WandaVision Writer On Making MCU Movies Vs. TV Shows

When Jac Schaeffer sat down to begin writing WandaVision, Marvel Studios’ first Disney+ TV show, she already had plenty of experience in the universe. As a co-writer of Captain Marvel and the writer of the upcoming Black Widow, she’s firmly entrenched in the MCU. It was, however, her first outing as a TV writer, which highlighted some interesting differences in the process.

“It’s very lonely to write a feature by yourself,” Schaeffer told GameSpot. “It’s fun because, you know, if you’re the only one working on it through to the end, then you get all the credit. And that’s really nice. And you can sort of pat yourself on the shoulder for your discoveries.”

With WandaVision, though, she worked with a team of writers to help craft the episodes, which only made for a better experience. “When you do it in a group, all of the victories are that much more exciting and the failures are kind of cushioned a little bit. Because you’re in it together,” Schaeffer explained.

It also changed her approach to writing. With a film, you’re telling one story designed to be watched in a single sitting. WandaVision, on the other hand, is nine episodes released weekly. So, in addition to the overall story arc, Schaeffer explained, “I had big moments for every episode that I knew was where I wanted to land each episode and we sort of worked backward from there.”

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It also changed her approach to writing. With a film, you’re telling one story designed to be watched in a single sitting. WandaVision, on the other hand, is nine episodes released weekly. So, in addition to the overall story arc, Schaeffer explained, “I had big moments for every episode that I knew was where I wanted to land each episode and we sort of worked backward from there.”

And unlike her previous work in the MCU–and everything else Marvel Studios has done before–WandaVision isn’t a single type of show or movie. Instead, it’s a mixture of several different eras of sitcoms, with an epic Marvel story bubbling just below the surface.

For most, burying that massive comic book-flavored mystery underneath a lot of dated comedy tropes might seem like a challenge. For Schaeffer, however, WandaVision’s premise is why the show works.

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“It was my philosophy that the more we dug into the sitcom part of the show, the more the mystery pieces would land,” she said. “So that sort of dictated how much early on in the series the mystery in the MCU peeks out, in order for that to feel spooky and satisfying and weird and emotional–all those weird feelings that you want the audience to have.”

Of course, it’s still a Marvel Studios project, with many of the trademarks fans have come to expect–deep dive comic book references, plenty of Easter eggs, and lots of threads to tie it to other projects in the MCU. And Shaefer will be the first to admit the strong pull to wanting to also embed plenty of nods to classic sitcoms. After all, not only have the first three episodes taken inspiration from the likes of Bewitched, The Brady Bunch, and I Dream of Jeannie. And WandaVision also has sitcom royalty involved. Elizabeth Olsen (Wanda) is the sister of twins Mary-Kate and Ashley Olsen of Full House fame, while series director Matt Shakman starred on a late-’80s sitcom called Just the 10 of Us.

Thankfully, between Schaeffer, her producing partner Mary Livanos, and Marvel Studios boss Kevin Feige, they know not to get too buried in the weeds when it comes to Easter eggs and references.

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“The temptation is very strong. Kevin is the sort of ultimate decision maker on that kind of thing and he really has a light touch with that kind of thing,” the writer said. “And there were occasionally ideas that especially my producer, Mary Livanos, and I would get really jazzed about something that we thought was especially clever and we were so pleased with ourselves, and Kevin would be the one to be like, ‘That’s that goes too far. That’s too much. That’s too cute.'”

While on the surface, it’s hard to argue against any Easter egg or reference that could be thrown in, Schaeffer and the rest of the WandaVision team believe going too far overboard would simply muddle what the show is trying to accomplish. “We all agreed that we wanted the sitcoms to really stand on their own and to be entertaining and satisfying,” she said. “And if we got too cute, we would sink ourselves.”

Of course, that doesn’t mean there aren’t any sitcom Easter eggs. After all, we know a reference to Full House is on the way.

New episodes of WandaVision air Fridays on Disney+.

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Neon Genesis Evangelion Creator’s Shin Ultraman Revealed In First Trailer

Having successfully revived the king of monsters in 2016’s Shin Godzilla, director Hideaki Anno is now ready to reveal the greatest of Japan’s television heroes, Ultraman. Our first look comes in the brand-new trailer for Shin Ultraman.

The trailer doesn’t actually say much, but it gives us our first look at the hero. Shin Ultraman comes from writer Hideaki Anno and director Shinji Higuchi. The pair worked together on 2016’s Shin Godzilla. and even in just 36 seconds this trailer seems to suggest that Shin Ultraman will have a lot in common with that film.

Like Shin Godzilla, the film goes with a very classic take on the character. We only see Ultraman in the final moments, but we get a clear look at him. Where Netflix’s 2019 Ultraman anime significantly updated and streamlined the look of the character, this version looks a lot like it did in the original 1966 television show. Even the monsters look classic enough–meaning unabashedly cheesy–that it’s hard not to laugh at them as they lumber through the forest.

The other common thread is that the movie looks like it will focus less on the blockbuster antics of the monsters shown in Godzilla: King of the Monsters themselves and more on the government response to these monsters. Shin Godzilla was really about the lumbering way in which a government would struggle to deal with the sudden appearance of an apocalyptically huge beast. The Ultraman trailer seems to be interested in the organization that supports Ultraman in the shows, the Science Special Search Party, or SSSP, an organization that handles extra-terrestrial cases.

Shin Ultraman is set to hit Japanese theaters in Summer 2021. Stateside, we’re scheduled to get our next dose of killer kaiju in Godzilla vs. King Kong on March 31, 2021. Unless it gets delayed again.

Razer’s Latest Mouse Is Eight Times Faster Than Its Predecessor

The Razer Viper is one of the best gaming mouse options out there, and the company has just released its latest iteration of the mouse, which features the fastest polling rate of any available on the market. The Razer Viper 8K sends data at eight times the speed of its standard model, reducing latency and improving input delay. The Viper 8K also replaces the standard model at the $80 price point. It’s available right now through Amazon and Best Buy.

The Razer Viper 8K does feel significantly smoother than my mouse of choice, the Razer DeathAdder V2 Pro. I haven’t noticed too much difference in my K/D ratio, but I have had a great time using it, thanks to that 8,000Hz polling rate. It’s not quite as dramatic as going from a 60Hz monitor to a 144Hz one in terms of in-game performance, but it does feel like a similar jump in smoothness that will only get better if it comes to Razer’s other mouse shapes–the Viper doesn’t boast my preferred ergonomics, but if this technology came to the DeathAdder, I could see myself switching back to a wired option.

Razer has made other improvements to its wireless connectivity and input delay over the past year. It introduced a number of HyperSpeed wireless mouse options in 2020, including the DeathAdder V2 Pro. In our testing, we haven’t noticed a difference between the wired and wireless models in games like Rainbow Six Siege and Valorant. If you’re looking for more mouse recommendations, check out our guide to the best gaming mouse for your needs.

Hasbro Reveals Retro Star Wars Figures for Lucasfilm’s 50th Anniversary

Lucasfilm Ltd. is celebrating its 50th anniversary this year, and that can only mean one thing – more Star Wars toys. That includes a new line of Star Wars: The Black Series figures inspired by the original Kenner toys from 1977.

IGN can exclusively reveal the first three figures in this Star Wars: The Black Series – Lucasfilm 50th Anniversary collection, which feature retro-flavored takes on Obi-Wan Kenobi, Greedo and a Jawa. Check out all three in the slideshow gallery below:

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Unlike Hasbro’s earlier Star Wars: Retro Collection line, these Black Series figures aren’t meant to be 1:1 reproductions of the original Kenner figures. They feature the larger and more detailed sculpts of the Black Series line, but the paint decos and soft goods elements like Obi-Wan’s vinyl cloak are clear throwbacks to the Kenner era. The packaging will also call back to the original Kenner releases.

Hasbro confirmed there will be more than just these three figures in the 50th Anniversary line, with future releases potentially focusing on movies other than A New Hope. Hasbro will hold a Fan First Friday livestream on January 29 showing off these figures and other upcoming releases in the Lucasfilm 50th Anniversary promotion.

All three figures are priced at $19.99 and will be sold exclusively through Amazon. You can pre-order the figures at the links below.

If you’ve ever wondered how the heroes and villains of The Mandalorian might look when given the full Kenner treatment, Hasbro also has you covered. The company recently teased a series of The Mandalorian: Retro Collection figures, which feature nostalgic renditions of characters like Din Djarin and Cara Dune as if they had actually existed in the ’70s.

There are other Hasbro Star Wars releases to look forward to in 2021, including a life-size Darksaber prop and a long overdue Bo-Katan Black Series figure.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Bowser’s Fury Preview and Mario Rabbids Rumors – NVC 545

Welcome to Nintendo Voice Chat! Casey DeFreitas returns to the host seat this week, and she’s joined by Peer Schneider, Brian Altano, and Tom Marks to talk about Bowser’s Fury, the new Monster Hunter Rise Switch, and more. Plus, stick around for discussion on the Nintendo 64’s long-lost feature, and games the panel is playing this week.

NVC is available on your preferred platform!

You can also Download NVC 545 Directly Here

You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We’re all pretty active there and often pull Question Block questions and comments straight from the community.

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Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.

Halo Infinite to Have Rebuilt, Customizable Control Scheme

In a new blog post, 343 Industries has announced that Halo Infinite will feature a fully customizable control scheme on all platforms and shown off some classic Halo weapons in Infinite’s new engine.

Quinn DelHoyo, lead Sandbox designer on Halo Infinite (and weapons designer during early production), detailed in the blog how developer 343 Industries is focusing on accessibility and customization for players with their new control scheme.

“Everything should feel intuitive and we don’t want the player to have to “fight” the game in order to have fun,” DelHoyo said. “It’s because of this principle, and the fact that Halo Infinite will be on PC, that led us to rebuild the control scheme system to allow players to fully rebind and remap their controls, regardless of platform. How players control Chief or their Spartan is crucial and we recognize that players feel the most connected to the game when control customization is fully featured.”

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343 Industries continued later in the blog, stating that the company has a team dedicated to improving PC controls, in addition to feedback from an internal pro team and PC Master Chief Collection players.

“PC as a first-class endeavor is another aspect to Halo Infinite that we are actively taking into account,” DelHoyo said. “PC as a platform is not going to be a port after we launch the game. We are playing on PC every day. So now, not only does our game need to feel great and like Halo on a controller like it has natively for the past 20-some-years, the game and all of its systems need to take into account native mouse and keyboard functionality.”

343 Industries also offered up several new screenshots of what some classic Halo weapons will look like rendered in Infinite’s engine. Everything from the original needler to Halo Reach’s BR 75 is there, plus a few potentially unexpected options, so take a look in the gallery below.

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Different damage types for weapons will be a major factor in Halo Infinite’s combat, expanding on the experimentation with light-based rifles seen back in Halo 4, and plasma weapons from the original Halo.

“Players should now have stronger choices presented to them,” DelHoyo said. “Instead of using the weapon that you like because of how it shoots or handles, in Halo Infinite you might want to grab a certain weapon because of how it affects other players, the environment, or vehicles. In essence, the ambition for damage types is to better integrate weapon types, ammo types, faction tech, etc., into the gameplay loops in a way that is easily understood by the player. That way the player can make better combat decisions based on the scenario. In addition to further clarity and purpose to the legacy damage types – i.e. kinetic and plasma – the team has also been pursuing new surprises for players that we’re eager to talk about in the months ahead.”

Lead weapon designer David Price stressed that 343 Industries wants to keep these damage types simple to understand, but also allow for a variety of unique identities even among weapons that share the same damage foundation.

“If they want to quickly strip personal shields they can use Plasma for example,” Price said. ”But this doesn’t dictate a weapons playstyle, class, or power level. I could still have a shotgun-style weapon that is any one of these damage types. This approach allows us to still make multiple weapons that feel unique within a damage type. We want weapons to feel diverse even if they share the same damage type.”

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Halo Infinite is scheduled to release in Fall 2021, and thankfully 343 Industries has promised fans that it will be sharing monthly updates as development progresses. A rough debut, subsequent last-minute delay before the launch of the Xbox Series X, and the departure of director Chris Lee have put Halo Infinite squarely in the crosshairs of an upset player base. Moves like the “Inside Infinite” blog posts and hiring on Halo veteran Joseph Staten to course correct development are clearly aimed at instilling trust in the franchise’s huge fanbase.

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Joseph Knoop is a writer/producer/fleeing grunt for IGN.

Bungie Changes Destiny 2 Weekly Bounties, Cancels Crimson Days Next Season

Bungie is making a number of changes to Destiny 2 starting in its upcoming season, adjusting how content will be dished out and how you’ll earn rewards when you log in. Starting in the next content season, Bungie is doing away with its weekly bounty system that requires players to sign in and complete certain objectives within a week in order to gain certain rewards, including premium currency.

The latest This Week At Bungie blog runs down how Destiny 2 will change starting with the next content season, which kicks off on February 9. Currently, players can log in each week and pick up weekly bounties from various in-game vendors, which reward experience points and Bright Dust, one of Destiny 2’s premium currencies, upon completion. You only have a week to knock out those bounties once you have them, and if you want to maximize both your XP gains (which controls your climb to rewards on Destiny 2’s season pass) and your Bright Dust gains, you need to play every week.

Bungie is changing out that system for a new one called Seasonal Challenges. New challenges unlock each week through the first 10 weeks of a new season, giving players objectives to chase across a variety of activities. Instead of expiring each week, however, the challenges pile up and last until the end of the season, so you can skip a week or two (or more) and still come back to the game and earn your rewards.

We previously heard about how Bungie is changing its seasonal activities this year to reduce “FOMO,” or fear of missing out, among players who might leave the game and come back after long stretches. In the last two years, Destiny 2’s seasonal model added new activities to the game every few months, but those activities would only persist in the game until the next season started. That ends this year, when new events will kick off with every new season, but they won’t be removed from the game when a new season ends–at least, not until the next expansion is released in November.

The reward changes for seasons are also aimed at combatting FOMO and making it easier for players who aren’t able to log in each week. Bungie also said the seasonal challenge model is meant to give players who only have one character in Destiny 2 equal footing as those who have three. Seasonal challenges cover all characters on an account, so you won’t need to log in with each of three characters every week to complete the same bounties to earn full rewards.

While seasonal challenges will persist throughout a season and some will continue to be available as long as their corresponding seasonal activities are still in the game, you’ll still have to claim your challenges before the end of a given content season. So you won’t be able to get experience or Bright Dust from challenges from the previous season once a new one starts.

While seasonal activities will hang around long-term, there’s at least one thing that won’t be back this year; that’s Crimson Days, Destiny 2’s Valentine’s Day holiday event. The event usually features a special Doubles Crucible mode, in which teams made up of two players take each other on, as well as some Valentine’s-themed rewards. Bungie wrote that the quality of Crimson Days hasn’t been up to its standards in recent years, and so the holiday event is going into its “Content Vault” for the time being.

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