Epic Announces Next Week’s Free PC Games

For the next week, PC users can snag three great gamesAnodyne 2: Return to Dust, A Short Hike, and Mutazione–free of charge at the Epic Games Store. As usual, Epic has also revealed next week’s freebies, so you can already start looking ahead after claiming the new haul. Starting Thursday, March 19, you can grab Watch Dogs and The Stanley Parable. All you need is a free Epic account to claim the freebies, and then they are yours to keep forever.

Watch Dogs
Watch Dogs
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It’s hard to believe, but Ubisoft’s Watch Dogs is nearly six years old at this point. The 2014 game starring hacker Aiden Pearce earned an 8/10 in GameSpot’s Watch Dogs review. If you haven’t played it, Watch Dogs offers a fun, modern take on Ubisoft’s well-known open-world blueprint and serves as a nice jumping off point to the far bolder and better Watch Dogs 2. The third game in the series Watch Dogs: Legion doesn’t have a release date yet, but it will take the series in an even more ambitious direction thanks to its wildly inventive NPC system.

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Originally a Half-Life 2 mod, Davey Wreden’s The Stanley Parable was turned into a standalone game in 2013 and quickly became one of the most talked about indie games around. A walking simulator with no combat or action to speak of really, the game stars a silent protagonist who must make decisions on which route to take in an office building with the help of a narrator. The Stanley Parable is one of those games that’s better enjoyed with as little background information as possible. If you haven’t played it, you should absolutely give it a go. It earned a 9/10 in GameSpot’s The Stanley Parable review. Afterwards, you should check out Wreden’s follow-up, The Beginner’s Guide, which is similarly experimental and equally thought-provoking.

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Grand Theft Auto Online Adds Tron-Like Bike, Triple Cash And RP Event

Grand Theft Auto Online, the huge multiplayer side of GTA 5, has gotten a new update that’s all about motorcycles. The showpiece of the new set is the Nagasaki Shotaro, which carries a distinct Tron-like appearance that’s all the more accented with a limited-time mode focusing on light trails.

GTA Online's new bike is not subtle about its inspirations
GTA Online’s new bike is not subtle about its inspirations

Accompanying the hot new ride is a limited-time event offering triple GTA$ and RP from March 12-18 in Deadline mode. In Deadline, the Shotaro leaves a destructive beam of light in its wake, not unlike a certain movie franchise. You can use a special Zoned power-up to slow down the action, Boost to get ahead of your opponents and trap them in your beam, or a Bunny Hop to bounce over your opponents’ trails.

To mark the occasion, the in-game shop is offering 40% off illegal Motorcycle Club properties and business upgrades, and 35% off the Clubhouse Custom Bike Shop. Completing Business Battles will also earn you triple GTA$ and RP.

Finally, some older (but still rad) bikes are on sale for a discount. You can get 30% off the Oppressor MK 2, 40% off the Ocelot Locust, and 35% off the Western Rampant Rocket and Hakuchou Drag.

GTA Online has helped GTA 5 stay in the top sales charts for years, and has helped boost Take-Two with microtransaction revenue. The regular pace of in-game events like this one around the Shotaro has certainly helped that.

Now Playing: The Most Influential Games Of The 21st Century Video: Grand Theft Auto III

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Nintendo Announces Lego Mario Set, And It Makes All Your Favorite Noises

Earlier in the week, Lego and Nintendo teased an upcoming collaboration, and the vast majority of people said, “I hope we get a Lego Mario game.” Sadly, that’s not the case. However, what the two companies revealed was something innovative and interesting. You can build your own Mario levels and run through them with a Mario Lego figure with an animated screen on his chest.

The latest Lego set features all of your favorite Mario sounds like “Ya-hoo!” and “Wow-wow-wow-wow!” as the Mario Lego figure you play with–which features animated eyes, chest, and tons of Mario-related noises and music–traverses the hellish landscape you create filled with Goombas, Piranha Plants, and uncertain doom. A trailer for the upcoming playset was revealed, which you can check out below. Enjoy the oddly satisfying clicking noises.

The set doesn’t have a specific release date yet. The Lego website notes it is coming later this year and more information on this set will be available in the near future.

“We are very excited to bring Mario into the physical world through interactive and social LEGO play,” said Julia Goldin, chief marketing officer, EVP of the Lego Group. “With this experience we will help millions of kids with love for Mario to engage and play in a completely new way, where they are in control of creating and playing games with their favorite character. By seamlessly incorporating the latest digital technology, Lego Super Mario is a highly social, interactive and collaborative experience for kids.”

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If only Nintendo and Lego had gone the extra step to make this feel a bit more like Nintendo Switch’s Mario Maker 2, as this Lego set feels very much inspired by that. If we could get a variant version of Mario in the construction outfit, that would be much appreciated.

While details about the set aren’t revealed, the set seems to work by having the Mario character stand on Lego pieces that have Bluetooth sensors in them–the back of the Mario figure has a Bluetooth symbol on it which you can see early in the video. When Mario “jumps” on a Goomba or lands on below the flagpole, the sensor tells Mario to make the appropriate sound effect. We’ll learn more about this set in the upcoming months.

Now Playing: Super Mario Lego – It’s Lego Mario Time Trailer

New Soul Trailer Delivers Jazz, Death, And Pixar Magic

After a couple of years focusing on sequels to some of its biggest hits, Pixar has returned to original movies in 2020. Onward hit theaters last week, and June will see the release of another Pixar movie with a one-word title–Soul. The second trailer has now been released.

While November’s first Soul trailer didn’t give too much of the story away, this new promo is more plot-focused. Joe is a high school music teacher who, on the day he secures his dream gig playing at a jazz club, falls down a manhole. On the way to the afterlife, Joe’s soul escapes and ends up in the ‘Great Before,’ where souls are given their personalities before being sent to Earth. But Joe feels he has unfinished business and, with the help of another Soul named 22, he sets about trying to get back home. The film looks like another winning mix of laughs and more emotional storytelling, with some really cool and unusual animation styles. Check the trailer out below.

Soul stars Jamie Foxx (Django Unchained) as Joe, Tina Fey (30 Rock) as 22, and Phylicia Rashad (Creed) as Joe’s mother, with musicians Questlove and Daveed Diggs also part of the cast. It’s directed by Pixar boss Pete Docter, who also previously helmed Inside Out, Up, and Monsters Inc. Soul releases on June 19, 2020.

In an interview with Entertainment Weekly, Docter talked about the origins of the movie’s concept. “We talked to a lot of folks that represented religious traditions and cultural traditions and [asked], ‘What do you think a soul is?'” he said. “All of them said ‘vaporous’ and ‘ethereal’ and ‘non-physical.’ We were like, ‘Great! How do we do this?’ We’re used to toys, cars, things that are much more substantial and easily referenced. This was a huge challenge, but I gotta say, I think the team really put some cool stuff together that’s really indicative of those words but also relatable.”

Now Playing: Soul (2020) – Official Trailer

Star Trek: Picard Episode 8 – 22 Easter Eggs And References

Star Trek: Picard Episode 8 – 22 Easter Eggs And References – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Ghost Of Tsushima Gets Beautiful Coffee Table Book, Available To Pre-Order At Amazon

As is the case with most big games nowadays, PS4 exclusive Ghost of Tsushima will get its own art book. Created by developer Sucker Punch Productions in collaboration with Dark Horse Books, The Art of Ghost of Tsushima is a lavish coffee table art book that collects artwork from the highly-anticipated action-stealth game set on Tsushima Island in feudal Japan. The art book costs $50 and releases June 30, just four days after Ghost of Tsushima’s June 26 launch.

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The Art of Ghost of Tsushima is a 208-page oversized hardcover that comes with a gorgeous display-worthy slipcase. The book was “inspired by traditional Japanese aesthetics,” which is apparent in the minimalistic but elegant cover and slipcase design. Unfortunately, the Amazon listing doesn’t give us a look inside the covers, but the book features a detailed look at the Tsushima Island landscape, sword-fighting diagrams, and storyboards chronicling scenes from the game.

While The Art of Ghost of Tsushima is currently full price, it’s likely that it will get discounted before release. The vast majority of video game art books sell for less than their list prices, even before you can get the book in your hands. If you order now, Amazon’s pre-order price guarantee ensures that you’ll pay the lowest price offered between the time you order and when the book ships.

For more on Sucker Punch’s latest game, check out our roundup detailing everything you need to know about Ghost of Tsushima. There are multiple editions of the game and bonuses up for grabs, so make sure to take a peek at our Ghost of Tsushima pre-order guide, too.

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Assetto Corsa Competizione Coming to Consoles in June

505 Games and Kunos Simulazioni have confirmed that acclaimed GT racing simulation Assetto Corsa Competizione is coming to PlayStation 4 and Xbox One on June 23. It will be available digitally and at physical retail.

The official game of the Blancpain GT Series, Assetto Corsa Competizione is a spin-off to 2014’s original Assetto Corsa and focuses on authentic GT3 racing. It was originally released out of Steam Early Access on PC in May 2019.

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All tracks from the 2018 and 2019 Blancpain GT Series are featured, including laser-scanned versions of Monza, Paul Ricard, Zandvoort, Brands Hatch, Zolder, Silverstone, Misano, Spa, Nürburgring, Hungaroring, and Catalunya. Four tracks from outside Europe were added to the PC version in last month’s “Intercontinental GT Pack”, including Bathurst, Laguna Seca, Kyalami, and Suzuka. The “Intercontinental GT Pack” will be a pre-order bonus for console players but will also be available for separate purchase at some point following the game’s release.

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“Competizione is the finest expression of the Assetto Corsa brand, aiming to be known as a synonym of realism,” said Kunos Simulazioni co-founder Marco Massarutto alongside the announcement. “Console players have shown their high appreciation towards our approach to racing simulations, so we are certain they will appreciate our efforts to bringing also to their favourite platforms the experience, accuracy and depth that Assetto Corsa Competizione has to offer on PC.”

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Kunos Simulazioni has confirmed the studio is also preparing further content for Assetto Corsa Competizione on both PC and consoles, including a GT4 pack that will add over 10 more cars and a British track pack “offering three new iconic circuits that complete the seven-race calendar of the British GT Championship.”

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Luke is Games Editor at IGN’s Sydney office. You can find him on Twitter every few days @MrLukeReilly.

New Witcher Game Will Begin Development After Cyberpunk 2077 Release

CD Projekt Red has announced that it will begin developing a new game set in the world of The Witcher – but not The Witcher 4 – after Cyberpunk 2077 is released.

Speaking to Eurogamer Poland (with translation confirmed by IGN Poland), president of CD Projekt Adam Kiciński explained that the developer had created a “clear concept” for a new single-player Witcher game, and that production would begin in earnest once Cyberpunk 2077 is released.

After Cyberpunk 2077 sees its initial release, CD Projekt Red will have two larger teams working on Cyberpunk 2077’s multiplayer and DLC respectively, with a smaller team beginning work on the Witcher game.

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Kiciński also reiterated the fact that a new Witcher game would not be The Witcher 4, i.e. a continuation of the story of Geralt. the protagonist of the first three mainline Witcher games. This is in line with what Kiciński has been saying for several years – back in 2017, he said that Geralt’s story was complete, but that the studio would “probably” return to The Witcher in some form.

Kiciński doesn’t make clear what form the next Witcher game would take, but it seems likely that this would be a follow-on from the RPG style of the previous games, rather than a spin-off in the vein of Gwent: The Witcher Card game. No timeframe was given for release but, given the development cycles for The Witcher 3 and Cyberpunk 2077, we can expect it to be several years away at the very least.

The company president also explained that CD Projekt currently only has games planned in the Witcher and Cyberpunk universes – it seems we won’t be seeing any new IP from the Polish studio anytime soon.

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Cyberpunk 2077 is due for release on September 17, following a lengthy delay from its original April estimate. The game will be released for PC and current-gen consoles, with a next-gen release all but confirmed by the fact that CDPR has said players who buy the game on Xbox One will get a free upgrade for a Series X version, whenever that arrives.

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Joe Skrebels is IGN’s Executive Editor of News, and he wants a Witcher game where you play as a werewolf escaping from monster hunters. Just saying. Follow him on Twitter.

Veteran Blizzard Dev Who Worked On WoW, Diablo, And Overwatch Has Left The Studio

One of Blizzard’s most veteran developers is moving on. Michael Chu, who first joined Blizzard in 2000 and most recently served as the lead writer for the Overwatch series, has announced he’s leaving Blizzard to pursue something new.

In a blog post, Chu said he pushed for diversity and inclusivity in games, and he hopes to continue to do this in a post-Blizzard career.

“As an Asian American, I wanted to experience narratives that represented people like me and to see them depicted as heroes. Overwatch offered an opportunity to bring a more inclusive vision of earth to life: a future worth fighting for,” Chu said. “Together, we worked, struggled, and shed tears to champion a universe that featured people from across the world, to bring to life the wondrous sights of earth’s past, present, and future, and to empower the contributions of creators and voices who would better represent the breadth of human experience. I believed that a game could show the power of diversity and that one kiss could change the world, if only a little.”

Chu said Overwatch was a “life-changing” experience for him. “Overwatch and its consistently generous and inspiring community have only reinforced that belief. I’ve heard stories of people learning a new language after hearing a line of dialogue, people feeling inspired to take a trip to a new place after ‘visiting’ it in-game, and people meeting teammates across languages and borders to take up the cause of making our world a better place,” he said. “But most of all: again and again, of people empathizing with a story about someone who is not the same as them.”

Chu went on to say that he plans to continue to tell stories and try to unite people through games in his life after Blizzard. He didn’t say where he’s headed next, but he stressed that he will not waver in his desire to create diverse and inclusive experiences.

“As I head out through the Blizzard doors for a last time, I have new dreams: to continue to tell these stories and build worlds that unite people through games,” he said. “To help create an inclusive world where more people will want to share stories that reflect their own experiences. I hope it’s something we can build together. That’s the future that I believe in.”

Chu first joined Blizzard in 2000, when he was a quality assurance analyst for Diablo II and Warcraft III. In 2002, he became an associate game designer for World of Warcraft. He left Blizzard for the first time in 2004 to join nearby southern California studio Obsidian, where he worked on Star Wars: Knights of the Old Republic II and Neverwinter Nights 2 as a designer.

Chu returned to Blizzard in 2005 as a senior game designer for WoW: The Burning Crusade, Diablo III, Diablo III: Reaper of Souls, and WoW: Warlords of Draenor. He later become the lead writer for Overwatch and its upcoming sequel, Overwatch 2.

Now Playing: Overwatch 2 – Official “Zero Hour” Announcement Cinematic

Super Mega Baseball 3 Announced, And The Release Date Is Soon

Super Mega Baseball 3 has been announced for Nintendo Switch, PS4, Xbox One, and PC via Steam, with the first trailer revealing that the game will launch in April 2020. The third game in the well-liked baseball series adds a new Franchise mode, interface upgrades, and more detailed graphics. It’s developed by Metalhead Studios, which also developed the first two games in the series.

Franchise mode is the big draw, as it lets you play across multiple seasons and deal with players who develop, age, and retire, as well as signing and releasing members of your team. You’ll be able to customize the length and structure of your seasons and create your own teams.

This sounds like the major new single-player addition; if you take the game online, you’ll be able to compete cross-platform in Pennant Race mode, climbing up the division ranks as you go.

Interestingly, the press release also mentions that there will be both a demo and a “free trial version” that allows you to play “an unlimited number of games” in Pennant Race mode, so as to keep matchmaking times short and the online userbase active during the game’s launch period. It’s unclear whether this option will remain in place indefinitely or if trial users will have to buy the game to continue after a certain date.

Despite its cartoony look and exaggerated animations, Super Mega Baseball 3 is aiming to be a strong simulation of the sport, with new mechanics for pick-offs and base-stealing, as well as situational player traits and more options for both batters and pitchers.

The game will cost $45 at launch. An exact date in April has not been announced.

The Super Mega Baseball series has been a critical success since the first game’s launch in 2014. Super Mega Baseball 2: Ultimate Edition carries a Metacritic score of 87 on Nintendo Switch.