Fortnite–Everyone’s Getting A Free Wrap Because Of Houseparty Trivia Success

Every Fortnite user will find a new wrap in their collection soon, and it’s thanks to the success of Houseparty trivia. The group-chat video service–which is owned by Fortnite developer Epic–registered 20 million correct answers in its Fortnite trivia game, and because of that, the Fryangles Wrap will be given out to all players when the 12.41 build hits.

This prize was promised by the Fortnite and Houseparty Twitter accounts, as long as enough correct answers were logged by April 16. It wasn’t clear what the freebie would be at the time, but the wrap that’s being handed out is actually pretty nice.

Update 12.41 is due to release sometime between April 20 and 24. 12.40 only just hit, but Fortnite is known for its regular updates.

Meanwhile, PlayStation Plus subscribers can claim an exclusive free skin, adding to their customization options.

Fortnite Chapter 2 Season 2 was recently extended, and Season 3 won’t begin until June 4.

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The Simpsons: Watch One Of The Show’s Most Elaborate, Unique Couch Gags Ever

Say what you will about the quality level of The Simpsons these days, but the opening couch gags continue to impress. The opening sequence for this Sunday’s episode of The Simpsons has now been posted online, and it’s one of the more elaborate and unique couch gags ever for the show.

Animated by Michal Socha, who also made an incredible 2014 couch gag for The Simpsons, this new one features creative, more abstract interpretations of The Simpsons family as action heroes known as The Extremesons. Homer is a skydiver, Bart is a daring snowboarder, and Marge is a surfer using a GoPro to document her skills. Lisa is shown snorkeling through a cave and encountering a giant whale, while Maggie becomes a stunt performer of her own on her tricycle.

But what’s really going on here? Be sure to watch through until the end to see the surprise.

The Simpsons producer Al Jean said the Extremesons are “a family for our times,” which is presumably a reference to how millions of people are stuck in their homes and looking for an escape right now. It’s not clear if Socha purposefully designed this couch gag as a response to the COVID-19 lockdowns, and presumably work would have begun many months ago on a sketch as elaborate as this.

This Sunday’s episode of The Simpsons, which is episode 18 of Season 31, will focus on Maggie and another baby, Hudson, who was introduced in the new short Playdate with Destiny.

You can re-watch Socha’s earlier Simpsons couch gag below, from episode 19 of Season 25 back in 2014.

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Beneath A Steel Sky 23 Minutes of Gameplay

Beyond A Steel Sky is the follow up to 1994’s cult-favorite PC adventure game Beneath A Steely Sky. Created by Charles Cecil and Revolution Software, the same team behind the original game, along with the Broken Sword series, Beyond A Steel Sky, sees the return of protagonist Robert Foster, a survivor living in the Australian wasteland during the post-apocalypse. The original game saw Foster explore Union City, one of the few mega-cities in the wasteland, and the sequel continues that focus on exploration and interaction, this time placing more emphasis on interacting with the communities in and around the city and manipulating the systems of the environment to further your story.

In this gameplay video, we show off the game’s opening, which reveals what Foster has been up to since the ending of the last game. Like the original game, Revolution Software has collaborated with famous comic-book writer and artist Dave Gibbons, whose other works include the Judge Dredd series and Watchmen. With the sequel, there’s more of a focus on emulating the comic-book aesthetic, which focuses on bright, vivid colors and narration shown via pop-up text-boxes. Like the original, it shows off a more busy and dynamic side of the post-apocalypse, moving away from the darker color palette and sense of isolation that the genre is known for. So far, Beyond A Steel Sky is planned for release on PC and iOS, via the Apple Arcade. An official release date hasn’t been set as of this time.

Treachery In Beatdown City Review – A Solid Punchline

Treachery in Beatdown City takes on the style of an over-the-top late-’80s beat-’em-up that you might spot at an arcade, but from the second you start playing you can tell it’s doing much more than just emulating the past. Playing with the standard style of brawler games by utilizing smart humor and classic tactics mechanics, it creates an exciting amalgamation of genres that makes almost every punch fun.

The game opens up with an alternate universe action-movie trailer explaining that the president, Blake Orama, just got kidnapped by ninja dragon terrorists. Everyone is scrambling. The corrupt billionaire mayor of the city doesn’t step up and the police can’t handle it, so the chief calls on the only people he knows can stop this madness: you and your fighting friends! You’re able to rotate between three street fighters, each with their own styles and witty banter. There’s Lisa Santiago, a boxer; Bruce Maxwell, a capoeira fighter; and Brad Steele, an ex-wrestler. They’re all introduced with gorgeous art and theme music showcasing them in awesome fighting stances.

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All of the fighters have their own strengths and weaknesses when it comes to punching, kicking, and grappling. Before each duel you need to gauge the enemy type to make sure it’s a good matchup. The enemies have support, grappler, striker types as well, and these foes range from gentrifiers, racists and rude tech bros to cops and a biker gang. You have to think about your interactions with them, even in the early levels, because a mismatched fighter might just lose you an otherwise easy fight.

Playing around with all of these character types makes the gameplay more focused than most brawlers, where you can usually mash buttons and progress. When a fight begins, you have access to a time-freezing tactical menu of all the punches, grapples, and combos you can string against your foes. The tactics layer of the game is easy to get the hang of because the system is laid out well, providing easy access to your catalog of attacks and suplexes that drain a slowly replenishing FP bar. New moves and combo rhythms are explained as you progress, too, so you can learn as you go. Combo variation is rewarded through bonus FP, so finding cool ways to tie moves together is worth the effort, especially if you’re almost out of health.

The new moves you learn can also shake up the way you approach battles. There’s a point when Brad Steele, your resident grappler, eventually unlocks a “Toe Kick” that makes it way easier to confirm a grab. From the moment I unlocked it, the move became a staple in the combos I was running. It gave me way better options to topple even the toughest of street fighters. Every character learns a few abilities tailored to their playstyle like that, and those moves grant a lot of flexibility to your protagonists, making for longer and more thrilling extensions to your assortment of hits. Once you get in the groove of any of their movesets the game opens up in the way that makes you feel like an unstoppable strategic warrior.

The game tends to keep its energy up, but midway through your quest in Beatdown City, there are a few moments where combat gets a bit monotonous. For example, there are enemies armed with weapons in later levels. The weapons are supposed to be a new obstacle, but they actually make most matchups easier to handle. Once you disarm your opponent, you can pick up the weapon for yourself and eliminate any enemy with a few quick hits. In those fights, you don’t want to think of a long string of attacks to take down an enemy when you can just press A three times. Grudge matches also come into play later in the game; they’re rematches between one of the protagonists and a particularly rude person they met on the street. At first the grudge matches spice up the rotation of enemies and add some meaning to the battles, but after a few matches against the recurring characters you learn the exact approach to defeating them and it begins to feel stale. Those encounters put a few road bumps in the generally smooth ride.

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Before significant fights, there are short cutscenes where an altercation occurs, your character says a nice action hero one-liner, and then hand-throws ensue. These cutscenes do a great job breaking up portions with a lot of back-to-back fighting, and they raise the stakes in a comical way while consistently punching up. You’re always fighting a complete jerk; it could be someone mad because you didn’t buy their mixtape or just a flat-out racist, but regardless, Treachery in Beatdown City pokes fun at the overly-privileged in a way that stays clever and entertaining. At one point while you’re playing as Bruce, a black man, you’re approached by a preppy white guy named Dan. Dan puts on an atrocious Jamaican accent and asks for drugs, and Bruce replies, “I buy and sell stocks, not whatever it is you’re thinking,” and then proceeds to kick his butt. Another altercation happens because a couple of influencers are blocking the sidewalk discussing the best way to take pictures of their food for “Snapstergram.” Since everyone you encounter is sincerely the worst in their own way, those cutscenes make it fun to fight back and see that your character won’t let things slide.

Treachery in Beatdown City uses humor skillfully as a tool to deal with contemporary issues with the gig economy, insidious tech company ploys, and obnoxious bigots. It has some lulls and a bit of an abrupt conclusion, but that’s overshadowed by how especially fun the conversations and combat are. The mechanics stand out and push against the standards of the brawler genre, injecting a strong tactics twist that lets you make some freestyle combos in the blink of an eye. In the end it was a short, satisfying playthrough that maintained its action movie aura the entire time. Treachery in Beatdown City is all about fighting, but it shines because at its core it’s about fighting back.

Final Fantasy 7 Remake: Chapter 14 Side-Quests Walkthrough

One of the biggest surprises to uncover in Final Fantasy 7 Remake is the breadth of optional missions and characters around Midgar. While the battle between the rebels of Avalanche and the evil Shinra Electric Company is at the forefront, it’s worth taking some time to get to know the residents of the mako-powered metropolis. The side-quests in the FF7 Remake can be pretty extensive, and this is most evident towards the latter end of the game in Chapter 14.

In Chapter 14, you’ll regain control of Cloud, Tifa, and Barret in the Undercity following a pivotal moment in the plot. At this point, you have more leeway in where you can travel to in Midgar, allowing you fast-travel to previously completed areas. While you may feel tempted to skip the quests to continue with the story, you’ll miss out on some valuable items and Materia, which can help even the odds in the upcoming battles. But if you miss out on events here, don’t fret. After completing the game, you’ll be able to use the chapter select menu to travel back to any of the previously completed sections of the story.

If you’re looking to figure out how to complete all of Chapter 14, then we’ve put together a handy spoiler-free guide detailing the many side-quests. If you’re looking for other tips, such as the locations for every weapon in the game, best Materia, or even the complete walkthrough of the game, then be sure to check out our FF7 Remake hub for all the details.

Sector 5 Undercity Side-Quests

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Missing Children

Talk to Ms. Folia outside of the Kids’ Hideout. She’ll dispatch you to find the patrolling kids again. Head north toward Nut ‘n’ Bolts Hills and take the right path toward Lookout Point, going northeast. As you go, you’ll see some purple smoke cross the path, pointing you toward the cemetery.

You’ll have a mini-boss fight facing you in the cemetery against two Phantom monsters. These guys are weak against Fire magic, but they’re a big pain in general. The Phantoms like to disappear as you attack them, then appear behind you for big attacks like Frozen Claw. Try to hit them with Fire spells while they’re attacking your teammates to interrupt them and push up their stagger gauges. When they use their Drain Essence attack, stay well back–anyone caught in the vortex will lose a ton of health, while also healing the Phantoms.

Focus on one Phantom and hit it as hard as you can whenever it appears, and use Punisher mode counter-attacks when the ghosts disappear and attack you. Keep up the pressure until you take them both out. Your reward for finishing the quest is a Time Materia.

Chocobo Search

Head north toward the train station out of the Sector 5 Center District to run into one of Chocobo Sam’s Stablehands, who will send you out to look for some loose chocobos. That’ll open up fast travel throughout the slums with Sam’s Delivery Service, so you can get around more quickly. It’ll be handy to do so, since the chocobos are pretty far away from each other.

Keep going north into the Nuts ‘n’ Bolts Hills and look for the chocobo at the north end of the area, at the path where you can head east toward Lookout Point. When you find the chocobo, you’ll have to fight a Rust Drake. Skip out on hitting this things with spells at first, as it’ll absorb the magical energy as long as it’s surrounded in that weird darkness. Instead, pummel it with ranged attacks as best you can until it casts Gravity. When that happens, get in close with melee strikes and do as much damage as you can to dispel the darkness. That’ll open up the creature to magic attacks, so keep hitting it until it staggers and finish it off.

Find your second chocobo outside of Sector 5, past the train station to the west. Take the Sanctuary Way path toward the church and you’ll find the chocobo about halfway.

The final chocobo is located in the Collapsed Expressway. You’ll need to go in pretty deep to find it, but you can’t miss it if you start at the shortcut path on the road between Sector 5 and Sector 6. When you get to it, you’ll need to fight three Trypapoplis monsters. These guys are highly resistant to both magic and spells. Watch out for their Screech attack, which will stun anyone caught in it; when one uses it, all three will focus on the stunned character and use Aeroga spells on them. When that happens, quickly run to each of the Trypapoplises and beat them down to interrupt them and cancel the spell–an ATB ability will usually do the trick.

When the Trypapolises use Dance, hitting them causes them to clone themselves. The clones are quite a bit weaker and you can kill them fast, and that seems to increase the damage you’ll do to the originals for a bit. But a sustained beatdown with abilities like Tifa’s Chi Trap will drive up their stagger gauges–they won’t stay staggered for long, but you can continually pummel them without them getting away, which is almost as good. This can be a lengthy fight, but you should be able to win out once you start separating and killing off the monsters.

Finishing the quest gets you the Sam’s Lifetime Pass key item, which lets you take chocobo rides for free from Sam’s Delivery Service, making fast travel a lot easier.

Secret Medicine

Talk to the doctor across from the community center, who will send you to find herbs to make medicine. You need three items, but the first is easy: drop by the Moogle Emporium in the Kids’ Hideout to purchase the Moogle Mortar.

Your second ingredient is located in the church where Cloud and Aerith first met. Head to the train station north and west of the Sector 5 Central District, then follow the path north to the church. Grab the herb growing there on the ground.

Finally, head to Evergreen Park and talk to Wymer to get the Subterranean Menace quest, which will take you to the underground lab. There, you’ll have to fight the Behemoth Type 0 miniboss. Defeat it and return to the doctor to get Teluric Scriptures Vol. III as a reward.

Corneo’s Secret Stash

Find Damon the reporter north of the Center District of Sector 5, where the path splits in Nuts ‘n’ Bolts Hills. Afterward, go northeast up the path toward Lookout Point. Talk to Mirielle, then pick up the Corneo’s Vault Note key item on the ground behind her.

Find Kyrie in the church where Cloud met Aerith. You’ll want to pick up the Tomboy Bandit quest from Johnny at the Sector 5 Train Station along the way, since these two quests dovetail a bit. After talking to Kyrie, you’ll need to go to Wall Market’s coliseum to deal with the Shinra goons who have been bothering her.

Once you have the key, head to the Collapsed Expressway to open your first stash–it’s just inside the entrance, to the north, and will give you two moogle medals and the Diamond Tiara Key Item.

The second stash is in Steel Mountain, north of the Sector 5 Undercity. Head east from the Sector 5 Train Station to each it easily, as you approach Lookout Point. It contains a Prayer Materia, a Circlet accessory, and a Ruby Tiara key item, among other things–including a whole bunch of moogle medals.

To get to the last stash, you have to re-enter the Sewers. You’ll do that when you visit Don Corneo’s mansion as part of the main quest. The stash itself is in the Former Disposal Area in the Old Trunk Line – Control Section. Work your way through the sewers until you defeat the Mischievous Shoat miniboss; after that, Leslie will lead you to a ladder with a switch beside it. Throw the switch, then return to the Former Disposal Area and enter the stash, which has now been drained.

Inside the final stash, you’ll fight the Sahagin Prince, along with two more Sahagins. The Prince is tougher than his buddies, using counter-attacks in addition to the Jump and Harpoon attacks of his friends, but he’s got the same weakness: Fire. Use your most powerful Fire spells to quickly stagger and put down the two Sahagins backing up the Prince, then focus up on it. Watch for him to go into his counterattack mode, then hit him with Fire to drive up his stagger gauge. The biggest threat in this fight is the Sahagins’ ability to turn your team into frogs, but use maiden’s kiss items if things get bad to bring them back. The key is to use Fire often and quickly to try to take out the Sahagins before they can zap you with too many status effects.

When you’re done, finish the Sewers main quest with Leslie. Before you head topside, talk to Marle in Evergreen Park. You’ll get the Art of Swordplay Vol. III Manuscript when you’re done. You should also find a letter on the ground in the Urban Development District near Don Corneo’s mansion on your way to leave for the plate above, which will unlock the “Divine Gratitude” Trophy.

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Tomboy Bandit

Head to the Sector 5 Train Station and you’ll run into Johnny again, who will tell you he was mugged. His description sounds like Kyrie, the woman Mirielle also told you to look for in the “Corneo’s Secret Stash” quest.

Continue west and north up to the church where Cloud met Aerith. Talk to Kyrie at the church and she’ll send you to Wall Market’s Coliseum.

In the Coliseum, you’ll face the Beastmaster again, but with a new enemy working with him: the Hellhound. The Beastmaster is easy enough to deal with–hit him with melee strikes and Fire spells to knock him out in no time. The Hellhound is a tougher customer, but if you have the right spells handy, you can make quicker work of it.

The Hellhound is a two-headed monster, and each side of its personality has a flame that helps it generate powerful fire-based attacks. Extinguishing one or both of those flames with magic spells drives up its stagger meter in a hurry. You can use Ice spells to extinguish the Hellhound’s red flame, or Cure spells to extinguish its purple flame. Either set of spells will knock the Hellhound down so you can close the gap to do more melee damage. Keep up a barrage of magic and melee and you should take the beast out with little difficulty.

Return to Kyrie to get the key to Don Corneo’s Stash Key and Johnny’s Wallet. Return to the Sector 5 Train Station to return the wallet to Johnny.

Wall Market Side-Quests

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Wavering Heart

Drop by the gym to find Andrea there and a new Pullups minigame you can take part in. This time, Tifa can take part in the challenge. Similar to the squat minigame, it’s pretty straightforward: beat Andrea to complete the quest. You can then keep at the minigame by challenging the other folks in the gym to earn yourself some additional rewards.

The Power of Music

Stop by the jukebox, accessible in the park on the east side of the inn. Betty, the girl there, will ask you to find music discs to cheer up the locals.

First, head to the Inn at the entrance to Wall Market, on the south side of the main square, and talk to the man in the lobby to pick up the Good Night, Until Tomorrow Music Disc. You’ll find the second one in the Coliseum; talk to the souvenir seller there to snag the Fight On Music Disc. Finally, go through the passageway left of the entrance to the Honeybee Inn to find the Stand Up Music Disc.

Return to the jukebox and play each of the songs to complete the quest. You’ll get the Sharpshooters Companion Vol. III as a reward.

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Malicious Goons

Drop by Madam M’s parlour at the north end of Wall Market and she’ll suggest Corneo is sending men to Aerith’s house. Return to the Sector 5 Undercity and head to Aerith’s. You’ll find the guys in the vacant lot just short of her house, past the Leaf House.

You won’t fight the goons themselves, but rather, a Tonberry. This thing’s attacks are deadly, knocking out your characters in one hit, but it’s slow and deliberate. The trick is to attack it from behind, and keep your distance when it’s coming for you. Its Chef’s Knife melee attack will take you out in one hit, but if you can dodge the Tonberry’s attacks, you can lay down a lot of punishment and drive up its stagger meter. If you cast spells or use Barret’s ranged attacks, make them the ones that don’t have long animations–stand still too long and the Tonberry will hit you with another one-hit kill attack, this one long-range, so try to dodge it.

As the Tonberry’s health drops, it’ll start using an attack that freezes all your characters with Stop, which will open them up to killing blows. Keep your distance as much as you can to avoid it, and use Phoenix Downs to keep your team on their feet until the Tonberry eventually goes down.

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Subterranean Menace

Go to Evergreen Park and talk to Wymer, who will ask you to clear the monsters out of the underground lab you previously visited. You’ll also need to enter the lab to retrieve the last item you need for the Secret Medicine quest, which is the Behemoth’s Horn.

Crawl down through the underground passage in Evergreen Park to reach the lab. You’ll need to fight your way through it to get to the Behemoth Type 0 boss at the far end. There are some tough fights in here, including a Wrath Hound like the one you dealt with in a sidequest back in Episode 3, but nothing you haven’t faced before.

The Behemoth is a different question. This giant monster is powerful, dangerous, and quick. Make sure you’re fully healed before you slip through the door marked with the Shinra caution tape to fight it. First and foremost, try to stay away from the beast’s head; it’ll swipe at you with its claws, slam the ground to stagger your characters, and thrash them with its horns for big damage. You also generally want to try to keep away from it after you get in close for melee hits, as the Behemoth will occasionally spin in circles to slam everybody who’s nearby.

Your goal in bringing down the Behemoth is to cripple first one half of its body, then the other. A good way to do this is to take over control of Barret, so you can focus fire on either its Upper Body or Lower Body with a variety of attacks, while staying out of harm’s way. Anything you throw at the Behemoth will work, although unless you put a lot of punishment on the Behemoth’s horns, avoid spells–magic will trigger counterattacks until the horns are destroyed.

It’s going to take a lot of damage to cripple one of its body parts, but when you do manage it, quickly focus up on the other body part and lay down as much damage as you can, as quick as you can. Be careful, because the Behemoth will still be capable of attacking you, even if it can’t get away from you. If you can cripple both sides, you can stagger it for some massive damage.

Repeat the process until the job is done; it’ll take a while, but if you keep on top of healing spells, you should be okay. Use your best attacks but execute either with range or hit-and-run tactics to minimize the damage you take.

When you finish, return to Wymer in Evergreen Park to get your reward, the Sharpshooter’s Companion Vol. III.

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Jackman on MCU Rebooting Wolverine: ‘It’s Too Good of a Character Not To’

Hugh Jackman has put the character of Wolverine behind him and is at peace with another actor playing the iconic X-Man in the future, although he does wish the X-Men had joined the Marvel Cinematic Universe back when he was still playing the role.

“If seven years ago that [Disney-Fox acquisition and X-Men joining the MCU] had happened I’d be like, ‘Oh yeah!’ but I knew it was the right time for me to leave the party—not just for me, but for the character,” Jackman told The Daily Beast.

“Somebody else will pick it up and run with it. It’s too good of a character not to,” the actor, who last played Wolverine in 2017’s Logan, conceded.

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Jackman likened it to when “you’re on your way home and your friend rings you and goes, ‘Oh, dude, a new DJ just came on and the music is awesome, are you going to come back?’ And you say, ‘Sounds good but… no.’ They’re fine with someone else.”

Jackman has been asked about the Wolverine/MCU dream many times these last few years as the Marvel Cinematic Universe has grown in success. Jackman said in 2015, “The thing I’ve always loved about the comic-book world is how the fun thing was how a writer of a comic book could just pull all these characters together and what became a Friday-night discussion of ‘it would be cool to see Batman fight Wolverine’ and bang, Monday morning they’re working on it, you know. But that’s an idealized world.”

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In 2017, Jackman again said if the prospect of Wolverine being in the MCU had been a reality at that time then he would’ve thought twice about hanging up his claws.

“If that was on the table when I made my decision [to stop playing the character],” Jackman said, “it certainly would have made me pause. That’s for sure. Because I always love the idea of him within that dynamic, with the Hulk obviously, with Iron Man but there’s a lot of smarter people with MBAs who can’t figure that out.”

For now, the X-Men’s debut in the MCU is still some years away while the studio continues to work on their Phase 4 slate.

Final Fantasy 7 Remake Chapter 14 Resolution Guide: How To See Every Scene

Note: This post contains spoilers for Final Fantasy 7 Remake–specifically Chapter 14 and before. If you haven’t made it through that section of the game, we suggest you do so before reading further.

At several points during Final Fantasy 7 Remake, your actions have effects on the story. It might be a cutscene that’s dependent on your performance, like in Chapter 4, or one that takes into account your choices, like in Chapter 9. But the biggest thing that’s affected by your choices is in Chapter 14–a moment called “Resolution” in the rundown of the main scenario.

Unlike most other moments you can change, Resolution takes a whole bunch of things into account from throughout the game to decide which of three different scenes plays during your version of FF7 Remake’s story. It stacks up choices from Chapter 3 and Chapter 8, and seemingly takes into account things from Chapter 2, Chapter 9, and Chapter 10, as well. But we’ve figured out how to affect the choice to help you check out all three possible scenes–read on to see what choices to make and when to unlock each one.

Resolution Is About How You Treat Other Characters

The Resolution scene recalls a scene from the original Final Fantasy 7 in the Gold Saucer, where your dialogue choices throughout the game during that point dictated who showed up for a date scene with Cloud. The scene could feature Tifa or Aerith depending on who you’d shown more favor to, but if you’d reacted in a certain way to both of them, you could get Barret to show up instead.

Chapter 14 is similar in that it focuses on either Tifa, Aerith, or Barret, depending on how you’ve treated Tifa and Aerith throughout the game. It’s worth noting that the Resolution isn’t a date, but it is a powerful story moment for each of the three characters. In fact, it’s worth taking the time to see all three.

It seems the most important contributing factor to the ending scene is side-quests. There are six side-quests you can do with Tifa in Chapter 3 and six more with Aerith in Chapter 8, and how much time you put in during those moments directly impacts which scene you get. If you do all the side-quests in both chapters, it seems the game takes other choices into consideration, and we’re not exactly sure just how much of a factor those other choices are. The following guide will rundown verified ways of accessing each of the three scenes, but you may end up with one of the three by taking a different approach on some steps than what we’ve got here.

How To Get Tifa’s Scene

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Most Important

  • Complete all of the Chapter 3 side-quests and the “Discovery: Alone At Last” scene

These seem to be the two biggest factors for getting Tifa’s scene in Chapter 14. Put the time in with Tifa (and put in less time with Aerith) to guarantee getting Tifa’s scenes.

Other Contributors

  • Help Tifa up at the start of Chapter 10

This seems to be the single biggest choice you can make between Tifa and Aerith, so be sure to pick the woman whose scene you’re looking for.

  • Accept Tifa’s drink in Chapter 3
  • Describe Tifa as being in great shape to Chocobo Sam in Chapter 9
  • Pick aloof or negative options in Aerith dialogue in Chapter 2 and Chapter 9 (turn down her flower and tell her it’s stupid, say it doesn’t matter what Cloud thinks about her outfit)

How To Get Aerith’s Scene

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Most Important

  • Complete all of the Chapter 8 side-quests

As with Tifa, spending a lot of time with Aerith in Chapter 8 seems to be the big setup for her scene in Chapter 14. You’ll also want to make pro-Aerith choices, however.

Other Contributors

  • Help Aerith up at the start of Chapter 10

Picking Aerith over Tifa will help push Aerith over the top if you’ve done all the side-quests up to now.

  • Ask Aerith “how much” for the flower in Chapter 2
  • Don’t say “What does it matter what I think?” to Aerith when she asks how her outfit looks in Chapter 9
  • Pick aloof or negative options in Tifa dialogue in Chapter 3 and Chapter 9 (turn down her drink, tell Chocobo Sam that Tifa is good at bookkeeping)

How To Get Barret’s Scene

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Most Important

  • Skip all side-quests in Chapter 3 and Chapter 8

You’ll need to push through a few events in both chapters in order to advance. In Chapter 3, that means completing the Scrap Boulevard event and then talking to Wymer, but not doing any side-quests after that. In Chapter 8, save the missing kids in the Kids’ Hideout, but don’t do anything after talking to Oates the second time.

Instead of doing the side-quests in Chapter 3, go directly to Seventh Heaven, finish the scene with Johnny and the Shinra troops, and then go to the bar to advance through the rest of the chapter. In Chapter 8, leave the Kids’ Hideout and go straight to Aerith’s house. Complete the Rude boss fight, then proceed to Aerith’s house to advance the chapter.

Other Contributors

  • Be negative to Aerith
    • Turn down her flower and say that it’s stupid in Chapter 2
    • Say that it doesn’t matter what you think of her outfit in Chapter 9
  • Be negative to Tifa
    • Turn down her drink in Chapter 3
    • Describe her as “good at bookkeeping” in Chapter 9
  • Be pro-Avalanche

There are a few moments when you get dialogue options with Jessie (the end of Chapter 4) and Biggs (Chapter 12) that might contribute to Barret’s scene. We’re not sure, but we speculate that choosing options that show you as interested in the Avalanche squad’s well-being will count toward Barret’s scene. We got this scene by skipping all Chapter 3 and Chapter 8 side-quests and being negative to both Tifa and Aerith, though, so interactions with the Avalanche characters may only contribute when you’ve made other pro-Tifa and pro-Aerith choices.

It’s worth noting that it doesn’t matter who you pick in Chapter 10 if you’ve skipped the side-quests in Chapter 3 and Chapter 8. You can’t progress in Chapter 10 without picking someone, but the impact of that choice shouldn’t be enough to sway you from seeing Barret’s scene.

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JJ Abrams Developing Justice League Dark Show for HBO Max

HBO Max is developing three high-concept projects from J.J. Abrams’ Bad Robot – a DC Comics-inspired series using characters from Justice League Dark; a show set at The Shining’s infamous Overlook Hotel; and an original 1970s-set drama centered around a getaway driver.

All three hourlong dramas have been given production commitments, but given Abrams’ track record, it’s a fairly safe bet that all three TV shows will make it to series. The trio of shows will be produced by Warner Bros. Television; Bad Robot currently produces Westworld, Castle Rock, and HBO’s upcoming Demimonde and Lovecraft Country, along with Apple TV+ series Lisey’s Story, Little Voice, and My Glory Was I Had Such Friends.

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Duster, co-written by J.J. Abrams and The Walking Dead’s LaToya Morgan is set in the Southwest in the ’70s – here’s how HBO Max describes it: “The life of a gutsy getaway driver for a growing crime syndicate goes from awful to wildly, stupidly, dangerously awful.”

Overlook is described as “a horror-thriller series inspired by and featuring iconic characters from Stephen King’s masterpiece The Shining. Overlook explores the untold, terrifying stories of the most famous haunted hotel in American fiction.

HBO Max declined to give specific details about the DC Comics series, except to say it will be “a major series based on DC characters in the Justice League Dark Universe, details to be revealed soon.”

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“What an amazing start to our association with the wildly imaginative Bad Robot team under J.J. and Katie McGrath,” said Kevin Reilly, Chief Content Officer, HBO Max and President, TNT, TBS, & truTV. “What could be better than an original J.J. idea and then Warner Bros. letting them loose on iconic I.P. from Stephen King and the DC Universe and to provide more must-have programming on HBO Max.”

Justice League Dark won’t be the only DC-inspired project on HBO Max, which is also developing a Green Lantern series from Arrowverse mastermind Greg Berlanti, as well as Strange Adventures, an anthology series that “will explore close-ended morality tales about the intersecting lives of mortals and superhumans,” and DC Super Hero High, a half-hour comedy set at a boarding school following a group of teenagers who are destined to one day join the ranks of DC’s most epic heroes.

Overlook marks the latest Stephen King-inspired project from Warner Bros. – the film division released King’s Shining sequel Doctor Sleep, starring Ewan McGregor, in 2019, while King’s works continue to inspire Hulu’s Castle Rock, which recently aired its second season, featuring characters from Misery.

HBO Max Orders JJ Abrams Series Based On Shining Characters And Justice League Dark Show

HBO Max is pushing forward with new original content as we get closer to the May launch date. Recently, it was revealed that JJ Abrams and Katie McGrath’s Bad Robot Productions is working with Warner Bros. Television Group to put out three one-hour dramas for the service: Duster, Overlook, and Justice League Dark.

Abrams and LaToya Morgan (Shameless, Walking Dead) will be writing Duster, which follows a getaway driver in a crime syndicate in the Southwest during the 1970s. The driver’s life goes from bad to awful over the course of the show.

Overlook leans into horror, as it follows characters from Stephen King’s The Shining. The show will be set in the Overlook hotel and explores untold stories that happened there. Previously, Bad Robot worked on the Hulu series Castle Rock, so you have a good idea of what to expect from Overlook.

Finally, there is Justice League Dark. At this time, there is no further information. JLD has been in production–in one way or another–for years. It was once a movie that fell apart after losing director Guillermo del Toro then director Doug Liman. Back in January, it was revealed Bad Robot was working on both a movie and TV series. It is unknown if the movie is still in pre-production. As far as DC Comics TV shows go, there are also Green Lantern and Strange Adventures series coming to HBO Max as well.

“What an amazing start to our association with the wildly imaginative Bad Robot team under J.J. and Katie,” said Kevin Reilly, chief content cfficer of HBO Max and TNT, TBS, and truTV President. “What could be better than an original J.J. idea and then Warner Bros. letting them loose on iconic I.P. from Stephen King and the DC Universe and to provide more must-have programming on HBO Max.”

HBO Max will launch next month and cost $15 a month. It will have 10,000 hours of content and will be a curated library, including the entire collection of current HBO content. In 2020, 31 originals will be available–with 50 being available, in total, in 2021.

And speaking of things you should be watching, consider listening to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.