The Netflix Boot-Up Sound Was Almost A Goat

The Netflix boot-up sound is very well known, but it was almost completely different.

Netflix VP of product, Todd Yellin, said on the Twenty Thousand Hertz podcast (via THR) that the company also considered other, very different sounds. These included underwater bubbles and even a goat’s bleating sound.

All of these sounds–including the “Ta Dum” sound that ultimately was chosen–were composed by sound designer Lon Bender, who won the Best Effects Sound Editing Oscar for Bravehart. The “Ta Dum” sound, as it’s known internally at Netflix, was initially introduced in 2015.

“I liked the sound of the goat,” Yellin said. “It was funny, quirky, and our version of [MGM’s] Leo the Lion.”

Netflix ultimately decided on Ta Dum because, in polling, people associated it with things like “dramatic,” “beginning,” and “movie.” Bender said he made the sound by hitting his wedding ring on his nightstand, followed by a backward-playing guitar sound called “The Blossom.”

In other news, Netflix recently spoke about how it wants to make “broad audience” movies like Harry Potter and Star Wars. “A lot of family live action, fantasy, spectacle movies that we think are big and can play great,” Netflix movie boss Tendo Nagenda said.

Pikmin 3 On Switch, New Street Fighter 5 Characters, No Xbox Live Changes | Save State

On this Save State Persia talks about Pikmin 3 coming to the Nintendo Switch. It will include all DLC and even new prologue and epilogue missions with captains Olimar and Louie. There will also be new difficulty levels and a Piklopedia that will give you more information on creatures you encounter. The game will also be completely available to play co-op.

Capcom announced five new characters are on the way for Street Fighter V’s final season. Dan and Rose, last seen in Street Fighter IV, were the first to be revealed. Oro, who was last playable in Street Fighter III was the third character confirmed to be making a return. Akira Kazama from Rival Schools was announced, and she has a connection to Sakura so will fit right in among the Street Fighter crew. The fifth and final character has yet to be announced but the Season 5 Roadmap shows new stages, costumes, and more reveals will happen over the course of the next year.

Xbox Live Gold is here to stay, after rumors suggesting it would be discontinued were clarified by Microsoft. A name change in the Xbox Services agreement was made to distinguish the difference between underlying Xbox Live Services and Xbox Live Gold. As of now, there are no plans to change Xbox Live Gold. Another Microsoft livestream is planned for this month that may contain more information on what we’ll see next.

Our Play For All donation drive is still going strong and you can still contribute by visiting store.gamespot.com and purchasing merch in which the proceeds go directly to Black Lives Matter and Covid 19 Relief efforts.

This is your Save State for Wednesday, August 5th.

PGA Tour 2K21 For Switch Won’t Have Course Designer At Launch

2K Sports has released a new trailer for the soon-to-release PGA Tour 2K21, this one focusing on the franchise’s course designer. First and foremost, the trailer comes with the disclaimer that the course designer will not be available on Nintendo Switch. [Update: a press release from 2K says the course designer won’t be available “at launch,” suggesting it may come later. However, the video below does not include the “at launch” wording.]

The course designer, which was featured in previous games in the series, is part of what makes the golf franchise so good and enduringly popular. Players have created thousands of courses over the years, and this gives users new sites to play on a regular basis to keep things interesting. The creativity of the playerbase has led to some fantastic and imaginative courses.

It’s a bummer that Switch owners won’t have access to the designer, which this year has been updated with even more objects, such as kangaroos. The designer will be available on PS4, Xbox One, and PC.

As you can see in the video below, the PGA Tour 2K21 course designer allows people to create whatever they can imagine, whether that be a green filled with squirrels or maddeningly difficult layouts. Check out the video below to see some of the possibilities.

PGA Tour 2K21 releases on August 21 for PS4, Xbox One, Switch, and PC. It includes 15 real-world courses and 12 officially licensed players–you can see all of them below.

PGA Tour 2K21 Full Player List

  • Justin Thomas
  • Matt Kuchar
  • Bryson DeChambeau
  • Kevin Kisner
  • Cameron Champ
  • Tony Finau
  • Ian Poulter
  • Gary Woodland
  • Jim Furyk
  • Billy Horschel
  • Patrick Cantlay
  • Sergio Garcia

PGA Tour 2K21 Full Course List

  • Atlantic Beach Country Club
  • Copperhead Course
  • East Lake Golf Club
  • Quail Hollow Club
  • Riviera Country Club
  • TPC Boston
  • TPC Deere Run
  • TPC Louisiana
  • TPC River Highlands
  • TPC San Antonio
  • TPC Sawgrass
  • TPC Scottsdale
  • TPC Southwind
  • TPC Summerlin
  • TPC Twin Cities

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Apex Legends Season 6 Hints Appear In-Game, Possible New Character Teased

With just weeks left in Apex Legends Season 5: Fortune’s Favor, Respawn has started dropping some serious hints for what might be on the way for Season 6. We’ve collected all of the teasers that we’ve found so far, and will continue to update this log as more show up.

As with most new Apex Legends season teasers, Respawn is being rather cryptic. That said, maybe we’ll get more information from whatever the developer has planned for Thursday, August 6 at 10 AM PT. Something will debut on YouTube at that time, implying that we may be getting a new Apex Legends Devstream, cinematic trailer, or Stories from the Outlands.

While you wait for the video to premiere, there are clues to Season 6’s new character, storylines, and gameplay changes in Apex Legends right now. The most direct set of clues are found in the Season 5 Quest, so you should finish it if you haven’t already–it both sees the return of a familiar face from Titanfall 2 and hints at a possible new map.

In World’s Edge, construction signs have popped up that hint at possible map changes occurring at Drill Site and just outside The Dome. Some of those signs–as you can see in the picture below–have been covered in graffiti. The graffiti reads, “All hail Sheila!” This could be a teaser for Season 6’s new character, though it is worth pointing out that with Forge’s passing, Newcastle was supposed to come to the Apex Games next. Revenant and Loba were special circumstances; both have delayed his addition but they haven’t stopped it.

Some dataminors have drawn a connection between Sheila and Rampart (a legend datamined alongside Crypto, Revenant, and Loba), but Respawn has not confirmed whether that is the case.
Some dataminors have drawn a connection between Sheila and Rampart (a legend datamined alongside Crypto, Revenant, and Loba), but Respawn has not confirmed whether that is the case.

The Apex Legends Twitter account has also been releasing cryptic audio files in the lead up to Season 6. The first, tweeted out on August 4, is a recording of Bangalore. The second, tweeted out on August 5, is a recording of a woman that we don’t recognize.

Additionally, Apex Legends game director Chad Grenier told GameSpot that Season 6 “may be a little bit different” from Season 5 when it comes to storytelling. “We’ve been listening to a lot of the feedback and I think, in general, people enjoy playing Quest,” Grenier said. “If anything, the feedback has just been that people want more of that lore and storytelling so we’re finding new ways to bring that content in future seasons–just listening and learning, we’re trying to evolve the way that we’re doing it and find what works best. Season 6 may be a little bit different from 5 and that’s just us iterating and trying to try new things and see what works and see what doesn’t work and listen to the fans.”

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MCU Rewind: 35 Things You Probably Didn’t Know About Captain America: The First Avenger

MCU Rewind: 35 Things You Probably Didn’t Know About Captain America: The First Avenger – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Animal Crossing Was The Most Talked About Game On Twitter In 2020 So Far

Animal Crossing: New Horizons was the most tweeted about game during the first half of 2020 and, the US ranked second for countries tweeting the most about gaming. Twitter has released official stats for tweets about gaming, revealing there was a 71% increase in volume year-over-year and “over 1 billion Tweets sent in the first half of 2020.”

Japan tweeted the most about gaming, with the US and South Korea rounding out the top three. The PS5 event was the most tweeted about event, followed by Niconico Net Chokaigi 2020, a Japanese festival. The Xbox Games Showcase came in third, rounded out by PAX East 2020 and Ubisoft Forward.

Animal Crossing was the most tweeted about video game, with Final Fantasy in the third spot and Fortnite at number five. Backing up Japan as the country tweeting the most about gaming, half of the top ten are Japanese language accounts. All of the games on the list are live-service games or have live service games in their series, like Final Fantasy XIV.

Most Tweeted About Games Globally

  1. Animal Crossing (@animalcrossing)
  2. Fate/Grand Order (@fgoproject)
  3. Final Fantasy (@FinalFantasy)
  4. Disney: Twisted-Wonderland (@twst_jp)
  5. Fortnite (@FortniteGame)
  6. Ensemble Stars (@ensemble_stars)
  7. Knives Out (@GAME_KNIVES_OUT)
  8. Apex Legends (@PlayApex)
  9. Identity V (@IdentityVJP)
  10. PlayerUnknown’s Battlegrounds (@PUBG)

Spider-Man: Miles Morales was the most tweeted about game during the PS5 event, with Skate leading EA Play, Far Cry 6 leading Ubisoft Forward, and Halo Infinite leading the Xbox Games Showcase.

As people continue to stay home for the rest of the year and as digital events continue to take place, Twitter expects that tweets about gaming will not slow down. Combined with the upcoming release of the Xbox Series X and PS5, as well as holiday releases like Assassin’s Creed Valhalla and Halo Infinite, Twitter expects to continue having increased numbers over previous years.

Now Playing: How Animal Crossing Came From One Of Nintendo’s Biggest Failures

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Marvel’s Avengers: Spider-Man Will Be The Only Console-Exclusive Character, And Here’s Why

Spider-Man was recently announced as a PlayStation-exclusive character for Marvel’s Avengers on PS4 and PS5, meaning that only people with Sony consoles will be able to play as one of Marvel’s most popular characters. Now, developers Crystal Dynamics have addressed why this is the case, and promised that it will be an isolated example.

IGN reports that studio head Scot Amos said Spidey’s appearance is “a unique opportunity for us because of the relationship that PlayStation and Marvel have.” Because Sony published Marvel’s Spider-Man by Insomniac Games, they’re in the unique position to home Spider-Man in the PlayStation versions of The Avengers.

Amos hopes that Xbox and PC fans won’t be too disheartened. “I think there’s so much of a world for people to explore…I would say, look at all this stuff you get to play with,” he says.

“That is the only character that we are doing that way,” Amos said, promising that you won’t be missing out on other characters if you buy the game on Xbox–and the Xbox won’t get its own exclusives.

While Spider-Man is the only exclusive character, PlayStation players will also get numerous cosmetic exclusives in their version of the game.

GameSpot recently went hands-on with Marvel’s Avengers, and critic Phil Hornshaw said that it might be a “wait-and-see situation”.

Now Playing: Marvel’s Avengers – Official Beta Trailer

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5 Decks to Try on Day One of Hearthstone’s Scholomance Academy

Hearthstone’s next expansion, Scholomance Academy, goes live on August 6 in NA (August 7 in ANZ), and the 135 new cards are shaping up to make a huge impact. The set’s new keyword is Spellburst, which is an effect that triggers the next time you play a spell, provided the minion or weapon with Spellburst is still around. We’re also seeing the introduction of dual-class cards, which lean into areas of overlap between different classes in really fun ways. Warlock and Priest both have hero powers that can impact the hero’s health, for instance. You can see all the new Scholomance Academy cards here.

We asked the Hearthstone team to give us some pointers for what we should try on day one, and one of the game designers, Keaton Gill, was kind enough to give us five decks, along with an overview of each. Simply copy the deck code below the description for each to import it into the game. His recommendations are below!

[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/07/28/hearthstone-scholomance-academy-cinematic-trailer]

Beast Druid

“This Druid deck focuses on ramping mana early and having massive swing turns later in the game. Kael’Thas in combination with cheap spells allows you to cast multiple high cost spells ahead of time. Casting Survival of the Fittest right before Guardian Animals in particular can create a massive board swing in your favor.

“A bit of healing and some Taunt minions are included to help stabilize since you’ll be behind most of the early game. Groundskeeper offers a solid Taunt minion in addition to some healing, and Anubisath Defender can be played for free after casting any of your high cost spells.

“If you’re struggling against aggressive decks, you could add a few copies of Wrath or Swipe to help in the early game. If you just want even more huge minions to finish the game with, Speaker Gidra and Ysera, Unleashed offer some extra punch.”

Beastly.
Kael’Thas can be devastating in this deck.

Deck code:

AAECAZICAuQIrroDDv4B76ID26UD6LoD7LoD7roDks0Dm84DutADvNADk9EDodED3tED8NQDAA==

(Copy this code to your clipboard and create a new deck in Hearthstone.)

Libram Paladin

“This is a Paladin archetype that features a lot of cards from Ashes of Outland, but some new Scholomance Academy additions really tie everything together.

First Day of School and Goody Two-Shields help fill out your early game mana curve in some spots that were lacking before, while Blessing of Authority and Devout Pupil give you solid plays in the mid game. One synergy to note is how well a cost-reduced Libram of Wisdom pairs with Spellburst effects, making them easy to activate the whole game.

“Since many of the cards we want to include are Paladin class cards, we also opt to play the pair of Lightforged Zealot and [Lightforged] Crusader over any neutral minions.”

Hmm... purebloods, eh?
Hmm… pure-bloods, eh?

Deck code:

AAECAZ8FBJuuA/y4A4TBA8PRAw3cA5yuA422A8q4A/24A+q5A+u5A+y5A8rBA57NA7/RA8DRA8rRAwA=

(Copy this code to your clipboard and create a new deck in Hearthstone.)

Weapon Rogue

“This Rogue deck is about all out aggression with weapons. For the past few expansions, Rogue has focused a lot on their tricky side with Lackeys and Secrets. In Scholomance Academy, we went back to some of their roots with weapon-based cards and a more aggressive archetype in mind.

Self-Sharpening Sword is the real star of the deck, offering a cheap weapon to throw tons of buffs on and hit face every turn possible. Vulpera Toxinblade and Doctor Krastinov add to our ability to buff our weapon up and enable 0 mana Dread Corsairs and Cutting Class. Spymistress and Faerie Dragon both work as hard-to-remove minions in the early game to help us push some extra face damage.

“Some potential other inclusions from Scholomance Academy are Secret Passage and Voracious Reader to supplement our card draw. With either or both of these, we can quickly draw through our deck and find key cards to end the game.”

It's no surprise that Keaton would include some aggro options.
It’s no surprise that Keaton would include some aggro options.

Deck code:

AAECAaIHBLICyAOq0gOr0gMNtAHLA80D4QTuBogH/6UD9acDubgDiNADi9AD1dQD99QDAA==

(Copy this code to your clipboard and create a new deck in Hearthstone.)

Totem Shaman

“Totem Shaman is another archetype that saw some play throughout Ashes of Outland. Our main goal is still to make use of the totem-duplicating ability of Totemic Reflection and Splitting Axe, but Scholomance Academy offers quite a bit of help to do that.

“The biggest new inclusion has to be Totem Goliath, a solid and hard-to-remove Totem for the mid game. If your opponent ignores Totem Goliath, you can copy it with Totemic Reflection or Splitting Axe. If they choose to deal with the Goliath, but can’t remove the summoned Totems, you can capitalize with Totemic Surge or Bloodlust. While many decks felt comfortable if Totem Shaman didn’t have any board presence by turn 5, Totem Goliath will surely make them reconsider.

“Besides that, the deck also got some big early game boosts. Tour Guide lets you get a Totem onto the board as soon as turn 1, and Lightning Bloom lets you accelerate any combos of your choosing ahead of time. Diligent Notetaker lets you duplicate any of the deck’s key spells, such as either of the 0-cost Totem spells or Storm’s Wrath to build a massive board early.”

Totes.
Totes.

Deck code:

AAECAaoIAA+BBL4GkwmdowPapQP5pQP9pwO1rQPbuAOWuQPevgPhzAObzQOm0QPw1AMA

(Copy this code to your clipboard and create a new deck in Hearthstone.)

Soul Fragment Warlock

“This Warlock deck plays with the new Soul Fragment cards from Scholomance Academy, enabling some synergies from their other Dual Class pairing with Priest.

“Through constant Life Taps and drawing Soul Fragments, our health constantly changes, enabling Brittlebone Destroyer and cheap Flesh Giants. Early game, we focus on getting Soul Fragments into our deck through Spirit Jailer, Soul Shear, and School Spirits. Then, we can swing the game with the powerful effects of Shadowlight Scholar, Void Drinker, and eventually Soulciologist Malicia.

“We still run some staple Control Warlock tools from older sets, such as a Dragon package with Nether Breath and Mo’arg Artificer. Also making an appearance is Headmaster Kel’Thuzad, who you can combine with any cheap removal spell to activate his Spellburst and steal a key minion from your opponent’s board.”

Horcrux Warlock.
So perfect that this expansion has Horcruxes.

Deck code:

AAECAf0GBMUEkbEDs8wDz9IDDcQI5awD66wD7KwD7qwD6b4DrMsDuM4D1s4D/84DwdEDzNIDzdIDAA==

(Copy this code to your clipboard and create a new deck in Hearthstone.)

Huge thanks to Keaton and the team, and for more, check out the official Scholomance Academy site.

[poilib element=”accentDivider”]

Cam Shea is based in IGN’s Sydney office… at least, he was until everything went pear shaped. Say hey on Twitter.

The Simpsons Actor Harry Shearer Responds To Show’s Decision To Stop Having White People Voice Non-White Characters

The producers of the long-running animated show The Simpsons recently announced they will stop using white actors to play non-white characters. One of the show’s voice actors, Harry Shearer, has now commented on the choice, saying he is not exactly in agreement.

Shearer, who is white, voices the Black doctor Julius Hibbert on The Simpsons (among many other characters). “I have a very simple belief about acting,” Shearer told Times Radio (via Deadline). “The job of the actor is to play someone who they’re not.”

Shearer, 76, didn’t flatly say that The Simpsons producers’ made a mistake in their decision about race and casting, but he said it comes with the territory of an actor to play a variety of characters.

The actor said he sees a “conflation” between representation and performance.

“People from all backgrounds should be represented in the writing and producing ends of the business so they help decide what stories to tell and with what knowledge,” Shearer said. “The job is playing someone I’m not.”

Shearer also voices a series of white characters on The Simpsons, including Mr. Burns, Waylon Smithers, Ned Flanders, Reverend Lovejoy, Kent Brockman, Otto Mann, Lenny Leonard, and Principal Skinner.

This newest development for The Simpsons follows an earlier decision between the producers and voice actor Hank Azaria to recast the character of Apu Nahasapeemapetilon, an Indian character. It has not been announced who will voice the character going forward yet.

Littlewood Review – Big Heart

My wife calls them “chore games.” Day-to-day life simulations such as Stardew Valley, Graveyard Keeper, and Animal Crossing: New Horizons celebrate the mundanity of routine, assigning you daily lists of menial tasks to perform and rewarding you for completing them with another day and another to-do list. Littlewood is most certainly another one of these chore games. Rather than weighing it down, Littlewood’s daily grind is leavened by a lean, focused approach to its various labors, the swift turnover of its day-night cycle, and a dash of mystery that elevates its charming setting.

Peace has spread across the land of Solemn in the aftermath of the defeat of a dark wizard. Leading the victorious band of adventurers was a great hero who, in classic video game protagonist tradition, is now suffering from amnesia. He or she cannot remember a single thing about the battle, the triumph, or life beforehand. Nonetheless, at the urging of the friends you apparently fought alongside, you are granted the tiny village of Littlewood and tasked with managing its recovery in a post-war world.

No Caption Provided

If this makes Littlewood seem a tad grim–a kind of gruelling bid for survival amid the ruins of civilization–don’t worry, it’s not. The tone is almost relentlessly cheerful. Your companions are quick to commend you for literally anything you do. Build them a house and they’ll thank you. Level up your fishing skill with a few trips to the nearby lake and they’ll offer hearty congratulations. Return from the mines with some stone and they’ll welcome you with a thumbs up; turn said stone into bricks at the furnace (which they could not be more grateful for you constructing for the village) and they’ll marvel at your talent for masonry.

In times like these, such enthusiastic displays of positivity are welcome. Honestly, it feels good to be doing something good–to be contributing to a community in a way that seems worthwhile and is clearly appreciated. Growing accustomed to the constant shower of praise took a little while, though. I admit I found it disconcerting at first, maybe even a bit weird. People typically aren’t this, I dunno, “up” all the time. But as Willow, Dalton, Lilith, and the rest of Littlewood continued to laud my achievements–Laura was particularly thrilled when I hit Level 30 in Bug Catching–my cynicism wilted in the face of their barrage of gushing sincerity.

Of course, I don’t think it’s arrogant to suggest the acclaim was thoroughly warranted. As the leader of Littlewood, you basically have to do everything to keep the place running. Quickly, you understand why everyone is so keen to hail your prowess. Littlewood has a tavern, for example–at least, it does once you have collected the materials required to build and then designated the exact spot on which it should be constructed. The tavern sells food to the villagers, but you’re responsible for cooking all the meals. You can pop in each day to prep some dishes (assuming you have collected the necessary ingredients) and pocket the dewdrops earned from the sale of yesterday’s dishes. Serving as village chef is surprisingly free of pressure, however. You can decide not to make any new food for a few days and no one seems to mind. In fact, they’ll leave polite requests on the town notice board for a particular dish and reward you handsomely whenever you deign to make it for them. In what may come as a shock to anyone who has worked in hospitality, your customers here possess endless patience and eternal gratitude. In this sense, Littlewood affords a heartening glimpse of a better world we perhaps don’t deserve.

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A variety of other structures–marketplace, museum, general store, and so on–function in much the same way as the tavern, and your transactions at each maintain Littlewood’s centralized economy. Your exploits out in the nearby forest and quarry generate the raw materials needed to upgrade each building so that they can, in turn, provide you with a more efficient service. Your days are thus filled with decisions over whether to expend your daily energy limit on travelling to the randomly-generated cavern to hit some rocks, going to the randomly generated woods to chop down some trees, or staying home and pottering around catching bugs, plucking weeds or catching fish. Again, there’s no rush, really. Time is energy, and energy is only depleted when you perform certain resource-extracting or resource-creating actions. You can happily walk around the village and chat to everyone, even build a few items of furniture they might desire for their homes, and it’ll still be a bright new morning. The leisurely, unhurried pace alleviates the stress of never having enough hours in the day to do everything that these chore games so often elicit. Didn’t get all those planks of wood you needed to upgrade the cafe today? Don’t worry, you’ll knock ’em out tomorrow.

It wasn’t just the chill and positive vibes that enticed me to spend so much time in Littlewood, though they certainly helped. What cemented my love for the place is its heart. As the village flourishes, more people arrive seeking a new home and, for a variety of reasons, a fresh start. Some arrive intrigued by tales of the valor of the “great hero,” while others are no doubt lured by (surely not exaggerated) accounts of this legendary town planner and culinary whiz. Regardless, the people came, and for once it was I who was grateful.

Affection for my fellow comrades of Littlewood grew through talking to them every day. Do so, and you’ll realise they’re each written with a distinct personality, and the couple of lines of dialogue you get each day gradually reveal their individual stories. Sure, there’s repetition, but in much the same way you smile at an Animal Crossing villager yet again repeating a line, the recitation serves to reinforce their personality.

No Caption Provided

Conversations also allow you to compliment a villager, though you’re less effusive in your praise than they are and can only do so once per day. You can flirt with villagers and even go on dates with them once your relationship blossoms sufficiently. Even those toward whom you’re not romantically inclined can be asked to simply hang out, meaning they’ll tag along with you wherever you go and be a source of bonuses to whatever task you happen to be undertaking. I didn’t expect to form much of an attachment to these characters. They are, after all, merely tiny collections of un-voiced pixels. But attached I did become. I warmed to Lilith’s outsider status and the struggles she has fitting in. I adored Bubsy the bird’s oddball pomposity and Terric the knight’s quixotic gestures. And I couldn’t help but feel a twinge of sadness over Willow and how she and I were clearly a thing before the great battle and now she remembers but I no longer do. Like all good video game writing, Littlewood extracts a lot from very little and leaves ample room for you to fill in the blanks.

While my heroic deeds set an example for the people of Littlewood, they returned the favour by encouraging me to take pride in the town. Once someone moves in, you can consult the desk (which, it should go without saying, you built yourself) in their one-room dwelling to reveal their design preferences. Many of these are simple requests for certain furnishings, the fulfilment of which entails obtaining the appropriate crafting recipe and materials, then building it for them. You might have to wait for the recipe to appear at the store or come up for auction on a daytrip to the big city, and it might be tricky to track down some of the less common ingredients, but the task itself is pretty straightforward. You can apply a touch of finesse at the end when it comes to placing the furniture in the house, but it’s not exactly an exercise in deep interior design.

The more interesting petitions involve whereabouts in town they ideally would like to live. Everyone wants to be near something they like or far away from something they don’t, and it’s up to you to make sure everyone is satisfied. Dudley wants to be near the cafe but well clear of the quarry. Maximilian has got to be near the air balloon platform and on the highest possible terrain elevation. You truly have to play town planner, and everything, from houses and shops to trees, flowers and rocks, can be picked up and moved wherever you like. Provided you have the raw materials, even the terrain itself can be manipulated, piling earth to raise hills, flattening out plains, and channelling new waterways.

No Caption Provided
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I loved completing these tasks. On three separate occasions, as the competing requests piled up, I realised I could no longer address each one in turn; my makeshift efforts to improvise stopgap solutions were no longer cutting it. I had to wipe the slate clean and start from scratch. I didn’t exactly demolish the village, but like working on a jigsaw puzzle, I moved everything to the sides and tackled the layout afresh. Not only did the vying villager preferences pose a series of problems that proved genuinely satisfying to solve on each occasion, the real revelation was how I then found myself wanting to continue the landscaping work–planting flowers here, sculpting the hills and valleys there, mapping out the footpaths and stream just so–to ensure Littlewood simply looked really nice.

You don’t have to do any of this. You can ignore the villager requests if you want–they won’t bring it up or give you sour looks as you sheepishly avoid them in the street. And you especially don’t have to bother with flowers or paths or any of that. But I wanted to. The people of Littlewood drove me to do it. I wanted to make Littlewood a lovely place for us all to live. And, at the risk of showering myself with compliments, I think I did a fantastic job of it, too.

My wife first used the phrase “chore game” when I bought her Stardew Valley several years ago. “Why did you get me this chore game?” she lamented. Weeks later she was busy filling out the community center with all kinds of weird and wonderful items. I feel much the same way about Littlewood. At heart it’s a checklist of chores. But it’s such a wonderfully warm, endlessly charming checklist of chores that when they’re all done, I’m not going to want to leave.