Call Of Duty: Warzone Is Out Now For Some

Call of Duty: Warzone has arrived. The free-to-play battle royale game is available to download now on PS4, Xbox One, and PC if you own a copy of Call of Duty: Modern Warfare. If you don’t, you’ll be able to download it from your platform’s respective digital store starting at 12 PM PT / 3 PM ET.

If you’re up to date on MW’s updates, Warzone will weigh in between 18-22 GB, and it’ll replace the “Classified” panel in the game’s main menu. If you’re a new player, however, the download will be significantly larger; you’ll need between 83-101 GB of free space to install it.

Warzone is completely free to download for everyone; you don’t need to have Modern Warfare to play it, but there are some benefits to owning the 2019 shooter. Warzone supports cross-progression with MW; Operators, weapons, and other content you’ve unlocked in MW can be used in Warzone, and progress you make in Warzone will carry back over into MW. Warzone also supports cross-play, and you don’t need a PS Plus subscription if you’re playing on PS4.

In addition to the battle royale mode, Warzone features a second game type called Plunder. The object here is to collect the most in-game cash by looting, stealing from other players, and taking on Contracts mid-match. There are several different types of Contracts you can take on; Scavenger Contracts, for instance, task you to find and open a series of supply boxes, while Recon Contracts tasking you with securing a location, much like Call of Duty’s Domination mode.

Both modes take place across the same map, Verdansk, which Activision describes as “an expansive city with multiple named zones and well over 300 points of interest.” You’ll be able to find five different vehicle types across the map, including ATVs, cargo trucks, and helicopters. You can read more details about Warzone on the official Call of Duty website.

Ahead of its launch, you can watch a full match of Warzone here and see its very on-brand victory message. For more, be sure to check out our roundup of everything we know about Call of Duty: Warzone.

Now Playing: Call Of Duty: Warzone – Everything You Need To Know In Under 4 Minutes

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Command & Conquer Remastered Collection Coming In June

EA has announced a release date for the Command & Conquer Remastered Collection, which brings together two classic RTS games and their expansions. The compilation is coming on June 5, and will include Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert, along with three expansion packs: Covert Ops, Counterstrike, and The Aftermath.

The remastered versions of the games will include a visual upgrade with graphics and textures to support 4K resolution, a remastered soundtrack, revamped UI, updated Map Editor controls, and a modern infrastructure to support multiplayer modes with custom games, 1v1 quick match, matchmaking, leaderboards, and replays.

The base digital version will cost $20 through Origin and Steam. A physical Special Edition ($60) will be available through Limited Run Games and includes a USB drive pre-loaded with the remastered soundtrack, a poster, four enamel pins, tech tree prints, and a faction sticker sheet. A 25th Anniversary Edition, also through Limited Run, includes all of the Special Edition extras along with an embossed box, six-disc soundtrack signed by composer Frank Klepacki, art book, faction patches, beanie, metal mammoth tank replica, and replicas of the tesla coil and obelisk.

“Our team has been working hand-in-hand with the C&C community since day one and we hope this transparent dialogue will result in the Command & Conquer Remastered Collection being a love letter to our fans,” said Jim Vessella, in the announcement. “We’re taking the classic gameplay that ushered in a new era of the RTS genre and adding the most fan-requested features like Skirmish mode for Tiberian Dawn, quality of life control improvements, and full Steam integration with UGC support. For me personally, having been a C&C fan since I was 12 years old in 1995, working with the original Westwood Studios team members at Petroglyph has been a dream come true.”

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Lego And Nintendo Tease Mario Collaboration

Everyone’s favorite portly plumber is getting turned into a plastic toy that will destroy your foot if you step on it accidentally. Nintendo and LEGO are teasing a collaboration that will turn Mario into a plastic figure, but it’s unclear if that means a new line of toys, a new game, or both.

The collaboration is the first time Nintendo and Lego have ever worked together, despite Traveller’s Tales releasing Lego games on its platforms for years. British retailer Game noted that it was announced via a Nintendo Direct presentation, but that has not happened, and the reference was later removed from the page. Either Game jumped the gun or Nintendo changed its plans, but we don’t know exactly what’s in store for Mario and Lego. Our fingers are crossed for a Lego set of Peach’s Castle from Super Mario 64, complete with permeable paintings.

Despite Nintendo and Lego not working together before, it’s not for a lack of fans trying. Lego’s “Ideas” page is used to solicit toy requests, and it often gets Nintendo mock-ups. One of these was based on The Legend of Zelda: The Wind Waker and received more than 10,000 supporters, but Lego ultimately decided to pass on the project. This could have been because of licensing issues, but with Nintendo now collaborating with Lego, it’s possible that could change.

Prior to Nintendo and Lego partnering, K’NEX handled Mario’s building sets. These featured moving parts and even launching pads so Mario could fly through the air, as well as sets based on Mario Kart.

Now Playing: Super Mario Maker 2 Video Review

Trailer For Altered Carbon: Resleeved Looks Like One Long Cheesy Video Game Cutscene

The story of Takeshi Kovacs isn’t just contained within both seasons of Altered Carbon on Netflix. While Season 2 of the sci-fi series had a very different vibe than the first, there is an animated movie coming soon called Altered Carbon: Resleeved. The first trailer has dropped, and did we somehow all get sucked into a cheesy video game cutscene?

Further following the adventures of Kovacs, he investigates the death of a yakuza boss and has to protect a tattoo artist while doing so. Check out the trailer for the movie below.

Why it feels like a video game cutscene is because the film is co-written by Dai Satô–along with Tsukasa Kondo. Satô has worked on a few video games in the past, including Resident Evil: Revelations 2, E.X. Troopers, and Ghost in the Shell: Stand Alone Complex. Additionally, he’s written episodes of the anime series Cowboy Bebop, Samurai Champloo, Spance Dandy, and more.

The film takes place in what Netflix is calling “the expanded universe of Altered Carbon” and hits the streaming service on March 19. Additionally, Netflix has something from the world of anime arriving this week. The series Beastars arrives on Friday. Based on the manga series of by Paru Itagaki, the anime follows a world where anthropomorphic animals live. Legoshi is the center of the story, a timid wolf who is a student at the Cherryton Academy, and after a murder at the school, there is a division between carnivores and herbivores.

Panzer Dragoon VR Game Announced

A new Panzer Dragoon VR game has been announced today to celebrate 25 years since the first game in the series came out in Japan. This new game reimagines and combines the Sega Saturn trilogy.

It’s being made by Japanese game studio Wildman Inc. under the working title Panzer Dragoon Voyage Record. It completely reworks – not remakes – Panzer Dragoon, Panzer Dragoon Zwei, and Panzer Dragoon Saga with new graphics for modern VR headsets.

 

You play as a dragon rider in first-person, armed with a handgun, and shoot enemies with the VR controller as you fly across skyscapes. It’s been in development since 2014 and has even been on show at some game events between then and now. When shown the game is at events, players sit on a rodeo seat that emulates the feeling of being sat on a dragon as it flaps as it wings, while a fan blows wind at their face.

This VR game is different to the Panzer Dragoon remake for Nintendo Switch that was announced during a Nintendo Direct in 2019 as that’s being made by another studio.

The original Panzer Dragoon trilogy of games came out for the Sega Saturn in 1995, 1996, and 1998. The first two are rail-shooters that have you fighting against a dark dragon in the first game, and an airship in the second game, which is actually a prequel.

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The third game dropped the on-rails nature of the previous two games as it was an RPG complete with random encounters. It allowed for free exploration for the first time in the series, even on foot, while battles were a mix of turn-based and real-time elements.

Exactly which VR headsets Panzer Dragoon Voyage Record will be available on hasn’t been confirmed yet. It doesn’t have a firm release date either, but it should be out before March 2021, hopefully sooner.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.

Doom Eternal Lets You Make Doom Slayer Look Like A Pink Unicorn

Bethesda dropped a teaser trailer showing off Doom Slayer customization ahead of Doom Eternal‘s launch next week. Players will be able to unlock new skins, animations, and menu podiums–all of which will be earned through play, as Doom Eternal doesn’t have any microtransactions. While character customization isn’t exactly noteworthy, Twitch Prime subscribers have reason to be excited. Starting on launch day, March 20, Twitch Prime subscribers will be able to grab an exclusive skin that turns Doom Slayer into a pink and white unicorn with wings.

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Doom Eternal is an ultra-violent game about obliterating demons, but now you can save Earth while you moonlight as a recurring character on My Little Pony.

Twitch Prime is one of the many perks that come with Amazon Prime memberships. To start taking advantage of Twitch Prime benefits–which include five free games each month–simply link your Twitch account to your Amazon Prime account. You’ll also have to link your Bethesda account to Twitch to snag the unicorn skin to use in Doom Eternal. Amazon Prime memberships cost $119 per year, but you can sign up for a free 30-day trial to grab the skin if you’re not already a subscriber.

Doom Eternal releases March 20 on PS4, Xbox One, and PC. We recently had the opportunity to spend a few hours with the highly anticipated first-person shooter and came away quite impressed with its relentless action and clever use of its myriad of new mechanics. If you still need to order your copy, check out our Doom Eternal pre-order guide for all of the details you need to know about bonuses and the various editions. Amazon and Walmart are selling the standard edition of Doom Eternal for $10 off.

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The Unofficial Avatar: The Last Airbender Game That Already Has Millions of Admirers

‘Avatar [Aang Project]’ was the first creation I followed in Dreams. Coincidentally, I’d recently finished a rewatch of Nickelodeon’s incredible series, Avatar: The Last Airbender, and bemoaned the fact that there never was a truly excellent gaming take on the show’s magical martial arts, despite it feeling perfect for the medium. Then I finally made the time to check out Dreams when it was still in early access and found someone calling themselves Elca Gaming was already making the game I’d assumed didn’t exist. And then I found out that it was already a huge deal.

I don’t remember how I found it, exactly, but what I stumbled across was little more than a promise for what Aang Project could be: an Avatar ability-testing area and some proof-of-concept locations. But what a promise it was. Elca Gaming was working on complete movesets for each of the show’s four elemental Bending styles, a usable glider, Momo the lemur as a separate playable character and, going by the map, a playable retelling of the show’s three-season arc in some of its most memorable locations. Despite its clearly early state, it was already looking right and, more importantly, feeling right.

I went to check for more and found that I was far from the first person intrigued by Elca Gaming’s work. Last May, the creator had used his YouTube channel to upload a montage of his first 80 hours of work. As of right now, that video has 3.3 million views. Across Elca Gaming’s videos of the project as a whole, you’re look at well over 8 million views in total. The early playable version I stumbled across is among the most thumbed-up work-in-progress projects inside Dreams right now. There’s a case to be made that this is one of the most-anticipated games being developed inside Dreams – and yet, amazingly, the man making it has no prior experience in game development.

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Dream Project

Colin Gluth used to work in online marketing in Germany, using his evenings to post Let’s Play videos on his YouTube channel. When the Dreams beta first arrived he jumped in, intrigued by the idea, but didn’t spend enough time to get truly familiar. When it hit full early access a year later, however, he chose to dive in headfirst: he spent hours learning the tools and then searched for a long-term project to sink his teeth into.

“There were several reasons why I chose Avatar,” he tells me over email. “I replayed several PS2 Avatar games in the beginning of last year and noticed a lack of mechanics that would have fit perfectly in the world of Avatar; also I never really felt like [I was] reliving the show or revisiting the iconic places shown in the series. Once Early Access for Dreams dropped, I just started rewatching the show. Another thing that pushed me to do it was […] the huge potential a game like this could have, considering there is a very hungry Avatar fanbase still out there, just like me, crying for a new Avatar game.”

He wasn’t wrong. After quietly working on his game, uploading videos of his latest creations as he went, the YouTube algorithm suddenly clicked into place and began recommending his montage video to millions of people’s sidebars across the world. His sudden success on YouTube (and subsequently Twitch, where he livestreams development of new features) has allowed given him the flexibility to go “pretty much full-time” on the project.

“Honestly, I can’t really comprehend these numbers,” he tells me when I ask about how it feels to suddenly have this many eyes on his work, “I just keep my head down, work on the game while reading comments and feedback I get and continue to make videos. I usually try to answer every comment, but with so much interest it is not possible anymore. I do read everything, though.”

One benefit of Dreams is that Gluth’s work can speak for itself – those intrigued by what they’ve seen on YouTube can load up the regularly updated pre-alpha build he’s made public and try out what he’s been showing off. Comments inside Dreams regularly talk about which videos have sent them to his creator profile, offer constructive feedback on what he could make next and, most of all, express an excitement for the eventual full release that feels more familiar to the comments sections under AAA gaming trailers than homemade fan projects.

The truly ludicrous thing is that Gluth has no background in games development whatsoever. “I can’t draw, code, animate, model, or anything else related to that,” he explains. “The only thing that could influence my development skills in any form are my general interest in art and design. Dreams’ tools, however, make everything very accessible. If you can imagine it, you can create it.”

It sounds like a marketing pitch, but his work bears that out. Someone with no prior experience is making the Avatar game of Avatar fans’ dreams, and it’s been made possible because of, well, Dreams.

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The Avatar’s Journey

Gluth’s put around 700 hours into Dreams as he speaks to me, with the majority of that going into his game (as well as the background systems he’s creating for it, which he uploads for others to use in their own creations). He has a lot more dev time ahead of him:

“I don’t have a specific release window for the game because I want it to be as good as possible. The good thing is that I don’t have any pressure from anybody to finish it in a specific time frame. The most important thing for me is that I am happy with the full release and it has as little bugs as I can manage. It is also good that I always have a fairly stable version online in Dreams that people can play and report bugs, so I can fix them as soon as they pop up. I very loosely aim for next year, but again, no pressure on that.”

Perhaps the biggest question right now is what form this game will actually take when it is done. We know it will be a 3rd-person action game at its heart, but the pre-alpha build understandably doesn’t offer much of a sense of its structure. Right now, Gluth is working on its moment-to-moment elements – how Aang controls, what abilities he has, and how the world interacts with him – but the more wide-scale ideas are very much in his mind.

“The game will mainly follow the story of all three books from the Last Airbender series,” he tells me. “You will play as Aang and Momo (with Momo used for Puzzles and opening areas for Aang) in all major locations that were shown in the series. You will begin in the Southern Water Tribe, which will be used as a Tutorial Area to teach you all the essentials. After that, you will continue to the Southern Air Temple, and so on.”

The idea right now is for the game to span 20 major locations from the show, culminating (as the show did) in Aang’s battle with Fire Lord Ozai, leader of the Fire Nation. It’s a game built from a love for the source material, offering the ability to relive it as authentically as possible, rather than an attempt to write fan-fiction around it.

“As a huge fan of the series, I want to create an Avatar game that has the vibes of the show,” he explains. “You will be able to visit locations and explore them, relive moments from the show, and just feel like Aang. This includes some glider levels, Avatar State, major landmarks like the Fire Nation ship that Katara and Aang explore, an original soundtrack in the style of the one used in the show, and many other little references and nods to moments seen in The Last Airbender. I’m putting all my passion for Avatar into this project and hope that will show in the final release.”

I’d argue that that’s showing through already.

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Aang For Your Buck

Gluth has one concern about his project: “I am also a little bit worried about the copyright side of things, as many would expect, but I really hope that the creators acknowledge such a passion project that literally millions of fans are enjoying. I am also not able to sell it in any kind or form since it’s made inside Dreams.”

While the inability to make money directly should mean that Gluth’s free from official reproach, Media Molecule has made clear previously that it won’t manually feature creations in Dreams that could be seen to violate copyright. Yet even without that manual support, the sheer weight of user interest has pushed Aang Project to the upper reaches of several automated sections in Dreams’ search tools, meaning it’s a very visible project and becoming more visible by the day.

Gluth’s clearly hoping that that visibility leads to a positive interaction with those behind Avatar, rather than a more difficult one with their lawyers: “I did try to contact [Avatar co-creator] Mike DiMartino to let him know about the game, but didn’t get a reply yet. If any officials [want to] contact me to get me on an official Avatar game I would absolutely love to help out with game design.”

Like the millions watching his videos, and like me, Gluth just wants an Avatar game worthy of the show he loves so much. Unlike me, however, he happens to have the commitment and talent to potentially make that a reality. It’s a game made by someone who clearly feels they know exactly what an Avatar game should do, and how it should feel, born out of respect for the creators – a fan project in the purest sense.

I can even feel that coming through in our interview: after an email chain full of long, well-reasoned responses, Gluth adds a single final line, written to the show’s creators, seemingly added as a hasty afterthought. It says almost everything about the loving fan mentality behind his work:

“If they happen to read this: I would love to meet you guys!”

You can play a the current build of Aang Project in Dreams right now, and check out regular video updates on its development on Elca Gaming’s YouTube channel.

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Joe Skrebels is IGN’s Executive Editor of News, and he is frightened of the emotional potential of a Tales From Ba Sing Se bit of this game. Follow him on Twitter.

Command and Conquer Remastered Collection Will be Released This June

Command & Conquer Remastered Collection will be released on June 5 as part of the series’ 25th anniversary.

The remaster collection will be available on both Origin and Steam and include: Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert, as well as its three expansion packs, Covert Ops, Counterstrike, and The Aftermath.

Command & Conquer Remastered Collection will feature rebuilt graphics and textures that support 4k resolution, a remastered soundtrack, revamped UI, updated controls, and a map editor. Multiplayer has also been rebuilt to support custom games, 1v1 quick match, Elo-based matchmaking, leaderboards, and replays.

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The Command & Conquer Remastered Collection was first revealed back in October 2018 on the official game forums to gather community feedback on the project. Command & Conquer Remastered is being called a “passion project” for EA.

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So much so that the studio teamed up with Petroglyph Games, which is comprised of former members of the original Westwood Studios team that worked on the original Command & Conquer games. That means the original creators are once again at the helm for the popular strategy series. Furthermore, Command & Conquer Remaster will bring back the original music from the series with the help of original composer Frank Klepacki, and Tiberian Sons, a video game remix band.

Command & Conquer Remaster will be available digitally, but special edition physical copies will be sold through Limited Run Games.

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Matt Kim is a reporter for IGN.

From Groot to Dominic Toretto: Vin Diesel’s 8 Best Roles

2020 is shaping up to be a huge year for actor Vin Diesel. First, he’s bringing an iconic comic book character to life in Bloodshot. Then, he’s making his eighth appearance in the wildly popular Fast Saga, as Dominic Toretto leads his family against his vengeful brother in F9.

Normally this would be our cue to do a “Vin Diesel’s Ten Best Movies” list. But as Diesel has a habit of revisiting certain roles again and again, that would result in a pretty repetitive line-up. Instead, we’re focusing on the eight roles that have defined his Hollywood career. It’s a resume built a quarter mile at a time.

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8. Xander Cage in the xXx Series

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With Diesel’s star on the rise in 2002, the time had come to craft a new action/adventure franchise entirely around him. The result was basically James Bond for the Mountain Dew generation. Xander Cage is the sort of charismatic, testosterone-fueled hero Diesel was born to play. Cage was presented as a reckless anti-hero with a love of extreme sports, stunts and car theft (often all rolled into one). That made him the perfect candidate to join the NSA and infiltrate a terrorist cell called Anarchy 99 made up of men and women just like him.

Though a bit light on plot and full of familiar spy movie cliches, xXx succeeded on the strength of Diesel’s action movie swagger, his chemistry with the sultry Asia Argento and rivalry with the devious Marton Csokas, and an endless series of high-octane stunts that would make James Bond blanch.

As with The Fast and the Furious, the xXx series faltered when it tired to make due without Diesel in the second installment. Fans were left with a middling sequel with lame action sequences and Ice Cube tasked with the thankless job of filling in as the lead. But thankfully, Diesel reprised the role for the brainless but thoroughly entertaining xXx: The Return of Xander Cage in 2017.

7. Chris Varick in Boiler Room

02 - Chris Varick

If you need proof that Diesel can do more on screen than just punch, explode, and/or drag race his problems away, Boiler Room serves as an early example. Boiler Room is a prototypical The Wolf of Wall Street, and in fact was inspired by the same real-life group of unscrupulous Wall Street investors. It features the likes of Giovanni Ribisi, Ben Affleck, and yes, Diesel as ambitious brokers working for a crooked firm that preys on rich clients.

Though not the star of the show, Diesel’s Chris Varick still stands out as a hotshot veteran amid a sea of suit-clad vultures. The scene where Varick demonstrates how to close a sale alone justifies this movie’s placement on this list. But Varick also stands out as a more nuanced character – one of the few besides Ribisi’s protagonist to show guilt over the ruined lives left in their wake.

6. Private Carpazo in Saving Private Ryan

03 - Pvt Carpazo

Though you could classify Saving Private Ryan as an action movie, it’s a far cry from the testosterone-driven epics Diesel usually seeks out. Few films have so successfully captured the horror and carnage of war. Diesel himself is hardly the muscle-bound, invincible hero of the day. He’s just an ordinary grunt face down in the mud and grime of Normandy Beach. In fact, his Private Adrian Caparzo is the first of the main cast of soldiers to die.

It says something that this movie places as high as it does despite Diesel’s relative lack of screen time. Caparzo is felled by a sniper in the second major battle scene of the movie, and the tense standoff coupled with Diesel’s dramatic, emotional performance makes it one of the movie’s strongest scenes. This role helped put Diesel on the map in the late ’90s and pave the way for his rise to stardom.

5. Richard B. Riddick in the Chronicles of Riddick Series

04 - Richard B Riddick

After two disappointing Alien sequels in a row during the ’90s, it was Vin Diesel who finally came along to redeem the dark, claustrophobic, monster-infested sci-fi sub-genre. Pitch Black proved to be a worthy  successor to the Alien mantle, offering a simple but engaging conflict as a spaceship makes an emergency landing on a remote world populated by savage beasts who dwell in the darkness. Diesel’s Riddick is a gruff convict whose superhuman abilities and night-vision make him the one man capable of fighting back.

Pitch Black eventually birthed a entire franchise collectively known as The Chronicles of Riddick, spanning multiple live-action sequels, video games and a direct-to-DVD animated movie.  The series has seen its highs and lows (surprisingly, the games have been the highlight). But the common factor among every project has been Diesel. Whether acting or just providing his distinctive, gravelly voice, Diesel’s Riddick has kept the light shining through good and bad.

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4. Jackie DiNorscio in Find Me Guilty

05 - Jackie DiNorscio

If you ask ten people to describe Vin Diesel, all of them will give you a near identical response. Shaved head, big muscles, tight shirts, deep voice, intense stare, etc. For all his screen presence, his roles don’t have a lot of range or variety, right? Well, Find Me Guilty would suggest otherwise. This movie hit during a time when Diesel was working to rebuild and reinvent his career after the disastrous Chronicles of Riddick. You don’t get much farther from Riddick and Xander Cage than Jackie DiNorscio.

Find Me Guilty is based on a real-world legal standoff between then-District Attorney of New York Rudy Giuliani and the Luchesi crime family. Diesel’s DiNorscio is a former Mafia goon given the chance to reduce a long sentence by testifying against his former bosses. While the movie is often bloated and unfocused, Diesel’s performance is a real highlight. He put on weight, had hair, wore prosthetics, and basically did everything he could to morph into a new man. Only his voice remains to identify him. This stunning transformation is reason enough to watch Find Me Guilty.

3. Groot in the Marvel Cinematic Universe

06 - Groot

There are any number of powerful heroes or villains Diesel could have played in the MCU, but instead Marvel relied on his skills as a vocal performer to bring one of their strangest heroes to life. Diesel is the voice of Groot a sentient tree who only ever seems to speak three words. Despite that, Diesel is able to bring depth and emotional complexity to the character through subtle changes in tone and inflection. His is actually one of the more impressive Marvel movie performances to date.

Marvel has managed to keep Groot fresh and exciting over the course of multiple Guardians of the Galaxy and Avengers movies, transforming Groot from genteel adult to plucky infant and then surly teenager. We can only hope that transformation continues as Marvel gears for a third Guardians of the Galaxy movie.

2. Dominic Toretto in The Fast Saga

07 - Dominic Toretto

“I live my life a quarter mile at a time. Nothing else matters: not the mortgage, not the store, not my team and all their bulls***. For those ten seconds or less, I’m free.”

That’s pretty much Dominic Toretto in a nutshell. This is the role that cemented Diesel’s growing reputation as a charismatic Hollywood anti-hero in 2001. Like Patrick Swayze in Point Break or Harrison Ford in the Star Wars trilogy, Dom is the badass foil to the movie’s straitlaced protagonist, Brian O’Conner (Paul Walker). Diesel barrels through the movie with his rippling muscles, fast cars and heart of gold before riding off into the sunset.

Even if Diesel’s role in the series stopped there, it would be enough to rank. But though he skipped the first sequel and appeared only in a cameo in the second, Diesel rocketed back onto the scene with 2009’s Fast & Furious and hasn’t slowed down since. He’s battled everyone from Dwayne Johnson to Jason Statham and lived to tell the tale.

Now Diesel’s Toretto is squaring off against his long-lost younger brother (played by John Cena) in the upcoming F9, and we may be getting a two-part Fast & Furious 10 after that. This is one franchise that knows how to age gracefully.

1. The Iron Giant

08 - Iron Giant

As strange as it may sound, Vin Diesel’s best role isn’t even a live-action movie. But anyone who’s actually seen The Iron Giant knows this fact. This might just be the best non-Disney animated film ever produced. Far more than just a tale of a boy and his giant, robot friend, The Iron Giant had plenty to say about violence, Cold War paranoia, and finding your place within the world.

The most impressive part is that Diesel’s role as the titular Giant was marked by simple, terse lines of dialogue. But Diesel brought nuance and gravitas to each line, giving the Giant a stunning sense of humanity and tragedy. Clearly, he could have had a successful career as a voice-over artist if the action hero thing never worked out.

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For more on 2020’s Diesel overload, learn why Diesel wanted to play Bloodshot and find out everything you need to know about the Bloodshot movie. Then see why F9 has fans rejoicing about #JusticeForHan.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Planet Zoo Dev Signs Deal to Make Formula 1 Management Games

Frontier Developments, the British studio behind Elite: Dangerous and Planet Zoo, has signed a multi-year deal to make a series of Formula 1 management games.

An announcement of Frontier’s acquisition of the Formula 1 licence reveals that the first game aims to launch for the 2022 F1 season, and – provided it is successful – Frontier can then develop games for further F1 seasons up to and including the 2025 season.

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The deal allows Frontier to make games for PC and console platforms, which will all be developed on the Cobra engine, the tools used to make Elite: Dangerous and the Planet Coaster and Zoo games.

Aside from “F1 management games” there are currently no details on what kind of game Frontier will make. Frontier also declined to comment with further information. The genre does make it clear this won’t be a driving simulation though – Codemasters has the licence for that – but whether this will be a Planet-style management game or something entirely different remains to be seen.

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If you’re an F1 fan be sure to check out our F1 2019 review if you’ve yet to jump into Codemaster’s latest simulation. If Frontier’s work is more your thing, then our review of Planet Zoo may be more to your tastes.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter