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Call Of Duty: Warzone, Infinity Ward’s battle royale shooter, released in March of 2020 and is entering season 5 in August with some unconfirmed map altering events. This year Activision is also expected to publish a Call Of Duty: Black Ops Cold War title which is being developed by Treyarch. It’s unclear at this stage if Cold War’s multiplayer will tie into Warzone directly, but it would make sense for Cold War items to turn up in Warzone.
Ahead of season 5, this video takes a look at eleven changes that could be made to the game right now during season 4. Some of these changes include a better drop system, expanded communication ping wheel, improved armor mechanics, better climbing system, balancing, and major map changes and events. Warzone has teased in-game events most notably when players discovered phones ringing around the map that allowed them to solve a puzzle and enter Bunker 11. Inside they found a blood-covered room where nuclear weapons appeared to have been stolen. The missing warhead later turned up in another bunker on top of a ballistic missile. Fan-favorite Captain Price arrived in season 4 with his re-formed task force 141 to handle the problem. As of yet, nothing else has happened.
Warzone is one of the many cross-progression multiplayer modes in Call Of Duty: Modern warfare. Warzone has also experimented with many limited timed variations including increasing the player count to 200 and a mode where players fight over juggernaut suits. Modern Warfare is currently out for PS4, Xbox One, and PC. Warzone is also available standalone and free-to-play.
In The Walking Dead’s Season 10, star Danai Gurira left the series in an episode where her character, Michonne, discovered that
Rick might still be alive. Gurira is expected to join Lincoln in the spinoff movie.
“There’s tons of stuff going on behind the scenes,” Kirkman said. “I don’t want anyone to think that we’re just kind of waiting around for this pandemic to end.”
“I would say that, if anything, the pandemic is going to make a lot of movies better,” he added. “I think the Rick Grimes movie chief among them, just because we’re getting a lot more time to cook this thing and make sure it’s perfect.”
“But when things do quiet down, you guys are going to hear a ton more about this movie.”
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The Walking Dead’s Season 10 finale never aired, due to the pandemic interrupting the post-production work needed to complete the episode, so fans have been left stranded on the precipice of a brutal war with Beta and his horde of walkers for months now.
Also delayed due to COVID-19 is The Walking Dead: World Beyond, the franchise’s second official spinoff, which was set to premiere back on April 12.
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
The tense and scary trailers for Josh Boone’s The New Mutants trade the usual pop-whizz superhero movie aesthetic for a spooky slice of asylum-centric horror. Surprising? Maybe, but a little less so if you’re familiar with the history of the New Mutants, which represented one of Marvel’s first attempts to leverage the X-Men’s popularity into other titles. Like their more famous forebears, the New Mutants have undergone a variety of iterations over the years, so let’s get you caught up on who they are and why they all seem to be trapped in some creepy haunted jail.
Back in 1982, comic book writer Chris Claremont had transformed Marvel Comics’ X-Men from a little-discussed collection of mutant teen C-Listers into one of Marvel’s premiere titles. The X-Men became a bonafide sensation, and Marvel wanted more. So Claremont recruited artist Bob McLeod and they created the New Mutants. By the 80s, the X-Men had grown to adulthood and were far removed from their original conception as a group of high schoolers under the tutelage of Charles Xavier. Claremont’s idea was to recapture the idea of Xavier’s mansion as a school, and he did it with a whole new group of students: the new mutants.
The early issues are mostly introductory, introducing the super class to each other and to readers. The waves of teen angst gave Claremont a chance to stretch his soapy, melodramatic muscles — an opportunity he was already famous for never turning down. The New Mutants would spend as much time brooding over love, loneliness and loss as they did going toe-to-toe with super threats, but that was the original idea of New Mutants: they weren’t superheroes, vigilantes or explorers. They were kids, dealing with changes and powers they couldn’t understand and being forced by these changes to grow up faster than they wanted. It was another one of Marvel’s ace allegories for adolescence, although it only hinted at what was to come.
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While New Mutants never became the same sort of a-list team of household names that the X-Men were, they’ve had an influence over the comic book medium that far outweighs their notoriety. Most of that influence is largely owing to this series: the awesomely titled Demon Bear saga, which lasted only three issues but sent shockwaves reverberating throughout the industry.
Beginning with issue #18, McLeod was replaced as the New Mutants artist by Bill Sienkiewicz, who made New Mutants one of the most visually bold series of the 80s. While capable of rendering the team with lovely, photorealistic care, Sienkiewicz preferred to push the boundaries of what was considered acceptable for the superhero comic book medium. He was prone to impressionistic flights of fancy, crafting fantastically detailed pieces of abstract-indebted art that artfully conveyed the characters’ interior lives. It allowed the artist to be in conversation with the writer in ways never before seen in mainstream superhero comics,
The story — which follows the New Mutants facing off against an evil, Pennywise-like force that has merely chosen the form of a demonic bear in an effort to kill off one of the team members — is rumored to big a major influence on the movie. There was no sign of a demon bear in the trailer so it’s anyone’s guess how accurate those rumors are, but the Demon Bear Saga is the furthest the New Mutants ever strayed into horror comic territory, so its influence was certainly implicit in the trailer, if nothing else.
In 2003, husband and wife duo Christina Weir and Nunzio DeFilippis relaunched New Mutants with Keron Grant handing the artwork. The story focused on Dani Moonstar, a former member of the team from Claremont’s original team, returning to Xavier’s school as a teacher to help raise yet another generation of new students.
While Claremont’s run found the new team turning to superheroics against Xavier’s better judgment and later iterations turned them into something of a paramilitary squad, Weir, DeFilipps and Grant returned to the essential notion of the idea of Xavier’s school as a real school. They greatly expanded the class size, handed teaching duties over to various X-Men, and created other buildings on the “campus” to act as dormitories. There were dances, sleepovers, roommates and homework — and the occasional Danger Room session.
The delight of this series is in Moonstar’s trips across the U.S. and beyond to recruit new students. The creative team has a blast exploring the possibilities of mutant powers, which ranges from useful (one mutant can absorb the intellectual knowledge of anyone in his immediate vicinity) to tragic (another’s very touch causes physical decay) to whimsical (a girl who can control wind, carrying distant voices and sounds to her own ears). The appealing cartoonishness of Grant’s art really sold these new mutants as an exercise in comic book creativity, and leveraged their abilities into all manner of angst-ridden adolescent adventures.
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Sienkiewicz’s run on the New Mutants was not long, but the Demon Bear wasn’t the only iconic storyline he jammed into his brief tenure. He finished his time on the series nearly as strong as he started, introducing one of the X-Men’s most fascinating nemesis: Legion. The son of Charles Xavier, a mutant of near immeasurable power and a mind badly wrecked by trauma.
Sienkiewicz depicted Legion in oddly disproportional lines, the disorienting frame of his body mirroring his warped persona. And if his physical form was a little off putting, Sienkiewicz relished the chance to draw the Astral Plane — a psychic landscape in which the subconscious takes shape. By creating a landscape in which the abstract is reality, Sienkiewicz was able to make his unique art stylings a genuine part of the characters’ adventures instead of just an impressionistic flourish. The result gave grand, staggering stakes to the psychic conflict between Xavier and Legion.
Legion’s own adventures debuted in his titular FX series, created by Noah Hawley. It’s an excellent series and although there are no known plans to bring the movie characters into the show or vice versa, Legion certainly dabbles in some of the psychological horror tropes that New Mutants looks to be doubling down on.
When New Mutants returned in 2009, it was at the hands of writer Zeb Wells and illustrator Diogenes Neves, who brought Claremont’s original team back together to face off against a new, far more damaged Legion, who they found trapped in a crate in rural Colorado. This series takes place after the events of M Day, in which a large portion of earth’s mutants had been de-powered — including Dani Moonstar. This leads to excellent tension points between Dani, who still wants to help her team in the field; and Cannonball, who judges her to be a liability.
Neves’ art is a treat, depicting a dynamic showdown rendered in bold, sweeping action while forsaking small character beats. This version of the New Mutants is more of an out-and-out superhero comic than most other iterations of the team, featuring all the standard costumes, codenames and smackdowns you’d expect from a standard X-Men spinoff, but Wells and Neves still found ways to make the book stand out. The New Mutants are under no delusions that they’re a-listers — frequently calling in more seasoned pros like Cyclops and Rogue when things get too heated — and their field chemistry is still gelling. They are, despite everything, still new, and gives their adventures a thrilling edge of uncertainty.
Louise Simonson was only supposed to briefly take over for Chris Claremont while he got a few other X-titles off the ground, but she ended up writing the series for three years and, along with artist Bret Blevins, wholeheartedly embraced the elements of fantasy and mysticism that Claremont and Sienkiewicz had been flirting with. Under Simonson’s writing, the New Mutants embarked on a quest to Asgard, Hell, dark dimensions without any real name, and back again — tangling with all manner of evil Norse gods. It’s more indebted to J.R.R. Tolkien than it was to Jack Kirby, but there’s something thrilling about seeing a group of mutant-powered teenagers pitted against stakes so high they’re nigh eternal.
Blevins clearly relished depicting Asgard’s otherworldly spires and dangers, and the magical fantasy elements continue to be cranked to eleven by including the likes of Doctor Strange and Hela. But this series all featured the X-Terminators, a young group mutants who were acting as wards to yet another team of mutants calling themselves X-Factor. Confusing? A little, but it also grounded the whole series in the baseline premise of super-powered mutants. Just because they were facing off against ancient, magical threats doesn’t mean that they weren’t, at their core, still a group of teenagers sworn to protect a world that hated and feared them.
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Finally, a single but essential issue in New Mutants history, written by Claremont and drawn by Sienkiewicz. The issue starts simple: with a slumber party at Xavier’s school, hosted by the girls. But things slowly grow complicated as the New Mutants various insecurities and neurosis manipulate the party in ways subtle and dramatic — and then things take a turn for the very weird with the introduction of Warlock, one of the most out-and-out bananas creations ever to be depicted on the comic book page. While deeply unsettling in his asymmetrical techno-organic appearance, Warlock would reveal himself to be a gentle soul and comedic foil in future episodes, though it goes without saying his first appearance is not without drama. No Claremont plotline was ever without drama.
This double-sized issue let Sienkiewicz and Claremont excel at their respective strengths in singular, memorable ways. The issue starts slow, allowing Sienkiewicz to exercise his skill in photorealistic art until the introduction of Warlock lets him cut loose with some of the bizarre visuals that made him famous. And a slumber party is a natural habitat for the sort of moody dialog Claremont relished, casting his characters down bottomless holes of teen angst and hormonal writhing before pulling them back out to meet the needs of the plot. It’s everything New Mutants set out to be — cautiously indebted to the X-Men while carving out a name for itself as something unique.
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Tyler Huckabee is really something else. He lives in Nashville, Tennessee where he writes about comics, music, film and TV. You can read every thought that comes into his head on Twitter or IGN.
Co-founder of Sucker Punch Productions Brian Fleming took to the PlayStation.Blog to describe the studios thought process in figuring out what its next game would be following inFamous Second Son and First Light.
“Early on, we concluded that we wanted to build a large, open world experience — and one that featured melee combat,” Fleming said. “But beyond that we were uncertain. Pirates? Rob Roy? The Three Musketeers? All these were considered — but we kept coming back to feudal Japan and telling the story of a samurai warrior. Then one fateful fall afternoon we found a historical account of the Mongol invasion of Tsushima in 1274, and the entire vision clicked into place.”
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While many can envision a pirate game sharing similarities with Assassin’s Creed 4: Black Flag, a tale about Rob Roy could be focused on his “Robin Hood” persona. He was an outlaw who had a larger-than-life story written about him called Highland Rogue while he was alive. This actually helped lead to a Royal Pardon in 1726 while he was still alive, making him a “legend in his own lifetime.”
The Three Musketeers is obviously the classic tale by Alexandre Dumas about d’Artagnan and his hope to join the Musketeers of the Guard. There have been smaller games focused on this story, such as WiiWare game The Three Musketeers: One for All!, but it has yet to get a AAA re-telling.
In the end, Sucker Punch decided to choose the Mongol invasion of Japan that was led by Kublai Khan of the Yuan dynasty following its victory in the Korean kingdom of Goryeo. It knew it wanted to tell the story of the only samurai who survived that initial assault at Tsushima, but wanted to make sure the story had weight.
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Not only did Sucker Punch want to tell a story that featured a “relatable, human experience,” it also had to figure out a way to build a world with no technology. This meant “no cellphones to help us communicate with the player,” and “no glitzy super-powers to create visual spectacle.”
One of these workarounds Sucker Punch arrived on was the Guiding Wind feature, that has the in-game wind helping the player find where they need to go, a blend of using modern technology to create a natural solution.
All these challenges were made greater by the scale of the game that was “5x, 10x, 20x, even 40x [bigger than inFamous Second Son] in some cases. And none of the tools from inFamous were up to the task… except for our visual effects system.”
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Fortunately for us, Sucker Punch made it through the six-year process to bring Ghost of Tsushima to life. In our review of Ghost of Tsushima, we said it is “an enormous and densely packed samurai adventure that often left me completely awestruck with both its visual spectacle and excellent combat.”
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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Bloodborne is one of the best games on PlayStation 4 and hopeful PC players have been asking for a port for almost as long as the game has been available. That has never happened, but an impressive “demake” has turned it into a SNES-style action-RPG, and the transformation is gorgeous. The free game even gives you a chance to fight some of its iconic bosses.
Available as a free download now, Yarntown takes Bloodborne’s iconic Central Yharnam area and turns it into a 16-bit top-down game. It’s much more than just the basic visual style of Bloodborne that gets converted, however, as you still have a stamina bar and can make use of the pistol, light and heavy attacks, and a dodge roll. The game also contains the Hunter’s Dream hub area, as well as lanterns to travel back to it from the other locations.
The basic enemies certainly evoke that feeling of dread and tension in the 2015 original, but it’s the boss fights that really show how impressive Yarntown is. Father Gascoigne is still a huge pain, with several melee attacks as well as his blunderbuss shot to knock you away if you get directly in front of him. He isn’t as aggressive, however, so you might have more of a shot of defeating him than you did in From Software’s version.
Developer Max Mraz is no stranger to Zelda-like games. He is also developing the game Ocean’s Heart, which follows a girl on a mission to locate her father on a mysterious archipelago.
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It appears there could be some changes in the works for Microsoft’s Xbox Live Gold program, as the company has discontinued year-long subscription plans. As of now, only monthly and three-month Xbox Live Gold subscriptions are available from Microsoft’s website, and this change was not accidental.
As confirmed by Microsoft to True Achievements, the company has officially delisted the 12-month Xbox Live Gold plan. These were available for $60, while month-long plans are $10 and three-month plans are $25. Because of this, it will apparently cost about $100 to get a year of Xbox Live Gold now, which is just slightly less than a Game Pass Ultimate subscription that bundles a year of Xbox Live Gold with a year of Xbox Game Pass.
Xbox Game Pass has been one of the best values in gaming since its launch back in 2017, and it now receives all first-party Microsoft games on the same day as their official release. It will also include access to Project xCloud starting this fall, but Microsoft hadn’t made any indication it would be moving away from the Xbox Live Gold program. By increasing the price of the service, it could be encouraging more people to simply make the jump to Game Pass, instead.
An Xbox Live Gold subscription is necessary to play online games for Xbox One, as is PlayStation Plus on PS4. The service’s Games With Gold program also gives away four free games per month, including backward compatible Xbox 360 and original Xbox titles.
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