Apex Legends Is Exciting Again Thanks To World’s Edge, Season 3’s New Map

A huge amount of content dropped into Apex Legends at the start of Season 3: Meltdown, including a brand-new map, World’s Edge. Kings Canyon has (at least temporarily) been removed from the battle royale, forcing all players to land on the new battlefield, which is great, because it makes Apex Legends exciting again.

Despite featuring the same number of major landmarks, World’s Edge feels a lot bigger, stretching across three distinct, interconnected areas. Most of the northern part of the map is covered in ice, the result of a factory accident gone horribly wrong, while the south is dominated by volcanoes and lava pits. Both areas include small settlements and leftover dig sites from the miners that once frequented the planet. Snaking between both regions are pockets of civilization–mostly major cities and transport hubs–with a moving train connecting all of them.

Large, imposing cliffs are also sprinkled throughout the map, many too tall to climb for certain characters. The unfamiliar terrain gives an added utility to new character Crypto, whose drone makes it easier to scout ahead and plan where to go next. To get around these roadblocks without him, you need to scout through tunnels that have been carved into the landscape and take ziplines that criss-cross at numerous points. Jump towers populate the map for easy redeployment, and you can use the environment to your advantage as well–leaping into geyser spouts propel you high enough into the sky to glide to a new location, for example.

At a glance, you can tell that everything’s different, presenting a more even playing field for newcomers that join at the start of Season 3, as they don’t have to worry about Apex Legends veterans knowing the map’s layout like the back of their hand (for now). Granted, there are influences of Kings Canyon throughout World’s Edge–the Overlook location, for example, is just a smaller variation of Kings Canyon’s cliffside Airbase–but the new map is just too wholly different from Apex Legends’ first one to consider them different sides of the same coin. And World’s Edge is a good map because it’s so different.

World’s Edge’s greatest strength is that it forces you to adopt new strategies for playing Apex Legends. After a pre-season and two whole seasons on Kings Canyon, I’d grown intimately familiar with every aspect of the map. I had my favorite spots, but I could go anywhere and comfortably know I’d be able to hold my own. No matter the location, I had strategies for looting it, fighting in it, and effectively escaping it. And, as a result, I could feel myself settling into familiar tactics and habits.

The same can’t be said for World’s Edge. The map seems designed to encourage long-distance duels, not close-quarters firefights like on Kings Canyon–in fact, the sheer distance between locations means you can easily go an entire match without running into another squad until the final circle. Snipers were rarely too big of a threat on Kings Canyon; if someone had a lock on you, a safe hiding place was never too far away. But on World’s Edge, getting caught out in the open can easily be a death sentence.

Which isn’t to say World’s Edge is unfairly balanced. Quite the opposite actually; the new map is designed with the same careful attention to detail as Kings Canyon. Despite the longer distance between landmarks, World’s Edge is almost completely interconnected. As opposed to solely relying on clearly marked paths on the ground, though, World’s Edge also puts those aforementioned underground tunnels and ziplines to use. Getting the drop on enemies from above by hopping from one zipline to the next, or coming up behind them from below presents satisfying ways to navigate to the next fight. Multileveled environments, like Capitol City and Sorting Factory, further emphasize verticality.

This added emphasis is certainly different from the horizontally-focused Kings Canyon, which prioritized having good spots to bunker down, so it’s a bit understandable as to why many veteran players dislike the new map. But World’s Edge encourages you to keep moving even if that’s not the strategy most Apex Legends players are used to. Most of the tunnels are wide at the ends but narrow in the middle, for instance, funneling you forward to get past a confined space. There aren’t many piles of high-tier loot outside the golden vaults either, so your squad has to stay on the move to gather the weapons, gear, and supplies necessary to survive. You can’t expect to land and find everything you need immediately.

Admittedly, there are certain areas I dislike in World’s Edge. Anytime a teammate tags The Dome, Skyhook, Refinery, or The Epicenter as a drop spot, I grow apprehensive. But that uncomfortable feeling, one created because I don’t know those locations very well, is why having a new map is exciting–it makes Apex Legends feel fresh again. I do want to return to Kings Canyon and meet the twelfth Legend but, for now anyway, World’s Edge is what Respawn’s battle royale needs.

Destiny 2: What Are Vex Mind Components In Shadowkeep?

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There is, to put it mildly, a lot of new stuff going on in Destiny 2. The launch of Shadowkeep and Season of the Undying has brought a significant amount of changes and new content. As you advance through the season pass’s premium rewards, you’ll earn a new type of currency called Vex Mind Components. Ikora is said to accept them, but visiting her at the Tower doesn’t offer any option to trade them in. Here’s what we know about these new items so far.

Provided you’ve purchased Shadowkeep (and thus have access to the Season of the Undying’s premium track of battle pass rewards), reaching season rank 12 will earn you 25 Vex Mind Components. These are stored in the Consumables area of your inventory, and they’ll have to sit there for the time being. The description states, “Rare synthoneural components, essential in Vex Gate Network communication and navigation. Offer this to Ikora in exchange for Vex weapon artifacts.”

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Chatting with Ikora will yield a familiar sight: She doesn’t have anything in her inventory. But that’s likely to change this coming Saturday, October 5, when the major event of Season of the Undying–the Vex Offensive–begins. (The new raid, Garden of Salvation, also launches that day.)

Once the Vex Offensive begins, you’ll presumably be able to hand in the Vex Mind Components as part of the new activity. We don’t know all the details at this point, but we’ll report back with details on exactly what these items get you and how it all works. Presumably you’ll be able to earn Vex Mind Components in other ways, but you’ll earn more as you work your way up the premium battle pass: It rewards you with 25 components at ranks 12, 32, 52, 72, and 92.

In the meantime, you can scope out some of the spots on the moon where the new activity may take place. In several areas around the map, you can see a diamond icon with a Vex symbol inside of it. These are designated warpgate hot spots known as Vex Invasion Zones, and the description states, “Sol Divisive Vex incursions are targeting this area and could strike at any time. Guardians are advised to remain on high alert while attempting to travel to or through this location.”

While we wait for this to begin, there’s plenty to do in the meantime once you finish Shadowkeep’s relatively short campaign. That includes tracking down dead Ghosts and completing Essence quests.

Epic Addresses Fortnite Cross-Play Matchmaking Complaints, But Isn’t Changing Anything

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Ahead of Fortnite Season 11, which kicks off in just a few days, developer Epic Games is tweaking the way matchmaking works in the hit battle royale game–although not all of these changes have been warmly received. In particular, many in the community have expressed concerns over the fact the game now pairs players from different platforms together, potentially giving those on certain platforms an advantage.

In a new post on the official Fortnite website, Epic addresses these concerns, although it appears the developer is holding firm on its changes. “With the rollout, we’ve seen a lot of discussion about potentially unfair competitive advantages from pooling players together across platforms and input devices,” Epic wrote. “The new matchmaking system, however, accounts for various skill levels across different platforms and control inputs, and groups players of similar skill levels together.”

The developer continues: “Our goal with the new matchmaking system is to create fairer matches for all of our players, which includes special considerations for each platform. This means that where similar skill exists, players may be paired against opponents from ALL platforms–whether they’re using mouse + keyboard, a controller, or touch input. We are closely monitoring match analytics and your feedback, and we’ll make adjustments to ensure everyone is playing a fair match.”

As part of these matchmaking changes, Epic is also introducing AI bots to the mix beginning in Season 11. According to the studio, these will “behave similarly to normal players” and are intended to help players hone their skills. The better players become, the fewer bots will appear in a match, Epic says.

Season 10 of Fortnite is being extended an extra week; the season will now end on October 13, with a set of Overtime challenges slated to go live on October 8. In the meantime, you can still complete any of other other weekly challenges from this season. If you need help finishing up any outstanding missions, you can find all of our maps and guides in our complete Fortnite Season 10 challenges roundup.

Ghost Recon Breakpoint Beginner’s Guide: Spoiler-Free Tips And Advice

Ghost Recon: Breakpoint Guide – How Blueprints Work And Where To Find Them

Tom Clancy’s Ghost Recon: Breakpoint is a massive game packed with tons of systems and mechanics. It’s a lot to take in all at once, so we don’t blame you if you skipped past Maria’s shop tutorials–which is easy to do early on. As a result, you’re likely to become confused about her most crucial tutorial: how blueprints work.

As you can imagine, not all guns and attachments can be bought at Maria’s shop or even found organically in the world. Instead, you need to search for their blueprints. These investigative mini-quests have you traveling all around Aurora island to secure the ability to purchase some of the game’s better, more powerful guns.

You can generally find blueprints in special chests scattered across Aurora’s various bases and residential districts. But if you’re having trouble, you can clue in on their location by interacting with intel points.

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Once you’ve acquired a weapon or attachment blueprint, you can then buy it at Maria’s shop. It’s as easy as that. There’s no crafting involved–all you need is your hard-earned Skell credits. But don’t fret, they’re just as affordable as the other guns in Maria’s shop. If you grow partial to a particular weapon, though, you’re welcome to re-purchase it with stats adjusted to your current level.

For more Ghost Recon Breakpoint, check out our spoiler-free beginner’s guide. Be sure to check back often in the coming days as we publish even more guides. For everything else Breakpoint-related, read our feature rounding up everything you need to know.

Tom Clancy’s Ghost Recon: Breakpoint is available now for PS4, Xbox One, and PC. You can read our most significant thoughts of the full game so far in our early review impressions.

Detroit: Become Human Reaches Big New Sales Milestone, And The PC Version Is Still To Come

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The latest game from developer Quantic Dream is a big success. Detroit: Become Human, which was originally released in May 2018, has now passed 3 million copies sold. Quantic Dream announced on Twitter that the game has hit 3.2 million copies on PS4 globally.

This is just the latest sales milestone for Detroit. In December 2019, publisher Sony announced that the game had reached 2 million copies sold.

Sales of Detroit are expected to continue to grow, as the game is scheduled to launch on PC later this year. The game is releasing as a timed-exclusive for the Epic Games Store.

Quantic Dream worked with Sony for a long time on its big games, including Heavy Rain, Beyond: Two Souls, and Detroit, but the company is going multi-platform for its next release. Heavy Rain was released on PC in June, while Beyond: Two Souls came out for PC in July. Like Detroit, both titles are exclusive to the Epic Games Store through a timed-exclusivity deal between Epic and Quantic.

Detroit tells the story of three androids living in the future and grappling with their sentience. In this future, androids are deeply life-like and interwoven with society, and the game overall was generally well-received. For more, check out GameSpot’s Detroit review.

Tom Clancy’s Ghost Recon Breakpoint Review in Progress

Since Monday, I’ve spent 24 full hours belly-crawling my way across Auroa – the fictional island-chain setting of Tom Clancy’s Ghost Recon Breakpoint on Xbox One X, most of it with a co-op partner by my side. I can confirm that, during nearly all of that time, I have been having fun with Ubisoft’s latest tale of Ghosts and grunts – though I’ve had to stop and ask myself that question and really think about it a couple of times. Part of the lack of undeniably fun moments is due to the fact that I feel like I’ve played this game already, several times over.

Breakpoint is exactly what I’ve come to expect from a Ubisoft open-world game: lots of progression systems that reward your every move; a big and beautiful open world to run, drive or fly across; and a few dozen outpost bases littered with bad dudes you can takedown in a number of ways. That’s a good thing in that Ubisoft’s open-world formula is so often used because it works well – it’s a good time if you like overlapping progression, constant reinforcement, and collectibles – but also that it feels a bit too familiar and is hard to get excited about. In this particular case, it’s also littered with bugs, glitches, and weird design choices that can halt its momentum right when it seems like it’s going to start picking up speed.

Continue reading…

Ubisoft Removes Some Microtransactions From Ghost Recon: Breakpoint

Ahead of Ghost Recon: Breakpoint’s launch on October 4, Ubisoft has addressed its philosophy towards microtransactions and why it chose to remove some Time-Savers items that weren’t supposed to be available quite yet.

As reported by USGamer.net, Ubisoft took to its forums to discuss in-game purchasable content and how it “aimed at offering a fair and rewarding experience to our players however they want to experience our game, in solo, co-op, PvE or PvP.”

Continue reading…

Destiny 2 | Essence Of Vanity Horned Wreath Location Guide

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Destiny 2 Garden Of Salvation Raid: Start Time And New Trailer

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Shortly after the launch of Destiny 2: Shadowkeep, Bungie released the next trailer showcasing the next raid known as the Garden of Salvation. Bringing players back Destiny 1‘s Black Garden, which closed out the main story of the game, the Vex stronghold that’s between the realms of time and space is home to a new threat that the Guardians will need to take out. This time, Guardians will be bringing with them a full fireteam to face the new menace within.

During the brief glimpse of the raid in the trailer, the enigmatic Guardian Eris Morn offers warnings for the major threat within the Black Garden. Just like in the original game, the Black Garden will focus primarily on the Vex faction, the machine race intent on rewriting history. However, the returning force known as The Darkness will also have a role to play, which was referenced throughout Shadowkeep. Just as with previous raids, your fireteam will encounter several obstacles focusing on combat engagements, puzzles, and even some involved platforming sections.

The raid is expected to go live on October 5, 10 AM PST, and as is tradition, players are currently grinding out loot to acquire more strength for the raid. To participate, you and your fireteam will need to be at least 890 Power. During that launch window, players will go through the new raid blind, and they’ll have to figure out what to do with their comrades. Just like previous launches for Destiny raids, Bungie devs will monitor the various attempts at the raid.

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Groups that can finish within the first 24 hours will get a special emblem, others who finish before October 15 will get to purchase a special raid jacket, and of course, the first clan to finish the raid will get all previously mentioned prizes and also a coveted World’s First championship belt. Other Unlike previous raids, Bungie will introduce a limited time modifier for first-time raiders, which will cap Power at 920. This will ensure players aren’t overpowered for the raid. Also, the exotic weapon Jotunn has been banned from the raid for 24 hours, as it’s been proven highly effective against enemies and bosses.

Garden of Salvation Raid Start Time

  • 10 AM PST
  • 7 AM EST
  • 11 AM GMT
  • 9PM AET

There’s plenty of new loot to acquire in the raid, but in order to participate, you’ll need to finish the campaign and its following missions, along with getting up to 890 Power. If you’re looking for more info on how to get raid-ready, check out our various guides and features highlighting tips and other details about the important things of note.