A Total War Saga: Troy Review – Kings Of The Bronze Age

The Aegean Sea is a raging inferno. You may have heard tales of a great war between the ancient Greeks and the Trojans, a feud kindled by divine intervention, stoked by love and betrayal, and finally extinguished in an epic siege. In the newest Total War Saga, the Paris-Helen-Menalaus love triangle is the spark that doesn’t just ignite the Trojan War of legend–it turns the entire eastern Mediterranean into a tinderbox.

As a more focused, more specific take on Total War, Troy has an epic tale to tell. But to the benefit of the series’ strategic legacy, Homer’s writings set the scene rather than deliver a script, leaving plenty of room for those of us who haven’t memorised The Iliad to enjoy crashing one enormous army into another and watching the world burn.

At first, Troy seems a bit small. There’s just the one map upon which the campaign is played. But that map is absolutely massive, taking in all of mainland Greece, a hefty slab of the western coast of modern-day Turkey and dozens of islands in between. The diverse geography provides a healthy mix of terrain types across the map, which in turn present different strategic challenges: The densely forested mainland is ideal for ambushes and funnelling armies through its mountainous corridors while the islands in the Aegean may be more exposed but any invading force is likely to have suffered attritional losses making the treacherous journey by sea.

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Fortunately, since you’ll be spending most of your time playing Troy scrolling around the campaign map, it looks beautiful, too. Those forests and mountains, those archipelagos ringed by reefs and gorgeous blue water are depicted in exquisite detail. However, the settlements themselves lack distinguishing features and don’t seem to evolve in appearance as they develop. It’s disappointing you can’t actually see the farmlands, quarries, lumbermills, and temples you’ve built spill out onto the map. Still, the way the crumpled parchment fog of war burns away as you chart new territory is lovely, and it echoes the stunning black and red figure paintings that loom over the horizon at all times. If Troy isn’t the best looking Total War yet, it’s certainly the most visually striking.

There are only eight playable factions–split evenly between the Trojans and the Danaans–though each one feels distinct in crucial ways. Faction leaders possess markedly different abilities both on and off the battlefield that, when combined with a clutch of unique units and buildings, allow for contrasting strategic approaches. They even introduce whole new mechanics. I played a lot as Sarpedon of Lycia and was able to take advantage of his ability to interfere in trade deals between other factions, redirecting resources my way or cancelling deals outright. I felt like a Trojan puppetmaster, pulling the strings to bend the region’s politics in my favour.

Even though I only toyed with the other factions and didn’t get to fully appreciate their unique mechanics, it’s clear these mechanics are incredibly powerful–Odysseus, for example, can construct buildings of his own inside an allied settlement while Paris can move Helen around the map and gains huge bonuses and penalties depending on how near or far apart they are. The starting locations add a further dimension–Sarpedon is quite isolated albeit vulnerable to attack from across the sea while Agamemnon is protected by powerful neighbouring allies but as a result doesn’t have much elbow room to expand. Such disparate beginnings prompt a fresh set of priorities when you move from one faction to the next.

Your early turns on the strategic campaign map are an opportunity to scope out the lay of the land and ponder how the new multi-resource system is going to influence your plans for expansion. You have just the one small army initially, and the options to recruit additional troops are basic. To support more troops you need more food, and to recruit better troops you need wood, stone, and bronze to build the various barracks from which they spawn. Each settlement on the map specialises in one of these resources, so marching off to war isn’t necessarily a case of pointing your spearmen in the direction of your nearest neighbour. The war machine can quickly grind to a halt if you’re not producing enough bronze. Properly scouting the land to identify valuable and complementary resource deposits is important, and it’s immensely satisfying when you finally conquer a target and the goodies start rolling in.

Once you’ve secured yourself a handful of provinces, managing your empire’s economy can feel a little rote. When it came to selecting which buildings to build and which ones to upgrade, I rarely felt like I was making tough choices. Much of the time, in fact, it felt like it didn’t really matter whether I opted for the farmland or the granary or the hunter’s lodge since they all basically do the same thing to varying degrees. Do you want a bunch of stone per turn or do you want a slightly larger bunch of stone per turn and a slight hit to your province’s happiness? Does it really matter?

Indeed, there’s a consistent sense that plenty of the choices you’re making are trivial, as if a whole lot of tiny decisions are adding up to not very much at all. I levelled up one of my spies 24 times over the course of the campaign and I really couldn’t tell you whether that time I opted for an 8% boost to his movement made any difference whatsoever to his performance. He did manage to assassinate a Spartan general when he had only a 17% chance of succeeding, so I dunno, maybe I made a smart choice somewhere along the line.

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The effects of your decisions are far more apparent on the battlefield, assuming you prefer to fight them yourself rather than auto-resolving. Troy is simply a terrific demonstration of the Total War battle system. Here, the granularity and accumulation of small differences are genuinely meaningful. Mostly, it’s in the make-up of the army rosters and your ability as a general to bend subtle statistical variations to your will. It’s about recognising that your opponent’s slingers have slightly better range than yours, but if you can send your nible light chariots down the flank they can hit the slingers from behind and force them back into range. There isn’t a huge range of unit types, but there is a seemingly endless variation. Even the nods towards Greek myths with the presence of harpies, centaurs, and so on are in fact simply twists on the standard archetypes. The centaur, for instance, is merely one of the few cavalry units–just a dude riding a horse, albeit a really quick one who serves as a useful scout and irritating flanking force.

Sometimes the granularity is too fine and things can become hard to read in the heat of battle. I would find myself pausing the action now and again to double-check an enemy unit. It’s not always immediately obvious that these guys with an axe and shield also have a ranged attack, or that these chaps with the spears are better armoured than those other chaps with the spears. This lack of clarity, and resulting reliance on stat comparisons mid-battle, isn’t too much of an issue though since you’ll want to be pausing things anyway to tweak your instructions and better coordinate the next phase of your assault. Indeed, the only real negative when it comes to Troy’s combat suite is the tedium of the special siege battles. Whether you’re encamped for multiple turns outside the castle gate on the campaign map or waiting for your battering rams to slowly do their thing, there’s an awful lot of not doing very much during a siege. What should be climactic encounters rarely generate the level of excitement or tactical ingenuity found when fighting in the open.

Despite its smaller, more intimate focus, Troy is unable to shake some of the annoyances that plague the Total War series. There are too many battles to fight. As enjoyable and accomplished as the battle system most certainly is, it can be exhausting to fight this many of them. The option to auto-resolve any battle goes some way to alleviating combat fatigue, but the AI is a poor substitute for your tactical leadership–if you want to avoid unnecessary losses, you have to fight them yourself. There’s also too much diplomacy. Like the battles, the diplomacy system is deep and dynamic, affording you considerable opportunity to barter, trade, and form all sorts of alliances, but the AI is too eager to engage you in it. Every turn you find yourself bombarded with diplomatic offers–Want some bronze for this stone? How about a non-aggression pact?–that you’re never in a million years going to accept. It slows down a game that is already slow enough to process the AI turns and contributes nothing other than forcing you to manually decline each offer. There’s a fine line between wanting the game world to feel alive with other factions pursuing their own interest and not wanting the player to feel overwhelmed with notifications, and sometimes Troy falls on the wrong side.

Perennial issues aside, with Thrones of Britannia and now Troy, the spin-off Saga series has proved adept at delivering a kind of Total War that is more focused, flavourful, and even experimental than the mainline series. In the specific case of Troy, it’s not always an unmitigated success; for every dose of granular detail that reveals more strategic options there’s another element of graininess that obscures. At its best, though, Troy is a pretty epic series of bloody enjoyable battles that is just about as good as the series has delivered.

The Stanley Parable: Ultra Deluxe Announces Delay In The Most Stanley Parable Way Possible

The Stanley Parable: Ultra Deluxe was released for consoles back in 2018, and the expanded version of the metatextual, odd comedy game was expected to arrive for PC and consoles this year. It’s now been delayed into 2021, and publisher Crows Crows Crows announced this in a way that sent games news writers around the world scrambling to double-check something.

The game’s delay was announced across three tweets, two of which were just delay notices from other recent games with some details changed. The first tweet below is from the announcement of Halo Infinite’s delay, while the second is from Deathloop, which was recently pushed back to 2021.

The third tweet is designed–until you stop and read the text–to look like an edited release announcing the delay of Marvel’s Spider-Man: Miles Morales. That game has, in fact, not been delayed and is still releasing in 2020. Phew.

It’s that third tweet that probably contains the most actual insight into why the game was delayed–and as with many games delayed in 2020, COVID-19 and work-from-home arrangements are responsible.

The Stanley Parable received a 9/10 in GameSpot’s 2013 review. “The Stanley Parable is both a richly stimulating commentary on the nature of choice in games (and in other systems, too, like our workplaces and our families) and a game that offers some of the most enjoyable, surprising, and rewarding choices I’ve ever been confronted with in a game,” wrote reviewer Carolyn Petit. “Going the wrong way has never felt so right.”

Now Playing: The Stanley Parable: Ultra Deluxe Trailer – The Game Awards 2018

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Shooter McGavin From Happy Gilmore Stars In New PGA Tour 2K21 Video And He Throws A Fit

With the release of PGA Tour 2K21 coming up very soon, 2K Sports has released a new commercial for the game featuring a lot of celebrity talent, including Christopher McDonald, the actor who played the evil golfer Shooter McGavin in the Adam Sandler movie Happy Gilmore.

Cover star Justin Thomas is also featured in the ad, alongside wrestler The Miz and hip-hop artist Schoolboy Q. They are all competing in a round of golf, and, you guessed it, McDonald has the worst time and ends up throwing a fit like his Happy Gilmore character. Check out the spot:

PGA Tour 2K21 launches on August 21 for PS4, Xbox One, Nintendo Switch, and PC. The game greatly expands on its predecessor, The Golf Club 2019 Featuring PGA Tour, by adding more real-world courses and 12 PGA Tour golfers, though one of the character models doesn’t look right.

GameSpot recently played a few hours of PGA Tour 2K21, and you can watch our gameplay video here to see us shoot 59 at TPC Summerlin.

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New Mutants Video Still Insistent On August 28 Release Date

Marvel’s upcoming horror-superhero film New Mutants has released a new 60-second featurette. The clip features the cast, which includes Alice Braga Morales (The Suicide Squad), Blu Hunt (The Originals), Maisie Williams (Game of Thrones), and others joyfully distilling down the complicated plot in under a minute. Check it out below.

After a lengthy series of well-documented delays over the last two years, New Mutants will be in theaters August 28. Even though that date isn’t all that far away, the repeated doubling down on late August in the face of COVID complicating theater re-openings may instill more uncertainty than confidence. It doesn’t help that last week’s reminder the movie will be hitting IMAX theaters was in a tweet that assured fans with a hard to parse “yeah, really.”

Fans and skeptics alike could be forgiven for not feeling certain about New Mutants arriving in theaters. Long before COVID, the movie was originally scheduled to be released in theaters April 13, 2018.

The official movie synopsis says that New Mutants is “an original horror thriller set in an isolated hospital where a group of young mutants is being held for psychiatric monitoring. When strange occurrences begin to take place, both their new mutant abilities and their friendships will be tested as they battle to try and make it out alive.”

New Mutants is directed by Josh Boone (Stuck in Love, The Fault in Our Stars). The screenplay was written by Booen and Knate Lee (Jackass Presents: Bad Grandpa).

Nintendo Direct May Air Next Week, Growing Evidence Suggests

Nintendo Directs have a history of getting leaked by insiders before they air, and it appears that the same thing might be happening once again. VentureBeat reporter Jeff Grubb posted a tweet yesterday that suggested that Nintendo will hold another event before the end of the month, and a ResetEra user who leaked this week’s Indie World Showcase made a similar claim.

According to VGC, sources have indicated that Nintendo will hold some sort of event in August or September. July’s Nintendo Direct Mini was leaked in a similar manner, lending more credence to these rumors.

This Nintendo Direct would come at an extremely popular time for game announcements. The DC FanDome event will include more details on Rocksteady’s hotly-anticipated Suicide Squad game, as well as the rumored new Batman game from WB Games Montreal. It also comes in the wake of Nintendo’s own Indie World stream, which came with a barrage of game announcements, including Hades, Grindstone, Hypnospace Outlaw, and many others.

Nintendo has pursued a somewhat unorthodox approach to game announcements recently, forgoing its usual June Direct that accompanies the traditional E3 announcements from other hardware giants. The company also announced a new Paper Mario game and the Pikmin 3 Switch port out of nowhere, which surprised many fans.

Now Playing: Top New Game Releases On Switch, PS4, Xbox One, And PC This Week — August 16-22, 2020

Call Of Duty: Modern Warfare, Warzone Adds New Full-Color Tomogunchi Model

A new kind of Tomogunchi is now available in Call of Duty: Modern Warfare and Warzone for PC, PlayStation 4, and Xbox One. It’s called Tomogunchi Turbo and it features a bigger, full-color screen and unlockable charms.

Tomogunchis are wristwatch-like companions that feed off your in-game kills. Similar to a Tamagotchi, a handheld digital pet released in the late ’90s, Tomogunchis are needy little pets that require constant attention or they die.

The Tomogunchi Turbo takes the virtual pet to the next level with a bigger screen on the watch face, vivid colors to display your little companion’s various moods, “better buttons,” and more. Much like the previous Tomogunchi, Turbo requires kills to help the pet grow and destruction to help it evolve. The official Call of Duty Twitter account shared a video showing off the Tomogunchi Turbo, which you can check out below.

There are also charms you can unlock for your Tomogunchi Turbo. Once your virtual pet evolves, you unlock the charm of whatever creature is on the watch face. This includes a bear, fox, mantis, and more. Curiously, the pets–and the evolutions themselves–don’t seem to transform in any sort of linear fashion. This means your skunk could become an octopus or an evolution equally as bizarre.

T-Rex on my wrist, Rampage in the Team Deathmatch I'm in.
T-Rex on my wrist, Rampage in the Team Deathmatch I’m in.

In other Call of Duty news, a new update for Modern Warefare and Warzone is available now and it’s massive on Xbox One, weighing in at about 66 GB. The update itself is a texture fix addressing graphical issues with weapons.

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Snag A New 24-Inch PC Monitor For Only $80

If you’re looking for a monitor to work on from home or even just an extra display to add to your setup, then Staples has a great deal on a monitor right now. A 24-inch AOC desktop monitor is on sale for $99.99, and with promo code 38890, its price drops to $80. Unfortunately, as our sister site CNET notes, you’ll need to hit $100 or more to use that code–they suggest adding this 25-cent ruler to your cart, which will make you eligible for the 20% off discount.

The AOC monitor comes with free shipping and can arrive as soon as tomorrow, depending on when you order and where you’re located. There’s also the option to pick up the display in a Staples store near you–and if the store already has stock, then you’ll be able to pick it up as early as today.

If you’re looking for more recommendations, check out our guide to the best budget monitors you can buy right now. There are a lot of different options that fit a variety of needs, including gaming, entertainment, and work.

Mortal Shell Secret Ending Guide: How To Find The Game’s Humorous Conclusion

Note: This post contains some light spoilers for a secret in Mortal Shell. If you’d rather find it on your own, you might want to stop reading here and check out our Mortal Shell beginner’s guide to help you survive.

Mortal Shell‘s world is a deep and mysterious one. The land of Fallgrim is populated by bandits, monsters, religious fanatics, and warrior scholars, whose motivations are unknown. Even your role is a hazy one; as a creature known as The Foundling, your nature and origin is unclear, and your goals are even murkier.

Most of the story of Mortal Shell has you working for a being known as the Old Prisoner, who gives you gifts and upgrades in return for Sacred Glands plundered from the depths of Fallgrim’s three temples. Finding all three of the glands and helping out the Prisoner advances the story toward its conclusion, but there are a lot of strange secret depths to plumb in Mortal Shell as well–including an alternate path that can give you a different, secret ending to the game much earlier than if you complete it the normal way.

Mortal Shell’s alternate ending is a lot like the ones found in of Far Cry 4 and Far Cry 5. It requires some specific work to find it, and it’s more of a joke than an actual conclusion of the tale. But it’s worth tracking down for a fun moment, and the good news is, even if you trigger the rolling credits for a gag, you’ll be returned to the game right where you left off–so there are no consequences for catching this cutscene.

Here’s where to find Mortal Shell’s secret ending and how to access it.

Mortal Shell Secret Ending

Find Baghead In Fallgrim

Look for the tree with all the bats hanging from it; you can find Baghead sitting atop the hill at its foot.
Look for the tree with all the bats hanging from it; you can find Baghead sitting atop the hill at its foot.

The secret conclusion to Mortal Shell isn’t in one of the challenging temples full of enemies, but in the overworld-like section called Fallgrim. Here, you’ll encounter a bunch of club-wielding enemies known as brigands, who are always keen to attack an interloper such as yourself. There’s one member of their ranks who doesn’t hate you just for existing, though: a fellow called Baghead.

You’ll have to seek Baghead out to talk with him, which isn’t especially easy thanks to the fact that it’s easy to get lost in the samey-looking Fallgrim. You’ll find him sitting under a huge tree next to a small fire and a frog-shaped stone treasure chest. You’ll know the location by the huge, frightening-looking bats hanging from the massive tree’s branches.

When you locate Baghead, have a conversation with him. He’s a bit of a layabout, and when you show up, he’ll take the opportunity to ask you for things.

Bring Baghead A Tasty Rat

After meeting Baghead, he’ll ask you for a Boiled Rat to snack on–he’ll even mention smelling one on you. You can share one with him right away if you have it, and if not, you’re likely to come across one by fighting through the brigands situated at small campfires around the area.

Talk to Baghead again and he’ll ask for something else: Superior Moonshine.

Bring Baghead Superior Moonshine

Baghead will first request a Boiled Rat, and then a bottle of Superior Moonshine. Both are found within Fallgrim, usually on the other weapon-wielding brigands who attack you on sight.
Baghead will first request a Boiled Rat, and then a bottle of Superior Moonshine. Both are found within Fallgrim, usually on the other weapon-wielding brigands who attack you on sight.

Moonshine is also located around Fallgrim, although it’s a little tougher to come by. You’ll find it in two varieties: Inferior and Superior. Both come from the enemies you’ll find scattered around Fallgrim, but the Superior Moonshine is in tighter supply and will likely require more work to locate. You can also find it in the three temples that drive your goals in Mortal Shell–the tougher, more sophisticated enemies who hang out in the temples sometimes also have more sophisticated intoxicants. But in general, this seems like a bit of a random find.

Bring the Superior Moonshine back to Baghead to advance his conversation a little more. By now, he’ll be pretty friendly.

Become Baghead’s BFF

Say hello to your new best friend.

As you talk to Baghead a third time, he’ll be pretty appreciative of you. After all, you’re a person who just happened by and talked to a person who was, very likely, an enemy. It seems like the only reason Baghead didn’t attack you was that he’s a generally pretty lazy guy. But then you showed him kindness by sharing your food and spirits, not once but twice–and that Superior Moonshine is pretty impressive stuff. Now Baghead is your ride-or-die bro.

In your final conversation, Baghead will ask if you want to become best friends forever. He suggests you wile away the hours just hanging out by the fire together, being lazy, drinking booze, and enjoying life, instead of constantly toiling at murdering or worshiping the Revered and their Sacred Nektar.

To trigger the secret ending, agree to Baghead’s suggestion.

Fallgrim Falls

Watching monsters creeping out of the darkness seems like a not-great conclusion, but at least the booze is good.

Once you become Baghead’s loafy best bud, you’ll be treated to a cutscene that suggests this was maybe not the best decision. As you hang out around the fire, playing your lute, you’ll get treated to shots of the surrounding area where other brigands are hanging out, enjoying meals, lute-playing, and campfires of their own. Within a few moments, however, you’ll see that just chilling out in Fallgrim and drinking moonshine is maybe not in the cards.

Creeping up on the nearby campers are those frightening vampiric enemies that show up in a few key locations throughout Mortal Shell. You’ll sometimes find them in deep caves and temples, but most notably, they invade the forests of Fallgrim every time you manage to locate a Sacred Gland in the game. Defeating a boss and taking a gland from one of the temples causes some thick fog to roll into Fallgrim, and when it does, the vampires come with it–setting ambushes to try to kill you and ripping through the brigands, often snacking on their bodies as you approach.

So it seems that giving up your quest, whatever it is, doesn’t bode too well for the people who live in this world. Still, at least the drinks are good.

We’ve got more Mortal Shell coverage for you to enjoy as you work your way through the game. Check out our beginner’s tips to help you survive in Fallgrim and beyond, a guide to the items you can find and their Familiarity bonuses, and don’t forget to read our Mortal Shell review.

Now Playing: Mortal Shell – 7 Tips You NEED To Know

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Marvel Legends Series Venom Figures Now Available for Preorder

I don’t know about you, but for my money it doesn’t get much better than Venom and Deadpool when it comes to Marvel universe characters. Granted, they’re both technically outside the sphere of the Marvel Cinematic Universe, in spite of their own movies, but that makes them cool outcasts. It’s true to their intended forms, and I appreciate that.

Speaking of forms, the two outcasts come together in one great figure in the alternate-universe mash-up Venompool, the Earth-90211 combo of the Venom symbiote and Deadpool. This figure doesn’t come cheap, however. Like many Marvel Legends figures before, you can only get this one by collecting the rest of the figures in the set. The good news is the Marvel Legends Series Venom line-up is awesome. There’s really no two ways about it. Just look at them.

Marvel Legends Series Venom Preorders

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The figures come out November 1, as well as the new Marvel Legends Series Venom figure itself. Is it worth the money? I can’t make that call for you, but I’m going to anyway: yes. That is one cool figure.

At twenty bucks a pop, and with November 1 being many weeks away, you should have enough time to tuck away a little money for the day they all ship (which is when Amazon will charge your account). I say go for it.

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Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. Find him on Instagram at sethgmacy

Pokemon Go Dragon Week Makeup Event Announced

Pokemon Go developer Niantic is holding another makeup event in the game later this week. Due to technical issues that affected the recent Dragon Week Ultra Unlock event, Niantic is making the Dragon Week Timed Research rewards available again from August 21-26.

During that time, players will be able to complete a new series of Timed Research tasks. Although the activities will be different from those that were available during Dragon Week, the rewards will be the same, so players will have another opportunity to catch two Deino if they can complete the tasks.

Niantic notes that the makeup event will only revolve around Timed Research, so no other aspects of Dragon Week will be brought back. You can read more details about the makeup event on the official Pokemon Go website.

In the meantime, the third Ultra Unlock event, Unova Week, is currently underway. Until August 21, Gen 5 Pokemon like Cottonee, Emolga, and others will appear in the game more frequently than usual, while the Mythical Pokemon Genesect will be available in standard five-star Raids.

Niantic is also holding a poll this weekend to determine the next two Community Day Pokemon. On August 22, players will have a chance to vote for one of four Pokemon: Caterpie, Charmander, Grimer, or Porygon. The pocket monster that receives the most votes will be selected as the featured Pokemon for September’s Community Day, while the runner-up will be October’s. You can read more details about the voting process here.

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