The Division 2 Update Ends The Last Resort Event, Full Patch Notes Outlined

The Division 2 servers are back online on PC, PlayStation 4, Stadia, and Xbox One following a three-hour maintenance period. In that downtime, developer Massive Entertainment deployed a new update that wraps up the Last Resort event. The full patch notes are outlined below.

The Last Resort was a limited-time event that included 29 pieces of unlockable apparel like shirts and pants for The Division 2 players. It was available to all players who own the Warlords of New York expansion and have completed the New York campaign. The update concludes the Last Resort event and makes all those cosmetics purchasable with premium credits.

The update also addresses some gameplay issues. This includes ironing out Delta-01 errors when loading certain characters and fixing suicide drones that wouldn’t target player skills.

Finally, the patch makes the Legacy cache available with a rotating selection of apparel.

Full The Division 2 Patch Notes

  • Fixed an issue where players received a Delta-01 error when loading certain characters.
  • Fixed an issue causing suicide drones to not target player skills.
  • Last Resort apparel event is now closed and will no longer be available.
  • Last Resort apparel items are available for purchase with Premium Credits.
  • The Legacy cache will become available with a rotating selection of apparel.

The Division 2 received a separate update that decreases the time-to-kill in PvP and gives players a better chance at receiving targeted loot. Title Update 11 also revamps The Summit, a mode that challenges players with ascending to the top of a 100-story Manhattan skyscraper.

The Division 2 will be available on Xbox Series S / Series X and PlayStation 5 via backwards compatibility. While there won’t be a dedicated next-gen port, backwards compatibility will allow next-gen and current-gen consoles to play together thanks to cross-gen support.

Now Playing: Top New Games Releasing On Switch, PS4, Xbox One, And PC This Week — October 25-31, 2020

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Cyberpunk 2077 Twitter Account Reckoning With Its Old Tweets After Delay

Cyberpunk 2077 has been delayed again and will now be released on December 10. Although the latest delay marks the third time CD Projekt Red’s ambitious cyberpunk RPG is pushed back, this latest delay caught many off-guard, particularly because the November 19 date seemed — until today — fairly ironclad.

The official Cyberpunk 2077’s Twitter account has been firm on the November release date for some time and based on tweets as recent as yesterday, the upcoming RPG seemed all set to hit the November 17 release date.

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Unfortunately, the existence of that tweet has become fodder for those disappointed by the latest delay news. And the official Cyberpunk 2077 Twitter account now has to contend with the responses.

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“Would anyone notice if we delete this real quick?” the Cyberpunk Twitter account asked in response to another one of their tweets, this time from October 6 that says “No more delays are happening.”

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Now, the social media team is putting out fires by responding to people on social media – sometimes with jokes, sometimes in earnest – about why they couldn’t alert people earlier about the delay.

“Of course we are [gutted]. This sucks – who enjoys letting fans & community down,” the Cyberpunk Twitter account responded after someone said the social media team seems as disappointed by the news as the community.

“Yo socials guy how has your day been?” asked one Twitter user following the delay news.

“It was fine until up an hour ago,” the Cyberpunk team responded.

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The numerous delays have also allowed some on the dev team to poke fun at themselves. One of the quest designers on Cyberpunk 2077, Patrick K. Mills, tweeted, “Even I’m starting to think the game isn’t real, and I’m playing it right now.”

It has been reported that the Cyberpunk 2077 dev team may have found out about the latest delay last-minute. Jason Schreier tweeted, “All of them found out at the same time we did – CDPR sent an internal email simultaneously with the public tweet.” This could explain why the Twitter account was confirming the November release date as recently as last night.

Ultimately, the social media team at CDPR is keeping a stiff upper lip, especially since they have to deal with past tweets affirming there’d be no more delays. “We have a very nice community, a great social media team and you can’t tweet pics of futuristic cars or bad puns all day. In the end we’re still one company.”

You can read IGN’s Cyberpunk 2077 hands-on preview here.

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Matt T.M. Kim is a reporter for IGN.

X-Men Legend Chris Claremont Penning Days of Future Past Prequel

Marvel Comics is celebrating the career of legendary X-Men writer Chris Claremont with a lavish hardcover collection called Marvel Made Paragon Collection: Chris Claremont Premier Bundle. This oversized collection will reprint many of Claremont’s most iconic X-Men stories, but perhaps the biggest selling point is a brand new 20-page story from Claremont and X-Treme X-Men artist Salvador Larroca that acts as a prequel to 1981’s “Days of Future Past.”

Check out the slideshow gallery below for a closer look inside this new hardcover set, and then read on for more details about what’s being included and how you can acquire the set:

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As the name suggests, Marvel Made Paragon Collection: Chris Claremont Premier Bundle is exclusive to the new Marvel Made online platform. There is one catch, however. Marvel will only put the book into production if at least 1200 pre-orders are received. Once that initial goal is met, new stretch goals will be revealed for the final release.

The book itself is a 448-page, faux-leather hardcover measuring 7.28” x 10.83”, contained inside a matte slipcase measuring 11.02″ x 13.58″. Each book is hand-signed by Claremont himself, along with one of four X-Men quotes. Here’s a breakdown of all the stories and bonus materials included:

  • Foreword by editor/X-Factor writer Louise Simonson
  • Uncanny X-Men (1963) #94
  • Uncanny X-Men (1963) #129–137 (The Dark Phoenix Saga)
  • Uncanny X-Men (1963) #141–142 (Days of Future Past)
  • Wolverine (1982) #1–4
  • Uncanny X-Men (1963) #268
  • X-Men (1991) #1
  • Days of Future Past prequel story
  • Original Days of Future Past notes and script by Chris Claremont
  • Behind-the-scenes interviews
  • 7″ x 10.5″ lithographs by Phil Noto, Salvador Larroca and other artists
  • Wolverine (2020) #6 sketch cover variant by Olivier Coipel (exclusive to Marvel Unlimited Annual members)

“This collection with Marvel Made is a beautiful new compendium of some of my best, plus a beautifully illustrated new story by Salvador Larroca. Here’s where fans get to see Nightcrawler and Bloody Bess save the world,” said Claremont in Marvel’s press release. “Wanna find out how? Get this collection. I can’t wait to have this on my own shelf.”

The Marvel Made Paragon Collection: Chris Claremont Premier Bundle is available to pre-order on the Marvel Made website until November 20. The set is priced at $199 (not including tax and shipping) and is expected to be released in March 2021.

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In other X-Men news, the franchise is currently embroiled in the X of Swords crossover, an ambitious follow-up to last year’s House of X and Powers of X. Find out how to read X of Swords, and learn more about how the crossover has dramatically revamped Apocalypse’s history and motivations.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Sony Talks PS5 Preorders Outpacing PS4, Warns Of Supply Issues

Sony might have caught everyone off-guard when the company decided to open preorders for the PlayStation 5 not long after revealing its November 12 release date, but that hasn’t stopped demand from eclipsing that of the PlayStation 4 during its preorder period.

Jim Ryan, CEO of Sony Interactive Entertainment, has stated in an interview with Reuters that demand for that PlayStation 5 has outstripped the company’s supply capability at launch, but that the number of orders already placed far exceeds that of the first few months of the PlayStation 4. In just 12 hours, Sony sold more PS5 consoles than in the first 12 weeks of PS4 preorder sales in the United States.

Finding a preorder for a PS5 is difficult now, and Ryan says that Sony is trying its best to ensure additional stock for the upcoming holiday season. But Ryan warns that it will likely remain challenging to find a PS5 if you don’t already have one ordered.

“The demand as expressed by the level of pre-order has been very, very considerable,” Ryan added.

Elsewhere in the interview, Ryan mentioned the possibility of potential mergers and studio acquisitions in the future. Microsoft recently acquired ZeniMax Media, and with it the entire catalogue of Bethesda published titles such as Fallout, The Elder Scrolls, and Doom.

The PlayStation 5 is launching on November 12, with Demon’s Souls, Spider-Man: Miles Morales, Sackboy: A Big Adventure, and more launching alongside it. Destruction All-Stars was originally also scheduled for launch but will now launch on PlayStation Plus in February 2021. Check out our hands-on impression of the PS5 here, with a detailed look at the impressive DualSense controller.

Now Playing: PS5 DualSense Controller Hands-on

Tell Us: What Was the First Time a Video Game Scared You?

Hey, listen! We love hearing your feedback on Nintendo Voice Chat, and now you once again have the chance to make your voice heard on NVC.

At the bottom of this article, you will find an option that lets you share a brief video with us and the IGN community, powered by audio and video commenting tool, Yappa.

We want as many NVC fans as we can get to answer this question for next week’s episode:

Let’s get spooky! What was the first time a video game genuinely scared you?

Here’s how you can participate:

  • Create a Yappa account or sign in with a Facebook, Google, Disqus, or LinkedIn account.
  • Look for the video commenting box at the bottom of our articles on both desktop and mobile web. Note that the feature is currently not available on our mobile apps.
  • Hit the green bar with the speech bubble icon, allow access to your mic and camera if your permission settings require that step.
  • You can choose between audio and video recording. We’d prefer video to see your face (and only your face, please — although Samus and Master Chief helmets or God of War face paint, etc. are cool with us), but you can use the audio-only option if you’re having a bad hair day.
  • When you can see your face, hit record to start recording your video. Hit stop when you’re done. You can leave a message that’s up to 45 seconds long.
  • You can rewatch your video and then choose to cancel or post.
  • If you’d rather upload a video you recorded separately, you can use the Upload Media function to do so. This’ll be handy to show off your amiibo or classic games collections. But please, no copyrighted content.
  • You can watch and share videos from fellow commenters by clicking on their icons and you can follow contributors you like as well.

Still have questions? You can learn more details about the new commenting system. And, please remember to follow our guidelines for commenting.

Now go and Get the Thing!

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Logan Plant is the production assistant for Nintendo Voice Chat. Find him on Twitter @LoganJPlant.

Facebook Quietly Rolls Out Game Streaming

Facebook Gaming has launched multiple cloud-streaming games on the Facebook browser and app. In a blog post, Facebook explained a few details about its goals and expectations for cloud gaming.

Currently, five games support cloud streaming through Facebook. The lineup includes Asphalt 9: Legends, Mobile Legends: Adventure, PGA Tour Golf Shootout, Solitaire: Arthur’s Tale, and WWE SuperCard.

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Facebook plans to roll out more games in the future, and the first addition will be Dirt Bike Unchained, which Facebook will add in the coming weeks. Starting next year, developers will have the choice to add in-app purchases in their cloud games.

Facebook plans to focus on free-to-play games to begin with, since those are the experiences players are used to finding on the platform. At launch, all games will be playable with your touch screen, or a mouse and keyboard, since the service is launching with games designed for mobile.

Apple users won’t have access to Facebook’s new gaming experiment. The company says it won’t launch the service on iOS yet, saying, “While our iOS path is uncertain, one thing is clear. Apple treats games differently and continues to exert control over a very precious resource.” Instead, the cloud games are launching in beta on Android devices and the web.

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For now, the service is only launching in select parts of the United States. Access is rolling out across California, Texas, Massachusetts, New York, New Jersey, Connecticut, Rhode Island, Delaware, Pennsylvania, Maryland, Washington, D.C., Virginia and West Virginia, with plans to expand access in the coming months.

Facebook said it believes mainstream cloud gaming has a long way to go, so the company isn’t promising major breakthroughs anytime soon. Facebook Gaming’s cloud service also won’t be designed to replace your current gaming hardware. Instead, the goal is to add another option to quickly jump into playing games.

Facebook and Oculus recently released the Oculus Quest 2, which we called, “one of the best VR headsets you can buy today” in our Oculus Quest 2 review. However, players will want to be careful, because you will lose all your Oculus games if you delete your linked Facebook account.

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Story first reported by Gamasutra.

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Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN’s weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

Ambitious Dark Souls Sequel Mod Will Feature Bloodborne-Style Rally System

Four or five years ago, Dark Souls modding was in its infancy, with any modification requiring the use of hex editors and dodgy mod tools to implement. However, the modding community has come a long way in just a few short years, with 2019’s Daughters of Ash representing almost a total overhaul of the game, complete with new bosses and restored content cut from the original game. Now, the developers behind many of the most notable Dark Souls mods are teaming up to create what modder Grimrukh calls a “direct sequel” to Dark Souls 1, and it will feature a Bloodborne-style rally system.

Titled Dark Souls: Nightfall, the project would represent the most ambitious mod for Dark Souls ever, including an entirely remixed world map, an overhauled combat system based on the QuickSouls combat mod, and brand-new NPCs with voice acting. As the above tweet shows, modders like Meowmaritus are using complex code to implement a Bloodborne-esque rally system in the creaky Dark Souls 1 engine–when you take a hit, attacking your opponent will give you some of your health back.

It’s still unclear when Dark Souls: Nightfall will come out, though Grimrukh did say that it’s been in development for much of 2020. However, given that huge mod projects tend to take years to come out, it’s best to wait and see on this one. While we haven’t seen much in the way of a new Souls game recently, the Demon’s Souls PS5 remaster is on its way, and we’ve got all the info on it.

Now Playing: Dark Souls: Remastered – Launch Trailer

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Blizzard Legend Chris Metzen Opens Tabletop Gaming Company

Blizzard legend Chris Metzen has created a tabletop gaming company with former Blizzard Vice President, Mike Gilmartin.

Together the two opened Warchief Gaming, a small company that will focus on tabletop games, but neither are ready to say exactly what they’re working on just yet. Metzen, a former Blizzard senior vice president behind the likes of Warcraft and Overwatch, and Gilmartin, the former vice president of quality assurance at Blizzard, spoke to VentureBeat about the excitement around Warchief Gaming and the joy of working on something much smaller than a Blizzard game.

“The basis of our friendship and having done this (gaming) club over the last couple of years, to me it felt like a very safe foundation,” Metzen said in regard to the friendly tabletop gaming club he’s enjoyed being a part of since he left Blizzard in 2016. “There was no version of me going back to some big game company. There was no version of me going back to Blizzard, as much as I love it, and I truly do. I don’t have that in me anymore. I don’t want to be a giant corporate officer. I don’t want to direct giant teams anymore. Maybe one day, but I’m not that guy today.”

Metzen is instead happy directing considerably less people alongside Gilmartin at Warchief Gaming. He said that even after his “glorious” Blizzard experience, it’s the intimate scale of tabletop gaming that he comes back to and that tabletop gaming is his path forward for now.

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He’ll tread that path with his new company, Warchief Gaming, although he told VentureBeat that he and Gilmartin aren’t ready to say what the tabletop gaming company is specifically working on just yet. The former Blizzard vice president said he’s more interested in his own ideas at this point in his life as opposed to the ideas of a larger company like Blizzard.

“But in this phase in my life…I’m interested in owning my own ideas,” Metzen said. “I’m interested in being able to develop them the way my gut tells me I should, without oversight of people I don’t know. That’s a big theme for me, that ownership and authorship.”

Warchief Gaming takes Metzen back to the period he experienced before Blizzard became the massive company it is today. He said there’s a purity to be found in the smaller scale projects like that of Warchief Gaming and that this new scale is “so much more freeing and simplified.” Metzen continued and said that at this smaller sale, he has a more balanced work-life relationship, something he considers “an absolute gift.”

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“We’ve been on big stages and now we’re back in a garage, playing punk rock that we played as kids,” Metzen said. “It feels awesome…For all my nervousness, I know we’re on the right track. We’re going to come out and make some cool s**t.”

There aren’t any Warchief Gaming games for you to pick up just yet but there are plenty of other tabletop games to play in the meantime. Check out our list of the best fantasy board games and then check out our list of the best classic board games. If you’re looking to jump into the world of tabletop gaming for the first time, here’s a list of the 11 best board games for beginners.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Avatar 2: Kate Winslet Wears Wings Underwater for Her Sea Person Role

Kate Winslet’s role in Avatar 2 is still shrouded in mystery, but now we know that she had to wear wings underwater while filming.

Anyone that’s kept up with Avatar 2 knows that the movie is tackling water in a big way. Concept art shown for the movie puts a lot of focus on Pandora’s water features, new underwater crabsuit vehicles were developed for the film, and Winslet’s character, Ronal, is a part of the planet’s “sea people.” Now we know that Winslet had to wear a wing-like contraption while filming underwater after the official Avatar Twitter posted a picture of the actress on October 26.

“I had to learn how to free-dive to play that role in Avatar, and that was just incredible,” the tweet reads. “My longest breath hold was seven minutes and 14 seconds, like crazy, crazy stuff.”

Considering Winslet is playing one of the movie’s sea people, it’s not too imaginative to think that her character will be underwater for most, if not all, of the movie. This especially makes sense now knowing that Winslet learned to free dive and hold her breath underwater, presumably while filming, for over seven minutes. What’s odd about all of this is that like every other character in Avatar 2, Winslet’s Ronal will likely be CG so it begs the question if all of this underwater filming and breath holding is fully necessary.

We’ll all learn how her underwater work translates to her character, Ronal, when Avatar 2 hits theaters on December 16, 2022. The sequel to Avatar wrapped filming back in September and director James Cameron said Avatar 3’s shoot will be almost done around that time.

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For more Avatar 2, be sure to check out some new plot details revealed earlier this year and then check out Edie Falco’s General Ardmore from Avatar 2. If you’re curious about Winslet’s Avatar 2 role, read about how she insisted upon doing all of her own water work while filming underwater.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

PlayStation Boss Hints At Possible Mergers And Acquisitions

Sony’s PlayStation division is considering the possibility of mergers and acquisitions as it looks ahead to the future of PlayStation 5. The comment came from PlayStation boss Jim Ryan, who hinted at the strategy as one way Sony could grow its first-party studio output.

Ryan told Reuters that the company plans to grow its studios organically, but added that “where we can bolster our in-house capability with selective M&A [mergers and acquisitions] that might be possible.”

In the same interview, Ryan said that the company is seeing “very considerable” demand, but is aiming to get enough stock on store shelves to meet that demand. He said that it’s possible that some people who want to buy on launch day won’t be able to find it.

Sony could be eyeing the acquisition strategy as it seeks to more directly compete with Microsoft, which has had a series of high-profile acquisitions in the last few years. In 2018 alone, Microsoft acquired Ninja Theory, Playground Games, Undead Labs, Compulsion Games, inXile, and Oblivion. In 2019 it acquired Double Fine, and most recently it acquired the entire ZeniMax/Bethesda portfolio. All of this seems aimed at making its first-party offerings–and its Game Pass subscription service–a force to be reckoned with.

Sony has been less quick to snatch up studios. Its latest high-profile acquisition was in 2019, when it purchased Insomniac, the studio behind the Ratchet & Clank series and Spider-Man.

PlayStation 5 is releasing on November 12. For more details, check out our hands-on PS5 preview, along with our PS5 preorder guide.

Now Playing: PlayStation 5 Unboxing