Mountain Everest Max Gaming Keyboard Review

The mechanical keyboard market is more crowded than ever, which makes it all the more remarkable that the Everest Max has made the splash it has. Earning more than $300,000 on Kickstarter, this modular keyboard offers Cherry MX switches, a removable numpad with four programmable display keys, a powerful media dock with control dial, and the ability to mix and match exactly where those addons live on your keyboard. It’s unique and more than a little exciting for gamers and keyboard enthusiasts alike, but at $269, it’s more than a little expensive.

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Mountain Everest Max – Design and Features

The Everest Max is out to impress from the get-go. It arrives in a large box designed to be used as storage instead of being thrown in the trash, complete with a pull-out drawer to store all of the accessories it comes with. I’m not one to put much stock in unboxings, but this was definitely one of the best I’ve experienced.

Taking the keyboard out, I was impressed by how sturdy it felt. Its case is made from two metal plates broken in the middle by an LED diffuser for 360-degree RGB lighting. The underside is molded plastic with plentiful cable routing channels to keep your desk looking tidy. Since most high-end gaming keyboards only feature a single metal plate under the switches, the Everest Max has a nice weight to it and a rigidity that felt great when I was hammering away at the keys.

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On its own, it’s a standard TKL gaming keyboard with an above average attention to detail. You have your Cherry MX switches, available in Red, Blue, or Brown, as well as Speed Silver and Silent Red for an additional $10 each. It features programmable per-key lighting with a number of preset effects, as well as the diffuser ring around the sides to create the everything from a rainbow light show to a subdued static light for typing in the dark. It’s also available in two colors, Gunmetal Grey or Midnight Black, which are fairly standard – but Mountain has gone the extra mile to apply different finishes to the bezels and under-key area for a neat, multi-faceted appearance. All of these are small touches, but they come together to make a keyboard that doesn’t look quite like anything else on the market today and I quite like it.

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What really sets it apart is its modularity. The Everest Max is the top-of-the-line version of the Everest keyboard and includes a modular numpad, media dock, and magnetic wrist rest, as well as a kit of accessories to further customize the board. Mountain also sells the Everest Core ($149), which lacks the dock and numpad, and the Core Barebones ($129), which further removes the switches and keycaps for gamers who would rather choose their own. Given how transformative the numpad and media dock are, it’s hard to justify buying into this keyboard without them, unless you plan to add them down the line, which seems to be the Everest Core’s reason for being.

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Both accessories connect to the Everest via USB-C and a pair of magnets to hold it in place, but in a cool twist can be connected to either the left or right side. Mountain also includes a USB-C extension cable in the box. I used it for quickly disconnecting the whole keyboard, but if you’d rather have your numpad floating off to the side, it can easily be used there. Having the option change locations is great, especially if you’re a lefty, but even as a right-handed gamer, I liked being able to move the number pad to the left for a quick macro key set. The same is true for the media dock and its large-and-in-charge control wheel. When I was gaming, I liked it on the left, so I could adjust volume without taking my hand off the mouse. Working in Photoshop, it was reversed. It’s quick, easy, and a genuinely cool option to have at your fingertips.

Mountain Everest Max Review

Being able to change positions is one thing, but that’s not all that sets these peripherals apart. The number pad also features four display buttons that can be used to trigger commands and launch shortcuts. Like the Elgato Stream Deck, each features a tiny screen underneath for a full color picture. It’s a visually striking and practically useful addition that I now use every day to launch my most used programs. The only downside is that the screens can be a bit hard to see if you don’t use the keyboard at an incline, so I wish these had been mounted at an angle.

Mountain Everest Max Review

The other cool accessory is the media dock. It’s made entirely of plastic, so does feel a bit cheaper than the rest of the keyboard, but still seems sturdy. It houses dedicated controls for volume and playback, as well as indicator lights indicator lights for the keyboard’s different lock functions. The star of the show is the dock’s large 40mm Display Dial. As the name implies, it features a full color IPS display, complete with a selectable menu for the media dock’s different functions.

Mountain Everest Max Review

The media dock is another visually striking add-on to the Everest that saved me from having to turn to software or fiddle around with key combinations to do things like change my lighting. By turning the dial, you can choose from a variety of settings, from allowing the screen to display a clock, timer, or stopwatch, to controlling the keyboard’s lighting, swapping between the five onboard memory profiles, adjusting volume, monitoring APM for RTS games, or even monitoring basic system info. You can also set your own screen saver to really make the keyboard uniquely your own.

Turning to the keys themselves, the default kit is both a high and a low. The high is that the Everest supports hot-swap, which means you can change your switches and completely change the feel of your keyboard whenever you like. It also comes with Cherry MX switches, which are the gold standard in gaming keyboards for their reliability. On the other hand, the keycaps are about as basic as they come. They’re thin, laser-etched ABS plastic that show finger oils almost immediately. Mountain sells PBT keycaps starting at an additional $24.99 and going all the way to $69.99. At this price, Mountain really should have included a higher quality set of keycaps. Even if most users won’t know the difference, better premium keycaps make for a better all-around experience.

Mountain Everest Max Review

The keyboard also has several other neat features, including USB passthrough for easily connecting a headset or gaming mouse. It’s USB 2.0 only, which is a bit disappointing, but puts it in line with the majority of other gaming keyboards that still offer passthrough. It also does it with a single detachable USB Type-C cable, so the Everest is completely compatible with aftermarket cables and won’t take up two ports on the back of your PC.

I’m also a big fan of the magnetic feet. Unlike most gaming keyboards that use plastic tilt feet that inevitably break after years of use, the Everest Max uses magnetic discs to achieve its angle. I was initially worried they wouldn’t stay in place well, but the magnets are strong and wouldn’t budge when moving the keyboard on my desk.

It wouldn’t be a gaming keyboard if it wasn’t programmable and the Everest Max absolutely is. Using Everest’s Base Camp software, you can perform all of the expected functions: programming macros, shortcuts, keymaps. You can customize the lighting presets and set your own static layouts. This is also where you can assign the shortcuts to the numpad’s display keys and set your custom wallpaper on the Display Dial. For Everest being such a small team, Base Camp is surprisingly polished, but don’t go into it expecting Corsair iCue levels of Photoshop-like lighting customization. Still, I was impressed at just how well done and easy to use it was.

Mountain Everest Max Review

Mountain Everest Max – Performance

The Everest Max is an innovative keyboard, but what really matters is how well it works for gaming. Given how well considered the rest of the board is, you probably won’t be surprised when I say it’s great. Like the heavy hitter keyboards from the Razers and Logitechs of the world, the Everest features a 1000 Hz polling rate and reports your key presses one thousand times a second. If that weren’t enough, it also packs N-Key rollover, so it doesn’t matter how many keys you press at once; the Everest will register every single one of them, completely free of ghosting.

The Everest Max never skipped a beat. No matter what game I played, it was responsive enough to easily stand alongside my Corsair K100 or Razer Huntsman Elite: Watch Dogs: Legion, Call of Duty: Cold War, Warzone, Apex Legends… if there was an error, it was because I made it, not the keyboard.

The unit I was sent was outfitted with Cherry MX Red switches. These are lightweight, linear switches without a smooth press straight down to bottom out. For gaming, they’re great: smooth enough to be reactive but not so sensitive that I found myself running from cover by mistake. I’m not sure which was more to blame, the switches or the case itself (probably a mix of both), but the board did have very noticeable pinging when pressing keys. The arrow keys in particular had a lot of spring noise. When pressed slowly, they would creak the entire length of their travel. This wasn’t consistent across all of the keys, which made it stand out all the more when I used the keys that did.

Mountain Everest Max Review

Mountain also did an outstanding job with the stabilizers, opting for official Cherry stabs and going the extra mile to lubricate them at the factory. The spacebar on many keyboards is a major source of noise, but not here. The keys sound and feel uniform, which makes for a much nicer tying experience.

I loved the modularity of the numpad especially when gaming. For World of Warcraft, I was able to map all of my skills to the numpad, and having it right by my left hand made accessing them faster. In shooters, mounting it on the left side allowed me to have more mouse space for big sweeps. Likewise, moving the media dock to the left side allowed me to quickly change profiles without taking my hand off the mouse. I won’t say it made me a better gamer, but anything that allows me to keep my aim while also accessing different controls is a good thing.

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Mountain Everest Max – Purchasing Guide

The Mountain Everest Max is available for $269 direct from Mountain’s website.

Cyberpunk 2077 Developer Says It Has No Special Agreement With Sony Or Microsoft For Refunds

Cyberpunk 2077 developer CD Projekt Red has stated that there are no special arrangements for refunds on its newly-released game. While most of the critical reception for Cyberpunk 2077 has been positive, concerns over poor performance on last-gen consoles resulted in a negative backlash from fans.

CDPR first put out a statement asking consumers to be patient until future patches could help stabilise the game on those older console platforms, but also explained that fans were well within their rights to request a refund. In an investor call earlier today, senior vice president of business development Michal Nowakowski explained that there would be no special treatment given to the developer from Sony and Microsoft with regards to players who ask for a refund.

“You have to understand, Microsoft and Sony, for every product that is released digitally on their storefronts have refund policies. Despite various articles that have shown up, that things are being opened just for us, It’s actually not true. These policies are in place and have always been in place. They are not opened up specifically for us. Anybody who has purchased any title on PlayStation Network or Microsoft’s storefront can ask for a refund.”

That means that consumers will have to deal with retailers if they want to get their money back for physical copies, or the notoriously difficult refund policies of the PlayStation and Xbox stores for digital copies of the game, although some players have reported that they successfully claimed back their money for the game.

Other consumers, however, have reported that their refund requests have been refused, with Sony urging its users to hold out for upcoming patches that will provide more stability to Cyberpunk 2077. If you’d like to try and get your cash back, you can check out our Cyberpunk 2077 refund guide or as a final resort, you can email CDPR at the dedicated email address [email protected].

Now Playing: Cyberpunk 2077 Review

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GTA 5 Online: The Cayo Perico Heist Is Live, And Here’s Everything You Should Know

Grand Theft Auto V Online’s latest enormous update, the Cayo Perico Heist, is here. The central addition is the new heist that the update is named for, but it’s not the only addition now available in Rockstar’s online game.

In a press release, Rockstar Games founder Sam Houser said that this update is “our way of getting everyone together to party and dance in the safest possible way while also giving players the chance to take on our biggest and best Heist yet.” Houser says that the goal was to give everyone something fun to do after the challenges of 2020. “It’s been a difficult and challenging year, and we wanted to make something everyone could have some fun in–we’re really excited for you to play.”

The Cayo Perico Heist adds a new space to explore, allowing you to explore a new island with your friends. You’ll also have access to a new nightclub, the Music Box, which will feature DJ sets from acts like Moodymann, Keinemusik, and Palms Trax.

The heist itself sees players breaking into the private island of Cayo Perico to snatch treasures from El Rubio, who has crossed the Madrazo crime family. Along the way you’ll need to retrive some incriminating files, purchase a submarine, photograph points of interest around the island, and potentially hack the security system to give yourself an easier approach.

The heist has designed with multiple potential approaches like the Diamond Casino Heist before it. You can prep and plan how you’re going to tackle it in advance, and this time you can go solo, if you want. This is the first GTA Online heist that you’ve been allowed to complete without a team, and while it’ll likely be difficult, you have the option if that appeals to you.

This new space also adds new radio stations, as well as new music for existing stations. One of the new radio stations, Still Slipping Los Santos, gives you a mission to complete, too–you need to find radio towers across the island to boost the station’s signal.

New weapons, items, and clothing have been added, too. You can use the sonar on your new submarine to find 10 Hidden Caches per day, collecting cash and RP from each one, giving you reason to keep logging in every day. Clothing options have also been expanded, including designs from fashion labels Civilist and MISBHV.

Here are the vehicles and weapons now available in this update:

New Vehicles

  • Sparrow Helicopter
  • Kraken Avisa submersible
  • Pegassi Toreador
  • Annihilator (Stealth)
  • RO-86 Alkonost
  • Kurtz 31 Patrol Boat
  • Shitzu Longfin
  • Vapid Winky

New Weapons:

  • Military Rifle
  • The Combat Shotgun
  • The Perico Pistol

For PS4 players, this update is also a good reason to log in and claim December’s GTA$1 million reward. All PlayStation Plus members on PS4 will get a bonus GTA$1 million every month they log in until GTA 5 releases on PS5. The game is also coming to Xbox Series X/S.

Now Playing: GTA Online – The Cayo Perico Heist Gameplay Trailer

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SteelSeries Has Acquired Controller Accessory Company KontrolFreek

Gaming peripherals brand SteelSeries has announced the acquisition of KontrolFreek. The KontrolFreek name will live on after the sale, with the company continuing as a wholly owned subsidiary of SteelSeries.

KontrolFreek are best known for their controller-augmenting thumbsticks and controller grips, with themed products allowing for gamers to customize their controllers after their favorite games. The company targets console players, with accessories available for PlayStation 4, Xbox One, and Nintendo Switch, as well as PS5 and Xbox Series X/S. They also sell a range of cables, along with RGB lights for customizing gaming stations.

With much of SteelSeries’ existing product range focusing on PC gamers, the KontrolFreek acquisition will give them an edge with console players, right when four new consoles are being released onto the market.

“With the next-generation consoles at the forefront of the gaming industry’s mind, there’s never been a better time to maximize our ability to provide the best gaming experiences and products to console gamers,” said SteelSeries CEO Ehtisham Rabbani. SteelSeries has also released PS5 and Xbox Series X/S compatible headsets earlier this year.

The acquisition is SteelSeries’ second for this year after the April purchase of A-Volute, creators of the Nahimic AI-based audio technology.

Now Playing: PC Gaming Holiday Gift Guide 2020

Tom Hardy’s Bane Performance ‘Yet to Be Fully Appreciated,’ Declares Nolan

While doing a press tour for Tenet, Christopher Nolan has said that Tom Hardy’s portrayal of Bane in The Dark Knight Rises has yet to be “fully appreciated.”

As reported by IndieWire (via NME), Nolan was speaking to MTV’s Happy Sad Confused podcast and discussed how Hardy really delivered “quite a performance.”

“There’s no safety net for any of these guys and Tom, I mean… what he did with that character has yet to be fully appreciated. It’s an extraordinary performance, and truly amazing,” Nolan said. “The voice, the relationship between just seeing the eyes and the brow. We had all these discussions about the mask and what it would reveal and what it wouldn’t reveal, and one of the things I remember him saying to me, he sort of put his finger up to his temple and his eyebrow and said, ‘Can you give me this to play with? Let people see this.’ Sure enough, you see there in the film, this kind of Brando-esque brow, expressing all kinds of just monstrous things. It’s really quite a performance.”

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The reception to Hardy’s Bane was mostly positive, but many complained that his muffled dialogue made it hard to truly understand what he was saying. This caused Nolan to adjust some of the sounds mixing to make it a bit clearer, but he would not change the voice completely.

Nolan is very set in his ways, and also believes that not being able to hear his movies’ dialogue isn’t a big deal. This is but a small glimpse into the directorial style of Nolan, the same director who seemingly doesn’t allow chairs on his movie sets and changed a character’s “sickening” death scene in The Dark Knight rises as it would have given the film a NC-17 rating.

Later in the podcast, Nolan defended David Fincher’s work in Alien 3, saying ““Everyone always complains that sequels get bigger but we’re the people making sequels get bigger, we do want them bigger. You don’t want them smaller. It’s the ‘Alien 3’ lesson that [David] Fincher learned. You can do it but it’s not going to make anybody happy, even though personally I love that film, a lot more than he does in fact.”

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These comments were one of the many recently made by Nolan alongside those criticizing HBO Max and WB’s decision to shift its 2021 film slate to make its films available on both HBO Max and theaters on the same day.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

A Space Jam Game Is Coming To Xbox, And Fans Are Designing It

A new Space Jam game will be coming to Xbox Game Pass in 2021, though there’s two things you should know. Firstly, the game will be based on the upcoming sequel Space Jam: A New Legacy with LeBron James, and secondly it’s going to at least partially designed by fans.

Microsoft has announced the game, and its associated competition, in collaboration with next year’s Space Jam sequel. It says the game will be an “arcade-style” video game, with games based on two of the competition’s winning ideas to be brought to life.

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The competition gives entrants a number of pre-made concept screens based on combinations of genres like action, adventure, sim, strategy, shooter, and more, then asks for an in-depth description of how the game would play. It’s not clear whether the winning games will make up the entirety of the final Space Jam game, or if they’ll just be a few options among a selection of other mini-games.

The finished game will be available as a perk to Xbox Game Pass Ultimate members in 2021.

With the competition seemingly targeted more at young fans (though it does have a minimum age of 14), Microsoft is also using the Space Jam collaboration to run a series of themed virtual coding workshops for young people looking to get into game development.

The original Space Jam also got a tie-in video game back in 1996, though according to GameSpot’s review, the combination of 16-bit basketball gameplay and poorly-implemented cartoon-themed mini games was not a winner.

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Warner Bros. Completes Justice League Investigation, Promises ‘Remedial Action’

Almost half a year after actor Ray Fisher spoke out against Warner Bros. and members of the Justice League production, WarnerMedia announced that its investigation into Fisher’s allegations has completed.

“WarnerMedia’s investigation into the Justice League movie has concluded and remedial action has been taken,” the company said in an official statement Friday night.

WarnerMedia provided no information about what those actions are or will be, which reflects in the statement Fisher made on Twitter following the announcement.

“The following was relayed to me on behalf of @WarnerMedia at 5pm EST today,” Fisher wrote. “The investigation of Justice League is now complete. It has led to remedial action (some we’ve seen, some that is still to come.)”

“And this statement (which truly belongs to all who participated in the investigation): ‘WarnerMedia appreciates you having the courage to come forward and assist the company with creating an inclusive and equitable work environment for it’s [sic] employees and partners,'” Fisher continued.

“There are still conversations that need to be had and resolutions that need to be found,” he said in a final tweet. “Thank you all for your support and encouragement on this journey. We are on our way. More soon. A>E”

The A>E at the end refers to “Accountability>Entertainment,” which Fisher has used as a rallying cry throughout the investigation.

Fisher kicked off the investigation in July when he tweeted to retract complementary statements made at San Diego Comic-Con in 2017. As the investigation progressed, other members of the Justice League cast came out in support of Fisher, and Fisher more explicitly called out Joss Whedon, who filled in for Zack Snyder when he stepped away due to a family tragedy, as well as producers Jon Berg and Geoff Johns.

In October, Fisher accused Whedon of changing the complexion of an actor of color, which the director denied, as well as saying that he heard “blatantly racist conversations” among studio executives, including Berg, Johns, and Warner Bros. Pictures Group chairman Toby Emmerich.

Fisher has been vocal throughout the investigation, speaking on Twitter about concerns about who was performing the investigation. When Whedon stepped down from his role as a producer, writer, and director on HBO’s The Nevers, Fisher pointed to the WarnerMedia investigation as the cause of Whedon’s departure.

During the investigation, Zack Snyder’s re-shot, re-cut Justice League transformed from a film to a four-part limited series headed for HBO Max with a 2021 release date. When the initial cut of the movie hit theaters in 2017, it quickly became the Warners’ least-successful comic-book movie both financially and critically. The gap between fan expectations and response to the movie led to the #releasethesnydercut hashtag, laying the responsibility for the movie’s failure squarely at Whedon’s feet. Snyder has been working on re-shoots for the film, involving primary cast members Ben Affleck, Gal Gadot, Fisher himself, and others, with a budget that began at $20 million and inflated to a reported $70 million.

Warner Bros. has not yet set a release date for Zack Snyder’s Justice League, but WarnerMedia CEO Jason Kilar has suggested in a recent post that it will come out in early 2021.

The Jackbox Audience Kit For Twitch Makes It Easier For Audiences To Join In

In 2020, when leaving the house and being with friends and loved ones has been harder than usual because of the COVID-19 pandemic, socially distanced game nights have become part of many people’s social routine. The newly released Jackbox Party Pack 7, and the six earlier games in the series, are excellent games to play with friends–and doing so through Twitch just got a little easier.

Twitch has announced the Jackbox Audience Kit, an extension for streams that makes it possible to join Jackbox games without needing to open a separate browser. This extension lets audiences join the game through the Twitch app, making it easier to join in on games.

As long as the Twitch streamer has installed and enabled the extension, joining a game is a simple process of following the on-screen instructions.

Right now, the extension is supported by the majority of Jackbox games, although some cannot be played with an audience. Monster Seeking Monster currently does not support the extension, but support is “coming soon”; The Devils and the Details and You Don’t Know Jack: Full Stream will not work with it, now or in the future.

Hopefully this means that your next friendly game of Quiplash 3, Trivia Murder Party, or Mad Verse City will be easier to set up and play than before. All 7 Jackbox games are available on PC, Switch, PS4, and Xbox One.

Now Playing: The Jackbox Party Pack 7 – Launch Trailer

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Cobra Kai Season 3: Everything To Know

It’s been far too long since Cobra Kai’s season 2 finale left us hanging after a traumatic high school karate riot. But, season 3 is finally on the horizon, so let’s take a look at everything we know so far.

First and foremost, the most important question of all – what’s the release date? Season 3 of Cobra Kai will premiere on January 8, 2021, and this time it’s exclusively on Netflix. All episodes of the new season will be available that day, so get ready to binge.

Before we get into what to expect, here’s where we left off: Four words: High school karate riot. The end of Season 2 saw the tensions between the Cobra Kai and Miyagi-Do dojos finally boil over, leading to an all-out war between the two groups in the middle of the high school. Ultimately, Robby delivered a kick to Miguel that saw him fly over a balcony, landing spine-first on the rail of a staircase below. As a result, Miguel ended up unconscious in a hospital, with Robby on the run.

Meanwhile, Kreese assumed control of Cobra Kai, ousting Johnny and turning his students against him. If Cobra Kai is Star Wars, this season was definitely The Empire Strikes Back, leaving all of the show’s heroes down and out, with the evil grasp of the Empire (a Kreese-led Cobra Kai) growing in power.