PlayStation Controllers Explained, And What Could Be Next For PS5

Brie Larson Is Pushing For An All-Female Marvel Team Movie

While Avengers: Endgame changed the MCU forever, one moment in the film was incredibly uplifting for younger female fans, as they saw the women of the MCU join forces to fight Thanos. While the moment was brief, it got a lot of people talking.

Brie Larson, who plays Captain Marvel in the film, recently told Variety that the actresses who play Marvel’s female heroes are passionate about this possibility and making it into a reality. “I will say that a lot of the female cast members from Marvel walked up to [Marvel Studios president Kevin Feige], and we were like, ‘We are in this together, we want to do this,'” said Larson. “What that means, I have no idea. You know, I’m not in charge of the future of Marvel, but it is something that we’re really passionate about, and we love and I feel like if enough people out in the world talk about how much they want it, maybe it’ll happen.”

Earlier this year, Larson starred as the titular Captain Marvel, a film making over $1 billion worldwide. And as far as female-led Marvel movies go, there is more on the horizon with the Black Widow movie–starring Florence Pugh, David Harbour, Rachel Weisz, and Scarlett Johansson–will hit theaters on May 1, 2020.

While Gwyneth Paltrow isn’t likely to return to the MCU as Pepper Potts, the MCU is full of characters who could lead the way for this hypothetical movie, including Captain Marvel, Shuri, Valkyrie, Gamora, Mantis, Okoye, Wasp, and Scarlet Witch. Obviously, if this movie were to happen, it would be way down the line, as Marvel already has announced its Phase 4 slate, leading up to the end of 2022. And that’s not including movies without specific release dates yet like Guardians of the Galaxy Vol. 3, Blade, and Captain Marvel 2.

Sony Restructuring Lays Off Dozens Of Employees

Sony Interactive Entertainment has reportedly laid off dozens of employees in its SIE Europe branch across several departments.

Video Games Chronicle reports that the divisions impacted including marketing, PR, and the US creative services team. Some employees have also been asked to re-interview for their prior roles. The employees were notified on the same day the company shared new details about the PlayStation 5.

Sony’s gaming division has been undergoing a number of structural changes recently, including new CEO and President Jim Ryan being named. That was part of a restructuring that had Ryan switching places with John Kodera, who became Deputy President. Another sudden reshuffle came recently with the recent departure of Worldwide Studios head Shawn Layden.

This comes as the company prepares to launch the PS5 by next holiday season. As part of its recent announcements, it revealed more about the controller, which may or may not be called a DualShock 5, and that the studio behind some high-profile remasters is working on a PS5 project.

New Crossy Road Game Announced For Apple Arcade

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Hipster Whale, the Melbourne-based studio behind the 2014 iOS hit Crossy Road, today revealed their next project: a multiplayer 2D platformer that will be exclusive to Apple Arcade. Crossy Road Castle sees the familiar cast of animal characters in a completely different scenario as they traverse up an endless castle tower with no roads or cars in sight.

Crossy Road Castle supports up to 4 players locally and takes advantage of Apple Arcade’s controller support, as well as multi-device functionality. That means you can play together by using any combination of the devices compatible with Apple Arcade, including iPhones, iPads, iPod touches, Mac computers, and Apple TVs. The arrangement of rooms in the game’s endless towers will be randomly generated, but will cater to the number of players present–you can play the game solo, and you won’t be served any rooms that require cooperation to overcome. It will also feature boss fights, including one against the infamous eagle from Crossy Road.

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Previous games made by Hipster Whale, including Crossy Road, Pac-Man 256, Disney Crossy Road, and Shooty Skies, were all free-to-play games that featured both regular advertisements and optional in-app purchases. Crossy Road Castle, however, as with all Apple Arcade games, will not feature either. GameSpot had a chance to speak to the co-founder of Hipster Whale, Matt Hall, about their shift into the Apple Arcade business model.

GameSpot: Hipster Whale is already a proven success story on the App Store (Crossy Road won an Apple Design Award in 2015, and reportedly earned over $10 million in the first three months). Why did you partner with Apple Arcade for this project?

Matt Hall: With Crossy Road we had a really big success and we were super fortunate–it’s not like we had made lots of games prior to that. But after Crossy Road, everything sort of changes for us. We don’t have to do work for hire, we just make the things we’re interested in. When Namco came up and said:” Would you like to make the new Pac Man?” We were like, “Hell yes!” And there was a super exciting opportunity making Disney Crossy Road which was a really interesting challenge as well, where we managed to make Crossy Road a better game. And so when Apple Arcade opportunity came up it was just an exciting opportunity to make something completely new, not have to worry about the constraints of monetisation, and just make something fun that everyone’s going to be able to play.

I’ve noticed that your games to date have all been free to play–why is that?

I started experimenting with free to play fairly early, but back in the early days of App Store, you had a free version and a pro version, right? There was no opportunity to do in-app purchases early on. I really liked making my games for free, because it meant at least 10 times as many people were going to play it. Like, that was key for me.

And that’s something that putting a premium on your games limits you in?

Yeah, that’s right. Like, okay, you’re going to get paid. But fewer people want to pay for games, because you have to convince someone that this game is for them through icon, blurb, screenshots. Apple Arcade is going to be really interesting for that, because it’s going to be easier for games that can’t market themselves in a single line. You know. Like, using the example of Sayonara Wild Hearts, like okay, so it’s a video game with an all-female motorcycle club and you… dance to music? Is that the marketing pitch? It’s very difficult to explain, but you can just get it, and the moment you see it and play it you go: “Oh okay, yeah” and so that’s what Apple Arcade opens up.

So you think Apple Arcade is a sustainable business model for new, up-and-coming developers?

I’m really looking forward to seeing how it goes. The only thing that never changes that everything changes, so we just got to see, right? We were really excited about the way it was described to us, and we think it’s a great opportunity for many developers, particularly Australian developers.

Having used Apple Arcade for a while, is there anything that you can identify that would be that would help improve the experience for developers?

Probably the key one for me is: the controller support is so new, and there are a huge number of people out there that are totally comfortable playing games with controllers. But at the moment, especially on Apple TV, it’s difficult to see which games are ‘controller-first’ and which games aren’t, and that could be solved with something a simple as a filter, or, you know, just something that says “these are the best controller games for Apple TV”, and I think that would massively change that platform in particular.

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The announcement of Crossy Road Castle comes during Melbourne International Games Week, and just before the commencement of PAX Aus. Other Australian games featured on Apple Arcade include the upcoming visual novel Necrobarista, puzzle-platformer Projection: Last Light, and the adorable Fledgling Heroes.

Sony’s He-Man Reboot Movie May Debut On Netflix

A He-Man and the Masters of the Universe reboot movie has been in the works for quite a while. It was back in April 2017 that it was reported the film would hit theaters this December. And while that’s clearly not going to happen since December is two months from now, the new take on Masters of the Universe remains in development. However, a new report suggests the movie might not end up in theaters at all.

According to The Hollywood Reporter, Sony is “exploring the prospect” of making the movie with Netflix, which would ultimately send the film to the streaming service, rather than the big screen. As THR reports, only preliminary discussions about the prospect have happened between the studio and the streamer.

What it comes down to is price. While the studio could partner with someone to share the cost of the project and split the box office profits, there’s no telling how profitable a Masters of the Universe reboot would be. Whereas partnering with Netflix would mean Sony gets paid and Netflix gets more library content.

As streaming continues to become the way so many are regularly accessing content, Sony isn’t the only studio considering cashing in online, rather than at the box office. Disney and Warner Bros. are both making content for their new dedicated streaming services, while, as THR points out, indie studio A24 has a deal with Apple to create films for Apple TV+.

Meanwhile, Netflix is already cashing in on the He-Man franchise. She-Ra and the Princess of Power has been airing on the service since 2018, while a new Masters of the Universe animated series is in the works with Kevin Smith serving as executive producer.

It remains to be seen what will happen to the Masters of the Universe reboot movie in the end–or if it’ll ever actually happen. If it does, though, it might just be on Netflix.

Halloween Reboot Sequel Starts Shooting, First Behind-The-Scenes Image Revealed

The huge success of last year’s Halloween reboot ensured that the long-running horror series will continue for a while longer. In July, it was announced that masked killer Michael Myers will return for two new movies, Halloween Kills and Halloween Ends, which will shoot back-to-back. Production has now started on Halloween Kills, and star Jamie Lee Curtis has posted the first image from the set.

The picture is a behind-the-scenes selfie of Curtis as Laurie Strode, smiling but looking dirty, bruised, and battered–presumably from another encounter with Michael. The caption reads “NEVER SAY DIE! First day back in the battle for my life!” Check it out below.

Halloween Kills and Halloween Ends are set to be released on October 16, 2020 and October 15, 2021 respectively. They will both be directed by David Gordon Green, who helmed last year’s movie, while series co-creator John Carpenter is to compose the soundtrack once more.

Interestingly, the original plan for 2018’s Halloween was to shoot it back-to-back with a sequel. As co-writer Danny McBride told Entertainment Weekly last year: “We were going to shoot two of them back-to-back. Then we were like, ‘Well, let’s not get ahead of ourselves. This could come out, and everyone could hate us, and we’d never work again. So, let’s not have to sit around for a year while we wait for another movie to come out that we know people aren’t going to like.’

For more, check out GameSpot’s guide to everything we know to date about Halloween Kills and Halloween Ends.