Second Extinction Early Access Release Month, ‘War Effort’ Multiplayer Details Revealed

Second Extinction, the dinosaur-shredding first-person shooter that was first unveiled at the May Xbox Series X event, will be released first into Steam Early Access in September. The development team at Systemic Reaction also unveiled War Effort, a new global meta-game that puts a community-centric twist on the game’s three-player cooperative action.

“The War Effort reflects the changes in the ongoing fight against the dinosaurs and ensures you’ll always have to stay on your toes. It’s a highly interactive, community-driven environment for players to fight in, letting us create new content that evolves over time,” said Second Extinction product owner Julianne Harty. “The War Effort is an integral part of how we’ll introduce new dinosaurs, missions, and more as a live service experience, and it’s a feature we’re excited to fully flesh out throughout early access.” As you can see in the trailer above, War Effort tallies the stats of player matches and uses them to alter the threat level for future matches, meaning you’ll take on various challenging levels of dinosaurs.

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The development team explained how War Effort works in more detail: “Essentially, the activity of the dinosaurs is constantly monitored and each area gets a Threat Rating – 1 being the smallest, 3 being the highest. These dinosaurs are pretty relentless. If you go squash ‘em down in one area until the threat level drops, they’re going to move to another area and subsequently that threat level rises. It’s like whack-a-mole with claws and gibs.” Furthermore, they added, “This Threat Level adjusts each week, and that is one of the things we’ll be looking into as part of Early Access.For us Early Access is not just about what the community does, it’s about how they do it. How are they coping with certain scenarios? What needs tuning? What do they want tuning? It’s also an opportunity for us to find other ways to kill dinosaurs in other modes outside of missions, like a horde mode, and see what people like. It’s a collaborative process and that is why we chose this route.”

But what exactly do these threat levels mean? “The Threat Level will affect the area’s difficulty first and foremost,” the team said. “If you can shoot straight – unlike me – a Threat Level 1 is probably solo-able; a Threat Level 3 would be only recommended for experienced 3-player teams. That’s where co-op comes into its own – you’re going to need that extra ammo pack from a friend (or random) and you’ll definitely need the odd revive unless you want to roleplay Jeff Goldblum’s final act in Jurassic Park. For higher level areas, this will also impact the difficulty of the enemies you encounter, as well as the activities you can perform.  And of course, any areas under the Emergence Event will also change the flavour of the dinos, the environment, the rewards, and even your item effectiveness. It’s important to give players a reason to venture into the depths of our dinosaur hell, so the toughest dinosaurs drop the rarest parts. In turn this dino-loot is exchanged for coveted upgrades.”

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Second Extinction is also in development for Xbox One and Xbox Series X.

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Dirt 5 Delayed By A Week

Dirt 5 has been delayed by a week, and will now launch on October 16.

Codemasters revealed the news on Twitter via the official Dirt account, noting that the game will launch on October 16, 2020 for PC, PlayStation 4 and Xbox One, a week later than its original planned release date of October 9.

The tweet notes that those who purchase the Amplified Edition of the game will be able to access Dirt 5 from October 13, receiving three days of early access gameplay.

“Thank you for all your support and excitement so far,” the tweet reads. “We still have so much more to show you.” Replying to the tweet announcing the delay, Codemasters reconfirmed that a next-gen version of Dirt 5 will land on PlayStation 5 and Xbox Series X later this year. Players who have already purchased Dirt 5 on PlayStation 4 or Xbox One will receive a free upgrade.

In other Dirt 5 news, the voice cast for the game’s career mode will be led by Troy Baker and Nolan North. You can check out the official features trailer for Dirt 5 here to learn more about what to expect when it launches later this year.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Nintendo Switch’s Hori Split Pad Pro Controllers Get Three New Colors

The Hori Split Pad Pro is one of the best Nintendo Switch controllers you can buy, as it equips your Switch with Joy-Cons that feel more like proper console controllers. The analog sticks feel great, the buttons are big, and the D-pad is an actual D-pad. The only version that’s been available so far is based on last year’s Daemon X Machina, but Hori has finally announced three new colours for the Split Pad Pro: Black, Volcanic Red, and Midnight Blue. All three are available to pre-order right now for $50 each and will become available on September 7.

The new colours look great, even the basic Black, which features a translucent shell similar to the Nintendo Switch Pro controller. Other than the colour change, nothing about the actual design has been changed. Thankfully, this is for the better, as the original was already a great way to play games.

Hori’s Split Pad Pro features controller-like buttons and sticks, but they also come with programmable back buttons that you can map to a specific command. Unfortunately, you can only map the back paddles to other buttons on their respective side–you can’t map the left back paddle to any of the ABXY buttons, for example. This doesn’t ruin the experience, however, as the Split Pad Pro is the only thing I use for handheld mode anymore.

This particular controller has been great for games like Animal Crossing: New Horizons, Dark Souls Remastered, and everything in between. Mapping the back paddles to the tool select in Animal Crossing or even just having the precision of the proper analog sticks and D-pad is highly appreciated. I also haven’t experienced any malfunctions that weren’t fixed by reconnecting the controllers–no Joy-Con drift in sight.

If you’re looking for other options when it comes to making the handheld Nintendo Switch experience better, check out our guide on the best Nintendo Switch grips. There are a number of grips that make the Switch a much more comfortable handheld to play on the go–there’s even one that’ll give your Switch extra battery power when you’re out of the house and away from a power outlet.

Rainbow Six Siege’s M.U.T.E Protocol Event Has Been Reactivated

M.U.T.E Protocol, the latest limited-time event in Rainbow Six Siege, was deactivated almost as soon as it went live last week due to an exploit that turned players invisible. A hotfix has now gone live to fix the exploit, and M.U.T.E Protocol is back up and available to play.

As a result of its deactivation, the special event’s schedule has been rearranged. M.U.T.E Protocol will now end at 7 AM PT / 10 AM ET on August 24, giving players time to hop in, play the unique mode, and earn new rewards. As compensation for the temporary deactivation, Ubisoft is also granting players who logged into Siege between August 4 (7 AM PT / 10 AM ET) and August 10 (11 AM PT / 2 PM ET) a free collection pack in the next few days. Due to technical limitations, however, challenge progression could not be extended and will instead be reset and reintroduced today.

M.U.T.E Protocol transports Siege into the retro-future, pitting robot against robot in a brand new mode. Set on the Tower map, it tasks the attacking team with securing two different areas while the defending team splits their resources in an attempt to stop them.

The special thing about this event is each operator’s use of advanced technology. Attackers are able to switch between operator and drone forms by entering and exiting Observation Tools. While controlling your drone, your operator is nowhere to be seen, and when you switch back, they’ll be where your drone was. Defenders, on the other hand, can use bulletproof cameras to travel digitally. Opening Observation Tools will make your operator enter the network and exiting them will make them appear in front of the last controlled camera, allowing you to navigate the unseen electronic pathways.

The event comes with its own collection of 26 items, featuring exclusive customisation for operator’s Jackal, Lion, Ying, Kapkan, Mira, Mute, Oryx, and Vigil. You can earn M.U.T.E Protocol packs through a special event challenge or purchase packs for 300 R6 Credits or 12500 Renown.

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Call Of Duty Microtransactions Helped Boost Activision’s Profits By $536 Million

Activision Blizzard’s latest quarterly revenue report has been released, enabling us to put a dollar figure on the success of Call of Duty: Modern Warfare and its free-to-play battle royale spinoff, Warzone. The number is unsurprisingly huge–including a growth of $536 million in year-on-year in-game spending driven mostly by Modern Warfare.

Overall Activision Blizzard saw an increase in in-game spending of $596 million when comparing the three months leading up to June 30 with the equivalent period last year. The large majority of that ($536 million) comes from Activision, while Blizzard saw a $19 million increase primarily driven by World of Warcraft, and King increased by $41 million thanks to the Candy Crush franchise.

The report attributes the huge increase in spending to Call of Duty: Modern Warfare, which was released in October 2019, compared to October 2018’s Call of Duty: Black Ops 4. It also includes Warzone in that–the free-to-play battle royale spinoff launched in March this year. While Call of Duty: Mobile released in the same period as Modern Warfare, the report indicates that the latter did most of the heavy lifting when it comes to microtransactions.

Of course, the quarter in question also covers a period where many people worldwide were stuck in lockdown, which resulted in increased spending on games across the board.

An earlier earnings report showed Modern Warfare easily overtaking its predecessor Black Ops 4, well before Warzone had even been announced. Modern Warfare looks to be a gaming behemoth–in more than just the amount of space it’ll take up on your hard drive.

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Ninjala Allows For Worldwide Matchmaking With Update 2.0

Ninjala launched as Switch exclusive back in June, and the free-to-play multiplayer brawler has received updates and free rewards since. Now, in a new update, the game has added a heap of tweaks, additions, and an important change to matchmaking.

Version 2.0, which is live now, introduces worldwide matchmaking, meaning that you’re no longer limited to your region’s servers. “The Ninjala team has recognized that the current matching environment is far from ideal, and has taken player feedback deeply to heart,” the update reads. “In hopes of offering our players an improved matching experience, we have implemented a major update to the matching system.”

After hearing from players that it was frustrating being unable to play with international friends, or at times when few other people in their region are online, developer GunHo has made some changes. “Now that matching has been unified across all regions, we believe it will now be possible to find worthy teammates and opponents at all hours of the day, and that Battle Royale ranked matches will be more rewarding,” the update says.

“In accordance with this change, player ranking–previously broken down by region–will also be unified across the entire world,” it continues. “From this day forward, Ninjala will become a truly global competition.” The matchmaking has received further tweaks to make it easier to find matches.

There have also been extensive tweaks to the game’s weapons, so the full update notes are worth a look if you want to see if your favorite has changed.

Ninjala received a 6/10 in GameSpot’s review. “What we have so far is a solid foundation,” wrote reviewer Steve Watts. “The battle fundamentals are well-designed and unique, and the visual flair is absolutely bursting with personality.”

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Call Of Duty: Modern Warfare/Warzone Season 5’s New Operator Is Based On A Real-Life Soldier

Call of Duty: Modern Warfare and Warzone‘s new Season 5 update introduced a new Operator named Marcus “Lerch” Ortega. It’s now been revealed that Lerch is inspired by the real-world soldier Tony Sentmanat, who served in the US Marine Corps and later as a SWAT team member. He now runs his own tactical and firearms training company called Real World Tactical.

After leaving the armed forces, Sentmanat worked as a correctional officer before becoming a law enforcement officer where he spent a good portion of his career in SWAT. His bio on Real World Tactical’s website says he was involved in more than 800 operations before retiring in 2016 and starting his own business. You can check out the video below to learn more about Sentmanat.

Sentmanat wrote in a post on Instagram that he is “humbled to be a part of the biggest game in the world right now.”

“Even more Humbled from the amount of support that I have received from family, friends, my long time followers and all my new followers that play the game,” he added. “It’s been along road…26 years of hard work, grinding , getting told I was crazy that I would never make it, that I would fail, but yet here I am still going 100 miles an hour doing what I love to do, SO GRATEFUL!!!”

Sentmanat is just the latest real-world soldier to come to Modern Warfare and Warzone. The Season 3 Operator, Ronin, was based on the likeness of Tu Lam, a man who escaped from communist Vietnam in 1979 and traveled to the US where he joined the Army and served for 23 years.

In other news, Activision is preparing to announce this year’s new Call of Duty game, which is believed to be Call of Duty: Black Ops Cold War. Recent teasers have suggested that Activision will further pull back the curtain on the new game this Friday, August 14.

2020’s new Call of Duty game is developed by Black Ops creator Treyarch and longtime Call of Duty support studio Raven Software.

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Diablo 3 Is Offering Double Bounties For The Remainder Of Season 21

Diablo III is currently in Season 21, and showing no signs of slowing down. Now, with the season midway through, Blizzard has announced a change to drops that will give players more rewards when they complete bounties.

In a new post on the Blizzard forums, community manager FilthieRich announced that, from now, all bounties earned in Season 21 will be doubled. This means that you can now earn far more Horadric Caches by completing bounties within each Act. Instead of one Cache per bounty, you’ll now get two.

The bonus cache benefits from the difficulty level modifier, the post explains, so you’ll be rewarded as though you completed double the number of bounties you actually completed. The rewards inside the Caches themselves will remain the same, though.

The post clarifies that the bonus caches you can earn within Challenge Rifts are not affected at all.

The community manager also announced that PTR timelines ahead of season launches will be longer going forward, and that this season will be longer than usual as a result. This means that there will likely be two weeks of public testing for the next one, followed by a week of work on Blizzard’s end before it can launch.

“The intention here is to make sure we can apply as much feedback as possible from the community during these PTR timelines while also giving us a good amount of time to test these changes before they go live,” the post says.

Diablo IV is currently in the works. It will be quite different from Diablo III, based on the details we know so far.

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Call Of Duty Mobile Adds Gunsmith And A Fan-Favorite Map This Week

While Call of Duty: Modern Warfare and the battle royale game Warzone are getting a lot of attention these days, Activision continues to update and support Call of Duty: Mobile, too.

A new blog post from Activision outlines what’s new in CoD: Mobile this week, and fans are getting some good stuff. Starting off, the popular Gunsmith feature from the console/PC Call of Duty games is now in the mobile edition.

In Gunsmith, players can customize their weapons with up to nine gameplay attachments and four cosmetic attachments. In total, there are more than 50 attachments available in Gunsmith, including 20 reticles. There are 60 weapon levels to move through, so the introduction of Gunsmith should provide yet another reason for CoD: Mobile players to keep grinding.

In addition to Gunsmith, CoD: Mobile introduces a new map this week, and it’s called Shipment 1944. The map was originally introduced to Call of Duty in 2007’s Call of Duty 4: Modern Warfare, where it was known as Shipment. It’s a close-quarters map that requires players to check their corners constantly. You can see an overview of the map in the video above.

As for Modern Warfare and Warzone, they are getting new modes and playlists this week, along with new store bundles. You can check out GameSpot’s rundown to find out what’s new.

All of this is happening as Activision is gearing up to announce this year’s new Call of Duty game, which is rumored to be Call of Duty: Black Ops Cold War. Recent teasers have suggested that Activision may have something more to share about the new game this Friday, August 14. However, the official reveal of the new game is expected to come later.

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One Game Studio Has Announced Plans To Work From Home Until Mid-2021

Earlier this year, as the COVID-19 pandemic spread around the world, a number of game studios (including 343 Industries, Bungie, and even Nintendo) implemented remote work policies to prevent the virus from spreading within the workplace. While some games were delayed due to the transition period, studios have for the most part adapted well to having their developers working from home.

Now, Wargaming Sydney in Australia has announced that the work from home arrangements for their staff will continue until at least June 2021, giving staff some certainty that they won’t be expected to shift back into the office any time soon.

While Australia’s current outbreak is mostly limited to the state of Victoria, Sydney still has some cases of community transmission as businesses continue the process of re-opening.

The announcement has drawn comment from other devs, with Tami Sigmund, an employee at Blizzard, saying that more studios should confirm that work from home arrangements will be ongoing. “I really don’t think anyone in games is going back into an office until next summer at the earliest,” Sigmund said.

While the pandemic hasn’t been smooth sailing for the games industry, it’s definitely come out better than other parts of the entertainment world. Though trade events such as E3 and GDC had to be cancelled or moved online, gaming has seen a surge of interest and income as people stuck at home look for new ways to entertain themselves.