The Art of Halo Infinite: Exclusive Cover Reveal

Halo Infinite is shaping up to be one of the most ambitious and graphically impressive games in the series. And if you want an insider look at the characters, worlds and technology of the game, Dark Horse Comics has you covered with The Art of Halo Infinite.

IGN can exclusively debut the cover to The Art of Halo Infinite, created by the game’s art director Sparth. Check it out below:

Art by Sparth. (Image Credit: Dark Horse Comics)
Art by Sparth. (Image Credit: Dark Horse Comics)

Here’s Dark Horse’s official description for The Art of Halo Infinite:

The legendary super soldier returns in Halo Infinite. 343 Industries and Microsoft are building the biggest and most visually spectacular Halo yet. Halo Infinite debuts on the Xbox family of consoles, including Xbox Series X, Microsoft’s latest and most powerful game console. To take full advantage of its prodigious graphical prowess, 343 Industries built an all-new, next-generation game engine, giving their world-class artists the tools and technology to realize the worlds, war, and wonder of the Halo universe in unprecedented style and fidelity. 343 Industries have given Dark Horse access to the art and artists who’ve brought Halo Infinite to vibrant, vivid life. It’s all here in unparalleled detail, the heroes you’ve grown to love–the Master Chief, the brave soldiers of the UNSC, as well as the weapons, vehicles, villains and vistas–and of course, the eponymous and magnificent environments of Halo itself.

The Art of Halo Infinite is priced at $39.99 and is currently scheduled for release on December 29, 2020. You can pre-order the book on Amazon.

[widget path=”global/article/imagegallery” parameters=”albumSlug=halo-infinite-xbox-games-showcase-gameplay-reveal-screenshots&captions=true”]

We recently got a closer look at Halo Infinite at the Xbox Games Showcase. Find out more about the new story and villain details revealed, as why 343 Industries says there won’t be a Halo Infinite 2.

IGN’s Brian Altano and Max Scoville recently unboxed another art book from Dark Horse during Comic-Con@Home. Check out the video below to see what you get with the deluxe edition of The World of Cyberpunk 2077:

[ignvideo url=”https://www.ign.com/videos/the-world-of-cyberpunk-2077-artbook-is-packed-with-lore”]

[poilib element=”accentDivider”]

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

CrossCode Has More Players On Xbox One Than Other Systems Combined Thanks To Game Pass

CrossCode recently released on Nintendo Switch, PS4, and Xbox One, and Xbox players were able to pick the game up on Xbox Game Pass. As it turns out, this last option has been by far the most popular one for new players.

Talking to the video podcast Duel Screens, CrossCode designer and programmer Felix Klein explained that the game has surprised them with its performance on Xbox Game Pass. He says that when the PC version was available on Game Pass for Windows 10, not many people played it–but now that it’s on console, that has changed.

“We’re actually pretty surprised at how many people play that way,” Klein says, just past the 43 minute mark in the video below. Asked if he can elaborate, he says that it’s comfortably outpacing the other systems. “Right at this moment, there’s more people playing on Game Pass than Switch and PS4 combined. That’s something I did not see coming.”

While this might not be too surprising on the surface, it’s worth noting that the install base on the Xbox One is much lower than the combined figures for the PS4 and Switch. Concrete Xbox One sales figures aren’t available, but the data suggests that it’s well below the PS4’s 110 million, and the lifetime sales of the Nintendo Switch (55 million) are likely higher, too.

Recently, No Man’s Sky developer Hello Games reported that the game had gained 1 million new players since coming to Game Pass. While you might think that it’s better to get a paying customer, there’s some evidence to suggest that Game Pass leads to higher sales–the developer of Descenders attributes Game Pass with higher sales figures.

In April, Microsoft said that Game Pass has 10 million subscribers, and with Xbox Series X on the horizon–and Game Pass front and center in the marketing–that’s likely to go up further. Here’s why Xbox Game Pass could be Microsoft’s secret weapon going forward.

Now Playing: Microsoft’s Secret Weapon For Next-Gen Is Xbox Game Pass

GameSpot may get a commission from retail offers.

In Halo Infinite, Brutes Can Pick Up Grunts And Throw Them At You

Halo Infinite will have smarter AI enemies that take advantage of the environment around them to attack you in new ways, including by picking up fellow enemies and throwing them at you. Jerry Hook, the head of design at 343 Industries, confirmed that Brutes can pick up Grunts and throw them at you–which is new for the Halo series.

“The biggest thing you get with the Brutes that you don’t generally see is that they pick up Grunts and throw them at the player. Could an Elite do that? No! A Brute could definitely do that,” Hook said during a group interview attended by VideoGamesChronicle.

Later in the interview, Hook said that “the Grunt toss” is just one element of how 343 has programmed the AI to be more strategic in how they will come after you.

“The Grunt toss is one of the key elements where you see the AI starting to take advantage of the sandbox that you haven’t seen before,” he said. “So you still have that great feeling of the AI taking advantage of shields and cover that was pretty critical to the Halo experience that we’ve had in the past, but we wanted to give them more. We wanted to give them more awareness of the sandbox itself and be able to use it. Don’t be surprised if you see an AI go grab a different weapon to take you out.”

Writing on Twitter, Hook said, “You will see a lot more of the AI interacting with the sandbox than ever before.”

Halo Infinite releases this holiday as a launch title for the Xbox Series X, while it will also be released on Xbox One and PC. For lots more on the game, which had its proper unveiling recently, check out some of GameSpot’s recent stories below.

Now Playing: Halo Infinite Gameplay Demo | Xbox Games Showcase 2020

GameSpot may get a commission from retail offers.

Amazon’s Lord Of The Rings TV Show Appears To Have Resumed Filming

While film industries around the world are trying to get production back up and running, studios are eyeing off New Zealand as a country that has functionally eliminated the virus. Seven international productions, including James Cameron’s Avatar sequels and the Lord of the Rings TV show have been granted clearance to fly cast and crew in for production.

Lord of the Rings fansite TheOneRing.net posted an SDCC weekend update on Amazon’s Lord Of The Rings adaptation, saying the show was scaling up production in NZ, and is now actively filming for the show.

While we’re not sure what the source for this information is, a number of different sources hint at a large production in the works. J.A. Bayona, who has been tapped to direct the first two episodes of the show, posted on Instagram about cinematographer Oscar Faura in early July, saying that the two were currently filming Lord Of The Rings together.

As of early July, official word was that pre-production on Lord Of The Rings was in the works, though shooting hadn’t yet started.

BGM Talent, which has previously announced its role in casting local extras for the Lord Of The Rings series also seems to have been busy in the last month. As long ago as late June, it posted a Facebook post urgently calling for “funky looking people” with interesting faces to be featured in Amazon’s TV show.

More recently, the agency has posted updates around filming involving large numbers of extras–an update on July 13 boasted of “50+ talent booked on a show,” calling it a “larger production,” while July 22 had 80 extras booked for two consecutive days.

While information about the Lord Of The Rings TV show is still thin on the ground, we’ve rounded up everything we currently know about it. The show is tipped to be one of the biggest in television history, with its budget rumored to top $1 billion.

Now Playing: How A World War Inspired The Lord Of The Rings – True Fiction

Halo Infinite Dev Talks About The New Grappleshot

One of the new pieces of equipment in Halo Infinite is the grappling hook, which players can use for a variety of purposes. It can be used to swing to new locations or to grab items and throw them at enemies. The grappling hook can also be used to perform an attack.

343 Industries head of design, Jerry Hook, recently expanded on the grappling hook in an interview, saying you shouldn’t expect to use it to swing like Spider-Man wherever you want.

“I want to make sure our fans understand this–Master Chief is not Spider-Man. That is not at all what the Grappleshot does,” Hook said.

Hook went on to say that Halo’s deeper lore mentions the grappling hook, so it’s not something that 343 created for the game.

“If you look in the lore, Grappleshot had a very specific purpose for the UNSC. For helping Marines and Spartans be able to do ship-to-ship combat,” Hook said.

And in Halo Infinite, Master Chief has found a way to modify to help climb and assault enemies in new ways. “Chief and the Spartans have modified that to ensure it can be used within not only the Ring but terrestrial environments in general,” Hook said.

A blog post from 343 shares a few more details on the grappling hook, which is officially known as the Grappleshot.

“The Grappleshot opens up new traversal options while also providing new ways to engage enemies. Get up close and personal by grappling into an enemy for a satisfying melee, pull a Fusion Coil to yourself and throw it at your target, or grapple to a ledge to rain fire on enemies below,” 343 says. “This new equipment, along with various new weapons, open up more freedom and flexibility for players to showcase their own playstyles.”

The Grappleshot will also be available in Halo Infinite’s multiplayer, but 343 said it will be a pick-up as opposed to an item you always have.

Halo Infinite is a launch title for the Xbox Series X, and it will also come to the standard Xbox One as well as PC. The first gameplay trailer wowed some Halo fans and left others wanting more, especially in terms of its graphics. In response, Microsoft has said the graphics will get “better and better” in the lead up to launch.

Microsoft has also clarified that Halo Infinite’s multiplayer is not delayed.

Now Playing: Halo Infinite Gameplay Demo | Xbox Games Showcase 2020

GameSpot may get a commission from retail offers.

FIFA 21 Gameplay Seemingly Leaks

Gameplay from FIFA 21 appears to have leaked onto Twitter, teasing some new features and an updated UI.

A ‘FIFA 21 Beta’ Twitter account surfaced yesterday, posting a variety of clips and screenshots from the game to the platform. A ‘FIFA EA Play’ watermark appears to move around the screen during the footage, suggesting these clips may have leaked from a preview event linked to EA’s most recent showcase.

The footage shows off an updated, purple-hued UI for this year’s instalment, which is comparable to the colours used in the official FIFA 21 Twitter branding.

It also appears that there have been changes made to the advantage system (as can be seen in the image above), and the account shows a series of what appear to be updated player faces for Liverpool, Manchester City and Real Madrid players. Other tweets show gameplay, which looks expectedly similar to last year’s edition, and lists of celebrations.

The leaks appear to stem from a “FIFA Producer Tour” build of the game, and the title screen notes that this is a pre-release build of the game, rather than a leaked demo. It’s unclear from the footage whether this is a current-gen or next-gen version of the game, although it looks strikingly similar to FIFA 20.

In other FIFA 21 news, we recently got a glimpse into how the game will make anticipated changes to its Career Mode for this year’s instalment.

[poilib element=”accentDivider”]

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Grounded Is Happy To Play Second Fiddle To Cyberpunk 2077 In New Trailer

Obsidian Entertainment’s upcoming survival adventure game Grounded is looking to offer a unique take on the genre–and now even the trailer is defying convention by shouting out another studio’s ostensibly competing game.

The two games couldn’t be more different, of course, even though Obsidian is known for narrative-heavy RPGs in the same vein as CD Projeckt Red’s. Grounded is a big departure from the norm for Obsidian, with the trailer naming the studio as “the makers of games that are nothing like this one.”

Grounded looks more like a Rust-style survival game, featuring combat with monstrously large insects, multiplayer and base-building features–albeit with its inventive Honey I Shrunk The Kids aesthetic.

With Grounded releasing this week, it’s also a safe enough distance from Cyberpunk 2077’s delayed November 19 release to get away with. Obsidian’s latest game will drop on July 28 on PC and Xbox One, and will be available on Xbox Game Pass on release.

Obsidian Entertainment recently announced Avowed, a fantasy RPG for the Xbox Series X that probably won’t be hyping Witcher 3 in its trailers.

GameSpot may get a commission from retail offers.

Umbrella Academy Review – Season 2 Is Weird, Wonderful, And Exactly What You’d Expect

Chances are, if you’re watching Umbrella Academy Season 2, then you’ve finished Season 1 and you already know what you’re in for. Netflix’s surreal family drama slash sci-fi superhero action thriller planted its flag in the ground last year with a charming and fresh 10-episode debut that took the comic book source material by Gerard Way and Gabriel Ba and made it into something totally new. It was exciting and weird and populated with characters that felt just familiar enough to love at first sight. Now, they’re all returning for a new adventure–or, well, a sort-of new adventure.

The set up for Season 2 will sound familiar. In a slap-dash attempt to avoid the apocalypse, the dysfunctional Hargreeves family–seven adopted super-powered siblings–wound up time traveling back to the 1960s. This may have mitigated the problem of the world ending back in the modern era–or at least put that problem on hold for the time being–but naturally, hopping back to the past just caused more issues than it solved. Specifically, their meddling set off a chain of events that led to a new, completely different apocalypse that they now have to try and avoid.

On the surface, it may seem like an easy way to repeat everything about Season 1 with a period piece setting–but thankfully, Umbrella Academy deftly maneuvers around falling into any sort of routine by actually allowing its characters to grow and change. The situation may be a familiar one, but the Hargreeves siblings are no longer the people they were back when they tried to save the world the first time. It wouldn’t be totally accurate to say that Umbrella Academy is ever “grounded”–one of the lesser antagonists this season is a sentient goldfish who smokes cigarettes by sucking up smoke-filled air bubbles in his tank–but the characters themselves feel authentic and flawed (maybe even a little too flawed at times–but we’ll get to that in a second).

Their new temporal circumstances have forced the Hargreeves siblings to adapt. Luthor (Tom Hopper) has found work for himself as an underground boxer where he mostly throws fights and gets himself punched in the face. Diego (David Castañeda) has, regrettably, found himself locked up in a mental institution. Klaus (Robert Sheehan), and by extension his ghost brother Ben (Justin H.), have started a cult. Allison (Emmy Raver-Lampman) has become a civil rights activist. Vanya (Ellen Page) is stricken with amnesia and has settled in as a nanny in a farmhouse. Five (Aidan Gallagher), who is no stranger to time-traveling insanity, is once again forced to be the one responsible for informing his brothers and sisters of the oncoming apocalypse.

Each Hargreeves sibling’s new lot in life feels earned and logical, considering the trajectories of their individual arcs back in Season 1. The unfortunate side of that, however, is just how long it keeps the seven of them apart. Umbrella Academy is strongest when it allows the entire family to act as an ensemble and Season 2 spends the bulk of its time early on just trying to get them all in the same room with one another. The effect can be a bit frustrating, especially when the more stubborn members of the bunch really dig their heels in and refuse to play nice with others over and over again. It’s easy to tell that there was real consideration given to making sure each of the siblings had their own unique story, which is certainly well intentioned, but the reality is that a ten-episode season fitting seven individual plotlines in with any degree of balance is an impossible task.

Thankfully, by the time they do wind up all coming together toward the back half of the season, it’s immensely satisfying. For all you’ll probably want to reach through the screen and throttle one or two of them for their horrible decision making (I’m looking at you, Klaus, and also you, Diego–two names that will surprise no one after their respective Season 1 ordeals), watching the team congeal into a well-oiled machine is a blast.

In addition to (slowly but surely) getting the band back together, Umbrella Academy Season 2 added a handful of new faces with two major standouts amongst them: Lila (Ritu Arya) and Sissy (Marin Ireland). The two women represent the extremes of Umbrella Academy’s emotional and tonal range, with Lila crashing into the Hargreeves’ siblings lives with all the grace and subtlety of a hand grenade and Sissy acting as a quiet, deeply intimate foil for Vanya in her new life down on the range. To explain too much about either would edge into spoiler territory, but trust us when we say you’ll want to keep an eye on both of them.

All told, Umbrella Academy Season 2 manages to thread the needle in a way fans will appreciate. It’s enough of the same to feel comfortable and familiar while bringing enough of the new to the table to remain exciting and engaging. It may take its time getting off the ground and struggle with some early pacing issues, but at the end of the day its massive heart and lovable characters will sell you on even the clumsy pieces. After all, what is Umbrella Academy if not a love letter to the slightly (or, in some cases, extremely) dysfunctional?

Netflix’s The Crown Will Take A Longer Break Before Its Fifth Season

Earlier in the year when coronavirus started to shut down productions around the world, Netflix assured fans of royal drama The Crown that its fourth season was already filmed, and would release this year on schedule. However the series is preparing for a longer break that may or may not be related to the COVID-19 crisis, THR reports, similar to the break between Seasons Two and Three when the new, older cast was introduced.

It’s already been revealed that Imelda Staunton will be taking over the role of Queen Elizabeth from Season Five–first played by Claire Foy, and currently by Olivia Colman. New information has revealed that Season Five won’t begin filming until 2021, with release not scheduled until 2022.

The upcoming fourth season is set to introduce Princess Diana (Emma Corrin) against the backdrop of the 1980s, while the following seasons will progress into the 2000s–though there are no plans currently to continue to the present day.

Despite announcing earlier this year that the show would be cut from six to five seasons, creator Peter Morgan recently changed his mind on this, revealing in July that the show would return to its original six season plan.

Now Playing: Best Shows And Movies To Stream For June 2020 – Netflix, HBO Max, Hulu, Disney+, Shudder

Cinemas Partially Reopen In China, And Doolittle Tops The Box Office

Cnemas remain closed in many parts of the world–including across the US, where AMC is looking to re-open in mid-to-late August. In China, however, some cinemas have started to reopen, with social distancing enforced, as certain areas are declared safe from the COVID-19 pandemic. While the weekend box office is a fraction of what it usually would be, the figures are higher than they’ve been in some time.

As reported by Variety, China has reopened 4900 cinemas over the July 24-26 weekend–about 44% of the cinemas in the country, each allowing for about 30% capacity. This included 369 IMAX screens. Topping the box office was Robert Downey Jr.’s latest film, Doolittle, which earned $4.71 million–higher than any film has earned over a weekend in some time.

The movie, which bombed at the US box office, currently stands as the third highest grossing cinema release of 2020. The film’s success in China over the weekend is unlikely to lift it above the second highest film, Sonic the Hedgehog, any time soon.

In second place was Vin Diesel’s Bloodshot, which earned $2.61 million. Vin Diesel properties like Fast & Furious and xXx have historically done fairly well in China.

In total, the Chinese box office earned $12.6 million over the weekend. Here’s the full top 10.

Chinese Box Office July 24-26

  • Doolittle: $4.71 million
  • Bloodshot: $2.61 million
  • Sheep Without A Shepherd: $2 million
  • Coco: $740k
  • Zootopia: $290k
  • The Pursuit of Happyiness: $220k
  • The Message: >$200k
  • Ne Zha: >$200k
  • A First Farewell: >$200k
  • Chinese Odyssey Part Two: Cinderella: >$200k

The top film at the US box office over the weekend was The Rental, actor Dave Franco’s debut film as a director. It earned $420k, according to Box Office Mojo, and is also available through rental services.

Now Playing: 11 Times Sci-Fi Movies Predicted The Future