Nintendo Switch Shipments Halted In Japan Due To Coronavirus

Nintendo has suspended Switch and Switch Lite shipments in Japan. As Nikkei reports, the company has been unable to keep up with growing demand for the Switch due to the ongoing COVID-19 pandemic, which has caused delays in the systems’ production.

Nintendo noted back in February that the COVID-19 pandemic would impact Switch shipments in Japan. According to a Nintendo source quoted by Nikkei, operations at the Switch production factories have “recovered to a certain point,” but are not yet back at full capacity. Nintendo didn’t provide a timeline for when Switch shipments would resume in the region.

Nikkei notes that this suspension only applies to Japan. Nintendo will continue shipping Switch systems to other parts of the world, including North America and Europe, as normal.

The Switch has similarly been in high demand overseas, especially since social distancing measures have been enacted to slow the spread of the coronavirus. The console has been repeatedly selling out at retailers across the US, causing its price to skyrocket on second-hand markets.

Nintendo acknowledged the stock shortages. “Nintendo Switch hardware is selling out at various retail locations in the US, but more systems are on the way,” the company said in a statement to GameSpot. “We apologize for any inconvenience.” If you’re looking to pick one up but have been trouble finding it, we’ve been tracking where you can buy a Switch right now.

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Final Fantasy 7 Remake Chapter 1 Walkthrough: Destruction Of Mako Reactor 1 (Spoiler-Free)

Final Fantasy 7 Remake might only cover the portion of the original that takes place in Midgar, but it’s still an extremely dense RPG. Fighting the battle against Shinra is going to require the best weapons, armor, and materia you can get along the way. That’s why we’ve compiled a walkthrough that’ll help you find every hidden chest, complete every sidequest, and win ever boss fight.

But the core of the Final Fantasy experience is the story, which is why we’ve taken pains to keep this walkthrough spoiler-free. We’ve marked out where you can find everything you need to become as powerful as possible in FF7, while finding every collectible and unlocking every secret.

Chapter 1: The Destruction of Mako Reactor 1

Bombing Run, Commence!

Final Fantasy VII Remake’s intro is packed with detailed tutorials explaining its most key combat and RPG mechanics. As such, much of where you go is well-guided and straightforward, so as to facilitate teaching you the basics. We’ll mostly let the game speak for itself, pointing out important things like treasure chests, which contain useful items.

Start by fighting off the two Security Officers, and then continue inside the train station to take out more soldiers. You’re going to be doing this a lot. Ascend the stairs to find your first chest, which contains a potion. Head around to the northwest corner of the room, past some construction barriers, to find another chest containing two grenades.

On the walkway, you’ll find some Shinra crates. Understand that you should always be on the lookout for these, as they often yield potions, Mako shards to recover MP, Moogle Medals (you’ll want those later in the game), and other useful items. However, what’s inside these crates is random, so you only get what the game wants to give you. Regardless, make a habit of breaking them.

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In the next room, you fight the Security Officer and his Guard Dog. Check the north wall for a small alley with a chest with an ether inside.

Follow along until you get past the fence leading to a larger room with two Shinra soldiers. Fight them off and open the chest beside the exit for two potions.

When Biggs gets the door open, take out the four Shinra troopers you’re trapped in the room with, then move into the next room and open the chest beside the locker to snag a Phoenix Down.

Move the game along until you get past the second set of laser defenses. You’ll find a chest beside the stairs that has two potions inside. Descend the stairs, but before moving forward, turn right and move down the path leading to a dead end with another chest, which contains an ether.

The path ahead leads you towards the center of the Mako reactor. After descending the first ladder, follow along the walkway until you find a chest with a phoenix down inside. Keep going, fighting off enemies along the way, until you descend your first ladder and find a dead end before the third ladder with some Monodrives guarding a chest containing an ether.

Descend the third ladder, watch the cutscene, and set the timer on the bomb. Feel free to choose any time, as either 20 or 30 minutes is more than enough to escape. But wait! The first boss approaches!

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Boss Fight: Scorpion Sentinel

The Scorpion Sentinel is your first big challenge in Final Fantasy 7 Remake. As Cloud says at the start, Lightning magic is most effective against it (and robots in general). Lucky for you, Barret has some Thunder Materia handy, so switch to him and unleash that as soon as possible. As a precaution, use the Steelskin on Barret to ensure he’s got all the added defense and resilience he needs to stay in the fight. For Cloud, use Punisher Mode attacks and Fire spells to pile on the damage and keep increasing the Scorpion Sentinel’s stagger meter. But don’t linger close; it’ll swipe you with its tail or leap up and drop down onto you if you hang around too long. When it locks onto you with its targeting laser, get ready to block some missiles; you can try to dodge, but you’ll probably still take a fair amount of damage.

Do enough damage and the Scorpion Sentinel will activate a barrier, hindering all incoming attacks. Circle its back and hit it in the Field Generator weak spot underneath its tail. Use Barret’s Focused Shot ability to do some substantial damage to it, while having Cloud follow up with a Fire spell. You’ll want to stay back as much as possible until you can drop that barrier, as the Scorpion Sentinel will smash you with an area-of-effect attack. Once the barrier is down, start hitting it again with Barret’s Thunder spells and Cloud’s Punisher attacks. When the Sentinel Scorpion jumps onto the wall, switch to Barret and hit it with Overcharge shots to bring it back down. If you stagger it at any point, make sure to spend ATB to unleash Cloud’s Braver and Barret’s Focused Shot upon it.

After you’ve dealt enough damage, the Sentinel Scorpion will launch a bunch of missiles that bring down debris from around the reactor. It’ll then charge its Tail Laser; hide behind the debris to avoid getting hit by the attack, which is devastating. You can still use spells in the meantime, though.

During this final portion of the fight, the Sentinel Scorpion will cycle through several attacks, including an EM Blast around its body, a hail of missiles, lasers from its hands, and a machine gun attack. Dodge or block the incoming strikes and hang back until after the missile strike, when the Scorpion Sentinel is open for attack, then hit it before retreating to hide from the Tail Laser. Make use of Barret’s ranged attacks as much as you can, as well as magic, because these will keep you out of range from several of the Sentinel Scorpion’s abilities. Keep a consistent rate of damage, making sure to go hard when you stagger it, and you’ll win in no time.

Time To Escape

The road to escape is paved with several enemy encounters. But aside from one new enemy known as the Shock Trooper, there’s nothing you’ll find that you haven’t faced before. Go along the path, help Jesse get free from some rubble, and follow her until you reach a ladder. Before climbing it, open the chest beside it for two more potions.

Continue until you meet up with that Shock Trooper we talked about. The turrets supporting them will be a nuisance, so switch to Barret and take those out first. Once those are dealt with, switch back to Cloud and pelt the Shock Troopers with magic, which can easily halt them in their tracks. The Punisher Mode counter attack is also effective, so if you’d rather forgo magic, put up your guard and wait for one of the Shock Troopers to strike to deliver a devastating sword swipe that’ll make short work of these pesky foes.

Once that’s you’ve wiped the floor with the Shock Troopers, keep pushing forward–killing everything that stands in your way–until you make it back to the elevator going back up to the ground floor. Push the switch and you’re home free!

Continue on the with our spoiler-free walkthrough in Chapter 2: Fateful Encounters.

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Final Fantasy 7 Remake Chapter 2 Walkthrough: Fateful Encounters (Spoiler-Free)

Final Fantasy 7 Remake expands on the original game’s portion of the story that takes place in Midgar, increasing the scope and adding a whole lot more to Final Fantasy 7’s opening hours. If you’re going to stop the evil Shinra Corporation, you’re going to need the best weapons, armor, and materia you can get along the way. That’s why we’ve compiled a walkthrough that’ll help you find every hidden chest, complete every sidequest, and win ever boss fight.

But the core of the Final Fantasy experience is the story, which is why we’ve taken pains to keep this walkthrough spoiler-free. We’ve marked out where you can find everything you need to become as powerful as possible in FF7, while finding every collectible and unlocking every secret.

Chapter 2: Fateful Encounters

Up on the Plate

Start by following the path until the first corner, where you’ll find a chest with two potions.

After Barret’s speech, check the chest by the stairs for an ether. Jesse will give you a Healing Materia soon after; once that happens, check for a chest in front of the Mrs. Arcade building to get 50 gil. Up the stairs near the pile of rubble is another chest with another 50 gil.

Cross the debris and keep moving along the path until you take a fire escape up to a rooftop. Before heading down on the far side, open the chest by the pile of pipes to get a potion.

Keep moving until a cutscene, followed by an attack by Shinra Security Officers. Before going further, head back north toward the train station, through the alley the flower peddler took. Up the stairs on the porch beside some smashable crates is a chest with a hi-potion.

Near where you had the first fight, head east toward the Security Officer and Guard Dog to get rid of them, then grab the HP Up Materia from next to the bumper of the white van.

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Continue heading south. Fight off three more troopers and check beside the car for a Deadly Dodge Materia. Take the street left, or east, and fight two guard dogs and a trooper. Ahead on the left side of the street, you’ll find some Shinra crates to smash, and a chest behind them that contains a Power Wrist accessory.

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In the fountain area, you’ll face a number of Security Officers in waves, plus a pair of Shock Troopers and a Guard Dog. Take them all out to open the way forward. Check beside the 8th Street Cafe in the southeast corner of the area for a chest with two grenades. You’ll also want to check this area for breakable crates, of which there are three groups.

Take the ladder up to the rooftops. Keep moving until you climb down a ladder and look toward the left wall for a chest with an Iron Bangle armor inside.

Keep heading down to the street. Two Security Officers will attack you with a new unit, the Riot Trooper. His shield will deflect your sword strikes, leaving you vulnerable, and his baton is painful, so dodge away from his attacks. He’s weak against magic (Fire in particular), and barring that, use a Punisher mode counter-attack or try to get behind him to strike and knock him off-guard so you can lay in with some combos.

Continue following the street until you pass a truck on the southwest side. Loop around it to fight some Security Officers and find some breakable crates. They hide a Moogle Medal.

Keep moving down the street until you hit another alcove off to the west. Two more Security Officers wait there, along with some breakable crates.

Down the street head, you’ll see the sidewalks rise as the street dips down. Kill the two Grenadiers on the ground level–they’re basically Security Officers that shoot explosives, so be sure to dodge away from the bombs–then run up on the sidewalk on the left. You’ll hit another Grenadier and two Riot Troopers; kill them and open the nearby chest to the left to find an ether.

Take the stairs ahead back down to the street and fight two Grenadiers and a Riot Trooper. After that, two Guard Dogs and a Riot Trooper. Hit him with magic to take him out, so you’re clear to deal with the dogs.

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Follow the street forward and hang a left toward where a truck is parked. On the left side of the truck are some crates; on the right is a chest with a hi-potion.

Mini-Boss Fight: The Huntsman

You’ll fight the Huntsman at the end of Chapter 2, accompanied by several Shinra troopers. He’s basically a Riot Trooper with more powerful attacks, higher defense, and grenades. He has a group of troops backing him up, along with a second group behind you, forcing you toward him. Clear out the other group first to take some pressure off before you go after the Huntsman himself.

When you do commit to the Hunstman’s group, pull the same trick and focus on his friends, which include a Riot Trooper and several Security Officers. Start by wiping the floor with the Security Officers, then focus your attention on the Riot Troopers, which you can instantly drop with a Fire spell or a Punisher Mode guard stance counter.

When the Huntsman is alone, stay well clear of him, as he can deal severe damage and quickly punish you if your sword bounces off his shield. Watch out for his attack called Riot Shield, where he’ll sprint straight at you and bowl you over; it’s hard to dodge, so try to guard against it instead. He shouldn’t be able to hurt you much otherwise, so remain guarded in Punisher Mode to deal damage with your instant counter-attack. Once your ATB charges up, hit him with a Fire spell to drop his defenses. That should put him on one knee; close the gap quickly and rip him apart with more Punisher Mode attacks. Repeat that process a few times, and you should down him pretty quickly.

The Train

Once you’re aboard the train, follow the rest of the team until you have to slide through a narrow gap next to some boxes. On the far side, turn around and look back the way you came to find a chest that contains 100 gil.

Now Playing: Final Fantasy VII Remake Video Review

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Valorant Bans Its First Cheater

Riot’s new tactical shooter game, Valorant, isn’t even out of beta and yet the developers are already having to crack down on cheaters. According to Paul Chamberlain, programmer and anti-cheat lead on Valorant, the very first ban has already been issued.

Chamberlain says that more bans are on the horizon, with Riot looking to snuff out hackers the moment they pop up in-game. It has only been three days since the closed beta began, but it seems that was enough time for some players to break through the anti-cheat system that Riot developed. The system was designed to weed out the cheaters using an AI that would investigate and monitor players, with the final decision coming from the anti-cheat team.

It is frustrating to see this behavior in brand new games, where everyone should be starting off with the same level of play. Hopefully Riot continues to bring down the hackers as they pop up and work towards eliminating these kinds of players for good.

If your unfamiliar with Valorant, or want to know more about the game before the official release, check out our in-depth analysis on the newest FPS to hit the genre.

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Pokemon Sword And Shield Rage Quitters Are Being Investigated

The Pokemon Company is cracking down on players who are abusing an exploit recently found in Pokemon Shield and Sword competitive play.

The exploit allows players to turn off their Switch at just the right time after losing a match, resulting in them not losing any competitive points or lowering their rank. This is made worse by the fact that the winner in these matches would not receive any points for their victory.

According to a translation by Kotaku, the Pokemon Company officially acknowledged the cheating in a post on its website.

“Currently, we are checking whether some players have been purposefully cutting their internet connections during battle stadium ranking battles and internet-based competitions to manipulate their results,” says the Pokemon Company blog post.

Going forward, those who use this exploit will be excluded from future ranking battles, live battles, or internet competitions. The company may even suspend the user from online Pokemon Sword and Shield content, temporarily or permanently.

Unfortunately, it comes down to threats of bans and consequences from the company in order to make people stop. If the crackdown fails to force players to abandon the exploit and fight fairly, Nintendo will have to step in and patch the exploit out completely. The Pokemon Company certainly has time now with the Pokemon World Championships 2020 being cancelled.

Now Playing: Pokemon Sword & Shield – Zarude Mythical Pokemon Reveal Trailer

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All Cherry Blossom DIY Recipes In Animal Crossing: New Horizons

As the seasons change in real life, Animal Crossing: New Horizons‘ seasons change, too. There are a variety of seasonal events and items, including seasonal DIY recipes you can only get during the right time of year. The beginning of April–or October in the Southern Hemisphere–is Animal Crossing’s cherry blossom season, and just like in real life, it’s unfortunately very brief.

Cherry blossom season runs from April 1 to 10 in the Northern Hemisphere and October 1 to 10 in the Southern Hemisphere. During cherry blossom season, all hardwood trees (not fruit or cedar trees) bloom pink, and cherry blossoms fall around you. You can catch these cherry blossoms with any net to use them in a variety of cherry blossom-themed DIY recipes, all of which you can get from balloons, message bottles, or villagers. They are listed below.

All Cherry Blossom DIY Recipes

  • Outdoor picnic set (given by Isabelle at the start of cherry blossom season)
  • Blossom-viewing lantern
  • Cherry-blossom pond stone
  • Cherry-blossom-petal pile
  • Cherry-blossom bonsai
  • Cherry-blossom branches
  • Cherry-blossom clock
  • Cherry-blossom umbrella
  • Cherry-blossom pochette
  • Cherry-blossom wand
  • Cherry-blossom-trees wall
  • Cherry-blossom flooring
  • Sakura-wood wall
  • Sakura-wood flooring

Each of these recipes will appear in your DIY recipes list under the “seasonal” tab, and each of them has a pink background aside from the cherry-blossom pond stone, which has a gray background.

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AHS: Freak Show – Episode 8 “Blood Bath” Breakdown

The Freak Show is shocked by the tragic death of Ma Petite but they don’t know the full truth of what really happened to her. Elsa Mars takes her passing especially hard but Ethel isn’t entirely convinced of her intentions. Ultimately, the two have a face-to-face showdown and it doesn’t end well for one of them.

Gloria Mott’s concern for her son Dandy grows even further and she seeks out professional help. Unfortunately, Dandy isn’t a fan of that idea. Dora’s daughter Regina shows up at the Mott mansion and demands to see her mother. By the end of the episode, Dandy kills again and bathes in blood.

Meanwhile, the ladies of the Freak Show team up to help Penny make a stand against her abusive father and, once again, Elsa welcomes a new performer into the group.

How Is Valorant So Far?

The upcoming game from League of Legends developer Riot Games is currently in beta and we’ve put several hours into it. It’s called Valorant, and it draws heavily from Counter-Strike with elements of Overwatch, blending them into a tactical hero-based FPS. Gameplay-wise, Valorant is hitting many of the right notes with gunplay that’s close to CSGO and a roster of Agents with unique abilities that can make or break each round. In terms of structure, it offers a single mode in the beta, a five-on-five round-based demolition mode.

In the video above, we break down our experience so far with the perspective of a long-time Counter-Strike player. Everything from basic strategies, how Agent powers have affected play, and what’s it’s like from a visual standpoint. It may not grab you with flashy animations or impressive presentation qualities, but its gameplay systems seem to be tight thus far.

For more details on the game, including its microtransactions and features outside of gamplay, check out our look at everything we know so far. Valorant is scheduled to release in Summer 2020, so be sure to stick to GameSpot for more coverage of the game.

Taika Waititi’s Thor Stream: Fake Iron Man Script And Thor 4 Details

The release schedule for the MCU Phase 4 films may have been shifted back thanks to the global COVID-19 (coronavirus) pandemic, but the minds behind Marvel’s biggest movies are still hard at work on their upcoming projects. Director Taika Waititi took to Instagram Live to participate in the latest social distancing trend: a live commentary/watch-a-long where he could answer fans’ questions about both Thor: Ragnarok and the upcoming Thor: Love And Thunder, aka Thor 4.

And of course, because it’s Taika Waititi, he also took the time to get in some very hilarious trolling in the form of a fake script (featuring the resurrection of Tony Stark) and some fake (or is it?) concept art of Miek in a new mech-suit.

But first, the comments that definitely (probably) aren’t jokes. Waititi told fans that the script for Love And Thunder is “so over the top now, in the best way,” and that it “makes Ragnarok seem like a very safe film. It feels like we asked a bunch of 10-year-olds what they want to see in a movie and said yes to all of them.”

Considering Ragnarok’s status as one of the most off-the-wall movies in the MCU pantheon, this all seems like a very tall order. But given the rich and oftentimes completely absurd lore behind Thor and his Asgardian friends over in Marvel Comics, it is certainly a promise that could be delivered upon in spades. Here’s hoping for some live-action Beta Ray Bill, AKA alien horse Thor, and Frog Thor, AKA, a uh, frog, with the powers of Thor.

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Waititi’s trolling came in the form of a fake script page that we managed to snag a few screenshots of. If you’re having trouble reading, the important bits are Tony Stark saying that he’s back “because science” and that “also, Thanos is back.” This leads to Thor saying “so…we’re assembling again?” To which Tony responds, “Again, again. It’s GO TIME. Everyone who died is coming back. And this time we’re avenging even more than ever. From now on we’ll be known as The Avengererers.”

Seems like a pretty decent premise, if you ask us.

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Also among the shared images were what seem to be concept renders of fan-favorite Thor Ragnarok Alien, Miek, wearing both a brand new red-and-white mech suit (complete with ample hips and legs that just won’t quit) and a very 80s business suit. It’s a real day look/night look dichotomy. Waititi then teased that Love And Thunder will also delve deeper into the origins of Miek’s good friend Korg, who was last seen getting absolutely wrecked while playing Fortnite with Thor back in Avengers: Endgame.

Here’s hoping all of this is true.

Thor: Love And Thunder is scheduled for release on February 28, 2022.

Bleeding Edge Review – Teamfight Free-For-All

There’s no easing into making a competitive game in 2020. Already inundated with games like Overwatch, Rainbow Six Siege, the battle royales, the MOBAs, and the auto chesses, players have plenty of choices, so if you want to present an alternative, it had better be ready for prime time. Bleeding Edge, the new third-person competitive brawler from DmC developer Ninja Theory, doesn’t feel like it’s there yet. There’s plenty of potential: Its four-on-four scrums blend the mashy feeling of an old school beat-em-up with the tactical considerations of MOBAs and hero shooters, setting it apart from anything you’re going to find in popular competitive scenes. However, it suffers from “early days” growing pains that may push players away, rather than draw them in.

Bleeding Edge is a self-described competitive multiplayer “brawler,” but what does that actually mean? Depending on your point of reference, you could call it a “boots on the ground-style MOBA” or a “third-person hero shooter.” It’s an action game where two teams of four fight within the narrative framework of competing in one of two team sports–a King of the Hill-style “Objective Control” scenario and “Power Collection,” a resource-hoarding mode where players need to break energy canisters and return their contents to designated points at specific times. Though the two variants have their quirks, both boil down to dynamic point control. Whether you’re delivering energy or protecting your “hills,” you need to defend a position. If you’re trying to block your enemy from scoring in either mode, you need to take a position.

Both of these things require all four players to work as a team. Though some fighters are better suited for one-on-one combat than others, moving and fighting as a squad is mandatory because the team with larger numbers almost always wins, regardless of skill. Inevitably, each match becomes a series of teamfights for control of an area. In the moment, these battles can feel a bit mashy and sloppy as you rapidly jam on the attack button, but there’s a good deal of strategy involved around creating favorable matchups, combining skills to maximize damage dealt and minimize damage taken, and positioning yourself to avoid wide-reaching crowd control attacks. On top of that, all of the levels present some kind of environmental hazard around one or more of the key points on the map, which can throw a wrench in the gears of the most pivotal moments in a match.

The caveat, though, is that everyone needs to “play their class” as expected. With only four people to a team, having even one person who isn’t paying attention to the objective or using their skills to help the team can drain the fun out of the game very quickly. This turns matchmaking into a bit of a crapshoot. You never know whether you’re going to get teammates who know the score, or will drop everything to start fights, or play the objective too hard and ignore the team. Despite a warning when you turn on the game for the first time that communication is important, only a handful of players used headsets in my experience. While there is an Apex Legends-style ping system that works pretty well for silent players, many players don’t pay attention to it. Even with solid communication options, the rigid demands of the gameplay make it easy for a single uncooperative person to spoil the match for the rest.

When you get eight situationally aware players, though, there’s a lot to love. The characters– their design and balance–are the best part of Bleeding Edge. From the conventionally cool graffiti-artist street samurai Daemon to Maeve, the cyberpunk witch, to Cass, an emo assassin with robotic bird legs, each of the 11 characters in the initial roster has a distinctive and interesting look.

More importantly, they also have a set of abilities that makes them especially well-suited to their specific kind of play. In modern competitive fashion, each character has a unique set of stats and rechargeable special moves that make them useful in a specific context, which really only presents itself when coordinating with your teammates. The characters are broken up into three classes–Damage, Support, Tank–but each character’s approach to the role is unique. For example, Buttercup–a human-motorcycle hybrid–is a Tank made for crowd control: She forces enemies to engage with her by dragging enemies to her with a grappling hook and use an “oil slick” ability to slow them down. By contrast, fellow Tank El Bastardo is slightly less durable but deals more damage thanks to a very powerful standard attack and a crowd-clearing spin attack that will push enemies away from him. It takes a little practice to fully understand those distinctions well enough to take advantage of them, but it’s easy to see how each fighter works.

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There’s even a little room for customization: Between matches, you can equip a set of mods–which you can earn by playing with specific characters or buy with in-game currency–to amplify your stats and skills in different ways. If you consider one attack or special ability more important than the others, you can min-max those boons to accommodate your playstyle. Each character begins with a set of default mods, so there is an inherent feeling of trading emphases, rather than building power over time. Customization in competitive multiplayer games is often a fool’s gambit–many games destroy their balance with overpowerful gear–but Bleeding Edge’s mods thread the needle. They’re powerful to punctuate specific skills, without making them unstoppable.

While each character is well-balanced individually, the roster as a whole feels unbalanced at times. Given that you only have four players on each team, it’s easy to get forced into a specific role or even a specific character. With 11 characters (and one more announced fighter on the way), there are a limited number of choices at each position. On top of that, certain characters fill the role better than others. Zerocool, the hacker, is the only pure healer, for example. Unless teammates use the other two support characters in tandem, it’s hard to justify not picking him when playing that role. The lack of choice can be frustrating: In matchmaking, it can make you feel obligated to play as a character you don’t like and may lead to you playing out of character, which isn’t very fun.

We should also address the hyper-intelligent 800-pound gorilla in the room. Bleeding Edge cribs a lot from Overwatch. Though unique and clever, the character designs collectively exude the same faux-Pixar veneer as the Overwatch cast. Then again, they cut it pretty close sometimes. Mekko, the 12th Bleeding Edge character, is a dolphin controlling a giant robot, which sounds a lot like Wrecking Ball, Overwatch’s Hamster in a giant robot. On a technical level, both of Bleeding Edge’s modes feel very similar to Overwatch’s “Control.” Don’t get me wrong: King of the Hill is not unique to Overwatch by any means–multiplayer games have been riffing on the form for years–but the MOBA-esque skillsets of Bleeding Edge’s characters lead you to approach those scenarios with hero shooter tactics.

In some ways, building on the foundation created by other esports works to Bleeding Edge’s advantage. Despite the fact that it’s a new game with a lot of rules and idiosyncrasies to learn, it will quickly feel familiar and comfortable to fans of competitive games because so many of its gameplay elements, from game types to character abilities, are modeled off ideas from other games. No character takes long to learn, which means you’re going to find your groove and start having fun quickly. And, ultimately, Bleeding Edge’s third-person perspective and a roster with lots of melee and ranged fighters distinguishes itself from the rest of the pack. Once you start playing, it’s easy to look past the things you recognize and appreciate the benefits of this new configuration.

Still, for all that Bleeding Edge gets right, it really feels like the game’s “early days.” It’s missing crucial staples of competitive games, like ranked play, which allows you to invest the experience and keeps people playing, long-term. I’d like to believe Microsoft and Ninja Theory will keep tweaking and expanding the game so it can compete with other competitive multiplayer games, but right now it feels like a temporary multiplayer fix for players looking to break up the monotony, rather than the next esports obsession.