WoW Is Getting Xbox Adaptive Controller Support With Shadowlands Expansion

Unlike other MMOs, Blizzard’s genre-defining World of Warcraft launched on PC and never made the jump to console. There are still no official plans to bring the game to home consoles, but the developers are introducing controller support with the upcoming expansion.

A data-mining effort of the game’s code recently revealed references to gamepad support, leading some to believe that an announcement of a console version of WoW was imminent. That’s not the case, but Blizzard will add support for the Xbox Adaptive Controller.

Writing in the WoW forums (via GamesRadar), community manager Kaivax said some people in the WoW community have been using third-party add-ons like Console Port 39 to help with accessibility issues. The developer is now trying to get ahead of this by releasing official gamepad support.

“We always want to make WoW more widely accessible, if possible, so in Shadowlands, we’re attempting to add some support for keybinds, camera, and turning a character on controllers such as the Xbox Adaptive Controller,” Kaivax said.

“We’re glad that the community has felt empowered to make add-ons tailored to specific needs like this, and we’re going to continue to encourage that as best we can.”

Released in September 2018, the Xbox Adaptive Controller has been an important step for making games more accessible. The open-source controller is highly adaptable, as one father recently modded it to work with a Nintendo Switch to help his daughter play games.

Shadowlands is the eighth expansion for WoW, and it is scheduled for release in 2020. As its name suggests, the expansion takes players to the world of the dead. Unlike all the previous expansions, Shadowlands actually reduces the level cap to 60, down from 120, as part of a unique twist.

Now Playing: How Xbox Made Its Adaptive Controller And Why It’s So Important | E3 2018

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The Evolution Of James Bond – 007 From Connery To Craig

Spanning over 50 years, the James Bond franchise is the longest running film series of all time. The British secret agent has been immortalized in the cultural zeitgeist, and the actors that play him become instant A-Listers. 007 has truly stood the test of time. How has he evolved, and what is his impact on popular culture?

In the video above, Dave Klein digs into the history and evolution of James Bond, from the first appearance in the 1953 novel Casino Royale by Ian Fleming, to the 007 films starring Sean Connery, followed by actors George Lazenby, Roger Moore, Timothy Dalton, Pierce Brosnan, and Daniel Craig.

XCOM: Chimera Squad Is “Neither A Sequel Or Expansion,” Says Dev

Following a surprise announcement that XCOM: Chimera Squad, a standalone spinoff that takes place after the events of XCOM 2, would release next week, developer Firaxis revealed additional details about the upcoming tactics-based game. Namely that Chimera Squad was not designed to be a direct sequel or expansion, but as an entry point for new players.

“[XCOM: Chimera Squad] is neither a sequel or expansion to XCOM 2, though its story is set after the events of the past games,” a Firaxis spokesperson said, in an interview with USgamer. “As reflected in our pricing, we’re lowering the barriers of entry to the game and making it easier for fans new and old to check out XCOM: Chimera Squad.”

Chimera Squad makes several big changes to the franchise’s traditional formula. One of the more noticeable adjustments is having a set squad, a change that Firaxis believes is a natural course for the series. “The decision to move toward having unique agents in XCOM: Chimera Squad was partly driven by some of the choices we made in the War of the Chosen expansion for XCOM 2, where you had characters with distinct personalities like the Chosen, Elena Dragunova, and Pratal Mox,” the developer said. “Having your full squad composed of unique characters with unique abilities felt like a natural evolution of those decisions.”

XCOM: Chimera Squad is scheduled to release for PC on April 24. Firaxis has said that there are “no current plans” to port the game to consoles. The game will be available on sale for $10 USD at launch–returning to its original retail pricing of $20 USD on May 1.

Now Playing: XCOM: Chimera Squad – The 6 Biggest Changes

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XCOM: Chimera Squad – The 6 Biggest Changes

XCOM developer Firaxis announced a new game in the series, and it’s coming to PC via Steam very soon. Chimera Squad launches on April 24, and it’ll cost you $10 on day one–the price will jump up to $20 on May 1, however.

Chimera Squad is a spin-off, not a sequel. It’s set five years after the events of XCOM 2 XCOM 2 and changes up the series’ gameplay quite a bit. Perhaps most significantly, it removes permadeath: your mission will simply restart if a squad member bleeds out. You can learn more about Chimera Squad and its key differences in the video above.

Cooking Mama: Cookstar Review

With the bizarre (and seemingly disproven) allegations that Cooking Mama: Cookstar is a trojan horse for cryptocurrency mining on your Switch, it doesn’t help that Cookstar feels so suspiciously under-developed that it’s easy to believe it might have an ulterior motive. Have you ever walked past a store that didn’t seem like a plausible business and wondered if it might be a front for something illegal? Cooking Mama: Cookstar feels a lot like that. Whether it’s the asinine and tiresome minigames, the cringe-worthy voice acting, or the unforgivable motion controls, Cookstar warrants an investigation into what exactly went wrong.

There’s quite a bit to do in Cooking Mama: Cookstar, though very little of it is actually enjoyable. The two main modes are “Traditional Recipes” and “Vegetarian Recipes,” which are pretty standard fare for the Cooking Mama series. You play a sequence of simple and repetitive minigames that have you cook food, then plate and take a photo of your creation, which you can post on social media if you need to send your family and friends an obvious cry for help. There are over 80 recipes which account for 20+ hours of time you’ll need to spend in your virtual kitchen, though much of them require you to do the same steps over and over again, like cracking eggs and mixing ingredients. To its credit, each recipe is incredibly detailed and Cookstar does an admirable job of making me feel like I’m actually learning how to cook some of these recipes, which is by far the most rewarding part of Cookstar.

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In the unenviable event that you’re playing Cooking Mama: Cookstar with a friend, the Potluck Party mode offers 10 cooperative and competitive minigames with riveting activities like seeing who can chop the most potatoes or who can clean the most dirty dishes. That’s right: Finally, Cookstar brings all of the excitement of competitive tedious chores to the Nintendo Switch, all without the actual productivity – and not a moment too soon! There are a few mildly amusing modes, like where one player controls a clove of garlic and the other tries to smash him with a mallet, and one where both players apply condiments to a burger and try to avoid one another’s trail that’s reminiscent of Tron’s Light Cycles. These modes are barebones, though, and feel so completely superficial that they become stale in seconds.

While cooking recipes in single-player you’ll be playing a lot of less interesting minigames, which are largely either overly simplistic and mind-numbingly dull or incredibly frustrating due to poor motion controls and irritating design. Most amount to simple quick-time events where you press a button or wave a Joy-Con repeatedly until you’ve poured some liquid or chopped an onion. After the first few times you’ve played these, you’re probably pretty bored – but it keeps going, and going, and going anyway. But the frustrating minigames are even worse.

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While in docked mode, most minigames use motion controls, which is fine if you’re just cutting vegetables. But once you get into more delicate tasks like Cookstar’s rage-inducing cheese-grating minigame you’ll experience the ugly side of inaccurate motion controls. I’d move my arm to pour some ingredients into a bowl and the Joy-Con simply wouldn’t register anything. Then I’d become frustrated and panicked as the constantly ticking clock warns that I’m nearing failure, so I’d desperately swing the Joy-Con around only for Mama to tell me that I’m moving too fast and the ingredients would spill everywhere.

Other minigames are just poorly designed, like the dough-kneading minigame, which has you follow prompts that pop up so slowly sometimes you fail due to arbitrary timing. Failing challenging tasks is one thing, but failing easy and tedious ones because you’re apparently jiggling your Joy-Con too fast is truly madenning. Luckily you can simply play in handheld mode or turn motion controls off, which makes things much less frustrating but also greatly increases the level of monotony as cooking becomes strictly a matter of quick-time events.

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Of course, success or failure hardly matters in Cookstar anyway. Simply completing recipes at any level of success grants cosmetics and unlocks the next recipe with no real incentive for doing so well. You can practice recipes in a dedicated practice mode, cook meals by following prompts in the “Cook It!” mode, or play the “Cookstar” mode where you play chef without the guidance of prompts, but each mode plays identically and doesn’t really lead to anything beyond unlocking the next recipe.

There just aren’t any kind of stakes in Cookstar. As an experiment I tried my best to intentionally botch a recipe to see if I could create the grossest food ever, but literally nothing I did changed the outcome. When making a grilled cheese sandwich, I botched slicing bread, refused to grate or apply cheese, and burned the sandwich to a crisp. When the cooking was done and it was time to take photos of my food it looked the same it would have if I’d succeeded at any step in the process. If my failure or success were actually reflected in the final product that alone would have done wonders to improve my investment in doing each recipe well; seeing that nothing I did mattered anyway just made it feel all the more pointless.

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As you chop, grill, and steam your way through Cookstar’s various recipes, your ears will be tormented by some of the poorest voice acting in recent video game history. The self-proclaimed “mama” of Cooking Mama fame relentlessly repeats the same haunting lines without reprieve. If you’re doing something well she’ll egg you on, and if you’re doing something poorly she’ll whine and complain. If you’re going too fast she’ll tell you to slow down, and if you’re going too slowly she’ll tell you to hurry up. If you’re doing nothing at all, she’ll scream at you to say she’s getting hungry. It’s easily one of the worst parts of Cookstar and, after a long day of playing, I went to bed with her nagging voice in my head, afflicting my dreams. It goes without saying that the mute button is your friend.

On top of all of that, one of Cooking Mama: Cookstar’s biggest failings is that it tries almost nothing new. Cooking Mama (2006) had the benefit of being an adorable showcase for the Nintendo DS’ touchscreen, but rather than doing something special on the Switch it simply recreates its predecessors with better graphics, more complicated recipes, and terrible motion controls instead of using the stylus. And when I say that it doesn’t try new things, I mean that quite literally. A side-by-side comparison of recipes from previous Cooking Mama games will show just how little things have changed, and that’s a major problem if you’re revisiting the series 14 years later (as I did) because it’s already stale the moment you start playing.

Cyberpunk 2077 Will Be Around for a Long Time

Our Xbox team deep-dives on CD Projekt Red’s big post-release DLC expansion plans for Cyberpunk 2077, the value of the ESRB’s new loot box descriptor, a rumor about Mafia 2 and 3 remasters and the cyclical nature of remasters, and more!

Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week’s episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring an interview with Valve’s Robin Walker and Chris Remo about the past, present, and future of Half-Life:

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It’s already an incredibly fun year of Xbox coverage, and the best is yet to come. Join us!

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Final Fantasy 7 Remake Actor’s Reaction To Hearing Their Own Performance Is Extremely Wholesome

Briana White gives voice to Aerith Gainsborough in Final Fantasy VII Remake, helping to flesh out a character that fans have felt close to since the original game released in 1997. White, who streams games as The Strange Rebel, recently streamed herself playing through the game for the first time, and captured her reaction to Aerith’s first appearance.

Incredibly, this is White’s first performance in a game, and hearing her own voice in-game for the first time is clearly an emotional experience for her. If you’re a Final Fantasy fan who teared up the first time Aerith’s theme kicked in, keep tissues on standby.

White, who has continued to stream the game sense, called the moment “pure magic.” In the clip, she laughs and cries through the scene.

It’s lovely, as is the game itself, which earned an extremely rare GameSpot 10/10. Reviewer Tamoor Hussain was a big fan of the game’s take on the character: “Aerith, the flower girl whose story unexpectedly intersects with Cloud’s, is beyond an uplifting presence. The banter between her and Cloud is sweet and funny from the moment you meet her and are unceremoniously drafted into being her bodyguard.”

The character was previously played by Mena Suvari in Final Fantasy VII: Advent Children, which is currently free to stream on Crackle.

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Chex Quest Is Getting Remastered, Adding Multiplayer, And Going Free-To-Play

Chex Quest HD, a full free-to-play remake of 1996’s Chex Quest, is coming this year. According to the game’s Steam page, it’ll be free-to-play and will feature multiplayer, and is co-developed by the newly-formed Team Chex Quest HD and Flight School Studio (Creature in the Well).

You play as one of the six unlockable members of Chex Mix Squadron, sent to a Intergalactic Federation of Snacks outpost on the planet Bazoik to fight off interdimensional monsters, called Flemoids. You’ll use “zorching” devices on them, and, presumably, come away from the game hungry for a bowl of cereal.

One of the screenshots (below) asks players to redeem a code, so a tie-in promotion with the cereal itself seems very likely. You’ll be able to play with another player, as long as you both have controllers (online play seems unlikely).

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A Chex Quest remake was first teased back in 2016, but we hadn’t heard anything since–until now. The original Chex Quest was a total conversion of Ultimate Doom, designed to advertise Chex cereal. It was released on CD-ROM in cereal boxes.

You can also download the original Chex Quest right now. If you’re a huge fan, Limited Run Games is also planning a physical collector’s edition, including a classic big box and a Zorcher replica. It’s a cool bit of memorabilia if you have fond memories. You’ll be able to pre-order from April 17.

Chex Quest HD will release in Summer 2020, and you’ll be able to see if it matches up with your memories.

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The Ryan Reynolds And Hugh Jackman Rivalry Continues

The faux feud between Ryan Reynolds and Hugh Jackman continues as the two big-name celebrities continuing to poke fun at one another on social media, with Reynolds slamming a recent post on Twitter from Jackman.

April 11 was Jackman’s 24th wedding anniversary, and the star posted a loving message to his wife online to celebrate the years spent together.

In response to this tweet, Reynolds commented “Hang in there, Deb.”

This is only the latest interaction between the two online, going back to the first Deadpool film, when Jackman refused to reprise his role as Wolverine in the movie. In response, Reynolds began to poke fun at Jackman, referencing Jackman at various points in the Deadpool movies. From there the two have continued a playful rivalry online, often playing pranks on one another or sharing some good natured ribbing.

Despite the two agreeing to a truce back in January 2019, the feud continues to this day.

The feud will most likely go on until the end of time, we’d expect plenty more digs at Jackman in Deadpool 3, which was confirmed to be in the works as of January 2020.

Rick And Morty Season 4 Episode Titles Include A Reference To An Amazing 2019 Indie Game

The second half of Rick and Morty Season 4 will premiere on May 3, and now we have the episode titles and official loglines for the remaining five episodes. Curiously, one of the episodes has a name that clearly serves as a homage to the game Children of Morta, a fantastic 2019 rougelike.

The episode titles and loglines were unveiled through a curious Twitter campaign, where the reveals were entrusted to IGN, Riverdale star Camila Mendes, and three much-less-famous fans. IGN has collected the episode titles and release dates:

  • Season 4, Episode 6 – “Never Ricking Morty” – Choo Choo, broh. Catch this train broh.
  • Season 4, Episode 7 – “Promortyus” – Get off my face broh.
  • Season 4, Episode 8 – “The Vat of Acid Episode” – The one with the acid vat, broh
  • Season 4, Episode 9 – “Childrick of Mort” – Miracle of life broh. Whole family in this one broh.
  • Season 4, Episode 10 – “Star Mort: Rickturn of the Jerri” – Parenting is crazy broh. Stuff straight disappearing in this one.

Much like Childrick of Mort, Children of Morta is all about family–you play as a family that is fighting off an evil force, and each playable character is related to the others. It’s an interesting reference, since Children of Morta is, while not obscure, also not a huge cultural touchstone.

The episode titles also pay tribute to Prometheus (and the Alien franchise in general if that logline is the facehugger reference we suspect it is) and Star Wars: Return of the Jedi.

Whether the episode itself will contain references to the game remains to be seen. Children of Morta received an 8/10 in GameSpot’s review, which praised the game’s focus on family. “Fantastic art style and enjoyable storytelling take what would have been an otherwise fun roguelike dungeon-crawler and elevate it a great deal,” the review says. “Taking down enemies and eventually triumphing over bosses is enjoyable, but what kept bringing me back was the connection I felt to the Bergsons, and my sincere desire to help them push back against the Corruption.”

Rick and Morty was confirmed for at least 70 more episodes ahead of Season 4 debuting, but the show’s co-creator Justin Roiland has been very busy lately outside of it too, working on both the Quibi series Gloop World and the Hulu exclusive Solar Opposites.

Now Playing: Rick and Morty: Rick’s Best And Worst Inventions

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