bar, filled with WLF soldiers, you’ll be outside again. Jump over the brick wall. Follow Lev. Approach the ladder and boost Lev up to it. Climb up the ladder too and turn right. Climb into the window of the building ahead and approach the workbench in this small room.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 8’s The Marina and The Island. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.

The Last of Us 2 Collectibles Guide Chapter 8: Seattle Day 3 – The Island

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 8: Seattle Day 3 – The Island. This includes all Artifacts, Workbenches, Safes, and Collectible Coins. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

The Island Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 4
  • Coins: 3
  • Workbenches: 1

Training Manual – Crafting

If you haven’t found this training manual in a previous area, you may find it on the island. When you get to the top of the ladder, ignore Yara for a second and cut to the left. Go inside the truck and in the back is a training manual called Identify Counter and Destroy.

Coin – Idaho

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Explore the open truck on the left when you climb up the first ladder to a road. Even further into the truck is a coin in the back left corner.

Artifact – WLF Scout Journal

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Just after climbing up the ladder and going right from the open truck, you’ll find one WLF soldier strung up and another on the ground. Loot the body on the ground to fight his note.

Coin – North Carolina

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Follow Yara, jumping over the barricade to continue into the forest. Once you hear an alarm sounding, you’ll be near some waterfalls and a few cars. Look for a car by a tree above the falls, to the left of the path. Check the car’s left side for an open door, and below is a coin on a book.

Artifact – Venison Distribution Note

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When you enter the first Seraphite camp, it will be devoid of people. Look for the large hut in the center and move inside. Here you’ll find plenty of supplies, including some long tables in the middle where a note has been left.

Coin – Montana

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In the first Seraphite encampment full of enemies, your goal is to reach the lumber mill on the far right side of the area. To the left of that mill is the sealed gate and two watchtowers – if you head towards the left watchtower and turn around to face the nearby building (opposite the lumber mill), you can find a ladder placed at the back of the building. Climb up to reach its second floor, and move all the way to the window at the front of the building to find a coin left behind.

Artifact – Young Seraphite’s Journal

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After you spot Isaac’s invasion, move up the road past a watchtower with some supplies to a pair of homes. Enter the first one on the left and pick up the note on the bed.

Workbench Location – Seraphite Shack

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There’s also a workbench in the same shack with the note, in the backroom against the far wall..

Artifact – Mournful Prayer Note

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Of the two huts you encounter, the one on the right is a shrine to the Prophet, and filled with offerings. Look on the right wall to find a prayer note you can read.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 8’s The Marina and The Escape. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.

The Last of Us 2 Collectibles Guide Chapter 8: Seattle Day 3 – The Marina

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 8: Seattle Day 3 – The Marina. This includes all Artifacts, Workbenches, Safes, and Collectible Coins. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

The Marina Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 1
  • Coins: 2

Coin – Kansas

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As soon as the chapter starts, turn around and walk up the small stairs to admire the view. On the ground is a coin.

Coin – Louisiana

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Follow Yara and you’ll reach a train station. Pause and walk on the right of the ramp. There, you’ll see a bucket with a melee weapon in it and a coin on the ground.

Artifact – The Marina Note

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Before going up the red ladder on the dock, move ahead and jump over the concession stand. Then check the counter for a note.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 8’s The Island and The Escape. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.

Cyberpunk 2077 Will Debut A Tie-In Comic Before The Game Launches

Cyberpunk 2077 might have been delayed into November, but we’ll still be able to experience a slice of its world in September. The first issue of a new comic miniseries, Cyberpunk 2077: Trauma Team, will release on September 9, featuring a story set within the world of the game.

Trauma Team follows Nadia, who lives in Night City (where the game is set) and is the only survivor of a botched rescue conducted by the eponymous Trauma Team International corporation, which she works for. Nadia soon finds herself in peril once more on an extraction mission, where her new team discovers that the corporation isn’t what they thought it was.

The first issue will cost $4, and will weigh in at 32 pages.

Cyberpunk 2077: Trauma Team #1
Cyberpunk 2077: Trauma Team #1

The comic will come from a team consisting of writer Cullen Bunn, artist Miguel Valderrama, colorist Jason Wordie, and letterer Frank Cvetkovic. It’ll be published by Dark Horse Comics. Four issues will be published in total; plans for a trade paperback or collected hardback have not been announced.

Cyberpunk 2077 will also come to Xbox Series X and PS5 at a later date.

Now Playing: Cyberpunk 2077 Delayed, Spider-Man: Miles Morales Explained, & PS5 DualSense Trademark | Save State

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Lin-Manuel Miranda Is Working On A New Animated Disney Musical

Lin-Manuel Miranda’s Broadway sensation, Hamilton, is coming to Disney+ on July 3, finally giving the wider public a professionally filmed version of the perpetually sold-out play. A trailer recently debuted, and in the lead-up to its release, Miranda has revealed that he’s working on a new film for Disney, too.

Deadline is reporting that Miranda discussed the upcoming project during an episode of Good Morning America, and he spilled some details about who is working on the movie and where it’ll be set. “I’m actually writing a new animated musical with Disney Animation,” he told the show’s hosts. “I’m collaborating with the Zootopia guys and Jared Bush, who wrote Moana with me. It’s set in Colombia, in Latin America.”

The movie will be directed by Zootopia directors Jared Bush and Byron Howard, alongside producer Charise Castro Smith, who will co-direct. Miranda said that he could not reveal any further details, and we’re not sure when the movie is due to release.

Miranda composed multiple songs for 2016’s Moana, and played Jack in Mary Poppins Returns.

The next movie from Walt Disney Animation Studios will be Raya and the Last Dragon, which is due to release March 12, 2021.

Now Playing: Best Shows And Movies To Stream For June 2020 – Netflix, HBO Max, Hulu, Disney+, Shudder

How COVID-19 Is Impacting EA’s Business

Due to the COVID-19 pandemic, more people are staying home and playing video games. As such, spending on gaming has grown, and Electronic Arts is among the companies that is benefitting. In a new “fireside chat,” EA CFO Blake Jorgensen said the company is expected to announce its biggest-ever Q1, which runs April-June.

EA said in May that it expects to make $5.525 billion in revenue and a profit of $978 million for the period, which is a record for Q1, but Jorgensen said that the real numbers will be even bigger than that.

The full numbers will be announced during EA’s earnings report on July 30, but Jorgensen said today, “What I will tell you is it has been much stronger than we anticipated.”

EA plans to release some of its marquee upcoming games–FIFA 21, Madden NFL 21, and NHL 21–a little later than usual due to the impact of working from home and other issues connected to COVID-19. However, Jorgensen said EA will make up the differences through new campaigns that push microtransactions for Ultimate Team in these games.

“When we gave guidance, we anticipated slightly different dates for shipping FIFA, Madden, and hockey, but we don’t see that as a big issue,” Jorgensen said. “We will do everything we can possible to fill in the week or so that is later with extra Ultimate Team activities. But more importantly, getting the product out at quality and strength is the thing we have really been focused on.”

Jorgensen acknowledged during the call that EA’s good fortunes are coming at a “very challenging time around the world.” But he sees gaming as a light in the darkness that is helping people stay connected with friends and enjoy their lives at home.

“People have been re-allocating their entertainment dollars into video games,” he said. “They’re spending more time at home, more time with their families, and obviously we’re benefitting from it. It has exceeded our expectations across all of our businesses–live services, full games, all of our catalog products, mobile.”

Jorgensen went on to say that the time ahead will be more difficult to predict in terms of business results. He doesn’t know when people will go back to work or if there will be a second wave of the virus. If people stay home longer, EA will presumably benefit in turn, but if they go back to work, results might be lower than anticipated.

For EA specifically, its 15,000 employees around the world are expected to return to work on a staggered basis, Jorgensen said, but there is no strict timeline yet for when that may happen.

Whatever the case, Jorgensen said, “We’re very excited about where the business is going.”

Whereas other forms of entertainment–like concerts, sporting events, and going out to eat–have been significantly impacted by the pandemic, the video game business has been able to continue and thrive.

“It’s been a great time for video games,” Jorgensen said.

For more from the EA fireside chat, check out the stories linked below.

Borderlands 3 Bounty Of Blood DLC Adds 4 Gameplay Objects To Encourage New Combat Strategies

On June 25, Borderlands 3 will get its third campaign expansion, Bounty of Blood. In a GameSpot Play For All interview (which is embedded below), Gearbox creative director Matt Cox talked about four new additions that the DLC will implement into Borderlands 3’s combat loop.

“We wanted to take four gameplay objects and throw them into the combat mix,” Cox said. “So while we still have that core loop going on, we have different avenues of different styles of combat and ways to negotiate all the craziness in Borderlands.”

Each of these four new gameplay objects are designed to encourage the player to tackle combat a little bit differently in Bounty of Blood. “So there’s something called a traitor weed where if you shoot it, it releases these bugs that turn enemies to your side for eight to nine seconds,” Cox said. “And a core-sploder, if you melee it, it will shotgun out high-damage shrapnel. There’s also a breezer, which acts sort of like a jump-pad but it soars you into the air by a puff of air. And then there’s a telezapper, which is essentially a teleporter–it lets the player travel from point A to point B instantaneously.”

In the video interview above, you can see how some of these new objects can change how you approach combat. For example, keeping a core-sploder nearby provides a means of quickly pushing back a group of enemies so that you have time to reload and the breezer can be utilized mid-way through a fight to flank enemies from above or get the necessary air to pull off a ground-pound attack.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Space Invaders: Invincible Collection Is Coming West As A Physical Release On Switch

Space Invaders: Invincible Collection is coming to Switch, and it’ll bundle together 11 Space Invaders games from between 1978 and 2018. The bundle, which is exclusive to Nintendo’s console, has been confirmed for a limited physical release from Strictly Limited Games, and preorders will open on Sunday, June 28.

The game is something of a collector’s item in Japan, where it released in March in numerous different versions. Over there, four games were locked to the more expensive and limited Special Edition; that is not the case for the western release.

This is the most complete collection of Space Invaders games ever released, and it will include the following 11 games, ported by Gotch Technology:

  • Space Invaders (original black-and-white release) (1978, Arcade)
  • Space Invaders (color) (1978, Arcade)
  • Space Invaders Part II (1979, Arcade)
  • Majestic Twelve: The Space Invaders Part IV (1990, Arcade)
  • Super Space Invaders ’91 (1990, Arcade)
  • Space Invaders Extreme (2018)
  • Space Invaders Gigamax 4 SE (2018)
  • Arkanoid vs. Space Invaders (2017)
  • Space Invaders DX (1994, Arcade)
  • Space Cyclone (1980, Arcade)
  • Lunar Rescue (1979, Arcade)

This is the first time Arkanoid vs. Space Invaders, a mobile game, has received a console release.

Furthermore, three separate releases are coming, including a Collector’s Edition and an “Ultra” edition. The standard edition will cost €60 ($68). The Collector’s Edition, which costs €100 ($113) will include the following items on top of the game:

  • Soundtrack
  • Arcade Book
  • Sticker Sheet
  • 4 Instruction Cards
  • 6 Flyers
  • Pin
  • 4 Acrylic Art Cards
  • Arcade PCB Box
  • Collector’s box with magnetic latch

The €150 ($170) Ultra Edition will contain all of the above, plus the Space Invaders Invincible board game (pictured below) and “more special items.”

Included in the Ultra Edition.
Included in the Ultra Edition.

We asked the relevant PR whether the game would also be receiving a digital release on Switch, and were told “no comment”. A quick search of “Space Invaders” on the Japanese Eshop returns no results, so it’s entirely possible that this will be a rare physical-only release. A release date has not been set yet.

Now Playing: Biggest Nintendo Switch Exclusives Of 2020 So Far

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EA Says It Will “Double Down” On Star Wars Games Going Forward

With Star Wars, EA has one of the most sought-after licenses in all of entertainment–and the company plans to take full advantage of it. In a “fireside chat,” EA executives spoke about how the company plans to “double down” on Star Wars after the huge success of Star Wars: Battlefront 1 and 2, Galaxy of Heroes, and Jedi Fallen Order more recently.

“Up is my hope–up and to the right,” EA CEO Andrew Wilson said about where he hopes the company will take Star Wars in the future. “We have a tremendous relationship with Disney. We have a tremendous relationship with Lucas. We have a longstanding relationship with them going all the way back to Star Wars The Old Republic that we launched in 2011.”

Wilson called out Star Wars: Battlefront 1 and 2 as top-performers from EA’s partnership with Disney on Star Wars. Those games have combined to sell around 35 million copies, he said. Wilson added that the mobile game Star Wars: Galaxy of Heroes has enjoyed “extraordinary” success, and it continues to perform well. Additionally, Star Wars Jedi Fallen Order sold 10 million copies to stand out as another big success.

EA’s next big Star Wars game is Star Wars Squadrons. A dogfighting game, Squadrons is going after a smaller market than Battlefront or Jedi Fallen Order, Wilson said. EA CFO Blake Jorgensen said the company is not planning to disclose its sales projections for the title.

Even if Squadrons doesn’t sell as well as EA’s other Star Wars games, Wilson said he’s happy about the breadth of games that EA has created from its partnership with Disney and Lucas.

“We’ve had success in first-person shooters, in RPGs, in action adventure, in MMORPGs, in mobile, and I believe we’re going to have success with Squadrons as well,” Wilson said. “We’re going to double down on that partnership. Disney continues to be very very committed to the IP and to the canon.”

Wilson added: “We’ve got the combination of great IP, great development expertise and experience and success from us across genres, across platforms, across business models. And we’ve got new generations [of fans] coming to the IP all the time. So our expectation is we think there continues to be a really really strong opportunity in an around that relationship and that IP going forward.”

Jorgensen went on to say that EA is in a rare position where it’s been allowed to create entirely new characters and content for the Star Wars universe thanks to its strong creative partnership with Disney. For example, Jedi Fallen Order features a number of new characters that are canon, while Squadrons will take players to places in the Star Wars galaxy that have never been seen before.

EA’s history with Star Wars hasn’t been entirely smooth sailing, however, as Battlefront II was heavily criticized ahead of release for its use of microtransactions and loot boxes. In response, EA removed loot boxes from Battlefront II for its public release, and while microtransactions later returned, players could no longer use real money to buy loot boxes that could contain items that affected gameplay.

This controversy kicked off a renewed debate about loot boxes in video games–many politicians even took notice and lobbied to enact laws surrounding their implementation. That never came to be, but the ESRB now includes a notice about in-game purchases on video games sold in the US.

Looking ahead, EA may face more criticism in the coming years if it implements new betting systems like it has recently proposed.

Now Playing: Star Wars Squadrons Full Presentation | EA Play 2020

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Borderlands 3 Bounty Of Blood DLC Won’t Reintroduce An Old Character Like Previous DLCs

The third campaign expansion for Borderlands 3, Bounty of Blood, is scheduled to release on June 25. In a GameSpot Play For All interview, Gearbox creative director Matt Cox revealed that this new DLC would break the pattern of seeing the return of a Borderlands character. You can watch the full interview in the video embedded below.

“We do have some freedom to try some new things with certain story moments,” Cox said. “And we’re keeping a lot of the story close to the chest because we built something that we think is pretty special–some surprises here and there. And I just want to say this: When I say surprises, I know a lot of people think, ‘Ah, returning characters are coming back, who is it?’ But I just want to be very clear that the only returning characters are the Vault Hunters themselves. The planet of Gehenna and all the characters we meet are all brand-new.”

Both of Borderlands 3’s first two campaign DLCs saw the return of fan-favorite Borderlands characters. In Mad Moxxi’s Heist of the Handsome Jack, you teamed up with Borderlands: The Pre-Sequel‘s Timothy and the Lovecraft-themed Love, Guns, and Tentacles reintroduced Borderlands 2‘s Gaige. Based on the teaser image for the fourth and final DLC expansion, it’s assumed DLC 4 will see us reunite with Borderlands 2’s Krieg, which would mean that Bounty of Blood will be the only campaign expansion not focused around a returning character.

“We have a lot of new characters in this DLC,” Cox said. “It’s a simple story overall–seek revenge on the Devil Riders–but having that focused of a plot allows the characters we build around it to have a lot more room to breathe and for us to get attached to them. So yeah…we did try to get a little bit more of a serious tone for the main story of Bounty of Blood, but it’s Borderlands so we still look for all of those opportunities for the traditional Borderlands humor. You’ll see a lot more of that in the side missions, but for the main plot, I think people are in for something pretty unique and fresh for Borderlands.”

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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