The Analogue Duo Is A New 1080p Retro Console For TurboGrafx And PC Engine Fans

Retro-console maker Analogue has made some great FPGA-based consoles over the past three years, and it doesn’t seem to be slowing down. The company has revealed the Analogue Duo, its take on the classic NEC console, the TurboDuo (or PC Duo Engine R in Japan and France). The original console let you play both HuCard and CD-ROM games, and Analogue plans to release a console that does that and more.

The Analogue Duo releases in 2021 and is the company’s first console with a disc drive. It’s compatible with almost every NEC game format, including TurboGrafx-16, PC Engine, and SuperGrafx HuCards as well as TurboGrafx, PC Engine, and Super Arcade CD-ROMs.

Analogue Duo

$200

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The Analogue Duo outputs a 1080p signal and supports both modern and retro controllers. This time, however, Analogue has gone a little further. For the first time, the console maker has integrated Bluetooth and 2.4GHz wireless connectivity straight into the console, allowing you to connect any wireless 8Bitdo controller without a dongle. The TurboDuo also includes two USB ports for controllers and accessories as well as an original TurboGrafx-16 controller port–you’ll need an adapter if you want to use original PC Engine controllers.

The Duo also provides a multitude of options, such as scanline and scaling options as well as horizontal and vertical position adjustment and stretching. It also features a 3.5mm headphone jack and volume dial.

The Analogue Duo is available in both USA black and JP white colours and will release in 2021 in limited quantities for $200. Preorders are not yet available at this time. The Analogue Duo includes an HDMI cable, USB power cable, and a worldwide USB power supply. You’ll need to pay extra for controllers–8Bitdo’s TurboGrafx/PC Engine controllers are excellent and work with the Nintendo Switch, too.

In addition to a new console, Analogue announced that the company plans to release an adapter for the Analogue Pocket that lets owners play TurboGrafx-16, PC Engine, and SuperGrafx HuCard games on the company’s FPGA handheld. It’s coming in 2021 and costs $30.

Wonder Woman 1984’s Christmas Release Might Be Uncertain, To No One’s Surprise

What a difference a week can make. Whereas just a handful of days ago director Patty Jenkins was holding firm on her hopes that Wonder Woman 1984 would open in theaters on Christmas rather than streaming services–its sixth release date, half coming before COVID-19–she is now immediately acknowledging how unpredictable everything is during the coronavirus pandemic.

Speaking with Variety, Wonder Woman 1984‘s Pedro Pascal (Game of Thrones, The Mandalorian) said, “As far as movie releases are concerned, and the tremendous way that the industry is having to improvise around these circumstances, nothing is surprising. We’re all getting used to things shifting day-to-day, hour-to-hour, you know? That’s what we’re all dealing with.”

Jenkins, in the same story, also spoke about the lack of control she is feeling about the movie, which was originally supposed to be released November 1, 2019.

“It’s unbelievably surreal,” Jenkins said. “The biggest surreality about it is it’s supposed to be one adventure, right? You sign on to the movie, you write the movie, you direct the movie, you make the movie, the movie comes out, and you move on. Instead, like, I spent three years doing one thing, seven days a week, and then I just popped out of it to just nothing. No evidence of that [work].”

While Jenkins remains hopeful about the Christmas Day release, she also adds that nobody “can be confident” about anything in this moment, adding, “It’s super weird to go from making a movie with such detail and being so excited for the experience of people getting to share in that with you, and then just going on to cleaning your house and cooking… We just don’t know what the course of COVID is going to be like.”

The sequel comes from a script co-written by Jenkins (Monster), Geoff Johns (Birds of Prey), and David Callaham (Ant-Man). It stars Gal Godot (Fast & Furious), Chris Pine (Star Trek), Kristen Wiig (Ghostbusters), and Pascal. In a visit to the set over the summer, we learned that the filmmakers don’t consider this a “traditional sequel.”

In other DC movie news, The Batman has also had its share of COVID-19 delays (including star Robert Pattinson getting and then bouncing back from the coronavirus), and has been pushed back all the way to 2022. For Black Adam, Dwayne “The Rock” Johnson recently revealed that the upcoming movie will also feature Noah Centineo as Atom Smasher and several members of the JSA.

The Mandalorian Star And Showrunner Discuss The Possible Movie Of The Star Wars Show

Following the release of five Star Wars movies in just four years, things have now slowed down for the franchise. There’s no news of another movie, and production is yet to start on the upcoming Obi-Wan and Cassian Andor shows. Luckily, fans have the second season of the Disney+ Star Wars series The Mandalorian to look forward to next month. Now star Pedro Pascal and showrunner Jon Favreau have spoken about the future of the series, and whether we will ever see a big-screen version.

In an interview with Variety, Pascal admitted that while the show’s stunning visuals would look great at the theater, he was cautious about changing what makes The Mandalorian so good. “I think that the work is so beautiful that I would love for that to be held by a big screen experience,” he said. “But it seems to work so well [on TV] that also I’m not sure it’s something that I would want corrupted by any kind of change, you know? I mean, I certainly know that the challenge can be met. It’s not like these people don’t have the experience. If anybody can do it, they can!”

Favreau stated that the media landscape has shifted so much that the difference between movies and streaming was no longer an obvious one. “The line is blurring now,” he said. “Things that you would have only seen in the movie theater, you’re seeing on streaming, and I think it could go the other way as well. We’re definitely open to [a movie], and excited to see where the story leads us and have that flexibility–because there’s no rulebook now.”

The showrunner also spoke about The Mandalorian Season 3, and revealed that he expected to start production before the end of 2020, and that the show’s innovative use of technology could help avoid the risks of shooting in a pandemic. “We’re operating under the assumption that we’ll be able to go forward,” Favreau said. “We’re in very small situations and oftentimes we have a lot of characters in masks. And we also have a lot of digital work that augments things. So we’re a show that’s probably well-equipped to be flexible based on the protocols that are emerging surrounding work restarting.”

The Mandalorian Season 2 premieres on Disney+ on October 30. The show sees the return of several cast members from Season 1, including Gina Carano as Cara Dune, Carl Weathers as Greef, and Giancarlo Esposito as Moff Gideon. New additions to the cast include Michael Biehn, Rosario Dawson, and Katee Sackhoff. Check out the most recent trailer, plus these character posters.

In other Mandalorian news, HasLabs–Hasbro’s crowdfunding site–has preorders available for the Razor Crest ship. It will cost $350, but it is exceptionally detailed, containing every nook and cranny we’ve seen on the Disney+ series. And speaking of Disney+, October has plenty coming to the streaming service from Star Wars to Marvel to original content and more.

Now Playing: Baby Yoda’s Best Moments In The Mandalorian

Marvel’s Avengers First DLC Character Kate Bishop Delayed

Marvel’s Avengers is slated to get a growing roster of heroes, but the start of that expansion has been pushed back a bit. The first new character, Kate Bishop aka Hawkeye, will no longer be coming this month.

Crystal Dynamics announced the delay in a blog post detailing various changes to its roadmap. It refers to this as a “slight delay,” but didn’t give a new release target for the new character.

“Moving forward, we intend to have a fixed, predictable patching cycle to ensure all new content meets both our and your high standards and has time for extensive internal testing,” the post reads. “We know fans are hungry for new content, but delivering a fun experience is our priority. With this in mind, we’ve decided to push Kate Bishop’s Operation launch back a bit, out of October. We’re sorry for this slight delay, but we are dedicated as a team to quality first.”

Kate Bishop’s operation was to be the first of a two-part Hawkeye storyline that would then add Clint Barton in November. The blog didn’t give word as to whether this would also impact the release of Barton as its second character, but the post implies that both will still be out before 2021. The studio promises next year will bring the biggest expansion yet, with a new hero, region, and narrative arc.

The blog also announced delays to the next-gen versions of the game, which are being pushed into 2021. The current-gen version will still run better on PS5 and Xbox Series X and Series S, with higher frame rates and faster load times. As a make-good to fans, the game will offer a package of 1500 credits, 7000 units, 250 upgrade modules, and 20 DNA keys, plus a Sarah Garza-inspired nameplate. You can claim that reward starting October 22.

Now Playing: Marvel’s Avengers Video Review

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Marvel’s Avengers PS5 And Xbox Series X/S Versions Delayed To 2021

Marvel’s Avengers has been successful, at least in terms of initial sales, for publisher Square Enix thus far. However, the game has seen its player-counts falling and criticism for bugs and lack of endgame content–and we don’t mean the movie. Because developer Crystal Dynamics is working to address the game’s issues, the next-gen versions for Xbox Series X, Xbox Series S, and PS5 have been delayed to 2021.

Crystal Dynamics said it wants to deliver a “next-gen experience showcasing all that this game is meant to be” in a blog post announcing the decision. You will still be able to play the PS4 or Xbox One versions on the new systems and can experience better frame rates and faster loading times, and your progress will also carry over. Once the next-gen-specific versions are released, it will be a free upgrade.

Several changes requested by fans are being worked into future updates, as well. These include a ping system, the ability to replay the Reassemble campaign, a high-contrast mode, hero icon visibility adjustments, mission reward clarity, and better enemy attack indicators. PC stability is also being worked on, with GPUs apparently being the source of many crashes thus far.

GameSpot’s Phil Hornshaw gave the game a 7/10 in our Marvel’s Avengers review. While he enjoyed the depth of combat and characters’ different styles, he didn’t like how live-service elements were implemented and encountered plenty of bugs.

Now Playing: Marvel’s Avengers Video Review

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SteelSeries Arctis 9 Wireless Gaming Headset Review

If you saw our review of last year’s SteelSeries Arctis 9X and were bummed that the wireless gaming headset was designed for the Xbox One and you aren’t on Team Green, then the SteelSeries Arctis 9 Wireless is for you. This wireless headset offers 2.4GHz wireless connectivity for PC and PlayStation gamers along with simultaneous Bluetooth for listening to music or making phone calls. And with steel construction, plush cushioning, and ski-goggle headband, the Arctis 9 Wireless boasts the build quality and comfort we’ve come to expect from SteelSeries. Does this pricey $199.99 dual wireless headset deliver the sound to make it a top headset for gamers?

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SteelSeries Arctis 9 Wireless – Design & Features

With its ski-goggle headband and large, oval earcups, the Arctis 9 looks and feels like previous SteelSeries efforts. The gaming headset has an understated look that lends some versatility; it looks equally at home in front of your gaming PC or PS4 as well as on the move connected to your phone. It avoids obvious gamer design flourishes in favor of a nearly all-black look. The earcups feature matte black surfaces, and the cloth headband is black with thin, white accents.

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If you are looking for colorful, pulsing RGB lighting, you’ll need to look elsewhere. The only lights on the Arctis 9 serve a function rather than simply adorning the form. A small LED indicator on the right earcup blinks white when connected wirelessly and blue when connected via Bluetooth (and alternates white and blue when connected to both).

When charging, the LED glows green when the headset has more than half of its battery life remaining. It glows yellow when it’s between 20% and 50% and red when it’s between 10% and 20%. When there’s less than 10% battery life remaining, it blinks red. There’s also an LED light on the retractable microphone that glows red when the mic is muted.

SteelSeries Arctis 9 Wireless

The Arctis 9 Wireless connects to your PC or PlayStation via a USB wireless transmitter. The headset and transmitter come paired out of the box, but I needed to update the firmware from each after installing the SteelSeries Engine software. Even with a firmware update, I was updated and up and running in less than five minutes.

The wireless transmitter has a switch on its underside to toggle between PC and PlayStation use. (The headset works with PS4 and will work with the PS5 at launch.) The Arctis 9 Wireless can also be used with a Nintendo Switch in docked mode.

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At 13.4 ounces, the Arctis 9 Wireless is a heavy headset but feels lighter than it is thanks to the ski-goggle strap that creates a suspension feeling that prevents the metal headband from pressing down on the top of your head. There’s a Velcro fastener on the end of the ski-goggle strap that provides a minimal amount of size adjustment, but this large-headed reviewer had no trouble finding a comfortable fit.

The large, oval earcups are heavily padded, and the padding is covered in a soft, breathable fabric. Their large size minimizes the odds that your ear will be pinched against your headset and will likely fit inside the earcup. While comfort is top-notch, the large earcups tend to get warm over long stretches.

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Most of the controls are located on the back of the right earcup, where you’ll find a volume dial, microphone mute button, power button and Bluetooth button. Below the buttons on the right earcup is a micro-USB port for charging along with a 3.5mm jack to share audio with another headset.

The retractable mic sits on the front of the left earcup and a ChatMix dial is around the back that lets you adjust the volume between game and chat audio.

SteelSeries Arctis 9 Wireless

With the SteelSeries Engine app, you can customize a few settings when the Arctis 9 Wireless is connected via the USB charging cable to your PC. The software is easy to use in large part because the software supplies a limited amount of customization. You can tweak the audio presets and the microphone volume and sidetone levels. You can enable 7.1 virtual surround sound via DTS Headphone:X v2.0 and select from among three surround sound profiles: Game, Studio, and Cinema. You can also set the headset to connect via Bluetooth when it’s powered on and set the headset to turn itself off after sitting idle for a period of time to save battery power. The headset is rated for 20 hours of continuous use.

SteelSeries Arctis 9 Wireless

SteelSeries Arctis 9 Wireless – Performance

To test the Arctis 9 Wireless, I played Call of Duty: WWII, CS:GO, and Fortnite on the PC and listened to music on the Spotify iOS app. The first thing I noticed was how big the sound field felt. With 7.1 sound enabled, I could not only hear from which direction teammates and enemies were approaching but also how far away there were. Sound effects gained in volume and detail as gun battles grew closer. Game audio was dynamic and well balanced, with powerful bass, strong mids and clear high tones. Large explosions felt concussive and dialogue between characters sounded crisp and clear.

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The big bass response helped games sound and feel realistic and also aided music playback. From the booming bass from DMX’s anthem, X Goin’ Give It To Ya to the clean picking on Billy String’s Taking Water, the Arctis 9 Wireless handles everything from rap to bluegrass with ease. Despite the strong bass response, I wouldn’t call the Arctis 9 Wireless bass heavy like so many other gaming headsets because it does an admirable job of separating the lows from the mids and the mids from the highs.

To test the microphone, I made a voice recording. The recording sounded accurate and clear but failed to separate my voice from ambient noise as effectively as the Blue mic of the Logitech G Pro X.

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SteelSeries Arctis 9 Wireless – Purchasing Guide

The SteelSeries Arctis 9 Wireless is available direct from SteelSeries for $199.99.

Xbox Elite 2 Controller Warranty Extended To A Full Year

Microsoft is significantly extending the warranty for the Xbox Elite Controller Series 2, in light of some users encountering hardware issues. Microsoft says it’s only a “small percentage” of users encountering issues, but has extended the warranty to a full year from the previous 90 days.

According to the Xbox Support site, the warranty extension applies to all Elite 2 controllers shipped since it launched in November 2019. Also, any repairs made outside the previous warranty window will be refunded by October 31, 2020.

The support page doesn’t specify what issues prompted the move, other than to say that some have been experiencing “mechanical issues.” This follows some mechanical issues with the first Elite controller. Microsoft told Windows Central upon launch that it was aware some users were experiencing issues and were “actively investigating with our engineering teams.” This also comes amid a class-action lawsuit regarding drifting joysticks, with an amended complaint filed on October 2.

Xbox One controllers are forward-compatible with the upcoming Xbox Series X and Series S, so your standard or Elite controller can migrate with you to the new generation. This is a distinction from Sony’s approach, as it’s introducing the new DualSense controller and PS5 games will not work with the old DualShock 4 controllers. DualShock 4 will, however, work with backwards-compatible games running on PS5.

Now Playing: Xbox Series X: The Final Preview

Marvel’s Avengers Was September’s Best-Selling Game In The US

NPD Group has revealed the US sales results for September 2020, which saw another month of growth for the gaming industry. Consumer spending across video game hardware, content, and accessories saw a 10% increase when compared to a year ago, with sales reaching $4.3 billion. Mobile spending, hardware, and accessories also saw growth within the time period.

The top-selling game of the month was Marvel’s Avengers from publisher Square Enix and developer Crystal Dynamics. Launch month dollar sales of Marvel’s Avengers were the second-highest for any superhero game in US history, right behind Marvel’s Spider-Man.

Marvel’s Avengers is so far the seventh-best-selling game of 2020, although it has experienced a significant drop-off in audience numbers since launch, which Square Enix is confident can be reversed with new patches and DLC.

Super Mario 3D All-Stars took the second spot and its launch-month physical dollar sales rank as the sixth-biggest for Nintendo in US history. The game currently trails behind Super Smash Bros. Ultimate, Super Smash Bros. Brawl, Animal Crossing: New Horizons, The Legend of Zelda: Breath of the Wild, and Pokemon Stadium in physical launch month dollar sales.

Tony Hawk’s Pro Skater 1+2 was September’s fourth-best-selling game and went on to surpass the launch month dollar sales of any title in the history of the Tony Hawk’s franchise, a record which had been held since 2004 by Tony Hawk’s Underground 2.

Absent from the list is Take-Two Interactive’s Mafia: Definitive Edition, which didn’t have sale results listed by the NPD. The inclusion of digital sales data in the best-selling title charts is done at the discretion of the participating publisher according to the NPD, which Take-Two Interactive did not provide.

“We can confirm that Take-Two, like some of our industry peers, does not provide digital sales data to NPD for inclusion in their published industry reports,” Take-Two said in a press statement. “At our discretion, we periodically share our internal sales data with outside research firms for inclusion in their media reports. That said, we do intend to provide an update on our titles’ performance when we report our Q2 FY21 results on November 5th.”

Take-Two Interactive’s NBA 2K21 debuted in fifth place, a steep drop from last year when NBA 2K20 claimed the top spot on the charts. Other than a handful of occasions when Marvel’s Spider-Man and Destiny 2 dethroned the annual basketball game in 2018 and 2017 respectively, the NBA series usually grabs the number one spot in the September top ten every year.

Tony Hawk's Pro Skater 1+2
Tony Hawk’s Pro Skater 1+2

Also making a successful debut was Paradox Interactive’s Crusader Kings 3, which earned the seventh spot in the top ten. After just a month of sales, the latest entry in that franchise is the best-selling release in the series and it also experienced the highest launch month dollar sales of any title published by Paradox Interactive.

You can see the full list below.

September 2020 NPD Software Sales

  1. Marvel’s Avengers
  2. Super Mario 3D All-Stars
  3. Madden NFL 21
  4. Tony Hawk’s Pro Skater 1 + 2
  5. NBA 2K21
  6. Call of Duty: Modern Warfare
  7. Crusader Kings III
  8. Animal Crossing: New Horizons
  9. Star Wars: Squadrons
  10. Mario Kart 8: Deluxe
  11. Crash Bandicoot 4: It’s About Time
  12. Ghost of Tsushima
  13. Ring Fit Adventure
  14. Super Smash Bros. Ultimate
  15. UFC 4
  16. New Super Mario Bros. U Deluxe
  17. The Legend of Zelda: Breath of the Wild
  18. Super Mario Odyssey
  19. Mortal Kombat 11
  20. Super Mario Party

Best Selling Games Year-to-Date

  1. Call of Duty: Modern Warfare
  2. Animal Crossing: New Horizons
  3. The Last of Us: Part II
  4. Madden NFL 21
  5. Ghost of Tsushima
  6. Final Fantasy VII: Remake
  7. Marvel’s Avengers
  8. Dragon Ball Z: Kakarot
  9. MLB: The Show 20
  10. Super Mario 3D All-Stars

Video game hardware and accessories also saw huge gains, with video game hardware in particular accounting for $277 million in sales. Compared to a year ago, that’s an increase of 15%. The Nintendo Switch was the best-selling console of the month and year-to-date spending on hardware has increased 22% when compared to a year ago, to $2.3 billion.

The Xbox Elite Series 2 Wireless Controller was the best-selling accessory of September, while gamepads and headset spending all reached new US sales records and led to the market recording $191 million in spending on these products, a 30% increase when compared to a year ago.

Now Playing: Marvel’s Avengers Video Review

IGN UK Podcast #561: Haunted Houses and Red Beef

Cardy quizzes both Dale and Jesse about their recent experiences in the haunted houses of Phasmophobia and Bly Manor. There’s also the new PS5 UI to talk about as the next-generation of consoles fast approach.

There’s a tightly contested new Endless Search to play as well as some of your feedback of which only some are sandwich-based.

Remember, if you want to get in touch with the podcast, please do: [email protected].

IGN UK Podcast #561: Haunted Houses and Red Beef

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Remothered: Broken Porcelain Review

As a follow-up to 2018’s enjoyable stealth-based survival horror game Remothered: Tormented Fathers, Remothered: Broken Porcelain is both a sequel and a prequel – but that’s really just a polite way of saying I couldn’t make heads or tails of the chronology of its plot, and I’m not convinced its creators could either. Perhaps I was too distracted by its countless audio dropouts, freezes, broken controller inputs and baffling enemy behaviours to really be able to concentrate on straightening out the tangled threads of its nonlinear narrative. If nothing else, Remothered: Broken Porcelain is aptly named; like a shattered vase it lacks structure, each individual part is rough around the edges, and it’s not really worth the effort to try and piece them all together.

At the very least the setting is an appropriately haunting one. Ashmann Inn is an antiquated hotel situated in a secluded snowy mountain region highly reminiscent of Stephen King’s The Shining. Certainly during its opening moments I enjoyed the eerie ambience of its dimly lit hallways as I, controlling the young protagonist Jennifer, indulged in a deadly game of hide and seek with the murderous, mind-controlled hotel maid Andrea (seemingly modelled on Annie from Stephen King’s Misery).

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But that enjoyment was about as short-lived as Stephen King’s career as a film director, because Remothered: Broken Porcelain simply can’t sustain the same level of cat and mouse tension that the original game could. This is largely due to Jennifer’s movement speed which is positively glacial in comparison to the swift gait of each enemy stalker. By the time you’ve slowly crouch-walked your way up behind one, they’ve already read a book, made a sandwich, and turned around and spotted you before the stealth attack prompt has managed to materialise over their head.

Since attacking enemies from behind is your sole combat option for the most part, once detected your only course of action is to flee and hide until they’re no longer on high alert. This can also be problematic, as seen by the many times I went to hop into a locker and the ‘open locker’ button prompt failed to appear, resulting in me frantically shuffling back and forth trying to find it before copping the wrong end of a pair of sewing scissors in the jugular. The supernatural sensitivity of the enemy AI versus your own sluggishness and unreliable inputs doesn’t make for a fun stealth experience, just a frustrating one that made each area of Remothered: Broken Porcelain a chore to complete.

A Bug’s Life

Outside of these cumbersome enemy encounters, there’s surprisingly little else to do in Remothered: Broken Porcelain. There are significantly fewer environmental puzzles to solve than there were in Tormented Fathers, with only the occasional cracking of a safe combination to demand much in the way of lateral thought. Instead, Remothered: Broken Porcelain places an emphasis on Jennifer’s ability to temporarily teleport her consciousness into a moth and fly up to out of reach items or, in one instance, agitate a guard dog enough for Jennifer to slip by. It’s an interesting concept, but there’s no real scope for employing it outside of very specific story junctures, and when you do get to use it it’s like trying to pilot a remote-controlled drone through a room submerged in honey. The moth’s movements are seriously listless and it has a tendency to get stuck on parts of the environment. And since it can only be used in short bursts I’d often find myself switching to moth form, getting stuck in a wall on the way to my target, being beamed back to Jennifer, and then forced to wait for a cooldown timer to recharge before I could start the process over again.

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Jennifer’s moth ability might not be much fun to use, but at least it’s one bug that’s actually been included on purpose. Elsewhere there are far too many game-breaking glitches to count. Aside from the aforementioned button prompts failing to appear when you’re trying to hide, there’s dialogue and ambient audio cutting in and out, characters getting stuck in scenery, game crashes, enemy stalkers pinning you between their body and the environment, confusing camera quirks, and more. It took me about 10 hours to complete my playthrough of Remothered: Broken Porcelain, but I’d estimate that at least a couple of those hours were a direct result of failing objectives due to glitches and retreading stretches after forced restarts. To developer Stormind Games’ credit, there has already been an effort to rectify many of these flaws – at the time of writing (some 48 hours after launch) there have already been three patches deployed for Remothered: Broken Porcelain’s PC version.

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However, while fixing technical issues is of course appreciated, it’s going to take nothing less than a significant overhaul to smooth out Remothered: Broken Porcelain’s garbled story. The plot jarringly shunts forwards and backwards in time while being only loosely connected by cutscenes that end far too abruptly. The only shining light as far as the story is concerned are the handful of playable flashbacks that centre around Jennifer and her best friend Linn. They’re easily the most well-written exchanges in the entire ordeal and are set prior to the madness descending on the residents of Ashmann Inn, meaning they’re mercifully devoid of any sloppy combat sections.