Madden NFL 21 Gets Release Week Discount

If you’re looking forward to Madden NFL 21 but haven’t secured a pre-order yet, you’ll want to check out Walmart’s current deal on the standard edition. Madden NFL 21 is discounted to $50.94 on both PS4 and Xbox One at Walmart, which is the only discount available at any major retailer.

Walmart regularly discounts new releases ahead of launch, but usually the price is $49.94. Still, saving nine bucks on a brand-new game is always a great deal. Amazon sometimes matches Walmart’s prices on these new-release deals, but as of now that’s not the case here.

Those who plan on sinking more time into Madden 21’s Ultimate Team mode may want to consider the Deluxe or MVP editions. They come with a bunch of extra goodies, and you can start playing today. Meanwhile, EA Play subscribers have been competing on the gridiron for the past few days already. For a full breakdown of the various editions and bonuses, check out our Madden NFL 21 pre-order guide.

EA Sports is offering free upgrades to the next-gen version of Madden NFL 21 with the purchase of the game on PS4 (upgrades to PS5) or Xbox One (upgrades to Series X).

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The West Wing Original Cast Will Reunite To Recreate Classic Episode

The original cast of the acclaimed political drama The West Wing is reuniting. The show ran for seven season until 2006, but now the ensemble cast is getting back together for a special theatrical presentation of a classic episode to encourage voter participation in the upcoming US Presidential election.

Actors Martin Sheen, Bradley Whitford, Rob Lowe, Dulé Hill, Allison Janney, Janel Moloney, and Richard Schiff will reunite on stage for the first time in 17 years to perform the Season 3 episode “Hartsfield’s Landing.” The stage production is titled “A West Wing Special to Benefit When We All Vote” and will be shot over several days at the Orpheum Theatre in LA in October, ahead of an airing on HBO Max in the fall.

West Wing creator and writer Aaron Sorkin will oversee the production, and it will be directed by Thomas Schlamme, who was a producer and director on the show. Sorkin, Schlamme, and the cast have reunited to support When We All Vote, a non-profit, nonpartisan organization co-chaired by Michelle Obama that was founded to increase participation in US elections.

In a statement, Sorkin said “Tommy and I are incredibly excited to be getting The West Wing cast back together for this staged reading and to support When We All Vote in their efforts to get all of us involved in this election.”

As well as the staged episode, the production will also feature a special message from Obama, as well as “special guests from the worlds of public service and the arts,” who are yet to be announced. HBO Max has not revealed when it will air, but given the election is on November 3, it will presumably happen before that date. For more check, out Entertainment Weekly‘s article about the reunion, which includes a zoom call between Sorkin and many of the cast members.

In related news, we got a first look at one of HBO Max’s most anticipated 2021 titles last weekend. Zack Snyder’s new cut of Justice League is set to premiere on the service next year, and the trailer was released at the virtual event DC FanDome.

Akira 35th Anniversary Boxed Set on Sale at Amazon

One of the best purchases I ever made was the Akira 35th Anniversary boxed set a few years back. The price at the time was too good to pass up, so I snatched one up for myself and have enjoyed my decision ever since.

If you aren’t aware, the Akira manga is amazing. You’ve probably seen the movie, which is also awesome, but the nature of feature films means so much of the story had to be cut and adapted to fit into into a digestible length. Not knocking the movie here, either: it’s a work of unparalleled art. But the story in the manga is so much deeper, I can’t recommend it enough.

Akira 35th Anniversary Boxed Set Deal

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Inside the display-worthy box are 6 volumes of the complete Akira series in hardcover, each with a unique dustcover. There’s also an Akira Art Club book, filled with amazing art and a nice little addition for collectors. On top of that, there’s a patch you can sew onto your favorite red leather motorcycle jacket, to let everyone know how serious you are about your health.

This isn’t the lowest price ever, but it’s the lowest price it’s been in a long time. We’re actually closer to the 40th anniversary of Akira than we are to the 35th anniversary at this point, and the boxed set tends to go out of stock for long periods. I recommend picking it up now rather than later, but you could always wait and hope it comes down again.

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Seth Macy is IGN’s Executive Editor, IGN Commerce, and just wants to be your friend.

Wonder Woman 1984 Themed Xbox One X Consoles Revealed

Microsoft has revealed a trio of promotional Xbox One X consoles featuring motifs from Wonder Woman 1984.

Each Xbox One features a different design inspired by the female leads of the movie and their respective outfits.

The Wonder Woman Lasso of Truth console features a literal lasso atop the orange hood of the device, with a branded symbol in the centre and a colour burst controller. Fans can win this Xbox One X by liking or retweeting Microsoft’s competition post on Twitter, between August 25 to September 17.

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There’s also the Wonder Woman Golden Armor console, an homage to the armour set worn by Gal Gadot in the upcoming movie. The console is handmade and features 24-carat gold leaves, and will be auctioned off, with the proceeds going to domestic violence charity Together for Her.

Rounding off the pack is the Barbara Minerva console, easily the most outrageous design of the lot. The hood of the console is adorned with studs, snakeskin and faux leopard fur, inspired by Wonder Woman 1984’s antagonist Cheetah. Microsoft hasn’t made clear whether this console will be made available to buy or win.

If you’d like to know more about Cheetah, check out our explainer for the character, who is played by Kristen Wiig in the movie. For all of the announcements from DC Fandome, check out our rundown of the biggest and best.reveals from the show.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Wonder Woman 1984 Inspires These Unique Xbox Consoles

Microsoft has partnered with Warner Bros. to create multiple special-edition Xbox consoles to help promote the release of Wonder Woman 1984, which just had a big showing at DC Fandome. Microsoft has created three custom Xbox consoles that are inspired by the armor and outfits of the female characters in the film.

The first of these is the Golden Armor Xbox One X console that takes inspiration from Gal Gadot’s armor in the movie. It’s made of 24-carat gold leaves, and it includes a matching gold Xbox controller. Microsoft is auctioning off this console on Charitybuzz to help support Together for Her, an initiative that is assisting victims of domestic violence during the coronavirus pandemic.

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The second is the Lasso of Truth console that is inspired by Wonder Woman’s famous lasso. It sports an orange design, with the lasso draped across the front. A rainbow version of the Wonder Woman logo is also featured on the console, with the controller design matching it. You can win the Wonder Woman Lasso of Truth console by liking or retweeting a tweet from the Xbox account.

The third one is the Barbara Minerva console, it’s inspired by the villain of Wonder Woman 1984, Kristen Wiig’s Cheetah. The console features a snakeskin pattern and fake leopard fur, with a matching controller. It sure looks like this would make the console overheat. It’s also unclear how the Barbara Minerva console will be given away or sold.

While Wonder Woman 1984 is still a couple months off from hitting theaters on October 2–if that still happens–ideas for a third Wonder Woman movie are already being floated. “There’s one more thing I’m craving, which is true to her theme, which is true to everything that she stands for, that I’m like, ‘Ooh, there’s one more chapter of Wonder Woman that we don’t quite get,'” director Patty Jenkins said during a set visit. “‘It doesn’t quite make sense for this movie. It didn’t for the last either.'”

The aforementioned set visit did clue us in on what we can expect from the October movie, and you can read all about the things we learned from GameSpot’s visit to the WW84 set.

Can You Play Fortnite Season 4 On iOS And Android Devices?

The fate of Fortnite’s future on iOS and Android is unclear, especially since Epic’s legal battles with Apple/Google have just barely begun. What we know right now is that Apple and Google have both removed Fortnite from stores, but if you have an Android or have previously downloaded the game on iOS, you can still play Fortnite. (You can read GameSpot’s guide for more detailed information.)

Having access to future Fortnite seasons, including Season 4 that drops on August 27, however, is another matter. Check out the sections divided by mobile platforms below to see if you’ll be able to play the new update.

Can you play Fortnite’s Season 4 on iOS/iPhone/iPad?

No. If you have an Apple device, you will NOT be able to play Season 4. Epic Games released a statement, specifying, “Players on iOS devices will be left behind on Chapter 2 – Season 3 while everyone else jumps into the Chapter 2 – Season 4 launch on August 27.”

Basically, if you play on an iOS device, you can only play with other iOS device users in Fortnite’s Chapter 2, Season 3’s 13.40 version. Players on other platforms will be moving onto the new Season 4. Cosmetic purchases, however, will still work across all devices.

Can you play Fortnite’s Season 4 on Android?

Yes. On Android devices, you can get Fortnite from the Epic Games Store directly instead of Google Play. Or if you have a Samsung, you can also download Fortnite from the Samsung Galaxy Store. Installing Fortnite using these methods on Android will also allow players to purchase V-Bucks at the new reduced rate.

So what is the latest update on Epic’s lawsuit against Apple?

In the latest update from Epic and Apple’s legal battle, Judge Yvonne Gonzalez Roger denied part of Epic’s appeal for a temporary restraining order on August 24. As a result, Epic will not be allowed to restore Fortnite to Apple stores. However, the judge also simultaneously declared that Apple cannot interfere with developer tools like Unreal Engine. Epic previously claimed that Apple made movements to block Epic’s access to such tools. The ruling is only temporary and a hearing on a preliminary injunction to determine the actual scope of the trial will be held on September 28. You can read GameSpot’s full primer on what’s going on with Epic’s Fortnite Ban and its legal battle with Apple/Google.

Now Playing: Fortnite Drama Heats Up: Epic To Lose Apple Dev Accounts | Save State

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Ooblets Roadmap Reveals A Year Of New Content And Release Date Window

Ooblets developer Glumberland has launched a roadmap for its farming and card-based dance battles game. Currently in early access on PC and Xbox One, Glumberland plans to spend the next year building up to a full release, which will be in mid-late 2021. “These are some of our current goals but not promises about our schedule,” the studio wrote in a new blog post. “Things always take way longer than you might expect so we could be way off on these estimates. We’ll try to adjust the schedule as we get a better idea of things.”

September will see the launch of the Nullwhere Update, which will add a new region to visit, new ooblets to collect, more crops, and new recipes. While players have been able to win Nullwhere ooblets through Dance Barn tournaments, the versions available in their home region will include rare and gleamy critters. New clothes are also on the September docket, but Glumberland says that this feature could also be released a month later instead.

As for October, a small scavenger hunt is being considered as part of a proposed Halloween event, while December will add the Wildlands update to Ooblets. This region will allow you to retrieve ooblets you’ve rehomed there previously, and small lore items might also be added to the update. Early 2021 will introduce the Port Forward update, another region, new clothing, and furniture. By the middle of 2021, Secret major update v0.7 will add another new stretch of land to explore and a continuation of the meta story. By late 2021, Glumberland will be ready to launch Ooblets as a fully realized game.

You can read the official roadmap from Glumberland below:

Ooblets Roadmap

July 2020

  • Launch! Our launch version was 0.3.42
  • We somehow managed to make 25 patches in the month following release!

September 2020

  • Our first major content update, the v0.4 Nullwhere Update!
  • Nullwhere will finally be a visitable region with associated ooblets, new crops, and new recipes.
  • The ooblets in Nullwhere will be ones you’ve already been able to get through winning Dance Barn tournaments, but now you’ll be able to find uncommon and gleamy versions, too! We’ll also hopefully have new custom movesets for them, as well.
  • We might put some new clothes in here as well, but might also push that to October as part of a Halloween event.

October 2020

  • Not sure what it will be yet, but we’ll hopefully have some sort of small Halloween event, like a scavenger hunt!

December 2020

  • The Wildlands Update, v0.5 with an accessible Wildlands where you can retrieve ooblets you’ve rehomed there previously.
  • It might also be cool to have some snowy weather features added!
  • We have a bunch of small lore items written out but not implemented that we’ll try to include in this update, too.

Early 2021

  • The Port Forward Update, v0.6 with Port Forward as a visitable region and new clothes, furniture, and decor

Early/ mid 2021

  • Secret major update v0.7 with an unannounced new region and continuation of the meta story

Mid/ late 2021

  • 1.0 Full launch! With a new unannounced visitable region and continuation/conclusion of the meta story

For more, you can read GameSpot’s Ooblets early access review, which praises the cheerful attitude and colorful style of the game.

Now Playing: Ooblets Trailer – PC Gaming Show 2018 | E3 2018

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Skullgirls Publisher Cuts Ties With Lab Zero Over Harassment Allegations

Several Lab Zero employees recently left en masse due to studio director Mike “MikeZ” Zaimont refusing to step down following harassment allegations. Now publisher Hidden Variable and Skullgirls IP holder Autumn Games have officially cut ties with Lab Zero.

“Autumn Games and Hidden Variable Studios fully support those employees who have chosen to stand by their principles and leave in light of that behavior, and we find their allegations to be credible,” the statement reads. “As such, effective immediately, we will no longer be working with Mike Zaimont or Lab Zero Games.”

The statement goes on to emphasize that Hidden Variable is an independent studio and its formal relationship is with Autumn, not Lab Zero. But, it says, Skullgirls will continue, without Zaimont’s involvement.

“We know how much Skullgirls means to the community and how many of you have given so much of your time, energy, love, money, and support to enable Skullgirls to thrive,” it states. “In light of recent events, we understand that this is a trying time for everyone involved. That said, Skullgirls is bigger than any individual, and it will take more than the unacceptable behavior of any one person to bring it down.”

The statement concludes by recommitting to building new Skullgirls content going forward, and praises the hard work of “dozens of dedicated developers, artists, designers, and more.” It says it hopes that the planned Annie update for Skullgirls Mobile can “serve as a fresh start for the next phase of Skullgirls development, unburdened by the events of the past.”

Employees who left said that Zaimont bullied and intimidated employees. They had confronted him with the behavior and say Zaimont apologized promised to step down, but then refused–prompting the employees to leave instead. One of the employees retweeted the statement asking fans to please continue supporting Skullgirls and the “many wonderful people” who work on it.

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WWE’s Thunderdome Brings The Noise And Excitement To Summerslam

Over the past week, WWE rolled out a “Thunderdome” arena concept to compensate for the absent live audience. Based on the August 21 episode of Smackdown (where it debuted) and the following Summerslam PPV on August 23, the Thunderdome boils down to two key enhancements.

The first enhancement is visual: WWE went all out on its superstars’ entrances. Lots of pyro and lots of lights were the order of the day. The massive LED screens by ringside enhanced the entrances further with thematic graphics. And when the entrances weren’t happening, the LED screens broadcasted the faces of hundreds of WWE fans, who registered for a virtual seat on the broadcast and agreed to lengthy Terms and Conditions.

The second enhancement is audio: there is a constant, ambient “crowd noise” that permeates the entire show. The noise goes up and down in response to the action; when the babyface wins, you hear more cheers; when the heel makes his or her entrance, you hear more boos. The implication is that the on-camera viewers are the ones making the crowd noise, but that’s almost certainly not the case. Any genuine crowd response has been significantly enhanced to sound like a bigger crowd and to respond with the face/heel reactions that WWE desires.

The Thunderdome was a successful theatrical presentation; this is the most that WWE has felt like WWE since the COVID pandemic began. WWE is fond of saying that its fans, the WWE Universe, are the most essential part of their shows. The LED screens prove the point; even virtual fans in attendance are better than no audience at all.

Part of the reason why it works is because the WWE already lies to its audience as a matter of practice. None of the choreographed, predetermined fighting that we see is “real” in the manner that a competitive sport is supposed to be real. People who dislike wrestling find this difficult to get past, but fans want to suspend their disbelief for the performers. And suspending belief over the production of the show–the pumped-in sound of the crowd, the appearance of the audience–is a tiny logistical hop from that. Hearing a loud crowd in an empty arena or action movie music during a lobby brawl can feel vaguely condescending, due to its lack of effort. But hearing crowd noise while seeing a virtual broadcast of people? It’s enough commitment to the lie that the audience will gladly play along.

WWE has also been preparing us, passively, for the moment when the backstage crew becomes fully complicit in the deception. Ostensibly, the production team is an impassive observer, there to capture the actions of the performers. But over time–particularly in the last 20 years–the production crew has actively driven the narrative forward and enhanced the overall experience.

Take surprise entrances, for example. It used to be that if an unexpected performer came out from behind the curtain, the production crew wouldn’t play their music. How could they, if the appearance was a “surprise?” Today, that’s rare. The production crew has the music all cued up for any appearance, no matter how “unexpected.”

The production crew cuts between cameras to maximize the impact of high-risk maneuvers, and blocks shots to hide match interference until the last possible second. It also enables the supernatural elements of a superstar’s entrance, from the Undertaker’s lightning bolts and raising of the house lights, to the hallucinations of Bray Wyatt’s Firefly Funhouse.

Of course, WWE will be better when the audiences finally return; the Thunderdome, for all its enhancements and appearance of a live audience, isn’t the real thing. But until then, this is the best possible substitute, with just enough smoke and mirrors for us to accept being lied to. And there’s additional ways to make the lie even more complete. How about cuing up audience chants? How about creating more specific audio cues to signature moves and finishers? How about interacting with the virtual audience at ringside? The possibilities abound.

Tenet: 6 New Things We’ve Learned About Nolan’s New Movie

Ahead of Tenet releasing in some regions of the world, IGN was able to attend an online Q&A session with director Christopher Nolan, producer Emma Thomas, as well as the cast and score composer. It was a rare opportunity to learn more about Tenet, which has – in the traditional Nolan way – had its secrets kept firmly in the shadows during production and marketing. We’ve finally learned a few new details, though, and so we couldn’t not share them with you. Here’s everything new that we’ve learned about Tenet.

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It’s a Bond-like spy thriller with a global threat

It’s long been known that Christopher Nolan has been inspired by the James Bond films, but Tenet is the first of his films that actually is a proper spy film. And, in true Bond style, it’s a movie that takes its characters to numerous places across the world.

The international nature of Tenet – which involves countries like Ukraine, Mumbai, and Norway – isn’t just there as homage to 007; it actually informs the underlying threat of the narrative. “What we’re exploring in Tenet is a threat to the entire world,” says Nolan. “And I think by showing more of the world and the people of the world, you are constantly reminded of the scale of the threat. It’s not localised, it’s something that threatens all of us around the world.”

That’s not to say there isn’t a lighthearted side to exploring beautiful locations that may be foreign to many in the audience. The international playground element of espionage cinema is something that has enthralled Nolan since he saw The Spy Who Loved Me at the age of seven.

“What I remember and what I try to retain from that experience is the feeling of possibility,” he says. “That you could jump through the screen and go anywhere in the world and see amazing things. I’ve spent a lot of my career trying to get back to that feeling and try to give that feeling to audiences.”

The time-inverted sequences were inspired by a graphic artist

Tenet’s inverted approach to time is influenced by an unlikely source. Rather than a philosopher or scientist, Nolan was actually inspired by the works of dutch graphic artist M.C. Escher.

“I actually take a lot of visual inspirations from M.C. Escher,” says Nolan. “I tend to think in diagrammatic terms when I’m writing, and try and lay out directions of time and how they might fold in on each other. I cite Escher as a main inspiration on the script, actually.”

Escher is famous for his mathematical lithographs, and is arguably most well known for his endless staircase; an idea that is directly featured in Inception as a component used in dream architecture.

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The main characters are driven by faith and chaos

Tenet’s two leads, John David Washington and Robert Pattinson, may work together in the film, but they bring two very different energies to the mission.

“I led with faith, and the belief in humankind and the ability for human beings to evolve,” says John David Washington of his process in bringing The Protagonist to life. “He was willing to die for that belief, that central tenet. I imagine him being recruited at an early age because he had that drive and love for people then. He uses his vulnerability as a strength and as a weapon.”

Washington began with combat in order to craft his interpretation of the character. The start of “Nolan University” began with intense fight training, rather than any dialogue-based rehearsal. “I’d never worked that way before,” he says, “letting the physicality of the man dictate how I would approach it.”

In opposition to Washington’s faith-led Protagonist is Robert Pattinson’s Neil, who could perhaps be described as ‘chaotic good’ in his approach.

“Once I sort of realised that you can play Neil as someone who enjoys the chaotic situation he’s in, that seemed to be a touchstone for the rest of the character,” says Pattinson. “Neil is just one of those people who’s like ‘I love this, I love living in a nightmare’.”

He’s also much more aware of his own situation than The Protagonist. “There are so many layers to the characters, and you have to make it a part of the character’s consciousness,” says Pattinson. “He’s strangely aware of the layers of his own character.”

The villain has “struck a devil’s bargain”

Keneth Branagh plays the film’s antagonist, Andrei Sator; a Russian oligarch who Branagh describes as having struck “a devil’s bargain.” He likens Sator’s arc to that of the legend of Faust, the German character who leads a highly successful but unsatisfying life, and so trades his soul with the devil in exchange for knowledge and pleasure.

“It grants him this terrifying power, but it also curses him with this terrifying loneliness,” he explains.

Quite if that loneliness makes Sator a sympathetic character remains to be seen, especially considering how Branagh describes the eventual outcome of his master plan: “He’s a man who plays fast and loose with his own soul, and the consequences for humanity are absolutely appalling.”

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Christopher Nolan’s breathing is part of the soundtrack

Inception has its brahms. Dunkirk has the ticking clock. And Tenet has… erm… Christopher Nolan breathing. Yes, as part of creating Tenet’s soundscape for its original score, composer Ludwig Göransson made use of the director’s own breath.

“We use some human sounds from someone breathing into a microphone very heavily,” he says. “Part of [the sounds used for the antagonist] is actually Chris’s breath that I took and manipulated, turned it around, and made it into this really uncomfortable, raspy sound.”

A real plane was crashed at a real airport

You may be aware that Syncopy, Christopher Nolan’s production company, purchased a real Boeing 747 for an explosive action sequence in Tenet. What you may not be aware of is that, as if that wasn’t audacious enough, the scene itself was filmed not in an empty field or studio lot… but an actual airport.

“That sequence in particular took an awful long time to prep just from a logistical standpoint,” recalls producer Emma Thomas.

“We were doing something at an airport, which is a working airport, and that’s not traditionally what they do at that airport,” she laughs.

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For more on Christopher Nolan’s latest, check out our Tenet review and round up of the critics’ thoughts, as well as the new poster and Nolan’s discussion on how few visual effects shots there are in the film.

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Matt Purslow is IGN’s UK News and Entertainment Writer.