Brand New Square Enix Studio Will Debut a Game Tomorrow

Balan Company, a new Square Enix studio focused on making action games, will reveal its first title tomorrow.

Announced on the studio’s website, the announcement will come on July 23 at 10am Pacific / 1pm Eastern / 9pm UK (that’s July 24 at 5am AEST). A follow-up tweet from Square Enix adds that the announcement will be a “new title”.

That timing is suspiciously close to when we’d expect the Xbox Games Showcase to be wrapping up, so it feels like we may see the game as part of Microsoft’s event.

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There are precious few details about Balan Company right now, aside from the kinds of games it’s aiming to make, and that it will bring together both in-house and external developers.

This will be one of the ‘several’ games Square Enix said it would be announcing between July and August. Earlier this year, Square revealed Project Athia, a new game made exclusively for PS5 and co-written by Rogue One: A Star Wars Story co-writer Gary Whitta.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Star Wars Squadrons Is Narrow but Deep, Like the Trench Run

Star Wars Squadrons will be the first game to bear the sobriquet since Star Wars Rogue Squadron III: Rebel Strike in 2003, and although EA Motive aren’t calling it an official revival, it was clear from my four-hour hands-on play session that they aren’t shying away from embracing Rogue Squadron’s core…well, motive: to capture the sheer, unbridled joy of fantasy space combat. This time, from a first-person vantage, with smooth crossplay as a clear priority, and featuring a signature Fleet Battle mode as the star attraction. Open a comms channel and wake your astromech droid, Gold Leader — here are our first impressions of Star Wars: Squadrons.

Right out of the star-gate, the good news is that the flying and combat in Squadrons felt solid. If you like trying to shoot at where the other guy is going to be while wiggling your spaceship to shake off the proton torpedo on your tail, you’ll be in Gammorean Heaven. I played with a mouse and keyboard, but other participants reported a similarly good experience with a controller. The game’s targeting system is effective and fairly intuitive, and although it’s been a minute since I got my dogfight on, I found myself immediately flashing back to my Rogue Squadron days. Targeting and strafing a turret on the surface of a Star Destroyer, the chatter between me and my teammates, jumping from one level to the next, the detailed sounds of lasers and explosions I shouldn’t actually be able to hear in space — it all felt right.

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And although I was far from an ace pilot by the end of play, the number of additional systems woven into the combat loop promised a depth that advanced players will certainly appreciate. It was clear to me that with some practice, I could become a much more formidable force for good and/or evil. Developers included power management, optional front and rear shields, customizable ship loadouts, the ability to drift, and a fairly wide variety of guns and gadgets that all provide different tactical options during a match. Though I was a little surprised I couldn’t interact with my droid. Perhaps my favorite round was spent behind the stick of a U-Wing support ship, dropping mines and health pickups for my teammates. And although at first I often got nailed by any missile lucky enough to lock onto me, by the end I was evading and dropping counter-measures like a pro.

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My session included primarily multiplayer components, but we did get to play through the prologue of the single-player campaign, which was told in a now-familiar style from the dual vantage point of both a New Republic and Empire pilot. I won’t spoil any plot details, but Motive promised a full campaign with bespoke missions touring some classic Star Wars locales, and what we got to play definitely whetted my appetite for more.

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One of the most notable changes to the feel of a Squadrons game was taking the camera inside the ship. Inhabiting the actual cockpit, which doubles as the player HUD, did add to my immersion, and quickly bonded me with the pilot I had randomly slapped together from about 16 different template options. And although I wasn’t granted any Requisition Points, the in-game method of purchasing new weapons and parts for your fighters, I did get to play with a selection of aesthetic improvements to my cockpit that helped flesh out my character. My Empire pilot, for example, has a real thing for Vader. I mean it might be a problem.

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But the star of the show, when it comes to multiplayer, is the Fleet Battle, an epic, sweeping match that plays out in multiple phases. My squad of five, along with AI support fighters, competed to keep our sides’ morale up through kills and streaks, which in turn unlocked the chance to strike at the enemy’s cruisers, and, ultimately, their flagship. The flagship can be taken down in a number of ways: by strategically disabling various systems, or with a full-force barrage of sheer direct damage. Of course, as the tide of battle shifts, you might be called upon to hurry back and defend your own cruisers, or retreat all the way to your flagship and swap vessels to better serve your team’s goals for the phase. The structure was plenty engaging, and I found myself eagerly and easily bouncing from objective to objective, even if I wasn’t always entirely clear on why it had just changed. A good soldier doesn’t question orders.

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Ultimately, Fleet Battle is an admirable attempt to deliciously complicate the idea of a dogfight, but it’s not the most ambitious version I’ve ever encountered. Levels featured well-designed debris to keep them from being simple sky-boxes, and other than getting stuck in an asteroid at one point, I didn’t encounter any technical issues. However, of the four fighter-types I could choose between, I didn’t find their role in combat to vary drastically. Support ships served their function and bombers indeed carried bombs, but all the ships handled relatively similarly with varying speeds, and the gameplay certainly wasn’t as diverse as, say, going from on foot to airborne in Star Wars Battlefront 2. That said, things might have been different had my ships been fully upgraded, with access to a wider variety of parts. In the end, this game is for those who love pure space combat, and want to do an awful lot of it, over and over, until they’re very very good at it. Like a good round of Overwatch or Mario Strikers, I found myself wanting one more bite at the apple, one more chance to prove what I’d just learned and hone my technique.

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EA Motive is supporting that goal with a strong dedication to crossplay. They’ve lowered the barrier to entry as much as possible, allowing full crossplay and voice chat between consoles, PC, and VR headsets. And although I wasn’t allowed to try the game out on my Oculus Quest, I can only imagine VR must take things up a virtual notch. Whether the ship’s many systems would control quite as easily with the Oculus’ simple motion controllers, I can’t say, but VR is definitely the version of the full game I’ll be picking up. Although the game focuses more on pulse-pounding than the awe of space travel, I’ll take almost any opportunity to go flying in virtual reality.

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Squadrons knows what it’s about. It’s a very focused game, on a path as narrow and thrilling as any Death Star trench. If you’re into first-person space combat, I doubt a tighter package will come along this year. And if you’re a fan of multiplayer team sports, you could certainly have a lot of fun putting together a squad of fighter pilot friends and taking a run at becoming the scourge of the servers. The developers clearly have a lot of love for the Star Wars universe, as evidenced by the gorgeous, pop-art and propaganda-inspired cutscenes that help set the game apart from a generic Star Wars look. So if you yearn for a return to simpler days, but with a few new monkey wrenches thrown into the works to keep things interesting, Squadrons has a seat waiting for you.

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Michael Swaim is IGN’s manager of video programming. Talk Star Wars with him on Twitter at @SWAIM_CORP.

Best Deal Ever on This 65-Inch 4K TV Ahead of Next-Gen Consoles

For those of us who haven’t bothered to upgrade to a 4K TV yet, this could be an expensive year. If you’re planning to pick up a PS5 or Xbox Series X at launch, you’ll need a 4K television to see what those next-gen consoles are capable of. And while we don’t have pricing details on next-gen systems yet, you can score a deal on a 4K TV today. Right now Amazon has the 65-inch 2019 Samsung QLED 4K Q60 Series TV for its lowest price ever. When it released last year it went for $1800, but right now you can get it for $699.

It’s an impressive TV, and this is by far the lowest price it’s ever been. The price could go back up at any time, so it’s probably wise to grab it fast if you want it.

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It has 4K resolution, plus HDR and Alexa compatibility. You can check out this model’s Rtings review for a great rundown of its pros and cons. On the plus side for gamers, it offers low input lag and excellent motion handling.

This is a great deal if you’re looking for a sizable new television at a reasonable price. If you’d prefer a 2020 model, Samsung is still running its Black Friday in July sale that gets you around 20% off all the newest TVs in the lineup. But as far as bang for buck goes, you won’t find a better deal than the 65-inch 2019 model.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Yakuza: Like a Dragon – PS5 Version, English Dub and More Announced

Yakuza: Like a Dragon is coming to PS5 along with previously announced platforms, and will include an English voice dub option – the cast of which includes the legendary George Takei as antagonist Masumi Arakawa.

Revealed exclusively as part of IGN’s coverage of Comic-Con@Home, the game will arrive in November 2020 for Xbox One, PlayStation 4, and PC (via Windows Store and Steam). It will be released as a launch title for Xbox Series X this Holiday, and the PS5 version will “release at a later date”.

Yakuza: Like a Dragon will be priced at $59.99 across all platforms, avoiding the mooted trend for more expensive next-gen games.

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We knew previously that the game would feature a free upgrade across Xbox platforms using the Smart Delivery program, but Sega has confirmed that a “PlayStation 5 upgrade path is also being planned for the Western release”.

After series spin-off Judgment included an English dub, which we said was excellent in our review, it seems Yakuza as a whole is now embracing the option. Alongside bringing back Greg Chun – who voiced Judgment’s lead character – the headline is that Mr. Sulu himself, George Takei will be taking on a major role. The game will also receive full English, French, Italian, German, and Spanish subtitles.

Per the press release, here’s the leading English-language voice cast:

  • “Kaiji Tang as Ichiban Kasuga, protagonist of the story returning from 18 years spent in prison”
  • “George Takei as Masumi Arakawa, patriarch of the Arakawa Family”
  • “Andrew Morgado as Koichi Adachi, an ex-cop on the search for truth”
  • “Greg Chun as Yu Nanba, downtrodden former nurse making amends with the world”
  • “Elizabeth Maxwell as Saeko Mukoda, a bar hostess on a mission”

You can check out an announcement video with Takei and lead actor Kaiji Tang below. Make sure to stay tuned to IGN today, as we’ll be bring you even more Yakuza: Like a Dragon news during Up At Noon at 5pm PT, including an exclusive interview. Here’s how to watch our Comic-Con@Home on IGN Live shows.

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As well as the standard edition, pre-orders for collectors’ editions of the game open today. The Day Ichi Edition (59.99)includes a Legends Costume Set, featuring eight costumes based on previous Yakuza characters, including Kasuma Kiryu. A physical version also includes a Steelbook case.

The Hero Edition (digital-only-$69.99) includes all of the above, as well as two extra playable jobs to use in combat (the guitar-playing Devil Rocker and naginata-weilding Matriarch), as well as extra employees to use in the game’s Management Mode minigame. The Legendary Hero Edition (digital-only, $89.99) includes all previous content, as well as bonus crafting, karaoke, ultimate costume and stat boost items.

We’re very excited for Yakuza: Like a Dragon, which turns Yakuza’s traditional combat into a ludicrous turn-based RPG. You can check out an interview and exclusive gameplay of the western version with us right now.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Assassin’s Creed Valhalla: Footage of Eivor Gender Selection Revealed

While we’ve known that Assassin’s Creed Valhalla will let players choose and swap between main character Eivor’s gender throughout the campaign, a new video has shown how that process will work.

As discovered by @AccessTheAnimus, this video shows how Eivor’s gender selection is handled in Assassin’s Creed Valhalla. It is presented as a “DNA stream selection,” and players are then given the option to choose Male Eivor or Female Eivor’s “Memory-stream.”

It appears this can be done at any point in the story, that it will not restart the game or take you back to the main menu, and all the player’s gear will remain intact.

Assassin’s Creed Valhalla’s narrative director Darby McDevitt has previously confirmed that, although you can choose Eivor’s gender throughout the story, both male and female versions of Eivor are considered canon and that the “feature is backed up by new lore that upgrades the abilities of the Animus.”

This ability to switch the main character’s gender in-game is in contrast to Assassin’s Creed Odyssey’s in which the choice players made at the beginning of the game – between playing as Alexios or Kassandra, was the one they were stuck with. Furthermore, the official tie-in novel was written with Kassandra in the main role, meaning she was the canon version of the story.

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Speaking of differences between the two games, both Alexios and Kassandra lived in the world, you just chose to play as one, while in Valhalla, Eivor is the same no matter what gender you chose. How you play them is your choice, and McDevitt promises it will “reveal the nuances of its approach to canon when we can finally play it in Holiday 2020.”

Assassin’s Creed Valhalla will be released on PlayStation 4, Xbox One, PC, and Google Stadia on November 17, 2020. It will also be a launch title for both PlayStation 5 and Xbox Series X, but the dates of those are yet unknown.

We were able to get our hands-on Assassin’s Creed Valhalla, and we said it “looks to be, as is the tradition of the series, an iterative update on its predecessors. If the new approach to RPG design and gear-based progression has put you off the series, this slice of the game indicates that you’ll likely be unconvinced by Valhalla’s barely altered direction. But the few changes it makes to those systems suggests developer Ubisoft Montreal may have a newfound confidence in its RPG abilities, and a willingness to embrace more of the genre’s toolset.”

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Conjuring: The Devil Made Me Do It Has Been Delayed To 2021

In news that no longer comes as a surprise in 2020, the third installment in the Conjuring film series has been delayed from this September to June 4, 2021, The A.V. Club reported.

The news follows shortly after Warner Bros removed Tenet’s release date, in a move no doubt designed to make sure Christopher Nolan’s epic is ideally placed in the box office once cinemas reopen. While The Conjuring 3 is also a Warner Bros film, the studio has clearly decided that releasing one big film in an increasingly uncertain year is more than enough.

With The Conjuring: The Devil Made Me Do It yet to receive any kind of major marketing, it’s no wonder the studio has made the decision to push it to next year. So far, all that’s been released for the upcoming horror film is a short synopsis and a title card.

From the film’s website: “‘The Conjuring: The Devil Made Me Do It’ reveals a chilling story of terror, murder and unknown evil that shocked even experienced real-life paranormal investigators Ed and Lorraine Warren. One of the most sensational cases from their files, it starts with a fight for the soul of a young boy, then takes them beyond anything they’d ever seen before, to mark the first time in U.S. history that a murder suspect would claim demonic possession as a defense.”

Like the other Conjuring films, The Conjuring 3 is based on a true story from the real-life Warrens’ case files. Known as the “Devil Made Me Do It” case (hence the film’s name), the trial of Arne Cheyenne Johnson became infamous when the defendant used a claim of demonic possession as a defense for the murder of his landlord Alan Bono.

Now Playing: The Conjuring Universe Timeline Explained

Gaming Network VENN Announces Initial Slate Of Programming

Earlier this year VENN, the Video Game Entertainment and News Network, broke the 2020 mold by pushing its release date forward instead of backwards in response to the COVID-19 pandemic. With more people engaging with video games than ever before, it seemed like the perfect time to launch a games-focused entertainment network.

VENN will be inhabiting the Vista Studios in Los Angeles, with a second studio in New York to come next year–though it’s likely many of its creators will work from home while the COVID-19 crisis continues.

Now, ahead of its August 5 launch, VENN has announced the lineup of shows that will carry its 24/7 live programming, along with a number of big-name personalities who have come on board.

The core of the programming seems to be VENN Arcade Live, a daily variety show hosted by League of Legends Championship Series host James ‘Dash’ Patterson and joined by Instagrammer Emily Mei, model and host Tehya Johns, and TwitchRivals host Daniel ‘Dgon’ Gonzales. The show looks to be gaming’s answer to the talk show, inviting a live audience to the studio set along with regular guests and live performances.

Newly announced is Grey Area, a show hosted by performer Sasha Grey and Jon “Dumbfoundead” Park, which will focus on all things relationships, dating, social media, and modern love.

Another show on VENN’s schedule will be Dare Package, a live reality show where “loot boxes” filled with classic reality-style challenges will be sent to big-name streamers’ homes. Guest House is a show that will invite a new guest from the world of gaming each show, offering them VENN’s studio space and resources to build their own custom two-hour show.

Other shows on VENN’s programming slate have tapped popular creators to basically do their thing–with the additional resources the network can provide. YouTuber CashNasty will host Looking For Gains, a gaming-themed workout show, while TheSushiDragon has been brought on for The Sushidragon Show–basically just him doing his thing.

Notably, VENN is not a platform designed to be a competitor to Twitch, but rather an entertainment network that will likely stream its content on Twitch, along with other distribution platforms. While the specifics haven’t been announced, VENN says it will be available on media platforms “including streaming services, social, cable, satellite and OTT.”

Win A Limited Edition The Last of Us Part ll Console Bundle*

This is your chance to win a limited edition The Last of Us Part ll bundle that includes a custom PlayStation 4 Pro, featuring a matte finish, and custom engraved design of Ellie’s iconic tattoo. It also includes a matching wireless controller, The Last of Us Part II steelbook case with the game, a digital content voucher with the PS4 dynamic theme, a set of 6 PSN avatars, the digital soundtrack, and digital mini art book from Dark Horse.

To enter the giveaway you have to read the official rules, accept the terms and conditions, and fill out the form below. If you are not seeing the form from your mobile device, please use this link. Otherwise, make sure that your ad blocker is disabled and refresh the page.

Remember that you can increase your chances of winning by completing any of the additional actions available in the form, like listening to the latest episode of the GameSpot After Dark podcast. Each action will give you extra entries that can get you a step closer to being the grand prize winner.

Head to the comment section to share your favorite character in the game. Good luck, everyone!

The Twilight Zone Season 2: “A Human Face” Season 2 Episode 7 Breakdown & Easter Eggs!

Greg Thomas and Ryan Schubert break down all the ins and outs of Jordan Peele’s second season of The Twilight Zone. In Season 2, Episode 7, A grieving couple’s (Chris Meloni and Jenna Elfman) move is interrupted by an otherworldly encounter, leading them to second guess what’s worth leaving behind.

Greg and Ryan break down the plot, list the Twilight Zone references and Easter eggs, and give their overall thoughts and reactions to “A Human Face”.

Disclosure: ViacomCBS is GameSpot’s parent company.