PS5’s Patent Leaks Revealed Secrets Years Ago

While Sony was especially tight-lipped about the PS5 until recent months, fans spent the last few years digging deep into the internet and uncovering the next best thing to official announcements: patent filings. While they don’t always come to fruition, the information found in patent filings steps beyond speculation and into the realm of legitimacy — they come straight from the console manufacturer, after all, and imply some level of time and resource investment from Sony.

Several patents were filed in the years leading up to PS5 that gave console enthusiasts plenty to chew on, ranging from conventional tech like the DualSense design to more outlandish ideas like an emotionally intelligent, robotic gaming buddy.

Now, with a much clearer picture of Sony’s PS5 plans, we’re revisiting 11 such filings to see which ideas have been realized and which have yet to come to pass.

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An Empathetic Robot Gaming Companion

Sony’s Black Mirror pitch patent for a robot companion capable of tracking a player’s emotional state was filed in 2018. The “human-type pet-type” robot (which, what does that even mean? Is it a pet that looks like a human, or does it look like a pet but have human intelligence? Sony is really getting close to the Malcolm Horizon here) would communicate empathy through an “interactive function to talk with the user” or possibly through autonomous movement thanks to an internal motor. It would also be capable of acting as Player 2, as “the opponent team of a baseball game,” per Sony’s example.

Further, the robot would potentially be capable of turning off its empathy simulation and “react[ing] against the user” when it “feels unpopular.” This could be the result of telling it to “be quiet,” kicking it, or not charging it in a timely manner.

While the concept is bizarre, there is a practical reason Sony would explore such a technology: improved user engagement. According to the filing, Sony expects a shared viewing experience — yes, even with a robot — would enhance “motivation for playing a game.”

STATUS: UNCONFIRMED

This technology is seemingly still in the conceptual phase — where it belongs.

Modifying Gameplay Based on Biofeedback

Another patent filed by Sony in 2018 details a “sensing apparatus and method” that would theoretically attach to controller grips — or, as the filing suggests, be placed over “commonly-used buttons” — and collect biofeedback such as a user’s heart rate or how much they’re sweating. The system would then “modify [the] user experience” based on the collected data.

The patent details several interesting ways that this could be used in games, including decreasing the number of enemies when a user becomes too frightened in a horror game (or increasing enemy counts when the player is “not experiencing emotional arousal”) or creating moments of passive player choice – for instance, a character might enter a fight or flight situation and react based on the player’s biofeedback info.

STATUS: UNCONFIRMED

The PS5’s DualSense controller does not allow for the collection of biofeedback, and Sony has yet to announce a peripheral that does. The filing mentions an increased desire for immersion in games, specifically referencing head-mountable displays (i.e. VR headsets), so if this ever comes to fruition, it could be as a peripheral for PSVR.

Data-driven Game Help

This patent for an AI tool details technology that would use player data to provide in-game guidance for specific objectives. The AI would process your data alongside that of other players who previously completed whichever part of the game you’re stuck on, then present you with resources used by successful players to complete that specific objective.

STATUS: CONFIRMED

In Sony’s PS5 UI reveal video, the company seemingly confirmed the AI tool detailed above, though it’s unclear if the hints are being generated by other users – like the notes system in Dark Souls or Bloodborne – or the developers themselves. Sony says it will be implemented in “some PS5 games,” though accessing it will require an active PS Plus subscription. The game help system detailed by Sony allows players to receive objective-based hints right from “the PS5 Control Center”, in the forms of written clues, screenshots, and videos.

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PS5 “Scene Tagging”

This patent filing details “scene tagging,” a system that automatically generates metadata  — “where the recording or screenshot was taken, who was included… and what objects are found” — for user-created gameplay videos and screenshots. The system would improve the PS5’s search functionality around user-generated content and theoretically “allow viewers to experience the same events that were recorded.” The patent also details a way in which players could “race against the ‘ghost’” of the user who uploaded the gameplay.

STATUS: UNCONFIRMED

Sony has confirmed its commitment to making user-generated content accessible on PS5 with the DualSense’s Create button, but as of October the company has yet to detail any systems that allow you to view user-generated content and jump directly into that scenario.

The PS5 UI reveal video did, however, show off a new feature called Activities that allows players to jump into specific gameplay modes or events. While the demonstrated Activity in Sackboy: A Big Adventure was presumably created by the developer, it’s not a massive leap to imagine a future in which Activities could be created based on user-generated content. This could be how Sony plans to let players “experience the same events” that others record, but for now, this feature remains unconfirmed.

The PS5 Controller Design

Sony filed a patent for a new controller design in March 2019, which was approved later that year. The patent drawings showed a controller that looked similar to the DualShock 4.

STATUS: CONFIRMED

The drawings submitted with the patent were confirmed to be accurate when Sony officially unveiled its official PS5 controller, the DualSense, a year later.

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A Controller Capable of Detecting Specific Users

Filed in February 2020, this patent details a way for PlayStation accessories — DualSense, DualShock, Move Motion controllers, PSVR, etc. — to detect specific users based on controller position, orientation, or other data. The system would then prompt that player to sign into their profile.

STATUS: UNCONFIRMED

This technology has not been announced by Sony and, barring a last-minute announcement, won’t be built into the DualSense at launch.

A New Way to Reduce Loading Times

The oldest patent on the list, filed back in 2012, details a “system and method… for dynamically loading game software for smooth game play.” The system would essentially identify a load boundary within a game environment, then track player movement so that it knew when that boundary was near. At that point, it would load the next environment into a “standby” memory module to create a seamless transition once the boundary is crossed, effectively eliminating the need for “hidden” loading areas like Mass Effect’s elevators or Tomb Raider’s narrow passages.

STATUS: UNCONFIRMED

Speedy loading times are one of Sony’s major selling points for PS5. Lead system architect Mark Cerny previously detailed how PS5’s SSD allows for significantly reduced loading times for next-gen games, though he made no mention of the methodology detailed above. It’s possible that the speed at which the PS5 SSD can load data — “roughly 100 times faster” than PS4’s HDD, according to Cerny — rendered the now eight-year-old idea redundant.

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AI That Takes Over When a Multiplayer Opponent Quits

This patent details an emulation system that would allow AI to step in for players who quit multiplayer games in the middle of a match. The technology would go so far as to try and replicate the playstyle of the player who quit, according to the filing.

STATUS: UNCONFIRMED

Sony has yet to announce any such feature for the PlayStation 5 or PlayStation Network. Some games already have similar systems in place, such as Forza’s Drivatars on Xbox.

The PS5 UI

Sony provided a potential first-look at the PS5 UI through a patent filed in 2017. The patent drawings showed a PS4-like interface that breaks content down into subdivisions for games, internet, music, and more.

STATUS: PARTIALLY CONFIRMED

Sony recently revealed the official PS5 UI, and while the general layout is similar, it’s decidedly different from what was detailed in the patent. Game tiles in the patent filing, for example, displayed game-specific stats, hints, and videos; in the actual UI, game tiles show Trophy progress, Activities, and game-related news.

However, it does share one noteworthy similarity: games and media are broken up into separate sections within the UI, as suggested in the patent.

Hardware-Based Backward Compatibility on PS5

Also in 2017, Sony filed a patent that would allow PS4, PS3, and PS Vita games to run on new hardware, regardless of the architectural differences between systems. While the filing makes no reference to a specific console, “new hardware” was presumed to mean Sony’s next-gen console, now known to be the PlayStation 5.

STATUS: PARTIALLY CONFIRMED

Sony has announced PS5 will be backward compatible with the vast majority of PS4 games, though it won’t have support for PS3 or PS Vita titles, as suggested in the patent.

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Cloud-based Backward Compatibility on PS5

Sony also explored ways to make past generations of PlayStation games backward compatible via cloud streaming, according to a patent filing. “These games can be run on a virtual machine that mimics the operating system associated with each game console,” a translation of the filing reads.

STATUS: UNCONFIRMED

The PS5 is not launching with cloud-based emulation for PS3, PS2, or PS1 games, though the technology may surface in the future — perhaps as part of Sony’s existing cloud-gaming service, PlayStation Now.

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The PS5 will be released on November 12 in the U.S., Japan, Canada, Australia, New Zealand, Mexico, and South Korea; it’ll come to all other territories a week later, on November 19.

For more on Sony’s next-gen console, including the PS5 launch lineup and how it compares to Xbox Series X, head over to IGN’s official PS5 wiki.

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Jordan is a freelance writer for IGN.

Costco’s Black Friday 2020 Ad Just Dropped

As we near the end of October, Black Friday 2020 news is starting to ramp up, and as usual, that means retailers have begun to “leak” their Black Friday ads previewing some of the best upcoming deals. The latest store to do so is Costco, a wholesale retailer that’s always one of the biggest players during Black Friday, offering extremely low prices on TVs, smart devices, tablets, and sometimes even gaming consoles. Leaked via BestBlackFriday.com, Costco’s Black Friday 2020 ad teases deals that will begin as early as November 5, running all the way through Thanksgiving weekend and into Cyber Monday. As usual, Costco stores will be closed on Thanksgiving Day (November 26), but online-exclusive deals will be available that day.

Costco Black Friday 2020 schedule

Costco’s Black Friday deals are broken into several batches, with the first two batches beginning November 5 and November 20. These are available both online and in stores, though please note that some deals have an early start date (sometimes exclusive to online)–these are indicated in the ad. Thanksgiving Day will feature online-only deals, including some of the best gaming deals. The final batch will become available on Black Friday itself and run through November 30 (Cyber Monday).

  • November 5-19: First batch of online and warehouse savings
  • November 20-30: Second batch of online and warehouse savings
  • Thanksgiving Day: Online-only savings (stores closed)
  • November 27-30: Final batch of online and warehouse savings

Costco’s best Black Friday 2020 deals

Costco has Black Friday deals in pretty much every category–you’ll find deals on everything from vacuum cleaners and dishwashers to Christmas trees and bags of chips. On the gaming and tech side, though, there are a few deals that caught our eye, which we’ve broken out below. Note that the ad doesn’t always indicate what the discount is and sometimes only gives the sale price–on 4K TVs, for instance, this could be because it’s a Black Friday-specific model.

There’s an underwhelming Nintendo Switch bundle that includes the console with a carrying case and PowerA wireless Switch controller for $370–though we can’t tell which carrying case it is, there doesn’t appear to be any sort of savings for buying this bundle. That said, we don’t expect to see any outright discounts on the Switch this year, and we may even see another shortage going into the holidays. (The Switch is still available to buy on its own for $300 at Amazon and other stores, though with delayed shipping.) Switch memory cards also feature in the ad, including $10 off the officially licensed SanDisk 128GB card.

PC gamers have some nicer deals to pick from, including a Razer gaming bundle that comes with a keyboard, mouse, mouse pad, and gaming headset for $130. The LG 38-inch ultrawide WQHD curved gaming monitor will also be down to $1,300 from $1,600. Outside of gaming, the Costco Black Friday ad promises discounts on select Apple products, including the iMac and MacBook Pro, along with deals on Samsung 4K TVs, security cameras, and smart devices. Check out some of the best Costco Black Friday deals below, and see the full ad scan for a full overview of what Costco will have on offer.

Gaming

  • Nintendo Switch bundle: Includes the console, a carrying case, and a PowerA wireless Switch controller for $370 | online-only, Nov. 26 (Thanksgiving Day)
  • Nintendo Switch SanDisk microSD cards: Get $10 off a 128GB microSD card or $20 off a 256GB microSD card | online-only, Nov. 20
  • Acer 34-inch Class QHD Ultra-Wide Curved Gaming Monitor — $350 ($450) | online-only, Nov. 30 (Cyber Monday)
  • LG 38-inch Ultrawide WQHD Curved Gaming Monitor — $1,300 ($1,600) | online-only, Nov. 26 (Thanksgiving Day)
  • MSI Optix 27-inch Class Full HD FreeSync Frameless Gaming Monitor — $170 ($200) | starts online Nov. 26, in stores Nov. 27-30
  • MSI GE75 17-inch 1080p 144Hz Gaming Laptop — $1,200 ($1,500) | starts online Nov. 26, in stores Nov. 27-30
  • Razer Gaming bundle: Includes the Ornata RGB gaming keyboard, the Viper optical gaming mouse, the Gigantus XXL mouse pad, and the BlackShark V2 X gaming headset for $130 ($150) | starts online Nov. 26, in stores Nov. 27-30

Tech and accessories

  • Samsung 65-inch Class 4K LED TV — $480 | in stores and online Nov. 20-30, early start Nov. 11
  • Samsung 70-inch Class 4K LED TV — $630 | online-only Nov. 20-30, early start Nov. 14
  • Samsung 70-inch 4K QLED TV — $1,000 | in stores and online Nov. 20-30
  • Save on select Apple products — iMac, MacBook Pro, and AirPods shown in photo | starts online Nov. 26, in stores Nov. 27-30
  • Sony WH-1000XM3 Wireless Noise-Canceling Headphones — $250 ($300) | starts online Nov. 26, in stores Nov. 27-30
  • Jabra Elite Active 75T True Wireless Earbuds — $150 ($200) | starts online Nov. 26, in stores Nov. 27-30
  • Blink 5-Camera Security System — $80 off | starts online Nov. 26, in stores Nov. 27-30
  • Ring Video Doorbell Pro with 1-Year Protect Plus — $80 off | online-only, Nov. 20-30
  • Fitbit Versa 2 Smartwatch with extra band — $50 off | starts online Nov. 22, in stores Nov. 27-30
  • Google Nest Learning Thermostat with temperature sensor — $50 off | starts online Nov. 26, in stores Nov. 27-30
  • Microsoft Surface Pro 7 bundle — $1,250 ($1,550) | in stores and online Nov. 20-30

AMD Introduces its New Radeon RX 6800 XT Graphics Card

Meet AMD’s newest graphics card, the AMD Radeon RX 6800 XT and Radeon RX 6800.

AMD came out swinging throwing down the AMD Radeon RX 6800 XT’s big specs that includes 16GB of DDR6 video memory, 2015MHz Game Clock and 2250MHz Boost Clock, and 128MB Infinity Cache. With all this power the AMD Radeon RX 6800XT aims to deliver 4K gaming at the highest settings and it will compete directly with the Nvidia RTX 3080.

The AMD Radeon RX 6800 XT will be $649 and the Radeon RX 6800 costs $579, both cards will release on November 18th.

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More to develop…

PS5 Launch Game The Pathless Gets Special Physical Edition

The Pathless, which is hitting PS5 on launch day, Nov. 12, alongside PS4, PC, and Apple Arcade, will be getting multiple physical editions, as well as a vinyl soundtrack release. It’s also now available to preorder digitally across all platforms.

Publisher Annapurna Interactive and developer Giant Squid have teamed up with iam8bit for one of the two physical releases for the game, available for preorder starting today and set for release on Dec. 8. They include:

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  • iam8bit Exclusive Edition, which bundles a physical edition of the game, six art cards, a poster, and reversible exclusive cover art

  • PlayStation 5 physical edition, featuring the six art cards

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The former can be preordered via iam8bit, while the physical PS5 edition can be bought from various retailers via Skybound Games.

Additionally, Annapurna and iam8bit have collaborated for a vinyl soundtrack for The Pathless, featuring Journey and Assassin’s Creed Syndicate composer Austin Wintory’s score. The vinyl includes 2 xLP gatefold jacket, cleansed blue and cursed red vinyl, album art by Elaine Lee, mastering by Townsend Mastering, and can currently be preordered from iam8bit.

IGN recently went hands-on with a PC build of The Pathless and came away impressed by its mix of Journey, Breath of the Wild, and some new movement and combat ideas. We also learned a bit about how The Pathless will use PS5’s DualSense controller.

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Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Call of the Sea on Xbox Series X: The First 18 Minutes

Call of the Sea was one of the more intriguing reveals at Microsoft’s third-party showcase back in May. It’s a first-person puzzle/adventure game set on a tropical island, in which you play a woman in 1934 investigating clues left by a previous voyage that caused her husband to go missing. Call of the Sea promises “an emotional, charming character study of a woman on a journey of self-discovery.” That woman, aka Norah, the protagonist you play as, is voiced by Cissy Jones, who you’ll remember from her award-winning performance as Delilah in 2017’s fantastic Firewatch.

Take a look at the opening 18 minutes of the game running on Xbox Series X in the video above. Call of the Sea is due out before the end of 2020 for Series X, Series S, Xbox One, and Windows PC.

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For more Xbox Series X coverage, check out our hands-on impressions of Yakuza: Like a Dragon, Dirt 5, The Falconeer, and the Xbox Series X itself.

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Raven Software Co-Founder Talks About the Origins of Heretic, the ‘Medieval Doom’

Raven Software co-founder Brian Raffel has revealed details on the development of the classic shooter, Heretic, including a comment from id Software’s John Carmack that helped the team home in on the game’s signature style.

IGN’s Ryan McCaffrey sat down with Raffel to discuss Raven Software’s broad history in the latest episode of IGN Unfiltered, along with discussions on Call of Duty: Black Ops: Cold War, Star Wars Jedi Knight II: Jedi Outcast, Hexen, Heretic, Soldier of Fortune, and more.

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Heretic has long been described as ‘medieval Doom’ or ‘fantasy Doom,’ and those are apt descriptions. When asked where the idea for Heretic came from, Raffel said, “The big story there is, [id] wanted to work with us. They wanted to do a fantasy game. It didn’t start out to be a ‘Doom fantasy.’ We started… typical D&D players, we first started designing the game and we got super deep into all this… you know… your Strength, Wisdom… all the usual stuff. And, of course, it’s a credit to John Carmack, here. He said, ‘Just do it like Doom, and add the fantasy flavor.'”

The fantasy setting isn’t the only notable departure from the Doom formula, however, as the game’s protagonist could also fly, a power Doom Guy could only dream of. “I have to call out Chris Rhinehart, who was one of our programmers at the time. Kind of a funny story about the flying… it’s so true, so many of these stories are these ‘happy accidents…’ Chris came up with the idea of moving the horizon line just up and down. It wasn’t a real calculation of flying, it was a hack… That was such a big event for us, and that gave us our unique flavor.”

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While Heretic did get several follow-ups, whether they carried the Heretic or Hexen name, Raffel did comment on the possibility of a modern series entry or reboot. “Never say never… We get a lot of requests for it, for sure and, of course, I’d always love to do it. That’s for another day, I guess… We’ll see.”

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In addition to his roles as Producer and Creative Director, Raffel humorously noted id Software co-founder John Romero bought the team at Raven their first work refrigerator, which was a big deal for them. “People don’t understand what game development was back then, but it was five guys in a basement. You go to Sam’s Club and get a case of Coke and chips, and you just sat at your desk all day… Those were fun days.”

For more interviews with the best, brightest, most fascinating minds in the games industry, check out be sure to check out every episode of IGN Unfiltered, which includes talks with The Game Awards creator Geoff Keighley, Master Chief co-creator Marcus Lehto, 343’s Bonnie Ross, Valve’s Robin Walker & Chris Remo, Respawn’s Stig Asmussen, and so many more.

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Brian Barnett writes wiki guides, deals posts, features, and much more for IGN. You can get your fix of Brian’s antics on Twitter and Instagram (@Ribnax).

AMD Reveals Full RX 6000 Graphics Card Range

Hot on the heels of its Ryzen 5000 series CPU announcement earlier in October, AMD has now revealed the full range of graphics cards that will make up its RX 6000 line. Dubbed Big Navi, these new GPUs are directly competing with Nvidia’s latest RTX 30- series, with the RTX 3070 launching soon.

AMD’s latest range starts with the new RX 6800XT, a massive card that features 16GB of GDDR6 memory, 72 compute units, a base clock of 2015MHz, and a boost clock of 2250MHz. It’s also less power hungry than Nvidia’s RTX 3080, requiring only 300W (a difference of 20W). The RX 6800 keeps the same 16GB of GDDR6 memory, but drops compute units down to 60 while also reducing base and boost clocks to 1815MHz and 2105MHz respectively.

AMD’s own benchmarks positions the RX 6800XT as a direct competitor to the RTX 3080, while the RX 6800 is compared to the older RTX 2080Ti. In both sets of results below there are instances where Nvidia’s cards are ahead, AMD is confident that its cards either match or better its competition in the majority of cases. AMD omitted any comparisons to the RTX 3070, but given its delayed launch date that isn’t too surprising.

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Last and rounding out the 6000 series is the RX 6900XT, AMD’s answer to the massive RTX 3090. It also keeps the same 16GB of GDDR6 memory as well as the base and boost clock speeds of the RX 6800XT, but increases total compute units to 80. This gives the RX 6900XT more focused gaming performance when compared to the RTX 3090, despite AMD’s own benchmarks showing mixed results in a direct comparison.

The entire range of cards is out soon, too. The RX 6800XT launches on November 18 for $649, while the RX 6800 will retail for $549 and launch on the same day. The flagship, the RX 6900XT, launches on December 5 for $999.

AMD is also launching software features for the 6800XT that allow for one-click overclocking and more optimized memory delegation when using the new GPU with AMD’s latest Ryzen 5000 CPUs (similar to DirectX 12’s DirectStorage feature that will start being supported next year). These two features allow performance gains of up to 13% in some titles, according to AMD.

AMD has chosen to keep the same memory across its entire range of cards but also not go with the faster GDDR6X memory that Nvidia decided on for its RTX 30-series line. AMD says that with its own Infinity Cache technology, it’s able to boost memory bandwidth performance and address the bottlenecks created by increasing resolutions to 4K without having to resort to more expensive memory. This means that all of AMD’s cards feature more memory than most of Nvidia’s line, with the RTX 3070 featuring 8GB, the RTX 3080 with 10GB, and only the RTX 3090 beating the lot with 24GB.

The biggest omission from the event was AMD’s answer to Nvidia’s Deep-Learning Super Sampling technology, or DLSS. This allows Nvidia GPU to render games at lower internal resolutions and upscale them using AI, producing nearly indistinguishable difference and increasing performance significantly. Speaking to The Verge, AMD says that it is currently working on a super sampling solution that it will make open-source when ready, while also ensuring that the feature will have widespread support when it launches. That won’t be this year, but AMD hopes it will be soon and also support both the Xbox Series X and PS5.

AMD is set to have a busy November, with both the RX 6800XT and RX 6800 launching on November 18 for $649 and $549 respectively. The flagship, the RX 6900XT, launches on December 5 for $999. AMD is also launching its Ryzen 5000 series CPUs starting on November 5.

Now Playing: Nvidia RTX 3080 Review

November 2020 Free PS Plus Games Announced, Includes Bugsnax on PS5

Bugsnax has been confirmed as PlayStation 5’s first PlayStation Plus game in November 2020 alongside Middle-earth: Shadow of War and Hollow Knight: Voidheart Edition for PS4.

Announced on PlayStation.Blog, Bugsnax will be available to all new owners of PlayStation 5 on its launch day of November 12, 2020, and will be available until January 4, 2020. It’s important to note that Bugsnax for PS4 will not be available as a PlayStation Plus title.

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Middle-earth: Shadow of War and Hollow Knight: Voidheart Edition will both be available on PlayStation Plus from November 3 to November 30, and will be playable on PS5 via backward compatibility.

Sony has also once again confirmed that its PlayStaion Plus Collection will be available with the launch of the PS5 and will give PlayStation Plus subscribers access to some of the best PS4 games with “benefits such as increased loading speed and improved or more stable framerates with PS5’s Game Boost.”

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PlayStation Plus Collection at PS5’s Launch

SIE Worldwide Studios:

  • Bloodborne
  • Days Gone
  • Detroit: Become Human
  • God of War
  • Infamous Second Son
  • Ratchet and Clank
  • The Last Guardian
  • The Last of Us Remastered
  • Until Dawn
  • Uncharted 4: A Thief’s End

Third-Party Publishers and Developers:

  • Batman: Arkham Knight
  • Battlefield 1
  • Call of Duty: Black Ops III – Zombies Chronicles Edition
  • Crash Bandicoot N. Sane Trilogy
  • Fallout 4
  • Final Fantasy XV Royal Edition
  • Monster Hunter: World
  • Mortal Kombat X
  • Persona 5
  • Resident Evil 7 biohazard

These games will be an added benefit of the existing PlayStation Plus subscription and will come without an additional fee. Once a game is redeemed, it can be kept for as long as your subscription is active.

It also appears that the game list for the PlayStation Plus Collection has changed a bit from its announcement, as games like Crash Bandicoot: N. Sane Trilogy, Call of Duty: Black Ops III – Zombies Chronicles Edition have been added.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Come Play Review

IGN serves a global audience, so with Come Play opening in theatrical release this week, we are publishing our review from Rosie Knight who watched the movie via a digital screener. Read more on IGN’s policy on movie reviews in light of COVID-19 here. IGN strongly encourages anyone considering going to a movie theater during the COVID-19 pandemic to check their local public health and safety guidelines before buying a ticket.

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Come Play began life as a short horror film and after watching the feature-length version it’s clear that it should have stayed that way.

Oliver (Azhy Robertson) is a young autistic boy who lives with his struggling parents. Played by Gillian Jacobs and John Gallagher Jr. respectively, Sarah and Marty are Hollywood’s version of struggling A.K.A. they live in a huge house and seem to be doing fine unless the narrative calls for it. Why the creative team decided to make Oliver autistic is baffling, especially as their idea of what it is to be autistic is as dated as the ’80s inspired tone they’re trying to emulate.

Like every other child (and adult) in 2020, Oliver uses his tablet and phone religiously; he also occasionally uses it to communicate. But in Come Play it’s used as one more way to show that he’s “different.” He also has no friends because apparently, the filmmakers think autistic people are incapable of making them. That combined with his mother’s terrible parenting means that Oliver is an easy target for Larry, a monster that lives in his tablet — no, we don’t find out any more about that — and communicates via flashing lights and a Babadook-lite digital book.

The strangest thing about Come Play is that for a film that (quite cleverly) utilizes technology as a tool for horror it feels painfully outdated, not just in its representation of Oliver but also in its understanding of children, parenting, and horror. Jacobs’ mother is a classic “tired” mom, but her treatment of Oliver leans into abuse and neglect. There’s no explanation or understanding of why the parents would have never come up with a more sustainable way to communicate with their non-verbal son than an app they only keep on his phone and only his phone. Sign language? Makaton? Dynavox? The fact he can write but almost never uses that to communicate? It’s a huge issue with the script that doesn’t work on a logical or narrative level.

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There seems to be a struggle between the urge to make a zeitgeisty horror — technology is bad, kids who use tablets need to go outside — and the want to make the monster a metaphor. But whatever Larry is an analog for is lost on this reviewer. There were a few worrying moments when he seemed to represent Oliver’s autism, but luckily that was more like bad storytelling or misdirection than a commitment to an unforgivable trope. If Larry really is just meant to represent loneliness then it’s a confusing representation because while loneliness does kill, Come Play doesn’t have the range to explore what that would really mean for the story.

Now that we’ve got that riveting narrative out of the way, we can talk about Come Play’s biggest failing: it’s boring. The realm of PG-13 horror can be truly terrifying with films like Lights Out, A Quiet Place, Insidious, and Mama putting the fear in film fans of all ages. Come Play wants to be more like the former than the latter selection, aiming for a family horror movie that will insert Larry into the nightmares of children and adults alike. But aside from the horrors of the bad parenting decisions, the scares are few and far between no matter what your age.

Come Play struggles to build tension in any legitimate way and the at first innovative way of finding Larry (through a tablet or phone camera) soon becomes tiresome. Do you really want to watch an entire movie through an AR app? I’m usually a fan of a film where you rarely see a monster but there’s not enough tension or fear built in to make you scared of what you can’t see. Also, the monster we’re supposed to be afraid of is old news now, the ghoul of creepypastas from years gone by. When Larry finally does show himself he is actually pretty spooky-looking, but the reveal is a cheap one that doesn’t hold any impact. And it’s so late in the film that you’ll likely be wrapped up in queries about just what’s going on or why you should care.

Robertson does a good job with what he’s given, although the film leans heavily into outdated stereotypes about autism that likely would have been far better handled if they’d cast an actor on the spectrum. Gallagher Jr. is sweet as a barely-there dad who is definitely the parent Oliver should be living with. Jacobs is very good as an abhorrently horrible mother, but Come Play doesn’t have the powerful writing or performances of The Babadook which delved into mental health and motherhood in a much more substantial way. Here it’s unclear whether Jacobs’ is meant to be a hero, villain, or just an Everywoman; but to any disabled viewers watching she’ll strike fear in your heart as an example of just how awful those who are meant to care for us can be. Oliver is a sweet, thoughtful child, and Sarah’s exasperation at his existence makes no sense in the context of the story or what we’re shown of her quiet and kind son.

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Crash Bandicoot Is Getting A New Mobile Runner Next Year

Mobile developer King has announced Crash Bandicoot: On The Run!, a new mobile runner starring the freshly-revitalized Crash Bandicoot. Hot off the heels of Crash Bandicoot 4, this new title will look a lot like a classic Crash title, but Crash will run automatically and you’ll control him with swipes.

Crash will have to deal with various enemies who try to impede him, including Neo Cortex, Nina, and Fake Crash (who looks a lot less funky than he did in Crash Bandicoot 3: Warped). There will be levels based on the Crash Bandicoot platformer series, and it seems like this won’t be an infinite runner, so you can reach the end of levels.

The game will have crafting and base-building elements, so you can work towards goals outside of the levels. What exactly these systems will look like is unclear, however. There are also unlockable challenge runs that can be found by heading down hidden paths.

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Asynchronous multiplayer is also offered, so you can compete with your friends on the same levels to see who’s the better bandicoot.

Crash Bandicoot: On The Run! is targeting a Spring 2021 release, so it’s still a few months away. You can pre-register on Android and iOS now, which will unlock a Blue Hyena skin in the game when it launches.

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