Epic Games, J.J. Abrams’ Long-Dormant Spyjinx Finally Revealed, Getting a Limited Beta

Spyjinx, a collaboration between Epic Games and J.J. Abrams’ production company Bad Robot Entertainment has been revealed after laying dormant for years. It will be going into beta in select markets very soon.

The game was initially revealed back in 2015 and was set for a 2016 release. Spyjinx missed that target and we hadn’t heard much about the project until now, with the game receiving a surprise development update. The Spyjinx game overview goes into more detail about what kind of game this is – first off, it’s a mobile title framed in a “secret world of espionage, thrilling heists, and crazy gadgets.”

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As for genre, Spyjinx is referred to as a “mix of action-strategy gameplay, RPG character development, and head-to-head multiplayer.”

The images tease an experience similar to games like Clash of Clans, with mention of “taking down rival bases” as you forge your career as a spy mastermind. You can customize your base to “stop other Mastermind’s agents from stealing what you rightfully stole.”

In doing so you’ll build up a squad of agents including hackers, brawlers and other specialities, equipping them with gadgets and sending them on infiltration missions. It appears Epic has been teasing Spyjinx in plain sight, as the base shown on the new game’s website is identical to The Shark, the Agency base from Fortnite Chapter 2 Season 2.

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You can check out the full beta test announcement blog here, which talks about how the game will launch into closed beta in Malaysia and later Australia on iOS. You can sign up to learn when Spyjinx is coming to your region using a link in the blogpost above.

This isn’t the first time J.J. Abrams and Bad Robot have collaborated with a video game developer. You may remember the Super 8 Interactive Teaser that was added to Portal 2 as a piece of promotional bonus content, created by Valve. J.J. Abrams also spoke at DICE in 2013 and announced a partnership of sorts with Gabe Newell to work on movies related to Valve’s intellectual properties, though that seemingly never came to fruition.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sony Launches $100 Million COVID-19 Relief Fund

Sony Corporation has revealed that it is launching a $100 million global relief fund to help those affected by the COVID-19 pandemic.

The fund was announced in a press release from Sony, which detailed the Sony Global Relief Fund for COVID-19. It’s worth noting that Sony Interactive Entertainment, the company responsible for PlayStation, are subsidiaries of the Sony Corporation conglomerate, which is where this news is sourced from.

The corporation revealed that it will be supporting the COVID-19 relief effort in three main areas: “assistance for those individuals engaged in frontline medical and first responder efforts to fight the virus, support for children and educators who must now work remotely, and support for members of the creative community in the entertainment industry.”

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$10 million of the fund will be allocated first and foremost to organizations such as Medecins Sans Frontieres, UNICEF and the COVID-19 Solidarity Response Fund.

Sony is also looking at ways in which it can use its expertise in technology to support the loss of education opportunities around the globe, while schools are closed and teachers and students forced to isolate.

The statement also notes that it is working on means to support the creative community in “music, pictures, games and animation.” Sony Corporation CEO Kenichiro Yoshida rounded off the statement with a message of support for those affected by the virus.

“We will do all we can as a global company to support the individuals on the frontlines of the battle against COVID-19, the children who are our future, and those who have been impacted in creative communities,” his quote reads.

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This follows a number of other companies in the games industry who are doing their bit to help fight the pandemic and support health workers worldwide. Nintendo recently donated nearly 10,000 respirator masks to healthcare workers in Washington, and CD Projekt Red has donated almost $1 million to help fight COVID-19’s spread in Poland. 

IGN is encouraging safety and positivity for all of our readers during this pandemic. Read our tips on how to help, and stay safe, during the COVID-19 pandemic.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Call Of Duty: Modern Warfare 2 Remastered’s “No Russian” Fails Now More Than Ever

Call of Duty: Modern Warfare 2 includes a lot of moments that stick in the memory, for a variety of reasons. The 2009 game’s campaign features a Russian invasion of the U.S., sees your player characters killed not once, but twice, and heralds the return of fan-favorite hero Captain Price. It also puts you in a position to gun down an airport full of civilians and police in the infamous mission, “No Russian.”

The newly released Modern Warfare 2 Remastered campaign updates the game’s visuals and sound, but the gameplay and story are identical to what was originally released. Revisiting the game demonstrates that Modern Warfare 2’s intense first-person shooter moments still stand up to more recent games and remain as powerful as they were more than a decade ago. But the whole game resonates a bit differently when considered in the light of what has happened in the last 11 years. That’s never more apparent than with “No Russian.”

I went into a replay of Modern Warfare 2 with the expectation that “No Russian” and the rest of the game’s story had been misunderstood over the years. After all, if there’s a subversive Call of Duty game, Modern Warfare 2 is probably it. The bad guy is an American general and the mission in which you have a hand in a massacre puts you in the role of an American CIA operative. I had come to think that Modern Warfare 2 was making a comment about United States foreign policy and militarization, rather than just being shocking for shocking’s sake. Especially after years of rising mass shootings, though, “No Russian” just comes off as callous. There might be interesting underlying ideas in Modern Warfare 2, but the game either fails to commit to them, or tells its story so poorly that they don’t come across.

At the point you hit “No Russian,” you play as PFC Joseph Allen, an Army Ranger who has been recruited for a secret mission by General Shepherd, the guy in command of your characters throughout the game. After a couple of levels as Allen in which you fight the bad guys alongside a bunch of other Rangers, you’re sent undercover to Russia to infiltrate the organization of a terrorist named Makarov. As the game notes, you take on the name Alexei Bodorin for the mission, but you’re not primed for what comes next.

When “No Russian” loads up, you’re armed with a massive machine gun and start in an elevator with Makarov and a few other guys. Makarov tells the group, “Remember: no Russian,” reminding them to speak only English, then steps out of the elevator into a crowded airport. With no warning, Makarov and his men start firing into the crowd of unarmed civilians, who scream, run in panic, writhe in pain on the ground, and, on several occasions, try to crawl to safety, only to be executed by the terrorists at point-blank range.

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Essentially, “No Russian” is a mass shooting scenario, and you’re the one with the gun. You can choose not to participate, of course. No one forces you to pull the trigger, and refusing to do so relegates you to the role of watching your digital comrades commit murder after murder. At the same time, though, you’re also unable to stop the carnage; you can’t turn on Makarov and are forced to watch things play out. Eventually, you do have to do some shooting, as Russian police and FSB officers arrive to stop the attack. These guys are armed and fight back, though, making them more in line with your usual Call of Duty enemies–but they’re still security guards and police, not the soldiers, militia members, or terrorists you’re usually fighting.

On the surface level, “No Russian” is still shocking today, if not more so than when it was released in 2009. Mass shootings in the U.S. have increased significantly in the last 10 years, and here a game has you participating in one. A rundown of mass shooting incidents in the U.S. from Vox logs some 2,412 incidents since 2013, resulting in 2,730 people killed and another 10,057 wounded. Regardless of how you feel about games depicting real-world ideas, events, and tragedies, “No Russian” is a troubling thing to play through when you think about these real events and how they affect real people. (It should be noted that you don’t have to play through it. Modern Warfare 2 Remastered, like the original game, warns you about “Offensive Content” and asks you if you’d prefer to skip “No Russian.”)

At the same time, you can attempt to read “No Russian” as Call of Duty at its most subversive and artistically expressive. The franchise markets itself on realism–usually in its visual fidelity and the attention paid to creating digital versions of real-world guns–and mostly depicts soldiers as fraught good guys, willing to put their lives on the line to protect freedom and save lives. Dying in Modern Warfare 2 brings up a screen that usually includes a quote from a famous leader, war hero, or philosopher, either praising soldiers or decrying the horrors of war. Call of Duty usually comes off as pro-gun and pro-military at the very least, and even jingoistic.

“No Russian,” on the other hand, could be seen as Infinity Ward subverting its own genre by twisting how you feel about pulling the virtual trigger, changing you from heroic warrior to indiscriminate murderer (or at least, bystander to tragedy). It’s a level that’s meant to make you recoil, evoking empathy in players by doing the thing video games do best: putting you in a role you wouldn’t normally experience. That the role is a horrific one should make the moment all the more impactful, and maybe get you thinking about what you enjoy about the idea of shooting even digital depictions of humans, or what consequences gun violence has in the real world.

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You might also see the mission as Infinity Ward calling out the U.S.’s cavalier foreign policy. After all, you play a deep-cover CIA operative tasked with getting close to a terrorist–but you don’t stop the terrorist attack, you participate in it. Whatever the goal the CIA or Shepherd have in infiltrating Makarov’s group, they’re willing to allow a massacre to proceed in order to achieve it. Given the real history of CIA intervention around the world and its aftermath, it’s pretty bold for Call of Duty, a franchise usually about brave soldiers fighting off hordes of enemy combatants, to suggest that maybe the U.S. and its institutions aren’t always on the side of right.

That’s amplified further when you see how the story campaign all plays out. At the end of the massacre, undercover agent Allen is killed by Makarov; apparently, the terrorist knew the agent’s true identity the whole time. Allen’s body is left behind as evidence that the massacre was carried out not by Russians, but by Americans, resulting in a full-on world war. Russian troops invade the U.S. in response to the attack, and you and the other Army Rangers repel parachuting soldiers in American suburbs and the literal White House in later missions.

But it turns out that Shepherd was actually behind the whole thing, somehow. Shepherd placed Allen undercover, and it seems likely he leaked the agent’s true identity to Makarov. He later betrays and kills another player character in order to intercept intelligence that links him to Makarov and to instigating the war. The entire story of Modern Warfare 2 is a false flag operation carried out by an American general to create a new war for, seemingly, personal gain. Again, that’s a pretty subversive point of a view for a franchise that’s consistently pro-military.

The trouble is, the game does so little to get any of these ideas across in its story (or any other ideas) that it’s not clear Modern Warfare 2 actually has any. “No Russian” doesn’t put any emphasis on the fact that you’re a CIA operative in a very compromised position; the rest of the characters move on after Allen is killed, cursing Makarov’s name, never acknowledging the fact that the gambit of blaming the U.S. for the massacre was possible because you were there, helping him–or at least, not stopping him. Modern Warfare 2 doesn’t use any dialogue or context to suggest what point “No Russian,” or any other part of its story, is trying to make, and so it’s hard to guess at what the scene is meant to convey. It’s easy, then, to chalk “No Russian” up as nothing more than cheap and tasteless, an example of Call of Duty trying to be edgy for edgy’s sake.

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If Modern Warfare 2 were better at storytelling, a challenging point of view on violence, militarism, or war would be easier to accept. But Shepherd’s betrayal comes abruptly and out of nowhere toward the end of the game, and it’s tough to parse his motivations. (He seems mostly mad that a lot of soldiers died in the first Modern Warfare, and he’s trying to engineer himself as a war hero, although even this much explanation is being generous with how he’s portrayed in the game.) And while there are American military bad guys to fight, there are just as many American good guys (as well as allies from the UK, Australia, and Russia), fighting the good fight for freedom. The game doesn’t stray too far from lionizing the military, especially by portraying it fending off a massive surprise attack on home soil.

And Modern Warfare 2 doesn’t slow down in parading digital humans before you to kill, so it’s tough to buy that the inclusion of “No Russian” is meant to make you stop and consider the damage guns can inflict on real people. Mixed in among the enemy soldiers are the occasional teammate or civilian who might stray into your line of fire. Shoot too many of them and the game will fail you, but a little collateral damage goes by without remark.

So Modern Warfare 2 maintains its shock value and controversy, but if it’s an attempt to make a comment about the American fetishization of guns, the U.S.’s foreign policies, the willingness of the greedy and powerful to sacrifice civilians and soldiers for their own ends, or the military industrial complex’s need to self-perpetuate through warfare, those things are muddled at best.

Modern Warfare 2 Remastered is an impressive visual update of what is inarguably a classic shooter, and its big moments–like retaking the White House or going house-to-house through an American neighborhood–are just as exciting and impactful as they were in 2009. But age and distance haven’t improved the questionable parts of Modern Warfare 2, and they’re even tougher to overlook in the modern climate. It might be exciting to defend the Burger Town and chase down Shepherd in a Zodiac, but Modern Warfare 2’s weaknesses make moments like “No Russian” feel exploitative more than informative to the story or an important part of the experience–especially in 2020.

Tiger King: Every Character On Netflix’s Original Series, Ranked

Tiger King: Every Character On Netflix’s Original Series, Ranked – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


How to Download ComiXology Comics to Every Device

In an ideal world, purchasing and downloading digital comics would be a cinch. We don’t live in an ideal world, unfortunately. Downloading comics from ComiXology is easy in many cases, but it can get more complicated in others. If you could use some assistance, we’re here to help. Here’s everything you need to know to download ComiXology comics to every device.

Downloading ComiXology Comics on Android and Kindle Fire

It’s easy to download comics on Android and Kindle Fire devices. All you have to do is download the ComiXology app, find a comic you want, and tap the button to purchase it. If you’re a ComiXology Unlimited member, you can also download any comic with an Unlimited banner for free.

Downloading ComiXology Comics on iPhone and iPad

Presumably due to Apple’s rule about taking 30% of in-app purchases on iOS, ComiXology doesn’t let you buy comics from within the app on iPhone or iPad. What you can do in the app is flag any comics you want to purchase by adding them to your wishlist.

To purchase the items you want to buy, you’ll need to visit comixology.com in a web browser. The Safari app on your iOS device will work just fine. Make your purchases there, and you’ll find them waiting for you in the “My Books” section of the ComiXology app next time you open it.

If you have a ComiXology Unlimited subscription (which you also have to sign up for in a web browser), you can download any comics with the Unlimited banner across their covers from within the app.

Reading ComiXology Comics on a Computer

While you can’t download every comic in ComiXology to your computer, you can read them in the web app on the site. Just go to the “My Books” section and click the “Read” button. That will open the comic in the web browser, though it doesn’t have some of the fancy reading features found in the ComiXology app on other devices.

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How to Download DRM-Free Backups

Some publishers allow you to download DRM-free backups of the comics you’ve bought on ComiXology. To download these, just head to the “My Books” section of the ComiXology website and click on the “Backups” tab. There, you can download any available comics in PDF or CBZ format.

ComiXology Unlimited

ComiXology Unlmited is the company’s subscription service that gets you unlimited access to over 25,000 comics, graphic novels, and manga. Previously, subscriptions started with a 30-day free trail, but now ComiXology has extended the trial to 60 days.

If, after the two months of free comics, you want to keep your membership, it’s just $5.99 per month to continue. For those who don’t want to continue, you can cancel your subscription before the first bill arrives and not spend a dime. It’s a killer value, and a great way for anyone looking to expand their comic reading for no money at all.

What to Read on ComiXology

batmanIf you’re new to ComiXology and are wondering where to start, here’s some advice. First, start your free 60-day trial of ComiXology Unlimited. Then check out our picks for the 25 best comics to binge on ComiXology Unlimited. Fans of the Dark Knight will also want to be sure to check out the best Batman comics and graphic novels on the service.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Own Fallout 76 On PC? The Steam Version Will Be Free

Own Fallout 76 on PC already but wish you could play the game through Steam? You’ll be able to do so starting on April 14, the same day that the new Wastelanders expansion launches

Anyone who purchases Fallout 76 through Bethesda.net before April 13 and links their Steam and Bethesda accounts will get the game for free on Steam. Atoms and Fallout 1st memberships will not transfer between the platforms, but any items purchased through the shop will be available across both Bethesda.net and Steam.

This offer only applies to the PC version. Xbox One and PS4 players will have to purchase the Steam version separately in order to access it, and the game doesn’t support cross-platform play.

From April 14-28, anyone who purchases the game from Steam will also receive the Fallout Classic Collection with the original two games and Fallout Tactics for free. This applies to those who claim the free Steam version via their Bethesda.net account, as well.

The Wastelanders expansion is free to all players, and it was delayed slightly from its original April 7 release date because of COVID-19. The expansion will add much-requested NPC humans. It contains a new quest in the Appalachian Mountains, and two events called Riding Shotgun and Radiation Rumble will go live at the same time it launches. These aren’t designed for newcomers, so you’ll want to gear up and increase your level before attempting them.

Bethesda previously said it would keep Fallout 76 off Steam in order to maintain a “direct relationship” with players. However, the vast majority of other Bethesda games are on the platform already.

Now Playing: Fallout 76: Wastelanders – Official Reveal Trailer

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Tiger King: Joe Exotic Would Like Brad Pitt or David Spade to Play Him on Screen

Joe Exotic, the central figure in the wildly popular Netflix docuseries Tiger King: Murder, Mayhem and Madness, has apparently revealed that he would like either Brad Pitt or David Spade to portray him in a potential scripted movie or TV show about his life.

In an interview with The Hollywood Reporter, Tiger King directors Eric Goode and Rebecca Chaiklin confirmed that Joe (real name Joseph Maldonado-Passage) had previously shared his casting preferences for a hypothetical biopic – without realising there is a Joe Exotic limited TV series in active development, with Kate McKinnon set to play Carole Baskin.

“He would like Brad Pitt or David Spade to play him,” Chaiklin claimed. “He doesn’t refer to David Spade as David Spade — he refers to him as ‘Joe Dirt.'”

At least one of these suggestions already has some support behind it, as several Tiger King fans have already identified the visual comparisons between Joe Exotic, the former G.W. Zoo owner who is currently serving a 22-year sentence in federal prison, and David Spade’s cinematic alter ego, Joe Dirt, the janitor with a mullet hairdo, acid-washed jeans and a dream. Artist BossLogic even created a parody poster of a Tiger King and Joe Dirt mash-up.

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Meanwhile, a whole host of other celebrity fans have been dream-casting themselves in various roles based on the hit Netflix series. Dax Shepard started the discussion by putting himself forward to star as Joe Exotic in “the eventual biopic,” with fellow stars Edward Norton, Justin Long, and Jim Gaffigan also joining in on the casting conversation.

The original Tiger King documentary consists of seven episodes running 40-50 minutes each and was released on March 20 on Netflix. In our review of Tiger King, we called it “a fascinating and depressing look inside a community of big cat fanatics,” which would make a worthy addition to the watchlists of “true crime fans hungry for something different.”

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For those that have already watched the hit show, read our follow-up piece to find out what happened to the colourful characters featured in the true-crime docuseries and take a look at our rundown of recommendations for other true crime shows and movies that are available to stream right now.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Two New Borderlands 3 Events Start Today

A new update for Borderlands 3 will introduce not one but two new events, as the legendary vending machine limited-time event rotates out of play. That event, which made legendary loot available in vending machines, will end and be replaced by Slot Machine Mania and Trials Take-All.

According to hotfix notes, Slot Machine Mania will increase your chance to win legendaries from slot machines, but also increases the chances for grenades to spawn instead. Less valuable loot still might appear, but those odds have been greatly reduced. The other event, Trials Take-All, boosts the chances of rewards during Proving Ground trials, and bosses will always drop loot from their pools. Both events start today and will last until April 9 at 9 AM PT.

This follows closely after the release of Guns, Love, and Tentacles, the second major expansion for the game. That introduces a Lovecraftian threat in the midst of a happy wedding ceremony, though it doesn’t really explore some of Lovecraft’s problematic aspects. The patch that introduced the DLC also raised the level cap to 57, which Gearbox says will greatly increase the end-game power level by allowing players to use two capstone skills instead of just one.

If you don’t happen to have Borderlands 3 yet, it’s part of the big PSN sale going on now. That will let you grab it for $30, while the Xbox One version is $20 at Amazon. Meanwhile, both Target and Amazon are hosting buy two, get one free sales, which should let you catch up on any games you may have missed recently.

Now Playing: Borderlands 3: Guns, Love, and Tentacles 12 Minutes Of Official Gameplay

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Train To Busan Sequel Trailer Delivers Spectacular Post-Apocalyptic Zombie Action

The first trailer for the sequel to South Korean zombie blockbuster Train to Busan is here. The movie is titled Train to Busan Presents: Peninsula and is directed once more by Yeon Sang-ho.

The trailer reveals that Peninsula is set four years after the first movie. Infected zombies have overrun the world, and the cities are now desolate and dangerous places. The trailer doesn’t really reveal many plot details beyond that, but it certainly delivers the action. While Train to Busan was set almost entirely on a train, the sequel has a much bigger scale, and it looks as influenced by post-apocalyptic action classics such as Mad Max and Escape from New York as by other zombie movies. Check it out below.

In a recent interview with ScreenDaily, Yeon Sang-ho provided a few more details about the movie. “It takes place four years after Train To Busan, in the same universe, but it doesn’t continue the story and has different characters,” he said. “Government authority has been decimated after the zombie outbreak in Korea, and there is nothing left except the geographical traits of the location–which is why the film is called Peninsula.”

“The scale of Peninsula can’t compare to Train To Busan, it makes it look like an independent film,” he continued. “Train To Busan was a high-concept film shot in narrow spaces whereas Peninsula has a much wider scope of movement.”

Train to Busan Presents: Peninsula doesn’t have a US release date yet. However, this is a US trailer, and with the movie set to hit Korean theaters in August, a release later this year here seems likely. The first movie stands as one of the most successful movies ever released in South Korea, and it grossed more than $1.2 million at the US box office.

Phil Spencer Wants Xbox Series X To Have Single Global Launch

Coronavirus (COVID-19) concerns could throw a wrench in its plans, but Microsoft is hoping to launch Xbox Series X in all regions at the same time.

Speaking to IGN during an episode of Podcast Unlocked, head of Xbox Phil Spencer said his team hasn’t worked out a “plan B” if the pandemic forces Microsoft to stagger the system’s launch. However, he understands why launching consoles in different regions at different times no longer works in the age of social media.

“I will say, having lived through the Xbox One launch, I know that significant delays in region launches hurt us,” Spencer said. “It hurts us with the sentiment of the fans and every time I go to Japan I remind that we were, what was it, nine months late in launching there with Xbox One?”

Spencer also said that the issues Microsoft still has to work through are primarily software-based, so launching the system itself at a different point would not solve them.

The current planned launch window for Xbox Series X is still “holiday 2020,” and Halo Infinite will release alongside the system. Though developer 343 Infinite is working remotely and Spencer said his teams are stretched in order to accommodate the new setup, there hasn’t been a change in the game’s release date yet. Wasteland 3 and Minecraft Dungeons, which are both also Microsoft-published games, have already been delayed as a result of the pandemic.

We’ll likely learn the final release date for Xbox Series X this summer. Though E3 2020 was canceled, Microsoft will be hosting its own digital event as a replacement for its press conference.

Now Playing: Xbox Series X – Quick Resume Tech Demo

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